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Showing posts with label Midgar Studio. Show all posts
Showing posts with label Midgar Studio. Show all posts

Edge of Eternity - PS5 Review


Edge of Eternity
by developer Midgar Studio and publishers Dear Villagers and GS2 GamesSony PlayStation 5 review written by Nick with a copy provided by the publisher.

Estimated reading time: 4 minutes 


Edge of Eternity is a gorgeous game that reminds me of classic JRPG from years past. While it maybe doesn’t quite pull together all of its various elements into perfect harmony by the time the end credits roll, this impressive offering by a small indie studio is a lot of fun nonetheless.

The first thing that stood out to me were the visuals. There’s something about knowing that a small studio put together this vast and visually impressive world. The various backdrops are nothing short of gorgeous and the artistic style on display here is excellent. The cutscenes and character models maybe don’t hold up quite as well, but aren’t in any way offensive. They just aren’t as aesthetically pleasing as the various landscapes you get to travel. I also greatly enjoyed the soundtrack. There weren’t many songs that I found to be particularly memorable, but they seemed to fit the scenery and what was taking place quite nicely. Otherwise on the sound design front, things are just decent. There’s a lot of voice acting here, and it’s generally just fine - as are the sound effects.

Where things didn’t really click for me was the story or most of the primary characters. That’s not to say there was anything bad about them, but despite teasing some darker themes around war and loss, it never really delves deeply into them in a satisfying way. Our protagonists are well-worn archetypes as siblings with complimentary personalities. Selene is the sister who is the glass-half-full magic-user while Daryon is a much more somber personality who is an ex-soldier. They work well enough off of one another as convincing siblings, even if supporting characters and the narrative often feel like very familiar territory.

It doesn’t help that while the world itself is quite large with lots to do, but a lot of those side quests and secondary characters don’t do a lot to flesh out the world itself. The quests are of the generic kill X critters or fetch this-that-and-the-other. It’s all familiar, but probably plays things a bit too safe and doesn’t lack a lot of narrative punch. That’s not to say that side quests should be incredibly important – after all, by definition they are side quests. But I seldom felt like I came away with a greater understanding of the world or stronger sense of purpose for my characters upon completing them either. That being said? I enjoyed the more tactical-ish combat. It’s a slower paced combat, that can get just a bit long in the tooth later in the game due to the experience system. You can’t just overpower yourself with grinding, which goes against my somewhat grindy nature. That said, it has a sort of ATB-ish system (familiar to fans of the Final Fantasy titles) with turn-based components. It works well as you set up a sort of tug-of-war between offense and defense and exploiting elemental weaknesses.

While the combat works, especially during boss battles – I felt like some of the other systems failed to come together quite as well. There is a bit of a Final Fantasy VII vibe not just in the combat system, but the way you can imbue weapons with properties using special crystals. Yet beyond that, item crafting, the way weapons level up and more just kind of felt slightly misaligned with one another at times. They still make for fun progression in the game – but for whatever reason they didn’t always mesh for me.

None of these are what I would consider major concerns. It was easy to sink several hours into the game and while some of the periphery characters and quests might not have always resonated with me, I generally enjoyed the two primary protagonists, the combat the sense of progression – even if it was at times a bit uneven for my style of grinding play.

Summary

Edge of Eternity is a great throwback to classic JRPGs overall. The presentation is fantastic, the world is expansive and there’s plenty to do with your time. That being said, the overall story and supporting characters while solid, were lacking for me. There’s plenty of systems layered in, and while combat is probably the most important system and also arguably Edge of Eternity’s best system, they don’t always seamlessly support one another. It is worth calling out that a reasonably small studio managed to make a large, high quality and very enjoyable game in Edge of Eternity and JRPG fans should come away pleased overall.

Score: 7 / 10




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Edge of Eternity Developer Midgar Studio is Acquired by NACON


Lesquin, France, February 8, 2022
– NACON is pleased to announce the acquisition of 100% of the capital of Midgar Studio. By integrating this studio with its talented team of JRPG specialists, NACON continues its development strategy and adds new expertise to its portfolio.

Based in the south of France and founded by passionate creators, Midgar Studio has gained recognition for creating games that leverage high-quality technology and graphics to offer players immersive experiences. As enthusiasts of Japanese culture, especially JRPGs, the team is behind the game Edge of Eternity, which takes inspiration from the genre's biggest franchises. Released in June 2021, the open-world game takes place in a fantasy world and offers a unique experience. Winning universal acclaim from critics and gamers, it has been nicknamed the "French Final Fantasy".

"Being creative and technically excellent at the same time is a challenge that is characteristic of Midgar Studio and our trademark. We are very happy to be joining NACON, who listen and understand what we are trying to achieve. With their support, we have the chance to fulfill our ambitions while retaining a lot of freedom," said Jeremy Zeler-Maury.

"It's always exciting for NACON to welcome a new team to our family, and to do it without restricting the creativity and work practices that are behind their success. Midgar Studio makes high-quality games in a segment that we have not yet specialized in. By combining the studio's expertise with our own on the publishing side, we will soon be able to offer our players new, high-quality, French-made gaming experiences," said Alain Falc, President and CEO of NACON.

The Video Games division of NACON now includes 15 development locations (10 in France, 1 in Belgium, 1 in Italy, 2 in Canada, and 1 in Australia), comprising nearly 600 developers, supported by a Publishing team of 70 people.


About NACON

NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 15 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 20 years of expertise at the service of players. This new unified business unit strengthens NACON's position in the market and enables it to innovate by creating new unique competitive advantages. https://corporate.nacongaming.com/

About Midgar Studio

Midgar Studio is a video game development company founded in 2008 by Jérémy Zeler-Maury. Initially set up as a specialist outsourcing partner, the studio gradually evolved into an independent creative business in its own right. After collaborating on the adventure game Hover in 2018, the JRPG Edge of Eternity entered early access the same year. Officially released in June 2021, the open-world game is the result of seven years of development by a dozen passionate artists and developers.

 
Article by: Susan N.

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Midgar Studio Working with Dear Villagers to Release Edge of Eternity on Consoles in 2022


Nimes, France (Dec. 10, 2021) -
Indie developer Midgar Studio, working in partnership with publisher Dear Villagers, has announced the console release date of their hit JRPG Edge Of Eternity. The game, which launched on PC this June, will be out on PS5, PS4, Xbox Series X|S, and Xbox One on Feb. 10, 2022.

It was also announced that Edge of Eternity will be coming to Nintendo Switch as a cloud version. Edge of Eternity - Cloud Version will land on Feb. 23, 2022.

The console versions will benefit from all current and upcoming updates and fixes the PC version receives. Moreover, all console versions and PC will get a Japanese voiceover update on Feb. 10, 2022.

In a world torn asunder, the people of Heryon pursue a desperate war against a mysterious invader. As this conflict opposing magic and technology grows to cataclysmic proportions, a new threat emerges from the battlefield. Wage epic turn-based battles as you follow Daryon and Selene in their quest to find a cure to the all-consuming Corrosion and save the world of Heryon.

Edge Of Eternity is developed by a small indie team based in the south of France. The game was made possible by over 4,000 fans who supported the game via a successful Kickstarter campaign. The crowdfunding was so successful that Midgar Studio was able to work with the legendary JRPG composer of Chrono Trigger Yasunori Mitsuda.

“Bringing this JRPG world to life has been a tremendous labor of love,” said Jeremy Zeler, founder of Midgar Studio. “I look forward to delivering this experience to the console players who have been so patient with our team. I think it’ll be worth the wait!”

About Edge Of Eternity:

     A Deep & Strategic Combat System: Outwit your enemies in epic turn-based tactical combat: use the environment to lure them into devious traps, outsmart and outflank them to inflict massive damage. Craft your gear and inset it with powerful crystals to unlock unique combinations of skills and power-ups.

     A Cast of Charismatic Characters: Meet a cast of larger-than-life companions, each with their own unique personalities and attributes. Discover their dreams, flaws, hopes and torments as you experience and share many special moments together.

     A Gorgeous World to Discover: Journey through Heryon’s unique and ethereal environments, and unearth its most ancient secrets.

     A Stunning Soundtrack from the Composer of Chrono Trigger & Xenoblade Chronicles: Heryon is brought to life by a sublime soundtrack from industry legend and composer of Chrono Trigger & Xenoblade Chronicles, Yasunori Mitsuda

About Midgar Studio

Midgar Studio is a small French independent development studio created in 2008 and composed of thirteen video game enthusiasts. The studio is located in Nîmes in the south of France and specializes in hardcore games especially on PC and consoles.

About Dear Villagers

Dear Villagers is a publishing label of Plug In Digital. It’s a place where talented studios can unleash their creativity and focus on bringing unique single-player experiences to players on PC and console, experiences that will stay with them long after the credits roll. Dear Villager’s line-up includes the award-winning The Forgotten City, The Dungeon of Naheulbeuk, ScourgeBringer, and Edge Of Eternity.


Article by: Susan N.

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Large Update to PC Version of 'Edge of Eternity' and Console Gameplay Debut!

The first console gameplay footage for Edge of Eternity, the hit indie JRPG from Midgar Studio and publisher Dear Villagers (The Forgotten City, ScourgeBringer) was revealed today as part of the AG French Direct, a digital event highlighting French creators (see below).

The new footage arrives ahead of the game's launch on PS4, PS5, Xbox One, and Xbox Series X|S in Q1 2022.

PC Midgar Studio is also releasing a massive free update on Nov. 8 for Edge of Eternity's previously launched PC version. The update adds new quests, monsters, dialogue, and spells, plus a host of balancing tweaks and quality of life improvements.

Wage epic turn-based battles as you follow Daryon and Selene in their quest to find a cure to the all-consuming Corrosion. Wield the power of ancient crystals and explore the mystical, alien world of Heryon in this epic, grand tale of hope and sacrifice.

Game Features

     An enthralling JRPG adventure.

     Live a unique and grand tale of hope and sacrifice.

     An epic soundtrack composed by industry legend Yasunori Mitsuda!

     A riveting story with numerous plot twists and heart-wrenching moments

Discover a Gorgeous World

     Explore the World of Heryon and unearth its most ancient secrets

     Discover an alien world and its unique environments

     Solve quests in multiple ways - make your own choices and face their consequences

A Deep & Strategic Combat System

     Tactical combat: establish clever tactics on the Nexus Grid to outwit your enemies

     Use the environment: lure your enemies into devious traps, outsmart and outflank them to inflict massive damage!

     Endless possibilities: craft your gear and upgrade it with powerful crystal to unlock unique combinations of skills and power-ups

A cast of Charismatic Characters

     Meet a cast of larger-than-life companions, each with their own set of skills

     Watch them live and grow throughout the story, as you live through it yourself

     Discover their dreams, their flaws, their hopes, and their torments as you share many special moments with them

About Edge of Eternity

In Edge Of Eternity, players join protagonists Daryon and Selene in their personal quest to find a cure to an all-consuming Corrosion, while waging highly tactical turn-based battles. The soundtrack is composed by Cédric Menendez, with contributions from legendary RPG composer Yasunori Mitsuda (Chrono Trigger, Final Fantasy XV, Xenoblade Chronicles).

 


Article by: Susan N.


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Edge of Eternity - PC Review


Edge of Eternity
by developer Midgar Studio and publishers Dear Villagers & Maple Whispering Limited PC review written by Richard.

Estimated reading time: 8 minutes


Edge of Eternity is probably one of the weirdest JRPGs I've played in a while. Not a bad weird, just a "this is really hard to describe well" sort of weird. It's large and sprawling, but weirdly enclosed. The characters are well written and relatable, but are cringy and trope filled. Combat is both excessively complicated yet incredibly basic. Edge of Eternity is a game full of contrasting elements, but I'll be damned if it didn't suck me in like a king ooze.

The story of Edge of Eternity is best learned through playing it yourself, but if I'm trying to avoid early game spoilers, it could probably be summed up as "jaded/angsty teens try to save the world". The world in Edge of Eternity is set on a planet that was visited by a space-faring race sometime in the past. This race provided technology, knowledge, and aide to those on the planet. After a number of years, that same space-faring race decided "nah, we don't want them anymore" and decided to get rid of the people they had attempted to uplift. Needless to say, the native inhabitants weren't too pleased with the decision, so now they're in a war, and they aren't doing super geat. As if that weren't enough, a disease called "corrosion" is spreading amongst the people, slowly taking over their minds.

Through all this we meet Daryon, a standard JRPG protagonist with cringey one-liners, a big two-handed sword, a haircut that screams "I'm the protagonist", and a clingy "would be girlfriend". Daryon is part of the war effort as a soldier, albeit a rather green one, but who has spent a number of years in the army. He still acts like you would expect from a typical protagonist though. I say all this, but his personal interactions with others are generally quite different from how he acts with his family, namely his mother or his sister Selene. After receiving a letter from Selene telling him their mother has the Corruption, Daryon has to find a way back to visit his mother, as well as Selene, who might be able to find a cure. Now I know I said Daryon was rather cookie cutter protagonist, but the tropes are there for a reason. Furthermore, when interacting with his sister, you realize that maybe Daryon is just acting the way he does as a facade for others after becoming jaded from the horrors of war.

Daryon's sister, Selene, is somewhat similar. She comes off as an altruistic priestess, but it isn't necessarily for the reasons you would expect. These two characters, who you will see a lot of, provide both an interesting contrast as well as offering insights into their characters and the world around them. But you aren't here to listen to me drone on about character development and emotional scarring, so let's talk about some gameplay.

Edge of Eternity feels like a bunch of Final Fantasy titles mashed together with a hex-grid strategy vibe thrown in for good measure. Exploration is done on a feild map, where you can roam around, pick up shining items, get into battles, talk to people and accept side quests, as well as other things like crafting. Locations are also weather and time dynamic. Yeah, time is an interesting mechanic in Edge of Eternity, as it has a large impact on not only the monsters you fight (as some may only come out after dark), but also on elemental effects. Combat is…both a strategy nightmare as well as a hardcore stategists gift from the gods. You fight using a turn-based ATB system, that may be reminiscient of older Final Fantasy titles, set on a Hex grid styled field. You can backstab for additional damage, move around, use items, skills, normal attacks, and inspect enemies, all of which, except inspecting, will use your action bar, or a chunk of it, that will refill faster depending on your stats. This makes Edge of Eternity great for those who like to plan out their battlefields meticulously, although enemies won't always cater to your whims. On the other hand, it isn't too difficult to simply slap the enemies till they die if you really want.

To compound this, while ally and enemy action gauges are paused while making a command, you can choose to delay your turn and guard, or "hold" your turn and wait for time to pass. Throw in the fact that the time of day affects both your own and enemy resistances towards elemntal damage, and you've got a lot of planning and strategizing to be done. If you hadn't guessed, Daryon is the melee and Selene is the mage, a traditional combo that works quite well with the Hex grid system. See, mages take time to cast, but deal a lot of damage and can get interrupted if they take too much damage. On the other hand, they have a bit more range to their attacks. Throw in a few interactable battle elements, such as magical balistae or crystals that give effects, and you get a really in depth system where you could be chasing and running away from your foes to pen them in or prep attacks. Or you could bonk them in the face, up to you.

Now, the Hex grid is used for more than just combat. During your travels you will come across puzzle areas, where you have your characters moving around, stepping on pressure plates in order to reach a path to the goal. I loved this. It was so unexpected, and such a great use of the battle system in an entirely non-combat function. I will take a moment here to talk about the battle camera: it isn't super great. The zoomed in camera makes it really hard to see anything on the field, and the zoomed out camera has moments where it gets shaky, or caught on a tree or wall or something. It isn't the worst, in fact it isn't even all that bad really, but it is distinctly noticeable.

Speaking of noticeable, the graphics are really nice for an indie studio. I'm not saying that indie studios can't put out graphically pleasing games, but Edge of Eternity looks really sharp. A little iffy in towns though, as I found I got some pretty major framerate drops while in or near populated areas. The worst part is, it isn't even consistent. The first time I entered the first town, I had 2 seconds of smooth frames, then a full second of dropped frames, just cycling like that. When I cam back? No problems. A small drop when the town got within render distance for the inhabitants, but that was it. Thankfully I only had this happen in towns and not during battle or on the field maps.

Another small little complaint is about the crafting tables: they are individual per crafting type. You wanna make weapons at the item bench? NO. But I haven't mentioned the crafting yet, have I? Well, it's pretty basic: find recipe, find materials, consume materials to make items or equipment. The real important thing is what you get from the equipment. See, while the characters have levels, so do your weapons. Increasing the level on your weapons opens up slots on a grid that is tied to the the weapon, where you can insert crystals in for stat boosts and skills tied to the crystals. or general increases tied to the node. Think of it kind of similar to Final Fantasy X sphere grid, but tied to weapons, and unique per weapon. You can only go down one "branch" of the tree, but you can remove and place crystals to swap branches whenever you want. You want to one-shot the weak enemies you're farming for materials? Go down the attack increase branch. You now coming up to a heavy hitting boss? Remove the crystals from the attack branch, move them over to the defense branch. To add to this, some crystals have spells or skill attacks attached to them, which can then be "equipped" to your action menu as long as the crystal is slotted in your current weapon.

Summary

Overall, I have to say I'm really impressed with Edge of Eternity. While it does have some misses here and there, with a few moments of cringy or campy writing or general trouble, the adventure as a whole is well thought out and put together. The battle system feels more fresh than I expected, and the addition of the puzzle challenges really shows that the developers were putting a lot of thought into how to work it. Edge of Eternity provides a great experience for those looking for a new RPG to try out.

Score: 8 / 10


 






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