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Showing posts with label Cyberpunk 2077. Show all posts
Showing posts with label Cyberpunk 2077. Show all posts

Cyberpunk 2077 Update 2.3 Releases Tomorrow!

July 16th, 2025 | CD PROJEKT RED today revealed the contents of a free update coming to Cyberpunk 2077 tomorrow alongside the release of Ultimate Edition on Mac. Update 2.3 introduces AutoDrive, the Delamain taxi service, new quests, vehicles, expanded Photo Mode features, and more!


Snapshot:

  • Like Update 2.2, Update 2.3 was developed in partnership with Virtuos.
  • Players can use AutoDrive and the Delamain taxi service to reach their destinations automatically.
  • Other additions include new quests, new vehicles and a swathe of Photo Mode features.
  • More information about the update was shared in a REDstreams episode.
  • Update 2.3 is the latest free update for Cyberpunk 2077, yet again the result of close collaboration between CD PROJEKT RED and Virtuos, and brings new ways to traverse the streets of Night City.


Players can now sit back and relax and let their vehicle do the work. While driving an owned vehicle, it is now possible to choose or create a map marker and enable AutoDrive to navigate to the destination completely hands-free. Night City’s premier driverless taxi service is fully operational now too thanks to the ability to summon a Delamain cab, choose a destination, and then let Delamain chauffeur players to their destination — for an appropriate eurodollar fee, of course. While using either means of transport, various cinematic camera angles can also be enjoyed, allowing passengers to take in Night City in a whole new light.

For those who prefer to take the wheel themselves, brand new vehicles have also been added with Update 2.3 in the form of a motorcycle and three new cars — including the brand-new Yaiba Semimaru from the Cyberpunk 2077: Kickdown comic! These vehicles can be unlocked by completing associated quests.
 
A plethora of new settings and customization options have also been added to Photo Mode. It is now possible to customize the weather and time of day to obtain the perfect shot, while also choosing from a greater selection of NPCs, outfits, and poses. New stickers and frames have also been added, and players now can now customize how NPCs look at the camera during shooting, with greater control over heads, eyes, and shoulders during any pose, bringing deeper command over every shot.


In addition, new technology features have been added with Update 2.3, including VRR support consoles, AMD FSR4 support, AMD FSR 3.1 Frame Generation, Intel XeSS 2.0, improved HDR settings, and more. All details of what’s included in this update can be found via the official patch notes.
 
Update 2.3 arrives July 17 for Cyberpunk 2077 and Cyberpunk 2077: Ultimate Edition on PC, PlayStation 5, Xbox Series X|S, and Apple silicon Mac models, 16GB+. The update will arrive on Nintendo Switch 2 at a later date.

More information about Cyberpunk 2077 can be found on the official website, Facebook, Instagram, Bluesky, and X.

About CD PROJEKT RED

CD PROJEKT RED is a video game development studio founded in 2002. Its flagship titles include the futuristic role-playing game Cyberpunk 2077 and its spy thriller expansion Phantom Liberty, alongside The Witcher series of games including The Witcher 3: Wild Hunt and its two expansions. In collaboration with TRIGGER, CD PROJEKT RED also created the award-winning Netflix anime series Cyberpunk: Edgerunners, set in the same universe as the game. Together with GOG, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

About Cyberpunk 2077

Cyberpunk 2077 is a narrative-driven, open-world role-playing game set in Night City, a megalopolis obsessed with power, glamour, and body modification. The game tells the multilayered, mature story of cyber-enhanced mercenary V, and players are faced with choices and consequences as they customize their character and playstyle, take on jobs, and build their reputation. Cyberpunk 2077 has sold over 30 million copies and won over 200 awards, and is also the inspiration for the award-winning Netflix anime series Cyberpunk: Edgerunners, created by CD PROJEKT RED in collaboration with TRIGGER. Its spy-thriller expansion Cyberpunk 2077: Phantom Liberty was released in 2023 and has sold over 10 million copies. Cyberpunk 2077 is set in the universe of the classic pen and paper RPG system, Cyberpunk 2020.

Article by: Susan N.
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Watch Cyberpunk 2077: Phantom Liberty Trailer Here!

September 25th, 2023 - CD PROJEKT RED has released the official Launch Trailer for Cyberpunk 2077: Phantom Liberty in anticipation of the game’s premiere.

The new, dynamic trailer dives deep into Phantom Liberty’s world and story, exploring the themes of loyalty, trust, freedom, and responsibility for one’s actions. Players can see characters from the expansion in action — including Solomon Reed, portrayed by Idris Elba — and discover some of the dangers awaiting them in Dogtown before Phantom Liberty launches.

As of the day of the release of the Launch Trailer, the Phantom Liberty expansion has already received very positive reviews from journalists.



 
The trailer also features the theme song of Cyberpunk 2077's expansion — "Phantom Liberty", performed by Dawid Podsiadło, who’s currently one of the most popular singers-songwriters in Poland.

Phantom Liberty, Cyberpunk 2077’s spy-thriller expansion, is coming to Xbox Series X|S, PlayStation 5, PC, and GeForce Now on September 26th, 2023. Players take on the role of V, a cyber-enhanced mercenary for hire who is pulled into the world of spies and political intrigue, joined by sleeper agent Solomon Reed, played by Idris Elba. More information on can be found on the game’s official websiteFacebook, and X

About Cyberpunk 2077

Cyberpunk 2077 is a narrative-driven, open-world RPG set in Night City, a megalopolis obsessed with power, glamour, and body modification. The game tells the multilayered, mature story of cyber-enhanced mercenary V. Players are faced with choices and consequences as they customize their character and playstyle, take on jobs, and build their reputation. The game has sold over 20 million copies and won over 200 awards, and is also the inspiration for the award-winning Netflix anime Cyberpunk: Edgerunners, created by CD PROJEKT RED in collaboration with Studio Trigger. Its spy-thriller expansion, Cyberpunk 2077: Phantom Liberty, is slated for release in September 2023. Cyberpunk 2077 is set in the universe of the classic pen & paper RPG system, Cyberpunk 2020.

About CD PROJEKT RED

CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game, and the futuristic AAA role-playing game — Cyberpunk 2077, upon which the Netflix anime series Cyberpunk: Edgerunners, created by CD PROJEKT RED and Studio Trigger, is based. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).
Article by: Susan N.

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Cyberpunk 2077 - XBSX Review


Cyberpunk 2077
by developer and publisher CD PROJEKT REDMicrosoft Xbox Series X review written by Nick with a copy provided by the publisher.

Estimated reading time: 6 minutes 


Cyberpunk 2077 by now has had a long and storied release. That being said, the game recently added in a huge patch that not only hoped to address issues that had been raised, but try and get the game closer to the initial vision that the development team had. Having not played the game at all prior to this, I was a relatively clean slate who found Cyberpunk 2077 to be an engaging if still imperfect experience.

Like many people, I was a tremendous fan of The Witcher series and was really looking forward to the release of Cyberpunk 2077. However, my schedule conspired against me at the time and I never had a chance to try it myself. One of our other team members, Susan, gave her incredibly detailed thoughts about the game in her review of it on PC at the time – which was probably the best release platform. The last gen consoles were a mess and even the new and shiny console releases were just upscaled version of the game.

The new patch does a lot of things, most of them quite favorable. While I didn’t play the game before this, like most gamers I’ve seen many of the videos and could see how the visual performance and stability was a mess initially. Now? While there’s still some issues here and there, the overall experience is an impressive one from where I am sitting. I love the overall aesthetic and art direction. Many of the neon soaked night environments are the sort of thing I absolutely adore and Cyberpunk 2077 nails that far more often than not.

Another important area that the patch focused on was the NPC AI. This is another area that was something of a black eye during the game’s initial release with numerous videos showing off flakey AI in a variety of different circumstances. This patch remedied a lot of that. Not all of it – I still had a handful of odd interactions that probably didn’t play out exactly as the development team had anticipated, but I never stumbled onto the crazy game-breaking encounters with NPCs either.

So with some of those improvement caveats out of the way… what did I think of Cyberpunk 2077? Well, on its own merits with what I experienced: I had a lot of fun.

Right off of the bat, Cyberpunk 2077 oozes ambition, and it’s easy to see how the development team may have bitten off more than they were able to chew… but goodness it did not take me long to really start losing myself in what is offered here. The story is interesting and layered, with actions that have some meaty, tangible consequences. There are some pretty heavy themes in here as well, with plenty of sex and death, making Cyberpunk 2077 and interesting study of morality in a video game. That being said, this is a video game based on a tabletop game and as a result while there are choices to be made, there is a lack of freedom of choice. The story itself is still on rails more or less, they’re just branching ones. It’s a reality of the gaming world that those hoping for the truly open tabletop experience could be disappointed by, but anyone who has played similar titles (think anything D&D) is familiar with that transition by now.

One of the changes in the new patch is progression (apparently – I don’t know this firsthand) is in how some aspects like the skills and equipment work. I really can’t comment to the changes themselves, but I can say I enjoyed the progression systems and how my character evolve during gameplay. You can make some pretty creative choices here that have a direct impact on how you play the game and I appreciate how you can tailor that gameplay experience. Outside of the skill trees as an element of progression, there is an addictive combat -> loot gathering gameplay loop that I certainly enjoyed. Honestly that’s one of gaming’s most addictive hooks for me (hello my many hours of Diablo over the decades), and it works well here as well.

The loot loop (say that ten times fast) feeds into the combat where you can tailor your experience even further to your liking. Sort of like the first-person Fallout games from title 3 and later: what kind of combatant do you want to be? Do you want to bludgeon your enemies in melee, use rapid fire spray and pray weaponry or are you a more precision-based sniping character (full disclosure: I almost always gravitate towards the last option). There is some baked-in stealth options, but... and maybe this says more about me than the game, but I seldom use stealth and find myself preferring the brute force option most of the time in games, and that holds true here as well. That being said, the stealth in Cyberpunk 2077 just didn’t connect with me.

Another area I can’t really attest to, is the ‘improved UI, map, etc’ that the patch pitched. But that said? What I experienced was fine by me. There’s a lot of things to keep track of and interact with, as well as a hacking minigame element as well. Other than a couple of oddities when connecting to terminals to engage the hacking game, all of it worked well for me. As for the actual hacking minigame itself? It’s a pretty simple (on the surface of it) effort to match codes and break into the system.

So the primary question I wanted to answer? “Is Cyberpunk 2077 worth playing today?” For me? Absolutely worth playing. There’s a lot to like here, despite some issues. What kinds of issues? Well, even after this patch there were some oddities that would creep up. Characters walking through solid objects during cutscenes, somewhat sketchy AI / pathing for NPCs, the aforementioned few times jacking into a terminal went a little weird, oddities in the audio where deeper tones can get oddly glitchy and a handful of instances where the game would crash and exit me out to the main menu. None of these were quest-ending bugs that ruined the experience for me, but there’s still some rough edges here in places.

Summary

That being said, there is a lot to like here as well. Cyberpunk 2077 is an incredibly vibrant world, both visually and in its various interactions. Whether I was petting an animal, taking the time to read through billboards or finding a ton of quests to spend my time on, Night City was a thoroughly engaging virtual world. That being said, it’s still an imperfect world in a handful of minor but certainly noticeable ways. Though I was excited for the original release of Cyberpunk 2077, I suspect my experience benefitted from waiting to play. I'm glad I finally got the opportunity to do so.

Score: 8.25 / 10


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Cyberpunk 2077 - PC Review


Cyberpunk 2077 by developer and publisher CD PROJEKT REDPC Review written by Susan N. with a purchased copy.

Estimated reading time: 20 minutes 


In 1988, R. Talsorian Games published a tabletop RPG known as Cyberpunk, a dystopian dark future campaign setting with options to play a variety of characters like corporates, street kids, rocker boys, and more. Its inspiration "Do Androids Dream of Electric Sheep" by Philip K. Dick spawned fantastical stories like Bladerunner, Demolition Man, Johnny Mnemonic, and Akira, just to name a few.

In 1990, Cyberpunk 2020 was released, which was arguably more popular in the tabletop community (and it's likely the system that I played in). The themes of artificial intelligence, hacking, and megacorporations are all explored in this universe. The Cyberpunk world also looks at the impact of drug culture, sexual revolution, and technology as a whole. Considering that technology was still a new concept, drug use was most prevalent during the '70s, and the advancing of a capitalist society, this game was fascinating to many.

So, when I learned that Cyberpunk was to become a video game, I wasn't expecting a masterpiece, I was expecting CYBERPUNK. And that is exactly what I received.

Gameplay

When it comes to gameplay, I look at the plot, character design, and dialogue choices. I often look at those aforementioned elements analytically and I try to take personal feelings out of the equation. With that in mind, the gameplay in Cyberpunk is fairly smooth, even on a sub-par system (which I will get into). During my gameplay, I had a great time, so much so that I dumped more than 100 hours into it and I still have tons left to do. However, certain elements need to be immediately addressed.

Story

The first thing to talk about is the story. CDProjekt Red brilliantly took a pre-existing world and weaved a wicked narrative that is both interesting and terrifying - keeping with the tabletop themes. Players are thrown into the thick of things. They will have to face death, consequences of actions, evil corporations, penalties of fame, AI considerations, substance abuse, hyper-sexualization, the impact of technology on humanity, and lots of violence. Cyberpunk 2077 presents these themes in a manner that is nothing short of shocking.

I love Cyberpunk because it is littered with moral questions. For example: Do you tell the politician what awful things you discovered? Do you accept the idea that an AI can be 'human'? What do you do when people are brutally murdered and you are powerless to stop it? These are all questions that show the brilliance of the storytelling. The game doesn't tell you what to think about these questions, you do.

While the story is wonderful in concept, it has its shortcomings. Most of the main story beats are done in a cinematic form which doesn't let players take an active role. And for a world that allows players to do anything, linear storytelling is counterintuitive here. I'd much rather have more autonomy throughout.

For example, there were most certainly options regarding the window scene. Roleplayers would attempt to escape through the vents or hide from security. Perhaps they could hack into the system to distract the guards. Who knows? It all boils down to let players try things that may or may not fail spectacularly.

Overall, I wish that Cyberpunk 2077 had a more active story in some ways. It feels too much like players watch the game instead of experience it.

Character Design

Johnny Silverhand's dickish role in this story makes a lot of sense. In fact, the situation with Johnny brings up moral questions, hilarious come-backs, and player empathy that made me appreciate the character. Johnny, like your character V, is not a one-dimensional character. He grows as a person, although often that is to serve his own agenda. I love Johnny Silverhand as much as I hate him. He is well written and pulls at your conscience and morals.

Aside from Johnny, there are plenty of other characters that I adore. For example, I absolutely love characters like Panam who struggles to find her place in the world after things go awry. She's a tough cookie who legitimately cares about her family. In fact, her questline is quite interesting as you navigate her complicated relationships with others.

Another character who fascinates me is Judy. She is incredibly intelligent and has access to way more information than another person should have. Her feelings towards certain characters are strong and unwavering. She's a tough character in her own right and I appreciate her devotion. While Panam's questline often made me question her relationships, Judy's quests showed me what true loyalty means.

While there are many other characters that players encounter, I'm not going to go into detail about each of them. What I will say is that CDProjekt Red created a lot of nuance in their characters. Each side quest allows players to learn about the people in the world, and it is heartwarming since side characters are often throwaways in games. Each character feels real with their biases, flaws, and feelings about the world. Sure, some of these characters are less than ideal but consider some of the people you may know in real life. Not everyone is a model citizen.

Combat

Let's talk about the combat.

I love that every encounter drops loot aplenty. If you want to play a character with two smart pistols and a katana, you can do that. What about a sniper, baseball bat, and shotgun? Check. How about if you want to go full melee with hand-to-hand combat, mantis blades (think like wolverine), and small knives? Cyberpunk has that too!

The gunplay is smooth and feels quite satisfying. Nothing is more epic than firing a revolver that packs a mean punch. Tech weapons require a charge time before firing but are lethal. Even the melee weapons have a decent feel to them as you slice and dice through enemies, often falling in hilarious ways. Sometimes headless enemies will try to fight back before they collapse.

After playing Cyberpunk 2077, I feel as though stealth is a bit of an afterthought. Most missions had two entrances making them predictable. Players often needed to sneak past the front door with guards and traps, or they used an alternate entrance requiring high amounts of body or technical ability. This frustrated me not because it limited options, but because the guards would always know. For example, after taking out an enemy, I hid the body in a corner where it couldn't be found. Unfortunately, the game would always treat them like they were discoverable. Thus, I stopped trying to be as stealthy because there was no point. If you didn't use a crate to hide a body, the guards would be alerted. My strategy became 'I might as well get some gear...'

Skill Tree


Cyberpunk 2077 has an in-depth skill tree that reminds me of a couple of tabletop systems. The easiest way to explain how skills work in Cyberpunk 2077 is to say that there is a main stat with skills underneath. The total amount of points you have in a stat is the highest a skill can become. And in those skills are perks that allow players to customize their builds. As an example, skills under Intelligence are quick hacking and breach protocol. If you have an Intelligence of 5, quick hacking and breach protocol can only go up to 5 until your stat is increased. When players look at a skill, there are a number of perks that unlock as you level up. This will allow you to do more damage or get more components or even move faster, depending on what sort of build you go for.

Most skills are only increased when players use them. So, a character's stamina will increase when players use the run function to travel and unarmed combat will only increase if you punch a lot of people. You get the idea here.

Crafting

Crafting is a skill that players can use, although it isn't necessary. Most weapons will drop at higher levels, mods are purchasable, and ammo is found everywhere. However, if one chooses to use crafting, they can upgrade their weapons, add damage to them, or craft ammunition and heals as required. Much like any other skill, players can assign perks to augment their gear or add damage. The point here is that players can truly customize their characters, just not in the way that they expected prior to launch.

The best thing about the crafting system is that you're never really going to be short on parts because there are plenty of items for dismantling! Traveling around Night City reveals all sorts of loot without needing to enter combat. As an example, legendary items can be found in a box that was located inside an unattended open shipping crate. The choice to craft items is yours.

Hacking

Hacking in video games is always interesting because often what people know of hacking is what script kiddies do. These are people who use programs like web shells to attack and exploit computers or websites. Often, these people are unskilled and still learning how to program. But to show hacking in media form is challenging. Mass media often creates abstract visual representations of what hacking looks like, without much realism. In fact, I once stumbled on a YouTube video where a hacker explains movie scenes (which can be found here) and he said something similar.

Anyways, I began with that because Cyberpunk 2077 does have a hacking component. Players can access and disable video cameras. They can also disable enemies by activating hacks through their cyberdeck. Depending on what level the cyberdeck is will allow players to initiate bigger hacks.

There is another form of hacking found in Cyberpunk 2077 that is found through certain terminals. Here, players need to match hash codes to brute force their way into the system. They do this by entering the first variable on the top row, the second value must be in the column of the first, and the third must be found in the row of the second. In essence, a code is inputted horizontally then vertically then horizontally again.

CDProjekt Red did well to use a system that wasn't extremely visual like other media. It's an interesting addition to the game, but I feel that there could have been more variety. That said, it is a great way to get some free money, thus, I'm all for it.

Graphics and UI

Graphics on PC

Earlier, I alluded to the fact that I played most of Cyberpunk on a sub-par system. This is for all you who seem to think that it requires a beastly system to run. I laugh at you with my low graphics settings on an i5 3570k processor with a whopping 12 gigs of DDR3 Kingston RAM and a Radeon RX580 GPU. Sure, I ran the game like a sloth in the downtown core, but it ran! I didn't even crash out of the game. What I DID need to do was restart the computer in between play sessions. My system could only do so much, but it was a small price to pay. Take that!

Anyways, despite the fact that I was playing on the aforementioned system, Cyberpunk 2077 ran quite well. I certainly wasn't expecting top-quality graphics or anything of the sort, but being able to play without crashing or too much blur was definitely a high mark for the developers. Player's don't *need* the latest and greatest to enjoy this title, they just need a PC. (Sorry console peeps.)

I will also mention the fact that I experienced very little lag in between city districts. For example, I spent a good amount of time in the badlands area which is open plains as far as the eye can see. Anytime I drove back to my apartment in Watson, I would have to re-enter civilization. In other games, transferring between zones would cause a loading screen or a brief hang, yet in Cyberpunk I experienced little. Games like Destiny 2 STILL have loading periods between areas on a map, so for those of you crabbing about the graphics, I laugh.

And don't worry, I will address the graphics issues and bugs soon(tm).

Music and Sound

I chose not to stream my playthrough of Cyberpunk 2077 for a multitude of reasons including the fact that my computer could barely run the game in the first place. Secondly, I was in a low state and I wanted to play it without distractions or influence from others. Thirdly, I wanted to immerse myself in the world without the hatred the gaming industry already had. Doing this meant that I didn't have to censor any of the content including nudity and copyrighted music.

I want to talk about the music in Cyberpunk 2077 because the expectation was to have one music genre. That's false. When players walk into The Afterlife, a bar in the game, they will hear the sounds of metal. At times when players steal cars, they will end up listening to a wide variety of stations like rock, electronic, or even Spanish music. Some of the music took me by surprise and I quite enjoyed the variety. This detail makes the Cyberpunk universe feel real. Unfortunately, many streamers had to listen to the copyright-friendly version which took out some of the mainstream artists like A$ap Rocky.

In fact, there is so much attention paid to the music in this game. It would be a shame not to show a behind the scenes video released in late November 2020:

Issues, Bugs, and Hot Topic Points

Graphics Issues:

As I mentioned above, I played Cyberpunk 2077 on a subpar PC with an older graphics card and a system that barely reached the minimum specifications of the game. That said, aside from the notable lag in high rendered areas (like the downtown core), I had surprisingly few graphics issues. Below are a couple of the issues I encountered:

     Seeing items on the ground that weren't interactable

     Cars glitching in and out of existence

     Cars partly embedded in the ground

     Failure to render people's faces and features in small instances

     NPCs sitting inside a set of stairs

     Ability to interact with a console through a wall

     Game crashing on systems with NVIDIA GPUs (like my significant other's PC.)

     Cars will often stop for no reason, even on highways!

     Cars crashing into cement barriers like they weren't there

     Sometimes V lost her apparel when switching gear pieces

     etc...

Since my gameplay was delayed, I did not have the egregious issues that others had. That's not to say they don't exist, but even on a shitty computer, it was still pretty good on the whole.

Gameplay Issues:

Other issues that I've learned about from watching several YouTube videos and tons of articles about various issues that I DID NOT experience are issues like:

     NPCs T-posing

     PC Crashing

     Police appearing behind you, sometimes in the air.

     Game stuttering, FPS issues, Poor performance, etc...

     Low quality texturing

     Enemies seeing you through walls

     Corrupted save files

     Cars driving in circles

     NPC rendering problems

     and many other issues...

This list is not exhaustive, by the way. None of these are particularly off-putting for me.

So, while the game is not free of graphical issues, many of these problems have been somewhat fixed on PC. But, if graphics quality is something that is key to your gaming purchases, then by all means wait for other patches before buying it. Also, I can't speak to the console version but I know that Sony took it off their store and has not put it back up. Take that information as you will.

Story Bugs:

"The Pickup" quest is the only main story bug I found. I was unable to play for a couple of days because of it. I did the entire quest to the very end where I had the option to stealth past the big bad. (I've heard that others don't get this option.) Unfortunately, the NPC does not leave the mission! I tried everything from looking for other entrances to restarting from an earlier save to 'forcing it' by phoning the character. Nothing I found online fixed it. I had my significant other work his magic by 'counter bugging' the bugged quest. He fixed it by running through the door before it closed. (I watched him do it. Trust me, I was shocked that that worked!)

I know that another major story quest is broken due to a patch. This is reprehensible. See, I can forgive buggy side quests, sluggish gameplay, and weird graphics issues, but if the meat of a game halts progression entirely, I have a problem with it. It's not like CDProjekt Red is an indie company with a small budget. No. They are huge and have taken risks and paid for them during the launch of The Witcher series. (Remember, The Witcher 3 was just as broken at launch.) As such, releasing Cyberpunk 2077 with major story issues is inexcusable. For those of you that still own the game and play it, my advice is to save scum the crap out of it. You will lose less progress this way. Trust me.

Character Customization:

During E3 when Cyberpunk 2077 was initially announced, we were shown an idealized version of the game. As many know, a game cannot always live up to the final vision the devs have. During that presentation, Cyberpunk 2077 looked like a game-changer. It was an ambitious title and was going to have everything. However, upon loading the game, I found character creation painfully light. Sure, one of its selling features is the ability to choose a feminine character with male parts or vice versa. Beyond that, there isn't a ton of customization. We can customize our parts and their size but strangely CDProjekt Red did not provide non-binary options. This is definitely a point that many of the LGBTQIA+ community has a contention with, and I understand the anger. While I'm on the topic...

Transphobia and Representation:

One of the largest topics about Cyberpunk 2077 outside of the graphics issues, lies regarding crunch time, and a broken release for consoles, is its representation. This is a point that bothers me on a few levels. It began with the famous "Mix it up" posters used to promote the game in real life, and this poster is also displayed throughout Night City. This poster shows a member of the LGBTQIA+ community in a highly sexualized or perhaps even, fetishized way.

I find myself at odds with this specific issue because on one hand, proudly displaying a person in an undervalued group, gives me the impression that CDProjekt Red was trying to celebrate everyone. I see it as people should be proud of who they are. AND YET, I understand that people view this marketing strategy as harmful because it can be construed that the LGBTQIA+ community is put on display as pieces of meat - much like women.

So, what I will say is this: If you choose to pass on this game because there isn't enough or potentially harmful representation, then feel free to skip it. But, know that Cyberpunk 2077 does have some representation. There is at least one character who is transgender and there are a few characters of different sexual orientations, some of whom can be romanced.

Furthermore, the game allows players to choose different types of sex workers throughout gameplay. As in, the game allows players the freedom to be whomever they choose. Yes, there are only a few diverse persons, but to me, it is a step in the right direction. And I feel like CDProjekt Red did better with its representation, character design, and story than it did with the launching of its game and its graphics.

Overall Thoughts

I believe the overarching theme of Cyberpunk 2077 is not to be a masterpiece game, but to make a specific point. Be who you want to be and take pride in who you are. To me, people are scared of being themselves. We, as a society, have to be more accepting. Our world is not pretty. It's full of hatred, sexism, racism, corruption, and violence. Cyberpunk 2077 shows how brutal and deadly our world could become if we let it. It is obscene so that people pay attention. Think about it. Our media is hyper-sexualized, our wealthy use unfair advantages for profit, and our technology is used against us. And it is my belief that the reaction to Cyberpunk 2077 shows more about what people don't want to fix, than what they do.

While I love Cyberpunk 2077 with its depth, there are certain things I cannot forgive. For one, the main storyline bugs are the most egregious of the games' flaws. If CDProjekt Red cannot be bothered to fix the main story to a playable state, then they should not have released the title. Another glaring issue is the fact that Cyberpunk 2077 can't run reliably on consoles. While I'm not a console player, I'm upset that a $70 game launched in a shitty state. I'd be angrier if I was one of the many that purchased their consoles for this game! A developer CANNOT be allowed to launch a game with many glaring issues and expect a free pass. By the way, giving players the ability to mod the game with features that were originally promised is a pathetic attempt to cover up your mistakes. Just saying...

Rating and Reasoning

I'm extremely angry at the fact that CDProjekt Red did two other abhorrent things:

1) They told game reviewers not to use their own game footage. In essence, forcing them to unwillingly LIE to gamers about the quality and the state of the game. This is disgusting on its own level. But,

2) They lied about the game being in a playable and finished state, particularly on consoles. Not only did the developer know people would be upset, but they let it happen. I mean, gamers still bought into the lies No Mans Sky sold prior to launch, right? They should get a free pass too... (Not.)

While I want to give Cyberpunk 2077 a raving review because there are many awesome elements like the crafting system, options for stealth, plenty of side quests, diverse characters, and amazing visuals, I can't. Cyberpunk 2077 makes players question their morals and the morals of others. It forces them to contemplate a world with functioning AIs. But, despite those points, the glaring issues are too great. With that in mind, I'm giving Cyberpunk 2077 a 7.5 score.

Score: 7.5 / 10


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CD Projekt Red Announces PC Case Contest

CD PROJEKT RED announces the start of the ‘Cyber-up Your PC’ contest, inviting community members from across the world to design their own PC case mod inspired by the studio’s upcoming game, Cyberpunk 2077.

Submissions are open until May 17th, 2020, 15:00 CEST. Entries will be judged on their feasibility, creativity, and faithfulness to the Cyberpunk 2077 styles. Anyone who wishes to participate in the contest should ensure their design meets the eligibility criteria listed on the official Cyber-up Your PC website, before entering the contest via the online form.

Watch the ‘Cyber-up Your PC’ contest trailer:

https://youtu.be/aWbQ5WcB0m4

A panel of experts will select 5 top entries from all valid submissions, these will be announced on May 29th, 2020. The 5 selected entries will be constructed by professional case modders from around the world, and a grand winner will be selected during the competition finale — a set to take place on 17th-18th July, 2020.

Prizes up for grabs include high-grade PC gaming gear sponsored by Alienware, NVIDIA, and SteelSeries, with the grand winner to be awarded with a main prize during the live finale.

All you need to know about the ‘Cyber-up Your PC’ contest

Cyberpunk 2077 will release September 17th, 2020, for PC, Xbox One and PlayStation 4, with the version for Google Stadia set to launch the same year. For more information regarding the game, follow Facebook, Twitter, and visit cyberpunk.net.

About Cyberpunk 2077

Cyberpunk 2077 is a narrative-driven, open world RPG set in the most vibrant and dangerous metropolis of the future — Night City. The game follows the story of V, a hired gun on the rise in a world of cyberenhanced street warriors, tech-savvy netrunners and corporate life-hackers. Featuring CD PROJEKT RED’s hallmark concept of choices and consequences, players will face difficult decisions that ripple through the entire game. Winner of over 200 awards, Cyberpunk 2077 is set in the universe of the classic pen & paper RPG system, Cyberpunk 2020.

About CD PROJEKT RED

CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game and the upcoming futuristic AAA role-playing game — Cyberpunk 2077. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Capital Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).



Article by: Susan N.



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