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Showing posts with label DC. Show all posts
Showing posts with label DC. Show all posts

Telltale Reveals Information About The Wolf Among Us 2


LOS ANGELES – WEDNESDAY, FEBRUARY 9, 2022 –
Telltale, a leading narrative game development studio and publisher, today revealed new information about its highly-anticipated game The Wolf Among Us 2: A Telltale Series. The virtual event, which premiered across Twitch, YouTube, and other social channels in partnership with The Game Awards and select media, kicked off with the first official trailer for the sequel, captured fully in-game.

The trailer premiere was followed by a series of interviews, hosted by Geoff Keighley and conducted inside Godmother’s Bar, on a virtual set captured from inside the game using a state-of-the-art green screen stage, the Unreal Engine, and proprietary tools built specifically for the game.

Keighley chatted with Jamie Ottilie, CEO of the new Telltale, and Nick Herman, AdHoc Studio co-founder and director for The Wolf Among Us 2. They discussed new and returning characters in the sequel, some of the game’s key themes, working with a new Unreal-based engine, and how the development process for the new season differs from that of the first game. He also caught up with Adam Harrington and Erin Yvette, the voice actors for the game’s beloved lead characters “Bigby” (the Big Bad Wolf) and “Snow” (Snow White) to discuss what it’s like to revisit the world of Fabletown and these characters after so many years.

Key details revealed include the introduction of The Scarecrow and Tin Man from The Wizard of Oz, and a new “Mundy” (human) character named Faye Leung, a New York detective who figures prominently in the new key art. Season Two finds Bigby suspended from his sheriff duties and attending anger management therapy, just one of the many internal struggles the character will face as he tries to discover where he best fits in TWAU2. Ottilie and Herman also stated that The Wolf Among Us 2 is slated for release sometime in 2023.

“The Wolf Among Us world is such a distinctively rich one and, after all this time, we felt it important to update our community and the fans in a meaningful way,” said Jamie Ottilie, Telltale CEO. “What better way to do it than to invite them to sit down for a chat with us on location actually inside the game itself. The Wolf Among Us 2 was first announced in December 2019 at The Game Awards, shortly after the Telltale brand was rescued and relaunched. The studio has since remained quiet while in production, only recently divulging the game takes place six months after the first season, that all five episodes are being developed all at once, and they will be released in a tighter cadence than past Telltale games.

The Wolf Among Us 2: A Telltale Series is licensed by Warner Bros.Interactive Entertainment on behalf of DC and is expected to release for PC and on leading current generation console platforms. To learn more about The Wolf Among Us 2 and the new Telltale Games, please visit www.Telltale.com. 

About The Wolf Among Us

Storybook characters are real and walk among us in New York City. Play as Bigby, “The Big Bad Wolf” and Sheriff of Fabletown, as you return to a gritty detective noir world where there are no fairy tale endings. Telltale’s The Wolf Among Us series is based upon the DC / Vertigo Comics series, Fables. Set 20 years prior to the events of the comic books, the series features various characters from fairy tales and folklore, known as "Fables", who inhabit a clandestine community within New York City known as “Fabletown”. Having won critical acclaim and nominations for BAFTA and D.I.C.E. Awards, as well as garnering awards for Game Direction and some of the performances, The Wolf Among Us amassed a significant fan following and anticipation for a second season.

About Telltale

Telltale is an independent developer and publisher of both original and licensed IP games for every major interactive platform, and is a pioneer of narrative and episodic delivery. Current Telltale projects in development include The Wolf Among Us 2: A Telltale Series, based on the DC/Vertigo Comics series; and The Expanse: A Telltale Series, based on the Amazon Prime sci-fi television series and novels by James S.A. Corey. Telltale is a privately held company, headquartered in Malibu with offices in Corte Madera, California. For more information, please visit www.telltale.com.

About AdHoc

AdHoc Studio was founded in late 2018, by alums from Telltale Games, Ubisoft, and Night School Studio. Based out of Los Angeles CA, the team is responsible for award-winning titles such as: The Walking Dead, Tales from the Borderlands, Minecraft: Story Mode, and The Wolf Among Us. Follow @theAdhocStudio for updates

About DC

DC is one of the largest English-language publishers of comics and graphic novels in the world and home to some of the most iconic and recognizable characters ever created. As a creative unit of WarnerMedia, DC is charged with strategically integrating its stories and characters across film, television, consumer products, home entertainment, interactive games, and the DC UNIVERSE INFINITE digital subscription service and community engagement portal. For more information visit dccomics.com and dcuniverseinfinite.com. The Wolf Among Us © Bill Willingham and DC Comics™ TM Bill Willingham (2013). All Rights Reserved. All related characters and elements © & ™ DC (s22)

 

Article by: Susan N.

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Warner Bros. Games and DC Reveal Third Person Open World Action-Adventure Game 'Wonder Woman'


Warner Bros. Games
and DC today announced a new third-person, open-world action-adventure videogame featuring the beloved, iconic DC Super Hero, Wonder Woman. In development by Monolith Productions, creators of the critically acclaimed Middle-earth: Shadow of Mordor™ and sequel Middle-earth: Shadow of War™, the single-player open-world action game will introduce an original story set in the DC Universe and allow players to become Diana of Themyscira in the fight to unite her Amazon family and the humans from the modern world. Powered by the Nemesis System, gamers will forge deep connections with both enemies and allies as they progress from a heroic fighter into a proven leader.

To view and share the Wonder Woman – Official Game Announcement Teaser

“Wonder Woman is one of the most iconic DC Super Heroes of all time, standing for truth, justice and equality for over 80 years, and we’re proud to be creating an exciting new gaming chapter in this legendary character’s legacy,” said David Haddad, President, Warner Bros. Games. “The talented team at Monolith Productions is building upon their strengths to bring players a Wonder Woman game that is unlike anything they have ever experienced.”

“At Monolith Productions, we believe in the power of player-driven storytelling to unite people. The stories our players share inspire us every day, and we are honored to take players on a unique personal journey, driven by the values embodied in Wonder Woman,” said David Hewitt, Vice President, Studio Head, Monolith Productions. “The Nemesis System raised the bar for player-driven storytelling and we’re excited to push the open-world genre forward, combining cutting-edge action with inventive narratives to create a Wonder Woman game everyone will want to play.”

For future updates on Monolith’s Wonder Woman game, visit Lith.com or join the community conversation on Twitter (WBGames), YouTube (WBGames), Instagram (WBGames), and Facebook (WBGames). For information about careers at Monolith Productions, visit Lith.com or follow the studio on Twitter (MonolithDev), Facebook (MonolithProductions), and Discord (MonolithOfficial).

About Warner Bros. Games

Warner Bros. Games is a premier worldwide publisher, developer, licensor, and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile, and PC-based gaming for both internal and third-party game titles. Additional information about Warner Bros. Games can be found at WarnerBrosGames.com.

About Monolith Productions

For more than 25 years, Monolith Productions, a Warner Bros. Games development studio, has built a rich legacy of making ground-breaking, immersive videogames. In 2014, the studio created the critically-acclaimed Middle-earth: Shadow of Mordor, followed by the 2017 sequel, Middle-earth: Shadow of War. The series introduced the cutting-edge Nemesis System, which established Monolith Productions as an innovator in player-driven storytelling, earning more than 50 industry awards worldwide. Additional information about Monolith Productions can be found at Lith.com.

About DC

DC is one of the largest publishers of comics and graphic novels in the world and home to some of the most iconic and recognizable characters ever created. As a creative unit of WarnerMedia, DC is charged with strategically integrating its stories and characters across film, television, consumer products, home entertainment, interactive games, and the DC Universe digital subscription service. For more information visit DCComics.com and DCUniverse.com.

WONDER WOMAN AND ALL RELATED CHARACTERS AND ELEMENTS ™ & © DC. WARNER BROS. GAMES LOGO, WB SHIELD: ™ & © WARNER BROS. ENTERTAINMENT INC. (S21)


Article by: Susan N.

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Motor City Comic Con - Cosplay Contest: Part 2


I put up a lot of words in the last article. This one? We're just going to wrap things up with the rest of the cosplays from the Motor City Comic Con contest.

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Mortal Kombat vs DC Universe - Xbox 360 Review

Not the Mortal Kombat you were expecting? Well, I'm still trying to get a bit more online in (barely got any before the PSN went crazy last week and weekend). But, I had picked this game up fairly cheaply awhile back (like $6 at Disc Traders) and figured it would be a good way to get by the week before the new release. I had completely missed this one when it first came out. I was aware of it, but it never made it onto my list of must-grab games when it released about 2 1/2 years ago.

The premise is pretty simple: come up with a somewhat silly storyline that merges favorites from two different 'worlds' and merge them into a single game. This has been done before (probably most notably by Capcom with their vs. Marvel stuff). To be honest, the story here holds up better. Marvel vs. Capcom 3 was a blast to play, but the story was paper thin. Here at least, there was an attempt made to explain things such as peoples' limitations (Supes is hurt by magic) and trying to balance out the roster (Joker can hit pretty hard for a skinny clown). Speaking of roster, that was one of my bigger curiosities going in, so here that is:

Mortal Kombat DC Universe

Scorpion The Joker
Sub-Zero Catwoman
Sonya The Flash
Shang Tsung Superman
Kitana Batman
Jax Wonder Woman
Liu Kang Deathstroke
Raiden Lex Luthor
Kano Captain Marvel
Baraka Green Lantern
Shao Kahn Darkseid

For those hoping to see Sueprman ripping someone's head off though, be forewarned that this game was aiming for a Teen rating. There's still some blood to be had, but it is not the vicious affair you expect from a Mortal Kombat game. Depending on who you anticipate playing it, that could be a good thing. I felt a lot more comfortable playing this in the living room during the day with the kids coming in and out, than I did the newly released Mortal Kombat. Interestingly enough, having played both games, I can see several elements of this game having made its way into the newer release from last week. So, let's get into the specifics, shall we?



Graphics - 7:

There's some nice touches to be had here. When you fight your opponent, they get beat up physically and their outfits take a toll as well. This is something they did in the recent Mortal Kombat reboot as well, and it looks pretty good here. It's not terribly bloody, but you can see some scrapes and bruises, with parts of Sonja's pants tearing away around the hamstring area, or a deep gash through the back of Flash's costume. The characters all look pretty decent in-game. They animate smoothly (if a bit slowly, but that's more of a gameplay concern) and have a vivid use of colors that reminds me of a comic book - which is probably a good thing given the source material. Backgrounds at first glance sometimes look okay, but upon closer inspection are a bit rough-looking. You tend not to notice it with the attention on the fighters in the foreground, but it is a bit disappointing. The characters in the cut scenes are serviceable if unspectacular, with the occasional goofy stance - or when you notice people turning their heads rapidly only to see their long hair remain perfectly stationary.



Sounds & Music - 6:

The music is not really bad or there - it's just good. It does nothing to stand out, and does the job of filling space, but I can't recall a single memorable tune coming out of it. The sound effects are good enough to get the job done, but they too are fairly unremarkable - and somewhat repetitive as well. Again, none of it is bad really - just none of it is terribly good either.



Gameplay - 7:

Okay, there's quite a bit to talk about here. For starters, the control scheme is rather interesting. The Mortal Kombat games originally were a strictly 2-D affair, while some of the latter ones became 3-D. This one merges the two together, using the analog stick to control the 2-D mechanics (like jumping and ducking) while the directional pad allows you to step up and down in the environment, giving it a sort of tangible 3-D feel.

Plenty of moves and combos give the characters variety, though some did feel stronger than others. It was also interesting to see how some of the DC characters had their powers brought into a Mortal Kombat game. Flash reminded me of Cabal with his speed and the special attacks he could use to make you start spinning. Captain Marvel had a ducking sort of lightning move that brought him up behind a character, much like Raiden. In that sense, some of the DC characters felt familiar, which is probably a good and bad thing at the same time.

Also, I can only describe the combat as 'floaty'. Jumps seem to hang a bit longer than then should, and when you punch in the air, instead of a fist driving down at your opponent on the ground, your kombatant hangs for a moment to execute the move, which felt a bit odd to me. Special attacks were easy enough to pull off, and there was plenty of environment interaction, which I've always liked. It's fun throwing someone through a stone statue, and some stages allow you to plow into your opponent and execute a free falling sort of quicktime event. There is also a close quarters kombat as well that uses the same principle. Cool ideas, but I didn't really like either as much as I thought I would.

The free fall was neat the first few times, but it felt like it slowed the game down. Ditto the close quarters (though it did give you a nice closeup view of the warriors, allowing you to take in some of the bruising and costume damage, which was nice). Also, the quicktime events really need to be handled a bit differently. I don't like it when games use those off to a side or corner - it pulls your eyes away from the actual action taking place. I prefer games like God of War that put them front an center for you to see overlaying the action.

Like most one-on-one fighting games these days, there is also a bar that fills up over the course of combat, allowing you to do certain moves - when it builds up all of the way you can do a rage/super that gives you enhanced strength and makes you harder to take down for a very brief period of time.



Intangibles - 6:

There is a story mode, and it's pretty interesting how it is told from two different sides. It gives you a reason to play through it twice - once as the DC and once as the Mortal Kombat side. Still, I'd guess both versions are less than 3 hrs to get through. They do use an interesting mechanic that shows up in last week's Mortal Kombat release as well - where you take control of a single character for a chapter, fighting off a series of staged opponents. I like that as opposed to just the arcade/ladder versions found in most fighting games where you fight a random assortment of enemies before facing a boss or two and then getting a canned ending. You still get that here from arcade mode as well, but that is sort of the 'norm'. To me the structure of this story mode is a good thing and I'd love to see a bit more of it as you are told an 'official' story, instead of trying to make sense out of 20 different characters' different endings.

There are online and challenge modes as well, but it's hard to score these terribly high. There's almost no activity online that I can see (no doubt due to the game's age and newer fighters out there) and the challenge modes were more frustrating than fun in my opinion.

There is a decent selection of characters though, and that kept me burning through the arcade mode for awhile (I'm one of those people who has to beat a fighting game with every character). Still, it really doesn't take much to burn through the provided content, and the lack of online life really hurts a game like this that was clearly meant to be competitive.



Overall 6.5:

Not a bad game. For the price I picked it up? I'd call it a decent if not great game. There are some cool ideas that got put in, and it was fun using characters usually not found in titles like this. The Teen rating will be a boon or bust for different reasons. For me personally, the finishing moves were kind of 'meh'. I'm used to old school Mortal Kombat where Johnny Cage uppercuts an opponent's head off, creating a fountain of the red stuff. Then again, this is a game I can play when my youngest walks through the living room, and I don't have to pause it. So, there is some give and take to be had. I would say buying the game at full price, it's a tough recommend, but if you can find it really cheap, it's not a bad deal if you're looking to kill a weekend or two with it.


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