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Showing posts with label PlayStack. Show all posts
Showing posts with label PlayStack. Show all posts

Experience a Haunting World in the Highly Anticipated Soulslike Metroidvania Game on All Platforms Now!

London, UK - November 15th, 2023 — Publisher Playstack and developer Kumi Souls are thrilled to announce the highly-anticipated Gothic Soulslike Metroidvania: "The Last Faith," is out now for $27.99 USD. Gamers can immerse themselves in the haunting world of "The Last Faith" on PC, PS5, PS4, Nintendo Switch, Xbox Series X|S, and Xbox One today!

"The Last Faith" has earned its place as one of the most wishlisted games worldwide. Kumi Souls' vision of seamlessly melding the merciless combat of Soulslike games with the captivating exploration of traditional Metroidvania adventures is now ready to challenge fans of both genres.


About The Last Faith

Often brutal, but always empowering, The Last Faith thrives on merciless and precise combat, with a huge range of custom executions to perform. Players will unearth a formidable variety of melee weapons, arcane spells, and long-range firearms, allowing them to carve a path in their own style.

Explore rich, gothic environments to piece together the fractured history of Mythringal, and survive intense encounters against swathes of blood-thirsty enemies who will stop at nothing to put an end to Eryk. Use your extensive arsenal of weapons to bring your foes to their knees with surgical precision, and invoke the mysterious power of the Nycrux to level up your attributes and stay one step ahead.

Weave between bullets, lightning and viscera as you lead a macabre dance with all manner of brutal bosses - intense battles that will test even the most seasoned Souls-like players. Converse with the mysterious denizens of Mythringal and, perhaps, even befriend some lost souls who will aid you on your journey.

Go beyond the bounds of the city walls and traverse a plethora of hand-drawn locations ranging from dark, gnarled forests to frigid mountain peaks. Unlock new abilities that recontextualize previously explored areas and gradually expand your understanding of the world via a huge interconnected map. 

You are Eryk, and this is your battle.

The Last Faith will be available digitally worldwide today on PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, and Xbox One.


About Kumi Souls Games

Kumi Souls is an independent games studio with a deep-rooted passion for outstanding art, airtight mechanics and unforgettable moments. Based in London, the studio works semi-remotely with its development team spread across Europe. It is best known for its debut PC and Console title, The Last Faith, a dark gothic soulslike metroidvania.  Kumisouls.com

About Playstack

Playstack’s mission is to embrace the diversity of brilliant ideas. We publish fearless and delightful games to their fullest potential with dedication, expertise, and extensive planning.
Learn more about us at Playstack.com.
Article by: Susan N.

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Mortal Shell: Enhanced Edition - PS5 Review

Mortal Shell: Enhanced Edition by developer Cold Symmetry and publisher Playstack—Sony PlayStation 5 review written by Nick with a copy provided by the publisher.

Estimated reading time: 8 minutes


Mortal Shell: Enhanced Edition is an updated version of the popular Souls-like game that came out last year. While those who already played the game are not getting any new content, the PS5 iteration paints a darkly beautiful picture with 4k resolution and 60 frames-per-second gameplay. If you missed out on this title the first time around and are a fan of challenging action-RPGs, Mortal Shell: Enhanced Edition is absolutely worth a look.

I touched on the updated visuals, but the outstanding PS5 controller gets put to good use here as well. The feedback through the triggers and feel of the controller’s subtle shakes and hums add a sort of physical tension to the experience, similar to how Dark Souls put the controller to such good use in its release as well. And let me tell you - Mortal Shell: Enhanced Edition is a very attractive title. Granted, the aesthetic is a personal favorite of mine. Any time you can mix a little horror with dark fantasy, you have my attention (this is likely why Ravenloft was always my favorite Dungeons & Dragons setting). Granted, this is still a smaller studio game and it’s not quite as polished and pretty as the Souls series, but overall – I enjoyed the presentation.
 


Now, I hate to feel like an entire review relies on a comparison, so I will try to get most of those familiar items out of the way right off of the bat here. Combat is handled in third-person, behind your character. You dodge out of the way, you rely heavily on learning enemy patterns and try to counter in attacks when there is a window. Damage accrues fast and you will die a lot, with a lightweight roguelike element to get back to where you died in order to pick up your currency / experience that you had not yet had the opportunity to spend.

If all of this sounds really familiar to you, that’s because Moral Shell’s inspirations are generally obvious to fans of the genre. That being said, Mortal Shell: Enhanced Edition does a better job than most in balancing its gameplay elements while still sprinkling in a few new ideas. There are two notable gameplay hooks here that differentiate this title from its peers. The first is the hardening mechanic, which serves as your ‘block’ here. Instead of raising a shield up in front of yourself, your body essentially turns stone-like for a short moment. However, there is a cooldown until you can do it again and it does not last indefinitely, so you can’t just turtle up and hope to outlast your opponent.
 


What makes the hardening mechanic so interest is how you can not only just use it to deflect an attack, but you slowly solidify over a split-second. That means if you are in the middle of an attack, the attack gains some addition “Umph!” that can deal more damage / stagger your opponent, while effectively making you unable to be countered against during your own window of opportunity. So, that is why it gets a cooldown – it’s potentially quite powerful (though it takes a bit of time to master as it is not quite as intuitive as a straight blocking mechanic), so it needs to be somewhat restricted.

The other big gameplay addition is the title’s namesake – your shells. Your character is this strangely vague, empty / hollowed ‘thing’ that can occupy any one of four different slain bodies or ‘shells’. Sure, you have to find them first, but the game’s primary shells and weapons are all in relatively close proximity to where you start. That really lends an interesting urgency towards early exploration in this title, as the four different shells serve as the game’s four base classes. There is upgrading to them you can do, unlocking new skills and perks, but they build off of that particular shell’s foundation. This combined with the different weapons give you the chance to tailor your character to your preferred style of play.
 


That being said, I missed the granular control of all the little stats found in similar games. I suppose there is give and take here, since in a Souls game you commit your experience to stats that you can’t roll back either, and your equipment becomes the only thing you can adjust if you decide a particular build is not suited to a specific zone or boss. I guess this makes Mortal Shell simultaneously less and more flexible in that sense.

There are a few other interesting touches here that give Mortal Shell: Enhanced Edition a distinct feeling. When you die the first time, you are thrown out of your shell and it auto-hardens, freezing the nearby opponents. This gives you a moment to either try and fight with your weaker, true form (think one hit and dead) or to jump back into your shell with a renewed life bar. However, the next time you die in that shell, you are done for. Items are handled a bit differently, with healing being less useful (like the mushrooms which restore life over time like a reverse DOT, instead of giving you a large chunk back at once), and how many of the items you can find in nature (like the aforementioned mushrooms) respawn over time (letting you farm them).
 


There is also an interesting system baked into items where you learn more about, or even slightly change how you use an item (there is little to no information about a new item, so you need to learn more about it so you understand what it’s for), the more often you use it. I found myself eating things or using items just to level of my lore about them, versus hording them for a rainy day, for better and for worse.

Level design is a bit hit or miss for me, without some of the more clever short-cutting I have grown used to from the genre, and I felt as though the introductory stage was a bit wide-open and very vague. In general stages, while creepy and interesting to look at, did not always feel particularly alive either. I can be a bit directionally challenged at times, and I was dying quite a bit early on as I just tried to figure out where I was going and had been previously. This made early progress feel negligible. However, once you find the game’s hub, so to speak, I felt a bit more confident about venturing out. The first boss was quite simple really, while later ones got more interesting and involved. This is not a long game by any means – probably about half to a third of the content of a typical Souls game.
 


That being said, Mortal Shell: Enhanced Edition is every bit as hard – maybe harder in some ways. Some of the cheesier ranged tactics (I’m looking at you arcane magic) from this genre are lacking, with a higher emphasis on life / stamina / melee weapon. Also, the aforementioned nature of healing items make it very hard to recover from a badly timed mistake. I also found parrying more difficult here than in some of the Souls games, where I have been quite good at it. Lastly, some of the skills you just sort of expect – such as parrying or kicking an enemy – have to be purchased later. You don’t quite have the full tool kit at your disposal right off of the bat. Obviously difficulty is somewhat subjective, but for me Mortal Shell: Enhanced Edition was a bit more challenging than the Souls games.

Mortal Shell: Enhanced Edition was put together by a relatively small studio, and that makes what they were able to do here even more impressive. It sprinkles in enough unique mechanics to make it more than a simple Souls clone, but should still scratch that itch for fans of the genre. There are some rough edges here and there, with a few design choices that I was not in love with, but the overall presentation and gameplay are satisfyingly well done.


Score: 7.75 / 10


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Mortal Shell - PS4 Review

Mortal Shell by developer Cold Symmetry and publisher Playstack—Sony PlayStation 4 review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 11 minutes

It’s rare that I find myself totally unprepared for what has been set out before me. Making me feel like I did back in 2010 when I first got my hands on Demon’s Souls, Mortal Shell has reminded me just how well I’ve had it between the likes of Sinner Sacrifice for Redemption, Dark Souls, Bloodborne, Sekiro and The Surge. Hard as hell and basically calibrated to kill you over and over again, while Mortal Shell has my number, I haven’t felt this blown away by a Soulsborne in a long while and the overall sense of achievement of pulling things off both makes you worry for what comes next and gleeful that you actually pulled it off.

Now I use the words “Soulsborne” but unlike the rest defined by this description, you won’t be levelling yourself up and putting in stat points in order to have a better chance at defeating what awaits you. Oh no. Instead, you’ll be able to unlock new skills in order to help yourself out. While some of these may increase your attack power, your health or allow a shell to sprint indefinitely, if you want to survive you’re going to have to figure everything out and fast. From how you move to how your enemies move, because there’s no real “blocking” and it’s all about timing and parrying, if you want to stay within your current Mortal Shell you’ll have to learn how to do things very fast.

Having missed out the opportunity to play the Open Beta not that long ago on the EPIC Store, I didn’t realize just how apt the title was to the experience. You, a being of humanoid shape and sineu that can harden itself for protection, will be taking over shells to further protect yourself as you explore this twisting and turning land with danger around every corner. Starting off as just yourself before finding your first shell, you’ll soon be within its protective layers that offer three benefits to you. Durability (Health), Stamina and Resolve which amounts to using fancy parry attacks or weapon skills. Acting a bit like “classes” not each of these will appeal to everyone and in my case I went with the Scholar who until finally laying my hands on the Venerable.

Staying “true” to the nature of a Soulsborne though, Mortal Shell aces it in several regards. The first, and perhaps the most important (other than outright finding ways to kill you over and over) is giving you next to no information. Why are you here? Who are these shells? At least in terms of the second of these questions you can slowly find out who they are by accumulating tar and speaking with an NPC known as Sester Genessa that facilitates the learning of skills and the remembering of a shell’s past. This too took both me and Sester Genessa by surprise once she was taken aback as she once knew one of the shells and they were much more than acquaintances. I found myself feeling sorry for her as you could feel the emotions behind her words, however, are not this person and like other NPCs and the shells that you can pick up and speak to them in, you are not who these people once were and this adventure is not defined by their pasts.

Each shell offers different combat approaches as your default one, Harris the Vassal, is well rounded, while the second that I found, Solomon the Scholar, was a bit tougher and specialized in parrying compared to the third, Tiel the Acolyte, who is much more agile. While Tiel's shell can’t take a hit compared to the other two, their stamina is off the charts. Finally, the fourth which took me much longer to find is Eredim the Venerable, and by much longer, I mean after the first major boss because I just couldn't find the location. Totalling four, each of these shells can be changed between in one of two ways. The first of these is to go back to the fortress that acts as your first hub and find the shell laying in its alcove and switching carefully. The second, and this one was a great addition, is by using one time items to switch your shells and the action is done on the spot though the hit to your health isn’t pretty so you’ll want to be prepared.

In regards to your shells, and you’ll want to switch between them in order to get to better know both them and what they can do, is that the tar and glimpses that they accumulate are not sharable. The only thing that will ever be shared is your inventory of items as they belong to you and your weapons. The shells themselves though have to re-accumulate the “experiences” themselves which brings me to perhaps the craziest of the adventure, your actual mentioned items.

Items in Mortal Shell are just as much as a mystery as everything else. What does it do? Honestly you’ll have no idea until you use it for the first time. So in order to properly know what you have on hand, you'll have to use it the amount of times that the item dictates being needed to be used before you properly understand it. Standard healing mushrooms will heal you for about 30 health over 30 seconds but if you become familiar with them, you can eat them faster as you know exactly what you’re going to be ingesting which brings me to the next element, healing.

There are no health flasks. There are no injectors. There are no auto restockable potions on hand. Instead, you’ll have to rely on what can be picked up within the environment which does thankfully respawn and you can see the cooldown timer as you run by. You can also buy items from a merchant with your accumulated tar, but really, you’ll have to get REALLY good at combat and parrying. Sort of like Bloodborne’s Visceral Attacks late game when you can add the ability to heal from them, in this adventure you’ll need to save up on your Resolve which is generally earned through combat to be able to both parry and leech health back. Timing is everything and while certain enemies have tells, others have fakes making you try to parry only to realize you fell for it and the attack connects with you but it doesn’t have to cost you any health. I’ll admit it, start to finish? I got maybe a few parries in. Super effective, but I personally just couldn’t get the timing right so I did what any souls player would do. I dodged.

Keeping in line with timing being everything though, you can harden yourself to avoid taking damage and in the case of lesser enemies, have their attacks bounce clean off allowing you to strike while they are off balance. More than this, and it isn’t a figure it out as much as the tutorial makes you learn it, you can start to swing, harden to avoid an oncoming attack, take the attack, and then un-harden to slash at your foes a few times. It’s fantastic, but it’s not a holy grail as there’s a cooldown to it and you can only harden for so often so you’ll need to parry or dodge in the meantime.

Most of the basics are all given to you through an early game tutorial but there’s a vast difference between being given the knowledge that you’ll need and knowing how to use it. Parrying can save your life but you actually have to parry otherwise you can find yourself once again at death’s door which like in Sekiro: Shadows Die Twice, so can you. Once your shell’s hitpoints land next to zero, you’ll be thrown out of your shell and everyone will be hardened for a few seconds allowing you the opportunity to evaluate your situation. Sometimes racing right back to your shell is a bad idea unless the timing has been increased as if someone was swinging and it hits you? You’re dead. Otherwise if you can manage to get back into your shell you’re given a second go at things though the next death will stick without certain items or abilities.

Dying, other than being embarrassing brings you back to the last “safe” place you visited. If you’ve met Sester Genessa, it’ll be by her. If you’ve changed locations, it’ll be that entryway. To re-change it, simply speak with Sester Genessa and you’ll be good to go. In terms of loss though, you’ll lose the tar that had been accumulated however you’ll keep any glimpse that you had on hand. Also on death, almost every enemy that you had defeated will be revived short of some of the more special ones or those that had boss like health bars.

It sounds rather mechanical, but it’s how all of these features come together in order to bring about something familiar enough but not familiar enough to prevent you from having the carpet pulled out from beneath your feet a few times. Exploration just doubles down on this. The environments are huge and it’s easy to get lost as everything looks the same. Shortcuts exist but in some cases they are a lot more subtle as they can simply be holes in a rock face that happened to be covered by dead branches that need to be broken out of the way. The tunnel that you can then crawl through can bypass loads of enemies and bring you closer to where you need to go, but, are you sure that you’ve missed nothing along the way?

Because I thought that I had it all under my belt and was ready to face the world while going up against the first boss, I was unprepared for what came next. Mortal Shell just keeps on giving and turning it up after everything that you do. After defeating the first boss and claiming the first of the Sacred Glands, the lights went out. Bathed in nothing more than a vivid red light, my trek back the way I came was even more perilous than the way there. Unlike every other Soulsborne, beating a boss makes things harder as the world itself doesn't like what you've done. More monsters. Tougher monsters. And when I finally made it out of where I had gone down into? I was greeted by a fog that seemed to warp where I had first been and the enemies within it were just ready to kill me from every angle. It was nuts.

Finally, this happens after every boss which leads me to something else that I noticed making Mortal Shell just that much better. Like the four shells and the four weapons that you can pick up from the environment, and you don’t have to, which is a crazy trophy to do it all with no shell, you can decide how you want to tackle getting the Sacred Glands. There’s no order as my one, two, three could have easily been someone else’s three, one, two. Clocking in at around a dozen hours or so depending on how much you explored and how much you picked up, this format works very well as each offers basically six different dungeons as the ways in and the ways out are fairly different experiences.

If there’s one thing that Mortal Shell could work on? It would be load times. Playing on a PS4 Pro I can only imagine what it would be like on a standard one. More so, and the loading screen tips or item descriptions, they only appear at the beginning or the end of the loading, not during which is just a black screen with Mortal Shell written in the bottom right. They are long, and by long, I mean Loadborne long if you played Bloodborne in the first days. Otherwise? While I found the text and the HUD to be on the small side, there are options for both so I increased the size of the text and of the HUD making it perfect for what I enjoyed.

Cold Symmetry have nailed it. Mortal Shell is an amazing, brutally hard, rewarding, frustrating, thrill ride that the genre has needed from development teams outside of From Software. With a genre that everyone has been gravitating to, it’s not an easy one to pull off especially on the first try and that’s what was done here. Out of the box and having made the style work in a different manner may just change the game moving forward while having also brought back the thrill of exploration and the fear of what’s behind the next corner.

Score: 8.75 / 10




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Critically Acclaimed VR shooter Dick Wilde Sequel release date - News


Releasing just next month, which is really close and amazing how fast time flies, Dick Wilde is coming back for more first person action! Releasing with requested features that fans wish were in the first, the newest adventure is sure to fill your headsets with even more craziness than before.

Check out the announcement trailer and we'll be back with Nick's review in the near future!






Well, Butter My Butt and Call Me a Biscuit! -- Dick Wilde is back!

Dick Wilde 2 releases February 2019 - packed with fans’ most-requested features, including cross-platform play and online co-op! 


London, January 16, 2019 - After the fantastic commercial and critical success of the PS4 and PC VR title Dick Wilde, publisher PlayStack today announces the highly-anticipated sequel, Dick Wilde 2, complete with the most requested features from fans all over the world.

Dick Wilde 2 takes us to a host of new locales which have been infected by the massive outbreak of toxic spillage, creating a foul sludge that has mutated the local wildlife into the most darn-tootin’ vicious critters ever seen by the river folk.Faced with his gravest challenge yet, exterminator extraordinaire Dick Wilde has enlisted the help of two promising apprentices ready to fight the deadly ooze and its disgusting dwellers. These guys n’ gals are fixin' to clear them swamplands with all-new super-powered weapons - from gravity guns to arrows infused with divine lightning. In fact, word has it they got a-hankerin' for a little overkill, filling the sky with mortar strikes and AI assassin drones.

For a franchise first - Dick Wilde 2 will feature cross-platform VR online co-op, meaning that PS4 and PC fans can play together. Filling the shoes of Dick Wilde’s two apprentices, you and a friend can rid the swamp of those nasties, both in VR!

Dick Wilde 2 will launch on PSVR, Oculus Rift, and HTC Vive worldwide in February 2019. The PS4 version yet again delivers Bolverk’s critically acclaimed PlayStation Aim and PlayStation Move support to give best-in-class precision and control.

Other major fan-requested features have made their way into the game, including a wider range of difficulty settings, insane power-ups and screen-filling fearsome boss fights!

“Dick Wilde has felt like a member of the family from when we first met him." said Harvey Elliott, CEO at PlayStack. ”We are so glad to be teaming up again with Bolvërk Games for Dick Wilde 2 and are excited for another high-action and rewarding coop experience”.

“Our fans made Dick Wilde a success and we’re doing everything we can to give them all that they want in the sequel,” said Bo Bennekov at Bolvërk Games. “We are so proud that Dick Wilde 2 features online VR co-op - it was our most requested feature and a lot of hard work, but we know players are going to love shooting mutated piranhas with a buddy by their side.”


About PlayStack
PlayStack is a new breed of publisher bringing world-class expertise, and a drive to support and promote innovative games from the next generation of game developers. PlayStack offers end-to-end funding, publishing expertise, and tech to build a strong gamer audience and community to empower developers. For more information visit www.playstack.com.

About Bolvërk Games
Bolvërk Games is a Danish games studio based in Copenhagen, founded in 2014. Led by Bo Bennekov, they focus on deep, engaging and - above all - entertaining VR games. Kittypocalypse was their first major release which launched in Spring 2016. The in-depth, strategic tower defence game received critical acclaim and now the team plan on launching their second title, Dick Wilde, on March 30th with even more VR projects planned for release in the next year.


Article by Pierre-Yves
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