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Showing posts with label simulation. Show all posts
Showing posts with label simulation. Show all posts

A Game About Penguins Heads to PC on August 10th!

A Game About Penguins, a charming title with online co-op for up to 12 players, launches on PC on August 10. This sandbox game combines a snowy penguin world with a variety of fun activities, including fishing, snowball fights, and ice skating. The game will also come to PlayStation 5 and XBOX Series X|S later. A free prologue, A Game About Penguins: First Catch, has been available on PC since July 22.


A Game About Penguins is the work of independent studio CO's Entertainment from Turkey. Ultimate Games S.A. is the publisher.

Penguins Take Over PC Soon

A Game About Penguins is a relaxing sandbox game that can be played solo or in online co-op with up to 12 players at once. Players take on the role of adorable penguins living in a world full of snow and ice.

The title lets players discover new areas and take part in various mini-games and other fun activities. Penguins can fish, climb, throw snowballs, swim, play chess, and slide across the ice, among other things.

A Game About Penguins offers extensive customization options for outfits, hats, and accessories. Notably, co-op mode also allows players to meet up and interact in extra ways, such as gathering around a shared campfire.

Free Prologue for A Game About Penguins Available Now

The free prologue has been available on Steam since July 22. In A Game About Penguins: First Catch, players can try out all the core mechanics, along with some of the mini-games and penguin customization options. Like the full version, the prologue offers online co-op for up to 12 players.

Character upgrades in the prologue are capped at level 3. The full game also includes more NPCs, more items, and a whole load of new content.


A Game About Penguins – Key Features:

  • A cozy game with adorable penguins
  • Relaxing and fun gameplay
  • Many types of activities and mini-games
  • Plenty of penguin customization options
  • Online co-op for up to 12 players

The full version of A Game About Penguins launches on PC on August 10, 2026. The game will also come to PlayStation 5 and XBOX Series X|S at a later date.

Article by: Susan N.
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Strategy Medieval City Builder Arrives on Xbox Series X|S; PC and PlayStation Release in August!

Starting July 16, Feudal Baron: King's Land will be available on XBOX Series X|S, a medieval city builder with strategy and simulation elements. The game lets players not only build and grow a city but also run their own politics and fight for influence in the world of barons. The title is also available on PC and is coming to PlayStation 5 on August 6.


Feudal Baron: King's Land is the work of independent Polish studio Sim Farm S.A., known for the Farm Manager series, among others. The game first launched on PC in 2024. Ultimate Games S.A. is responsible for preparing and releasing the console versions.

Build, Grow, Fight!

Feudal Baron: King's Land is a medieval city builder that combines strategy and simulation elements. The title takes players into the world of medieval barons, the vassals, and stewards of landed estates. The adventure begins with a small, poor settlement, and the main task is to grow it into a thriving city.

Feudal Baron: King's Land offers a story campaign, standalone scenarios, and a free-play sandbox mode. In the main story mode, players take on the role of an ambitious baron fighting to reclaim a lost legacy.

Gameplay covers a range of elements tied to developing a medieval city. Players raise new buildings, oversee production and the supply of key resources, and fight off invaders when needed. The developers have prepared an innovative building range system that allows fields, workshops, marketplaces, and mines to be linked into a single logistics chain.

The title lets players run their own politics, set taxes, and issue decrees. Some situations call for combat as well. In battle mode, players personally command their troops and can, for example, defend a besieged city.

Success in Feudal Baron: King's Land also requires attending to the population's needs, including food, schools, taverns, and churches. Unexpected plagues and disasters must be dealt with, too.


Feudal Baron: King's Land - Key Features

  • Build and grow your settlement
  • Manage your city's economy
  • Issue decrees and run your politics
  • Fight for influence and territory
  • Meet the needs of your citizens

Feudal Baron: King's Land launches on XBOX Series X|S on July 16, 2026, and arrives on PlayStation 5 on August 8, 2026. The standard console price is 14.99 USD/EUR or the equivalent in other currencies.

Article by: Susan N.
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Robots Replace Humans in Satirical Dystopian Time Management Life-Sim

July 1st, 2026, Cartagena, Spain | The Spanish independent studio Palitroque is happy to announce that their satirical dystopian time management life-sim Dystopicon will release on Steam this July 27 at a price of 7.99 USD with a 15% off during the first 2 weeks. The game is set in a retro futuristic world where robots replaced humans at work. You are a Class-2 citizen who gets a new home from the government and assigned to do a simple job: watch TV to earn your salary, and with it, buy the services you find convenient to survive and stay entertained. Would you choose to be a loyal citizen or a rebel against the system as you progress in different scenarios uncovering more about how the world works? Keep in mind that your actions will have consequences, and they will lead you to 14 possible endings.


FEATURES 

6 Different Scenarios:

  • Start the story mode as a Second-Class Citizen, living in a room provided by the government. Progress until you become a Party Citizen or end up in the re-education camp, across 5 different scenarios and an additional secret one.
  • Each scenario reveals new information about this dystopian world and forces the player to rethink their strategy by introducing new mechanics and situations.
  • Will you be able to discover what lies beyond the four walls of your home?

Challenge Mode:

  • Your objective is to save enough money to leave that room. Do you dare to try?
  • No daily news, no distractions—just you against yourself.

14 Possible Endings:

  • You may survive however you choose:
  • Remain an obedient citizen or rebel, but keep in mind that your actions will have consequences.
  • Become a state bureaucrat or get involved in a terrorist attack. Follow the instructions to the letter or hack the system to deceive it.
  • Anything can happen—who knows? You might even win the lottery… [insert canned Laughter]


About the Developer:

The motivations and story behind Dystopicon

The project started in 2018 in a very modest way by Juan Felipe Molina, with a prototype on Itch.io and third party assets from the Unity Asset Store. Over the course of about 12 months, he expanded the story and gameplay loop, testing what worked and what didn’t. That first version achieved the mark of 12.000 downloads.

For many years he received very positive feedback about the game, and it seemed that people enjoyed it, but he didn’t have the time to dedicate to it professionally. In November 2025, Juan Felipe left his job and decided to professionally release Dystopicon on Steam.

“I have always loved dystopian stories and I am a huge fan of the great classics, especially the works of Philip K. Dick. In his novel Ubik, the protagonist has to insert a coin into different household devices in order to use them, and I really liked that idea.
I needed another mechanic to justify why the player would earn money, and I started thinking about TV and social media, and how they keep people glued to screens. What could be the next step? Getting paid for doing exactly that!

Once I had those two elements (being paid to watch TV and using that money to buy services), I started building the rest of the game.

I eventually finished the prototype with a 28-day gameplay loop where the player had to survive by watching TV and reading daily reports sent by the government.

Then the pandemic arrived, and people found themselves locked at home, watching screens, and in many cases receiving government support to help them deal with the situation.” - Juan Felipe Molina (Game Director and Lead Developer)

The mechanics had already been thoroughly tested, the story worked, but the 3D models lacked personality. That’s why Juan Felipe hired Xenia Almela, a 3D artist who gave the game the visual identity and personality it has today. In addition, Mario Alba, a 2D artist who had created a series of comics for the original game, agreed to create many more for the final version.

Thanks to all of that, Dystopicon was born and will be released as a commercial product.

Article by: Susan N.
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Moonlight Peaks - PC (Steam) Review

Moonlight Peaks by developer Little Chicken Game Company and publisher XSEED Games and MarvelousPC (Steam) review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 6 minutes. 

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Upcoming Fantasy Farming Adventure 'Dragon Shelter' Headed to PC in September!

June 6, 2026, London, UK | Wild Forest Studio and Curve Games have today announced, as part of the Wholesome Direct, that fantasy farming adventure Dragon Shelter, which is currently in development for PC, will launch globally on 24th September. Set in a vibrant hand-painted world, Dragon Shelter invites players to revive the long-lost bond between humans and dragons. Combining cosy farming systems with creature care, exploration, and light RPG progression, the game welcomes players to escape to a magical world filled with dragons to befriend and recipes to uncover.  


The new demo, playable now on Steam, invites players to experience the opening hours of Dragon Shelter where they will set out on a cosy adventure to rebuild and replant their dilapidated farm, befriend an adorable water dragon and try their hand at water-based terraforming, and cook some delicious jam (alongside various other recipes) for the friendly townsfolk. 

In Dragon Shelter, players will cultivate crops, craft tools, befriend townsfolk and, of course, raise and care for a variety of unique dragons - each with their own personalities and abilities. These dragons aren’t just companions; they help restore biomes, uncover secrets, and represent the last bastion of hope standing against the creeping desolation threatening the land.

Oleg Babenkov, Game Director, Wild Forest Studio, said: “Developing Dragon Shelter, the goal has always been to create a world for players to escape to, a world where dragons and magic can thrive! We are incredibly excited to invite players into this magical world from 24th September, and we hope they enjoy the sneak peek on offer in the Steam demo in the meantime.”

Rich Keen, VP Publishing, Curve Games, said: “We are thrilled to help the incredible team at Wild Forest Studio bring their dream to life later this year. Dragon Shelter perfectly captures the heartfelt cosy experience players love, blending relaxing gameplay with whimsical creatures, and sprinkling in some cooking and gardening for good measure.”

Dragon Shelter Key Features:

  • Dragon Management - Befriend, nurture, and assign dragons to activities around your farm
  • Magical Farming Systems - Grow enchanted crops with unique properties
  • Cooking and Crafting - Meals strengthen bonds with the townsfolk and unlock new opportunities
  • Biome Exploration - Discover new areas, and uncover rare resources
  • Seasonal Changes - Four distinct seasons shaping gameplay, festivals and activities
  • Town & Relationships - Build bonds with a growing community of characters

Dragon Shelter is in development for PC and will launch on Steam on 24th September 2026. 



About Wild Forest Studio

Wild Forest Studio is an independent development team focused on creating immersive, system-driven experiences with emotional depth and long-term progression that make players want to jump in from the second they wake up in the morning. Their debut title, Dragon Shelter, is currently in development for PC. 

Curve Games:

Based in London, Curve Games (a Nazara Technologies group company) is an award-winning publisher across PC, Nintendo, PlayStation, Xbox and mobile. Curve boasts a uniquely diverse games catalogue of over 50 titles that includes smash hits such as For The King I & II, Bomber Crew, The Ascent, Lawn Mowing Simulator, the 55 million unit-selling Human Fall Flat and Nintendo Switch chart-topper Wobbly Life.

Article by: Susan N.
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Hand-Drawn Life Sim Adventure Vivarium Headed to PC and Xbox in 2027

Boulder, Colo. (June 7, 2026) | Today publisher Serenity Forge (Fractured Blooms, Doki Doki Literature Club Plus!) and developer Studio Meadowflower appeared at the XBOX Games Showcase 2026 to reveal Vivarium, a life-sim adventure featuring hand-illustrated art inspired by timeless anime classics. This nostalgic journey is coming to PC and XBOX in 2027 and is being developed in close collaboration with Crunchyroll and Shochiku Games. 


Vivarium invites players to step into the role of 11-year-old Jenny, a bright and energetic resident of a tiny terrarium town. Free from the pressures of modern life, Jenny spends her days immersed in peaceful routines and charming interactions with her neighbors. But as time passes, mysterious events begin to unfold, revealing the true nature of their “perfect” pocket world and the secrets hidden within it.

In Vivarium, each real-world day introduces new story events and discoveries throughout its hand-painted overworld. Completing main quests and major story events progresses time, while each night provides unrestricted free time to unwind at home. Tend to your garden and cook new recipes, or decorate Jenny’s home while enjoying her growing collection of books and vinyl records.

Beyond its cozy slice-of-life gameplay, Vivarium also features a dynamic narrative and evolving world that encourages replayability. Your choices and conversations will affect the environments and people of the terrarium, influencing their stories and endings. Sprout quickly, little tree… but can this small world contain you?  

Follow the official Vivarium account, Serenity Forge, Shochiku Games, and Crunchyroll on social media for future developer updates and news. 


About Studio Meadowflower

Studio Meadowflower is a creator workshop making original multimedia productions, coming to you out of New York. We take a practical, workmanlike approach to game development -- and our aim is to make something moving for our players.

About Serenity Forge

Based in Boulder, Colorado, video game development and publishing studio Serenity Forge prides themselves on the care and dedication they put into their work, creating meaningful and emotionally impactful games that challenge the way you think. Firm believers in the artistic, cultural, and educational power of video games, Serenity Forge aims to craft unique interactive experiences to broaden players’ horizons and expand their perspectives.

About Crunchyroll

Crunchyroll is the global anime brand that fuels fans’ love of anime. With the ambition to make anime an even bigger part of pop culture, Crunchyroll offers fans the ultimate anime experience and destination centered around a premium streaming service. Crunchyroll has the largest dedicated anime library, an immersive world of events, exciting theatrical releases, unique games, must-have merchandise, timely news, and more. Anime is for everyone and is accessible to stream across territories through Crunchyroll—whether on the go on mobile, through gaming consoles and big-screen devices at home, or on desktops anywhere.

Crunchyroll, LLC is an independently operated joint venture between U.S.-based Sony Pictures Entertainment and Japan’s Aniplex, a subsidiary of Sony Music Entertainment (Japan) Inc., both subsidiaries of Tokyo-based Sony Group.

About Shochiku Games

Founded in 1895, Shochiku is a leading Japanese company, renowned for its entertainment roots in stage and film. In 2023, the company expanded into the gaming industry, aiming to become a global game publisher.

Article by: Susan N.
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Go Back in Time with Unique Card Hacking Game on Steam by Village Studios!

Bath, UK - 07.06.2026 | Village Studios Unveils Hack ‘95, a Unique Card Hacking Game

Village Studios announces Hack ’95, a computer hacking RPG with card battling mechanics, in a worldwide exclusive for PC Gaming Show. With a demo playable on Steam from today.


Hack ‘95 is set in a conspiracy-filled world that zips you through the golden age of computing, from underground hacker chats right to the heart of government. Expect twists, turns, 90s dance bangers and flaming GIFs. 

The demo features licensed tracks from N-R-G and Nookie with a script overseen by international best selling author (A Boy Made of Blocks) and veteran games journalist (The Guardian) Keith Stuart.

Keith Stuart said:

“After years of writing about games this is the first time taking the leap and writing for one. I was drawn to this project because the culture of the internet and videogames in this era was so weird and dark, yet wildly optimistic."

"Hack ‘95 is a brilliant exploration of the time. It’s funny, packed with period details and clever gameplay systems. It’s a hugely talented dev team. And although it’s set in 95, the story is really about rebelling against big tech and regaining the freedom of the net. It couldn’t be more timely."


Game director Will Luton (SEGA and Rovio) said:

“Hack ‘95 is a bunch of stories you’ve heard a thousand times before. It’s a pulpy hacker B-movie. But these stories have never been told like this. We’ve designed an experience which is as close to time travel as the laws of physics and intellectual property allow us.”

“We’re using the very medium of computing, the operating systems, to explore a living breathing world. The thrill of defeating some shady government agent and exploring their desktop is intoxicating.”

The core gameplay features a simple, pick-up-and-play, deck builder, inspired by 90s TCGs like Magic the Gathering and Yu-Gi-Oh. Players draw powerful scripts and hijacked computers in order to overcome a target device.


Luton said:

“We wanted to let players really feel what it's like to be a hacker - without having to become one! The card mechanics let you feel smart without having to write a single line of code.”

The Steam demo mixes the period-accurate operating systems and deck-building gameplay, with interactive chat, live action video and even a radio station, to give players a unique 30 minute experience.

Social media links: Bluesky / TikTok / Discord 

About Village Studio

Village Studio is a small independent studio making premium games for PC, comprising of veterans from the likes of SEGA, Rovio, Disney, TikTok and Adult Swim. From big hits and commercial flops, to weird things and cool things, the studio prides itself on collaborating remotely in their "virtual village" to ply their own unique trades.


Article by: Susan N.
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Frontier Developments Revealed Planet Zoo 2 at PC Gaming Show!

Cambridge, UK – 7 June 2026 | Frontier Developments has today unveiled a world exclusive first look at the gameplay of Planet Zoo 2 during the PC Gaming Show. The sequel represents a generational leap forward, with aquatic and flying species appearing for the first time, alongside a deeper focus on conservation. Planet Zoo 2 is available to pre-order now on PC, PlayStation®5, and Xbox Series X|S, ahead of launch on October 13, 2026.  


From high-fidelity fur, feathers, and scales to truly authentic behaviour, Planet Zoo 2 represents a generational leap as Frontier’s most authentic zoo simulation to date. Building on this realism, there’s a significant focus on conservation and rewilding. Players fulfil the ultimate goal of zoos and conservation projects worldwide by releasing animals back into their natural habitats. 

Unveiled at the PC Gaming Show, the latest gameplay trailer for Planet Zoo 2 showcases habitat construction and the Scottish Highland Wildlife Reserve alongside the Red Deer, Masai Giraffe, Blackspotted Puffer, White-tailed Eagle, Great Hornbill, and Eurasian Beaver. These new animals join the Grey Wolf, which debuted at the Wholesome Direct on June 6th, and previously announced animals such as the Sumatran Tiger, Hawksbill Turtle and Toco Toucan.

Planet Zoo 2 Gameplay Trailer:

  • Authentic Zoo Simulation – Discover a diverse range of animals, each with unique behaviours and needs.
  • Unbridled Construction – With thousands of scenery pieces, blueprints, and more, all backed by Frontier’s iconic piece-by-piece construction tools, creating perfect habitats for species has never been easier. Plus, Planet Zoo 2 takes construction a step further with an expanded terrain editor equipped with new tools.
  • Aquariums & Aviaries – For the first time, a new world beneath the water and in the sky awaits budding zookeepers. Planet Zoo 2 introduces fully aquatic and flying species alongside custom aquariums and aviaries.
  • Dynamic Needs – Zoo management goes further than ever before, with animals exhibiting behaviours based on their current mood. Zookeepers will need to ensure habitats are equipped with water, food, enrichment, and more.
  • Nurture, Release, Conserve – Planet Zoo 2 features a deeper focus on conservation, with players restoring damaged environments to ready them for animal repopulation. In the latest trailer, we’ve highlighted the breathtaking Scottish Highlands, the perfect home for Red Deer and White-tailed Eagles.
 

Players who pre-order will receive the Bonus Content Pack at launch, which includes the Toucan Eat Shop and Signage, three Unique Animal Donation Bins, and the Tiger Photo Stand-In Wall.

Dedicated Zookeepers looking to expand their animal conservation efforts further can purchase the Planet Zoo 2: Deluxe Edition, which bundles the Planet Zoo 2 base game alongside the Planet Zoo 2: Deluxe Upgrade Pack. This introduces an additional six animal species from across the globe, as well as a selection of exclusive animal signs to decorate their park.

Planet Zoo 2 will be available on PC, PlayStation®5, and Xbox Series X|S for a suggested retail price of £39.99/$49.99/€49.99 for the Standard Edition, and £54.99/$64.99/€64.99 for the Deluxe Edition. 

Visit the Planet Zoo 2 website or follow us on socials for more information:

About Frontier

Frontier Developments plc is a leading independent developer and publisher of videogames, specialising in Creative Management Simulation (CMS) experiences. Headquartered in Cambridge, Frontier builds and supports globally successful CMS franchises such as Planet Coaster, Planet Zoo, and Jurassic World Evolution, using its proprietary COBRA technology. CMS games form the core of Frontier’s strategy and continue to drive long-term growth through strong player engagement, robust back‑catalogue performance, and a focused pipeline of new simulation titles.

Article by: Susan N.
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Looking for a Simpler City Builder than Others on the Market? Check Out the Demo for Empluna

June 4, 2026 | BigCodersPlanet is excited to announce Empluna, a stunning low-poly sandbox city builder coming to PC via Steam. If Cities: Skylines is too complex and Townscaper is too simple, Empluna might be exactly what you've been looking for. The demo is available now ahead of Steam Next Fest, which kicks off June 15th.
 

About Empluna

Empluna is a city builder where you don't just place buildings, you plan, construct and design them yourself. Every room in every building is yours to decide. Every street, every neighbourhood. The focus is on creative construction with complete freedom. The economy, society and resources support your decisions rather than restrict them. The result is a city that reacts dynamically to your actions and grows with you.

Starting from scratch in a modern urban project, you attract craftsmen, families, professionals, researchers, artists and tourists. Each group brings its own needs and expectations. Schools, healthcare, race tracks, mountain lifts, amusement parks. What gets built is up to you.

No harsh economic simulation. No rigid templates. Just a city that looks and works exactly the way you want it to.


Key Features

  • Custom building system: Design everything from individual rooms to full industrial complexes. Save your blueprints and reuse them.
  • Living city: Different population groups move in with their own needs and expectations. Your decisions shape which areas flourish.
  • Road and rail: Connect your city with roads, rail networks, race tracks and mountain lifts.
  • Resource management: Production, storage, import and export of goods drive a growing economy.
  • Procedural terrain: Every map is uniquely generated and fully yours to reshape. Sculpt, flatten and reshape the landscape however you need.

Article by: Susan N.
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Want to Manage Your Own Team? You Can in Esports Manager 2026 Launching on July 6!

KRAKOW, Poland – June 8, 2026 | Following its launch date reveal during IGN Live, Esports Manager 2026 from Neurona Games and indie.io is preparing to enter the competitive arena on July 6, 2026, via Steam.


Esports Manager 2026 puts players in control of every aspect of a professional esports organization. Recruit promising talent, negotiate sponsorship deals, manage finances, and build the infrastructure needed to compete at the highest level. Every decision, from roster signings to staff hires, can shape a season, define a legacy, or send an organization into decline.

Whether taking charge of an established powerhouse or building a new contender from scratch, players must balance player development, team morale, financial stability, and competitive success while navigating the pressures of the modern esports industry.

Key Features:

  • Build and manage a professional esports organization
  • Scout, recruit, and develop future esports stars
  •  Negotiate contracts, sponsorships, and financial investments
  • Manage player relationships, morale, and team chemistry
  • Hire support staff to strengthen organizational performance
  • Make strategic decisions during simulated matches and tournaments
  • Featuring real esports personalities, commentators, analysts, and industry veterans including @neLendirekt, @BanKsEsports, @PiNGCasts, @teddcs_, @bit1, @TravCS, @Ne0Kai, @ale_apoka, and more

Players can jump into the recently overhauled Steam demo today, featuring extensive updates based on community feedback. The latest version has earned a Very Positive recent review rating from players, offering an early look at the systems, strategy, and pressures awaiting aspiring esports managers.

Esports Manager 2026 will launch on PC via Steam on July 6th. For more information, follow @esportsmanager on X, join the game’s official Discord server, and wishlist the game on Steam.


About indie.io

indie.io is home to over 100 of the world’s best independent video games and developers. Our platform was built to provide independent developers with the resources, services, and management tools needed for success. Through collaboration and passion, we strive to cultivate a diverse and vibrant gaming landscape that resonates with players and creators alike!

About Neurona Games

Founded in 2019 by the dynamic duo of Andrii Chupyr and Bohdan Buiak, fueled by their shared passion for gaming and a commitment to innovation, the entrepreneurial team set out to redefine the gaming landscape. From its humble beginnings, Neurona Games has rapidly evolved into a powerhouse of creativity and technological prowess. Find out more on their official website

Article by: Susan N.
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Power Wash a Pixel Art Town as a Cute Piggy Coming Soon!

Los Angeles, June 2, 2026 | During The MIX Summer Games Showcase, publisher Acclaim, Inc. and Valadria today announced the launch of the Steam demo for Pixel Washer, a cozy, zen-like game where players grab a power washer and get to work cleaning up a grimy pixelated town.


In Pixel Washer, players take on the role of an industrious little piggy tasked with turning filthy environments into shining pixel art masterpieces. Armed with a trusty power washer, they blast dirty sprites back to a pixel-perfect shine across a wide variety of lovingly crafted levels, all set to a chill soundtrack.

The Pixel Washer demo features six scummy stages to spray your way through, including one mini-game map to test your concentration. Additionally, players can get their hooves on two different power washers, each with its own cleaning capabilities.

Valadria’s Matt Hackett spoke about what it means to share this early slice of the game with players.

“It feels good to finally get a bite-sized taste of Pixel Washer into the world,” said Hackett. “While working on the game, I often get distracted by the irresistible urge to clean up the dirty pixels. I hope players find pixel power washing as relaxing as I do. Pigxel would like to say: "Oink!" (translation: "Enjoy the demo!")

Players can get down and dirty with the Pixel Washer demo today on Steam. Wishlist the game today to stay up to date on the full release. To celebrate the announcement, Acclaim has released a new trailer.


Key Features

  • Wash and Restore – Use your power washer to blast away grime and bring beautiful pixel art levels back to their full glory.
  • Upgrade Your Arsenal – Earn money on the job and spend it on more powerful washers, new vehicles, and additional equipment.
  • Cozy Vibes – Relax to a chill soundtrack and satisfying sound design that makes cleaning feel like a reward, not a chore.
  • Explore a Pixelated World – Choose from a wide variety of pixel art levels and discover the charm hiding under all that dirt.

About Acclaim:

Originally founded in 1987, Acclaim established itself as a leading global developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam into homes worldwide. Today, Acclaim carries its legacy forward with an unwavering commitment to supporting talented indie developers and delivering high-quality, premium indie games to a global audience. Acclaim’s modern revival stands as a testament to the strength and enduring appeal of its iconic brand.

About Valadria:

Valadria is the creative output of Matt Hackett, a game developer in California. It's all about developing games in one hand, and helping developers make games in the other. Our first offering is How to Make a Video Game All By Yourself, an Amazon #1 best selling game dev book. Next up: Pixel Washer, a cozy game about washing dirty pixels. Sign up for Valadria's game dev newsletter to join Matt on this long and exciting journey.

Article by: Susan N.
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Relax with a New Horse Riding Simulator Demo on Steam Ahead of Release!

A free demo of Storm Horse Simulator, a relaxing simulator with adventure and light survival elements, has been available on PC since May 6. Players can explore an open world of wild horses and charming lands. The full game will release on PC in 2026, with PlayStation 5 and Xbox Series X|S versions to follow.


Storm Horse Simulator is being developed by INDIE FORGE STUDIOS S.R.L., and the game’s publisher is Ultimate Games S.A.

Gallop towards freedom and save the herd!

Storm Horse Simulator is a cozy adventure game with simulator elements, set in an open world. The player takes on the role of a wild horse named Storm, the son of the legendary Amadeus. Humans have broken up the herd, but not every human in this story is an enemy. The main plot focuses on rescuing the scattered herd and restoring balance in relations with humans.

Storm Horse Simulator offers an open world with forests, mountains, deserts, plains, and rivers. The adventure features a day-and-night cycle and a dynamic weather system.

The gameplay features simple controls and deep mechanics for simulation fans, combining nature exploration, light survival elements, and a peaceful narrative.

The developers place great emphasis on advanced solutions regarding herd behavior. Caring for the animals’ condition, searching for food and water, and avoiding threats are also important. The player also decides the character's and the entire herd's development.


Since May 6, a free demo of Storm Horse Simulator has been available on Steam, featuring 6 story missions that introduce the adventure. These missions present the game world and main characters. After completing them, you can try optional challenges.

In the Storm Horse Simulator Demo, players can test the main gameplay mechanics, including caring for and protecting the herd, exploring parts of the open world, and responding to threats. In the full version, the game will offer significantly more missions, expanded mechanics, and completely new gameplay elements.

Storm Horse Simulator – Key Features:

  • An open world adventure and simulation game;
  • Relaxing gameplay with accessible controls;
  • A charming world of wild horses;
  • Various lands with a dynamic weather system;
  • Caring for and developing the herd.

The full version of Storm Horse Simulator will be released on PC in 2026. The game is also planned to be released on PlayStation 5 and Xbox Series X|S.

Article by: Susan N.


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Medieval Crafter: Blacksmith - PC Review

Medieval Crafter: Blacksmith by developer Compact Core Games and publishers GameDev.ist, Gamersky GamesPC (Steam) review written by Valerie with a copy provided by the publisher.  

Estimated reading time: 7 minutes


Medieval Crafter: Blacksmith, to me, is a relaxing simulation game until you get to the time-management portion of it. I've had the pleasure of actually making a part for my sewing machine at a friend's forge which this game brought back some fond memories. The great part about this simulation game is that you're not actually standing in front of the forge like in real life and getting that 'red' tan!

When you start up this game it has hints on the bottom that had gone by too fast for me to fully read them, so, while I was waiting on the game to load, I did my best to read them as they scrolled through until the game started. There were only four of them, so it was easy to catch them all.

The tutorial starts out with you learning that a new castle is in need of a blacksmith. All during this short tutorial you'll see a yellow outline of where to go next. At the game start you go into the castle for your first meeting with King Aurelius. You're told to meet up with the now retired dwarven blacksmith, Thudgric Anvilbreaker, where you'll take over. In the next quest you'll have to fix up the forge, which he helps you with, to make sure everything is running smoothly for you. I really enjoyed some of the dialogue throughout Medieval Crafter: Blacksmith where "Let's see if you've got the fire for the forge" had me laughing.

In this little realm are the castle, the village, the mines, Heroes Hall, the arena, the forest, and the dock. The first four are unlocks through the tutorial and the others get unlocked as you progress through the leveling and questing systems. There's a fairly simple setup for every part of the game with accessible areas like you and your inventory with tabs for the hero, your talents, and achievements. When you pull up your inventory screen, the tabs listed above make it easier to drop equipment into your hero's inventory as well as keep track of how you're progressing.

Your quests are in the top left corner of the screen and they turn green when completed with an OK! after them. The passage of time is at the top center with a turning sky, night with stars and moon, daylight with the sun shining. Right under the time 'clock' you'll see when an adventure is completed, or a set of zee's to mark the time to rest. The top right corner of the game is your location map and the bottom is your hotbar. More on that later.

A subtle ambiance is the whole of the game with music quietly playing in the setting of a medieval castle realm. The graphics are of the medieval setting with all the tools of the trades and bartering, the areas of interest relating to parts of the realm that quests take place in, and the lighting with fire and candles everywhere. 

Getting around the castle realm is easy with a teleport stone that looks like a knight. When you activate the teleport stone, the map immediately shows up where you click on the location you need to go next. In the tutorial your next stop is the mines because you need copper and coal to fire up the forge.

In the mines there is an elevator, but I chose to head straight ahead not realizing that when you use the elevator that goes to one of the four 'layers' available. The one you are on is the only one you can mine resources in. When you click on the elevator you realize the rest of the layers are locked, so leveling up and progressing through the talent tree will unlock them. When you're mining you are using the pickaxe that Thudgric gave you. As you are using the pickaxe there are green targets that you line up your cursor (which is just a pinpoint dot) for each hit. If you're successful in hitting all the targets you gain both experience and sometimes a gem or another such goodie.

You'll find that as you get your tools to work the forge, that they automatically slot into your hotbar, or action bar as it's called in this game. The first three slots are for your tools and the other six slots are for items picked up after crafting or finding them. You have an ample backpack of thirty-three slots which I found was enough for starting the game. After you bring back the coal and copper your next part of this quest is to smelt the copper ore. It’s a beautiful sight when you pour the slag into the ‘pot’ which should appropriately be a mold for the ingot, but since your ingot production can be as few as three to a lot more, a regular mold plate for the ingot was probably too cumbersome for the game action cycle where the bucket suffices. 


During the tutorial you learn about the parts to the items you create. Even though you forge a lovely sword blade, you find you'll need more to make the actual weapon to present to the king. You're introduced to the anvil, sharpening stone, assembly table, and a storage crate. Later you find out that there is a recipe book that tells you all the parts you'll need to craft the Basics, Weapons, and Armor.

After getting approved by the king, Thudgric directs you to get some rest and that there is a cottage that's empty and ready for a new occupant. It’s also the place where your game progression gets saved - other than the escape and click to save button. During the tutorial itself, I found that a red warning text that you need rest pops up, but you cannot access your bed until that is opened up to you through the tutorial progression. I found that a little aggravating because I was engrossed in the forging process and the quests I needed to complete. Sure, I'm slow, but I am also thorough!

The next part of the tutorial focuses on your hero: where you meet him or her, what you do to outfit your hero, and where to send your hero off to. Your hero is your resource collector of rare goods and resources. The village tavern is where you hire them from and the Heroes Hall is where you'll be sending your hero out on adventures. I so wished I could go with him, but you've settled into this realm as the blacksmith helping the people with equipment you make and by sending your hero off to gather supplies to make the equipment. 

The last part of the tutorial is where that time management comes in. You'll be filling orders (how you make money) and selling your wares. You only have a weapons rack at first, but there is plenty of room for other racks as they unlock during your progression. You learn about haggling with your customers to sell them the piece you made when it’s not exactly what they had requested. Definitely a way to test my reflexes in clicking a button fast enough to get that haggle!

And that, my friends, is where you take over the reigns. Thudgric occasionally pops up as you progress, but I’ll leave you to find that out. I did leave out some parts of the tutorial to give you things to discover on your own. All in all, Compact Core Games did a fine job on this little simulation game for smithing in medieval times. Don’t forget to save, as with most of these types of games you do lose your progress if you haven’t done so!


Score: 9 / 10


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Priest Simulator: Vampire Show Released on Xbox Series X|S!

On May 7, the highly-rated action game Priest Simulator: Vampire Show will release on Xbox Series X|S. Set in a grotesque and absurd atmosphere, this title combines shooter, hack'n'slash, simulator, renovator, and sandbox genres. The game is aimed at fans of the South Park series, as well as games such as No More Heroes and Postal. Priest Simulator: Vampire Show is also available on PC and PlayStation 5.


Priest Simulator: Vampire Show was developed by the independent Polish studio Asmodev, which also publishes smaller titles such as Booze Masters: Freezing Moonshine and Priest Simulator: Heavy Duty. Released on PC in 2024, the game was well received by players and currently has 94% positive reviews on Steam (based on over 700 reviews). The publisher is Ultimate Games S.A.

A totally absurd shooter with exorcisms

Priest Simulator: Vampire Show is an uncompromising first-person action game. It blends multiple genres, including shooter, hack'n'slash, simulator, renovator, and sandbox.

In the game by Asmodev studio, the player controls Orlok the vampire, who, after crazy events, becomes a priest in the village of San de Ville. The main goal is to fight evil and care for the faithful. The story is set in a grotesque and absurd reality.

The story in Priest Simulator: Vampire Show is told through cutscenes styled as a mockumentary. The gameplay is varied, including activities such as performing exorcisms and rebuilding the church. Players can also expect other intriguing mechanics, many side quests, and races.

On the day of the game's release on Xbox Series X|S, the Her Ghost DLC will also be available, featuring a new storyline.



Priest Simulator: Vampire Show – Key Features:

  • Fighting evil;
  • An absurd and grotesque storyline;
  • Mockumentary formula;
  • Exorcising and shooting;
  • Exciting side activities;
  • An original soundtrack (by the black metal band Gruzja);
  • Over 10 hours of gameplay.

Priest Simulator: Vampire Show will release on Xbox Series X|S on May 7, 2026. The standard price on consoles is $19.99/€19.99 or equivalent. The Her Ghost DLC will also launch for $2.99/€2.99.

Article by: Susan N.


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Toll Booth Simulator Has Debut on Steam with Plans to Release on Consoles Later!

On April 27, Toll Booth Simulator debuts on PC. Developed by a one-man studio, the game puts the player in charge of a toll booth on a desert highway. Routine work is part of the fun, as you can also grow strange fruits, sell drinks, take care of your base, and do much more. Everything in Toll Booth Simulator is packed with absurdity and crazy action. Plans include releasing the game on PlayStation 5 and Xbox Series X|S.


Toll Booth Simulator is a game by the one-man studio SifDev from Azerbaijan. Ultimate Games S.A. is the publisher.

Barriers, Mutants, Cocktails, and Total Absurdity!

In Toll Booth Simulator, the player manages a toll booth on a desert highway. This job requires checking passports, collecting tolls, and deciding who may pass and who may not. However, routine work is only part of the fun. This unconventional simulator blends various genres, creating a mix of simulation, chaos, humor, and survival.

On one hand, it is a standard job simulator, but it also includes farming and survival elements where you can mix drinks and join many funny and absurd events.

The gameplay combines routine gate work with escalating madness and absurd situations. In Toll Booth Simulator, the player can do many different things. In desert conditions, you can grow bizarre fruits, then mix and sell intriguing cocktails with surprising effects. Riskier actions of a less legal nature are also possible.

The world in Toll Booth Simulator is full of diverse characters with their own stories and behaviors. You can participate in additional events with some of them. The game also lets you hire employees, drive a car, explore the surroundings, go on dates, or adopt pets. Resources gathered during gameplay are best spent on buying and furnishing your base.


Toll Booth Simulator – Key Features:

  • Work at a highway toll booth;
  • Grow strange fruits and sell drinks;
  • Face total chaos and absurdity;
  • Take part in crazy actions;
  • Drive a car and explore the surroundings;
  • Take care of your base.

The PC (Steam) release date for Toll Booth Simulator is April 27, 2026. The game will also release on PlayStation 5 and Xbox Series X|S later.

Article by: Susan N.
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Soulmask - PC Review

Soulmask by developer CampFire Studio and published by QoolandPC (Steam) review written by Hayden T. with a purchased copy.

Estimated reading time: 9 minutes


Soulmask enters the increasingly crowded world of multiplayer-capable survival crafting games with a launch that has bundled its first DLC pack as a free download for anyone buying it within the first month. Featuring some striking Egyptian-style graphics, the ‘Shifting Sands’ DLC is currently the face of the game, and it really makes it stand out visually. Whether or not it lives up to that promise, however, is very much down to how individual players weigh the balance between graphics, gameplay, NPC performance and the accessibility of game mechanics for themselves.

Graphically, both Soulmask’s original Cloud Mist Rainforest and their new Shifting Sands desert biomes are gorgeous. From an initial introduction where the player gets the eponymous Soulmask (a device granting incredible abilities under a layer of lost-technology lore) through exploration, base building and combat, there are very few elements that aren’t presented in excellent detail. In this area, the only flaw that can be pointed to is one that plagues many games with free-form player building placement - ground clutter and sloped surfaces can sometimes clip through the floors and foundations that the player lays down. If I had to choose between visual clutter-clipping and an overly picky system focused on avoiding ground collisions at all costs however, I’m fairly sure most base-building players would join me in accepting the clutter in order to fit structures where we want.

Gameplay in Soulmask is supported by interlinked branches of base-building/resource exploitation, NPC tribe member utilization, and a multi-level unlockable tree of abilities and power-ups to the player’s Mask. At the root of each of these, however, is a fluid feeling over-the-shoulder combat system, filled with combat maneuvers and weapon strikes that flow seamlessly from one to the next. As a single person close combat simulator, Soulmask holds its own, and from the player perspective everything looks really good. When you get multiple players involved, or NPC vs NPC combat happening, however, the spacing between characters can look odd. The way that some NPCs laser-focus on a single target regardless of being flanked or attacked by multiple opponents draws a clear line between human awareness and game-controlled NPCs.

NPCs are both one of Soulmask’s strengths and one of its two major weak points. Having the ability to rally large numbers of NPCs to the player’s tribe to perform tasks and defend the base is great. Having the ability to have a core cadre of chosen NPCs accompany the player as they explore is also great. Having NPCs that the player has assigned to production tasks walk into the corner of a room and stand there like they’ve been put in a time-out is not. In many cases, it seems like removing the door from the doorframe cleared their pathing, but when you follow your friendly NPCs around their chores you start to see something else odd - an unsettling, uncanny valley wrongness as they run. It seems to stem from the intersection of ‘fairness’ and customization, particularly when a character model is on the very short or very tall end of the height scale, and then tries to run. The running animation appears to cycle at the same speed regardless of character size, and characters traverse through the world while running at the same speed regardless of character size. Fair, when you’re not trying to penalize the player for their character choices. Unfortunately, this means that a small character is moving forward faster than their gait would allow as if they were gliding, and large characters look like they are running on a slippery surface without proper purchase! As with many visual oddities, once you see it, it is hard to unsee.

The crafting and production mechanics in Soulmask are extremely detailed, and once again this is both a strength and a weakness. The majority of basic items can be crafted by the player’s character directly from their backpack, while more advanced items require crafting tables to create. Nothing unusual for the genre there, pretty straightforward. Soulmask then lets you assign production tasks at various crafting tables, and assign an NPC to a crafting table to complete those tasks - either as a one-time, repeated (on basis of time passed) or maintain-stockpile setting. Again, a common enough trope in the survival crafting genre at this point. Soulmask takes this further than some others in requiring each subcomponent to be explicitly queued for production. However, for example, a stone tool might require you to first have a stockpile of rope to craft it, and an NPC told to craft the tool will not automatically craft the rope on their own. Having been spending time in other contemporary survival crafting games like Aska, this felt a bit punishing or ‘dumb’ for the NPCs at first, but is really just a deliberate style choice that players will adapt to. Where this breaks down, however, is in the way crafting queues work in Soulmask. Imagine if you will, that you have set up a crafting station to maintain the following stockpiles:
  • 1 shirt
  • 1 set of pants
  • 1 pair of boots
The order here matters. Instead of all jobs being active and the order treated like priority, only the top job in the queue is active - the lower ones are blocked. For our job setup, this means that as long as everyone still has a shirt, our NPC will never replace everyone’s missing pants or boots. Worse yet, once the NPC has fulfilled a stockpile request, it drops to the bottom of the list, so now they may end up crafting one set of pants and boots before getting stuck on shirts again! This isn't clearly communicated to the player either, you just have to learn this through observation.

Once you start to look at the stockpile queuing system and the explicit-subcomponent crafting decisions together though, you realize the solution: endless duplication of the same type of crafting table, each with only one item queued up. While one NPC can monitor multiple stations, this creates a huge resource sink for players, adding to a feeling of the progression curve being more cliff than slope when trying to learn the game.

This brings me to the other half of Soulmask’s weakness - a lack of communication with the player. I make no apologies for being a long time builder/crafter player, and I have forgiven games for having some extremely convoluted systems over the years - when they tell me what is going on. Soulmask doesn’t. A perfect example of this is that Soulmask tells you that to farm, you need to place a granary, a farm field, and assign a worker. It does not, however, tell you that you also need:
  •  A Grinder to make seeds, and additional Grinders for each type of seed you need to keep a stock of;
  •  A Pottery bench to craft water tanks so your farmer can irrigate the fields;
  •  A Butcher’s table set up to provide bone (that needs to go to an additional Grinder to keep stock on bone meal);
  • Two (or more) separate fertilizer production vats for compost and the actual fertilizer(s) you want to use.
  • An Outhouse (or animal pen, which you can’t sustain without the farm for feed) for manure to make the compost recipe
  • A third (or fourth, fifth, sixth, etc) Grinder to process each type of nut or food beyond potatoes you grow
….and that has only gotten you the ingredient from the farm and not yet touched on what you need to support turning that into either animal feed or actual food for your NPC tribespeople.

Essentially, there is no place in the game that I’ve been able to find in a dozen hours of play that actually shows you what a given production chain requires. More critically, at least in the first dozen hours of playtime, you won’t find production or consumption statistics, and while charts of stockpiled item quantities exist they are never introduced or referenced in tutorials. In fact, to get to these you have to go into the ESC-menu (where one only expects things like save, load, settings, quit, etc.) to find it - it is gated off from other bits of in-game material. This can leave the player feeling ill-equipped to try to manage a workforce that can grow towards 100 or more individuals depending on your game settings.

The end result of this is that the crafting and worker management portion of Soulmask can feel like it has an extremely steep learning curve for new players. Will it feel as bad on your second playthrough? Probably not, since you’ve learned these things already. Will it be frustrating for new players the first time out when you’re trying to understand why your tribe is starving with hundreds of raw meat available to be cooked (something something grilled locusts waiting at the top of the crafting queue…)? Absolutely.

That all sounds pretty negative if you’re looking to hop into the game, but the outlook isn’t all doom and gloom here. The Soulmask team has posted publicly on Steam that they are aware of the negative feedback on parts of the game, and have committed to improving both UI elements and the new player experience. If that happens, most of the negatives highlighted in the previous paragraphs could go away - that's if that happens. Whether or not you have faith in a first-time studio putting the time and resources into fixing their flagship product is a very personal calculation, but I still hold out hope for more of a ‘No Man's Sky’ redemption arc than the cold corporate ‘launch it and move the resources to the next project’ death of another promising game.

All together, Soulmask is a graphically gorgeous game, with fairly solid PVE combat mechanics. It also has an extremely steep learning curve on its crafting aspects that isn’t helped tremendously by the available in-game resources, and a crafting system that seems designed to turn player bases into sprawling halls of duplicated crafting stations. It's also quite fun to play, and the issues that it has right now at its 1.0 launch could absolutely be alleviated by adding tool tips and help pages that don’t require any changes to its mechanics or balance. If you’re a fan of Egyptian-themed games, grab it now during its first month to pick up the Shifting Sands DLC for free. If you’re more of a manager-style player, maybe give this one a few weeks to see if it can polish out some of the rough spots before plunging in.

Score: 8.0 / 10


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