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Showing posts with label Valthirian Arc: Hero School Story. Show all posts
Showing posts with label Valthirian Arc: Hero School Story. Show all posts

Nippon Marathon and Valthirian Arc: Hero School Story Releases



PQube (London, UK) – June 21st, 2019 – Today, PQube has great news for everyone that still appreciates a nice cartridge and box: More formerly digital-only fan-favourites will make their way to European stores in the course of this year, kicking-off with Valthirian Arc: Hero School Story and Nippon Marathon today!

The fantasy school management simulation and the crazy Japanese party game are now each available at selected retailers for £19.99 / €24.99 on Nintendo Switch, while the PlayStation 4 version of Valthirian Arc is available for £12.99 / €14.99 and Nippon Marathon for £14.99 / €19.99.


For more information and the latest news, follow us on Twitter, Facebook, Instagram, Twitch and our homepage: http://pqube.co.uk/

About Onion Soup Interactive

Hailing from the exotic dojos of Birmingham, Onion Soup Interactive is the newest kid in the indie shrine. Nippon Marathon, the officially licensed videogame of Japan’s #1 annual sports extravaganza*, is its debut title. The studio’s aim is to find and develop new forms of fun and to apply them in colorful and exciting fashion – all while trying to beat the Guinness World Record for volume of sushi consumed in a single sitting. Please direct all complaints to Buster the dog.
*Note to press: don’t fact check this.

About AGATE

Agate, under PT Agate International, is a company and game development studio that was founded in 2009 and is headquartered in the Bandung region, Indonesia. PT Agate International owns two main business: game and gamification development under Agate, and a subsidiary that moves within the role of marketing and digital advertising—Seruni. For over nine years of running, Agate now has over 170 crews, 250 game titles, 270 projects, 140 clients, and 20 local and international awards. This large growth of Agate entitled Agate as one of the most sustainable game company in Indonesia. With the motto “Live the Fun Way”, Agate is certain that living will be all the better if accompanied with happiness. And that games are one of the viable media that can help increase said happiness. More detailed and updated information can be found on www.agate.id.

About PQube

PQube is a leading publisher, distributor and service provider for the interactive entertainment industry with a global reach through UK, Europe, Middle East, Australia and North and South America from its offices in Letchworth (UK), Bristol (UK), Paris (France), Los Angeles (USA) and Hong Kong. As a licensed publisher with Sony, Microsoft, Valve, Nintendo and Apple, PQube’s software division publishes and distributes video games for PlayStation 4, PlayStation Vita, Nintendo Switch, Xbox, iOS, Android, PC and has full coverage across all digital download platforms, establishing a track record of success with major franchises including: Gal*Gun, Chaos;Child, Cat Quest, Valkyrie Drive, White Day, Root Letter, BlazBlue, Guilty Gear, Kotodama, MotoGP, Ride, MXGP, Harvest Moon, Senran Kagura and Steins;Gate. PQube’s hardware division designs, manufactures and distributes officially licensed consoles and accessories including the brand-new Atari ‘Retro’ range.

We thank all our partners and acknowledge all game names, brands and trademarks as properties of their respective owners. Visit: www.pqube.co.uk/games



Article by Susan N.
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Valthirian Arc - Switch Review


Job interviews are the worst. So it's a good thing that our story starts past that and with the handing over of keys to the kingdom's prestigious academy. Given to you by the now former principal and husband to the current High Queen, you'll be teaching the youth the ways of adventure while serving the entire realm as well as its six queens. Trying not to show favoritism, building bigger walls to better train your students and keeping the territory safe will require some effort and to top it all off? You need to graduate students at the end of every semester so there's no lounging around.

Valthirian Arc: A High School Story is a deceptive title. On one hand it’s a light simulation while on the other it’s a light action RPG. The reason that it’s deceptive is that from start to finish it’s never more than what it was presented to be in the opening five minutes but it feels like it could be. So on the first hand you have the Academy that you start to build new facilities for as the semester advances. On the second you send out students on quests that while mechanically are either fetch or destroy, story wise it’s anything from helping out on a banquet to running around after some wannabe Necromancer. My biggest issue is that it never goes past this point but the overall is so damned addictive that after twenty hours and the credits rolling, I was happy to have done it.

Taking it from the top, you are the new Principal of the Academy. As the principle you are tasked with overseeing the school, its development and the quests that it sends its students on. A bit of a disconnect is that with all of the NPCs present, you, the Principle, are nothing visible tangible. The NPCs talk to you but you yourself have no form and it wasn’t until much later in the adventure that I even realized that while out on a quest, students are students and you as the invisible form are the Principal at all times. It’s kind of weird and it would have been better to have either an avatar or simply keep the two separate especially on a quest where it makes no sense to even be there.


Sending students on quests is the manner in which the story advances. Each quest has a description on the world map as to what the goal of the quest is, what its rewards are, and what level of difficulty the party that you send out are up against. These quests are hands on in which you get to control a party of four in which you control one and the other three follow along. Available for tactics are Focus, which let you run around more quickly, Aggressive, which let you hit harder but take more damage, and Defensive which lets you take less damage but you also don’t hit as hard. Enemies are seen on the field and once you’ve completed your objectives the mission will either automatically end or it will tell you to hustle to the portal. Do you need to hustle? No. You can take your time taking out any other enemies along the way and gathering materials from the sheer number of breakable items littered in every stage.

The second set of possibilities to send your students out on are Errands. Errands are basically like your quests but hands on in which you have to hope that a student’s level, class and equipment loadout is enough to handle the job alongside their peers. Like quests, Errands will require an amount of time in which the students will be gone from the Academy. Two weeks, three, four, twelve, the Errand will state it and for while they are gone, there’s no way for you to interact with them short of cancelling the quest and calling them home. Working with magics numbers, you have a total of three parties and you only ever want to send two parties out on Errands at a time as time itself moves slowly and the only way to blast past it is the time that playing a Quest will take which also range anywhere from one to four or six weeks away from the academy.

Regardless of the style of adventure that you send your students on, they’ll be leveling up and getting to be more powerful. As basic students they aren’t worth all that much even if you begin to buy or forge them new equipment to take with them on their adventures. So once they’ve hit level 10, it’s time to give them a bit of a class upgrade. Knight, Scout and Mage paths become available soon enough after the start of the adventure allowing you to take on tougher quests and foes.


What becomes interesting, if not annoying at the beginning, is that while you can keep students around, it’s not recommended. The reason for this is that the first batches of students have a maximum level of 10. The batches a few semesters in start being able to be leveled up to 15, then 20, then finally 25. Alright so other than a bit more in the character stat department what’s the point? The point is that some skills in the later classes unlock at 15, 16 or 17 making the earlier batches of students not worth keeping around for adventuring purposes and graduating them should be a bigger focus which brings us to the last element, graduation.

Graduation is when you set a student up to leave the school as their education has been deemed complete. In order to do so a student has to be at least level 10 in the character class that they currently occupy. The higher the level, the higher the class, the better the rewards that you will receive when graduation comes at the end of a semester. Rewards are both a cash influx as well as a reputation boost to your school which is needed to build better facilities and upgrade current ones past their current status. This should all be done carefully though as once a student has been deemed ready for graduation, they can no longer be sent out on Quests or Errands. They’ll continue to peruse the campus but they’ll no longer count towards your maximum count.

From there mechanically, that’s about all there is. Quests. Errands. Rinse. Repeat. I’ll be honest for a moment that I just about lost interest at this point. Entering quests, leveling up your students, setting them up for graduation, and then more quests. Then I hit a wall. All of a sudden the jump in difficulty sparked a renewed interest as it was no longer one powerhouse power leveling three others in order to simply use them as a bonus cash inflow. Suddenly I had to take on quests with decked out advanced classes that were properly geared for combat. Then, out of the blue some quests started coming in which added more than just text on the screen. Your main NPCs that help you run the school started issuing their own quests which lead to some fun little story lines that made all of the empty previous quests fade into the background. This influx of story carried straight through to the end.


My only wish is that the main bulk of the story should not have been hidden behind hours of gameplay. There is a bit sprinkled here and there but never is it really fully explored until that later point which is unfortunate because it changes how to approach the overall experience and some may decide after four, five or six hours that they’ve seen enough. The sad reality is that things really start to get good after seven or eight hours when all the fun quests and the dialog comes out. By this point, instead of just clicking on quest after quest, I was targeting continuations of quests lines that followed which made it all the more interesting as I didn’t have to wait for whatever happened next.

On an overall, Valthirian Arc: A High School Story will probably remain a hidden treasure to a lot of people because of its pacing. While I wish there was more depth to the simulations as there really isn’t much else to do but place a building and upgrade it once it’s time, it’s a light feature that compliments the Quests and Errands as each building grants boosts from attack, defense to experience or item gains.

Game Information

Platform:
Nintendo Switch
Developer(s):
Agate Studio
Publisher(s):
PQube
Genre(s):
Simulation
RPG
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4
PC

Source:
Provided by Publisher




Article by Pierre-Yves
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Valthirian Arc - PS4 Review


My first thought about this game was "Am I playing some strange version of Harry Potter?" But I was surprisingly wrong. Valthirian Arc: Hero School Story is a simulation  action-adventure story game that allows you to become the principal of a school to manage and build the land into the proper academy. Developed by a small company called Agate, this PC only title has now made its way to our home consoles the PS4 and the Switch.

The story opens up to the Kingdom of Vathiria celebrating the retirement of the schools old principal and has tasked you to take on this new endearing role. With the help of the remaining staff it's up to you to shape the future for new Heroes. But be wary of the allied nations as they could be your greatest assets or your worst enemies.

You'll begin with a handful of students that you must train to become heroes. Either through taking lessons or sending them out on quests, it's your job to upgrade them into top level students or by evolving them into a job class. There are three job classes in total that you can choose from: Warrior, Mage, or Ranger class. With each experience and level your students get they can power up certain skills and abilities to aid them in battle or that nasty final exam. If you max out their job level before the end of the school year they can be upgraded a second time to their ultimate job class form; Paladin, Scholar, Harlequin and more!


Sending your Heroes out on quests and missions is another great aspect to this game. It allows you to play through the dungeons to increase your party level and experience. It's also a great resource for gathering material that will help you in evolving your kingdom and/or battle equipment. As you choose to participate in these events each one is slightly different, but will always end in rewards (as long as you don't K.O. your party or run from the battle). There are tasks known as 'Quest' which allows you to explore the dungeons or 'Errands' that allows you to send a team party to leave the school grounds and aid this request, but it's an off screen adventure that doesn't require you to physically be with the party. They will return once their mission is finish, but you will not be able to interact with those heroes until they return.

Leveling up your academy is also a must along side strengthening your students to become heroes. You'll need to earn points through your students in order to upgrade your school. The more you expand your academy the more students will join. You gain most of your points by either finishing daily assignments that is tasked to only the principal of the school to complete at your own pace, completing missions or graduating students at the end of their term. By evolving you gain a larger reputation throughout the kingdom.


Crafting is also available to you while you are on school property. You may visit the blacksmith to enhance, create or upgrade weapons, spells or charms. By collecting the required material and currency you can power your heroes up. Note that any item you attach to a hero will automatically return to your inventory after that student has graduated.

Remember what I said about the other nations? Depending on who you help out will determine some of the endings you get in the game. Multiple ending means multiple play through possibilities.

My final thoughts on the game is that it was surprisingly fun. Its spriteful design is bright and colorful to match its flavorful school life simulation. The only negative feed back that I would have to say is that the dungeons become pretty repetitive. They would have the same look to most of them with slight variations to the environment. It was kinda... Plain? But in the end Valthirian Arc: Hero School Story  was a 8 out of 10 for being totally entertaining.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Agate Studio
Publisher(s):
PQube
Genre(s):
Simulation
RPG
Mode(s):
Single Player
Other Platform(s):
Nintendo Switch
PC

Source:
Provided by Publisher




Article by Natasha
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Build and manage a school for RPG heroes on console and PC later this year! - News


As Mondays can be dreary right after a good weekend we've got some great news for you. PQube have another upcoming release that we are excited for and wanted to share it with you!

Coming out later this year is an RPG Simulator where you get to train your own heroes while acting as the principal of a school. What kind of heroes will you train? That's entirely up to you!



----

VALTHIRIAN ARC: HERO SCHOOL STORY

Build and manage a school for RPG heroes on console and PC!

PQube (London, UK) July 5th 2018 – PQube and developers AGATE are pleased to announce that VALTHIRIAN ARC: HERO SCHOOL STORY will be coming to Nintendo Switch, PlayStation 4 and PC/Steam later in 2018.

Valthirian Arc: Hero School Story casts you as the Principal of a small academy in the troubled world of Valthiria. As the newly recruited Principal, it's up to you to start work on building an academy worthy of training the world's heroes – students in the art of combat and magic.

Trained students of your Academy can then set forth into the world, picking up quests and setting of for adventure. Successful students will grow in ability, bringing back the spoils and loot from complete missions, loot which can be used to enhance your growing school.

Improved buildings and facilities will, in turn, attract better students, bringing more power, fame and fortune to your Valthirian Academy – but beware, as your school grows in popularity, so to can it be a pawn in the political struggles of Valthiria.

With five Queendoms fighting for the right to inherit the land, and a mysterious evil lurking on the horizon – it will be up to you to decide your allegiances and the role your school will play in the story of Valthiria.

VALTHIRIAN ARC HERO SCHOOL STORY WILL FEATURE:

  • Take control of a school for heroes and manage the facility to train the finest students.
  • Build up your school from small faculty to prestigious and influential academy.
  • Construct, then improve numerous buildings from classrooms and cafeterias, to training grounds and dormitories.
  • Over 20 different buildings and facilities to research and develop your teams.
  • Starting as apprentices, students can train in 9 different specialist classes.
  • Send out students to complete quests and control them directly in the field.
  • Real time battles – switch between character classes to better outsmart the enemy.
  • Loot and materials form mission can be used to improve your academy and create, forge and craft all new weapons and armour.
Valthirian Arc: Hero School Story sees a blend of genres coming together like never before – real-time, tactical RPG adventures and a deep facility-building simulation meet satisfying combat and loot mechanics.

Find out more about Valthirian Arc: Hero School Story on the official website:  http://pqube.co.uk/valthirian-arc

VALTHIRIAN ARC: HERO SCHOOL STORY comes to PS4, Nintendo Switch and PC/Steam in 2018

Check out #valthirianarc on social media. For more information and the latest news, follow us on Twitter at www.twitter.com/PQubeGames, and on Facebook at www.facebook.com/pqube.

Follow Valthirian Arc on Facebook at www.facebook.com/valthirianarc/.


Article by Pierre-Yves
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