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Showing posts with label Cute. Show all posts
Showing posts with label Cute. Show all posts

Welcome to the Best VR Terraforming Service in the Milky Way!

Hi there,

Welcome to the best VR terraforming service in the Milky Way! Announced during the Creature Feature & Friends Showcase, Really Interactive (Toran, Virtuoso) revealed its next game, intergalactic narrative adventure Janet’s Planets, is heading to Meta Quest 3/3S and SteamVR.


Janet’s Planets is about saving worlds, over and over again. In Janet's Planets, your job is to transform dying planets and make them fit for new life. Meet an intergalactic cast of quirky aliens, reshape and rejuvenate worn-out worlds, and discover a charming sci-fi story – all while keeping the shareholders happy.  Instantly travel to a planet’s surface with Janet’s Sweetview, creatively experiment in the Sandbox mode, and take on daily challenges with global leaderboards.

About Janet’s Planets

Janet’s Planets offers the best terraforming services this side of the Milky Way! Busted ecosystem? Barren atmosphere? Too dang hot to breathe? Come on down and let us save your world! We’re fixing up these planets across the galaxy, and you're exactly who we're looking for. Using your hands (and Janet’s finest gadgets), you’ll warm climates, grow forests, and gently nudge planets into shapes their quirky residents can thrive in. 

Each species wants something different, so you’ll have to experiment, observe, and learn what each world needs. If you’d like to see your creations up close, you can head down to the surface with the help of Janet’s SweetView! Climb the leaderboards, tackle daily challenges, play to your heart’s content in sandbox mode, and discover an out-of this world story about what it takes to grow shareholder value in the wilds of outer space.


Features:

  • Six hour narrative adventure 
  • Make each planet feel… just right. For your customer’s needs, and for our shareholders. 
  • Experience a planet’s surface with Janet’s SweetView
  • Sandbox Mode with no limits inside the Planetarium
  • Daily challenges with global leaderboards
  • Hand tracking controls on Meta Quest 3/3S

About Really Interactive

Founded in 2016, Really Interactive is a worker-run co-operative indie developer based in Stockholm, Sweden. Best known for creating its two original VR titles, Toran and Virtuoso, the studio is now developing Janet’s Planets for Meta Quest 3/3S and Steam.


Article by: Susan N.


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Wordbound by Kettle Games is Headed to Steam

VANCOUVER, CANADA, MAY 6, 2026 | The viral words-to-life puzzle game 'Wordbound' is coming to Steam and is available to wishlist now, Kettle Games announced in a new gameplay teaser during the Creature Feature & Friends Showcase.


Footage of the mixed reality version of the game went viral last summer, gathering over 10M views across social media, showcasing unique gameplay where 3D objects are stretched to transform into words made of letter tiles, and words are squished to transform into 3D objects. 

In contrast to the mixed reality footage shown previously, the latest teaser shows the words-to-life mechanic translated to flatscreen using mouse controls.

“After Wordbound's positive reception last year, we grew the team and our vision has become more ambitious,” says lead developer Andy Bacon. “We're excited to tease this glow up of the game and bring it to a wider audience with the flatscreen version on Steam.”

Kettle Games also showed new footage of the mixed reality version in a companion teaser during the showcase and confirmed the two versions of Wordbound are being developed simultaneously.

You can wishlist Wordbound now on Steam and Meta Quest.



About Wordbound

Wordbound is a cozy puzzle game where you transform words into objects to repair a scrambled world. Explore vibrant dioramas full of hidden clues and collect letter tiles to bring words to life. Discover thousands of handcrafted objects as you become a master wordsmith!

About Kettle Games

Kettle Games is an independent video game developer exploring the future of play. Founded in 2025 by Andy Bacon (DAVIGO, Apple) and based in Vancouver, Canada, the studio’s debut title is the upcoming puzzle game Wordbound for PC and Meta Quest 3/3S.


Article by: Susan N.


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Bobo Bay Releasing in April of This Year!

United States, February 23, 2026 | Steam Next Fest is a shining global spotlight on hundreds of upcoming titles, and Bobo Bay recently participated in the highly anticipated digital celebration. Hosted on Steam, the week-long event invites players worldwide to explore, download, and experience free demos from some of the most exciting indie and emerging games currently in development.


As part of the festival, Bobo Bay is launching a demo, offering some players their first hands-on opportunity to explore its colorful world and engaging gameplay systems. Designed to capture the heart of discovery and creativity, Bobo Bay welcomes players into its lively coastal setting where adventure, charm, and player-driven exploration take center stage. 

Bobo Bay

Steam Next Fest has become one of the most influential discovery events in the gaming calendar, providing developers with direct access to a global audience while giving players a curated preview of future releases. Throughout the festival, participants can tune into developer livestreams, join community discussions, and wishlist their favorite upcoming titles. For Bobo Bay, this moment represents both a celebration of progress and an important step toward full launch in April.

The Bobo Bay demo showcases key features that define the experience, offering a guided introduction to its core mechanics while leaving ample room for experimentation and replayability. Players can explore vibrant seaside environments, collect little creatures called Bobos, train them to participate in competitions, and meet the friendly NPCs in town.


From its inviting aesthetic to its thoughtful design philosophy, Bobo Bay emphasizes accessibility and immersion. The world encourages curiosity, rewarding players who take the time to experiment and explore.

Community engagement plays a central role in Bobo Bay’s development journey. During Next Fest, NewFutureKids will actively gather player feedback, monitor impressions, and evaluate gameplay data to improve Bobo Bay before April release. There will also be a community event running on the Official Bobo Bay Discord where fans can take screenshots of their favorite Bobos and submit the images for a chance to win an exclusive prize.


What is Bobo Bay?

Bobo Bay is a charming pet simulation and creature collecting game that combines creativity, strategy, and competition into an engaging blend of exploration and challenge. In the game, players collect, mash (breed), accessorize, and train adorable little creatures called Bobos - each with unique appearances, traits, and personalities - as they prepare to compete in races and other scheduled competitions across the world of Starling Isle. 

At the heart of Bobo Bay is its deep customization system: Bobos come in thousands of combinations of body shapes, colors, patterns, eye styles, stats, and mood traits, allowing players to craft truly one-of-a-kind companions. Throughout their lifecycle, Bobos evolve from saplings into full-grown buds, and players may even unlock new opportunities to help them sprout into evolved forms with different features and competitive strengths.


The game’s world is richly detailed with a cute central town where players can explore shops for accessories, register new Bobos, visit the doctor, drop them off at camp, adopt from shelters, or buy snacks to enhance their performance. In addition to traditional races, players can tackle structured progression tracks called Sagas, complete a variety of Trials, and even challenge legendary Bobo Stars - special rivals that, if defeated, reward players with rare saplings of the same species.

Whether traversing serene environments in search of new Bobos or strategizing which traits and outfits will give them the edge in competition, Bobo Bay emphasizes player choice, community engagement, and replayability. Its cozy vibe, vibrant visuals, and blend of simulation and racing elements make it appealing to fans of both creature-collecting games and relaxed, creative worlds. 


Where can I play Bobo Bay?

You can download the Bobo Bay Demo via Steam, with a full release planned in April this year.

You can also play Bobo Bay through Patreon!

If you’re interested in staying in the loop on all things Bobo Bay and the plans for future content, everyone is invited to join the Official Discord server, where feedback and suggestions are always welcome!
Article by: Susan N.
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Supraworld - PC Preview

Supraworld by developer and publisher Supra GamesPC (Steam) preview written by Susan N. with a copy provided by the publisher.

Estimated Reading Time: 6 minutes

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The Knightling - PC Review

The Knightling by developer Twirlbound and publisher Saber InteractivePC (Steam) review written by Susan N. with a copy provided by the publisher. 
 
Estimated reading time: 10 minutes 


Back in 2019 Twirlbound released Pine which was their first game release but had surprisingly won a number of different awards between 2016 and 2017. Here we are a few years later and they've released yet another spectacular game that almost went completely under my radar. The Knightling is a cute story rich open world experience that I would have missed out on if it wasn't for the title being passed to me. (Although after playing a bunch of the game, I'm wildly curious to see other people play it). 

The Knightling begins with a straightforward premise, you're a young knight who has the honor of learning from the legendary Sir Lionstone. He's a big guy wielding a fancy and large shield, but upon being taught basic principles with Lionstone, you both stumble upon a forgotten vault. Where there is treasure, there are other groups who seek it. 

At this point, Earthborn show up. These are terrifying stone creatures that have been ancient enemies of your homeland of Clesseia. Both you and Lionstone are shocked at their appearance within a short distance of the city. And while Lionstone distracts the creatures while saving your inexperienced tush at a moment when you almost get grassed by valiantly throwing his mighty shield which blocks a fateful blow. With your quick thinking, you leap around the room to trigger some switches that will hopefully give Lionstone an upper hand in the battle. The Earthborn apparently aren't stupid foes either as they decide to retreat and in doing so cause the legendary knight to give chase. Unfortunately, this leaves you with a broken shield and his glove for you to carve your own path. You go back to the city to report the vault discovery and the missing Sir Lionstone. And while the Queen is focused more on the newly revealed vault, you are free to explore the realm as you try to become a knight without a mentor.



Gameplay

The Knightling captivated my attention rather quickly because it's not a game that drowns the player in tutorialpalooza as is the case with a variety of games. Instead, it gets your attention quickly with its witty characters, shield bashing combat mechanics, and shinies. 

Throughout the game there are some hilarious moments. I can think of a couple instances right off the bat that caused me to laugh audibly, like the interaction with the fortune teller... There are characters that cracked me up as well like "Berry" being a farmer in wine country. Some of the enemies have highly entertaining names as well like the Grimbus Swipus caused me to smile from ear to ear. And with their description in the index of foes talking about how 'cranial damage from repeated shell-slam attacks leave them with poor depth perception' had me doubling over with laughter.  


I spent a bunch of time running around the map chasing after Knightling Praise which is a currency that is used to upgrade your shield's capabilities. And in this pursuit of shinies, I discovered a couple of important features of the game. Firstly, there doesn't appear to be any fall damage (yet). Now, that's not to say that you can't fall off some unfortunate cliff into an abyss because you mistakenly thought you could use your shield to glide across something you actually can't, because that definitely happened. (And I laughed at myself wildly for doing it). The second most important factoid you learn when jumping around the city is that you can use your shield to swim. Unlike some games that use lakes, rivers, or oceans to block a player from getting to a location, The Knightling doesn't do that at all. In fact, swimming with the shield is quite entertaining and I fully expect there will be a waterslide somewhere in the game...

Anyways, The Knightling has a couple of fun features that I'm all for; like purchase of a few color schemes for your shield and outfit. There is a tailor who has a few different 'hairstyles' you can nab as well. But the meat of the game falls more into the exploration and fun aspects, more than anything. The area you are in is covered with a fog of war that you can't see through until you reach lookout towers where a cartographer will give you a map of the area. Getting to some of the towers can be rather amusing as you platform your way up to them using ledges or fun purple mushrooms. Some of the roof tarps are particularly buoyant as well.

There is a main story line that you can follow, but there are tons of entertaining side quests that you can take on for various rewards and to increase your reputation. For example, you can participate in time trials where you get to use your shield to coast down slopes. Just know that if you do this in the city, you're bound to crash into citizens, and if you do, you might want to GTFO. You know, just in case they decide to chase you down... This can only lead to discussion about combat. 


Combat

At the beginning of your solo adventures, you interact with Gynni who is awesome enough to repair your shield and she explains where you can get some upgrades. This takes you to chatting with a member of the Knight's Academy who presents you with an ability skill tree. In it are four spokes of abilities that range from dodge maneuvers, shield bashes, parrying moves, and shield throws. To get any of these abilities, you will need a bunch of shinies. This is part of the reason I began bounding onto rooftops to get all that I could see. 

Now, the combat itself is not the most fleshed out aspect of the game, which is something I'm perfectly okay with. As a video game aficionado, I enjoy exploration sometimes more than the other parts of the game. This often gets me into trouble where I stumbled into a cave where there was one bigger enemy and two smaller speedsters. In an enclosed area and my terrible parrying skills, I died horribly. However, I was pleasantly surprised when I respawned before finding the cave and with full health! Now this can be a double-edged sword because if you don't save frequently, you rely on older save points which might not be what you want at times. However, if you don't have all the upgrades you need to take on a fight, then it could also be a nice blessing in disguise.


Anyways, the combat not being the best in gaming history comes from a few reasons. The first is that there were several points where I dodged an attack and the enemy was still able to hit me. Another point to mention about the combat system is that your character can end up attacking a different target than you were intending. Instead of killing the one enemy which has a pixel of health remaining, you end up striking one of the others. Thirdly, the combat isn't incredibly comprehensive, but it also doesn't need to be either. While some people might not be pleased that the combat system is not incredibly sophisticated, I happily killed a strong beast by standing on a rooftop and using my shield throw to stun lock it. In hindsight, I'm not sure if that was intentional, but I did get an achievement for it, so yay? 

Essentially, the focus of the game is more on the questing, exploration, and humor than its combat prowess. Although, I do really enjoy using the shield as a crazy carpet as much as I enjoy doing a cool Iron Man shield throw. Honestly, I'm completely fine with the focus on the game than the combat specifically.

Audio and Visual

The world in The Knightling is absolutely stunning with its vibrant aesthetics. Although, at first, I wasn't sure what to think about the graphics until I started playing the game. And that's not because I'm bothered by them, but perhaps it's because I was concerned about how the visual movements would look - particularly because I don't like that some of the movement is too abrupt. For example, if you are trying to inch your way forward, you mistakenly can move too much where you might fall off a high location. Though, it could very well be that my settings were too sensitive because visually the game is incredibly smooth. 

While exploring various areas on the map, you enter different zones which have their own unique aesthetics. Each area covered by the fog of war loads seamlessly and doesn't cause much if any lag time. Even using the jumping mushrooms doesn't cause any delay either. The only offensive aspects come from specific instances like loading up your game or getting backed into a corner where the camera can sometimes make it challenging to effectively fight your opponents. Honestly, despite what you may think of the graphics, the game is incredibly detailed and full of life.


As far as the audio goes, I generally enjoyed the audio effects and the music used in the Knightling. The only aspect of audio that I wasn't big on was the muffled sounds of the people when you spoke to them. I've never been big on the 'Simlish' element of a game so naturally I didn't enjoy that audio. But more than that, I was actually confused. At some points there are fully voice-acted sentences given, but they are sparse and made me dislike the muffled audio. I get that the people are wearing some sort of mask, but I think I'd personally enjoy more voice acting or more music and environmental sounds. It didn't detract my enjoyment of the game, I just didn't like the muffled audio. 

That said, there are tons of environmental audio sounds that add to the vibrant living world of Clesseia. In the city you start in, there is a hatch which hides a fan underneath it, and when you are close by, you can audibly hear the fan. On one of the main roads, there is a creature trapped in a box that sings a tune. Even when you have completed the quest, the creature keeps chirping away - for better or worse. Regardless, the audio in The Knightling adds to the overall feel of the game, especially when you participate in certain activities.   


Final Thoughts

When I say that I have a hard time putting The Knightling down, I mean it. I get sucked into chasing after shinies and exploration that I've lost track of time. It also helps that there are lots of humorous moments scattered throughout the game which made me cackle wildly. Heck, I had a fun time jumping onto rooftops to get to shinies or quest locations - which worked out in my favor because a mere knightling can't just stroll into the Queen's castle without an invitation. What did we do instead? Climb things and sneak in!

Honestly, The Knightling is a fantastic game and has its hooks on me. I love everything about the game, the puzzles, the relaxed combat (mostly), the fun things you can do with your epic shield, the scenery, and several different quests. I never felt like the game was too difficult that I couldn't handle, although sometimes the jumping distance caused some hilarious fails. Anyways, what makes this game even better than an enjoyable and amusing experience is the fact that it is family friendly! You can safely introduce The Knightling to your children and not have to worry about anything. It's such a cute game and I've had a blast playing it. I can't wait for others to experience this excellent title!


Score: 9 out of 10
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Ova Magica - PC (Steam) Review

Ova Magica by developers Skinny Frog and ClaudiatheDev and publisher Top Hat StudiosPC (Steam) review written by Susan N. with a copy provided by the publisher.
 
Estimated reading time: 9 minutes



The farming simulator genre has solidified itself as a fantastic way to pass the time. Often these cozy games have a top down perspective and a pixelated graphics style, but there are some games that set themselves apart from that mould. Ova Magica is one of those farming simulators that is beautifully designed in a full 3D environment. While it's still in early access, there are nods to beloved farming games like Slime Rancher and Stardew Valley to roleplaying games like Pokemon Let's Go or Sun Haven. After watching the development process over the last year and a half and then playing it over the last couple of weeks, I can honestly say that I adore this game. 

Gameplay

One of the first things to note about Ova Magica are the familiar inspirations from Slime Rancher, Stardew Valley, Sun Haven, Palia, Animal Crossing, and Pokemon games. Part of the reason I wanted to play this game is because of my love of several of the aforementioned titles. But what really sold me was the Slime Rancher inspiration. Each blob has unique traits that fit within the categories of storm, magma, and forest. The blobs share similar graphical traits to Slime Rancher models, but regardless of that, they are useful in many ways. Blobs are not merely combat companions when battling other townsfolk, but their abilities help you with farming tasks too! How you use your blobs is up to you, but consider breeding them to gain handy abilities while exploring a charming place like Clover Town.


One of the best features that Ova Magica has that no other game in the genre has (that I can think of) is a magical storage box. Scattered throughout Clover Town are storage boxes that you can use to access items located on your farm. You never have to worry about leaving important quest items on the farm again! What's even more of a bonus is the direction signs act as a teleport which are often located next to the boxes. Goodbye movement restriction and panic, hello freedom!

Apart from the blob mechanic, there are other familiar features present in Ova Magica. There is farming, mining, bug catching, fishing, and cooking. With respect to farming, unlike other simulator games where you are given a gardening plot of land, you define your gardening location. Designing the farming system around a per crop placement as opposed to a block crop placement allows you to decorate and arrange things to your liking. 

The mining is another aspect that I enjoy about Ova Magica. Each time you enter the mines, you have the option to enlist a helper who's blob will be integral to your survival of the random battles. Being able to bring in some of the townsfolk to help you get through the mines, is certainly unique to this game. Another aspect of the mining I enjoy is the fact that the levels are randomly generated and pretty! It is not a standard run of the mill dark cave with mining nodes and stone, the expedition levels feel more like you stumbled into a beautiful landscape that has cool looking trees along with some mining nodes. You get there by using a portal which you must activate with an item, and you can get out of the expeditions with a return wand. Personally, I do hope that more farming simulators use Ova Magica as inspiration to shake up the genre.


There are other elements like romanceable characters and working for the newspaper to conduct a census of the citizens, which are aspects found in games like My Time at Portia and My Time at Sandrock. Each feature in the game ticks off the boxes for required elements in the farming simulator and cozy game genres. They allow players to kick back and relax as they enjoy running around Clover Town with reckless abandon. While doing so, be sure to chat with all of the diverse characters that are found within Ova Magica.

All of that said, the game does have some pain points. New players will note that several features are not available in the early access build of the game. It may detract players from being invested in the game, not because it isn't cute or well optimized, but because there is a lack of features in this build. Despite that, Ova Magica will see more content as it progresses through the early access stages. So, while it may not be ready yet, it has a lot of potential to dominate in the genre. 

UI and Graphics

Like with other games of this type, I play on a controller. This is important because that tells me how well the UI can be maneuvered and understood. Ova Magica is incredibly well done which encompasses everything from object placement to daily tasks to combat design. The UI is not clunky or oversaturated with too much information either. There is just enough present to make it accessible and comprehensible, which is something I appreciate in a video game. Nothing is more irritating than having a game you really enjoy that has a terrible UI. Trust me.


When you're chopping down trees or mining rocks, it is easy for other objects to obfuscate the dropped items. However, Ova Magica outlines the player if they are performing any of these actions where you can't see yourself. While I think about it, there was no time in which the camera panning would phase through a wall nor the ground, so that is a positive point as well. It's too easy to have a fantastic game where the graphics are not quite right. This one hasn't done any of that which is fantastic.

However, there are a couple of minor gripes that can easily be added to the game later on. The first of the issues is the lack of buying products in bulk. You have to buy your seeds individually, which may be irritating down the line. Related to that, the only place you can sell items is at your farm. This cannot be done at any of the stores, much to my disappointment. 

Secondly, the magic storage box is a fantastic feature that I would love to have in other cozy games. That said, if an item is on a different page than the one you're looking at, it will not deposit it in the box. Similarly, if the page you're on is full, the page will not change to add the new item. You have to manually switch pages to be able to deposit items. 


As for the graphics of the game, it is smoother than silk. Not only are the characters and the blobs well animated, but each one is unique. Also, graphically I love the inclusion of different skin tones or styles that do not require being pigeonholed into a gender type. You can even create a character that has a hijab, too! And honestly, we need more games with diverse character customization.

I also noticed that the area transitions are almost seamless. If you blink, you'll miss the changeover from one location to the next without any loading time to stop you. 

Finally, I really love the chibi art style of Ova Magica because it is graphically a great departure from some of the other farming simulators on the market. What can I say? The game is cute. It's good to have cute things once in a while.

Exploration and Combat

Unfortunately, the game has a distinct lack of exploration at this stage of early access. It appears as though there will be another area we can explore in the future, but right now you can wander around your farm, the town, and the train station. Aside from that, I do know that there will be more buildings added in future. This is based on the fact that there are several blocked off plots of land in Clover Town. These could be housing plots or perhaps additional shops. Maybe they could be player housing if ever there is a multiplayer mode added. Who knows?


I also secretly hope that the train station could take us to new places to explore or to battle or both! The potential is there. But for now, the only place that is on the map under a fog of war is a large area on the west side of Clover Town. I have no idea what that area will have and what challenges await us, but I'm excited for its unveiling.

Now, as for the combat system, I really like it. You see, aside from blobs being used to assist in farming tasks, you have the ability to battle other townsfolk similar to Pokemon. And like other popular monster catching games, this is done through a turn-based combat system. With options of fighting, using an item, defending, or retreating, you can win the battle with some strategic planning. The turn order is displayed as a bar at the bottom of the screen that shows all of the blobs action time. Using it to plan out your next action is integral to the success or failure of the battle. What is neat about the battle mechanic is it's used in seasonal events too! For example, the fall spooky event has you running through a maze where smaller blobs can attack you. If you make it through them to the final area, you can take on the final blob. If you are successful in defeating this enormous blob, you will gain tickets to buy seasonal recipes that you can use to spice up your farm.

Now, to be more specific about the combat, it is simple to grasp, but will become more interesting as you fight larger or harder blobs. At my painfully low level, I attempted to take on the large creature at the end of the fall seasonal maze. That was a mistake. Don't go in there without leveling. (Just to be clear, I evaded all the smaller mobs beforehand.) Anyways, there are three phases to a turn in Ova Magica. The beginning of the bar is the recover phase. If you've just executed an action, you will end up in the recover phase. The next phase is the command phase. As the blob images move across the bar, the one on the right will be the first in the turn order. While all of you will be able to determine what action you will take, the execution won't occur until the final phase which is called the cast phase. Should another blob be further in the line, you may want to defend yourself because any damage you take will knock you back in the turn order. With multiple blobs performing actions, it can get messy. However, visually it will be relatively easy to tell which blob is up next.


An important thing to note is that the combat aspect of the game is integral to Ova Magica's core gameplay loop. This is true not only for participation in the blob tournaments, but the mining and fishing mini game too! While the mines aren't traditional in its visual presentation, there are blobs that will attack you when you get too close. If you want to be successful in completing the expeditions or the seasonal events like the aforementioned one, you will need to level up your blobs. And it wouldn't hurt to breed them either, so that you have more abilities. As an aside, I much prefer a combat mini game for activities than a bunch of random QTE's, that's for sure! Besides, the combat gives you reason to use all the food that you've cooked back at the farm! That, my friends, is what we call brilliant.

Pros and Cons

To recap the good and the bad points about Ova Magica, it has many more positives than negatives, which is a great way to leave a wonderful first impression. 


Good Points:

  • Diversity in character creation
  • Freedom to customize your farm layout
  • Easy to get into and play
  • Entertaining character interactions
  • Beautiful graphics and seamless transitions between areas
  • Different interpretation of mining within a farming simulation game
  • Easy to understand combat system
  • Blob breeding creates fun and cute results
  • Can teleport to notable town locations through the direction signs
  • Magical Storage Access everywhere!
  • A daily health wheel
  • And plenty more!

Underwhelming Points:

  • No ability to sell at vendors, only on the farm
  • No autostacking of multiple items in the magic storage box
  • If a page is full in the magic storage box, you have to manually switch pages to deposit items
  • Unable to buy seeds in bulk
  • The balance between possibility of combat versus successfully hooking fish is a little off-kilter
  • Not enough area to explore at this time

Final Thoughts

Although Ova Magica is yet another cozy farming simulator / RPG in the list, it has enough innovation in the genre to stand on its own and I'm here for it. The game is not only beautiful but fun! There's always something to do, whether that's chasing after meteors of copper that fall from the sky, breeding your blobs, or romancing characters. It will have you hooked in no time. Besides, it's hard not to love this game, as I suspected would be the case when I first saw images on social media. What can I say? I'm a sucker for a good relaxing game, especially if it has Slime Rancher inspiration. All I need now is for more elements to be available, and this game will knock the socks off cozy players feet. You see, I'm not surprised that this is the case, I'm over the moon about Ova Magica! You might be too, so what are you waiting for? 



Score: 9 out of 10

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Yonder: The Cloud Catcher Chronicles has come to the Switch, and it's now out! - News


Both Lauren and I are fans of Yonder. While I reviewed this extremely relaxing experience, she's gone ahead and platinumed it. For good reason too! Well in good news, this enjoyable, and adorable experience is now available on the Nintendo Switch in order to take it and your Groffles with you!

Here's the Press Release and a photo of Lauren's plushy fabbit!



Yonder: The Cloud Catcher Chronicles Sows Seeds on Nintendo Switch™ Today


BRISBANE, QUEENSLAND – May 17, 2018 – Yonder: The Cloud Catcher Chronicles, the open-world adventure from the former Activision producer and Rocksteady veterans at Prideful Sloth in which players explore the vibrant but troubled island of Gemea, is available today on Nintendo Switch. A Switch-exclusive photo mode will help you capture precious moments and share them with your friends.

As a young, customizable heroine or hero destined for greatness, your journey begins humbly enough as you set sail on the open waters. One surprise storm and shipwreck later you find yourself on the gorgeous island known as Gemea. Yet not all is right here, as a shadowy substance known as Murk has spread throughout the land. Determined to help rid the island of Murk and earn your keep, you must farm, craft, cook, brew, fish, and explore.

The only way to truly dispel Murk is to discover magical sprites hidden throughout the land. Assisting the townsfolk by working the land and providing food for them unveils the sprites' locations. Once the Murk has been dispelled more of Gemea becomes accessible. Eight beautiful biomes from peaceful plains to frozen valleys with day, night, and weather cycles brim with secrets and even adorable animals to befriend.

Yonder's pleasant world makes for a perfect portable adventure. Relax at the end of the day in Gemea as you let the troubles fade from your mind. A fully-featured Switch-exclusive photo mode helps you share those tender moments with friends.

"Despite that pesky Murk, Gemea is a land of warmth and tranquility," said Cheryl Vance, co-founder and director at Prideful Sloth. "We want players to enjoy getting their hands dirty by living off the land from the comfort of their couch."

Yonder is available digitally for $29.99 USD on the Nintendo eShop, and will be available via physical retail for $39.99 on June 12 in the United States and June 15 in Europe and Australia.
Yonder: The Cloud Catcher Chronicles is playable in English, French, Italian, German, Spanish, Japanese, Russian, and Brazilian Portuguese.

To learn more, please visit the official site, or follow the game on Twitter and Facebook.

Article by Pierre-Yves
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Yonder: The Cloud Catcher Chronicles is going to the Nintendo Switch - News



I'll be quite honest that everyone should play Yonder:The Cloud Catcher Chronicles. It has to be one of the most relaxing experiences that I've ever had. With me having gone through it and Lauren having platinumed it, it's fair to say that this title means a lot to the team. So we are happy to announce that this blissfully relaxing title will be releasing for the Nintendo Switch on May 17!

Yonder: The Cloud Catcher Chronicles Comes to Nintendo Switch™ May 17

BRISBANE, QUEENSLAND – May 2, 2018 – Yonder: The Cloud Catcher Chronicles, the open-world adventure from the former Activision producer and Rocksteady veterans at Prideful Sloth where players explore the vibrant but troubled island of Gemea, will offer a relaxing experience on Nintendo Switch May 17. A Switch-exclusive photo mode will help you capture precious moments and share them with your friends.

Shipwrecked due to an unexpected storm, your young hero or heroine soon learns that they're on the gorgeous island of Gemea. While taking refuge in a cave, a magical sprite explains that the land's natural beauty is tainted by a strange, dark substance called Murk. With the sprite by your side, it's up to you to both cleanse the land and assist the townsfolk and gain their trust. Farm, craft, cook, brew, and fish to restore the land to its former glory!

Wander through grand forests, resplendent peaks, and breezy shores to befriend Gemea's lively villagers and adorable animals. Eight biomes with breathtaking day, night, and weather cycles abound with sprites that will help expel the murk, offer quests to help you earn your place on the island, and an abundance of other secrets to discover at your leisure.

The delightful wonders of Yonder are like a warm hug, and the Nintendo Switch system lets you take that hug wherever you want. Kick off those shoes at the end of a long day and relax while you continue your journey of self-discovery.

"Yonder can be your home away from home on Nintendo Switch," said Cheryl Vance, co-founder and director at Prideful Sloth. "We hope to see players embrace the calming feel of the game, no matter where they are."

Yonder will be available digitally for $29.99 USD on the Nintendo eShop, and will be available via physical retail for $39.99 on June 12 in the United States and June 15 in Europe and Australia.
Yonder: The Cloud Catcher Chronicles will be playable in English, French, Italian, German, Spanish, Japanese, Russian, and Brazilian Portuguese.

To learn more, please visit the official site, or follow the game on Twitter and Facebook.

Article by Pierre-Yves
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