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July 16th, 2025 | CD PROJEKT RED today revealed the contents of a free update coming to Cyberpunk 2077 tomorrow alongside the release of Ultimate Edition on Mac. Update 2.3 introduces AutoDrive, the Delamain taxi service, new quests, vehicles, expanded Photo Mode features, and more!
Snapshot:
Like Update 2.2, Update 2.3 was developed in partnership with Virtuos.
Players can use AutoDrive and the Delamain taxi service to reach their destinations automatically.
Other additions include new quests, new vehicles and a swathe of Photo Mode features.
More information about the update was shared in a REDstreams episode.
Update 2.3 is the latest free update for Cyberpunk 2077, yet again the result of close collaboration between CD PROJEKT RED and Virtuos, and brings new ways to traverse the streets of Night City.
Players can now sit back and relax and let their vehicle do the work. While driving an owned vehicle, it is now possible to choose or create a map marker and enable AutoDrive to navigate to the destination completely hands-free. Night City’s premier driverless taxi service is fully operational now too thanks to the ability to summon a Delamain cab, choose a destination, and then let Delamain chauffeur players to their destination — for an appropriate eurodollar fee, of course. While using either means of transport, various cinematic camera angles can also be enjoyed, allowing passengers to take in Night City in a whole new light.
For those who prefer to take the wheel themselves, brand new vehicles have also been added with Update 2.3 in the form of a motorcycle and three new cars — including the brand-new Yaiba Semimaru from the Cyberpunk 2077: Kickdown comic! These vehicles can be unlocked by completing associated quests.
A plethora of new settings and customization options have also been added to Photo Mode. It is now possible to customize the weather and time of day to obtain the perfect shot, while also choosing from a greater selection of NPCs, outfits, and poses. New stickers and frames have also been added, and players now can now customize how NPCs look at the camera during shooting, with greater control over heads, eyes, and shoulders during any pose, bringing deeper command over every shot.
In addition, new technology features have been added with Update 2.3, including VRR support consoles, AMD FSR4 support, AMD FSR 3.1 Frame Generation, Intel XeSS 2.0, improved HDR settings, and more. All details of what’s included in this update can be found via the official patch notes.
Update 2.3 arrives July 17 for Cyberpunk 2077 and Cyberpunk 2077: Ultimate Edition on PC, PlayStation 5, Xbox Series X|S, and Apple silicon Mac models, 16GB+. The update will arrive on Nintendo Switch 2 at a later date.
CD PROJEKT RED is a video game development studio founded in 2002. Its flagship titles include the futuristic role-playing game Cyberpunk 2077 and its spy thriller expansion Phantom Liberty, alongside The Witcher series of games including The Witcher 3: Wild Hunt and its two expansions. In collaboration with TRIGGER, CD PROJEKT RED also created the award-winning Netflix anime series Cyberpunk: Edgerunners, set in the same universe as the game. Together with GOG, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).
About Cyberpunk 2077
Cyberpunk 2077 is a narrative-driven, open-world role-playing game set in Night City, a megalopolis obsessed with power, glamour, and body modification. The game tells the multilayered, mature story of cyber-enhanced mercenary V, and players are faced with choices and consequences as they customize their character and playstyle, take on jobs, and build their reputation. Cyberpunk 2077 has sold over 30 million copies and won over 200 awards, and is also the inspiration for the award-winning Netflix anime series Cyberpunk: Edgerunners, created by CD PROJEKT RED in collaboration with TRIGGER. Its spy-thriller expansion Cyberpunk 2077: Phantom Liberty was released in 2023 and has sold over 10 million copies. Cyberpunk 2077 is set in the universe of the classic pen and paper RPG system, Cyberpunk 2020.
September 25th, 2023 - CD PROJEKT RED has released the official Launch Trailer for Cyberpunk 2077: Phantom Liberty in anticipation of the game’s premiere.
The new, dynamic trailer dives deep into Phantom Liberty’s world and story, exploring the themes of loyalty, trust, freedom, and responsibility for one’s actions. Players can see characters from the expansion in action — including Solomon Reed, portrayed by Idris Elba — and discover some of the dangers awaiting them in Dogtown before Phantom Liberty launches.
As of the day of the release of the Launch Trailer, the Phantom Liberty expansion has already received very positive reviews from journalists.
The trailer also features the theme song of Cyberpunk 2077's expansion — "Phantom Liberty", performed by Dawid Podsiadło, who’s currently one of the most popular singers-songwriters in Poland.
Phantom Liberty, Cyberpunk 2077’s spy-thriller expansion, is coming to Xbox Series X|S, PlayStation 5, PC, and GeForce Now on September 26th, 2023. Players take on the role of V, a cyber-enhanced mercenary for hire who is pulled into the world of spies and political intrigue, joined by sleeper agent Solomon Reed, played by Idris Elba. More information on can be found on the game’s official website, Facebook, and X.
About Cyberpunk 2077
Cyberpunk 2077 is a narrative-driven, open-world RPG set in Night City, a megalopolis obsessed with power, glamour, and body modification. The game tells the multilayered, mature story of cyber-enhanced mercenary V. Players are faced with choices and consequences as they customize their character and playstyle, take on jobs, and build their reputation. The game has sold over 20 million copies and won over 200 awards, and is also the inspiration for the award-winning Netflix anime Cyberpunk: Edgerunners, created by CD PROJEKT RED in collaboration with Studio Trigger. Its spy-thriller expansion, Cyberpunk 2077: Phantom Liberty, is slated for release in September 2023. Cyberpunk 2077 is set in the universe of the classic pen & paper RPG system, Cyberpunk 2020.
About CD PROJEKT RED
CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game, and the futuristic AAA role-playing game — Cyberpunk 2077, upon which the Netflix anime series Cyberpunk: Edgerunners, created by CD PROJEKT RED and Studio Trigger, is based. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).
Cyberpunk 2077 by now has had a long and
storied release. That being said, the game recently added in a huge patch that
not only hoped to address issues that had been raised, but try and get the game
closer to the initial vision that the development team had. Having not played
the game at all prior to this, I was a relatively clean slate who found
Cyberpunk 2077 to be an engaging if still imperfect experience.
Like many people, I was a tremendous fan
of The Witcher series and was really looking forward to the release of
Cyberpunk 2077. However, my schedule conspired against me at the time and I
never had a chance to try it myself. One of our other team members, Susan, gave
her incredibly detailed thoughts about the game in her review
of it on PC at the time – which was probably the best release
platform. The last gen consoles were a mess and even the new and shiny console
releases were just upscaled version of the game.
The new patch does a lot of things, most
of them quite favorable. While I didn’t play the game before this, like most
gamers I’ve seen many of the videos and could see how the visual performance
and stability was a mess initially. Now? While there’s still some issues here
and there, the overall experience is an impressive one from where I am sitting.
I love the overall aesthetic and art direction. Many of the neon soaked night
environments are the sort of thing I absolutely adore and Cyberpunk 2077 nails
that far more often than not.
Another important area that the patch
focused on was the NPC AI. This is another area that was something of a black
eye during the game’s initial release with numerous videos showing off flakey
AI in a variety of different circumstances. This patch remedied a lot of that.
Not all of it – I still had a handful of odd interactions that probably didn’t
play out exactly as the development team had anticipated, but I never stumbled
onto the crazy game-breaking encounters with NPCs either.
So with some of those improvement caveats
out of the way… what did I think of Cyberpunk 2077? Well, on its own merits
with what I experienced: I had a lot of fun.
Right off of the bat, Cyberpunk 2077
oozes ambition, and it’s easy to see how the development team may have bitten
off more than they were able to chew… but goodness it did not take me long to
really start losing myself in what is offered here. The story is interesting
and layered, with actions that have some meaty, tangible consequences. There
are some pretty heavy themes in here as well, with plenty of sex and death,
making Cyberpunk 2077 and interesting study of morality in a video game. That being
said, this is a video game based on a tabletop game and as a result while there
are choices to be made, there is a lack of freedom of choice. The story itself
is still on rails more or less, they’re just branching ones. It’s a reality of
the gaming world that those hoping for the truly open tabletop experience could
be disappointed by, but anyone who has played similar titles (think anything
D&D) is familiar with that transition by now.
One of the changes in the new patch is
progression (apparently – I don’t know this firsthand) is in how some aspects
like the skills and equipment work. I really can’t comment to the changes
themselves, but I can say I enjoyed the progression systems and how my
character evolve during gameplay. You can make some pretty creative choices
here that have a direct impact on how you play the game and I appreciate how
you can tailor that gameplay experience. Outside of the skill trees as an
element of progression, there is an addictive combat -> loot gathering
gameplay loop that I certainly enjoyed. Honestly that’s one of gaming’s most
addictive hooks for me (hello my many hours of Diablo over the decades), and it
works well here as well.
The loot loop (say that ten times fast)
feeds into the combat where you can tailor your experience even further to your
liking. Sort of like the first-person Fallout games from title 3 and later:
what kind of combatant do you want to be? Do you want to bludgeon your enemies
in melee, use rapid fire spray and pray weaponry or are you a more precision-based
sniping character (full disclosure: I almost always gravitate towards the last
option). There is some baked-in stealth options, but... and maybe this says
more about me than the game, but I seldom use stealth and find myself
preferring the brute force option most of the time in games, and that holds
true here as well. That being said, the stealth in Cyberpunk 2077 just didn’t
connect with me.
Another area I can’t really attest to, is
the ‘improved UI, map, etc’ that the patch pitched. But that said? What I
experienced was fine by me. There’s a lot of things to keep track of and
interact with, as well as a hacking minigame element as well. Other than a
couple of oddities when connecting to terminals to engage the hacking game, all
of it worked well for me. As for the actual hacking minigame itself? It’s a
pretty simple (on the surface of it) effort to match codes and break into the
system.
So the primary question I wanted to
answer? “Is Cyberpunk 2077 worth playing today?” For me? Absolutely worth
playing. There’s a lot to like here, despite some issues. What kinds of issues?
Well, even after this patch there were some oddities that would creep up.
Characters walking through solid objects during cutscenes, somewhat sketchy AI
/ pathing for NPCs, the aforementioned few times jacking into a terminal went a
little weird, oddities in the audio where deeper tones can get oddly glitchy
and a handful of instances where the game would crash and exit me out to the
main menu. None of these were quest-ending bugs that ruined the experience for
me, but there’s still some rough edges here in places.
Summary
That being said, there is a lot to
like here as well. Cyberpunk 2077 is an incredibly vibrant world, both visually
and in its various interactions. Whether I was petting an animal, taking the
time to read through billboards or finding a ton of quests to spend my time on,
Night City was a thoroughly engaging virtual world. That being said, it’s still
an imperfect world in a handful of minor but certainly noticeable ways. Though
I was excited for the original release of Cyberpunk 2077, I suspect my
experience benefitted from waiting to play. I'm glad I finally got the
opportunity to do so.
Cyberpunk 2077 by developer and publisher CD PROJEKT RED—PC Review written by Susan N.
with a purchased copy.
Estimated reading time: 20 minutes
In 1988, R. Talsorian Games published a
tabletop RPG known as Cyberpunk, a dystopian dark future campaign setting with
options to play a variety of characters like corporates, street kids, rocker
boys, and more. Its inspiration "Do Androids Dream of Electric Sheep"
by Philip K. Dick spawned fantastical stories like Bladerunner, Demolition Man,
Johnny Mnemonic, and Akira, just to name a few.
In 1990, Cyberpunk 2020 was released,
which was arguably more popular in the tabletop community (and it's likely the
system that I played in). The themes of artificial intelligence, hacking, and
megacorporations are all explored in this universe. The Cyberpunk world also
looks at the impact of drug culture, sexual revolution, and technology as a
whole. Considering that technology was still a new concept, drug use was most prevalent
during the '70s, and the advancing of a capitalist society, this game was
fascinating to many.
So, when I learned that Cyberpunk was to
become a video game, I wasn't expecting a masterpiece, I was expecting
CYBERPUNK. And that is exactly what I received.
Gameplay
When it comes to gameplay, I look at the
plot, character design, and dialogue choices. I often look at those
aforementioned elements analytically and I try to take personal feelings out of
the equation. With that in mind, the gameplay in Cyberpunk is fairly smooth,
even on a sub-par system (which I will get into). During my gameplay, I had a
great time, so much so that I dumped more than 100 hours into it and I still
have tons left to do. However, certain elements need to be immediately addressed.
Story
The first thing to talk about is the
story. CDProjekt Red brilliantly took a pre-existing world and weaved a wicked
narrative that is both interesting and terrifying - keeping with the tabletop
themes. Players are thrown into the thick of things. They will have to face
death, consequences of actions, evil corporations, penalties of fame, AI
considerations, substance abuse, hyper-sexualization, the impact of technology
on humanity, and lots of violence. Cyberpunk 2077 presents these themes in a
manner that is nothing short of shocking.
I love Cyberpunk because it is littered
with moral questions. For example: Do you tell the politician what awful things
you discovered? Do you accept the idea that an AI can be 'human'? What do you
do when people are brutally murdered and you are powerless to stop it? These
are all questions that show the brilliance of the storytelling. The game
doesn't tell you what to think about these questions, you do.
While the story is wonderful in concept,
it has its shortcomings. Most of the main story beats are done in a cinematic
form which doesn't let players take an active role. And for a world that allows
players to do anything, linear storytelling is counterintuitive here. I'd much
rather have more autonomy throughout.
For example, there were most certainly
options regarding the window scene. Roleplayers would attempt to escape through
the vents or hide from security. Perhaps they could hack into the system to
distract the guards. Who knows? It all boils down to let players try things
that may or may not fail spectacularly.
Overall, I wish that Cyberpunk 2077 had a
more active story in some ways. It feels too much like players watch the game
instead of experience it.
Character Design
Johnny Silverhand's dickish role in this
story makes a lot of sense. In fact, the situation with Johnny brings up moral
questions, hilarious come-backs, and player empathy that made me appreciate the
character. Johnny, like your character V, is not a one-dimensional character.
He grows as a person, although often that is to serve his own agenda. I love
Johnny Silverhand as much as I hate him. He is well written and pulls at your
conscience and morals.
Aside from Johnny, there are plenty of
other characters that I adore. For example, I absolutely love characters like
Panam who struggles to find her place in the world after things go awry. She's
a tough cookie who legitimately cares about her family. In fact, her questline
is quite interesting as you navigate her complicated relationships with others.
Another character who fascinates me is
Judy. She is incredibly intelligent and has access to way more information than
another person should have. Her feelings towards certain characters are strong
and unwavering. She's a tough character in her own right and I appreciate her
devotion. While Panam's questline often made me question her relationships,
Judy's quests showed me what true loyalty means.
While there are many other characters
that players encounter, I'm not going to go into detail about each of them.
What I will say is that CDProjekt Red created a lot of nuance in their
characters. Each side quest allows players to learn about the people in the
world, and it is heartwarming since side characters are often throwaways in
games. Each character feels real with their biases, flaws, and feelings about
the world. Sure, some of these characters are less than ideal but consider some
of the people you may know in real life. Not everyone is a model citizen.
Combat
Let's talk about the combat.
I love that every encounter drops loot
aplenty. If you want to play a character with two smart pistols and a katana,
you can do that. What about a sniper, baseball bat, and shotgun? Check. How
about if you want to go full melee with hand-to-hand combat, mantis blades
(think like wolverine), and small knives? Cyberpunk has that too!
The gunplay is smooth and feels quite
satisfying. Nothing is more epic than firing a revolver that packs a mean
punch. Tech weapons require a charge time before firing but are lethal. Even
the melee weapons have a decent feel to them as you slice and dice through
enemies, often falling in hilarious ways. Sometimes headless enemies will try
to fight back before they collapse.
After playing Cyberpunk 2077, I feel as
though stealth is a bit of an afterthought. Most missions had two entrances
making them predictable. Players often needed to sneak past the front door with
guards and traps, or they used an alternate entrance requiring high amounts of
body or technical ability. This frustrated me not because it limited options,
but because the guards would always know. For example, after taking out an
enemy, I hid the body in a corner where it couldn't be found. Unfortunately,
the game would always treat them like they were discoverable. Thus, I stopped
trying to be as stealthy because there was no point. If you didn't use a crate
to hide a body, the guards would be alerted. My strategy became 'I might as
well get some gear...'
Skill Tree
Cyberpunk 2077 has an in-depth skill tree
that reminds me of a couple of tabletop systems. The easiest way to explain how
skills work in Cyberpunk 2077 is to say that there is a main stat with skills
underneath. The total amount of points you have in a stat is the highest a
skill can become. And in those skills are perks that allow players to customize
their builds. As an example, skills under Intelligence are quick hacking and
breach protocol. If you have an Intelligence of 5, quick hacking and breach
protocol can only go up to 5 until your stat is increased. When players look at
a skill, there are a number of perks that unlock as you level up. This will
allow you to do more damage or get more components or even move faster,
depending on what sort of build you go for.
Most skills are only increased when players
use them. So, a character's stamina will increase when players use the run
function to travel and unarmed combat will only increase if you punch a lot of
people. You get the idea here.
Crafting
Crafting is a skill that players can use,
although it isn't necessary. Most weapons will drop at higher levels, mods are
purchasable, and ammo is found everywhere. However, if one chooses to use
crafting, they can upgrade their weapons, add damage to them, or craft
ammunition and heals as required. Much like any other skill, players can assign
perks to augment their gear or add damage. The point here is that players can
truly customize their characters, just not in the way that they expected prior
to launch.
The best thing about the crafting system
is that you're never really going to be short on parts because there are plenty
of items for dismantling! Traveling around Night City reveals all sorts of loot
without needing to enter combat. As an example, legendary items can be found in
a box that was located inside an unattended open shipping crate. The choice to
craft items is yours.
Hacking
Hacking in video games is always
interesting because often what people know of hacking is what script kiddies
do. These are people who use programs like web shells to attack and exploit
computers or websites. Often, these people are unskilled and still learning how
to program. But to show hacking in media form is challenging. Mass media often
creates abstract visual representations of what hacking looks like, without
much realism. In fact, I once stumbled on a YouTube video where a hacker
explains movie scenes (which can be found here) and he said something similar.
Anyways, I began with that because
Cyberpunk 2077 does have a hacking component. Players can access and disable
video cameras. They can also disable enemies by activating hacks through their
cyberdeck. Depending on what level the cyberdeck is will allow players to
initiate bigger hacks.
There is another form of hacking found in
Cyberpunk 2077 that is found through certain terminals. Here, players need to
match hash codes to brute force their way into the system. They do this by
entering the first variable on the top row, the second value must be in the
column of the first, and the third must be found in the row of the second. In
essence, a code is inputted horizontally then vertically then horizontally
again.
CDProjekt Red did well to use a system
that wasn't extremely visual like other media. It's an interesting addition to
the game, but I feel that there could have been more variety. That said, it is
a great way to get some free money, thus, I'm all for it.
Graphics and UI
Graphics on PC
Earlier, I alluded to the fact that I
played most of Cyberpunk on a sub-par system. This is for all you who seem to
think that it requires a beastly system to run. I laugh at you with my low
graphics settings on an i5 3570k processor with a whopping 12 gigs of DDR3
Kingston RAM and a Radeon RX580 GPU. Sure, I ran the game like a sloth in the
downtown core, but it ran! I didn't even crash out of the game. What I DID need
to do was restart the computer in between play sessions. My system could only
do so much, but it was a small price to pay. Take that!
Anyways, despite the fact that I was
playing on the aforementioned system, Cyberpunk 2077 ran quite well. I
certainly wasn't expecting top-quality graphics or anything of the sort, but
being able to play without crashing or too much blur was definitely a high mark
for the developers. Player's don't *need* the latest and greatest to enjoy this
title, they just need a PC. (Sorry console peeps.)
I will also mention the fact that I
experienced very little lag in between city districts. For example, I spent a
good amount of time in the badlands area which is open plains as far as the eye
can see. Anytime I drove back to my apartment in Watson, I would have to
re-enter civilization. In other games, transferring between zones would cause a
loading screen or a brief hang, yet in Cyberpunk I experienced little. Games
like Destiny 2 STILL have loading periods between areas on a map, so for those
of you crabbing about the graphics, I laugh.
And don't worry, I will address the
graphics issues and bugs soon(tm).
Music and Sound
I chose not to stream my playthrough of
Cyberpunk 2077 for a multitude of reasons including the fact that my computer
could barely run the game in the first place. Secondly, I was in a low state
and I wanted to play it without distractions or influence from others. Thirdly,
I wanted to immerse myself in the world without the hatred the gaming industry
already had. Doing this meant that I didn't have to censor any of the content
including nudity and copyrighted music.
I want to talk about the music in Cyberpunk
2077 because the expectation was to have one music genre. That's false. When
players walk into The Afterlife, a bar in the game, they will hear the sounds
of metal. At times when players steal cars, they will end up listening to a
wide variety of stations like rock, electronic, or even Spanish music. Some of
the music took me by surprise and I quite enjoyed the variety. This detail
makes the Cyberpunk universe feel real. Unfortunately, many streamers had to
listen to the copyright-friendly version which took out some of the mainstream
artists like A$ap Rocky.
In fact, there is so much attention paid
to the music in this game. It would be a shame not to show a behind the scenes
video released in late November 2020:
Issues, Bugs, and Hot
Topic Points
Graphics Issues:
As I mentioned above, I played Cyberpunk
2077 on a subpar PC with an older graphics card and a system that barely
reached the minimum specifications of the game. That said, aside from the
notable lag in high rendered areas (like the downtown core), I had surprisingly
few graphics issues. Below are a couple of the issues I encountered:
●Seeing items on the ground that
weren't interactable
●Cars glitching in and out of
existence
●Cars partly embedded in the ground
●Failure to render people's faces
and features in small instances
●NPCs sitting inside a set of
stairs
●Ability to interact with a console
through a wall
●Game crashing on systems with
NVIDIA GPUs (like my significant other's PC.)
●Cars will often stop for no
reason, even on highways!
●Cars crashing into cement barriers
like they weren't there
●Sometimes V lost her apparel when
switching gear pieces
●etc...
Since my gameplay was delayed, I did not
have the egregious issues that others had. That's not to say they don't exist,
but even on a shitty computer, it was still pretty good on the whole.
Gameplay Issues:
Other issues that I've learned about from
watching several YouTube videos and tons of articles about various issues that
I DID NOT experience are issues like:
●NPCs T-posing
●PC Crashing
●Police appearing behind you,
sometimes in the air.
This list is not exhaustive, by the way.
None of these are particularly off-putting for me.
So, while the game is not free of
graphical issues, many of these problems have been somewhat fixed on PC. But,
if graphics quality is something that is key to your gaming purchases, then by
all means wait for other patches before buying it. Also, I can't speak to the
console version but I know that Sony took it off their store and has not put it
back up. Take that information as you will.
Story Bugs:
"The Pickup" quest is the only
main story bug I found. I was unable to play for a couple of days because of
it. I did the entire quest to the very end where I had the option to stealth
past the big bad. (I've heard that others don't get this option.)
Unfortunately, the NPC does not leave the mission! I tried everything from
looking for other entrances to restarting from an earlier save to 'forcing it'
by phoning the character. Nothing I found online fixed it. I had my significant
other work his magic by 'counter bugging' the bugged quest. He fixed it by
running through the door before it closed. (I watched him do it. Trust me, I
was shocked that that worked!)
I know that another major story quest is
broken due to a patch. This is reprehensible. See, I can forgive buggy side
quests, sluggish gameplay, and weird graphics issues, but if the meat of a game
halts progression entirely, I have a problem with it. It's not like CDProjekt
Red is an indie company with a small budget. No. They are huge and have taken
risks and paid for them during the launch of The Witcher series. (Remember, The
Witcher 3 was just as broken at launch.) As such, releasing Cyberpunk 2077 with
major story issues is inexcusable. For those of you that still own the game and
play it, my advice is to save scum the crap out of it. You will lose less
progress this way. Trust me.
Character Customization:
During E3 when Cyberpunk 2077 was
initially announced, we were shown an idealized version of the game. As many
know, a game cannot always live up to the final vision the devs have. During
that presentation, Cyberpunk 2077 looked like a game-changer. It was an
ambitious title and was going to have everything. However, upon loading the
game, I found character creation painfully light. Sure, one of its selling
features is the ability to choose a feminine character with male parts or vice
versa. Beyond that, there isn't a ton of customization. We can customize our
parts and their size but strangely CDProjekt Red did not provide non-binary
options. This is definitely a point that many of the LGBTQIA+ community has a
contention with, and I understand the anger. While I'm on the topic...
Transphobia and Representation:
One of the largest topics about Cyberpunk
2077 outside of the graphics issues, lies regarding crunch time, and a broken
release for consoles, is its representation. This is a point that bothers me on
a few levels. It began with the famous "Mix it up" posters used to
promote the game in real life, and this poster is also displayed throughout
Night City. This poster shows a member of the LGBTQIA+ community in a highly
sexualized or perhaps even, fetishized way.
I find myself at odds with this specific
issue because on one hand, proudly displaying a person in an undervalued group,
gives me the impression that CDProjekt Red was trying to celebrate everyone. I
see it as people should be proud of who they are. AND YET, I understand that
people view this marketing strategy as harmful because it can be construed that
the LGBTQIA+ community is put on display as pieces of meat - much like women.
So, what I will say is this: If you
choose to pass on this game because there isn't enough or potentially harmful
representation, then feel free to skip it. But, know that Cyberpunk 2077 does
have some representation. There is at least one character who is transgender
and there are a few characters of different sexual orientations, some of whom
can be romanced.
Furthermore, the game allows players to
choose different types of sex workers throughout gameplay. As in, the game
allows players the freedom to be whomever they choose. Yes, there are only a
few diverse persons, but to me, it is a step in the right direction. And I feel
like CDProjekt Red did better with its representation, character design, and
story than it did with the launching of its game and its graphics.
Overall Thoughts
I believe the overarching theme of
Cyberpunk 2077 is not to be a masterpiece game, but to make a specific point.
Be who you want to be and take pride in who you are. To me, people are scared
of being themselves. We, as a society, have to be more accepting. Our world is
not pretty. It's full of hatred, sexism, racism, corruption, and violence.
Cyberpunk 2077 shows how brutal and deadly our world could become if we
let it. It is obscene so that people pay attention. Think about it. Our
media is hyper-sexualized, our wealthy use unfair advantages for profit, and
our technology is used against us. And it is my belief that the reaction to
Cyberpunk 2077 shows more about what people don't want to fix, than what they
do.
While I love Cyberpunk 2077 with its
depth, there are certain things I cannot forgive. For one, the main storyline
bugs are the most egregious of the games' flaws. If CDProjekt Red cannot be
bothered to fix the main story to a playable state, then they should not have
released the title. Another glaring issue is the fact that Cyberpunk 2077 can't
run reliably on consoles. While I'm not a console player, I'm upset that a $70
game launched in a shitty state. I'd be angrier if I was one of the many that
purchased their consoles for this game! A developer CANNOT be allowed to launch
a game with many glaring issues and expect a free pass. By the way, giving
players the ability to mod the game with features that were originally promised
is a pathetic attempt to cover up your mistakes. Just saying...
Rating and Reasoning
I'm extremely angry at the fact that
CDProjekt Red did two other abhorrent things:
1) They told game reviewers not to use
their own game footage. In essence, forcing them to unwillingly LIE to gamers
about the quality and the state of the game. This is disgusting on its own
level. But,
2) They lied about the game being in a
playable and finished state, particularly on consoles. Not only did the
developer know people would be upset, but they let it happen. I mean, gamers
still bought into the lies No Mans Sky sold prior to launch, right? They should
get a free pass too... (Not.)
While I want to give Cyberpunk 2077 a
raving review because there are many awesome elements like the crafting system,
options for stealth, plenty of side quests, diverse characters, and amazing
visuals, I can't. Cyberpunk 2077 makes players question their morals and the
morals of others. It forces them to contemplate a world with functioning AIs.
But, despite those points, the glaring issues are too great. With that in mind,
I'm giving Cyberpunk 2077 a 7.5 score.
CD PROJEKT RED announces the start of the ‘Cyber-up Your PC’
contest, inviting community members from across the world to design
their own PC case mod inspired by the studio’s upcoming game,
Cyberpunk 2077.
Submissions are open until May 17th, 2020, 15:00 CEST. Entries will
be judged on their feasibility, creativity, and faithfulness to the
Cyberpunk 2077 styles. Anyone who wishes to participate in the
contest should ensure their design meets the eligibility criteria
listed on the official Cyber-up Your PC website, before entering the
contest via the online form.
A panel of experts will select 5 top entries from all valid
submissions, these will be announced on May 29th, 2020. The 5
selected entries will be constructed by professional case modders
from around the world, and a grand winner will be selected during the
competition finale — a set to take place on 17th-18th July, 2020.
Prizes up for grabs include high-grade PC gaming gear sponsored by
Alienware, NVIDIA, and SteelSeries, with the grand winner to be
awarded with a main prize during the live finale.
Cyberpunk 2077 will release September 17th, 2020, for PC, Xbox One
and PlayStation 4, with the version for Google Stadia set to launch
the same year. For more information regarding the game, follow
Facebook,
Twitter,
and visit cyberpunk.net.
About
Cyberpunk 2077
Cyberpunk 2077 is a narrative-driven, open world RPG set in the most
vibrant and dangerous metropolis of the future — Night City. The
game follows the story of V, a hired gun on the rise in a world of
cyberenhanced street warriors, tech-savvy netrunners and corporate
life-hackers. Featuring CD PROJEKT RED’s hallmark concept of
choices and consequences, players will face difficult decisions that
ripple through the entire game. Winner of over 200 awards, Cyberpunk
2077 is set in the universe of the classic pen & paper RPG
system, Cyberpunk 2020.
About
CD PROJEKT RED
CD PROJEKT RED is a game development studio founded in 2002. It
develops and publishes video games for personal computers and video
game consoles. The studio’s flagship titles include The Witcher
series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher
Card Game and the upcoming futuristic AAA role-playing game —
Cyberpunk 2077. Together with GOG.COM, a game store offering
hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD
PROJEKT Capital Group. CD PROJEKT S.A. is listed on the Warsaw Stock
Exchange (ISIN: PLOPTTC00011).