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Master of Monsters - Retro Reflections
Master of Monsters by developer and publisher System Soft—SEGA Genesis retro reflection written by Nick with a purchased copy.
Estimated reading time: 4 minutes
A recent review of mine had me reflecting back on an old favorite of mine for the SEGA Genesis – Master of Monsters. This was not a particularly well-known title, but it came out at a time when I was regularly losing myself in the RPG / Strategy hybrid genre.
If you had read my somewhat recent Brigandine review, I made an off-hand reference to Master of Monsters. The two games share a lot of really similar DNA. At their core, you pick a summoner who then creates and moves monsters around a game board comprised of hexagons. These battles gain experience through combat, gaining levels and evolving into creatures with better stats. Terrain plays a factor in both movement speed and innate hit/miss as well. It’s all pretty standard stuff, but the parallels between the two games is hard to ignore.
In terms of the gameplay structure, the bulk of your time is spent on single player campaigns that tend to have some sort of a gimmick during the last stage. An example might be specific types of environments or enemies that are much easier to beat if you have the right kind of monster army assembled. Conversely, if it’s your first time hitting said stage – odds are you won’t be properly prepared for it and quite often I would lose the first time around. That sort of trial and error certainly made Master of Monsters rather grindy, even for a strategy game.
Some monsters are handy in almost all scenarios. Dragons are of course the slayers of all, while others like Great Angels due to their mobility and long-distance damage and decent healing. These types of monsters have good application in almost all maps, while something like the Siren or Big Serpent have their uses – but those use cases take a big hit on solid land versus being in the water. Your primary wizard also has access to some pretty powerful spells that can help tilt the battle to your favor. However, that comes with risk as a dead wizard means your game is over. By the same token? I kind of hate the meteor spell, as it feels overly powerful both when used – or used against you.
Once you become familiar with the different campaigns and monster types, Monster of Monsters actually becomes relatively easy in my opinion. Maybe because I’m patient or just have a tendency to think about long term creature development (King Dragon is incredibly powerful, but slow to build up). Like other games of this genre, the pacing tends to be slow and one of the biggest knocks against Master of Monsters in my mind was the relative lack of story. Combined to Brigandine’s very elaborate story involving multiple layers depending on which kingdom you use, Master of Monsters has very little meat on its narrative bones. Admittedly, it’s pretty unfair to compare a game from thirty years ago to a modern era one, but there were other strategy games from that era (Shining Force and Warsong spring to mind) that were able to do a much better job on that front as well.
At the end of the day, I wouldn’t go quite so far to say Master of Monsters is a must-play for fans of the SRPG genre, but I do feel it was a pretty underappreciated little gem back in its day. It spawned some sequels that I never played (including a version of the game that apparently used items, giving it a slightly stronger RPG feel and more akin to Brigandine’s equipment system), but would certainly like to at some point If given the chance. Still, having revisited Master of Monsters for the first time in over a decade so I could write this Retro Reflection, I came away with an even stronger impression that Brigandine owes a good deal of its framework to Master of Monsters.
Warsong - Retro Reflections
Warsong by developer Career Soft and publisher Treco—SEGA Genesis retro reflection written by Nick with a purchased copy.
Estimated reading time: 7 minutes
This is an update to the original article Warsong - Sega Genesis: Possibly the best strategy game you never played - Retro Reflections posted on May 25th, 2012.
Back when I first discussed this title with our readers nearly eight years ago, I was prompted due to some other articles I had posted around the time focusing on the SEGA Genesis console. However, Warsong (known as Langrisser overseas originally) is gaining some modern relevance due to the upcoming release of Langrisser I & II coming in March this year.
Warsong has long stood as one of my all-time favorite Genesis titles, though in fairness I haven't played it in several years now, and there is a good chance the average gamer has never even heard of it, let alone played it.
I am not sure what inspired me to pick it up at the time. I had heard nothing about this game in any of the magazines I read, none of my friends had played it, but something about it caught my eye when I was mulling what game to purchase next.
But something about the back of that box must have sparked my interest, because I took the game home, put it in and and began to play. To define what Warsong is, I would say it was a fantasy strategy/RPG hybrid – maybe the first I had ever played quite like it.
I immediately loved the game’s art style. The graphics had a colorful, anime feel to them when showing character portraits. The actual battles that took place were actually pretty active as soldiers kill each other off. The backdrops and map designs were actually pretty well detailed also.
The sound and music get the job done. There was nothing terribly memorable about it, but this was a game that was more about the tactics. It would have been nice to have a bit more variety in the music, but I don’t recall it ever particularly bothering me either.
So how did the game play? Well, there were two aspects to it. There are the leader characters, and they are the most important. Hints of Fire Emblem here, as when a leader dies, he or she is gone for good. I recall saving often to prevent that from happening. Shades of Dragonforce follow, as each of these main characters had soldier units they could control. Each character has a range or aura of influence and if their soldier units fight within that range, they got bonuses to their stats. Each leader can hire different kinds of soldiers at the start of each level, and there is a sort of rock/paper/scissors mechanic to which soldier units perform best against one another.
There are other factors as well, such as terrain and if your leader characters have any gear equipped (at the start of each level, a scenario is given to you and you have a chance to spend your hard earned gold on different kinds and quantities of soldiers, and that is also when you can choose to put a piece of equipment on a leader character). I recall getting so good at the game that I could go through the first couple of levels or so without buying any soldier units, to conserve money for when I would need it more in subsequent levels.
When a leader character dies (the enemy units are made up of these as well), their support soldiers will perish as well. Some levels also have assorted neutral characters who will go after anyone who gets to o close. Some missions are designed for certain types of soldiers as well – for example one of your heroes can hire mermen and they are almost essential for water combat – but useless in levels without water to cross.
The game is made up of twenty levels, which may not sound like much, but each stage can take quite some time to get through. The menu and controls are very simple to navigate and while it is easy to learn – there is are so many different tactics and unit strategies to apply that there is perfectly valid reason to come back and play again once you beat the game.
The story itself is nothing new – good guys are put on the run for attacking bad guys. Good guys regroup after getting smacked around a bit in the first level, and rally a force to defeat not only the known bad guys, but the evil controlling them behind the scenes. It is all really well presented though, with story pieces between levels and dialog scenes from characters on maps. While you have no options to change the storyline itself, it was actually one that I found fairly interesting.
The RPG elements come in the form of gold, equipment, experience and levels. In fact, this game was the inspiration to a leveling system I implimented on my MUD over a decade ago that I called a Tier system. Your characters start off a specific class, level up to a point, and then choose one of two. Level up some more, and you can again choose one more new class from a new set of branching options. Some characters were so similar that their later tiers became the same thing, like Magic Knight, but there were unique ones too. For example your lead character Garrett can become a King class, and no one else can. Each tier brings new skills and powerful stat boosts and adds a good deal of replay value to the mix.
And replay I did – I can recall beating this game at least three times – maybe more. And it was a hit among my friends who initially asked: Warsong? What’s that?
But these were the same friends I had gotten hooked on strategy games on the NES years before too (Nobunaga’s Ambition, Bandit Kings of Ancient China and Romance of the Three Kingdoms to name a few) – so they gave it a shot and not a single one disliked it. Most of them borrowed it long enough to beat the game once if not twice (and one other friend borrowed my copy for a day and a half. I was a bit surprised when he handed it back to me and said I could have it back. I asked if he had not liked it – turned out he simply went out and bought his own copy afterward).
To this day, this ranks as one of my favorite all-time video games, and influenced my opinion on what a strategy game could be. It also had clear effects on my own game design years later for my MUD, Kingdoms of the Lost. I played it again recently and feel that it holds up pretty well today still. If I bring it up in conversation with most gamers though, none seem to have ever heard of, let alone played this under-appreciated classic.
The strategy/RPG hybrid genre has seen a nice uptick over the last several years, since I first reflected on Warsong here at Chalgyr's Game Room, led largely by the Fire Emblem series, but numerous other titles like Fell Seal, Banner Saga and Disgaea have had popular runs as well. In particular, Fire Emblem: Three Houses in 2019 received rave reviews, and was even my pick for 2019 Game of the Year.
This is a genre that has always just stuck with me, and I'm excited to see how the updated take on Langrisser 1 pans out, and I never did get to experience the sequel. I was aware of its existence, but it never came over to North America, so this is a chance to see where the story had gone. I am looking forward to doing a modern review of this retro title once it does release in March.
Score: N/A
Memorable Music in Gaming #35
It's been awhile since we had a Memorable Music article, but my recent stint with the Sega Genesis Classics title has stuck some favorite tunes of mine into my head in recent days. So, I am going to pull down some songs from a variety of different games over the next several Memorable Music articles.
Sega Classics - PSN Review
Sega CD - 20 years (and two days) old!
Well, now video game systems are starting to have the same effect on me. See, I recall very clearly when I got the Sega CD. I have posted about the Genesis I got from my uncle years ago, and it was definitely a favorite system of mine. Almost every console has a handful of games that really resonated well with me, and become the games I immediately think of when I reflect back on that console. That being said - there were a lot of Genesis games that immediately spring to mind for me, so when an opportunity came up to 'add' to my Genesis and pick up the Sega CD peripheral back then, I did so right away.
Warsong - Sega Genesis: Possibly the best strategy game you never played - Retro Reflections
Okay, there is a chance you played it - but I would guess it's unlikely. This gem of a game came out for the Sega Genesis (and was called Langrisser overseas). I am not sure what inspired me to pick it up at the time. I had heard nothing about this game in any of the magazines I read, none of my friends had played it, but something about it caught my eye when I was mulling what game to purchase next.
































