• Gobliiins Collection - Switch Review

    In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.

  • The Core - PC Preview

    Sometimes when you are browsing the internet for information on how to do something, you stumble upon ideas or projects or even games that people might be working on...

  • Cat Mail Co. - PC Review

    What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • STARSEEKER: Astroneer Expeditions - PC Preview

    STARSEEKER: Astroneer Expeditions is just that! Massively co-operative and not an MMO! When you first run the game you are instantly into the tutorial...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • House Flipper Remastered Collection - PC Review

    I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.

  • GranBlue Fantasy: ReLink Endless Ragnarok - PS5 Review

    GranBlue Fantasy: ReLink released in 2024 bringing the GranBlue universe to an action adventure JRPG format. With a party of up to four members, this band of skyfarers set out for new skies, adventures, and dangers. Two years later, Endless Ragnarok...

  • 70s-Style Robot Anime Geppy-X - PS5 Review

    70s-Style Robot Anime Geppy-X is a mouthful of a title, but you know what? It’s quite the challenging game to describe as well. At its core, 70s-Style Robot Anime Geppy-X is a shooter...

Showing posts with label Phase Two Games Pty. Ltd.. Show all posts
Showing posts with label Phase Two Games Pty. Ltd.. Show all posts

Battle Hunters - Switch Review

Battle Hunters by developer and publisher Phase Two Games Pty. Ltd.Nintendo Switch Review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 4 minutes


Having recently released, Battle Hunters is a real time strategy dungeon crawling RPG that sees some older adventures regather in order to overcome a new evil. Knowing that they cannot do it alone, our starting trinity of Knight, Wizard and Ranger set off to find others to recruit to their cause such as Rogues, Barbarians, Warrior Monks, Swordsmen, Space Marines and more.

Battle Hunters to me felt a lot like Rainbow Moon, the first title from SideQuest Studios before Rainbow Skies, which had a lot of good ideas and is quite mechanically sound, but, it feels like it misses the mark when it comes to storytelling and actually interacting with the world. Essentially, instead of developing the characters and having banter while walking around or before jumping into fights, the only dialog to be found here will be whilte recruiting your new members, when you take up a quest from a random NPC, or hit a story marker. There was so much potential to be more than simply a mechanical dungeon crawler but it wasn’t capitalized on.


So starting off with a short tutorial to give you an introduction to the mechanics that you’ll have plenty of time to master over the next several hours, it won’t take long for you to begin to get familiar with the available characters. If there’s one thing that you get taught early enough on, it’s that Battle Hunters is not an easy grind that you can simply set your controller down and leave on autopilot. With only three characters at a time and often against four to six others if not giant bosses, the level of micro management is something that I haven’t had to do in a while and I’ll be honest that it created a challenge that I gladly accepted.

Each character while on the field of battle can use items, move, defend, attack, and once leveled up enough use three special abilities with various cooldowns. Each action has a bit of time that is required to pull it off so if you decide to move, you can still be attacked by the foes surrounding that particular character which only gets worse the squishier they get. Magic types CANNOT take a hit which is pretty standard so their protection should always come first as they are often the first to be targeted.

One interesting aspect to combat is that none of your characters will ever start with a special ability at the ready making easy fights something to watch out for until they are ready and then it becomes easy to clear the field. Often though this won’t be the case as not only are you often outnumbered, you’re also underleveled and leveling actually doesn’t come easy as winning battles will often give you what I felt like was next to nothing in terms of experience. While it does make sense for the challenge aspect and how “early” you get all of your abilities, the challenge at times I felt like it would simply chase newcomers to the style away with such a high entry point in terms of difficulty.


Moving outside of battle though, you won’t be doing much other than walking across a map looking for the next fight which will often lead you to a “key” of sorts to unlock a door, bridge or portal, which will lead to more fights. It makes the world feel… empty. It’s there, and there are foes that are on the map that you’ll head towards, but that’s it. You have access to an alchemist who sells you potions and a merchant that sells you food in case you’ve used too much or haven’t picked enough out of the surrounding treasure chests. Otherwise, even from an audio standpoint, if you aren’t in battle there’s no background music and you’ve really got to crank the sound up to hear the ambient noises just adding to the emptiness that you’re moving your party through.

Summary

So while Battle Hunters is a mechanically sound real-time strategy dungeon crawler with loads of traditional Dungeons & Dragons character types (and not so traditional space marines) to fight off hordes of monsters, that’s about all it is. With a singular quest in mind, there isn’t much to do other than move from one fight onto the next with nothing else to do in the meantime. It’s good at what it does but I wish there had been more to do with the world and the characters themselves.

Score: 6.75 / 10





Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels