• Gobliiins Collection - Switch Review

    In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.

  • The Core - PC Preview

    Sometimes when you are browsing the internet for information on how to do something, you stumble upon ideas or projects or even games that people might be working on...

  • Cat Mail Co. - PC Review

    What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • STARSEEKER: Astroneer Expeditions - PC Preview

    STARSEEKER: Astroneer Expeditions is just that! Massively co-operative and not an MMO! When you first run the game you are instantly into the tutorial...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • House Flipper Remastered Collection - PC Review

    I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.

  • GranBlue Fantasy: ReLink Endless Ragnarok - PS5 Review

    GranBlue Fantasy: ReLink released in 2024 bringing the GranBlue universe to an action adventure JRPG format. With a party of up to four members, this band of skyfarers set out for new skies, adventures, and dangers. Two years later, Endless Ragnarok...

  • 70s-Style Robot Anime Geppy-X - PS5 Review

    70s-Style Robot Anime Geppy-X is a mouthful of a title, but you know what? It’s quite the challenging game to describe as well. At its core, 70s-Style Robot Anime Geppy-X is a shooter...

Showing posts with label Stormind Games. Show all posts
Showing posts with label Stormind Games. Show all posts

Stormind Games Debuts Gameplay Trailer for Remothered: Red Nun's Legacy!

CATANIA, Italy — June 7, 2026 | During today’s PC Gaming Show, award-winning video game developer and publisher Stormind Games debuted the first official gameplay trailer for Remothered: Red Nun’s Legacy, the third installment in the Remothered survival horror franchise. Get a look at the pulse-pounding survival horror gameplay that will have you looking over your shoulder in fear later this year on PC, Nintendo Switch 2, PlayStation 5 and Xbox Series X|S.


In Red Nun’s Legacy, players will enter a world where nothing is quite as it seems. Exploring an abandoned villa, you’ll need to use your wits to overcome disturbing revelations, secrets, and a twisted reality to learn the truth behind the Red Nun—all while surviving the relentless Stalkers preying upon you.

Red Nun’s Legacy introduces more ways than ever to fight back against the terror and expand your exploration. Utilize limited melee weapons to keep the Stalkers at bay, and conjure unique psychic powers to uncover new hidden pathways and secrets in the villa.

Remothered: Red Nun’s Legacy features a star-studded roster of talent including the voices of Cissy Jones (The Walking Dead, Life is Strange, BAFTA winner for Firewatch) and Maggie Robertson (Lady Dimitrescu in Resident Evil Village), as well as a soundtrack composed by the legendary Akira Yamaoka (Silent Hill).

Players can claim the original two Remothered titles on PC for the next 24 hours to prepare for Red Nun’s Legacy! Remothered: Tormented Fathers is free to claim on Steam and Remothered: Broken Porcelain is free to claim on GOG now!

Key Features

  • Survive Horrific Stalkers: Challenge your survival instincts by hiding and evading from the murderous Stalkers hunting you down, and even fight back in critical moments.
  • An Homage to Old-School Horror: Feel the atmosphere of this heartfelt love letter to third-person survival horror adventures of the past.
  • Harness Psychic Powers: Utilize unique abilities including:
  • Retrocognition: Hear and relive echoes of the past tied to objects and places.
  • Secret in Mirrors: Reveal hidden truths and break hypnotic illusions in reflections.
  • Moth Manipulation: Control swarms of moths to destroy infested nests and uncover new paths through the environment.
  • Explore a Richly Detailed World: Find clues and key items in a sprawling game world, and solve puzzles to access new areas and progress to the final revelation.
  • Uncover the Secrets of the Cristo Morente: Learn the forgotten story of the convent, the cradle where the terrifying myth of the Red Nun began.

Remothered: Red Nun’s Legacy is available to wishlist on PlayStation 5, Xbox Series X|S, and PC via Steam, the Epic Games Store and GOG.com. Remothered: Tormented Fathers is free to claim on Steam for 24 hours and Remothered: Broken Porcelain is free to claim on GOG. For the latest news and updates from the game, visit remothered.com, and follow along on Twitter/X, Instagram, Facebook, TikTok, and YouTube.


About Stormind Games

Stormind is an independent AA studio creating original and licensed horror games for PC and consoles. The team is best known for the survival horror saga Remothered and A Quiet Place: The Road Ahead, the first-person horror adventure based on the Paramount Pictures franchise. They also co-developed Mafia: The Old Country alongside Hangar 13 and 2K. More information at: https://stormindgames.com.

Article by: Susan N.
Share:

Batora: Lost Haven Review

Batora: Lost Haven by developer Stormind Games and publisher Team17Microsoft Xbox Series X review written by Nick with a copy provided by the publisher.

Estimated reading time: 4 minutes


Batora: Lost Haven came out a little under a year ago, and it’s promising mix of action, RPG and puzzle elements had long been of interest to me, but until recently I hadn’t yet played it. The developer for Batora: Lost Haven is the someone who made Remothered – a horror game that is pretty much the polar opposite of Batora’s bright visuals and gameplay.

That being said, don’t let Batora’s pleasing (almost adorable) visuals fool you. It looks vibrant, but there’s still some underlay of darker themes here. Choice weighs heavily into the gameplay, and the further you get into Batora’s twisting narrative, the more it feels like you are making some morally gray decisions out of necessity. These choices certainly feel meaty (and lend a great deal of replay value in the process), as they impact dialog and the spirit that tags along with you during those trials. It is interesting because I didn’t see hard forks in the path (like more binary good / evil morality systems seen in many games). All of this makes some sense, as the game itself is not terribly long, which likely leans into that aforementioned replay value to see if you can make things a bit different on subsequent playthroughs.  

There is a bit of tonal inconsistency that struck me as a bit odd at times. It’s sort of a dark theme – worlds are dying. Yet our protagonist, Avril, gets strange powers and finds herself making tough choices with no real right or wrong answers. Her sister perished with her world’s destruction. Avril is traveling with her best friend Mila, which likely helps Avril’s mindset throughout the journey, but I found Avril a bit light-hearted given the circumstances. As a character who was previously pretty ordinary and now sees these terrible things happen, it just felt… off.

Combined with really solid combat and some interesting (if light) RPG and puzzle elements, Batora: Lost Haven does a lot of things well. A few things really well. However, there are times that lack of singular focus keeps any single aspect of the game from being excellent. The combat is really solid – but not something that I really enjoyed most of the time. It starts off well enough, but the further I got into the game, the more the combat started to feel very same-y, with less squishy opponents that created longer engagements that felt a bit more chore-like by the end. It never got the point of being bad, but my enjoyment dwindled the longer I played. This might be dubbed an action-RPG, but it lacks the flow of better ARPG titles like the Diablo games.

That’s not to say there isn’t anything interesting to the combat. You attain new skills as you go, and there’s a sort of binary state of having to match your enemies’ state in order to damage them that we’ve seen in other titles that works well. It’s a snappy feature that keeps the early progression from being little more than button mashing. I just wish the enemies were a bit more imaginative and interesting, but after awhile they just feel like more of the same.

Thankfully I enjoyed the boss encounters quite a bit more. They were interesting, with the developers really taking the time to make these encounters the sort of unique culmination one would expect. A couple of them were almost devious, but there’s a genuine sense of satisfaction when their health bars are depleted and I was celebrating their demise.

Additionally, most of the puzzles feel pretty good, but a handful were borderline frustrating and a couple that I found just downright annoying. Thankfully these were far more the exception than the rule, with most of the puzzles feeling pretty organic to the gameplay and rewarding upon completion. Unfortunately the couple that really strained my patience made me feel as though I just wasn’t quite ‘good enough’ and thought perhaps my adventure was going to stall out before I had that ah-ha moment and progressed through them.

One area that could have used more fine tuning was the camera. I enjoyed the colorful visuals that rather reminded me of the Torchlight titles, but the camera has no ability to swivel the view. You can move to a fixed distance either close or further away and that was it. Generally the camera itself is in good positions, and seldom did I find the environments obtrusive – but a bit more control would have been nice

Batora: Lost Haven is a pleasant game that mashes up a few genres pretty well. As is often the case for a game like this however, it becomes a case of doing several things well but none of them great. It’s enjoyable, but never really seems to fully reach its potential. I played through it a couple of times and started through a third session before I felt like I had played it enough. I’m glad I did, even if Batora left me wanting just a little bit more in the end.

Score: 7 / 10

Share:

Remothered: Tormented Fathers - Switch Review


Remothered: Tormented Fathers is a 3rd person horror, suspenseful and supernatural cat and mouse game where you get to investigate a dark, creepy mansion as classy lady Rosemary Reed, an unconventional, flawed protagonist, in search of a missing girl named Celeste. You will scour a mysterious manor solving puzzles with clues provided by chilling riddles.

The game opens to an enigmatic backstory with a decently designed cutscene. You don’t know the characters yet, but it does a decent job at creating a mystic, tragic setting. All along the game, you will be able to enjoy clean, crisp cutscenes and animations, worthy of many big cinematic titles.

Shortly after the opening, you meet our protagonist, Rosemary. She seems intricately woven; a not-so-girly, strong-willed and confident woman, bearing a dark past and secret, hidden deep down. She conveys a stubbornness and a bit of bitterness as she nonchalantly proceeds to question and investigate her surroundings and the unsettling characters inhabiting it.


Unfortunately, as soon as the cutscenes end, the world opens on unnaturally muddy graphics. Everything seems to be made of different shades of gray and beige. Rosemary’s clothes seem to be painted on her, and not in an attractive way. Her skirt even glitches as she walks, sometimes disappearing between leg movements.

Her heavy breathing also loops aggressively as soon as you start running. I can imagine that running in a pencil skirt and heels is a demanding feat, but the audio just loops continuously until you come to a complete stop and it completes the audio track.

That forceful gasping for air was humorous at first, but it quickly grew to be annoying and even a bit unnerving and I found myself walking about the manor at it’s surroundings simply because I didn’t want Rosemary to empty her small, invisible stamina bar and start taking intense, almost lewd, loud breaths.

That detail put aside, the game does do a decent job at creating a terrifying atmosphere, making you instantly feel out of place, like the intruder that you truly are in this twisted, macabre and morbid tale.

As soon as the setting is established, you are thrown into the game headfirst. There is very little tutorials and you will need to take the time needed to learn about the menus and items available at your disposition to help you survive. It is to be noted that all item menus are interacted with in real time, adding to the feeling of anxiety of being watched, or even worst: caught.

I do suggest taking the first two chapters to familiarize yourself with the basics of the game. Learn about the environment before the chase, and the game, truly begins. Acquaint yourself with the defense and distraction items options, the various hiding spots, the layout of the manor, your menus, clues and “quests”/ goals screen, as well as the controls and the location of your healing/save points. You want to know about all of these before you are thrown into the thick of the action and you are being hunted.



Rosemary truly is trapped in this huge prison that is the mansion and the game does a beautiful job at making you feel like you are caught in the thick of in it.

A good pair of headphones is also a must to play this game, as your best way to know where your assailant is currently lurking is through audio and music cues. Louder, tense music will indicate that your hunter is nearby, and softer audio usually indicates that you are relatively safe. For the moment.

Without them, you will surely fall prey to the monstrous prowlers of the manor and end up having to reload your game from one of the scarce saving spots, resulting in increasing frustration as you keep heading down the same path over and over again.

The game itself is quite short and sweet; it took me about 7 hours to complete, whilst I took the time to acquaint myself with the controls, the options and the layout of the creepy manor itself. Although short, it makes for quite the thrill ride, and manages to surprise and feel fresh all through it, mixing fantasy monsters and undead with a more realistic, intriguing and investigation approach.

Multiple different characters and antagonists make an appearance, and honestly most of them felt original and refreshing. I quite enjoyed finding myself facing new threats and new puzzles as I tried to uncover the secrets of a mysterious disease and a cursed family.


Looking into different console reviews, it seems obvious that the port to the Switch unfortunately did the game a disservice. I personally would’ve preferred to give it a try on another console or on PC, now knowing how less muddy the game looked, and how much smoother it ran on other platforms!

I would’ve personally also preferred if the game was a little gorier. It does feel like a missed slasher opportunity at times, especially in the death animations where it simply isn’t dramatic enough to scare you into doing better.

I would rate this game a 6 out of 10 mainly for the reasons that as much as the game does a fairly good job at creating intriguing and fascinating characters and settings, it feels brought down and tarnished by the fact that it is on the Switch console. Muddied graphics, clunky animations and awkward control mechanisms put a stain on the overall experience of what could be a great puzzle and pure horror experience.

Although it doesn’t have much replay value, I would definitely love to try it on another platform to live what I think would’ve been the true Remothered Experience.

Game Information

Platform:
Nintendo Switch
Developer(s):
Darril Arts, DICO Co. Ltd, Stormind Games
Publisher(s):
Darril Arts, Soedesco
Genre(s):
Horror, Survival
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4, Microsoft Xbox One, PC

Source:
Provided by Publisher




Article by Mylène
Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels