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  • NHL 27 - PS5 Review

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  • STEINS;GATE RE:BOOT - PC Review

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Showing posts with label PlayStation 5. Show all posts
Showing posts with label PlayStation 5. Show all posts

New Metroidvania Game is Available to Play on PlayStation 5 and Xbox Series X|S

On September 10, RIN: The Last Child comes to PlayStation 5 and XBOX Series X|S, a new metroidvania with exploration elements and thousands of spell variants. Set in a fairytale fantasy world, the game combines dynamic combat, story-driven choices, and platforming challenges. The title is also available on PC.


RIN: The Last Child is the work of independent Polish studio Space Fox Games and Salient Games. The game first launched on PC in 2024. Ultimate Games S.A. is responsible for preparing and releasing the console versions.

Explore, Fight, and Cast Spells

RIN: The Last Child is an independent metroidvania action game with extensive exploration elements, a dynamic combat system, and a huge number of possible magic spell combinations. The title also stands out with its 2D fairytale fantasy art style.

Players take on the role of RIN, the last child of the Creator, who sets out on a journey to restore order to a dark world inspired by ancient mythology. The story draws on the myth of Cronus, among others, and the choices players make along the way shape the game's ending.

RIN: The Last Child offers an expansive world full of locations packed with secrets and new areas unlocked through the abilities players acquire. The adventure also features fights against numerous enemies and five powerful bosses, with platforming challenges adding further variety.

The title further stands out with its extensive character development options and an advanced spell crafting system built on different elements from different categories. Players can create spell combinations using the spell patterns and magic aspects they collect. RIN: The Last Child offers a total of 7,776 spell variants.


RIN: The Last Child – Key Features:

  • Restore balance to a mystical world
  • Fight enemies and bosses
  • Use over 7,000 spell variants
  • Develop your character
  • Experience different endings

RIN: The Last Child launches on PlayStation 5 and XBOX Series X|S on September 10, 2026. The standard console price is 19.99 USD/EUR or the equivalent in other currencies.

Article by: Susan N.
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NHL 27 - PS5 Review


NHL 27 by developer EA Vancouver and publisher Electronic ArtsSony PlayStation 5 review written by Jim with a copy provided by the publisher.


Estimated Reading Time: 18 minutes.


I have been a hockey fan for as long as I can remember, thanks to my babysitter, who was a huge hockey fan in the 90s. I watched games on TV with her; it almost didn't matter which teams were playing, but it was extra special when her favorite team, the Red Wings, were on. Before streaming, you only got Red Wings games when they played one of the NY teams or the Devils, so it wasn't often, but I was also lucky enough to see the Adirondack Red Wings play before they left the area. Back in the day, I had a Sega Genesis, and I remember renting NHL 95, and I have been playing NHL games since. It didn't matter whether it was EA or another game like 2K in the 2000s; I loved hockey games and still do, but is NHL 27 a step in the right direction?

Right off the bat, in my first quick match in NHL 27, I could tell the presentation has been updated. The arenas look great, and the fans react much better than they used to. One thing I did notice is that when players are waiting to come out onto the ice, the arenas don't look authentic. I have watched enough Red Wings games on TV to know what the arena looks like before the players skate out. For a game advertising authentic arenas, I feel this should have been made a little more like real-life arenas. 


Other presentation updates include a new commentary team of John Buccigross and Darren Pang. They are alright, but they lack any emotion. Turns out they used some real voices and some AI. A game being made by EA should not be using any AI at all! No wonder the play-by-play in NHL 27 felt flat to me. The opening team entrances are a good touch, but they were better in older NHL games. They don't talk about the players or anything; they show the players skating out, then show the goalie matchup. It's better than last time, but it still needs some work. For the most part, all of the goal horns seem right, at least for the teams I know, and some goal songs are right too, but not all. I know the Red Wings goal song from last year is "Without Me" by Eminem, but in NHL 27 it's "Party Till We Die" by MAKJ & Timmy Trumpet featuring Andrew W.K., which was the song at one time, just not anymore. I actually prefer Party Till We Die, but it's not accurate like EA is trying to advertise. I also had an odd thing happen: during a fight, "Song 2" by Blur played, and I thought that was really cool, but after that I got into other fights and no song played, so I'm not sure if it was a glitch or something. I also feel the game feels a little slow at times. When you watch a game on TV, these players move really fast, but in NHL 27 they sometimes feel a little slower than they should.

NHL 27's Connected Franchise is this year's big addition, and I got to play it with Nick and PY. It's a fun mode where 3-32 human players can play in a custom league. Since I set up the league, I could choose the season length, playoff format, salary cap, and other settings. We played a short season to see how it works. You can trade players and pick up free agents, although we couldn't figure out how to get one. I think for it to work, each player needs to put in a bid, with the highest bidder getting him. Of course, if you're playing with a salary cap, this will hit your cap. Even though it's called Connected Franchise, I think it would have been better called Connected Season mode because it's missing a lot of what's in the single-player franchise mode. It can still be a lot of fun, though, if you can get a group of friends. One good thing is that you can play games in any order and at any time. I do wish there was a way to watch others' games as a spectator, though, and it should let you add CPU players to a season. Here is what Nick and PY have to say about NHL and this mode.


Nick’s overall thoughts of the game in general and Connected Franchise in particular: So far, I’ve been enjoying my time with EA Sports NHL 27. The presentation continues to be top-notch in terms of the visuals, music and sound effects (even if I’m picking up on some repetition from last year’s color commentators again). It has been a bit crash-heavy for me on PS5 so far in my career mode (three times during my third game) – hopefully that gets cleared up with the day one patch, but that’ll come after I’ve written this blurb. The mode I specifically wanted to share my thoughts on the Connected Franchise mode, which allows a group of players to come together and pick a team and duke it out through a variety of formats. There’s a round robin style (which is what we did), but also more season-like formats of 20 games or the full game schedule even. It’s sort of a strange hybrid between a season mode and a versus one, and the core gameplay is still a lot of fun and it’s a welcome addition to the series, but it feels a bit bare bones for me personally. For one, it’s handled as a single season, so calling it a ‘franchise’ mode feels a bit off, as there’s no season-over-season progression elements like I expect to see in an actual franchise mode. There are however, some options for trading and claiming free agent players that gives you a bit of control over your team and how its structured, which is nice. The ability to play against players and trade with them is a good time. However, compared to something like Madden’s shared franchise mode, NHL is playing catch-up.

For comparison’s sake, Madden lets you have as few as one team or as many as all of the teams in the league managed by human players, and the computer takes control of the remaining teams. It’s a better, truer version of the season as it plays out a season schedule with AI opponents to help fill in the weeks. Conversely, NHL’s Connected Franchise requires a minimum of three players, there’s no computer-controlled teams, which means you are only going to be competing against other human players. Combine that with the single season format and not a true franchise season-over-season progression, and NHL’s offering left me wanting a bit more, despite still being quite fun. It’s a good start for the mode, but there’s room to grow it. Also, hats off to Jim, who won our round robin season convincingly. He absolutely mashed me in our first game and in the playoffs, I held up a bit better, but it was still a solid win on his part. Congrats.


PY’s overall thoughts: It's been a long time since I've actually skated, and probably even longer since the last time I played an NHL game. Growing up I played NHL ‘95, ‘98 and maybe ‘02 was the real last one that I really played? So booting up and jumping into NHL ‘27 was wild for me. Everything felt new, exciting, and like I was at the game. The gameplay options available were impressive as they spanned options for brand new players and veterans to the series alike. Which is a good thing as I had a lot to catch up on before competing against Jim and Nick in the new Connected Franchise mode. And did I ever lose! But that's not the point. I had fun and learned that I have a lot to learn before the next round of competition starts. While I won't have as much to say as the other two, not really playing sports games, I did appreciate the structure and how the new mode in the series was set up. It's all about the players. It's all about an actual connection to the others that join the league as there's no CPU joining the matchup. It's all real people trying their best to come out on top. Everyone has to play everyone else to determine who will go to the finals. Playing against Jim and Nick was tough and damn near nerve wracking as I tried to not get decimated. Which I did. But seeing the stats, coordinating game times, it was neat to progress the season. If there's one thing I would have loved to see is a spectator mode. The option to watch the other games going on in a season instead of just the scores. Especially when it comes to the finals. I could see this mode easily evolving and being a hit for the Fantasy Hockey Leagues. Why wait for the actual season when you can make your own?

I also appreciated the built in chat reducing the need for independent party chats through the PSN or Discord. It was one less thing to worry about. But overall, the gameplay for me? Having been away for so long? It felt welcoming and smooth to pick up. Sure I still have loads of mechanics to learn like Nick's epic snapshots, but NHL ‘27 makes it easy to figure out as I start my own pro career mode adventure.


The single-player Franchise mode is pretty much untouched from last year. I saw no difference. It's still a fun mode that lets you become a team's GM and try to take it to the cup each year without getting fired. There are enough settings to let the CPU handle certain aspects of the team, like scouting and such, that even I can play the mode. The lack of updates to this mode is a little disappointing, though.

Be a Pro is one of my favorite modes, and it got a few minor updates this year. I have been playing the new leadership storyline, where you try to work your way up to leader and become a team captain. This opens up new dialogue options during interviews and similar interactions. The regular season is now 84 games and a 4-game preseason. So minor QOF updates and the leadership storyline are welcome additions to a mode that saw a big update last year.

NHL Threes circuit mode has no changes. It hasn't seen any major update since it was added. I know it's probably not a mode that is played much, but it's still fun and easier for younger players. I wish they would do something new with this mode, maybe a new short-story-type mode or something, because every year I have to be the Fridge Raiders and beat all the NHL teams again.


Next up is World of Chel. I have to admit this isn't a mode I play much, so I don't know if much has changed, but I will tell you about my experience with it. You start by creating a player and picking what kind of player you want them to be. I like playing as a sniper. Most of World of Chel is online. I could only find one single-player mode: a 3v3 match where you and CPU teammates take on 3 players from different NHL teams. I honestly got bored of this quickly. You do earn some points to level up your season pass. Using a season pass for a mostly online mode is a truly awful idea when you can use real money to level it up, making the online games pay-to-win. I played a few 3v3 and 6v6 online games. I honestly didn't like the 3v3 games much, but the 6v6 could be fun; it's hit or miss. If you get decent players, it can be fun. Still, it's a pain when you know you're playing someone who either plays the game way too much or paid to level up their season pass, because this one player was faster than anyone on my team and always scored because he got breakaway after breakaway. It can be fun, however, when you get two decent teams together, and both have decent player-controlled goalies. Chat can be a bit toxic at times, though. I don't see myself coming back to Chel very often, but maybe now and then for a random 6v6 match.

Next up is HUT, although I don't mind HUT. I didn't play much of it last year, so I am not sure if much has changed. I liked HUT; even though it's an online mode, it had enough single-player options to keep me happy. There's Cup Chase, where you play in a single-player 16-game season and then playoffs. The higher the difficulty level you set, the better the rewards, and of course, making and winning the playoffs will give better rewards too. A few things still confused me. You can get and set captain and coach cards, and having certain players from certain teams can boost stats. 

There are also salary caps in this mode, with each player costing money, and you can not go over the cap. This is purely gameplay; it doesn't cost real money or coins/pucks. It's to keep the game fair, I think. I was confused by the captain and coach thing; I use the AI to edit my lines to the highest overall automatically. Just like Chel, it's a bit of pay-to-win, as you can use real money to buy card packs and get better players. I do like the HUT Moments mode, where you have to do certain objectives in games most of the time in a short 2-3 minutes, like taking shots with certain players or scoring a certain number of goals. I actually surprised myself with this mode and was able to complete some moments on all-star and superstar difficulty levels! Doing these can give you coins, players, or collectibles that you can turn into "sets" for new, better players. Hut is definitely better than Chel when it comes to being fair, but I wish companies would stop looking for money on top of a $70 game!


There are, of course, the normal online matches you can play outside of these modes, along with a handful of single-player modes like playoff mode, letting you set up your own playoffs for the cup, tournament mode, season mode, and, of course, play now mode. There are plenty of modes here, but I feel like last year they let you play a PWHL season, and I don't see that here. I thought they added one last year, so maybe it'll come in an update, but I'd like to see it. I also really like seeing all the AHL and ECHL teams in the game too!

NHL 27 has some of the best music in years. Every song is a hockey song played at arenas, and when a song plays, it says where it's from, which arena plays it, and whether it's a goal song or a pump-up song. The sound effects are really good too, as they have been every year. If you play it with a headset on, it really sounds like you're at a hockey game. Graphically, the game is good, but some of the players' face scans aren't very good and can look downright goofy. Before an update that came out a day before I wrote this, fans and players would clip into each other, but it seems the update fixed some of the issues. You'll still sometimes see fans or players clip into each other, especially during the fist bump line after a goal.

Overall, I have enjoyed NHL 27, but there isn't enough new from last year to really warrant a full-price release. Everything they did could have been pushed out in an update, and it feels a little lazy. There is also no reason for them to use AI for voicing part of the commentary! NHL 27 isn't the worst game ever, but it is an off year for sure. If you didn't play NHL 26, then 27 is worth picking up, or even if you're interested in the Connected Franchise mode.



Score: 7 / 10


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Palia Getting Echo Expeditions and Headed to Nintendo Switch 2 This Holiday Season!

This holiday season, we’re launching a brand-new feature called Echo Expeditions. What is an Echo Expedition? Watch the Palia Path mini video to find out (linked below). In case you can’t watch right now, we’ll summarize Echo Expeditions below:


Welcome to Echo Expeditions

Echo Expeditions brings you our own brand of wholesome dungeon crawling while opening up new ways to progress, adventure, and team-up with friends.

The feature brings replayable Expeditions where Palians can delve through multitudes of levels, tackle fantastical challenges, cleanse mysterious Echo manifestations, and grow stronger along the way.

You can venture solo or party-up with friends in an experience designed to feel approachable whether you’re new to gaming or a longtime action fan.

You can expect:

  • A distinctly Palia cozy dungeon crawlin’ experience.
  • Solo or cooperative lite-action gameplay designed to be approachable yet rewarding to master over time.
  • Deep progression that gives you new goals and opportunities to grow across your Expeditions.
  • Fantastical encounters where you cleanse Echo manifestations grounded in Palia’s familiar world and tone.
  • A multiplayer experience with zero PvP, focused purely on cooperation.
  • Unique shared benefits and rewards for completing Expeditions.
  • Similar to other skills, the feature is mostly optional, giving you another way to enjoy Palia without replacing the activities you already love.
  • Palia has always been about making memories together, and Echo Expeditions gives you another reason to bring your best Palian pals, or some brand-new ones, along for the adventure.
  • For longtime players, Echo Expeditions offers a new multiplayer mode to tackle between tending crops, hunting Plushes, and exploring. But the feature can also introduce friends to the game who might be especially excited by progression, dungeon crawling, and approachable lite-action gameplay.
  • Similar to Ranching, housing customization, and the many other ways to spend your time in Palia, Echo Expeditions is another step in fulfilling our goal to build a world where we can offer a feature for every kind of Palian.


Manifesting the Echo

While Echo Expeditions is a major new addition on its own, the feature has been a part of our plans since early in Palia’s development, and will begin opening up some long-awaited gameplay threads that extend beyond the content itself.

Echo Expeditions is just another gameplay addition furthering our goal to continue growing and evolving Palia.

As we expand the game world, we want to continue creating new experiences that sit comfortably alongside everything players already love about Palia. We want to intentionally broaden the variety of adventures you can have while preserving the welcoming, charming, and social heart of the game.

See You This Holiday

Echo Expeditions launches this holiday season at the same time on all available platforms, including PC, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2.

Whether you’re a veteran Palian ready for your next adventure, or a new player thinking about calling Palia home, we can’t wait to see you in-game.

Article by: Susan N.
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HOT WHEELS Infinite Rush - PS5 Review

HOT WHEELS Infinite Rush by developer and publisher MilestoneSony PlayStation 5 review written by Jim with a copy provided by the publisher.

Estimated Reading Time: 8 minutes. 


Who hasn't played with Hot Wheels as a child? I know I did a lot. I may not have gotten many new ones. Still, I have fond memories of going over to my grandmother's house and playing with all the cars she had on the rug, which I set up as a racetrack, or actually setting up the orange tracks you could buy and racing two cars down them to see which car was fastest! I never really got into the Hot Wheels video games, even as they came out on PlayStation and PlayStation 2 and so on. It wasn't until the PlayStation 4 game Hot Wheels Unleashed came out that I played and really enjoyed both the first and second games. Then I got the chance to review Hot Wheels Let's Race: Ultimate Speed, and I wasn't a fan, though it was by a new developer. Now Milestone, the original developer of the two Hot Wheels Unleashed games, is back, and I was hoping it would be as fun as the last two Hot Wheels games they made.

Infinite Rush is more of an open-world game with four islands to explore once you unlock them. You unlock them pretty quickly, and once you have them all unlocked, you can play them in any order you want. Sadly, the game doesn't really have a story. You are just dropped onto the first island, given a tutorial, and away you go. The only info you get is that you're trying to be the best racer, and to do that you will have to do races and events to unlock a race with a rusher, a leader of the island. Each island has four rushers. Once you beat a rusher, you will win the car and unlock more races and events. The objective of the game is to beat all rushers and become the best racer! The gameplay can become repetitive, which might affect long-term engagement for dedicated players.


What makes this game unique is that there are four types of cars, each with its own weaknesses and strengths, that you can switch to at any time while driving around the map. The car types are versatile, drifter, speeder, and titan. Versatile cars are good all-around cars with average stats; drifters have good handling and make drifting easier, hence the name; speeders have good speed but not as good handling; and titans are slow but can have good acceleration and handling, depending on the car. Every car in the game can boost; how much boost depends on the car's stats, and each type of car gains boost in different ways. 

Versatile cars gain it by speed and drifting; drifters gain it by drifting; speeders gain it by speed; and titans gain it automatically, but if you deplete the boost, you will overheat the car, and it will slow you down for a few seconds. You can also gain a boost in races, as each race has a 3-second countdown to the start. If you hit the gas as the number 2 shows, you will gain some boost at the start of the race, depending on how close to the 2 you press the gas, which will determine how much of the boost gauge you will fill. 

Aside from boosting, the cars can also dash left or right. You can do tricks in the air when you go off ramps by using the analog sticks to turn and flip the car. It can be fun to do a big jump and see how many flips you can pull off. I hardly used this, as it didn't really seem to do much, even when I used it to try to smash my opponents. There is a good mix of real-life cars, like my all-time favorite car, the Dodge Viper, and, of course, there are lots of fun and funny Hot Wheels cars, like the Duck n' Roll car that looks like a rubber duck with wheels!


Each of the four islands has hidden things to find—10 stickers, 10 Hot Wheels logos to jump through, and 300 small blue gears to find. Finding the stickers and taking a photo of them in-game lets you collect the sticker you can use in the livery editor; finding the logos and gears unlocks new cars. Honestly, I didn't like looking for the 300 gears. I did find them all, but once you get down to the last few, it becomes very time-consuming, and I wasn't a huge fan of it just to unlock a car. Aside from these hidden objects, there are also activities you can compete in; each island has a handful of these, like Tourist, where you need to take a photo of a landmark, like in the first level of a giant gorilla on a skyscraper, and a lot of times you will need to have a certain type of car in the view at the same time. These honestly felt boring to me. Next is Stuntman, where you get points for driving through destructible objects like trees and fences. It's fun, but the scores it wants you to beat are easy to achieve. There are drift stunts where you need to drift a certain number of times before crossing the finish line in a time-trial-type race. There are others too, but overall, it still felt lacking given how few there are.


There are different race types in the game, also, from normal races called a quick race to time attack, and even some unique ones like Smashing Wheels. This is where you have to drive wheels through to get points and make it to the finish line with so many points to win; you race alone in these. There are Drift Master races where you race alone like in Smashing Wheels, but you get points for drifting, and you need to finish the race with enough points to win. There are elimination races where you need to stay out of last place so you aren't eliminated. Lastly is waypoint, where you race alone again, but you have to reach waypoints, go through them, and try to make it through them all in time. You have to go through them in order, but you can go any route you want. Each race has a type of car it wants you to use, so you can't switch cars while racing.

As you explore the island, sometimes a daredevil will pop up. If you get close enough to them, you can start a race, and if you win the race, you can win the car you just raced. I kind of like this; it reminds me of older street racing games where you could race others for pink slips. But there are only so many of these per island, and once you beat them all, they keep showing up, but beating them again gets you nothing. However, you can use any car you want to race them, and if you lose, they will show up again later, so there is no worry.

After beating enough races on an island, you will be able to race a rusher who is a boss of the island. Winning these races gets you the car and unlocks even more races and sometimes activities. Having to do this four times on each of the four islands started to feel really repetitive, since there didn't seem to be enough tracks or race types, and I swear I played the same race on the same track multiple times with only a slightly harder time to beat. Aside from the difficulty setting, the main game has three different levels (1-3), and you start by doing level 1 races. As you progress on the island, you will unlock harder races, but even when I turned the difficulty level to hard, even the level 3 races were not that hard, with only a few of them where I needed to redo a race.

Every island has its own shop where you can use rush coins you get by winning races, doing enough tricks like flips, drifting, boosting, getting near misses, or even destroying things. Shops offer new cars, boost effects like the color of the flame coming out of your car, and dashes that seem to change only the dash sound effect. I didn't see any difference beyond that.


As you play, you will be able to unlock upgrades for your cars. Upgrades can add stats like boosts, handling, and more, or do other things like make your dash stronger. Upgrade levels range from the lowest C to the highest S. Once unlocked, you can equip one boost per level, and you can swap them out since they aren't permanent.

A handful of creative tools let you customize things. You can make your own stickers to add to your cars, use a livery editor to change the livery of any car you have, and, lastly, a track builder that lets you build your own track. I didn't really understand how to use it, even though the game tried to tell me what to do, but after some tinkering around, I was able to build my own track. I was never a fan of these types of things, but I do like seeing what other people create, and I can see some really cool tracks being made with this track builder once the game releases.

Hot Wheels has both split-screen up to four players and online play races. I wasn't able to play online as of this writing; the game hasn't been released so that I couldn't find any other racers. I do like that they added split-screen, though it's getting rare to see this in games today.

Graphically, the game has a lot going on, like traffic when driving around the maps and giant set pieces, like a giant scorpion that spits green stuff onto the ground that will slow you down. The world, and a lot of the buildings and foliage, look like plastic; even the trees you can run into and destroy almost look like Legos or something. These cars are Hot Wheels, I think it fits very well. The graphics aren't groundbreaking, but they aren't bad either. I have no complaints about how the game looks.

The sound design is also very well done; each car seems to have its own engine sound. I even had a futuristic car with a really cool, sci-fi-sounding engine. Hitting trees, rocks, and other things sounds like hitting plastic and Legos, which is cool, almost like the whole game might be in the imagination of a child. I did run into a few sound glitches, though: one time the engine sound never stopped, and another time it sounded like I was still driving over a puddle of water when I wasn't. These only happened a few times, so it seemed rare. Music in the game is hit and miss. I didn't really care for the music in most of the levels, except for the island called Gearville, where the tracks were more rock-type music. There was one other song from one of the other islands that sounded a little like Daft Punk, but honestly, you could turn off the music and play Spotify, and it would be just as good, if not better. I did run into a glitch on the last island only, where the music would stop and not start playing again unless I changed islands and came back.

Overall, Hot Wheels Infinite Rush is fun at first, but after you play it for a while, it gets very repetitive. I could see this game appealing to younger kids around 10-13 years old, as it's good, clean fun, but for adults or older teens, I don't see enough new content after you beat each of the first rushers. It's a rather easy game even on the highest difficulty. It's not a bad game; I did enjoy it at first. It just gets boring after a few hours, and don't get me started on finding the 300 gears on each island! 1200 gears is way too many! I can't wait to see what players make with the track builder, though. Hopefully, there will be some cool new tracks to try out in the future.


Score: 6.5 / 10

 

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Practice Your Foundations with Fight School Simulator on Xbox and PlayStation!

On September 3, Fight School Simulator arrives on PlayStation 5 and XBOX Series X|S, a game that lets players become a legendary martial arts master. The title allows players to create their own dojo, train students, and fight in person. The game was previously released on PC, where it earned positive reviews from players.


The title was created by independent studio Queen from Türkiye. The game currently holds an 88 percent positive rating from players on Steam. Ultimate Games S.A. is responsible for preparing and releasing the console versions.

Open Your Own Dojo and Become a Martial Arts Master

Fight School Simulator is an independent simulator with arcade action elements. Players take on the role of a martial arts master who founds and runs their own school, or dojo.

Gameplay involves recruiting, training, and collecting tuition from students, decorating the interiors, deciding where to place training equipment, taking part in tournaments, and competing against rival schools. Fight School Simulator uniquely blends martial arts school management simulation with dynamic first-person combat.

The game also lets players learn new moves and techniques through mini-games, train students according to specializations such as punches and kicks, and build up the dojo's reputation. Side missions await too, tied to fighting off the mafia in the city.


Fight School Simulator – Key Features:

  • Become a martial arts master
  • Found and run your own dojo
  • Learn new moves and techniques
  • Compete against rival schools
  • Protect the city from the mafia

Fight School Simulator launches on PlayStation 5 and XBOX Series X|S on September 3, 2026. The standard console price is 11.99 USD/EUR or the equivalent of other currencies.

Article by: Susan N.
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Create the Arcade of Your Dreams in Retro Arcade Shop Simulator!

On September 4, Retro Arcade Shop Simulator launches on PC in Early Access, letting players create and manage the retro arcade of their dreams. The title offers dozens of machines and attractions, along with a deep economy and extensive venue customization. Releases on PlayStation 5 and XBOX Series X|S are also planned down the line.


Retro Arcade Shop Simulator is the work of independent studio Alt Tab Game from Türkiye. Ultimate Games S.A. is the publisher.

Create Your Dream Arcade!

Retro Arcade Shop Simulator is a game where players build their own retro arcade. This simulator, with management elements, lets players recreate anything from a cozy 80s-style hangout to a massive complex for gamers.

The fun starts with a small arcade that can grow into a large center designed however the player likes, with up to 10 different rooms.

As the business grows, players can buy and place classic arcade cabinets, pinball machines, claw machines, and air hockey tables, among others. The operation can be expanded further with additions like an 8D cinema, pool tables, racing simulators, a cafeteria, a bowling alley, or even a go-kart track. The developers have prepared more than 25 unique machines and attractions.

Gameplay covers managing every aspect of running an arcade, including a token-based economy, bank loans, servicing machines, maintaining cleanliness, and hiring staff. Running a cafeteria also plays an important role, with players serving food and drinks and selling games, comics, and magazines. Retro Arcade Shop Simulator also offers extensive customization options for the venue, with dozens of wall types, floors, signs, neons, and other elements to choose from.

Retro Arcade Shop Simulator in Early Access

The game debuts on PC in Early Access on September 4, introducing the core gameplay mechanics. The developers plan to add new arcade cabinets, decorations, and further economy systems. The full version will also let players personally play nearly every machine in their arcade. Player feedback will be considered as the game is developed and the gameplay refined. As Alt Tab Game points out, the Early Access phase will last around 6 months.


Retro Arcade Shop Simulator – Key Features:

  • Create your dream arcade
  • Manage your business and finances
  • Service your machines and keep the place clean
  • Run a cafeteria and sell products
  • Grow and customize your venue

Retro Arcade Shop Simulator launches on PC (Steam Early Access) on September 4, 2026. The game is also set to come to PlayStation 5 and XBOX Series X|S later.

Article by: Susan N.
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Jutsu Games Releases Infection Free Zone on Consoles!

Infection Free Zone, a bestselling survival-strategy game set in a post-apocalyptic world, is coming to PlayStation 5 and XBOX Series X|S. The title stands out for its maps that recreate real towns and cities from around the world, among other things. The game was previously very well received on PC, where it is still being actively developed. The console release date for Infection Free Zone is set for August 27.


Infection Free Zone is the work of Polish studio Jutsu Games, also known for 911 Operator, 112 Operator, and Rustler. The game currently holds an 80 percent positive rating on Steam across more than 16,000 player reviews. Ultimate Games S.A. is responsible for preparing and releasing the console versions.

Survive in Your Own City

Infection Free Zone is an independent survival strategy game set in a collapsing world. Jutsu Games' production combines a classic survival formula with strategy and city-builder elements, along with a unique map mechanic based on real-world locations.

Players take command of a group of survivors. By day, they need to manage shelter, resources, and their people; by night, they defend against hordes of the infected.

Thanks to data pulled from OpenStreetMap, players can pick any town or city in the world and then play on a real map. Notably, individual buildings such as shops, hospitals, and police stations keep their actual location

Gameplay covers building and managing an infection-free zone, where buildings can be converted into shelters, warehouses, farms, power plants, factories, and research centers. Players must raise walls and watchtowers, manage survivors, and form squads for combat and scavenging. Resource and production management also play an important role in Infection Free Zone, with the goal of achieving self-sufficiency.

Over the course of this post-apocalyptic adventure, players will also encounter other groups of survivors. Some will be hostile, but others will want to trade with them or even join them.


Infection Free Zone Arrives on PS5 and XSX

On PC, the game is still being developed in Early Access. Infection Free Zone, which launches on PlayStation 5 and XBOX Series X|S on August 27, will be available on consoles in the current PC version. Future updates will also be rolled out to the console versions over time.

Infection Free Zone – Key Features:

  • Fight for survival in a fallen world
  • Play on real-world maps
  • Defend against hordes of the infected
  • Manage your survivors
  • Grow and develop your base

Infection Free Zone launches on PlayStation 5 and XBOX Series X|S on August 27, 2026. The standard console price is 29.99 USD/EUR or the equivalent in other currencies.

Article by: Susan N.
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Moon Skeo is Available for Free in Planet Crafter!


Hello Terraformers!

The new free moon "Skeo" is available
This new free update contains a whole new moon to terraform, with its own new lore, machines, resources and species to discover.

How to try this moon ?

To experience this moon, you need to fully terraform a starting planet (Prime, Toxicity, Humble or Selenea) and then build the Extraction Platform and the Interplanetary Travel Rocket. You'll then be able to select Skeo as a destination.

This update should be compatible with all your previous saves. Restart Steam and delete any mods if you have any issues.
It is also available on XBOX, PS5 and GOG right now.

Our small team sincerly hopes you like this new free update!

Stay in the loop
As always, don't miss any information about Planet Crafter and Miju Games :

See you soon, and happy terraforming!
Amélie for Miju Games


Article by: Susan N.
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Grab Fifteen Percent off Ground Zero Hero on Steam Until September 3rd!

LOS ANGELES, August 20, 2026 | Developer Rowand Edmondson and publisher Acclaim, Inc. today released Ground Zero Hero, a chaotic roguelike horde survival game with wild mutations and an eye-catching art style inspired by The Simpsons and Rick & Morty, on Switch 2, Xbox Series X|S, PlayStation 5, and Steam. 


Early adopters of this irradiated adventure will receive a 10% launch discount on consoles until August 27, while those who purchase Ground Zero Hero on Steam will save 15% through September 3rd, 2026.

In addition to oozing onto modern consoles and PC, Ground Zero Hero can be streamed today on Antstream Arcade and is available to purchase on the Polycade lineup of modular at-home and commercial arcade cabinets.
"I've spent three years doing everything from code to art to music, trying to make the best cheeseburger I possibly could,” said Ground Zero Hero creator Rowan Edmondson. “This isn't about winning a Michelin star; it's about cramming as much dopamine into some silly fun as I possibly could. If you like a little weird with your weird, then this is for you."

“Ground Zero Hero is weird, loud, radioactive, and absolutely refuses to behave,” said Marc Anthony Rodriguez, Director of Publishing & Strategic Partnerships, Acclaim. “It’s the kind of game that reminds you why games are supposed to be fun in the first place. That’s Acclaim territory.” 
Featuring a vibrant hand-drawn art style inspired by The Simpsons and Rick & Morty, Ground Zero Hero invites players to channel their inner freak and explore a post-apocalyptic wasteland as they face off against massive hordes of marauding mutants. Pummel piñatas, crunch candy, and absorb the irradiated guts of monsters to unlock new mutations and become the ultimate mutant.

To celebrate Ground Zero Hero bursting out of the confines of the leaky 50-gallon drum that’s contained it since its announcement last year, Acclaim has released an all-new launch trailer. Watch as the game’s post-apocalyptic protagonist Radboy scours the wasteland in search of succulent candy, harvests the glowing guts of his enemies to enhance his repertoire of radioactive abilities, and confronts more marauding mutants than you can shake a Geiger counter at. 

Players eager to get their freaky little tentacles on Ground Zero Hero before dipping their toes in the wasteland by trying the demo on Steam today. PlayStation Plus Premium subscribers can also get their freak on with a limited one-hour trial of the game.


Key Features:

  • UNLOCK an ever-growing list of powerful mutations and permanent upgrades
  • DISCOVER devastating combinations to craft your ultimate mutant
  • EXPLORE multiple wastelands, each with its own unique interactive elements
  • BATTLE to a dynamic soundtrack that changes with gameplay
  • SURVIVE the apocalypse by destroying piñatas for that sweet, sweet candy
  • GIVE BIRTH to a man in a chicken suit

Store Links:


About Acclaim:

Originally founded in 1987, Acclaim established itself as a leading global developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam into homes worldwide. Today, Acclaim carries its legacy forward with an unwavering commitment to supporting talented indie developers and delivering high-quality, premium indie games to a global audience. Acclaim's modern revival stands as a testament to the strength and enduring appeal of its iconic brand.

Article by: Susan N.
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Sword & Shield Playable in Early Access on PC! Console to Come Later

Sword & Shield Simulator is now available on PC in Early Access as of August 11. This game lets players take on the role of a medieval blacksmith who not only forges weapons and armor but also scours battlefields for resources. Sword & Shield Simulator is also set to come to PlayStation 5 and XBOX Series X|S later.


The simulator is being developed by Polish studio Wildlands Interactive, which is also a co-publisher of the game alongside Ultimate Games S.A.

Gather Loot on the Battlefields and Forge Weapons!

Sword & Shield Simulator is a relaxing medieval blacksmithing simulator with exploration and adventure elements. Players take on the role of a blacksmith who collects scrap on battlefields and then uses the salvaged resources to forge swords, shields, and other kinds of weapons and armor in their smithy.

The title offers advanced blacksmithing mechanics using key tools, including an anvil, furnace, grindstone, chisel, and flux. Notably, in this simulator, a sword, for example, is forged modularly from individual parts (blade, hilt, guard, and so on), while shields are assembled piece by piece.

Players will find the resources needed to craft weapons and armor mainly on battlefields. Gameplay also includes mechanics tied to things like felling trees, hunting, and mining. The developers have prepared mini-games for this too, covering lockpicking, crossbow shooting, and cart repair, among others.

Managing the smithy and trading items play an important role here. In Sword & Shield Simulator, progression is built on an experience and skill system. The game world spans several large regions in total, with additional locations, and there's no shortage of residents' stories, intrigue, and secrets of the kingdom.


Sword & Shield Simulator in Early Access

The game will be developed in Early Access for up to around six months. At launch, Sword & Shield Simulator offers 3 regions (Danburg, Bloodlands, and Grainmill), along with more than 140 story missions and many additional tasks.

In the coming months, the game will also gain the larger Talstein region with additional missions, new blacksmithing and resource elements, and expanded options for the materials system, mines, and hunting. The developers will also take the player community's feedback into account as they develop the game in Early Access.

Sword & Shield Simulator – Key Features:

  • Become a medieval blacksmith
  • Forge new swords and armor
  • Gather loot on the battlefields
  • Complete story missions and side quests
  • Expand and upgrade your smithy

Sword & Shield Simulator launched on PC (Steam Early Access) on August 11, 2026. The simulator is also set to come to PlayStation 5 and XBOX Series X|S later.

Article by: Susan N.
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Ground Zero Hero Launches August 20th with Special Discount!

LOS ANGELES, August 6, 2026 | Mark your calendars, mutants: Ground Zero Hero, the horde survival action roguelike from Acclaim, Inc. and Australian solo developer Rowan Edmondson, launches on Xbox Series X|S, Steam, Nintendo Switch 2, and PlayStation 5 on August 20th. The game will be available at a 10% launch discount on consoles until August 27, while those who purchase Ground Zero Hero on Steam will save 15% through September 3rd, 2026.


Featuring a vibrant hand-drawn art style inspired by The Simpsons and Rick & Morty, Ground Zero Hero invites players to channel their inner freak and explore a post-apocalyptic wasteland as they face off against massive hordes of marauding mutants. Pummel piñatas, crunch candy, and absorb the irradiated guts of monsters to unlock new mutations and become the ultimate mutant.
"After 3 years of working 7 days a week doing literally everything myself on this game from code to animation to music (marketing not so much) - it's almost hard to believe it's finished and we have a release date,” said the game’s creator, Rowan Edmondson.  “I'm excited to see it go out in the world and hopefully make it that little bit weirder."

"Working with Rowan on Ground Zero Hero has been a reminder of why independent games continue to push this entire industry forward. He took a wild idea, committed to it completely, and built an experience that's equal parts fun, hilarious, challenging, and genuinely addictive," added Marc Anthony Rodriguez, Director of Publishing & Strategic Partnerships at Acclaim, Inc. "We're proud to help bring Rowan's vision to players around the world. August 20th is just the beginning, a new summer arcade straight-to-the-fun game; we can't wait to see players discover the absurdity, experimentation, and pure chaos that make Ground Zero Hero such a unique experience." 
To celebrate the announcement, Acclaim has released an all-new gameplay trailer, showcasing even more unhinged mutations to master, fabulous freaks to annihilate, and vast radioactive wastelands to explore when the game launches on consoles and Steam next month.

Links


If you’re craving over-the-top mutations and more radioactive mayhem than you can cram into a leaky 50-gallon drum, you won't have to wait much longer to get your hands (or tentacles) on the game. But if the temptation to crunch candy and take names is too overwhelming, you can download the demo on Steam today. 


Key Features:

  • UNLOCK an ever-growing list of powerful mutations and permanent upgrades
  • DISCOVER devastating combinations to craft your ultimate mutant
  • EXPLORE multiple wastelands, each with its own unique interactive elements
  • BATTLE to a dynamic soundtrack that changes with gameplay
  • SURVIVE the apocalypse by destroying piñatas for that sweet, sweet candy
  • GIVE BIRTH to a man in a chicken suit

About Acclaim:

Originally founded in 1987, Acclaim established itself as a leading global developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam into homes worldwide. Today, Acclaim carries its legacy forward with an unwavering commitment to supporting talented indie developers and delivering high-quality, premium indie games to a global audience. Acclaim's modern revival stands as a testament to the strength and enduring appeal of its iconic brand.

Article by: Susan N.
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Frogwares Releases The Sinking City 2 Today on PC, PlayStation 5, and Xbox Series X|S!

12 August 2026, Kyiv, Ukraine | Today, after 3 years of turbulent development, Frogwares is proud to say they have released The Sinking City 2 on PC, PS5, and Xbox Series X|S.


The Reception So Far

Currently, the game is sitting at an overall rating of 81 / "Strong" on OpenCritic, along with a 95% approval rating on Steam, and 4.95 / 5 on PSN from the first wave of publically viewable reviews.
"The game opens with a message of thanks to our supporters and then about the struggles of making the game during the war. But we end by saying, 'We believe this is the best game we have ever made,' and we are so happy to see so many critics and players agreeing with this sentiment. We took a massive risk changing genres while still trying to keep what our existing fans love about our games, but it seems to have been the right choice. 

-Sergiy Oganesyan, Head of Publishing, Frogwares

About The Sinking City 2

The Sinking City 2 is set in a Lovecraftian vision of 1920s America, in the infamous city of Arkham. A supernatural flood has driven out all but the most deranged residents, leaving decay and eldritch horrors that roam the streets. Step into the role of Calvin Rafferty, an occult adventurer whose cavalier actions have led to devastating consequences. After a dreaming ritual goes wrong, his girlfriend, Faye, is left trapped in a mysterious sleep. Now Calvin must navigate the drowned streets of a derelict city in a desperate attempt to bring her back. On his quest, he’ll come face-to-face with a plague of otherworldly creatures, the Slither, who possess and twist the dead into lethal, walking puppets.


Game Features

  • Fight to Survive: Use an arsenal of 1920s-inspired weapons to fight against Eldritch abominations.
  • Explore The Decaying City of Arkham: A world of rotting apartments, flooded markets, and abandoned hospitals that you’ll explore by foot and by boat. 
  • Find and Use What You Can: Scrounge for limited resources and balance a finite inventory as you decide what to bring and what to leave behind.
  • Choose to Investigate Further: Explore your surroundings more deeply and solve optional cases and puzzles to uncover secrets, upgrades, and lore.
  • A Twisted Lovecraftian Tale: Experience a captivating and morally gray story of personal loss, woven through the Lovecraftian mythos of occultism and incomprehensible creatures 

ABOUT FROGWARES

Founded in 2000, Frogwares is an independent game development studio based in Ukraine and Ireland. We are behind the Sherlock Holmes series and a Lovecraftian detective-horror game series, The Sinking City. Thanks to the work of our talented team of artists and programmers, our games are available for all major platforms, including PlayStation 5, Xbox Series, PC, and Nintendo Switch.

Store Pages and Social Links: https://link.frogwares.com/tsc2


Article by: Susan N.


 

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Be Strategic with Medieval City Builder That is Finally Available on PlayStation!

On August 6, Feudal Baron: King's Land will launch on PlayStation 5, a medieval city builder with strategy and simulation elements. Gameplay centers on growing a city, running your own politics, and fighting for influence. Feudal Baron: King's Land is also available on PC and XBOX Series X|S.


Feudal Baron: King's Land is the work of independent Polish studio Sim Farm S.A., known for the Farm Manager series, among others. Ultimate Games S.A. is responsible for preparing and releasing the console versions.

Grow Your City and Fight for Influence

Feudal Baron: King's Land is a city builder set in a medieval world, combining strategy and simulation elements. The title takes players into the world of medieval barons, the vassals and stewards of landed estates who fight for influence and territory.

In the main story mode, players take on the role of an ambitious baron fighting to reclaim a lost legacy. The adventure begins with a poor settlement, and the core goal is to build it into a thriving city. The game offers not only a story campaign, but also standalone scenarios and a free-play sandbox mode.

Feudal Baron: King's Land delivers gameplay that covers a wide range of elements tied to city development. Players decide when to raise new buildings, what key resources to produce, and when to fight. The title stands out with its innovative building range system, which lets players link fields, marketplaces, workshops, and mines into a single smoothly running logistics chain.

In Sim Farm S.A.'s game, players can run their own politics, issue decrees, set taxes, and command troops in battle. In Feudal Baron: King's Land, players also need to take care of their citizens' needs and deal with unexpected disasters and plagues.


Feudal Baron: King's Land – Key Features:

  • Build and grow your settlement
  • Manage your city's economy
  • Issue decrees and run your politics
  • Fight for influence and territory
  • Meet the needs of your citizens

Feudal Baron: King's Land launches on PlayStation 5 on August 6, 2026. The standard price is 14.99 USD/EUR or the equivalent in other currencies.

Article by: Susan N.
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Planet Crafter Available Now on PlayStation and Xbox Series X|S!

We are happy to announce that Planet Crafter is available on XBOX Series X|S with XBOX Game Pass and PS5!


For now, the game is not cross platform. So you will only be able to play with friends within the same ecosystem.

At the same time, we are working hard on the next free update, a new moon called "Skeo", that should be available in September!

🥰 Support the studio 🥰

Remember that there's a lot you can do if you like what Brice,
our small team & I are doing: 
  • Leave a review on XBOX store, and PS5 store
  • Leave a review on Steam, it helps a lot
  • Ask your favorite streamers to try the game
  • Try or review the Humble DLC or Toxicity DLC
  • Follow us on Steam, Youtube, Reddit and X (Twitter)
  • Buy the Planet Crafter Soundtrack
  • Talk about Planet Crafter to your friends and on social media!

Take care and good terraforming!
Thank you for your support!
Amelie.

Preview Image of Skeo
Preview Image of the New Planet Skeo Releasing in September


Article by: Susan N.
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A Game About Penguins Heads to PC on August 10th!

A Game About Penguins, a charming title with online co-op for up to 12 players, launches on PC on August 10. This sandbox game combines a snowy penguin world with a variety of fun activities, including fishing, snowball fights, and ice skating. The game will also come to PlayStation 5 and XBOX Series X|S later. A free prologue, A Game About Penguins: First Catch, has been available on PC since July 22.


A Game About Penguins is the work of independent studio CO's Entertainment from Turkey. Ultimate Games S.A. is the publisher.

Penguins Take Over PC Soon

A Game About Penguins is a relaxing sandbox game that can be played solo or in online co-op with up to 12 players at once. Players take on the role of adorable penguins living in a world full of snow and ice.

The title lets players discover new areas and take part in various mini-games and other fun activities. Penguins can fish, climb, throw snowballs, swim, play chess, and slide across the ice, among other things.

A Game About Penguins offers extensive customization options for outfits, hats, and accessories. Notably, co-op mode also allows players to meet up and interact in extra ways, such as gathering around a shared campfire.

Free Prologue for A Game About Penguins Available Now

The free prologue has been available on Steam since July 22. In A Game About Penguins: First Catch, players can try out all the core mechanics, along with some of the mini-games and penguin customization options. Like the full version, the prologue offers online co-op for up to 12 players.

Character upgrades in the prologue are capped at level 3. The full game also includes more NPCs, more items, and a whole load of new content.


A Game About Penguins – Key Features:

  • A cozy game with adorable penguins
  • Relaxing and fun gameplay
  • Many types of activities and mini-games
  • Plenty of penguin customization options
  • Online co-op for up to 12 players

The full version of A Game About Penguins launches on PC on August 10, 2026. The game will also come to PlayStation 5 and XBOX Series X|S at a later date.

Article by: Susan N.
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Strategy Medieval City Builder Arrives on Xbox Series X|S; PC and PlayStation Release in August!

Starting July 16, Feudal Baron: King's Land will be available on XBOX Series X|S, a medieval city builder with strategy and simulation elements. The game lets players not only build and grow a city but also run their own politics and fight for influence in the world of barons. The title is also available on PC and is coming to PlayStation 5 on August 6.


Feudal Baron: King's Land is the work of independent Polish studio Sim Farm S.A., known for the Farm Manager series, among others. The game first launched on PC in 2024. Ultimate Games S.A. is responsible for preparing and releasing the console versions.

Build, Grow, Fight!

Feudal Baron: King's Land is a medieval city builder that combines strategy and simulation elements. The title takes players into the world of medieval barons, the vassals, and stewards of landed estates. The adventure begins with a small, poor settlement, and the main task is to grow it into a thriving city.

Feudal Baron: King's Land offers a story campaign, standalone scenarios, and a free-play sandbox mode. In the main story mode, players take on the role of an ambitious baron fighting to reclaim a lost legacy.

Gameplay covers a range of elements tied to developing a medieval city. Players raise new buildings, oversee production and the supply of key resources, and fight off invaders when needed. The developers have prepared an innovative building range system that allows fields, workshops, marketplaces, and mines to be linked into a single logistics chain.

The title lets players run their own politics, set taxes, and issue decrees. Some situations call for combat as well. In battle mode, players personally command their troops and can, for example, defend a besieged city.

Success in Feudal Baron: King's Land also requires attending to the population's needs, including food, schools, taverns, and churches. Unexpected plagues and disasters must be dealt with, too.


Feudal Baron: King's Land - Key Features

  • Build and grow your settlement
  • Manage your city's economy
  • Issue decrees and run your politics
  • Fight for influence and territory
  • Meet the needs of your citizens

Feudal Baron: King's Land launches on XBOX Series X|S on July 16, 2026, and arrives on PlayStation 5 on August 8, 2026. The standard console price is 14.99 USD/EUR or the equivalent in other currencies.

Article by: Susan N.
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