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Showing posts with label SkyBox Labs. Show all posts
Showing posts with label SkyBox Labs. Show all posts

Stela - Switch Review


Stela by developer and publisher SkyBox LabsNintendo Switch review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 5 minutes


   Stela is a cinematic, atmospheric platformer about a young woman witnessing the final days of a mysterious ancient world.

   Overcome daunting challenges, treacherous terrain, and gargantuan beasts while traversing a decaying land. Manipulate the environment to solve elaborate puzzles and creep past dangerous creatures under cover of muted landscapes, all set to an original soundtrack. Survive sweeping environments including mysterious towns, haunting forests, and massive subterranean ruins brought to life in an atmospheric experience.

I honestly couldn’t have made a better opening if I had tried, and let’s be honest, I did, re-read the actual intro to make sure that I was on point, and decided, why not let them say it best. That said though, Stela is the type of title that will honestly stick with me for quite a while because of how well done it was. Nothing is over the top but the combination of the color palettes with the darker musical scores was nothing short of amazing.

Stela is a very short and quick title, if you understand both what you’re doing and have some good timing. Essentially always moving from left to right through a series of treacherous environments, Stella can walk, run, move objects and “jump” like a normal person or hold onto ledges in order to pull herself up. There are no super powers here and the monsters are both very real and very scary as just one attack can end Stela’s life.

https://youtu.be/J1rryp9MnWc

With how easy is it to die, either by a monster, a horde of rats that made me think of Plague Tale: Innocence or simply from falling too far down, there’s thankfully a very robust system for checkpoints as well as loading and reloading the game as you try to figure things out. Honestly? The puzzles are not the most complex but sometimes there’s just something that you know that you are missing and it’s figuring that out that can sometimes take a while in order to get past where you are stuck. Such as, my pro controller not being responsive enough so it wasn’t until the handheld mode that I finally passed a certain puzzle with a certain rolling object of death. Otherwise, it’s just figuring out that there’s something that needs to be pushed or jumped on at the right moment.

What impressed me the most, and what I wish there had been something to tell me from the beginning, is that Stela isn’t quite a 2.5D platformer, but you do sometimes move Stela either forwards or backwards on the two dimensional plane to get past certain puzzles. It’s subtle, but it’s there and it makes for an even better time as it makes the short adventure more than just a straight run from left to right.


Finally, there are the visuals and the music. Visually, you’ll often have a very zoomed out view that lets you see everything in front of you and then some. It helps to avoid monsters. It helps to avoid arrow showers. It helps to plan out your next move. Added in either the very dark or sometimes very bright colours on screen, you’re never at a loss as to where to go, just at a loss in order of how you’re going to get there. Only adding to the urgency, or the horror, is the musical scores that are either eerily haunting or jacked up with so much base that my heartbeat ran in tune with it as I tried to sneak past and run away from some of the earlier monsters.

With all it has going for it, Stela isn’t perfect but I could never truly figure out if it was because of Stela herself, or the set input lag of what you’re asking of her. As I mentioned earlier, Stela doesn’t have any superpowers going for her. She can literally run and move objects around, but when it comes to things like even jumping, oftentimes it’s going to take a few tries to get it right. Part of it is because when you say jump, it can take a second before she does it. Now whether this is because of the input lag, or by design as she has to prepare for it, it cost me many a reload and even sometimes when you think you’ve got it down? You’ll find her not jumping or falling short making you have to reload and try again.


Overall though, even with how short it is, Stela is worth a playthrough if for only the visual and the musical presentation. It won’t take long to go through, but this is definitely something that should have the sound system on high and the lights turned low to allow yourself to immerse into the world as Stela runs and puzzles her way through it.



Score: 7.25 / 10




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TASTEE: Lethal Tactics - PC Review


TASTEE: Lethal Tactics is a twist on traditional turn-based strategy titles. Focusing more on the off-the-cuff humor, a Team Fortress 2 art direction, and occasionally brutal missions, you will recruit a team of ne'er-do-gooder mercenaries, then plan out and execute tense, dramatic, and oft-times hilariously frustrating gunfights. Sling your six-shooters, and rack a round into your shotty, TASTEE: Lethal Tactics will take you for a non-traditional spin through the beloved turn-based strategy genre.

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Age of Mythology EX: Tale of the Dragon - PC Review


Re-released two years ago as an Extended Edition, Age of Mythology returned to the PC after a decade from its original release. Almost two years later it’s back once again with an expansion which introduces the Chinese Dynasties alongside multiple new Gods, maps, units, and a campaign to bring it all together.

Before getting into the thick of it, it should be noted that other than new style of units and scenarios to tackle through a campaign mode, Tales of the Dragon doesn’t actually introduce anything “new” to Age of Mythology. Like the other selectable Nations, they will have melee and ranged footmen, cavalry, alongside various more godlike beings and siege weapons whose sole purpose is to take down those walls that stand before your forces. Essentially Tales of the Dragon is a way in order to inject a bit of new life for a different approach to conquering all of those that would stand before the Gods that you yourself follow.


One thing that was immediately noticeable while loading up the first scenario of the campaign unfortunately was how buggy things could be. Getting back into the groove of things can take some time so it’s only natural to restart once or twice especially wanting to make sure that your village is not swept away from the incoming floods before your dam can be fixed. Having restarted though I realized after several minutes of setting up mining and foresting operations that I did not have access to build either watch towers or academies to produce soldiers in order to defend my village. This was a problem with the constant flow of giant lizards (no not Godzilla that’s Japan) that came to lay waste. After restarting three more times I still did not have access to these buildings even after restarting the software itself. Allowing the “cutscene” to run however did in fact allow me to finally build these buildings but unlike the first time I could not build a temple… which was unfortunate as Terracotta Soldiers are awesome.

From this point on just about everything handles as it should. Gatherers will collect food, wood, and gold in order to further your war machine against those that would trample you over. The more mythical beings will require prayer energy in order to bring them into existence. At this point it becomes a challenge between developing your settlements and your warriors fast enough to survive an onslaught while similarly planning your own as most of the time, that is the end goal. The with the gameplay remaining the same, the only real change is the addition of newer units for the new Nation which are interesting in their own rights as they’ve added the fabled Age of Empires 2 Monk. If that doesn’t ring a bell, Monks are essentially evil incarnate for anyone having to go up against them. They not only heal your units, but convert your enemies’. Dirty tactics, but you’ve got a war to win and they are a great way to do it.


Overall while Tale of the Dragon does infused a bit of new life into Age of Mythology, it comes a bit as a double edge as there are certain times in which the bugs that currently plague it can honestly halt any and all advancement. With a decent single player campaign having been brought in and new multiplayer options, it was nice to see an old title get new treatment but sadly the bugs can halt some of that enjoyment right in its tracks.

Platform PC

Developer(s) SkyBox Labs
Forgotten Empires
Publisher(s) Microsoft Studios
Genre(s) Real Time Strategy
Mode(s) Single Player
Multiplayer
Other Platform(s) None

Article by Pierre-Yves
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Age of Empires II HD: The African Kingdoms - PC Review

With a freshly brewed cup of tea on my left side and Lay's party pack French cheese chips on my right, I was ready to drive max speed down nostalgia highway, with no stops or speed bumps to slow me down. When I last played Age of Empires II more than ten years ago, I had finished only a handful of campaign missions before I opened a custom map and set all of my 150 workers (I didn't know the maximum limit was 200) to either cut down trees, collect gold and stone, or fetch fish from the shallow shores. Now, a decade later... nothing has changed.


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Age of Mythology: Extended Edition - PC Review

Real Time Strategy games have always been a great little power trip, even for those as strategically inept as I. Commanding armies of fantastical orcs and humans, lead by their mighty hero units in Warcraft. Constructing technologically advanced robots and amassing an army on a massive scale in Total Annihilation and Supreme Commander. Leading your men against untold galactic horrors in Warhammer 40,000. Or pushing your fledgling group of gatherers to thrive and prosper through history in Age of Empires. Ensemble Studios’ Age of Mythology picks up the core mechanics of the Age of Empires series, and throws in a healthy dose of mythical intrigue to create a unique and enjoyable experience. Now, nearly 12 years later, the updated Age of Empires: Extended Edition has been released. But is it worth playing for those that have fond memories of the original, or those that are more used to modern RTS games?


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