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Showing posts with label Danganronpa 2. Show all posts
Showing posts with label Danganronpa 2. Show all posts

Danganronpa 1.2 Reload - PS4 Review: Part 2


Diiiing doooog… diiiing dooong… Ahem, may I have you attention please? The time is now 10:00 P.M. "The Second Part of the review" is now in effect. As such hang onto your hats as the dark dreary school has been replaced with a bright sunny beach somewhere down south. The name of the game is the same even if the scenery has changed.

Starting off in the same manner as the first, the protagonist is invited to the school though unlike the first, they are an Ultimate. What's their Ultimate? They forgot due to the shock of having walked into the school and then having found themselves on a sunny beach paradise with a pink bear who's told everyone involved that if they want to leave? They have to live in peace and harmony. This is Danganronpa though and sunshine and rainbows don't last for very long. Hello again Monokuma, what do you have in mind this time?


Danganronpa 2: Goodbye Despair

Because of some of the similarities, I left a few things out in Part 1 in order to concentrate more on them in Part 2, such as "Ultimates". The original fifteen students of the first *spoilers* plus the one that was already hidden away *end spoilers* were all invited to that particular school for a specific reason. They were all known as the Ultimate in what they did. A prodigy in their field. Baseball, being an Idol, a Writer, a Businessman so on and so forth. The same can be said for this second group of sixteen. They are all Ultimates in what they do though I found that unlike the first, I found it a lot harder to actually like this group.

The cast of Danganronpa just clicked. Even those that I didn't quite like eventually grew on me. The cast of Danganronpa 2 however? I didn't mind half the cast and of the half that remained? I was annoyed with some and I had honestly hoped that some of the others were on the fast track out. It's not to say that their writing or their designs were bad, actually the opposite, they were quite well written and as such, I hated their person.

Going straight from the first into the second it's easy to see both the similarities, the improvements and the contrasts from the get go. The similarities come in the playstyles. You move around in the first person, you can inspect how many points of interests that a room has by the click of a button and you can interact with those or another person by simply clicking on them. Improvements come in how much smoother it is to move around and how much smoother the environment looks. It's much less blurry than its predecessor. The contrasts? Those come with some of the other similarities.


You are trapped on this island with fifteen other people who now all have a motive to leave. If they kill someone, get away with it, they can leave. Doing so however means that everyone else dies. This gives the rest of the group a motive to stop them as they obviously don't want to die. Even if this paints a clear cut picture of how things are, there's never a clean cut picture even when you've amassed all the clue as Truth Bullets which is what makes Danganronpa's experience so damned good. Mentally scarring, but good.

Visually Danganronpa had a muted color scheme with a building completely shut out from the rest of the world including the "natural light". All the windows were covered with sheet metal and bolted down and all the doors to the outside were locked. ZERO natural light could make it in making night and day all sort of blend into one short of the two announcements from Monokuma for it being 7am and 10pm. Basically wake up and get out of bed and hurry up and get to sleep all while the interface turned from Yellow (Day) to Blue (Night).

While Danganronpa 2 follows this same formula, there's all the natural light in the world but the feeling of being trapped is just the same. Instead of being locked away in a giant building, you are essentially marooned on a resort island with no way off. While you can see the sun, feel the breeze at your back and even jump into the ocean for a swim, you are just as trapped here as you were inside the school making it possibly worse than before as there's no real way to enjoy yourself when you're constantly watching you back to make sure someone doesn't try to stab it.


Unfortunately stabbing does ensue and as such, murders and Class Trials are both back and in full force but not without some upgrades to keep things interesting. Searching for Truth Bullets for Class Trials remains the same with you requiring to talk to others and to investigate several locations in order to find clues. This ammunition is still going to be used in the same manner, but, why keep something the exact same when it works? Danganronpa 2 has you not only counter-argue with others but also agree with them in order to drive your points home.

That threw me off the first time. Wait? I have to agree with, crap then I can't say A, B or C! Multiple other features make their returns but not without some changes of their own. Hangman's Gambit which was an easy fill in the blanks now requires a lot more effort and gives a lot less help. Instead of floating letters that you just need to aim and break you've now got to mix two or more AND make sure they are going in the right order.

Even the comic book styled conclusion have gotten a revamp though personally I'm not sure if for better or worse. Now instead of having all the pieces with some extras thrown in to mess you up while putting it all together, you instead have sets of clues with extras thrown in to throw you off. Instead of saying "Go" to have everything play out you know now immediately that a clue was placed in the wrong slot. Going from having everything to work with over to a small set was off putting at first and after a bit of trial and error I did prefer the original style of having everything to work with from the get go. Everything to work with and immediately being told that you're wrong could be nice for Danganronpa 3. I guess we'll find out soon.



For anyone that's never played Danganronpa or Danganronpa 2, Danganronpa 1.2 Reload is a must as long as you don't mind be a tad horrified and mentally scarred. They are both brilliant in their presentations and their writing with each hitting the right level of emotions such as some lighter stuff after the heaviness of a murder and then a trial. Yes you know another one will be coming but in the meantime they let you relax just that little bit before taking it away all over again.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Spike Chunsoft
Publisher(s):
NIS America
Genre(s):
Visual Novel?
Mode(s):
Single Player
Other Platform(s):
PC
Originals also on:
PS Vita / PC

Source:
Provided by Publisher


Article by Pierre-Yves
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Danganronpa 1.2 Reload - PS4 Review: Part 1


Diiiing doooon… diiiing doooon… Good morning, you guys! It is now 7:00 A.M.! Rise and shiiine! These words I never thought could be so horrifying. Trapped in a fully equipped and locked off from the rest of the world high school, fifteen students are presented with two options. Live in harmony together for the rest of their lives or kill someone, get away with it, and be allowed to leave. The catch? If the student who murders another gets away with it and is granted their freedom, everyone else dies.

I'll start off that Danganronpa 1.2 Reload has probably been one of the more traumatizing experiences that I've had in a long while. While a lot of people will be coming back to this either from the original release on the PlayStation Vita or the ported PC version, this, in its entirety, has been my first playthrough. This goes as much for D1 as it does D2 and other than the crazy not panda colored bear as he's quite literally split down the middle in Black and White, I knew nothing of anything. Feeling a bit like John Snow, I had to piece things together and at times be horrified as said things could go from bad to worse on said bear's, Monokuma's, will.


Danganronpa: Trigger Happy Havoc

Fifteen different people. Fifteen different personalities. Fifteen different tempers just waiting to go off with the right push or motivation. Not one to sit around, this is exactly what Monokuma does. He gives them a reason to either prove that they are better than he thinks they are or simply give into the motivation and possibility escape at the cost of everyone else's lives. Needless to say that it doesn't take long for this crazy bear to be proven right and then the clock starts ticking. What kind of evidence can be found about "whodunit" and even with that evidence, can you prove it was them?

Danganronpa is a blend of a visual novel mixed in with a point and click. There's a lot, and I mean a LOT of dialog, so it wasn't unnatural to sit for ten to fifteen minutes at a time (minimum) either reading or listening to the voice overs. The writing however, even with the "whodunit" murdered corpses of your fellow students and sometimes close friends, was amazing. This has to be one of the best things that I've read in a long while as I didn't even bother to read a real book while going through this. We can't always just play through games and so I do read a lot to compensate but the level of writing, the interesting nature of each character, the sheer insanity at times of Monokuma, all of this made for one hell of a read which may be about the only issue that I had. My Kobo meanwhile collected some dust in the meantime.

Before getting into pointing fingers. Before getting into who did what and why. My biggest issue is that with everything that is on the line, with how high the stakes are, there's no way to lose. In that regard, Danganronpa is a Visual Novel with a straight path that can't be missed. Nothing will advance until after you've had the time to find everything that you need to. Once you do the ball starts to roll again but I would have figured that with the original concept that could have almost come out to a battle royal, there would have been more than one way to end this. I tried.


Starting off with fifteen students, the atmosphere is tense because everyone knows the rule. You want out? You murder someone. This is thankfully never a choice for you as they sit you into the passenger seat with a view of the events only after they happened. Some of these were brutal to see and I'll be honest. I set the controller down once or twice because I needed a second to look away as I wondered how someone could have done something the way that they did. On that level? Spike Chunsoft are pretty good at making a murder mystery. In some cases, even I wish they hadn't been that graphic as they weren't "over the top" compared to a lot of other series*. Instead they were quite plausible making the whole thing a tad bit much at times. That said, it means that they reached the goal that they set out to do.

Like the students inside of the school, Danganronpa is also good at taking things away from you as well. The tense atmosphere that is created slowly dissipates over time and with it both the cast, and you, will finally start to relax a bit as you think to yourself "Good, they are above this". WRONG. Just when things have mellowed out that's when it hits for maximum efficiency. EVERY TIME. They've done it and they've done it well. More than well really but I swear I'm still mildly scarred from some of those deaths.

Not everyone is the same. Some people may not even feel like it does anything while others may turn it off after the first murder because they cannot handle it. That is a person by person basis. The point that I want to make with not everyone is the same and not everyone will be attached to the same characters. Unfortunately for me, some of those that I liked the most were on the fast train and didn't make the credits.


I don't want to give any spoilers just in case that if you were like me, and haven't sat down to this yet, you won't know "who's" on their way out. What I can go into is how interesting things get once someone is murdered though. Once you can get past the horrors placed in front of you Danganronpa switches it up from being a school life simulator over to a murder investigation point and click. Investigating where someone died is just as important as talking to everyone else that remained either to find discrepancies in their stories, look for clues such as blood tracks or splatters on the wall or find that something isn't where you had originally seen it. All of these little facts get placed into what are known as Truth Bullets and you're about to need them for the Class Trial.

Class Trials, which even at the beginning will take up the bulk of your experience, will only get longer as the time allowed to investigate gets shorter. It's not a bad trade off as there's much more dialog and "sense of purpose" when in the trial than wandering down the halls for the xth time wondering what you missed in order to move on. Was it one person? Was it two people with one helping another out? Or was it two separate people and one decided to have fun with what they found another another fled the scene? All of these come together in the Class Trial and you'll need both your Truth Bullets and some creative thinking at times to get it all right.

Once the trial starts there's no stopping this train. Stopping to save because you need to go somewhere? Not going to happen. Just hope that your rest mode doesn't screw you over as by the end these can at least easily take up to an hour depending on how fast you put your answers together. What impressed me the most about the trials is that it never got stale and kept introducing newer elements to spice up the ones already present from the first. Also a nice touch is that they don't bore you if it's not your first time as there's an option to skip right into it. For me though? I was glad for the briefing.


These trials are simple enough in their concept. Arguments are made between all the remaining students, fingers are pointed and all depending there will be highlighted text that scrolls or flies on by. This text is what you can use your Truth Bullets on in order to disagree with what is being said as you have evidence to the contrary. Will you always be right? Hell no. If you get it wrong you lose credibility that comes in a visual representation of hearts. If you lose all your hearts? Game Over, but not Game Over like you would think. Instead, at least on the medium difficulty, you have a chance to try again from the last checkpoint in the trial. This plus there being no real way to lose, like I said before, is the only disappointment even if I'm going to be scarred for a little while.

That's not all a trial is though. Sometimes someone is so stubborn that you need to reinforce how wrong they are. This comes in the form of a rhythm game where on each beat you can select their statements and on the next blow them up. This is a their credibility versus yours affair so taking too long will also result in you "losing". Side to that sometimes you need to come up with your own idea which is a fill in the blanks before going back to the standard trial practice of picking out statements that don't make sense with text scrolling across.

Things do get harder as each case makes its appearance. Extra text that requires to be blasted out of the way can mess up what you were trying to counter argue. Sometimes you don't have the actual Truth Bullets requires and because of this you need to "absorb" some of the highlighted text flying by in order to use that as your counter argument. It's actually kind of fun, fast paced and has a good music track to push things along.


Finally once it's all said and done, it's time for the closing argument. This is a comic book styled fill in the blanks in order to show exactly what happened from start to finish to prove, without a doubt, who the culprit is. Once it's done, once it's over, it's time to be horrified all over again as the murderer, known as the Blackened, is executed horribly by Monokuma in a "special manner" designed for exactly that person. This means that not only did you have to see the corpse of a friend, but you get to see a whole new one of someone else that could have been your friend because they chose to kill another.

Like anything, there does come a point where you become a bit desensitized to what you're experiencing as the last ones, both murders and executions, while just as bad as the first aren't as shocking. By that point you've been there, you've done that and that boat has sailed. So and instead of putting down the controller for a few seconds, the detective hat comes on as it's time to do it all over again.

What? No conclusion? Nope! Come back tonight at 10pm for Part 2. They did come together after all!

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Spike Chunsoft
Publisher(s):
NIS America
Genre(s):
Visual Novel?
Mode(s):
Single Player
Other Platform(s):
PC
Originals also on:
PS Vita / PC

Source:
Provided by Publisher

Article by Pierre-Yves


*Even Mortal Kombat or the newest Doom couldn't make me feel sick to see what they've pulled off because they were so over the top on purpose. 
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NIS America is making 2014 look pretty awesome right now

It is no secret I like a lot of the titles NIS America puts out there. I have had a chance to review several of them, and it feels like they are getting stronger just about every time. When NIS America had their keynote in San Francisco last week, they got a lot of gamers - myself included - very excited about what is to come.
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