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Showing posts with label The Matte Black Studio. Show all posts
Showing posts with label The Matte Black Studio. Show all posts

Crystal-Powered Adventure Platformer 'Lucid' Releasing on Console and PC in 2024!


NEW YORK — Sept. 6, 2022 —
LUCID, the crystal-hopping adventure platformer by Eric Manahan of The Matte Black Studio, jumps, pulses, and slashes its way onto Steam for PC, PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and Nintendo Switch in 2024.

Published by Apogee Entertainment (Turbo Overkill, Duke Nukem, Prey, Max Payne), LUCID presents a heartfelt adventure in a crystalline fantasy. Venture across a massive overworld, solve challenging puzzle dungeons, and conquer white-knuckle combat to unlock powerful new abilities, revealing more secrets in previously explored areas. Tightly tuned for platforming perfection, LUCID embraces the flow-state fun of genre giants like Celeste while writing a love letter to the 2D golden age of Mega Man X, The Legend of Zelda: A Link to the Past, and Super Metroid.

Explore Aedyn, an enigmatic land replete with crystals, in the wake of the apocalyptic Great Fall. The Lucid Giant has fallen and only the few remaining Sentinels, practitioners of the Crystal Arts, can stop the corruption soaking the land. Take up the fight as Oenn, a young, stone-skinned Junior Sentinel. Seek the shattered pieces of the Lucid Giant and confront the ancient, celestial entity which threatens Aedyn.

Expand Oenn’s mobility and enhance his combat arsenal with the five Crystal Arts—rewards for braving memorable dungeons like the icy climb of Onyx Ridge or the toxic gloom of Welltown. While Oenn can jump, dash, and pulse on his own, chain the Crystal Arts together to traverse impossible gap distances and unlock devastating combo attacks. Soften enemy armor from afar with the ranged Crystal Pulse before crushing their defenses with an overhead Crystal Axe slam. Fire the Crystal Spear to break open a pathway above or use its “down air” as a pogo to extend Oenn’s jump.

By equipping up to two Crystal Arts at once and fluidly swapping them mid-combo, lay bare the secrets of Aedyn. Solve devious puzzles in the deepest depths, defeat formidable bosses, and explore the overworld, aiding villagers and piecing together Aedyn’s history. Every item on Oenn’s journey possesses a world-building lore description, and translating runic language or defeating enough of one enemy will unfold a bigger narrative tapestry.

“With LUCID, I’m devoted to letting players tell as much of the story as they like, in precisely their own way,” said Eric Manahan, founder of The Matte Black Studio. “From the narrative threads you choose to tug on, to the Crystal Arts and movement tech you embrace the most, LUCID aims to let you write your own legend in a shattered world of platforming bliss.”

“Apogee got its start with some pretty famous platform games in the early ‘90s, like Commander Keen, Duke Nukem, Cosmo’s Cosmic Canyon, Bio Menace, and Monster Bash,” said Scott Miller, Apogee's original founder. “It makes total sense for us to get back into platformers and with LUCID, we finally found one that’s innovative, deep with story, and has a super fun lead character with a ton of tricks up his jacket sleeve.”

LUCID will debut in 2024 on all platforms of note. To take your first steps in Aedyn, follow @_theMatteBlack and @Apogee_Ent on Twitter, hang out with Eric on Instagram, subscribe to the Apogee Entertainment and Matte Black Studio Discord servers, and wishlist LUCID on Steam.

About The Matte Black Studio

Based in New York, The Matte Black Studio is headed and created by Eric Manahan, who wears many hats, including that of artist, coder, and designer behind the high-action, crystal punk, dark fantasy game LUCID.

As The Matte Black Studio, Eric aims to fuse his love of the classics with modern sensibilities. 

About Apogee Entertainment

The "Apogee Model," as described in the new book, Shareware Heroes (Aug. 2022 release), was the starting point for talented indie developers to bypass retail and sell their games using online distribution in 1990. Apogee founder Scott Miller created this new model and soon funded, mentored, and published many indie upstarts and released a legendary string of global success stories, like Commander Keen, Duke Nukem, Wolfenstein 3D, Rise of the Triad, Shadow Warrior, Max Payne and Prey, earning over a billion dollars commercially. Miller also created the 3D Realms label for Apogee, which was sold to Embracer Group in 2021.

The new Apogee Entertainment, with founder Scott Miller and longtime partner Terry Nagy at the helm, will empower today’s incredibly talented indie developers, paving the way for their global success with innovative ideas, cutting-edge marketing, and the same fearlessness that changed the industry.


Article by: Susan N.



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