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Showing posts with label Wired Productions. Show all posts
Showing posts with label Wired Productions. Show all posts

When Sirens Fall Silent and MR RECORDS Games Unveiled During Summer Game Fest 2026

Watford, UK – June 8, 2026 | Following a successful weekend of reveals during Day of the Devs: Summer Game Fest Edition, Wired Productions is looking back at two of its most exciting upcoming titles, each exploring the power of human stories in very different ways. From the uplifting musical journeys of MR. RECORDS to the dark psychological investigation of When Sirens Fall Silent, both games showcased exciting reveals this weekend, offering players a first look at two unforgettable worlds from acclaimed independent developers Glee-Cheese and LKA. 



MR. RECORDS, revealed alongside a brand-new developer-led trailer, is an uplifting rhythm adventure where every vinyl record tells a story. Players step into the shoes of George, an ageing dreamer who finally opens the record shop he has always imagined, helping customers discover the perfect soundtrack to their lives while embarking on musical journeys through memories, emotions, and imagination. MR. RECORDS was also one of only 10 games selected to be showcased during the Play Days event over the weekend, where select media and creators were able to go hands on immediately after the reveal. 

Meanwhile, When Sirens Fall Silent opened its case file through a developer-led presentation from LKA founder Luca Dalcò. Players take on the role of Mila, a determined policewoman investigating a series of kidnappings and murders, uncovering a mystery that explores trauma, addiction, misogyny, and human trafficking through investigation, interviews, and environmental puzzles. 

"At Wired, we're drawn to games that leave a lasting impact," said Leo Zullo, Managing Director of Wired Productions. "Whether that's through the joy, warmth and optimism of MR. RECORDS, or the thought-provoking and unsettling themes explored in When Sirens Fall Silent, both games demonstrate the incredible creativity and storytelling talent found within independent development." 

Players can wishlist both titles now and watch the reveal trailer for MR. RECORDS and the developer presentation for When Sirens Fall Silent to discover everything unveiled during Summer Game Fest 2026. 


About Wired Productions   

Wired Productions is a true Indie Publisher proudly presenting a diverse range of specially curated games from some of the greatest storytellers and independent developers. Wired has an award-winning collection of titles including Hotel Architect, Task Time, KARMA: The Dark World, Bulwark: Falconeer Chronicles, and Martha Is Dead. Announced upcoming titles are MR. RECORDS, AGNI: Village of Calamity, When Sirens Fall Silent and BrokenLore: DON’T LIE. 
 

About Glee-Cheese Studio 

Glee-Cheese is an independent video game studio based in France, striving to develop innovative games with a strong artistic identity. Their debut title A Musical Story launched in 2022, and their newest title Headbangers Rhythm Royale released on October 31, 2023. 
 

About LKA Studio  

LKA Studio are a multi-award winning independent Italian development studio, founded by Luca Dalcò, and are the creators of the critically acclaimed games, The Town of Light and Martha Is Dead. LKA are based in Florence, Italy, and are masters of multi-layered narrative experiences, that are based on real Italian locations and covering specific periods of time – all authentically recreated. The team have also made it a mission to focus on hard-hitting topics that shine a light on the forgotten people, and not to run away from them. 


Article by: Susan N.
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The Falconeer - XBSX Review

The Falconeer by developer Tomas Sala and publisher Wired ProductionsMicrosoft Xbox Series X review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 5 minutes


Released at the perfect time for the launch of the new Xbox, The Falconeer has taken flight for the Xbox Series X, the Xbox One and the PC. Flying on the back of a giant falcon, you'll be taking on missions for money in order to upgrade your birds and your gears in order to fly into even greater dangers in an open world known as The Great Ursee.

Starting off with a brief tutorial to give you the basics of flight and combat, you'll soon be able to go ahead and select the chapter you want to play and then simply go for it. The formula is actually pretty simple. You can either fly around the world at your own pace, accept missions for money to buy mutagens to upgrade your bird, or buy new weapons. Finally, you can also accept story missions if you're at all interested in the storyline and not just being the baddest Falconeer around.


While not having taken flight recently in combat scenarios but having taken flight nonetheless, I was really happy with the control scheme that was laid out before me. While enormous, these birds could turn on a dime, slow or speed up, take the skies or dive straight down and even into the water if needed to avoid incoming fire. If I wanted to do something, I did it and that aspect felt great as I really felt like I was in control and not fighting to get something done. Add in that you gave long ranged weapons to fire at your enemies or the ability to dive down and grab mines to drop in front of ships in the water or on top of ships in the air? The skies are literally yours to conquer.

It's outside of these combat scenarios however that I found things to be a tad empty and even bland. Graphically, The Falconeer is gorgeous to look at as you can literally fly from dusk till dawn and see all of the colors between. That said, there's nothing much to do while you do this. If you just want to fly to explore you can let your bird decide for itself how to fly and it'll gently glide left and right basically taking the long route. If you want to go fast you can climb and even "boost" but you'll need to dive back down to regain parts or all of your boost meter.


Otherwise it's mostly just water that you'll be seeing and friendly NPCs flying or sailing by. Pirates for the most part I was only ever encountering while taking on a mission, and more often than not, they were being a pain in my wings and my wallet as they would shoot my cargo out from under me costing me five actual minutes of flying which was now for nothing making me very reluctant to pick those missions up. Instead, what I would do is take on salvage or hunting missions which are basically seeking & destroying allowing me to casually fly back and report the outcome. If I survived of course.

More often than not you'll be outnumbered and often outgunned making it very important to judge your rate of success in order to buy new weapons and mutagens that will increase various aspects of your bird's performance. Defense, flight speed, and health regeneration can be affected as the actual attack power is based off of the weapons that you buy. It’s not an overly complicated system, but it is expensive so if you do find yourself unable to pull off some of these missions you may want to go and actually do a story based mission as often you’ll have at least some assistance making it more than a 1vX and instead a 2v or 3v whatever the event is going to throw at you.


And other than the vast empty space that you can fly through, which while I get as this is an open world, my bigger issues lay with the fact that you could lose money to the pirates that take you down making it a bit hard to get into the groove of things in the beginning. Before getting a few mutagens equipped, before getting a more powerful long ranged weapon, and before upgrading the ammunition tanks to do more than just the basics, it’s just hard to get anything done as you really can’t take a hit or even give one making it a bit tougher to do the side missions in order to be better equipped for the story. It’s a good thing that the story does offer allies as I did have to use them in the beginning before being able to take the glory for myself!

Summary

Overall though, The Falconeer kept me coming back for more as it has both a relaxing and an intenseness through its combat that just hits a sweet spot. While I wish there was more to do in the world than simply accept missions and find points of interest to update on a map, the flight combat was a lot of fun to get into even if it often meant that I was getting shot down by pirates as I both learned the world and got my bird better equipped for the battles ahead.

Score: 7 / 10





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Deliver Us The Moon - XB1 Review

Deliver Us The Moon by developer KeokeN Interactive and publisher Wired ProductionsMicrosoft Xbox One review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 6 minutes 



Having originally launched for the PC back in late 2018, the stressful atmospheric adventure of Deliver us the Moon has made its way over to the consoles. The world has died, we’ve basically ignored everything that we should have in order to save it and even when we did find a solution? Even that didn’t last for long. Needing to launch a rocket into space before a sandstorm hits and destroys it, you alone are humanity’s last chance to get power running on the space station in order to send that power back down onto Earth so that Humanity can last just a little bit longer.

Deliver us the Moon took me by surprise. The puzzles and the interactions with the environments make it much more than a “walking simulator” as you had to worry about which way to float in zero gravity, you had to worry about your oxygen running out, you had to worry about not being crushed in certain cases and electrocuted in others while you float around. Some puzzles while seemingly straightforward are anything but as you have to go the long way around because of a collapsed corridor or just simply not being able to go through the door right in front of you. Conceptually this title hits a home run but unfortunately the performance doesn’t always keep up but more on that later.

From a design perspective, the team really nailed the silent protagonist and they’ve done so in an interesting way. For the most part, you’re going to be running around and trying to get things back up and running or at least cleared out of the way in order to move forward. You’re going to push, pull, and use a laser to cut locks off to do it. Communications with the Earth are almost non-existent and while they can talk to you, you can’t talk to them. It’s really a one way communication path. So while you hear from them from time to time, and while you see holograms that reenact what happened in certain locations, the inner monologue is your own. I often found myself asking what happened, why did someone do that, where I should be going. So the character had a personality, they had mine and with that they didn’t need to speak until they finally did and everything came into clear focus of exactly who you are.

And I appreciated this. It also helps that oxygen in a lot of locations is limited so to conserve it, you may not want to do anything more than breathe lest you waste it. Floating in zero gravity while on the space station was neat. You can rotate yourself around as puzzles are a bit more than a floor to ceiling approach. Turning around in different angles can really help shed a light on what exactly you are doing in order to move ahead. By contrast, once you hit the Moon’s surface, the oxygen can still be an issue but you’ll at least have a semblance of gravity and a robot companion to help as they can fly around and use certain switches that you yourself can’t.

The stress of it all comes into play when your oxygen tank starts to count down because there’s no life support to help you out. Three Minutes. Three minutes is all you have and while you’re looking for the way ahead, you also have to look for extra small tanks that can give you anywhere between ten to thirty extra seconds. The sighs of relief when you make it into an airlock or back into your vehicle are almost palpable as I found myself holding my breath just to make it through. I was that invested.

So it’s with that investment that I was disappointed that Deliver us the Moon had a few technical issues such as frame rates and audio hiccups. Sometimes while going through the same hallway it would drop in quality, other times it would lag and finally sometimes it was just as perfect as it was meant to be. It was odd that all three types of things could happen and that it was never consistent. Let’s just say I had the chance to do this a few times as I wasn’t quite sure where to move forward at times while looking for that oneeeee little detail that I kept missing. For the audio though, there was scratching that came through in bursts or sometimes for long periods of time but at a lower level. I’m not sure if that was intentional in order to emulate the inside of the helmet’s audio, but it could be grating and I knew it was the title because the headphones have done it on nothing else before or after my adventure.

Even with these issues in scope though, they weren’t enough to take away from the experience. It’s not just the environments either. Heading to launch the rocket, being on the space station, moving down to the moon’s surface, there are books, notes, audio logs and holograms that can either be watched in a cinematic experience or from your actual vantage point that lets you look and listen while still searching around for other things. While you’re alone, these little items make the world feel real and not as empty as it currently looks because people used to actually live and work in these places that you’re exploring.

I would highly encourage anyone to experience Deliver us the Moon either on the PC or the consoles that have now launched. It’s not very long clocking in anywhere between six to eight hours depending on how lost you get, but it’s a well told and well built experience that had me feeling rather emotional by the end. With plenty of trials to overcome and a silent protagonist that is probably one of the better ones that I’ve ever had the chance to travel with, finding out if you had indeed Deliver the Moon is a question that you should answer for yourselves.


Score: 7.5 / 10



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GRIP: Combat Racing - Xbox One Review


There are a lot of things that GRIP: Combat Racing gets right. The most important of which is probably the 'fun factor' that comes with the game's high speed carnage. GRIP makes a great first impression despite some mostly average visuals. The biggest issue facing GRIP is that the experience is a somewhat shallow one that might not encourage gamers to come back to it time and again. In a nutshell: I like GRIP - I just don't love it.

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The Town of Light - PS4 Review


The Town of Light is a fascinating if unsettling story that is seen through the eyes of a sixteen year old girl. The visual style is unique if not fantastic, with a thick atmosphere that is held back by limited gameplay. This is an adventure game that can fall into the walking simulator category for the most part, which allows you to explore - but at a pace that is going to be too slow for some gamers. There is some payoff here however, for the patient who are willing to survive not just the tale, but some technical challenges along the way as well.

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Victor Vran - PS4 Review



In all honesty I am not sure where to start with Victor Vran. Back in July 2015 Pierre-Yves scored it well and said quite a bit that remains true nearly two years later. Victor Vran is an excellent hack-and-slash action RPG set in a Van Helsing-esque Victorian-era fictional world that has you playing the role of a Hunter and carries you through a number of sprawling dungeons full of spiders, skeletons, specters, and everything in between. Even two years after the original launch the magic of Victor Vran, while familiar, is still present.

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Super Dungeon Bros - PS4 Review


When first firing up Super Dungeon Bros, I was immediately reminded of Gauntlet, one of my favorite old arcade games of all time. This looks like a more cartoonish, playful and possibly even more entertaining version of that formula. The problem is, once you strip away the charmingly cute exterior, Super Dungeon Bros is a decidedly average experience that does a few things right but has a few things wrong with it as well.

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