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Showing posts with label Kenshi. Show all posts
Showing posts with label Kenshi. Show all posts

Kenshi - PC Review


I have struggled to truly define what Kenshi is; based on the tags and general definition by the good folks at Lo-Fi Games, it is a "free-roaming squad based RPG" and while that is absolutely true, it is so much more. Set in a massive open world, Kenshi is more than a simple open world, it is a pure sandbox adventure where prison, starvation, and war are around every corner. You do not need to partake in glorious battle or skulk through the night thieving your way to riches, oh no … you can be an adventure, exploring new areas and peoples, you can be a trader, hawking wares to settlements far and wide, or you can take the route I most commonly did, and simply work to crush anyone that stood in my way of world domination … Kenshi is huge, complex, and though extraordinarily difficult at times, a wonderful way to pass the long hours of a weekend.

Kenshi is almost exclusively about trial and error, where "error" is the name of the game. You will, without a doubt, be crushed by a band of roving slavers, bandits, or one of the opposing factions. Failing that, you will most certainly end up in prison on account of the fact you will most certainly screw up and steal or attack someone you should not have. If you have managed to avoid those fates in the early days, then in the early days, you will probably be eaten by the roaming packs of wild dog-things (seriously, those things suck).

Character setup is huge and intricate with a pile of races to choose, from the bug-like weird-o's, to spikey tentacle-faced oddities, to standard humans. Each race has their pros and cons, but for pure aesthetics, I ran with humans as they are the most neutral throughout Kenshi. Fun fact about the character creator … you can make some truly horrific looking and malformed characters. After spending a solid thirty minutes deciding your race, name, and other attributes, you will pop right into the game.


Kenshi is a huge game; not necessarily in the scale of the world, though that is impressive, but in the idea that every attribute or skill available in game, such as athletics, strength, stamina, sneaking, crafting, etc. are leveled up by actually doing the desired skill. One thing I strongly recommend when you first load in, is to simply run. Building your athletics skill will be crucial to your survival in the hours to come… While you are working on building up your skills you will also need to dig deep into your Diablo 1 inventory management skills as Kenshi's inventory is intentionally small. The higher your strength then the more that you can carry, but I swear the UI for your backpack could be damn-near identical to Diablo 1 (or really, even just the Diablo trilogy) and you will be spending a significant amount of time swapping items around in your party, assuming you survive any battles in the early hours … It may even be a better idea, to start, to simply run around and follow the patrolling bands of Holy Empire groups (assuming you did not choose The Hive as your race, since they start with a bounty on them) and simply scavenge (if you can) the bodies of the enemies that they drop.

It is not all doom and gloom though and if you play your cards right by setting out and immediately setting up a base in fertile land, then you can have a solid location to set out from and a place to return to when you are injured / loaded up on inventory. However where gameplay itself might be an exciting and admittedly, daunting, experience, it does often take a back seat to some serious issues. Kenshi, though in full release (and being diligently updated) is in rough shape. Save game bugs, regular crashing, horrific optimization (my i7 w/ 16GB RAM, M2.e drive, and a 1060 GTX would run like absolute and utter garbage at times), and some mind-boggling pop-in (whole settlements would suddenly just … appear).


In truth I am a bit surprised that Kenshi was fully released; another month or two in Early Access would have been good for it, no matter the fact it has spent a number of months in EA, in its current state it is hard to justify a full release. Honestly it is the only thing holding the game back, and that is a dirty shame as it could be an utterly fantastic sandbox title. Having to download mods just to run the game properly bring back vile tastes of The Elder Scrolls V: Skyrim, Dark Souls: Prepare to Die Edition, and the Grand Theft Auto franchise as it often feels like the developers just figure that someone else will fix it (that is NOT the case here as Lo-Fi games have been aggressively attacking these issues as they come in, but the feeling is there and it might, unfortunately, turn people away).

Kenshi is a unique blend of pure squad-based RPG leveling set in a sandbox world where your goal is to first survive then thrive and it is an extremely difficult title. Not only is it difficult it is also extraordinarily complex yet with an dated but useful user interface that leaves no vital information too far out of grasp, with graphics that are both complex and at times, stunning while reminiscent of mid-late 2000's isometric viewpoint RPG titles (I believe it has graphics comparable to those found in the Dungeon Siege franchise) yet do not let the graphics fool you; Kenshi is deep and highly complex and at times feels like a management / sim game with RPG aspects built into it. This is a good thing and the brilliant mix of various game genres has me eyeballing their update notes as I am itching to get back in there … even if it means my squad ends up eaten by cannibals.

Game Information

Platform:
PC
Developer(s):
Lo-Fi Games
Publisher(s):
Lo-Fi Games
Genre(s):
Action
Strategy
RPG
Simulation
Mode(s):
Single Player
Other Platform(s):
N/A

Source:
Provided by Publisher



Article by Robert
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Week in Review - June 12th to the 16th


Things were a bit quiet this week with E3 but that can also depend on what you were doing. With the Skaven running right at you? Things are never quiet! Monday saw our thoughts on the newest addition to Warhammer: End Time with Vermintide's Stormdorf.

"...I seriously hope to see more of it over the next additions. They added a Boss Fight."
- Pierre-Yves

Tuesday we had a look at the currently in development Early Access title Kenshi. Squad Based Free Roaming RPG. It's intense but worth looking into. Lots of content and time that can be spent with this one!

"Having played From Software's wonderful happy go lucky Souls series has prepared me for the happiness that can be found outside of these walled cities."
- Pierre-Yves

Wednesday Nick took back to the Zombies with The Walking Dead: The Telltale Series - A New Frontier Episode 5: From The Gallows. As another one comes to an end, Nick is probably musing on the direction of the next.

"...A New Frontier delivered a quality narrative adventure game that sets up some interesting possibilities for its next inevitable chapter."
- Nick

As one series ends so does another continue! Thursday saw Nick's Marvel's Guardians of the Galaxy - Episode 2: Under Pressure review

"Once again I think Telltale Games benefits from the opportunity to tell an original story using established characters in a universe we are already at least somewhat familiar with."
- Nick

And then we had a bit of heavy entry to end the week with The Town of Light. Mental Illness? Horror? I think I'll avoid that town...

"So is The Town of Light worth playing? For me it was, despite the somewhat disappointing act of actually playing the game, because the tale is engrossing and the ending is incredibly memorable."
- Nick

Article by Pierre-Yves
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Kenshi - PC Preview


Kenshi, which has been in Early Access for quite some time now, is labeled as a free-roaming squad based RPG. There’s no real direction other than the one that you wish to take which is refreshing as even most open world games have an agenda. Skyrim? Kill Dragons. Witcher 3? Take on the Wild Hunt. Fallout 4? Find your kid. Kenshi? Depends what your mood is like.

There are multiple manners in which you can start off the adventure in regards to your funds however otherwise? You quite literally start off with nothing more than a few tatters of clothing on your back and a stick for a weapon. Once you’ve decided your level of poverty it’s time to decide what this poor soul looks like. Height, weight, length of limbs, brows, how hunched over you are, male, female, race whether organic or some form of robotic undead? They call them Skeletons. While the first set of choices are for flavor the character’s race adds bonuses or penalties so while technically being for flavor, it’s flavor that counts in the long run once the numbers start getting crunched in combat.

Once you’ve gone through and created, named, and exported your character to use them again, they are dropped into the middle of a small town or even just a walled village. Now what? Now you do whatever you want to do. Leave town and explore, talk to people and hire a companion or two (heh good luck affording that this early on), steal and try not to get caught or try to talk to people. Do what you want, when you want. There’s no hidden agenda and once you’ve wrapped your mind that this truly is an open world in all senses, it’s yours to explore.


Having played From Software’s wonderful happy go lucky Souls series has prepared me for the happiness that can be found outside of these walled cities. “Hey they look like a friendly bunch… why are they running… towards me? Oh crap.” Prepare for a fair amount of humiliation as you are made to eat dirt while being completely outnumbered on more than one occasion. You’ll be knocked out, robbed and sometimes even left to die. Setting the autosave for less than every ten minutes is a really good idea. There’s a steep learning curve.

Combat is in a semi-real time format not unlike the Dungeons & Dragons games of old or Dragon Age. Characters attack when it’s their “turn” but things move in real time which can be frustrating at times especially when you are left bleeding out to a damned dog that got five attacks in before you even managed to swing once. AND MISS! After being left on the ground with no one in sight I figured to let myself “bleed out” and guess what? I was found! By Slavers… It was a very rough day for my Skeleton HeX. Other characters had an easier time starting off.

Before all the above happened however I was left to my own devices in order to figure out the world for myself. Kenshi doesn’t force feed you tutorials but it does pop them up on the left hand side of the screen in order to teach you something that you may be about to encounter. Movement speeds, camera angles, combat, stealing (this one came up because I looted a guy after kicking his butt for attacking me. Should have accepted my offer to join instead of being a jerk), sneaking around to steal (I swear I was innocent! I was trying to talk to the shop vendor!) and more. They aren’t in your face about it either, they just pop up and it’s up to you whether or not to pay attention. You really should your first time.


Now with all Early Access games there comes the chance that issues are encountered. It’s Early Access after all and the ironing out isn’t done yet. Kenshi for example needs enough of a powerhouse behind the wheel as well as an Nvidia card. I couldn’t get it to run even remotely smoothly it no matter how hard I tried on an AMD yet it purred to an Nvidia card as Kenshi is being designed with their physics engine. The same happened when I took Wolcen, at that point Umbra, for a spin the very first time. Wolcen now runs so Kenshi is only a matter of time. This may not end up being the case for everyone but if is, it may be better to find an Nvidia card or a friend that has one to take it for a spin. It is worth taking it for the spin.

Overall Kenshi is looking pretty good though it takes some time in order to settle into it. Being dropped into a world and knowing nothing about it is nothing new but it’s always a bit of a learning experience trying to figure out exactly what you can or cannot do. I’m excited to see where development takes it and hopefully it does become a bit smoother and available to play on a AMD card.

Game Information

Platform:
PC
Developer(s):
Lo-Fi Games
Publisher(s):
Lo-Fi Games
Genre(s):
Action
Strategy
RPG
Simulation
Mode(s):
Single Player
Other Platform(s):
N/A

Source:
Provided by Publisher

Article by Pierre-Yves
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