• Gobliiins Collection - Switch Review

    In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.

  • The Core - PC Preview

    Sometimes when you are browsing the internet for information on how to do something, you stumble upon ideas or projects or even games that people might be working on...

  • Cat Mail Co. - PC Review

    What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • STARSEEKER: Astroneer Expeditions - PC Preview

    STARSEEKER: Astroneer Expeditions is just that! Massively co-operative and not an MMO! When you first run the game you are instantly into the tutorial...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • House Flipper Remastered Collection - PC Review

    I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.

  • GranBlue Fantasy: ReLink Endless Ragnarok - PS5 Review

    GranBlue Fantasy: ReLink released in 2024 bringing the GranBlue universe to an action adventure JRPG format. With a party of up to four members, this band of skyfarers set out for new skies, adventures, and dangers. Two years later, Endless Ragnarok...

  • 70s-Style Robot Anime Geppy-X - PS5 Review

    70s-Style Robot Anime Geppy-X is a mouthful of a title, but you know what? It’s quite the challenging game to describe as well. At its core, 70s-Style Robot Anime Geppy-X is a shooter...

Showing posts with label Teenage Mutant Ninja Turtles: Shredder's Revenge. Show all posts
Showing posts with label Teenage Mutant Ninja Turtles: Shredder's Revenge. Show all posts

Teenage Mutant Ninja Turtles: Shredder’s Revenge Review

Teenage Mutant Ninja Turtles: Shredder's Revenge by developer Tribute Games and publisher DotemuMicrosoft Xbox One review written by Nick with a copy provided by the publisher.

Estimated Reading Time: 5 minutes. 



Teenage Mutant Ninja Turtles: Shredder's Revenge is the perfect throwback to those old arcade beam-‘em-up games that I used to throw quarters into over and over again. Everything from how it plays to how the title looks and sounds combines wonderfully with a handful of more modern tweaks that are more than welcome.

Also check out Pierre-Yves' Sony PlayStation 4 review!

To say that Teenage Mutant Ninja Turtles: Shredder's Revenge makes a great first impression is a bit of an understatement. The slightly remixed take on the familiar theme song (I was a big fan of the Turtles when I was younger, and watched the show and played pretty much any of the games I could get my hands on back in the day) as the characters made me nostalgic from the beginning. From there, you have typical workflow of picking your character with a bit of light narrative before pummeling dozens of baddies on your way to the ultimate showdown with Shredder.

Admittedly, saying that a game looks and sounds like it’s from roughly thirty years ago might not be seen as much of a compliment, but the TMNT games tended to have graphics and music that were better than most of their contemporaries. Also, the actual visual design choices just fit, even in this day and age. Sure, we’re talking pixilated characters, but the vibrant colors and familiar backdrops combined with the sound effects and music in a way that I simply appreciated. As someone who used to play these arcade machines for hours when I was younger, and then later invested in the generally inferior console ports, I enjoyed the throwback atmosphere.

That’s not to say everything is ripped from the 90’s. There is an arcade mode that certainly feels like a faster, more linear challenge, but there’s also a story mode that attempts to freshen things up a bit. Characters earn experience, giving them slightly better stats to work with while fending off hordes of Shredder’s henchmen. That gives you access to an overworld map where you unlock stages and can drive around, attempting and re-attempting them as you see fit. Each stage will have challenges baked in. Some are relatively easy (don’t use a super attack) while others can be far more challenging (don’t take damage all level). Oftentimes there’s hidden items or cameo characters baked in that you uncover by breaking something in the environment.

The environments are some of the best (and most frustrating) aspects of the game. Lots of creative visuals, tons of things to smash (and get smashed by) help to keep the gameplay fresher than a simple left-to-right walk and punch-fest. It helps that combat is as easy to pick up as the old games, focusing on things like rapid attacks, grabs, jumps, jumping attacks and super attacks – but sprinkled in some extra, more modern mechanics like flips, different kinds of throws and special attacks. It’s worth noting that while all of the playable characters (including the one you unlock after beating the story mode) function similarly.

Each character has different stats such as speed, damage and range – and their attacks sometimes work a bit differently too. There’s a notable difference in say, how Leonardo’s jumping spin attack hits things and Michelangelo’s jumping forward swing attack smacks the enemy. If you played Dotemu’s Streets of Rage 4, you have a pretty good idea what to expect here with Teenage Mutant Ninja Turtles: Shredder's Revenge.

This is meant to be a game that you play with others, as you can cram a half-dozen players in for maximum chaos. It’s pretty great, as there’s things you can do to interact with one another, such as revives and joint attacks, and you’re not just simply walking around and smacking enemies solo. It’s a small thing, but it lends itself nicely to the camaraderie that was such an important aspect of the source material.

Probably the biggest quibble that can be leveraged against Teenage Mutant Ninja Turtles: Shredder's Revenge is the amount of content. While the story mode is where I had the most fun, I dipped my toes in the arcade and survival modes. There is not a ton of replay value here. As I mentioned above, there’s a character that can be unlocked and for those who really dig the story mode, you can use and level up the various different characters and try to complete the challenges by revisiting stages you might not have gotten 100% on. However, like those old arcade games of the past, this is not a terribly long game to beat and there’s no variety in how it plays out or the rather lightweight narrative that comes with it.

There were a couple of quests that characters in the story mode can assign you once you find them, but they’re simply fetch quests where you gather X number of Y things and turn them in. As someone who smashed up the entire environment in every stage (with one exception where I missed a sort of sneaky breakable that I didn’t realize was a breakable), I found all of these quest items and hidden characters first try. There are difficulty levels that can be tweaked to make things more challenging, but it’s sort of that artificial harder where things just seem to hit harder and you seem to hit weaker.

Summary

Teenage Mutant Ninja Turtles: Shredder's Revenge is a fantastic throwback brawler with a solid presentation, fun combat and handful of modern additions that provide at least a little more depth than your typical 90’s arcade cabinet. I do wish there was a little more meat on these bones, but the Heroes in a Half Shell are worth going on this nostalgic trip with.

Score: 8.5 / 10




Share:

Teenage Mutant Ninja Turtles: Shredder's Revenge Review

Teenage Mutant Ninja Turtles: Shredder's Revenge by developer Tribute Games and publisher DotemuSony PlayStation 4 review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 7 minutes. 



Chances are that if you were an adult, teenager or a kid between the 80s to early 2000s, you know who our heroes in a half shell are. Having written a love letter to both fans and to the Teenage Mutant Ninja Turtles themselves, Tribute Games and Dotemu's Shredder's Revenge is a brilliant retro designed beat 'em up as our heroes run through New York city to foil the latest plans of the Shredder and his Foot Clan.

Starting off with an attack on Channel 6 News where Bebop takes the air as a news anchor, this is everything that I've been wanting from this series for a long time. Keeping with the arcade design of the older NES titles of TMNT 2: Arcade Game, TMNT 3: The Manhattan Project and SNES TMNT: Turtles in Time, it was clear that the developers knew what they were doing, and had a lot of fun doing so. Foot Clan soldiers answering telephones, texting in the hallways, typing away at workstations or whisking bowls in the studio kitchen before you walk in and it's time to brawl, the ridiculousness is enough to make you smile.

So it was moving into this first stage with my personal favorite nunchuk wielding orange bandana wearing Michaelangelo that I had but one hope. The hope that this fun and ridiculousness holds up throughout the adventure and that it doesn't just fall off after the first couple stages. Being a love letter? My hopes were fulfilled and even in solo play my next three hours would be amazing as I completed the adventure for the first time before diving right back in.

Before even getting into the gameplay, TMNT: Shredder's Revenge looks and feels just like a classic TMNT side scrolling brawler should. Various palette swapped Foot Clan soldiers to know what weapons they are using? Check. Mousers constantly biting at your shins? Check. Classic boss enemies like Bebop, Rocksteady, Baxter Stockman, Krang and others from the original series of games and even movie appearances of Tokka and Rahzar? Check, check, and check. It's all of these little details, the absurdity of the Foot Clan doing mundane tasks and the comedy of it all that raises the rest of the experience.

Starting off with the story mode, you'll be picking from one of six playable characters.

     Leonardo, our fearless leader and dual katana wielder

     Raphael, our grumpy dual sai wielder

     Previously mentioned Michaelangelo, our goofball dual nunchaku wielder

     Donatello, our bo staff wielder, and

     New to the side scrolling beat 'em ups but also present, both Master Splinter and April O'Neil who can kick just as much Foot Clan butt as the rest of the Ninja Turtles

Each of these characters, whether tried and tested or new, have something to bring to the table essentially giving everyone an option that caters more to them. Split between three stats of Power, Speed and Range, each character has a strength and a weakness unless you use Leo who’s well rounded with two points of three points in each stat.

Once you, and up to five others, have selected a character, you’ll get to go through each stage one at a time, or even go back to complete previous stage challenges. These challenges range from not being hit, to not getting grabbed more than two or three times, not being hit by hazards such as rampaging dinosaurs or Foot Clan soldiers behind the wheel of a car as you move through a stage. The stages themselves contain a variety of elements where you’ll move through certain areas freely enough before being stopped to fight your way through a specific segment. Once you’ve gone all of the way through, you’ll fight a boss with some specific mechanic to watch out for.

The stages are short, sweet, and never over welcomed in their stay allowing for you to easily go back through as many times as needed, or as wanted, solo or with others. What’s special about the story mode though is that there are also some RPG-lite mechanics in which a chosen character can upgrade after accumulating a certain amount of points to have more health, more special attack bars or extra 1ups for the stage to prevent game overving. It’s neat and encourages the use of that character from start to finish instead of bouncing back and forth. Unless you want to test them all of course.

Whether you pick one character and stick with them or try them all out and wind up finding out that April O’Neil is MVP until credits, the combat system is an absolute pleasure. With everything unlocked for you from the beginning short of special attack variants that are unlocked on leveling up, it’s easy to get into the groove and the stage challenges will help you perfect the system. Forward attacks, dodging, combined dodging and lunging attacks, jumping, double jumping for a different attack, jumping and coming back down. All the beat ‘em up attacks that you would expect, and in some cases a bit more are there making it a true pleasure to play through as everything feels natural with only a few select buttons to do it which was impressive.

More impressively though, is that grapple attacks are done without buttons. Simply walking up and into an enemy will trigger an attack and from there, you can use left, right, up or down in order to perform a throwing move such as the classic Foot Clan soldier to the screen trick. Classic.

Finally in regards to story mode, another good reason to start here is that it allows you to take the adventure at your own pace, and once completed for the first time, you’ll unlock Casey Jones for a seventh playable character option. As a side to the Story Mode though is perhaps where some players will find themselves more challenged by taking on the Arcade Mode. Doing away with an overworld reminiscent of the original Teenage Mutant Ninja Turtles where you moved around nodes before moving into the action, Arcade Mode follows the classic “stage, complete, next” approach. Limited lives and no leveling up, it’ll be a challenge at times to make it all of the way through to the end of Stage 16 and the final boss fight.

More than just the mechanics though, and I know I’ve said it above, it’s the love that Tribute Games have shown on this project. Retro looking but smooth graphics for gameplay, the original TMNT voice actors from the late 80’s cartoon series that I grew up watching, and all of the tiny in stage elements and nods to the overarching series over the years including that wicked looking Super Shredder statue in a particular stage. Whether from the cartoon or the live action movies with an appearance from Tokka and Rahzar, there was so much TMNT nostalgia but wrapped in something new essentially creating a damned near perfect homage especially for fans of the series.

Summary

So some gushing at the experience aside, Teenage Mutant Ninja Turtles: Shredder's Revenge is definitely a love letter to both fans of the series, fans of the classic NES / SNES titles, and the Ninja Turtles themselves. With multiple stages, modes, local or online coop with up to seven playable characters? There’s no reason NOT to dive into Tribute Games and Dotemu’s latest beat ‘em up.

Score: 9 / 10


Share:

Heroes in a Half Shell 'Teenage Mutant Ninja Turtles: Shredder’s Revenge' Coming to Nintendo Switch


PARIS (April 14, 2021)
- Publisher Dotemu and developer Tribute Games in partnership with Nickelodeon today announced Teenage Mutant Ninja Turtles: Shredder’s Revenge is bringing its classically inspired brawling action to Nintendo Switch. The news was part of Nintendo's Indie World presentation and follows previous confirmation of the game coming to PC.

During the Nintendo Indie World Showcase, Tribute Games Co-Founder Jean-Francois Major and Dotemu CEO Cyrille Imbert confirmed the heroes in a half-shell are chasing the Foot Clan to Switch before sharing new gameplay. The Turtles unleash radical special moves and gnarly combos in the footage, bashing foes throughout areas reminiscent of classic TMNT games such as Teenage Mutant Ninja Turtles: Turtles in Time. Catch the side-scrolling action by viewing the gameplay here:

Teenage Mutant Ninja Turtles: Shredder’s Revenge’s lively battles are backed by original music from Tee Lopes, a composer and arranger previously featured in Sonic Mania, League of Legends, and Monster Boy and the Cursed Kingdom among other releases. A sample of Lopes’ wickedly energetic melodies can be heard in today’s gameplay trailer.

Inspired by the Turtles’ iconic 1987 design, Teenage Mutant Ninja Turtles: Shredder’s Revenge brings New York City’s most righteous ninjas to life with gorgeous pixel art that’d look right at home in your favorite retro arcade. From showdowns with infamous rivals like Bebop and Rocksteady to returns to signature locales like Dimension X, Teenage Mutant Ninja Turtles: Shredder’s Revenge is a bodacious celebration of classic TMNT beat-em-ups with its own modern touches.

Teenage Mutant Ninja Turtles: Shredder’s Revenge joins two retro gaming experts: Dotemu, the developer and publisher known for faithful ports as well as impeccable remakes and continuations of beloved gaming series including Streets of Rage 4, the smash hit nominated for Best Action game at The Game Awards 2020, as well as the upcoming Windjammers 2 and highly lauded Wonder Boy: The Dragon’s Trap; and Tribute Games, the studio behind retro-themed original IPs including Panzer Paladin, Flinthook and Mercenary Kings which embody the spirit of classic games in new experiences. Tribute Games also houses key talent behind the acclaimed Scott Pilgrim vs. The World: The Game beat-em-up and Teenage Mutant Ninja Turtles game released for Game Boy Advance in 2007.

For more TMNT gaming updates, visit Teenage Mutant Ninja Turtles: Shredder’s Revenge official site (https://www.shredders-revenge.com/), wishlist the game on Steam, follow @Dotemu and @TributeGames on Twitter and join the Discord (https://discord.gg/gZPw59bEAZ).

About Dotemu

Dotemu is a French video game company specializing in modern releases of beloved retro games. Our mission is simple: give every gamer access to yesteryear’s classic video games on today's platforms, including PC, mobile, console and more. Working alongside the world’s most cherished and recognized publishers, the Dotemu team has published a number of global top-sellers across both PC and console including Streets of Rage 4, Wonder Boy: The Dragon’s Trap, with additional development and publishing work on Windjammers 1 and 2, several games in the Ys series, and more.

Founded in 2007, Dotemu leverages its considerable technological know-how to maintain the original spirit of classic games while giving them a second life as rediscovered gems for a new generation of gamers.

About Tribute Games

Tribute Games is a studio developing and publishing video games with a focus on pixel art and classic game design. The Montreal-based studio has been steadily creating entertaining, challenging, and retro-inspired games since 2011 using modern game development processes and technology. In 2020, Tribute Games announced the start of a publishing division to help smaller developers publish their game.


Article by: Susan N.



Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels