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Showing posts with label TMNT. Show all posts
Showing posts with label TMNT. Show all posts

Teenage Mutant Ninja Turtles: Shredder's Revenge - Dimension Shellshock DLC - PS5 Review

Teenage Mutant Ninja Turtles: Shredder's Revenge's Dimension Shellshock by developer Tribute Games and publisher DotEmuSony PlayStation 4/5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 3.5 minutes


The exciting part of DLCs are the potential that they can bring to the core game. While 'back in my day' we called them expansions, Teenage Mutant Ninja Turtles: Shredder's Revenge's Dimension Shellshock DLC does exactly that. It expands the gameplay. Bringing in a brand new mode alongside the existing Story and Arcade, Survival will test your skills with the pre-existing cast and some new faces to the mayhem.

Unlike the Story and Arcade modes, Survival mode is truly meant to test you and up to five others against waves of enemies and boss combinations through various dimensions. Dimension Shellshock indeed! Only adding to the test is the mystery of what specific power ups do and if they are indeed there to help you or cut your run short on their double edge swords.

In terms of core gameplay, nothing has changed. Any character you pick can move around the screen and perform regular attacks, heavy attacks, jump attacks, special attacks and dodging… attacks. Lots of options for our heroes in a half shell and their companions! From there it's all about survival through a series of stages each with their own quirks that can only be passed through to the next dimension once you've collected enough crystal shards to move on.

The collection of crystal shards is what makes this tricky. Shards can be collected in one of two ways. The first? Defeating enemies though you won't be gaining them very fast in this manner. The other way is that they can be offered as a reward for every stage cleared. Ten, twenty or thirty shards are definitely nothing to sneeze at but like everything else, it comes with a catch. Do you take the crystals to be able to move on? Or do you heal up in order to potentially survive another round?


I would love to say that it's a team decision, but that really depends on your team. While playing through the new mode with Richard, we found out that if you decide on one portal but someone else rushed into another before you? It's the other portal's reward that is selected. Whoops. From there we would discuss it as long as it wasn't clear of what we wanted to obtain.

The new power ups to the mode are also really neat. Some of them simply let you do as you could in the Story and Arcade mode. Use your special abilities as much as you want. Spin around like you just don't care about hitting everyone in sight. But now you can also get power ups that drain your health slowly but allow you to gain health from defeated enemies. You can hit much harder but also take more damage. And some of the weirdest power ups? Playing as Bebop, Rocksteady or Shredder for as long as their health bars last! 

That's not all either. There are two new characters added to the roster. Usagi, a samurai rabbit originally introduced when I was watching the Ninja Turtles back in the 80s though I seriously don't remember this. And Karai, a member / leader of the foot clan that I've only recently known about while reading through the IDW Publishing graphic novels which are fantastic for the record. Both these new additions are a lot of fun and work well with the other characters as well as the Story and Arcade modes.

As a final twist to the new Survival Mode, full crystals are also used in order to level up, but more in a roguelike fashion. As you clear dimensions by obtaining enough crystal shards to move on, the completed crystals that they form are what will eventually level up your characters. The higher the level, the more crystals required. These level ups will grant similar bonuses to the Story Mode but only AFTER you fail, or, complete the new mode and head back instead of continuing forward to further test your mettle. 

All in all, Teenage Mutant Ninja Turtles: Shredder's Revenge's Dimension Shellshock adds in hours of challenging new fun for players looking for something a little different. Challenging but rewarding, this new mode and the characters are a great reason to come back to this excellent title if you haven't in a while.

In Richard's and my case? It was a small break from the other two modes as we try to Platinum it together!

Score: 8.5 / 10

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Our Favorite Games Through the Years - Part 1 - Gaming Thoughts

Estimated Reading Time: 11 minutes

It doesn’t get more subjective than ‘favorite’ does it? What makes something your favorite? More precisely for this series of articles – what makes a video game your favorite out of all of the possible competition on that platform? Memorable characters, an emotional story, a soundtrack that sticks with you once you turn off the television, graphics that make you just pause and say “wow”, or just the sheer fun of it all that has you coming back to it time and again? There are no right or wrong answers – but that it certainly makes for a challenging exercise. Here is a list compiled from members of our team as they look back at the years gone by and we call out our favorite titles.

This first batch? We’re going way back.

Robert:

NES: Excitebike

For all of the wonder that the NES brought into our home in the late 80s, the one game that always pulled me away from my Transformers and G.I. Joe toys, was Excitebike. When my brother wasn't around to help in more difficult titles like Guerilla War, Jackal, and RC Pro Am, Excitebike was always the game I would go to. If the NES had a "chicken soup for the soul" of a video game, for me it's Excitebike.

Pierre-Yves:

PC 1990s: Planescape: Torment

The Guilty Pleasures of Guilty Pleasures.

Dungeons & Dragons, a character that cannot die, a floating sarcastic skull and a world that can be approached in a variety of different ways. Might, magic, skill or wit, while IceWind Dale was my first real love for Forgotten Realms in the video game world, Planescape Torment had me coming back again and again as each playthrough could take vastly different approaches. While the combination of writing and approach may be a bit dated in some senses by today's standards, it is still miles ahead of a lot that is being put out there.

NES: Teenage Mutant Ninja Turtles

Where it all started for me. Teenage Mutant Ninja Turtles on the NES was my very first video game ever. And probably a good thing that it was this over Super Mario Bros. as while I would come to love our famous plumber, this was “hard” in a different way and that thrill of the challenge would carry on through the years and probably why I jump onto every new Soulslike like a fish trying to get back into water as I just need it! *laughs*

TMNT still holds up today for a challenge. You have your four turtles, an overworld, inner connecting levels that move you forward through boss fights and challenges, I can still easily do the water level *proud of themselves*, and it’s a challenge to see if you can make it from starting to ending credits in one go as these games didn’t have save data or codes like Mega Man.

Richard:

Over the many years I've been playing games, I've seen quite a few. Some have been really awful, and some have been great. But we aren't here today for either of those, we're here for what I consider my favorite games across the ages, and platforms. A couple of ground rules for my list before we get into things: the game does not have to be good, only one title per platform, no full franchises, I will only be including games I either own or have played to completion, cross platform is fair game, and it has to be standalone (basically it can't be or include DLC unless it can function on it's own). With that said, let's dive right into it.

MS-DOS: Heartlight

That's right, we're starting things a pretty long time ago. If you've seen any of the other's favorite games list, chances are this category from the early 1980's is on there as well. My favorite title? Easily gotta be Heartlight. For those of you unaware, Heartlight is a game where you collect hearts and drop rocks and grenades and make your way to an exit. Similar to Boulderdash if you know it, and available to play online if you find the website, Heartlight was my very first introduction to video games. You can thank my Dad's college roommate who he is still friends with for that, and so do I. Heartlight started my love for puzzle games, and that slowly grew to just a general love for video games, no matter the platform and across a wide variety of genres.

PC: Jumpstart 3rd Grade: Mystery Mountain

Jumpstart 3rd Grade: Mystery Mountain wins this category for sure, although the Super Solver series of games does give it a run for it's money. Yeah, that's right, it's one of those "educational" games from back when they were actually good, and occasionally frustratingly challenging. Making this list actually had me going back and breaking out this old gem again, and I can honestly say the History and Art based puzzles still give me challenge. It says Jumpstart 3rd Grade, but honestly even as an adult some of the higher level tasks can be pretty demanding. Still though, it's chock full of fun minigames, a good learning medium, and it's really fun. If you've got an old PC that can run this game, or an old Windows emulator, I highly suggest taking it for whirl, or getting your kids to try it. I remember spending hours playing this game as a kid.

Gameboy: Snoopy's Magic Show

So, I'm making sure the Gameboy series of handhelds is split up for the specific reason that I've got this interesting title right here for the "non color" version of the Gameboy: Snoopy's Magic Show. I don't know how to describe this other than sort of like jazzball but you're dodging the balls and collecting a bunch of birds, presumably Woodstock. I don't know why I loved this game so much, but it's definitely my favorite. No real reason, it just is.

Susan N:

Commodore 64: Boulder Dash

One of the earliest favorite games that I have from childhood is Boulder Dash for the Commodore 64. You’re playing a little pixelated miner whose objective is to collect a certain number of diamonds and get to the exit. It has creatures that will chase you incessantly or stop you from getting out safely. Plus it has a time limit for each level. The more you progress in the game, the harder the levels get. And over the years, Boulder Dash has had several iterations and is a series that I snatch up. This might explain why I grabbed the remastered version of the game to review on this site (which can be found here).

Runner Up: Montezuma’s Revenge

I’m sure this is a title that most people had no idea about, but Montezuma’s Revenge was an action platformer that I played on the Commodore 64. A great game comparison would be the Mario games where you collect keys and items before getting to the exit. I sucked HORRIBLY at it back then, as I’m sure I would also be terrible today. I think part of what made this game a contender for my favorite is that Loderunner was my mom’s favorite game, and while I loved it too, I wanted to have my own game to love in the same vein. (Also, mom was REALLY GOOD at Loderunner back in the day. True story.) Besides, I couldn’t help but play a game that felt vaguely Mayan or Aztec styled even as a kid - so that’s a thing.

Amiga ST: Star Trek: 25th Anniversary (1992)

So, it took me a long time to find my favorite game for the Amiga because the version I played of Star Trek is not exactly the one you will find if you look up the 25th Anniversary game. What you’ll see is the updated pixelated graphics version of the game that released on Steam in 2015. While yes, it is still a dated game, the image stills are redone to be better suited for newer systems. It was hard for me to find because all I remember of the game are small snippets where you’d beam down the Away Team or the alien chick you had to appease before you could continue or solving the runic puzzle that took us forever to figure out. The image you see here is from the original game, not from the 25th Anniversary, but it is the same game. Also, there are so few images of the original out there which is why I struggled to find the right game.

Either way, my family is full of Trekkies (not Trekkers, Trekkies!) and we have watched/read/consumed tons of the series. I grew up with TNG but the original series still has some iconic episodes. And even as a kid, handing any of us a video game about Star Trek is going to be played. It’s not a question, it’s fact. And this love of Star Trek exists throughout my family. It has been a staple for generations! (No pun intended. Generations was a hilarious movie. “REMOVE PLANK.” “Number One, that’s retract plank, not remove plank.” “Of course, sir.”) Yeah, so this is definitely my favorite game on the Amiga ST. What can I say? I like my puzzles!


Atari: Prince of Persia (1989)

For many of us, this is where it all began. Prince of Persia in 1989 was a very interesting sort of game. It was a side-scrolling platformer which appealed to me because of its departure from other games. What makes it one of my favorites is more basic than people might think. It wasn’t really the gameplay or the compelling character. It was one of my favorites because it was developed and published by Broderbund Software. I knew of them because they had released Mavis Beacon, a popular keyboarding game for kids to teach them how to touch type. This company also released Loderunner, Where in the World is Carmen Sandiego?, Stunts! (A game many people don’t remember), SimCity, and Myst. Oh, how far the apple does not fall from the tree… Anyways, Broderbund had my number as I played all of the aforementioned titles. But more over, Prince of Persia was a fun and challenging game at the time. I’d spend so much time trying to get past different areas because platforming is hard! It was the first Prince of Persia game released and I was willing to take a shot at it.

Nick:

PC – 1980s: GATO

The only computer I owned in the 80’s was a Tandy 1000, and the game I spent most of my time on was GATO. My uncle actually owned this machine first (this will be a recurring theme – miss you Uncle Ken); but he later decided he wasn’t using it as much as I would, so he gifted it to me before the start of school that year. With it came a few different games, but the tense submarine simulation GATO was far and away my favorite. There was something oddly creepy about playing this at night with the lights off, creating my own little Hunt for the Red October as I would go deep underwater trying to avoid mines or rise to the surface and take on various boats while exposed. The sense of isolation and tension were palpable to me back then, and it was certainly memorable.

PC – 1990s: Diablo

It would be years between my Tandy 1000 and my next PC, which I did not buy until the summer of 1996. There were numerous games I plugged at. If I tossed an honorable mention in here, it would be for Magic: The Gathering by Microprose. Fallout would be right behind it. However, neither of those games could hold a candle to the ridiculous number of hours my wife, my friends and I all sunk into Diablo. My wife did not even consider herself a gamer, but it was not an uncommon sight for me to come home from classes or work back then to find her glued to the machine, hacking away at enemies. We only had one computer – it was a battle of wills to see who got to play late into the evening most nights.

Arcade – 1980s: Double Dragon – Nothing ate my quarters quite like this game did. The intro theme song blaring at the arcade was absolutely kicking, and the gameplay just felt so much better than anything consoles could offer at the time. Even when it was ported to the NES and SMS, it was clear how many compromises were made. Better yet, the first time my buddy and I beat the game together and realized we had to fight one another to ‘win the girl’ at the end? That was a cool moment that we both remember (we had beaten it solo before then – not in co-op. We were unprepared for that showdown). Oh… I won.

Arcade – 1990s: Street Fighter 2

Sure, the future flavors of Street Fighter Hyper Super Duper Spiffy edition were technically better, and Motal Kombat was a rush in its own way, and I loved everything about Tekken when it released – but Street Fighter 2 paved the way. I had never heard of, let alone played, the original Street Fighter back then (having played it in collections since? I didn’t miss much). Street Fighter 2 however, was phenomenal. I lived in a college town. The 7-11 and Malt Shop each had cabinets for this game, and there were lines forming at it. I initially really liked Guile, and Blanka was the first one I beat the game with, but it was Ryu that later became seared into my muscle memory. I got good – really good. As in people putting down their quarters for ‘next’ to play me good. I probably was never great – but my memories of this cabinet are still incredible.

Atari: Pitfall

I’m not going to differentiate between the 24 flavors of Atari, because as a small child I really didn’t know the differences between the one my grandparents had or my uncle had. What I do know is I played a lot of different games, but there was something about Pitfall that kept me coming back to it over and over again. Something about the pits, the swinging vines and variety of enemies made Pitfall seem like there was just more to it than a lot of the titles back then.

TI99/4a: Parsec

Most people didn’t even know this was a thing, let alone play any games on it. It was however, my first console. My parents bought it for me for Christmas and it had a couple of interesting aspects to it. One, it was something of a lightweight computer, complete with BASIC. It was how I first learned to write code. It also had oodles of copycat games like TI Invaders and Muchman (clearly riffing off Space Invaders and Pac-Man). However, the standout game for me and my father was Parsec. This was a challenging side-scrolling shooter that threw waves of enemies, bosses, the need to refuel and the risk of overheating as you shot, all while leveraging the console’s Speech Synthesizer that created crude but unique audio events that sounded spoken.

Sega Master System: Phantasy Star

This was one of my first roleplaying games ever, and I was absolutely hooked on it as soon as I started to play it. Due to how much more popular the NES was than the SMS at that time, Phantasy Star did not get nearly enough attention until its sequels came out on the Genesis. Still, Phantasy Star was an addictive, and at the time, deep roleplaying game that I sunk a lot of time into.

Nintendo Entertainment System: Final Fantasy

My uncle bought me my NES for Christmas the year it released, and I played so many, many titles that finding just one is so challenging. This was by far the hardest console for me to try and pick a favorite out of. I lost hours of my life to so many classic titles such as the Zelda games, Contra, Punch-Out! (back when it was Mike Tyson’s), Metroid, Dragon Warrior and so many more. At the end of the day though, Final Fantasy was a game changed for me. It was not my first RPG – there had been others such as Ultima: Exodus and Dragon Warrior – but Final Fantasy just hit different. I went back and replayed that game at least four or five times, just to try out different class combinations and to make sure I left no stone unturned (I even walked that stupid bridge a zillion times to spawn Warmech – only to get my arse handed to me by him and encouraging me to come back after leveling up much, much later). I could easily do a top 20 favorites with a paragraph or two about all of them, but in the end, I think I logged more time with Final Fantasy than any others, and it changed how I looked at video games.

Game Boy: Tetris

This feels like a simple or shallow answer, and there were a ton of games that I enjoyed on my first handheld gaming system, but Tetris just always felt right here. The graphics were never an issue, it was an easy game to pick up and put down, and it was one my dad would play with me too, which gives it a bit of extra sentimental oomph for me. I never really got into the various different flavors of Game Boys in the later years (though my kids did), so my experience is with the OG system only.

Article by RobertPierre-YvesRichard, Susan N., and Nick

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Our Games of the Year 2022 - Runners Up


The games that nearly took the top prizes in our hearts and minds. Our team had a very difficult time narrowing it down - overall we felt like 2022 was an excellent year filled with fantastic video games. It can be hard to pick a favorite. Or a second favorite. Sometimes even a third. As such, this post is all about the games that our team thought were great - just not quite the best of the bunch.

Nick - Undernauts: Labyrinth of Yomi 

Just about everything this title did tickled some part of my brain. Nostalgic old-school dungeon crawling goodness of my youth? Check. Satirical yet meaningful and interesting story? Check. Sharp visual and musical presentation? Check. Challenging, fun and addicting? Check, check and check.


Pierre-Yves - Runner-Up - Rise of the Third Power

Rise of the Third Power by Stegosoft Games for me is at the top of this year's list. This adventure had everything. Well written and thought out characters, story, events, excellent music and an amazing battle system that never got old. This was a shining example of a well thought out and executed title.

While sad when it ended, because of how good it was, the only thing left now is to wait and see what new amazing title Stegosoft Games comes out with next.


Pierre-Yves - Honorable Mention - Teenage Mutant Ninja Turtles: Shredder's Revenge

Teenage Mutant Ninja Turtles: Shredder’s Revenge by Tribute Games and Dotemu was so close to being #1 for the year. The Turtles were back, they had Splinter, April, Casey Jones and magically brought back bad guys from the cartoons and the movies all without missing a beat. 

Best part? The side scrolling beat 'em up gameplay was smooth and while it brought on that sense of nostalgia? It was designed by today's standards offering a super smooth experience. 



Susan - Runner-Up -  Brok the Investigator

This year my runner-up is none other than Brok the Investigator. This indie title is not just a game - it makes you think about certain ideas as you play, but does so in a way that is fun. Brok has a couple of different features that I absolutely love like using the ads as its in-game hint system, a simplistic combat system that doesn’t require the memorization of a thousand combos, and the switching between two characters to show how a relationship can be helped or hindered by daily actions. Honestly, the game impressed me so much that it had to be my runner-up.

Susan - Honorable Mention: V Rising

My honorable mention for the most memorable game is another vampire game - what a shock, I know. But I couldn’t wrap up 2022 without including V Rising. It is a mix of everything I’m looking for in a game like building, crafting, combat, and conquering the lands. You can hunt V Bloods to unlock buildings or abilities and each enemy increases its difficulty level when there are several players in the area. One of the other things I love about V Rising is the fact that you can also build your own castle! What’s also great is that you control the game’s pace which is a fact I appreciate. For me, it is memorable for many reasons like being able to vicariously make and live in my ULTIMATE CASTLE. Ahem Anyways, I absolutely adore V Rising so it needed to be on this list.

Susan - Other Honorable Mention: Slime Rancher 2

My honorable mention for 2022 is Slime Rancher 2. Sure, it isn’t complete yet but how could we not love the slimes? They are adorable! And they constantly smile at you! What’s not great about that? (Especially in recent years…) Anyways, the moment I knew the game was coming out, I jumped out of my seat from excitement because I absolutely loved the first one. It’s no surprise that I needed to get the sequel. Besides, when you see the smile on the slime's faces, you will understand. They just can’t be denied! Sure, I may already have a ton of money from selling plorts, but I need more! Plus, it’s a fantastic game to play after a particularly tough day. Slime Rancher 2 is 100% another amazing guilty pleasure for me this year. Now stop reading this and go take care of the cuties!



Richard - Runner-Up - AI: The Somnium Files Nirvana Initiative

Sequel to AI: The Somnium Files, Nirvana Initiative takes everything I loved about the first game and brings it to the sequel. It's fun, full of interesting puzzles, and a lot of funny gag moments. Good times. Well, for the player, anyway.


Richard - Honorable Mention - Never Awake

An interesting take on the shooter/bullet hell genre where you actually earn powerups and equipable accessories throughout the game. A kind of gut punch story I wasn't expecting and smooth shooting mechanics make a solid game


Richard - Other Honorable Mention - Gunvolt 3

The Not-megaman we needed to bring a refreshing light to the megaman style games. Gunvolt 3 had an incredibly smooth style that I enjoyed all the way through. Seriously, pick up the whole series, it's great.

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Heroes in a Half Shell 'Teenage Mutant Ninja Turtles: Shredder’s Revenge' Coming to Nintendo Switch


PARIS (April 14, 2021)
- Publisher Dotemu and developer Tribute Games in partnership with Nickelodeon today announced Teenage Mutant Ninja Turtles: Shredder’s Revenge is bringing its classically inspired brawling action to Nintendo Switch. The news was part of Nintendo's Indie World presentation and follows previous confirmation of the game coming to PC.

During the Nintendo Indie World Showcase, Tribute Games Co-Founder Jean-Francois Major and Dotemu CEO Cyrille Imbert confirmed the heroes in a half-shell are chasing the Foot Clan to Switch before sharing new gameplay. The Turtles unleash radical special moves and gnarly combos in the footage, bashing foes throughout areas reminiscent of classic TMNT games such as Teenage Mutant Ninja Turtles: Turtles in Time. Catch the side-scrolling action by viewing the gameplay here:

Teenage Mutant Ninja Turtles: Shredder’s Revenge’s lively battles are backed by original music from Tee Lopes, a composer and arranger previously featured in Sonic Mania, League of Legends, and Monster Boy and the Cursed Kingdom among other releases. A sample of Lopes’ wickedly energetic melodies can be heard in today’s gameplay trailer.

Inspired by the Turtles’ iconic 1987 design, Teenage Mutant Ninja Turtles: Shredder’s Revenge brings New York City’s most righteous ninjas to life with gorgeous pixel art that’d look right at home in your favorite retro arcade. From showdowns with infamous rivals like Bebop and Rocksteady to returns to signature locales like Dimension X, Teenage Mutant Ninja Turtles: Shredder’s Revenge is a bodacious celebration of classic TMNT beat-em-ups with its own modern touches.

Teenage Mutant Ninja Turtles: Shredder’s Revenge joins two retro gaming experts: Dotemu, the developer and publisher known for faithful ports as well as impeccable remakes and continuations of beloved gaming series including Streets of Rage 4, the smash hit nominated for Best Action game at The Game Awards 2020, as well as the upcoming Windjammers 2 and highly lauded Wonder Boy: The Dragon’s Trap; and Tribute Games, the studio behind retro-themed original IPs including Panzer Paladin, Flinthook and Mercenary Kings which embody the spirit of classic games in new experiences. Tribute Games also houses key talent behind the acclaimed Scott Pilgrim vs. The World: The Game beat-em-up and Teenage Mutant Ninja Turtles game released for Game Boy Advance in 2007.

For more TMNT gaming updates, visit Teenage Mutant Ninja Turtles: Shredder’s Revenge official site (https://www.shredders-revenge.com/), wishlist the game on Steam, follow @Dotemu and @TributeGames on Twitter and join the Discord (https://discord.gg/gZPw59bEAZ).

About Dotemu

Dotemu is a French video game company specializing in modern releases of beloved retro games. Our mission is simple: give every gamer access to yesteryear’s classic video games on today's platforms, including PC, mobile, console and more. Working alongside the world’s most cherished and recognized publishers, the Dotemu team has published a number of global top-sellers across both PC and console including Streets of Rage 4, Wonder Boy: The Dragon’s Trap, with additional development and publishing work on Windjammers 1 and 2, several games in the Ys series, and more.

Founded in 2007, Dotemu leverages its considerable technological know-how to maintain the original spirit of classic games while giving them a second life as rediscovered gems for a new generation of gamers.

About Tribute Games

Tribute Games is a studio developing and publishing video games with a focus on pixel art and classic game design. The Montreal-based studio has been steadily creating entertaining, challenging, and retro-inspired games since 2011 using modern game development processes and technology. In 2020, Tribute Games announced the start of a publishing division to help smaller developers publish their game.


Article by: Susan N.



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Farewell, Nintendo Power

I was going to hit you all with a roughly two week stream of straight up Street Fighter, but then I saw the Nintendo Power announcement and felt the need to write something up sooner rather than later.

I have been playing video games for a long time.  A loooong time, it seems.  Still, when I got my first NES, it was as though a whole new world of video gaming adventures was being put in front of me.  The kinds of games that came out had a depth to them that was missing in my games played before that.  With my NES I got a subscription to Nintendo Power, which I kept active for a few years.  The earliest issues were certainly my most memorable though.

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