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Showing posts with label tinyBuild. Show all posts
Showing posts with label tinyBuild. Show all posts

tinyBuild and Fantastic Signals Premiere Upcoming Narrative Driven Simulator Title 'The Lift'

LOS ANGELES – June 6, 2026 | Indie publisher tinyBuild and debut studio Fantastic Signals are excited to premiere a new gameplay deep dive video at today’s Future Games Show Summer Showcase for the upcoming first-person, narrative-driven, supernatural handyman simulator, The Lift. Enjoy Studio Director Ivan Slovtsov’s gameplay commentary and see what repairs are in order when The Lift comes to PC via Steam, PlayStation 5, and Xbox Series X|S in 2027.


Adventurous engineers can also roll up their sleeves, brave the unexpected surprises of the Institute, and offer feedback on the latest in-development build by signing up for The Lift's new June 14 closed playtest on Steam!

Step into the shoes of an engineer tasked with investigating and restoring what was once humanity's most advanced research facility – the Institute. Getting the job done isn’t just about what you do, but how you do it. Whether you start with cosmetic repairs or larger multistep "boss device" projects, every push, pull, click or clean is designed to be supernaturally satisfying in its animation, response and audio design, delivering an almost ASMR-like experience. 

About The Lift

The Lift is an eerie, story-driven handyman simulator in which you renovate and explore a massive research facility abandoned after a mysterious incident. Set in a highly interactive world inspired by Soviet science fiction, The Lift puts a surreal twist on the handyman gameplay formula, tasking players with a wide range of jobs from vacuuming reality-distorting anomalies and collecting fuel from robotic bees to reviving interdimensional satellite dishes and repairing sentient reactors.

  • RENOVATE: Every floor of the Institute is a massive renovation project with unique challenges. Work at your own pace, tackling everything from basic furniture repairs to complex electrical engineering projects. Use a variety of gadgets, craft what you need, and bring the Institute back to its former glory.
  • EXPLORE: Use the Lift as your mobile base while traveling across the Institute. Explore multiple biomes, unlock hidden areas, meet unforgettable characters, and complete their quests. Piece together the mind-bending truth behind the incident that changed everything.
  • REPAIR: Breathe life back into dozens of intricate devices, from vending machines and generators to satellite dishes and reactors. Build circuits with multiple components, identify fault currents, route cables, manage power supply, and generate torque to repair each system.

Join The Lift’s Discord for details on how to participate in future closed playtests!

The Lift is available to wishlist today on Steam, PlayStation 5 and Xbox Series X|S. For the latest news and info, visit www.theliftgame.com, and follow the team’s developer diaries and updates on Steam and X/Twitter.



About Fantastic Signals

Fantastic Signals is a new studio with teams based in Latvia and Serbia. The team is comprised of industry veterans previously working on the Pathologic and Ori franchises, with a keen focus on building immersive, unforgettable worlds infused with deep storytelling and engaging systems-driven gameplay.

About tinyBuild

tinyBuild started as an indie game developer and morphed into a developer-publisher you can't miss. The company’s dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including the Hello Neighbor series, Graveyard Keeper, SpeedRunners, DUCKSIDE, The King is Watching, and more. Although headquartered in the Seattle area, USA, the company has established a strong global presence with studios across the US, the Netherlands, and Eastern Europe. https://www.tinybuild.com


Article by: Susan N.
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Drill Core - PC (Steam) Review

Drill Core by developer Hungry Couch Games and publisher tinyBuildPC (Steam) review written by Susan N. with a copy provided by the publisher.
 
Estimated reading time: 10 minutes 
   


From developer Hungry Couch Games and acclaimed publisher tinyBuild comes a fun strategy colony sim that blends mining for precious stones a la Deep Rock Galactic or SteamWorld Dig, and a combat system that is reminiscent of Space Invaders. Drill Core is an addicting game that blends strategy and roguelite elements in one package that is entertaining and fun - if not nerve wracking at times. Several hours went into playing the game and now let’s discuss the many cool aspects of Drill Core.
 

Gameplay

Drill Core is a game that just works. At first, the player is met with a platform and a few brave miners to dig for precious resources. Each day cycle, players need to plunge the miners into the depths to collect precious minerals that are used to build various upgrades and defenses. Each time a new day cycle begins, the game will prompt the player to purchase different buildings and different weapons.
 
First, there are several buildings that become available depending on how far a player progresses, but to start there is the Barracks, the Laboratory, and the Factory. Simply put, the barracks is the building where new miners, gatherers, and guards are trained; the laboratory allows players to upgrade their workers with more health or mining speed; and the factory simply generates passive ore which can be used to upgrade workers, train more workers, or purchase more buildings. Being strategic about the buildings placed and the upgrades chosen will play an important role in worker and core survival.
 
An integral element of Drill Core is to train a couple of different workers for the task at hand. It is essential to upgrade the workers’ abilities to ensure their survival and that means making them move faster, have more health, or mine at a greater speed. The more laboratories placed, the higher the upgrade level that can be purchased. Similarly, players can erect multiple barracks to increase their total worker count.


The day cycle is all about the collection of resources from the mines. Upon assigning digging tasks to the miners, they will drill through stone bricks to find coal and gems. The coal is used to fuel the core which allows the drill platform to dig deeper into the mines. As mentioned previously, the gems are used to buy new buildings, weapons, workers, and more.
 
As miners dig deeper, there are various different hazard types which will impede progress. Hazards include blocks that move in a particular direction, little aggressive aliens, explosive blocks, and more! Some of these blocks should be avoided by workers, while other hazards must be taken out quickly. After collecting the coal needed to descend further into the mines, players will be thrust into one of the many night cycles in the game.

Combat

 
The night cycle will occur several times during gameplay as it is impossible to complete your objectives in one day. When the night cycle begins, the platform will be assaulted by a variety of different aliens. In order to combat the creatures, it is necessary to place defenses. The core of the platform is mostly unguarded until turrets are placed on the side walls. As an aside, the further down the platform, the more slots open up for defenses! Anyways, on the first night cycle of the any contract, two turrets can be placed free of charge. Any additional defensive structures will cost precious stones, so be sure to choose them wisely.
 
Additionally, while playing through a mission, the game will prompt players to choose between a couple of new technologies. Sometimes this will help make miners more efficient or heal them over time, and other times players will be given access to cool perks that allow them to lengthen the daytime hours or to see through the fog of war. It is also possible to unlock other buildings that can be placed to augment turrets or buildings that help the miners complete their contract. One such building is the bar which will periodically give workers a boon of speed or healing upon the next day cycle. Another building is a machine that boosts the effectiveness of nearby turrets. As an example of one instance during my playthrough, I placed a couple of wind turrets down which slowed incoming aliens for a short time.


The further down the platform goes, the harder the enemies will be to kill. Once a certain depth is reached, players will end up fighting a larger monster that will take a lot of effort to kill. The creature even looks intimidating when it appears too! If a player continues to be successful in their mining ventures, they can choose to keep drilling, or they can eject the core which ultimately completes the contract.

After a Contract is Complete

After players eject the core on a contract, they will be brought back to the main menu where they can purchase other upgrades. For one thing, there is another currency that is collected at the end of every mission. The better a player does, the more currency they receive to spend on other upgrades.
 
The upgrade menu has many goodies that can be purchased like new platforms to send your miners on. Other upgrades include research expansion, guard patrol protocol, factory fusion modules, factory storage, and more! The depths are the limit when it comes to creating efficient workers, and it adds to the games’ replayability. Essentially, there are a couple of layers of strategy and roguelite elements in Drill Core because there is a need to manage the amount of miners hired, the buildings placed, and the defenses used to protect the core.
 
Once you reach a certain point in the game, you will be able to specialize in a specific department that you choose. There are several different types of departments that will give you access to specialized buildings. Departments range from Unethical Innovation to Aggressive Negotiation to Chaotic Optimization. For my playthrough, I went with the Department of Accidental Safety which grants four different buildings: the suppressor, mining watchtower, thunderstrike turret, and the terrabor repeller. But, no department has the same set of buildings. For example, the Department of Overly Dramatic Solutions includes buildings that involves explosions and laser beams. Essentially, Drill Core allows you to play in a way that suits your style, which I’m all for!

 

Visuals and UI

First let’s talk about the graphics in Drill Core. The visuals are detailed enough to get the point across as the workers are pixelated and differentiated from each other. It is easy to see the difference between a miner, gatherer, and guards in the party. The enemies themselves are quite different as well. When mining during the daytime, the workers will face creatures that come out of the dirt. These flying monsters don’t take much to kill, but visually they look like flying insects.
 
During the nighttime, there are several types of creatures that attack the core depending on the biome. In the first set of contracts, there are creatures who have a red aesthetic. Some of these creatures are smaller and quicker making them quite threatening in large quantities, some of the creatures will hone in on the core of the platform and explode, while others are larger and slower varients which take a significant amount of firepower to destroy. The further down into the mines traversed, the tougher the enemies.
 

As for the UI, Drill Core is quite simple to understand. WSAD can be used to move around the map or players can choose to use the mouse scrolling function. Most every other action requires pointing and clicking. For example, players simply need to click on the flashing ore icon to collect the resources from the factory.
 
In order to upgrade a unit, click on the first building of that type to queue up new units or research technologies to ensure player survival. The cost of each upgrade and unit will be displayed clearly in the popup menu. While being able to click on the first building placed is handy, it is possible to change which one is the go to building - as opposed to upgrading the building itself to accomplish the same result. (This is a minor gripe I have about the game.)
 

Pros and Cons

If there is anything that bothered me about Drill Core, it would be the requirement to use only one building for upgrades or production. The only other gripe I have is the inability to micromanage the units properly. What I mean is, if you click on a row of blocks to the left on the map, and then you click on a separate row on the right, the units will divide themselves to the closest block to them. Sometimes it seems like they would go to the first blocks clicked. In early contracts, this is less of an issue, but as you progress further into the mines, there will be moving blocks or explosives that you may want to save your workers from accidentally triggering. I can’t tell you how many times I had to hire more workers because they all died due to unfortunate circumstances.
 
That said, there are many aspects of Drill Core that I enjoy. I love the layered strategy of moving the miners through the depths in search of shinnies and I love that at nighttime you have to defend your platform’s core with guards and with various types of turrets. Each playthrough becomes more challenging and more interesting depending on your choices in technology and defenses.

Conclusion

The only question to ask yourself when playing Drill Core is how low will you go? Each contract picked up will present different challenges to overcome like falling dirt or explosives during the daytime and hostile creatures that try to attack the core at nighttime. The only way to progress is to be strategic about how many units hired and the placement of your defenses.
 
Drill Core is quite charming between the wit of the game developers and the layers of strategy used to progress through the game. Some contracts don’t take long as you can choose to eject the core once you’ve collected enough coal, but if you really want a good bang for your buck, you’re going to drill down to 600 meters or more and face the dangers head on.
 
I played Drill Core for several hours in just one contract that I became too nervous to continue further, and as a result I was able to buy a whole bunch of upgrades. Since the game pleasantly sucked me into the depths in the hunt of shinnies, I am giving it a 9 out of 10! Seriously, the devs knocked this one out of the shaft, so be sure to grab a copy!


 
Score: 9 out of 10
 
 
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Drill Core 1.0 is Out Now and The Team Needs Your Help!

SEATTLE — July 17, 2025 | Drill Core, the platform miner simulator from developer Hungry Couch and publisher tinyBuild, excavates to the heart of planet cores and launches into 1.0 today on PC via Steam, and introduces a whole new workforce of creepy (yet effective!) crawlers, led by a commanding Queen.


Join the team of miners at Drill Core Inc. as they welcome new blood to their ranks: Swarnids! Double the workforce with freshly hatched recruits able to complete tasks in a fraction of the time human workers need. Eliminate pesky planet fauna with ease, fortify base defenses, and raise a Swarnid Watchtower to keep vigilante flies around dealing damage to anyone brave enough to get too close.
 
New branching upgrades offer enhanced control over turrets, with customization options and targeted priorities for every strategy. Streamline tactical decision-making during construction phases, and maximize research management via a simplified ore gathering system.
 
As it exits Early Access and enters 1.0, Drill Core adds fresh, innovative twists. Take on ten new qualification challenges to test the knowledge of veteran miners. Up the difficulty ante by banning specific technologies and finding new ways to finish the job. Ensure the future of humankind, and fend off intergalactic threats for the greater good… while making a tidy profit along the way.
 
“While the Early Access journey has ended, Drill Core begins a new life with the 1.0 release,” said Konstantin Burov, Head of Hungry Couch Games. “The latest update introduces elements that will entice new players and keep veteran miners engaged, while pushing their limits of strategic creativity as expert platform managers of the famous Drill Core Inc.”
 
Drill Core 1.0 is available today on Windows PC via Steam for $19.99 USD. The game supports English, French, Ukrainian, Serbian, German, Spanish (Spain), Russian, Brazilian Portuguese, Japanese, Korean, and Simplified Chinese languages.
 
For more information, visit developer Hungry Couch’s official website, wishlist Drill Core on Steam, and follow @tinyBuild and @HungryCouchGame on X (formerly Twitter).


About Hungry Couch

Hungry Couch was founded in April 2019 by CEO Konstantin Burov. In 2021, the studio joined the tinyBuild family before the launch of their debut title, the open-world skypunk sandbox game Black Skylands, in 2023. The studio is now proud to launch 1.0 of its second title, Drill Core.
 

About tinyBuild

tinyBuild is a Seattle-based indie label behind the Hello Neighbor franchise and over 30 renowned titles, including Hello Neighbor, Graveyard Keeper, SpeedRunners, Happy Humble’s Burger Farm, and Party Hard. With additional development offices in Amsterdam, Netherlands, Belgrade, Serbia, and Riga, Latvia, tinyBuild is rapidly building a portfolio of fun, high-quality games across multiple platforms.
Article by: Susan N.
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Drill Core heads to Steam Next Fest with over 40,000 miners already joining the dig!

Hi-ho, hi-ho, it’s off to work we go…

Belgrade, Serbia, 3 June, 2024 – Since announcing Drill Core on the tinyBuild Connect showcase on 21 May, the indie studio Hungry Couch and publisher tinyBuild gathered over 40,000 Drill Platform Managers to playtest the game, with an average playtime of 4 hours! And it’s only the beginning of this drilling venture, as the demo is available to play on Steam, and will be part of the upcoming Steam Next Fest in June.

"We are very pleased that people enjoyed the playtest of Drill Core,” said Konstantin Burov, head of Hungry Couch Games. “Playtesters helped identify various issues, shared many great ideas, and energized us to work on the game with even more dedication. We want to thank everyone who played the game!"
 

In Drill Core, it’s all about profit and exploit- er… exploration, as you manage your own mining crew to descend deeper into the planet’s core. Will you build your drilling platform’s defenses to keep everyone safe from the monsters of the deep, or push on for glory and greater rewards by focusing on the dig at all costs?
 

Dig deeper into the Drill Core demo, available on Steam now! This planet-mining strategy is coming to Early Access on Steam later this year: https://store.steampowered.com/app/2821800/
 

Key Links:

Steam: https://store.steampowered.com/app/2821800/

Trailer: https://youtu.be/tsyE0eFK4ZM

Twitter: https://twitter.com/DrillCoreGame

 

About Hungry Couch:

Hungry Couch was founded in April 2019 by CEO Konstantin Burov. In 2021 the studio joined the tinyBuild family before the launch of their debut game, the open-world skypunk sandbox game Black Skylands, in 2023. The studio is now hard at work on its second title, Drill Core, a strategy mining game launching in Early Access in 2024.
 

About tinyBuild:

tinyBuild is a global video game publisher and developer focused on creating long-lasting, sustainable franchises across multiple media formats. Responsible for over 70 titles including Hello Neighbor, Graveyard Keeper, and Potion Craft, the company has a dozen development studios spread across the US, EU, Serbia, and Ukraine.

 

Article by: Susan N.



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tinyBuild Debuts tinyBuild Connect

Online Showcase with New Reveals and Updates to Beloved Roster

Steam publisher sale featuring discounts up to 80% across all tinyBuild titles is live until May 27

SEATTLE – May 21, 2024 – Publisher tinyBuild proudly hosts its very own showcase, “tinyBuild Connect,” revealing new titles and spotlighting new updates to upcoming and previously released games. 

To kick off the festivities, tinyBuild debuted one of its biggest Steam publisher sales to date, offering discounts of up to 80% across its legendary portfolio until Monday, May 27.

Since its inception more than a decade ago, tinyBuild has become one of the largest developers and publishers in the indie/AA space. The company has been recognized for its stellar catalog, including successful franchises like Hello Neighbor, Graveyard Keeper, and more. 

tinyBuild Connect featured 14 games in an all-star lineup consisting of both announced and new reveals:

  • Everything works only if you watch it closely in The King is Watching, the roguelite kingdom builder with a Steam demo launching today 
  • Drill Core, where corporate greed meets strategic planet-mining, started it’s first free playtest on Steam, which players can join for free
  • Pilot your tramplers across a perilous desert planet in SAND, a new extraction FPS that debuted gameplay footage alongside the announcement of a beta test this summer
  • Horror multiplayer extraction shooter Level Zero: Extraction dropped a cryptic teaser that hints at a big announcement coming soon
  • Become a sharp-eyed quack shot, gunning down enemies in Rust-like survival shooter DUCKSIDE’s new open playtest on June 6
  • Wreak havoc on medieval battlefields with modern guns in Kingmakers’ first look into its destructible environment mechanics
  • Open-world RPG sandbox adventure Streets of Rogue 2 provides a sneak peek of the major news it will announce later this summer 
  • RAWMEN: Food Fighter Arena takes over Epic Games Store with free-to-play food melees on Tuesday, July 23
  • Award-winning propaganda simulator Not for Broadcast gets camera-ready with a time-bending mystery with the new The Timeloop DLC
  • Fast-paced adventure RPG Astor: Blade of Monolith takes the fight to PC and consoles on Thursday, May 30
  • The third installment on the beloved railway sim manager franchise Train Valley World chugs onto PC on Thursday, August 8
  • Post-apocalyptic cozy survival/base builder I Am Future introduces the Solar Energy Update, bringing new gameplay systems and improvements to all future-dwellers!
  • Dark fantasy hack-n-slash RPG VOIN slashes through demons in a new, updated Steam demo
  • Fighting management simulator Punch Club 2: Fast Forward gets knockout-ready with new Iron Fist DLC, introducing a new storyline to PC and consoles soon

For more information, visit tinyBuild’s official website and follow @tinyBuild on X (formerly Twitter).


About tinyBuild

tinyBuild started as an indie game developer and morphed into a developer-publisher you can't miss. Our dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including Hello Neighbor, Graveyard Keeper, SpeedRunners, and more. Although headquartered in the Seattle Area, USA, the company has established a strong global presence with studios across the US, Netherlands, Latvia, and throughout Eastern Europe.

For more information, visit: https://www.tinybuild.com/

Article by: Susan N.



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Roguelike Deck-builder Nitro Kid Deals Kung Fu Blows on PC


WELLINGTON, New Zealand — Oct. 18, 2022
Nitro Kid, a roguelike deck-builder from developer Wildboy Studios and publisher tinyBuild squares up on PC via Steam today.

Enter a crispy pixelated world reminiscent of 80’s Miami flair, accenting the neon aesthetic of the time. Nitro Kid offers a throwback arcade feeling combined with a turn-based combat system and modern mechanics for a smooth gameplay experience. An electric synthwave soundtrack brings the world and story to life with more than 30 tracks created exclusively for the game by composers LudoWic (Katana Zero, Second Extinction), Tonebox, Laird Kruger, and Jules Reves.

After winning a bid to clean up a meteorite-leveled city in New Mexico, grubby megacorp INFINITY arrives on scene. Claiming no signs of life, the corrupt company begins experimenting on the missing children to create a generation of super soldiers dubbed as NITRO KIDs. Who will save the adolescent captives and expose INFINITY’s crimes against humanity?

Infiltrate the secret lab as agents L33, J4X, and K31, the only heroes aware of the NITRO KIDs. Engage in grid-based combat to take down groups of more than 50 enemies including guards, robots, and mutants, using a deck-building system to deliver attacks. Lay down a card to drop a flurry of jabs to surrounding enemies or play a full metal jacket to defend against a devastating blow. Carefully craft a variety of different decks with over 250 cards to choose from, able to accommodate dozens of play styles.

“Nitro Kid is a tribute to the classic action movies of the 80ss with our own take on the beloved roguelike deck-building genre,” said Patric Corletto, CEO at Wildboy Studio. “The over the top kung fu action will instantly feel familiar, but the story and gameplay will take players on a wild ride like no other .”

Nitro Kid is available on Windows PC via Steam today for USD $19.99. It will support English, French, German, Spanish (Europe), Italian, Brazilian Portuguese, Russian, Korean, Japanese, and Simplified Chinese languages.

For more information, visit the Wildboy Studios website, follow @tinyBuild and @nitrokid_wbs on Twitter, and join the Wildboy Studios’ Discord.

Watch the Trailer

About Wildboy Studios

Wildboy Studios is a New Zealand-based game development company formed in 2017 by New Zealanders Sid Bardiya and Ben Costeloe, and Italian Patric Corletto. With a strong desire to focus on narrative-driven design, they began working on a project that would later be named ATONE. Nitro Kid is their second game.

About tinyBuild

tinyBuild is a Seattle-based indie label behind the Hello Neighbor franchise and over 30 renowned titles, including Graveyard Keeper, SpeedRunners, and Party Hard. With additional development offices in Amsterdam, Netherlands, and Riga, Latvia, tinyBuild is rapidly building a portfolio of fun, high-quality games across multiple platforms.


Article by: Susan N.



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Asterigos: Curse Of The Stars Review

Asterigos: Curse of the Stars by developer Acme Gamestudio and publisher tinyBuildSony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 8 minutes


Asterigos: Curse of the Stars by Acme Gamestudio and tinyBuild is an action adventure RPG "Soulslike" that has gone a bit beyond the norm for the style. It gives us both the mystery of something that happened over a thousand years ago while also giving us a story of what's going on now with a full narrative instead of simply dropping small hints within item descriptions or a couple lines from NPCs.

Tasked with finding the Northwind Legion that hasn't reported back in some time, Hilda makes her way to the ancient and once grand city of Aphes. Having more than one reason to go, other than being an elite warrior even for her age, Hilda is looking for her father that leads the Northwind Legion but will find so much more on her journey.

Cursed with what is called the Asterigos, the city of Aphes and its citizens are actually still here a thousand years later. Unable to leave, and cursed to ingest what is known as stardust to survive, which they themselves are now made of, those that have survived are in various states and not quite human anymore because of the curse. Joining forces with one of the current faction leaders Minerva, Hilda sets out into the various districts to both hopefully find and bring back the Northwind Legion. And maybe, just maybe, become a hero to the people of Aphes while she’s at it.

While not perfect, as Asterigos: Curse of the Stars has some issues, it was hard to put down. Hilda's journey, her monologuing and her conversations with others helps build a picture and makes the world feel alive. Whether within your main hub with NPCs or out in the districts knocking on doors in-between combat, even the most desolate places have people with something to say. Whether it helps you, or helps them as you pick up a side quest, is entirely up to you.

This is a big enough departure from the norm set by From Software where everything is grim, dark, desolate and, for lack of a better word, empty. Are there enemies? Sure, but other than that and an occasional NPC, the story is in the lore, in the item descriptions and unless you go out of your way, you’re pretty much there for the thrill of the challenge set out in front of you. Stepping a bit away from that, the only other title I can think of is Star Wars: Jedi Fallen Order. Otherwise, unlike Cal's journey through the Star Wars universe between Episodes 3 and 4, Hilda's journey is a bit scaled back in the Soulslike department and concentrated more on the action adventure RPG Elements which wasn't a bad thing.

Soulslikes generally have a checklist.

     Vague background. Check.

     Combat heavy. Check.

     Convoluted exploration and needing to unlock shortcuts. Check.

     Substance to pick up and lose if you die? Check.

But, Hilda doesn't need Stardust to level up, gain attribute points and new abilities. She just needs experience points meaning you can level up at any point in time as long as you gain enough experience points. The Stardust? That's for improving your equipment, buying new items and the occasional side quest.


This part of the shift made things interesting as you don’t even really notice it at first. Combat feels pretty natural and while you gain experience points, the Stardust that you accumulate… accumulates. If you fall in battle, you’ll lose a percentage of it but that’s all there is to it. So it was a bit odd that it took until talking to a few important NPCs to find out that you can improve your gear and then buy items. Other than that, unless you really need it for “something”? There’s no stress of losing it all before getting to a rest point and leveling up like a lot of others out there.

Rest points found in and around Aphes function pretty much as we’ve come to expect. These points act as checkpoints to respawn from if you fall in battle while also allowing you to heal up and respawn enemies. Eventually, a LONG while down the line, they’ll also act as teleport points which may be one of my two biggest issues with Asterigoes: Curse of the Stars. It’ll take about a dozen or so hours to unlock this feature. It makes sense within context, but, other than a one-way ticket home? The amount of manual backtracking was legendary at times making you wonder if heading back to the hub was worth it for an upgrade or two, or new trinkets that act as defensive items.

Because otherwise? The general flow of the adventure is pretty solid and each part of the adventure leaves itself open to what you want to do instead of railroading you. Having these choices was nice as you could change up the path you take in a NG+ if you feel like it. Or, if an area is currently too hard, you could go to another which may be a bit easier, level up, gear up, and come back. Having that choice is always nice to have and other than the introductory section and the finale? Everything in between is up to you.


Getting into the actual combat itself, well done. Given all your weapons from the beginning, Hilda has access to a Sword and Shield, a Spear, Hammer, Staff, magical bracelets and a pair of knives. Able to have two equipped at a time, each has both standard attack patterns and an alternate ability. If you’re like me, you may want the Sword and Shield at all times to be able to block and deal with most situations as they are versatile. The knives however allow for an epic level dash attack that can similarly be used for defense to get out of the way. Or, you could use the staff which while in normal combat will use one of four elements, its alternate mode acts as your true ranged weapon to take enemies out from afar.

Again deviating from the norm, Hilda doesn’t need to worry about stamina for normal combat which others have also successfully done. Each weapon has its own attack pattern and you can even mix and match such as a few sword strikes and then a staff blast knocking you backwards to give a bit of breathing room. Running, dodging and the alternate forms, such as blocking or ranged staff attacks do cost SP so it’s still good to keep an eye on that bar. Adding in an extra level, Hilda also has special abilities with their own Astral Point (AP) cost that can be used whenever there’s enough AP such as a devastating sword into hammer attack or a super useful Captain America shield throw that also protects Hilda from attacks for a short period of time.

A side to all of these, is that magic isn’t just for the magical bracers or the staff. Split between four veins, Hilda can infuse all of her attacks with Fire, Ice, Electricity and Astral magic. Making me think of Skies of Arcadia a bit, I thought this was genius as it also made me think to Nioh / Nioh 2 where there’s a “style” for every situation and if one element doesn’t seem to be doing the trick? Swap! It takes seconds to do and there’s no harm in trying out what works best depending on the situation as it can only be to your advantage to get it right.


Finally, while improving your items with Stardust back at the main hub through the Blacksmith will help, it’s the abilities that you unlock while leveling up that will make a difference. Set into three branches, Hilda has access to a skill tree that will allow you to both learn these above abilities and make “adjustments” to certain attack patterns or attacks. This threw me for a bit in the beginning as I was thinking to myself, why would I trade “X” for “Y”?

For example, why would I want to be able to run longer but run slower? But these options, or the option to accumulate less points for special attacks while attacking but gain them from blocking or taking damage, can be turned on or off as needed and you’re not stuck with the decision. Some you’ll probably want to keep such as hold less healing items (20 -> 16) but have them be more effective.

This leads into the other issue that I had with Asterigos: Curse of the Stars. With most things being so well designed, even if it takes over a dozen hours to get fast traveling, healing items and management was truly a curse. Hilda can carry by default twenty potions. Get the ability to make them better but carry less, sixteen potions. Get an item to bring that back up? There’s ways around everything BUT restocking them. I thought I was mad for a while as I just could truly not figure it out.


Potions do not restock themselves if you rest, if you fall in battle, or, if you go back to the hub. They’ll only restock if they dropped from a defeated enemy, or, if you buy new ones. HOWEVER, beside the current number within your inventory, you’ll see a stock number which will range in the hundreds by the time you’ve completed your first adventure. So where are those? Why can’t I have those? If you over buy from a merchant? They’ll add to that number but you’ll never be able to access them. I was originally fine with the Demons’ Souls approach, but even there, you could restock from your storage. This could make certain sections rather tricky, especially when you are faced with the choice of having to “run” all the way back to where you are because you need healing items.

Otherwise, Acme Gamestudio and tinyBuild’s Asterigos: Curse of the Stars is a solid adventure. Not simply following the standard Soulslike formula, they’ve gone and made it their own and have given us both the mysteries of the past as well as a solid journey in the present.

Score: 8 / 10



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Rhythm Sprout Drops Sweet Beats on All Major Platforms in the First Quarter of 2023!


TRONDHEIM, Norway — Sept. 28, 2022 —
Rhythm Sprout: Sick Beats & Bad Sweets, the deliciously silly rhythm game from developer SURT and publisher tinyBuild, slices and dices its way to PlayStation 5|4, Nintendo Switch, Xbox Series X|S, Xbox One, and PC via Steam and Epic Games in Q1 2023. A brand new Steam Next Fest demo will be available for harvest starting today.

Embark on a scrumptious journey as Sprout, the Chosen Onion, to stop the onslaught of King Sugar Daddy’s Bad Sweets army invading the Vegetable Kingdom and save Princess Cauliflower. Explore eclectic levels, each with its own musical theme from different genres and time periods to groove to.

Step, dodge, and attack to the beat of a chill track in an icy wonderland, or explore a spooky mansion to the tune of a haunting trap beat. Discover colorful new lands and enemies that are as charming as they are sweet, from dastardly ice cream cones to despicable gingerbread people. It’s up to Sprout to stop the nasty treats in their tracks.

Get lost in catchy tunes from the original soundtrack and high-sync beatmaps that provide a refreshing challenge for rhythm game veterans as they master enemy attack patterns and experience new twists while replaying familiar levels. Remix levels with modifiers to add to the challenge and replayability, and unlock sweet skins to customize Sprout’s looks and his weapon.


The all-new expanded Steam Next Fest Demo for Rhythm Sprout features a demo-exclusive story with never-before-seen cutscenes and two brand-new stages: Mansion Dungeons and Daddy’s Club. In addition, all three previously debuted levels, Winter Woods, Fruitopia, and Haunted Mansion have been completely revamped. All stages will be available to try out in all game modes including turbo, mirror, shuffle, and totally random.

“With Rhythm Sprout, our goal has been to deliver a combination of easy-to-understand gameplay with a surprising amount of depth, a light-hearted and self-aware story, and of course, sick beats,” said Jon Vait, CEO at Surt. “We’re so excited for players to meet the colorful cast of characters and vibrant world we have created, and can’t wait to show off more soon.”

Rhythm Sprout: Sick Beats & Bad Sweets debuts on PlayStation 5|4, Nintendo Switch, Xbox Series X|S, Xbox One, and PC via Steam in Q1 2023. It will support English, Chinese (Simplified), Japanese, Korean, German, Brazilian Portuguese, Russian, Italian, Polish, Norwegian, French, and Spanish (European and LATAM) languages.

For more information, visit the game’s official website, wishlist it on Steam, follow @RhythmSprout on Twitter and Instagram, like the game's official Facebook page, and join the sweet adventures on Discord.

About SURT

A three-person studio for Norway, SURT originated from a desire to create wholesome experiences and fill the gaps in the industry with the games they would love to play. Rhythm Sprout: Sick Beats & Bad Sweets is their first title.

About tinyBuild

tinyBuild is a Seattle-based indie label behind the Hello Neighbor franchise and over 30 renowned titles, including Graveyard Keeper, SpeedRunners, and Party Hard. With additional development offices in Amsterdam, Netherlands, and Riga, Latvia, tinyBuild is rapidly building a portfolio of fun, high-quality games across multiple platforms.


Article by: Susan N.



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Horror Anthology 'The Fridge is Red' Crawls Onto PC September 27th



SEATTLE — August 18, 2022
— The Fridge is Red, the first-person horror anthology series with retro-inspired visuals from developer 5WORD Team and publisher tinyBuild, haunts Steam on Thursday, September 27, 2022.

Day in and day out — the same monotonous dread on constant repeat. When Frank’s dead-end job can’t keep up with his ever-growing pile of unpaid bills, he takes up a side gig fixing household appliances for his neighbors. When one client drops off a strange red fridge, Frank finds himself perplexed and unable to fix it. He leaves it in his basement, where it exudes an evil, oddly life-like energy.

Step into Frank’s shoes in different locales twisted by the evil creeping into his life and unravel the mystery of the red fridge. Working in the same office building can feel endless. No meaningful changes, no way out. What can be an everyday, droll location in someone's life can become a personal hell for another. Explore mundanities gone mad, such as the local church, a holy place of prayer meant to make a person feel safe and cleansed, now a sanctuary violated.

Explore six episodes filled with terrifying locations including abandoned hospital hallways, a frozen remote highway, a dreadful cemetery, and a cursed elevator descending to the true depths of hell. Survive the wrath of spirits, unearthly monsters, and one’s worst nightmares wielding modern gameplay mechanics in an understated lo-fi PlayStation 1 aesthetic.

Shuddering 3D models and pixelated, muted textures weave a delightfully horrific atmosphere. Embrace an era of games where imagination filled in the blanks, accentuating each scare by making them feel personal. An eerie soundtrack and ominous sounds enhance the edge-of-your-seat dread in The Fridge is Red’s panic-inducing environments.

“With all the positive feedback we’ve received from audiences, we are motivated now more than ever to fully realize The Fridge is Red,” said Artem Kudriashov, lead designer, 5WORD Team. “We will continue to polish and finely tune this new entry in the horror genre to bring a new mysterious twist to players looking for a thriller experience.”

The Fridge is Red releases on PC via Steam on September 27, 2022. It will support English, French, German, Japanese, Brazilian Portuguese, Italian, Spanish, Russian, Korean, and Simplified Chinese language text.

To learn more about the game visit tinyBuild’s official website and The Fridge is Red's official site. You can also follow the publisher on Twitter and YouTube, as well as the game's official Twitter, and join the 5WORD Discord.

About 5WORD

5WORD is an indie studio co-founded by Artem Kudriashov and Stas Pisarev, to develop original indie games for PC. The studio received high praise and accolades for their first title Death Crown, a 1bit real-time strategy game. The studio received acclaim and attention for its 2020 Epic MegaJam entry, DO NOT TAKE YOUR EYES OFF THE RED FRIDGE, set to become a full retail game, The Fridge is Red, published by tinyBuild in 2022.

About tinyBuild

tinyBuild is a Seattle-based indie label behind the Hello Neighbor franchise and over 30 renowned titles, including Graveyard Keeper, SpeedRunners, and Party Hard. With additional development offices in Amsterdam, Netherlands, and Riga, Latvia, tinyBuild is rapidly building a portfolio of fun, high-quality games across multiple platforms.


Article by: Susan N.



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Happy's Humble Burger Farm - XB1 Review


Happy's Humble Burger Farm
by developer Scythe Dev Team and publisher tinyBuildMicrosoft Xbox One review written by David with a copy provided by the publisher.

Estimated reading time: 6 minutes


Clocking in for a horrifying simulator of life at minimum wage, we’re exploring restaurant management at Happy’s Humble Burger Farm, a “quiet” restaurant on the edge of town. I’ve spent fifteen years in the food industry now, most of that has been behind the line in the kitchen of a full-service restaurant, but I’ve held my fair share of management and fast food positions as well. I signed up for the game expecting a laugh, the concept was good enough for a chuckle, and I’m always up for some spooky exploration. What I wasn’t prepared for was the exact same stresses I have experienced at actual work.  From an out-of-touch boss that doesn’t care to impossible coworkers and noxious customers, it’s all there.

Waking up to an obnoxious alarm in a dingy apartment with a call from your boss was way too familiar as the game starts in post-tutorial. A large bed fills most of the room, there’s a fair amount of living space in the front, and even a walk-in closet in the bathroom. Not gonna lie, I’ve lived in worse. Toe is a pretty bad neighbor though. Across the hall and one door down lives your coworker and, as the game calls him, your best friend and he opens your door every time he walks past it. You find a recording later that reveals he is 35 years old, and has regressed mentally to the point where he can barely stand there staring at the burgers on the grill as they burn.

Step outside and smell that fresh, New Elysian air. Just, don’t do it through your nose. Your boss reminds you that you do not live in the nice part of town, and that you can’t even take the bus to work, right as you exit the building and see a mess of cop cars and a helicopter surrounding a fiery car crash. Toe seems unfazed though, hands mimicking handlebars as he jogs down the street and into the most ominous street tunnel I’ve ever seen. Luckily, this part of town really likes its burgers, because there are full-on road signs directing you past a series of construction sites, one with a bunch of workers wandering around, to take you to Happy’s Humble Burger Farm.

Full traps outside the place, truck just left outside the back door, trash from the night before still around the lobby, and the creepiest statues of the cartoon characters the restaurant is based around you could expect from a restaurant. Not so creepy once the lights are on, Charlie the Chicken even has a whole beatnik vibe. Do not interact with the farmer. Oh yeah, this was one of those restaurants. I shook my head in real life, ticking off the past jobs I’d never return to if my life depended on it as I started up the grill.

This kitchen is absurd too. All of the patties are kept in the back freezer, you can’t assemble your sandwiches on the board attached to the cooler the toppings are kept in, and you have to go all the way around the whole dressing station to get to your fryers and warming tray from the bagging station. I wanna have a conversation with whoever at corporate organized this nonsense, ‘cause there is no way it came from in-store choices. Drink station and shakes are alright though, easy to fire-and-forget while you fill the rest of the order.

Simplicity is the goal with this menu. Three proteins, five toppings, order it how you want. Do not get orders wrong. It’s fast food though, you don’t have all day. Work smarter, not harder as my boss always said from the office chair. Some handy notes have been added to your employee guide, like “Prepare burger while patty is cooking” and “Do not upset her” Ignore the scrambling naked man along the floor, it’s the twitchy one coming from the bathroom you’ve gotta worry about. He’s a fan of the Poppin’ Pork sandwich and Petey the Pig, and will just explode if you get in his way. Clean up before you leave, and try not to think too hard about where the farmer was standing when you clocked in. Some bricks will smash through a front window to the restaurant as you’re heading out. Someone didn’t like their Salmon Nuggets I guess.

Day three is where things get extra interesting. The construction site has an accident, and you find a burning crane has smashed the fence in front of the warehouse with all the workers. Your boss told you to not check it out, to leave it to the professionals, but they’re not here, and we’ve got time before our shift. You can just go to work here, pick up another element to the kitchen, add tasks to complete in that limited order time, keeping from upsetting happy. If you’re like me, you can instead fight a gigantic, mutated, biomechanical Petey the Pig who tears explosive hunks of flesh from himself to throw at you as you dodge those twitchy, exploding people and try to make three Poppin’ Pork Sandwiches with all five toppings to throw down Petey’s throat. After which he’ll explode, revealing a very messy tunnel through him to get some lore dumps and things for crafting.

Go to work after, make some money, save your money, you’ll need it. Finish your shift, go home, and find a robot in your closet who reveals that everything is fake, and that the person before you made a bunch of recipes to escape. Something tells me it didn’t work. Maybe it did, and that’s why they’re gone now. I doubt it though. Petey was the easiest of the crew to get past, in my opinion. Charlie is not a Chill Chicken. I’m trapped though, endlessly making burgers for dead-eyed customers and naked floor-crawlers.

The game suffers some drawbacks for the console version. It’s a sim, so it’s button-heavy, and just doesn’t translate smoothly to a controller. The sensitivity settings likewise are a bit lacking for what’s needed to be effective at the game. They have eight color filter options for different visual needs though. If anything though, it increases the stress when it gets real spooky.

Summary

Jumpy, fast, chaotic, and downright creepy; if you want more of the existential dread of managing a fast food restaurant with an extra side of being eaten by horrifying barnyard companions Happy’s Humble Burger Farm delivers.

Score: 8 / 10


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