Deliver
Us The Moon by developer KeokeN
Interactive and publisher Wired
Productions—Microsoft
Xbox One review written by Pierre-Yves
with a copy provided by the publisher.
Estimated reading time: 6 minutes
Having originally launched for the PC back in late 2018, the
stressful atmospheric adventure of Deliver us the Moon has made its
way over to the consoles. The world has died, we’ve basically
ignored everything that we should have in order to save it and even
when we did find a solution? Even that didn’t last for long.
Needing to launch a rocket into space before a sandstorm hits and
destroys it, you alone are humanity’s last chance to get power
running on the space station in order to send that power back down
onto Earth so that Humanity can last just a little bit longer.
Deliver us the Moon took me by surprise. The puzzles and the
interactions with the environments make it much more than a “walking
simulator” as you had to worry about which way to float in zero
gravity, you had to worry about your oxygen running out, you had to
worry about not being crushed in certain cases and electrocuted in
others while you float around. Some puzzles while seemingly
straightforward are anything but as you have to go the long way
around because of a collapsed corridor or just simply not being able
to go through the door right in front of you. Conceptually this title
hits a home run but unfortunately the performance doesn’t always
keep up but more on that later.

From a design perspective, the team really nailed the silent
protagonist and they’ve done so in an interesting way. For the most
part, you’re going to be running around and trying to get things
back up and running or at least cleared out of the way in order to
move forward. You’re going to push, pull, and use a laser to cut
locks off to do it. Communications with the Earth are almost
non-existent and while they can talk to you, you can’t talk to
them. It’s really a one way communication path. So while you hear
from them from time to time, and while you see holograms that reenact
what happened in certain locations, the inner monologue is your own.
I often found myself asking what happened, why did someone do that,
where I should be going. So the character had a personality, they had
mine and with that they didn’t need to speak until they finally did
and everything came into clear focus of exactly who you are.
And I appreciated this. It also helps that oxygen in a lot of
locations is limited so to conserve it, you may not want to do
anything more than breathe lest you waste it. Floating in zero
gravity while on the space station was neat. You can rotate yourself
around as puzzles are a bit more than a floor to ceiling approach.
Turning around in different angles can really help shed a light on
what exactly you are doing in order to move ahead. By contrast, once
you hit the Moon’s surface, the oxygen can still be an issue but
you’ll at least have a semblance of gravity and a robot companion
to help as they can fly around and use certain switches that you
yourself can’t.

The stress of it all comes into play when your oxygen tank starts to
count down because there’s no life support to help you out. Three
Minutes. Three minutes is all you have and while you’re looking for
the way ahead, you also have to look for extra small tanks that can
give you anywhere between ten to thirty extra seconds. The sighs of
relief when you make it into an airlock or back into your vehicle are
almost palpable as I found myself holding my breath just to make it
through. I was that invested.
So it’s with that investment that I was disappointed that Deliver
us the Moon had a few technical issues such as frame rates and audio
hiccups. Sometimes while going through the same hallway it would drop
in quality, other times it would lag and finally sometimes it was
just as perfect as it was meant to be. It was odd that all three
types of things could happen and that it was never consistent. Let’s
just say I had the chance to do this a few times as I wasn’t quite
sure where to move forward at times while looking for that oneeeee
little detail that I kept missing. For the audio though, there was
scratching that came through in bursts or sometimes for long periods
of time but at a lower level. I’m not sure if that was intentional
in order to emulate the inside of the helmet’s audio, but it could
be grating and I knew it was the title because the headphones have
done it on nothing else before or after my adventure.

Even with these issues in scope though, they weren’t enough to take
away from the experience. It’s not just the environments either.
Heading to launch the rocket, being on the space station, moving down
to the moon’s surface, there are books, notes, audio logs and
holograms that can either be watched in a cinematic experience or
from your actual vantage point that lets you look and listen while
still searching around for other things. While you’re alone, these
little items make the world feel real and not as empty as it
currently looks because people used to actually live and work in
these places that you’re exploring.
I would highly encourage anyone to experience Deliver us the Moon
either on the PC or the consoles that have now launched. It’s not
very long clocking in anywhere between six to eight hours depending
on how lost you get, but it’s a well told and well built experience
that had me feeling rather emotional by the end. With plenty of
trials to overcome and a silent protagonist that is probably one of
the better ones that I’ve ever had the chance to travel with,
finding out if you had indeed Deliver the Moon is a question that you
should answer for yourselves.
Score: 7.5 / 10