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Showing posts with label Vaporum: Lockdown. Show all posts
Showing posts with label Vaporum: Lockdown. Show all posts

Vaporum: Lockdown - XB1 Review


Vaporum: Lockdown
by developer and publisher Fatbot GamesMicrosoft Xbox One review written by Nick with a copy provided by the publisher.

Estimated reading time: 6 minutes


The steampunk setting of Vaporum: Lockdown is immediately appealing, and the progression elements are enjoyable as well. It’s not a terribly long game, but perhaps that is to its benefit as I have to admit I enjoyed the game more at the outset than I did by the time I was finished with it. There is a lot to like about this 3D, grid-based dungeon crawler that serves as a prequel to Vaporum, which released a few years ago.

To begin with, we are in the role of a single character named Ellie Teller. The narrative begins simply enough, discussing where society stands and how people rather mindlessly devote themselves to the nebulous cause of betterment. Elli’s father was one such person who is now gone from her life – but she has somewhat followed in his footsteps years later. She finds herself in a research facility out in the ocean as Vaporum: Lockdown teaches you its basics of movement, combat and progression. From there, things escalate rather quickly as the various creatures and robots within the facility become aggressive and Elli’s partner on her communications channel gives her some warning that something has gone terribly wrong.

From there, Vaporum: Lockdown takes on a somewhat tense setting that immediately reminded me of the first two Bioshock games. Lots of blue and green hues, the steampunk setting, the first-person view and more give it that claustrophobic vibe that I enjoyed from those games. Though instead of being an action title, this is much more akin to the old Eye of the Beholder or Legend of Grimrock games. It is a blend of action-RPG and dungeon crawler. What does that mean, exactly? Instead of turn-based combat with oodles of menus, the combat is a bit more fluid. Instead of working through menus that overlay other menus, you have weapons you can equip to one or both hands to shoot guns or swing melee attacks as you and your opponents have the option to move around and try to get in and out of lines of sight. There are more advanced techniques (similar to what you would think of as magical attacks if this were a fantasy setting) where you can launch fire out in a line directly in front of you, or electricity more out to your sides or temporarily increasing your rate of attack.

The combat generally works quite well, even if it can be a little redundant at times. I mean – you do spend about 90% of your combat time spamming the left button on your controller as rapidly as your cooldown times will allow as enemies try to bop you back. It gets a bit more intense and perilous when enemies swarm around you, hitting you from multiple sides. Room design is a big factor here, as sometimes you will find yourself out in the open and more easily surrounded, and other times you may find yourself in a somewhat narrow passage that is just begging for you to launch a fire attack forward in a narrow column of flames that spans multiple tiles and starts to burn away at multiple enemies at once. As the game progresses, enemies do seem to get a bit more variety in their movements and attacks, but a great deal of successful combat is taking your time as you explore and making sure to upgrade as much as possible.

As you lead Elli through the various levels, you spend almost as much time solving quests as you do fighting enemies. Sometimes the quests are pretty straightforward and you find yourself fetching batteries to charge up panels that will then let you open a door. Other times you might find yourself using a gun to strike a button on the far wall that changes how the panels on the floor around (or under you0 are configured (open or closed for example) while sliding or pushing a large box around to put its weight on a sensor that will hold a door open for you. These physics-based puzzles are usually not too difficult to figure out – at least in the earlier going. Where the puzzles started to wear on my patience a bit later was when I encountered timed ones that required precise movements within specific windows. One early example was shooting a wall button and then turning around to sprint into a nearby room before the gate popped back into place.

I enjoyed those kinds of environmental puzzles far less. For one, the controls are a little clunky – which is fine for a dungeon crawler, but shows up more when you are in a hurry with your movements. Additionally, in the later levels some of these puzzles are a bit more spread out and sometimes it is not obvious what hitting a button or stepping on a panel is doing further down the hall or around a corner, requiring a lot of trial and error. Equally frustrating are the hidden / breakable walls, as there is little to nothing to differentiate them from other walls most of the time, leading you to waste a bunch of time either striking everything or doubling back a great deal. Perhaps a skill to sniff those out would have been helpful.

There is a lot of option content to be had here if you like exploration and want to try and find every one of the aforementioned puzzles as possible. The research facility is an enjoyably creepy setting. There’s a great sense of isolation, and a lot of times a moving gear out of the corner of my eye made me jumpy because I thought it was an enemy. Conversely, there were times I visually missed on seeing an encroaching enemy because I was so lost in just looking around or working through a puzzle. The audio lacks music, but there’s plenty of sound effects and some audio recorders to be found along the way that keep the story and game moving along.

Summary

Vaporum: Lockdown creates a nice sense of isolation and is a fun experience, despite some frustrating puzzles along the way. The presentation is solid and the progression elements are rewarding, even if the combat itself can be slightly repetitive after a time. Vaporum: Lockdown made a great initial impression on me, though by the time I got into the title’s later content, I was less enamored with it overall.

Score: 7 / 10




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December 10th is the Launch Date for Vaporum: Lockdown Created by Fatbot Games

Vaporum: Lockdown made by Fatbot Games will release on Xbox One, Xbox One S and Playstation 5, and PlayStation 4 on December 10, 2021. Visit the game page on eShop: Xbox Store Playstation Store (US) Playstation Store (EU) Playstation Store (JP)

The Game

Vaporum: Lockdown is a grid-based dungeon crawler in an original steampunk setting. It is a prequel to the award-winning steampunk dungeon crawler Vaporum.

The game expands on everything that made the first game good, including more menacing enemy types, broadened skill trees, new gadgets, plenty of new unique items, and original puzzles & mechanics. Controls have been considerably streamlined for a much smoother experience. Vaporum: Lockdown follows the story of Ellie Teller, a teleport operator & scientist, who struggles to survive the aftermath of a terrible event.

Story & Exploration

Follow Ellie Teller, a young scientist, working on teleportation research in a grand secret project -- Arx Vaporum -- hidden in the middle of a vast ocean. Experience the last moments of her normal day job before things go very wrong, forcing her to quickly adapt to omnipresent danger and to confront her own past.

Combat

Combat takes place in real-time. Each enemy has a distinctive set of strengths and weaknesses so you have to employ different tactics to beat each one. Weapon types have each a set of unique bonuses and behaviors which add more depth and thought when choosing what weapons to equip against what enemies.

You will find many types of gadgets. Some deal area damage to multiple enemies, some manipulate the battlefield in various ways, and some can even create your own army of underlings. All these gadgets are powerful, but some enemies are immune to certain types of attacks, so you will have to figure out the best way to deal with every encounter the game throws at you.

Puzzles

Solve intriguing puzzles, riddles, and level-wide objectives where you have to use both your wits and reflexes. Many of these smaller puzzles contribute to solving the main one -- how to escape the tower.

Character Progression

Instead of increasing the abilities of your human character, you will improve the exoskeleton rig you wear. The game combines a "you are what you wear" aspect with long-term development of your exo-rig. The gadget-based system allows you to change your loadout of gadgets at any time, giving you a great deal of flexibility to deal with various situations. On the other hand, as you progress, you get to unlock useful circuits on your exo-rig, gaining significant permanent attribute bonuses and passive skills.

DISCLAIMER

The name of the project, "Lockdown", was set in November 2019, mere weeks before the real-world SARS-CoV-2 virus appeared, so it's a pure coincidence.

About Fatbot Games

Fatbot Games is a small indie studio located in Bratislava, Slovakia, Central Europe, founded in 2015 by two longtime friends and gamedev veterans, Tibor Repta and Matej Zajacik. Before that, Tibor and Matej worked in other bigger, established game companies, but both were disgruntled by the ineffectiveness and creative inflexibility of them, sharing similar opinions and ideas on how to better run a game company.

In the veins of a true indie studio, they started to work full-time on their first project while being roommates. The project, a dungeon crawler RPG named Vaporum, quickly grew to a solid prototype, gathering interest from fellow gamedevs and other people. The project managed to secure funding from an investor (a small tech company in Slovakia) and the company Fatbot Games was founded. As a coincidence, the investors lived just a block away from the apartment where it all started. ;)

Soon after, two other friends and gamedev veterans with the same indie mindset joined the company, Lukas Chrapek and Peter Uliciansky, and full-time work on the game commenced. Apart from these 4 core members, several other external contributors helped shape the game (mostly music, sound, and additional art). Vaporum was released two years later to critical acclaim (90% rating on Steam), praised for its gripping atmosphere, audiovisuals, fun gameplay, and solid bug-free state.

Vaporum received many updates and additions, mostly based on community feedback, including the Accessibility Update which addressed issues and hardships that people with disabilities had while playing the game. The company also decided to release the game on Nintendo Switch, PlayStation 4, and Xbox One through Merge Games. For Switch, a physical boxed version was also created. Alongside, the team started to work on a prequel to Vaporum, named Vaporum: Lockdown, expanding on everything that made the first game good.

Fatbot Games has since grown to 7 members and effectively uses more external contributors. The team also actively contributes to the events and activities of Slovak Game Developers Association, helping young gamedevs acquire experience and good practices.

As a whole, Fatbot Games has 75+ years of combined experience in the biz (Bohemia Interactive, Cauldron - Activision, Keen Software House, Illusion Softworks, and others), and believes in polished games with engaging storylines and high production value in both visuals and gameplay.



Article by: Susan N.

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Vaporum Lockdown Releasing in Early 2020!



October 30th, 2019 - Bratislava, Slovakia - Vaporum: Lockdown, a prequel to the award-winning steampunk dungeon crawler Vaporum, is coming out in early 2020, and will be available on Windows, Mac, Linux, Nintendo Switch, PlayStation 4, and Xbox One. The game expands on everything that made the first game good, including more menacing enemy types, broadened skill trees, new gadgets, plenty of new unique items, and original puzzles and mechanics. Vaporum: Lockdown follows the story of Lisa Teller, a teleport operator & scientist, who struggles to survive the aftermath of a terrible event.

About Vaporum: Lockdown

Vaporum: Lockdown is a prequel to the award-winning steampunk dungeon crawler Vaporum. It is a grid-based, single-player, single-character game, seen from a first-person perspective in an original steampunk setting, inspired by old-school games like Dungeon Master I and II, the Eye of the Beholder series, and the more recent Legend of Grimrock I and II.

You will encounter even nastier enemies with unique strengths and attack patterns. To beat them, you will have to employ a broad array of weapons, gadgets, upgrades, and smart tactics.

Fortunately, there's plenty of powerful toys to play with. Brand new weapon types, each with a specific use, many new unique weapons, synergistic armor pieces, gadgets that allow you to raise your own army of underlings or to manipulate the battlefield, boosters, and more.

Prepare to solve new kinds of puzzles and hazards, using new interactive elements, which will test both your wits and reflexes. The overall storyline will have you piecing together a solution to the main obstacle, where the individual pieces are spread over several levels. You will learn a lot more about the world and its inhabitants through voiced dialogs, phonodiaries, and written notes.

Improve your exoskeleton to be ready to face the dangers that lurk around every dark corner.

VAPORUM: LOCKDOWN – MAIN FEATURES:

  • Fight in real time! First-person real-time combat with deadly foes with varied abilities and behaviors.
  • Stop time mode! Enable this mode at any time to cause time to only pass when you act, giving you unlimited time to reason about your next best move. Useful in both combat and puzzles!
  • Be tactical. Use various attacks and read your opponents – each enemy has a different set of strengths and weaknesses.
  • Fully voiced main characters. Explore the story through a fully voiced main protagonist and several other key characters, in the form of dialogs and phonodiaries.
  • Tons of customization options! The gadget-based RPG system allows you to evolve your exoskeleton over time and also adapt to any situation at will.
  • Absorb fumium from defeated enemies. Unlock additional circuits in your exoskeleton and gain new bonuses and skills.
  • Keep your wits about you. Solve level-wide objectives and puzzles that vary in difficulty.
  • Explore and loot. Look for optional passages filled with additional challenges and rewards.
  • Survive the chaos that has set in after terrible events, and escape the tower on full lockdown!
  • Immersive steampunk setting. Beautiful graphics, stunning sound design, and an atmosphere of constant danger lurking around every corner.


About Fatbot Games

Fatbot Games is an indie company based in Slovakia, a small country in Central Europe. It was founded by two industry veterans: Tibor Repta and Matej Zajačik. Currently the company has secured investment funding. Fatbot Games has 50+ years of combined experience in the biz (Cauldron - Activision, Keen Software House, Illusion Softworks, Pixel Federation), and believes in polished games with engaging storylines and high production value in both visuals and gameplay. The last project released by Fatbot Games is Vaporum (90+ rating on Steam): http://www.vaporum-game.com/


Article by Susan N.

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