BATTLETECH - Heavy Metal - Second Look

Battletech - Heavy Metal by developer Harebrained Schemes and publisher Paradox InteractivePC (Steam) preview written by Susan N. with a copy provided by the publisher.

Estimated reading time: 11 minutes


Paradox released two mammoth games right around my birthday, which made for a fun and busy time in the end of 2019. The first was Age of Wonders: Planetfall – Revelations (which was already reviewed here) and the second was BattleTech: Heavy Metal, which I am covering today. It is the last DLC for this title and I’m among many that were stoked about it.

At its core, BattleTech: Heavy Metal is a DLC designed for the main fanbase and most likely will not attract many new players. I assume this because of what Heavy Metal adds to the game like the new mechs and a few new mission types, but these cater to current players. If your expectation was to get massive content (like in Flashpoint) or something else other than some quality of life changes, this might not be for you. That said, being that I am one of those core BattleTech fans, the additions they made actually excited me. Keep reading to find out why!


So first thing is first, Heavy Metal is the final DLC. Players have to think about what they expect from a DLC before deciding if it is worth their time and money. At its core, Heavy Metal offers a couple of quality of life tweaks, a few new mechs, a couple of new maps, official mod support, and some new weapons. It also offers a mini story mission to explain the existence of the developers custom mech. Is it worth the price point? I think it’s within my expectations for DLC content but it’s hard to rate whether the price point is right. But then, I’m not a developer, so what do I know? Anyways, let’s break Heavy Metal down. 

From playing through a new career mode, I found that the new mechs add more value to the game. It balances the scales a little bit with the addition of the Assassin mech and Warhammer (more on those later.) While I still suck miserably at using lasers and at keeping all of my lance alive, the fact that the career mode freely gave me an Assassin made my life much easier. And although I still feel that throughout the game, missions still tend to favor heavier mechs to light ones, the Assassin is a medium mech that is quite versatile. We still could do better by reserving the light mechs for certain flashpoint missions which are dependent on high mobility. With that Assassin mech, I was able to not only successfully stop a couple of enemy pirates from escaping with valuable cargo, but could also viably support my other mechs. 

In a few skirmishes, I tested out the new mechs against another lance of equal capabilities. Some of the mechs were more successful than others. As per normal, long range targeting caters to my style of gameplay than close range combat. I say this because the Flea and the Vulcan did not survive very long in the scenarios I put them through, but that doesn’t mean they aren’t good mechs. (Incidentally, both of those mechs come equipped with flamers and can definitely do a lot of damage to an enemy lance, so long as they can get close enough to them.) Often, my downfall is close quarters combat.

Let’s go down memory lane for a brief moment. In one case, the Flea was positioned on top of a building because I was using it as my line of sight to the enemy lance. Unfortunately, that was a bad mistake. They didn’t even take out the building underneath it, they just landed an epic shot before I leaped off to get out of dodge. However, the bugger came up behind the Flea and destroyed the little thing. Sorry Flea. I failed you…

I also had a chance to look at some of the new skins for the various mechs. While this isn’t a needed addition to the game, a little customization is never a bad thing, especially since these two or three skins are in the game for free. Those variant looks are not acquired by some ridiculous microtransactions that other games throw in. Couple that with the fact that players can now rotate the mech camera inside the bay is a neat quality of life feature. Players can really see the full mech. Booya!

In my playthrough of BattleTech: Heavy Metal, I felt a lot better about my abilities. (Truly. I mean, I never did say that I was a GOOD player at the game, I just said that I LOVE the game.) You see, in the base game, enemy lances would always manage to crush my units fairly easily, forcing me to constantly restart whole missions just to get passed one. (Yes, yes. I can hear you laughing…) After the additions of Flashpoint, Urban Warfare, and now Heavy Metal with all of the quality of life changes, mech additions, and flashpoint scenarios, I feel less frustrated in individual missions. Yes, they are still challenging in some cases, but with the newest mechs, I’ve found that the game has balanced itself out for me. Maybe I just understand certain things about it more. Who knows?

Anyways, with the 50 new missions added to the game, there’s several more hours to enjoy using the new mechs in them. These missions aren’t readily obvious to players because they will appear under the same name as other missions that already exist in the game. Sure, one could say that players who’ve completed the campaign might have an interesting time discovering these new missions, but it does add to the element of wonder. Perhaps new players might come into the game with a more rounded complement of mechs, missions, and weapons but we’ll see. 

The Mechs 

First up is the Flea. The mech lives up to its name in that it’s a light mech equipped with flamers, machine guns, and small or medium lasers. Now granted, the mech comes equipped with the targeting baffle which is meant to make the light mech much harder to hit. That’s all well and good, but if you are in close range, the mech is not immune to taking damage. My Flea died often, which just solidifies why I don’t run with light mechs…

The Assassin is my favorite new mech in Heavy Metal. As a medium mech, it comes with Intercept System which has trajectory tracking and ignores a couple evasive charges. It’s also quite mobile and packs a mean punch. Because it does a decent amount of damage and it has some good mobility, I repeatedly grabbed this mech in my lance. In fact, I think BattleTech knows me well, because at the beginning of a new career mode, I was given this glorious mech. Call me a happy clam!

The Vulcan has the Close Quarters Combat Suite which allows it to do some real damage from short range. This is actually a mech that came back from the original BattleTech series, meaning that long time fans were overjoyed with its addition. It comes with flamers and medium lasers making it excellent for taking out an enemy lance by overheating them. Just be warned, it can’t take a ton of damage…

Next up is the Phoenix Hawk, a medium sized mech that comes equipped with a Vectored Thrust Kit which make it more agile. This medium mech can jump further than most and also gains a small boost in damage. Personally, I like this mech because it has machine guns. Though, it also comes with lasers which may work well for some players, but I’ve always had a hate/hate relationship with the things. Trust me on this.

Beginning with the first heavy mech in the new complement is The Rifleman with the Rangefinder Suite. This bad boy shoots much further than other long ranged mechs, but more importantly the suite reduces the recoil on long range shots, giving it a chance to hit a mech more easily. Since I have a tendency to play a long ranged lance, this is a perfect addition for me. The Rifleman did not take a lot of damage in different circumstances and hit its mark more frequently than others in my lance. 

The Archer has the missilery suite that boosts the stability of short ranged missiles. Again, being a player that prefers to take on an enemy lance from range, using this mech was rough. It would not live for very long, and with only a medium laser to back that up, well… you can imagine it didn’t go well. This mech does have a variant with LRM 20s, but given that I wanted to balance out my lance a little more, I chose erroneously to use the SRMs instead. Whoops!

Another favorite mech of mine is the Maurader, which sounds as action packed as it is. This fun heavy mech comes with the Lance Command Mod that gives a flat 10% reduction on damage done to your lance. WOW! Not only that, but the Maurader comes equipped with my favorite weapon in the game, the PPC. It also has AC 5s and of course a medium laser (because this game seems to love lasers. You know, oddly I’d rather have a bunch of machine guns than lasers because even if they do little damage, they are more likely to hit something, at least that is the case when I play BattleTech…)

Another spectacular mech is the Warhammer that sports Optimized Capacitors which boost the stock damage on energy based weapons. You know what that means? More PPC damage! It also comes with medium or small lasers or machine guns with its variant. This beauty of a heavy mech has a ton of firepower and had me satisfied as part of my lance. Not only can this baby take the hits, but it can also dish them out too!  

The first of the new assault mechs introduced in Heavy Metal is none other than the Annihilator which comes equipped with Ballistic Siege Compensators. Ballistic weapon damage is increased with this system and it maximizes the mechs stability. Complete with some AC 10s, this mech is nothing to sneeze at, except you know… lasers… (From now on, I’m selling lasers. Anyone want them? Or, some one give me the coin to pay off the RNJesus gods…)

Finally, the crowning mech that was specially designed for BattleTech by the developers is The Bull Shark, and what a doozy it is. This mech was created to be a mammoth piece of machinery. It has excellent use in long range combat and comes equipped with the Thumper Cannon.  This cannon does a metric fuck ton of damage on light mechs and vehicles that can easily tip the scales in missions.  However, keep in mind that this weapon has extremely limited rounds, so make the epic shots count!

Heavy Metal DLC Contents – Shortform

  • New Mechs and New Weapons (expanded below)
  • Free additions:
    • 50 New contracts
    • Official Mod support
    • New Store drop down filter
    • Mech rotation in the bay
    • New skins/paint jobs for mechs

New Weapons:

  • COIL gun – Contained Overflow Inertia Linkage which is a beam weapon that does more damage the farther a unit moves in a turn
  • LB X – Heavy Cluster Cannon that is similar to a shotgun
  • Infernos – Napalm missile launcher that takes up an SRM slot. Deals heat damage and a stacking burning damage
  • NARC Beacon – A weapon whose shot marks a target upon impact causing increased damage from other missile attacks
  • TAG – Target Acquisition Gear that helps ballistic and energy weapons do a small amount of  extra damage
  • Snub PPC – Particle Projector Cannon which shoots a small EM effect
  • Mortar – Single-use artillery piece that acts like a massive grenade dealing a ton of damage in an AOE. It mounts to the side torso of any Mech
  • Thumper Cannon – A weapon that is always mounted to the Bull Shark where a mortar is able to be added to any mech. The AOE is larger than the mortar but the blast radius is still awesome, making it an insane addition

Final Thoughts

I had an excellent time playing with the new mechs and starting a new career mode to get a feel for a new lance. For me Heavy Metal adds enough replayability for a DLC that completes the Season Pass. I’ve tried all of the new mechs and delved into using some of the new weapons. Plus, having the ability to customize the look of your lance with a couple of skins is a nice touch. I’m also a huge fan of the filters that were added in a previous DLC and adding a third map filter helps players track down items they intend to use in their lance. Furthermore, the Bull Shark is ridiculous – in a good way. That mammoth of a mech is nothing to sneeze at!


Overall, I'm extremely happy with the Heavy Metal DLC contents. There are ten new mechs, a new star map filter, 8 new weapon types, specialized systems for the new mechs, official mod support, and a bunch of new missions hidden in the depths of game play. It may not live up to everyone's expectations, but this is my review! As such, I rate it very similarly to my colleague and give BattleTech: Heavy Metal an 7.5 out of 10. It still remains as one of my favorite strategy games of all time, and I will continue to talk about it.

Score: 7.5 / 10


Nioh 2 - Open Beta Impressions

Nioh 2 by developer Team Ninja and publisher Koei Tecmo Games Co., LTD.—Sony PlayStation 4 preview written by Pierre-Yves with a limited time copy downloaded from the PlayStation Network.

Estimated reading time: 5 minutes 

Hello everyone and welcome to our second look of Team Ninja and Koei Tecmo’s Nioh 2! I know to some this could feel like it’s a little later than it should have been, but I wanted some actual time to think about the Open Beta and how it compared to the Alpha, and how it compared to the original. Let’s dive in shall we?

Back in June I had the chance thanks to Robert to take the Closed Alpha for a spin as he had gotten an invite while my inbox remained just as void as my skills in this game. With plenty of gameplay to keep one occupied, there was no reward which made sense as with it being closed, it would have been unfair to others who didn’t have the same chance.

So the Open Beta. Or at least the possible first of two if the original Nioh was anything to go by. If there is ANYTHING that I can say from the getgo short of obviously any more Nioh is a good thing, it’s do the damned tutorial. I’m not even kidding. I’ve played the Souls, I’m probably eternally going to be close to platinuming Bloodborne as I just don’t get back to it, I’ve restarted and completed the good ending Code Vein over the holidays and I’ve loved my time between The Surge and The Surge 2. Each has its own particular elements, but Nioh 2? Adds some that weren’t there in the first nor in the Alpha and without knowing that tiny little detail? You are inadvertently causing yourself to play freaking hard mode.

Still have to love how overpowered ranged weapons are.

So what is Nioh? Nioh is a Soulsborne set in Feudal Japan around the time of Oda Nobunaga in the 1600s. Seemingly taking place before the first as Nobunaga seems to still be alive and campaigning, Nioh 2 can probably get away with a few things to differentiate it from the first as they are not happening at the same time. What does this mean for you? Realistically nothing but there’s fun and frustrations to be had.

So starting off with character creation, you are now no longer playing William, an English-man who’s escaped from the Tower of London, but instead a currently no named warrior of a miscellaneous background. This could lead to some rather interesting elements once the rest of the game has been unveiled, but in the meantime, it allows you to design your character as you see fit. Like a lot of other Soulsbornes, this lets you “be you” and not someone else on their adventure.

Still taking the biggest inspirations from Roguelikes and Metroidvanias, you’ll be exploring vast environments filled with enemies and ambushes while you explore to find your way forward as well as shortcuts back to make your life easier should you fall to an enemy or a hole in the ground that you weren’t particularly on the lookout for. The environments between the Alpha and the Beta feel just as refined as the first and keep to similar themes from the start to the finish of the stage.

Abilities are now in a much easier to follow format.

Making its return is the stance system that lets you swing a weapon regularly, swing really fast towards the ground with minimum stamina but for maximum hits or swing really hard with maximum effort. Each stance has its own pros and cons depending on the situation, but it allows for a much tighter control of your weapon(s) of choice. Still able to equip two weapons simultaneously, you can switch from your primary to your secondary on a moment’s notice. Ranged weapons are still overpowered as hell and so far the most that I had a chance to get my hands on was a mediocre bow. Check. That. Headshot.

Where things start to get a bit funky is that on top of your weapon choices, you now have demon skills that allow you to summon in demons to perform attacks alongside you, or, to basically become the demon, burrow underground, and hope you don’t miss on your way back up. Two of these can be equipped at a time and unlike the alpha where each demon skill had a cooldown, now there’s a bar that recharges allowing you to use it as much as you can as long as there’s enough “energy” in the bar for it. These new skills can change things up a little bit but they aren’t game breaking which is nice. Good in a pinch, but not something to rely on or keep holding onto for a make or break moment.

What can make or break is that enemies now have super powerful attacks that if they aren't dodged? It's almost instant death. And and several dozen deaths and a restart to do the tutorial, it was then that I found out you have a counter to this move. Not only is it a counter? It's a damn near reversal almost allowing you to take out powerful enemies in one go. Did it feel broken? Not really because of how hard the enemy themselves hits you. Combined with the fact that you actually have to learn the timing? It'll take a few tries and some deaths to get it right.

Bosses are still powerful and will end you quickly if you're not paying attention.


Overall I'm looking very forward to Nioh 2. Having found its groove in the Soulsborne realm I'm glad that the first won't be the only entry to give us even more crazy hard metroidvania roguelike action.

Score: N/A


Games of the Year 2019 - Biggest Disappointment

Continuing on from our guilty pleasures, we now move onto each of the staff's biggest disappointment of 2019. Sadly not every experience comes out the way we were expecting whether from technical issues or simply from a lack of polish as it was rushed out the door. In either case, here is our team's reflection on the topic.

Nick: WWE 2k20

The WWE series is a regular contender for guilty pleasure with me, because the character customization, over-the-top stories and progression make it a ton of fun... when things work properly. Problem is, this year 2K shifted development teams from Yukes to their own in-house team Visual Concepts and the results were disastrous. Physics-defying visual glitches, progression breaking-bugs and incomplete content on release set this series back years. There are pockets of amusement to be had here and there, but not enough to justify what feels like a rushed and incredibly disappointing release.

Pierre-Yves: Eternity: The Last Unicorn

Oh boy… I don’t even know how to say how disappointed I was in this. It had all the makings for a great PS2 retro throwback and it just didn’t work. On any level. The gameplay was almost less than basic but tried to implement Dark Souls like precision. The camera angles were old school Resident Evil 2 styled but unlike inspiring horror, they just made you die and turn around in circles. Finally the story and the puzzles just didn’t do anything. For as much as I wanted to love this one… I just couldn’t for a lot of reasons.

Robert: Tom Clancy's Ghost Recon Breakpoint

It's fairly easy to know where to start here … My brother and a close friend spent literally hundreds of hours (nearing the thousands of hours mark) playing Ubisoft's spectacular Tom Clancy-based open world pseudo-MMO games. From the hills of Bolivia in Tom Clancy's Ghost Recon: Wildlands to the plagued winter streets of Tom Clancy's The Division to the utter mess that is the weird combination of those two titles … Breakpoint. I guess the name fits, as this may very well be the breaking point for the single-player Tom Clancy titles. With weird occlusion issues, poor performance, an utterly empty and lifeless world, and no real incentive to continue playing after a few hours, Breakpoint was a huge disappointment and a massive letdown by Ubisoft. Just thinking of the game has made me depressed, thanks Ubisoft…

Susan N.: Anthem

I'm going to be brief on my massive disappointment this year, which shouldn't surprise anyone (at least, I don't think so...) When I first watched the trailer for E3 back in 2018, I had high hopes for Anthem. It looked polished, it had flying, and it would be another shooter that I might actually want to play (because those are rare in my books). Unfortunately, most of our readers know the story from the grapevine. It was all over Twitter and other social media sites about how poorly Anthem launched. In fact, there is a very long article out there which detailed the development process of that game, and it sums up exactly why I don't put games on pedestals anymore. I wanted Anthem to be good, much like most of us, but unfortunately the whole development had no direction and it showed on launch. Now, I know that there is going to be a complete overhaul of the game, but honestly the game has left such a sour taste in my mouth that it would take a goddamn miracle for the game to even make a passing interest. Spare me the flaming. I'm just saying how I feel about it.

Richard: Super Neptunia RPG

It really hurts to put a neptunia title in this slot. I’ve been a fan of the series, even the spin offs, but this one in particular just felt…lacking. It didn’t have that punch that most of the neptunia titles have in their characters or story setting, and the battle system felt a little sluggish and unrefined. I know what they were going for, and I appreciate the valkyrie profile style battle system, I really do, but super neptunia rpg felt like a game that tried to be both a neptunia and valkyrie profile title, and met in the middle with unfortunately mediocre results. While by no means bad, per se, it was rather disappointing.

Natasha: Kingdom Hearts 3

It is with a heavy heart that I have to put my favourite series of all time in this category. The build-up of 13 yrs of waiting came to a startling realization when I played through half of this game and I was still missing the sense of wonder and pure joy I thought I'd have for this game once it was released. I'm not bashing it for its visuals, fighting or music. Those are all top grade, but the story felt rushed, some of the world's were boring, normal mode was easy, even hard mode is not challenging, Kairi is still USELESS and there where ZERO Final Fantasy characters in a half Disney, half Square Enix game. I just hope the dlc can bring this game some salvation.



Games of the Year 2019 – Guilty Pleasure

Moving on from our runners up for 2019 we now move into the Guilty Pleasure category. Games that have staying power. Check out our 2019 Guilty Pleasure entries to our games of the year.

Estimated reading time: 5 minutes.

Catherine: Full Body

I knew I would enjoy this game – I was quite fond of the original Catherine. But kudos to the developers for improving on an already excellent game with some new content and improved quality of life. Seeing as it is basically an updated remake, I would have had a hard time justifying Full Body for an actual slot in Game of the Year, but as a guilty pleasure? Well, it doesn’t get much better than this.

Days Gone

Whooo boy. I spent I don’t know how many hours on this after my girlfriend picked it up for me when we were out just before black Friday, up here in Canada which is still a fairly relaxed affair. Bear with me for one second as I need to compare Days Gone to the Witcher 3 for only one reason. It’s an open world that makes side quests worth doing as they add to the story. Nowhere near the top of its class as there’s plenty of issues and gameplay decisions that could have been smoothed over a bit, it was freaking fun and it had me driving and running all over Oregan zombie slaying and putting down killers and taking down thieves. My only true complaint is that the end felt a bit rushed and there was one decision in a world gone mad that the story writers did that I wish they hadn’t. But hey, their story to tell.

Ace Combat 7

This will be another one of those “Huh?” moments … Ace Combat 7: Skies Unknown, while not a spectacularly deep or overwhelmingly excellent game still offers enough action and enjoyment, tied to a wonderful cinematic camera mode that I spent countless hours in the dozens of aircraft that it offers. With its amazing weather effects and replayability, Ace Combat 7 saw me coming back to it time and time again, all to capture just the right moment as I “BRRRT” my way through a ground attack or relived my Top Gun dreams. Even with all the space games like Star Citizen and Rebel Galaxy Outlaw, that I play, or real-world simulators like DCS World, I still cannot get enough of the gorgeous arcade action of Ace Combat 7: Skies Unknown.

Susan N.
Cat Quest II

Earlier in the year, I had the opportunity to review Cat Quest II, which is funny because I hadn’t actually played the first game even though I own it on Steam. This game made me smile and I’ve played way more of the game than anyone really should. I mean, I want to defeat the couple of caves that are level 99, so I have to get there! It’s a nice little rpg game that can be played with family members of virtually any age. It’s got purrrrfect puns and sweet graphics and developer wit! What’s not to love? This is totally my guilty pleasure from 2019, hands down. I’ve upgraded my Hot Dog. Be proud GentleBros! I look forward to more titles like this. Just sayin!

Moero Chronicle Hyper

Alright, let’s be honest here: this game is sketchy. You wouldn’t really want your family or friends know you’re playing it. But you know what? It was actually a really solid dungeon crawler, and all the characters were viable to use, which really boosted my opinion. Grinding for some of the job classes was particularly arse, but the gameplay was good, the dungeon layouts didn’t make me want to choke somebody, and the boss music was actually really good.

Luigi’s Mansion 3

I’ve always had room in my heart to play a game based on my favourite Mario Brother. Luigi’s Mansion has always been my go-to Mario game. With the first being a cult classic, the second game was kinda sub-par. Nintendo seems to have finally realized that maybe if they blend the two titles together they might have something worthwhile. Which in turn made LM3 really fun to play AND its multiplayer mode kept things interesting. Who you gunna call?



Games of the Year 2019 - Biggest Surprise

Estimated reading time: 5 minutes

Nick: Wreckfest

The definition of fun, Wreckfest caught a lot of people by surprise - myself included. The carnage is impressive and the physics just make the chaos that much more interesting. I had few to no expectations for this title coming in, so my unadulterated enjoyment easily made this my biggest surprise of the 2019.

Pierre-Yves: Fade to Silence

Sleeping hit? Maybe? It's not the only entry into my 2019 Games of the Year that is far from perfect, but, it was fun to play and I appreciate what it went for. End of the world. Check. Crazy assed demons that came out of nowhere? Check. You're all alone? Not quite as you start off with your daughter at the base but can find others to bring back in order to help out. Balancing a rogue like survival where you really have to work hard to carry something over to your next life and pushing forward to be able to build new items and structures, it was rough, but it was like a diamond in the rough.

Robert: Star Wars: Jedi - Fallen Order

Let's be real here a minute, even though Respawn was behind Fallen Order we all had our concerns with EA at the helm. After the letdown that was Star Wars: Battlefront and the absolute affront to gaming, Star Wars: Battlefront 2, I went into Fallen Order with a lot of trepidation. While it is not as good as many say (to be frank, even our very own head cheese, Nick, was far, far too nice to it), Fallen Order was a huge surprise because it was actually good. Shallow, linear, dull gameplay, horrible camera angels, a fake progression tree, and the absolute worst gameplay element that I have seen in gaming (those damned slides) aside, Fallen Order was largely adequate. Why is "adequate" a surprise? Because EA was at the helm and their history of hating consumers combined with an incredibly notorious stance of disrespect for all things Star Wars and well 'nough said. Still, for all of its shortcomings, Fallen Order is a fun 13-15 hours of lightsaber stabby goodness.

Susan N.: Islanders

Alright I have to say that I ended up getting a cute little game called Islanders during 2019.  It looks like it's a simple game but it can get complicated in its own way. Players start on a large island. They can choose a path for their citizens to take like the lumber pack or the farming pack. Which ever path you take will give you access to buildings related to the pack. And your objective is to hit the total score with those buildings. Each building will award more points when close to certain buildings where others require a more solitary location. As you build up the island, it get progressively harder to acquire points. If you do manage to reach the point threshold, then you have the option to move to another island. Get the idea? The casual strategy thrown into this cute little game surprised me, and I absolutely love playing it. It's actually a neat game to stream because you can have viewers vote on which pack you open. Honestly, it is awesome!

Richard : World End Syndrome

Whenever I get a visual novel style game to review, my first thought is generally "oh boy, what's this one gonna be?". World end syndrome totally threw me for a loop with its engaging story and characters, the aura system, the beautiful "live 2D" scenery, and the fact that the illustrators actually made side and back portraits for the characters. I was honestly expecting something rather bland and cliche, but I ended up with something I didn't want to put down.

Natasha: River City Girls

Omg... I loved this game. I'm usually one to shy away from beat em' ups, but this takes the cake, adds a bucket load of extra cream, sugar and spice, then throws it in your face. Wow... that's one hell of a cake. The style, characters and music are to die for and this is one game I'll gladly play with a friend.


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