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Showing posts with label action roguelike. Show all posts
Showing posts with label action roguelike. Show all posts

Echoes of Mystralia Announces Early Access Release Date!

At last, Watchers.

We’re thrilled to announce that Echoes of Mystralia is releasing in Early Access on August 11th, 2026!


This announcement marks a huge milestone for us as we’re ready to share the magical world of Mystralia with everyone.

The demo was just the beginning, and we’re incredibly excited for you to experience everything that’s waiting for you in Early Access. For more information about what’s in store at launch, take a look at our latest Devlog.

While the core experience will be playable at release, we’re taking some time to finalize the last stage of development alongside the community to make Echoes of Mystralia the best it can be for full release.

And for some even more good news, your saves and progression will carry over from the demo to the Early Access version of the game, with one exception:

We've reworked how Echo Fragments are earned and how Altar upgrades are unlocked. In the demo, the Echo Fragments are intentionally very easy to obtain, but they don’t serve much of a purpose. In Early Access, Echo Fragments will become a core progression resource and are earned by completing Watcher Duties and other challenges.

Because of this change, when you transfer your demo save to Early Access, all of your unlocks and progression will be preserved, but your Echo Fragments will be reset to 0.


This ensures everyone experiences the new progression system as intended. Otherwise, players who accumulated large amounts of Echo Fragments in the demo could immediately purchase every Altar upgrade, skipping the challenges designed around earning them and missing an important part of the game's progression.

Thank you to everyone who played the demo, shared feedback, reported bugs, and helped us improve the game. Your support has been invaluable as we move into this next chapter.

Can't wait until launch? Jump into the demo and start your spellcrafting adventure today!


Got Questions? We’ve Got Answers!

You can ask your questions directly on our Discord or, if you're more of an email person, just write to us at community@borealysgames.com and our team will gladly help you.

Article by: Susan N.
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Innovative 2D Action Roguelike is Out On All Major Platforms!

Zaragoza, Spain – July 2, 2026 | Independent developer SIDRALGAMES alongside publishers Selecta Play and Entalto Publishing are thrilled to announce that HYPERWIRED, the innovative 2D action roguelike, is out today on Steam, Nintendo Switch, PlayStation 4|5, Xbox One and Series S/X at a price of 7.99 USD with a 10% off during the first week (except on PlayStation). There is also a free demo on Steam for players who want to try out electrifying experience of HYPERWIRED.


HYPERWIRED redefines the classic top-down shooter with its unique "tethered" core mechanic. In a galaxy plunged into darkness, players pilot specialized ships that must physically plug into power sockets to recharge weapons and systems. While connected, you gain immense firepower but are restricted by the length of your cable, creating a high-stakes tactical balance between staying powered up and dodging relentless enemy swarms.

KEY FEATURES

  • Tactical "Tethered" Combat: Master the balance between immense power and limited mobility
  • Deep Roguelike Loop: Navigate procedurally generated sectors and master a rechargeable slow-mo system.
  • Extensive Customization: Pick up BATTERIES and discover +250 combinations of bullet modifiers and 40+ upgrades to customize your build.
  • Fleet Variety: Choose from 10+ distinct ships and rescue stranded pilots to build a supporting army.
  • Massive Boss Battles: Engage in intense combat against several massive bosses guarding the end of each galaxy.
  • Retro Aesthetics: Built in GameMaker, blending innovative mechanics with striking pixel art.

FEEL THE TENSION, MOVE AND SHOOT STRATEGICALLY!

  • Blast your mega-laser!
  • Form an army of rescued stranded ships that will fight alongside you!
  • Destroy the stages and defeat a large variety of enemies!
  • Encounter dangerous and challenging BOSSES after each galaxy in your quest.
  • Holding the breach, dodging enemy bullets, and piloting through narrow hallways shouldn't be a problem, BUT just in case...
  • Your ship is equipped with a futuristic Slow-Mo System that you can use almost whenever you want!
  • Get CHIPS of temporary upgrades by destroying enemies!
  • Optimize charge times, improve your firepower, get more cable length...
  • Become invisible to enemies.

STORE LINKS



About Selecta Play

SelectaPlay is SelectaVisión’s video games publishing branch. The company works with talented studios on unique video games and helps them publish their titles in both physical and digital formats worldwide.

About Entalto Publishing

Entalto Publishing is the publishing arm of Entalto, a passionate and forward-thinking video game developer and publisher based in northern Spain. Founded in 2021 by industry veterans with over a decade of experience, Entalto is more than just a publisher; it is a dedicated partner to developers worldwide, championing fair deals that prioritize creators. Believing that developers deserve the largest share of their success, Entalto is committed to ensuring they receive it.

About SIDRALGAMES

Based in Zaragoza, SIDRALGAMES is a studio known for blending innovative mechanics with striking retro aesthetics, evolving from game-jam roots into multi-platform development.

Article by: Susan N.
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Echoes of Mystralia Updated Demo Available Right Now!

June 12, 2026

Greetings, Watchers!

The wait is finally over and the next chapter of your journey through Mystralia begins.

With Steam Next Fest just around the corner, we're excited to unleash a massive new update to the Echoes of Mystralia demo, available to play RIGHT NOW!


Explore the New Content

Prepare yourselves for a wealth of new content, including an epic new boss encounter, mysterious reward shrines, and challenging puzzle-locked Rifted Echoes. We've also polished the experience with significant visual and performance improvements to ensure your journey through Mystralia is smoother than ever. Dive into the full breakdown of every new feature in our latest Devlog.

Do you have what it takes to survive the Ash Forest? A formidable new threat awaits: Luciame, master of wind and fire. Put your elemental spellcasting to the test in this deadly Watcher encounter and fight to rescue her from the Rift.

We can't wait to see you brave the mysteries of Mystralia again, so download the demo now, and unleash your most powerful spells!


Got Questions? We’ve Got Answers!

You can ask your questions directly on our Discord or, if you're more of an email person, just write to us at community@borealysgames.com and our team will gladly help you.

Article by: Susan N.
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Try Shroomwood During Steam Bullet Fest Between June 8th and 15th!

United States, May 2026 | Shroomwood on Steam, the upcoming top-down action roguelike from Sporelite Games and publisher Zemore Indie Games, will participate in Steam’s upcoming Bullet Fest beginning June 8th. The event celebrates bullet hells, shooters, and projectile-heavy action games from across the indie and AAA space.


In Shroomwood, players take control of Shroomie, a small mushroom warrior exploring a dangerous and ever-changing forest filled with hostile creatures, powerful bosses, randomized dungeons, and relentless combat encounters. Blending ranged combat with melee mechanics, the game delivers fast-paced roguelike progression with a colorful fungal-inspired world.

Steam Bullet Fest runs from June 8 through June 15 and highlights games centered around intense shooting mechanics, bullet-heavy gameplay, and action-focused combat. During the event, players will be able to discover upcoming titles, try demos, and wishlist featured games across the genre.

Shroomwood’s playable demo and active playtest will remain available now and throughout the festival, giving players an opportunity to experience its procedural runs, upgrade systems, weapon variety, and evolving gameplay ahead of its planned 2026 Early Access launch.

Inspired by genre favorites like Enter the Gungeon and The Binding of Isaac, Shroomwood combines responsive combat, handcrafted pixel art environments, persistent progression systems, quirky NPCs, and increasingly challenging encounters. 


Key Features:

  • Fast-paced top-down bullet hell roguelike gameplay
  • Combine melee and ranged combat styles
  • Randomized dungeon layouts and handcrafted rooms
  • Over 20 weapons and 50 gameplay modifiers
  • Persistent upgrades and progression systems
  • Distinct bosses, enemy variants, and biome exploration
  • Ongoing development shaped by community feedback  

You can follow Shroomwood and Sporelite Games through development by joining the Official Discord Server, as well as other social media accounts such as Twitter/X, BlueSky, Facebook, and Instagram.

Article by: Susan N.
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Get Your Freak On in Ground Zero Hero's Horde Survival Demo Today!

LOS ANGELES — PC gamers can get their freak on today with a free Steam demo for Ground Zero Hero, the upcoming horde survival action roguelike from Acclaim, Inc., and Australian solo developer Rowan Edmondson.


Featuring a vibrant hand-drawn art style inspired by The Simpsons and Rick and Morty, Ground Zero Hero challenges players to explore a post-apocalyptic wasteland as they face off against massive hordes of marauding mutants. Pummel piñatas, crunch candy, and absorb the irradiated guts of monsters to unlock new mutations and become the ultimate mutant.

Available now, the demo drops players into the game’s first wasteland, Doomsday Desert, offering a taste of the chaos to come. Players can experiment with 14 of the game’s 19 total mutations, beginning with five and unlocking nine more as they progress. Each mutation also features a wild “bonkers” form that can be discovered within the demo, giving players an early look at the game’s most unhinged power-ups. Best of all, all progress made in the demo carries over to the full release.

To celebrate the demo’s launch, Acclaim, Inc. has released a new trailer, showcasing the over-the-top action, insane mutations, and cartoonish chaos that await players. 

Download the Ground Zero Hero Steam Demo: https://store.steampowered.com/app/2570580/Ground_Zero_Hero/


On crafting a game that revolves around the historically important themes of candy-crazed genetic mutations, piñata destruction, and giving birth to a man in a chicken suit, creator Rowan Edmondson summed it up as only he could:
“I worked hard on this nonsense,” said Edmondson.
Those craving mutations and mayhem won’t have to wait much longer to get their hands (or tentacles) on the game. Ground Zero Hero launches on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Switch, Switch 2, and Steam this summer.

Key Features:

  • UNLOCK an ever-growing list of powerful mutations and permanent upgrades
  • DISCOVER devastating combinations to craft your ultimate mutant
  • EXPLORE multiple wastelands, each with its own unique interactive elements
  • BATTLE to a dynamic soundtrack that changes with gameplay
  • SURVIVE the apocalypse by destroying piñata for that sweet, sweet candy
  • GIVE BIRTH to a man in a chicken suit

About Acclaim:

Originally founded in 1987, Acclaim established itself as a leading global developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam into homes worldwide. Today, Acclaim carries its legacy forward with an unwavering commitment to supporting talented indie developers and delivering high-quality, premium indie games to a global audience. Acclaim’s modern revival stands as a testament to the strength and enduring appeal of its iconic brand.

Article by: Susan N.


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Exciting Upcoming 2D Action Roguelike is Looking for Playtesters!

United States, February 2026 | Sporelite Games is excited to announce that Shroomwood, an upcoming top-down 2D action roguelike, is now recruiting playtesters ahead of its Early Access launch on Steam this year. Players who join the playtest will help shape the future of this fast-paced, procedurally generated game and have direct input on its development.


Shroomwood casts you as Shroomie, a courageous little mushroom warrior exploring an ever-changing magical forest teeming with strange, corrupted creatures. Each run through Shroomwood’s vibrant biomes offers fresh challenges with randomized layouts, unique weapons, powerful modifiers, and unpredictable enemies.

As part of the playtesting initiative, participants will have early access to core gameplay systems, including:
  • A dynamic top-down roguelike experience with bullet hell style combat
  • Multiple weapon types and modifiers to discover and experiment with
  • Procedurally generated forests that transform every run
  • Encounters with varied enemies and bosses across unique biomes
  • Persistent upgrades and evolving combat strategies

Playtesters will also gain early access to demo builds and be invited into the Official Shroomwood Discord, where you can discuss experiences with developers, share suggestions, and influence upcoming updates.


How To Join

Interested players can request access to the playtest via the Shroomwood Steam page. Upon approval, testers will see Shroomwood added to their library for download. Playtesters can also join the Shroomwood Discord server for access.

About Shroomwood

Shroomwood is a vibrant action roguelike developed by Sporelite Games and published by Zemore Indie Games. Designed with community feedback in mind, Shroomwood blends fast-paced combat with exploration, procedural generation, and richly customizable playstyles. The game is slated for Early Access on Steam in 2026.
Article by: Susan N.
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Something Has Gone A-Fowl in This Early Access Action Roguelike!

January 22nd, 2026 | Warsaw Poland - Untold Tales, Sneaky Box, and Kautki Cave have announced a partnership to bring Chickenauts - an indie action roguelite - to life!


Chickenauts is a companion-based, action roguelike where you will blast your way through a massive, randomized alien mothership with an assortment of lethal, mutated chicken companions at your side.

The game will first release on Steam Early Access this year with various console versions to potentially follow.

Bringing A Mother Clucking A-Bomb to a Knife Fight

While teaching alien scum a lesson or two, you’ll free, arm, and mutate various chicken companions, equally hell-bent on revenge and destruction. Each chicken companion is inspired by pop-cultural icons and brings very different traits and abilities.

With multiple, stacking mutations to pick from along the way, you will create overpowered, game-breaking chickens of mass destruction on each run. 


Egg-citingly and Unpredictable Runs

Every run brings something different. Fast and varied runs deliver short but intense sessions made up of compact, randomized rooms that take under a minute to clear.

You’ll face multiple chicken abomination enemy types and bosses, ensuring no encounter is the same. Rooms, enemy spawns, plus all mutations, upgrades, and loot drops are all randomized, so each run is unpredictable and encourages experimentation.

But failure doesn’t mean total defeat. Collected eggs, weapons, and unlocked companions all carry over when you go again.


Game Features

  • Short but intense rounds. Each room takes under a minute to clear.
  • A collection of pop culture-inspired companions with different abilities
  • Mutate companions with randomized, stacking abilities on each run.
  • Multiple enemies and boss types
  • Randomized rooms, enemy spawns, mutations, upgrades, and loot drops
  • Make progress with each run.

Article by: Susan N.
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Warriors: Abyss - PS5 Review

 

WARRIORS: Abyss by developer Omega Force and publisher Koei Tecmo AmericaSony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 5 minutes


I've been playing the Warriors series for a long time and I've seen some wonderful twists and turns over the years. From Dynasty Warriors to Samurai Warriors, Warriors Orochi, Berserk, Arslan and Allstars, I never thought it would go roguelike. This is definitely not your parent’s musou but they should love it!

Unlike the rest of the warriors titles with grand overarching story lines, Abyss is rather simple in scope. You have to fight through four layers of hell, each with eight phases. The final phase of each layer is a boss. Fail at any point, and that's game over. Start again.

Simple in scope, beautifully executed, much easier said than done. Channeling the roguelike genre, Abyss will always have you start at level 1 with a relative blank slate. As you clear each phase, you'll be offered a choice as to what you wish to receive upon completion of the next phase. Directly recruit additional support characters, obtain Tears of Blood to buy formations and additional support characters, health recovery and max health boosts, or finally, obtain Karma Embers for permanent upgrades and character unlocks from the main menu.

This flow is easy to get into, which is great, because while you do start every run at level 1, those Karma Embers allow you to unlock new characters and permanent bonuses. This 2 in 1 deal makes going through the character unlock list potentially harder than it should be. On one hand, you can unlock your favorite characters to try out. On the other, a character you may not want may give you that stat boost that you've been needing. Decisions, decisions, decisions.

The gameplay is familiar but at the same time it is not. Set in a top down isometric view, you'll be moving and dodging your character along while performing those square, square, triangle, triangle, triangle combos. What's super neat about these is that it's not just pulling off a combo, but pulling off a combo AND summoning in some help from your available support characters to get the job done.

For those that have played both Dynasty and Samurai series, characters from both play as they would in their respective entries. Dynasty Warriors for example use the Square button as the main focus of their attacks and the Triangle to prompt something special. Samurai Warriors on the other hand use both and can sail through the crowd of enemies if the Triangle button is used first. This potentially small detail allows for fans of either series, or both, to find familiar footing in an unfamiliar setting.

How far you make it through the layers of hell will depend on a few things. Skill certainly helps, but luck will be a huge factor and determine whether you have a great run through hell, or a horrible one. It all comes down to the paths you choose through the Abyss will make or break you. Are you trying to simply gather as much karma as possible? Or are you trying to make it all the way through to the final boss and win?

While that is a choice you'll need to make, it also won't be your only choice. As mentioned above, each phase will yield a reward, but so will completing each layer. Completing layers will grant you a choice of relics. Relics can be epic, but also double edge swords making you have to really evaluate your choices. And if that wasn't enough on its own? You'll also have to worry about the memories of the dead.

This last twist is perhaps the most interesting. Often these choices come with chances of good, bad, or nothing happening. Seventy percent chance of getting a stat boost or a thirty percent chance of losing maximum health. Maximum. Health. Not something you really want to risk but sometimes even that is the least of your worries. Other choices could be something as awesome as a permanent boost, but, for that one phase you'll lose 1% of maximum health for every dodge you perform. And believe me, if you want to stay alive you NEED to dodge.

This new, what I hope becomes its own series, isn't without its flaws. I would never begrudge the introduction stages as you learn the ropes, that's what they are for. What I do begrudge is that every powerful enemy, unit leader, mid boss types or main boss types, have barriers that are often simply obnoxious. Some characters simply, even with great upgrades, don't have enough power to both knock out the barrier and do great amounts of damage while the barrier is down.

This one factor haunted me for a while until I found certain characters that could shatter these barriers. Some could do more than that, they could shatter these barriers AND destroy the boss in one go. I won't lie, I laughed maniacally. But these characters were far between with the size of the roster. So there is a need to find a balance as these barriers were a bit ridiculous and one thing I would like to see softened, or modified, in the future.

All in all? WARRIORS: Abyss was loads of fun and had me playing for hours at a time and thinking it had only been a couple minutes with how quickly the phases go by. There is a solid gameplay loop and I really hope to see more of this style!

Score: 8 / 10

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Watch the Action Packed Trailer for Upcoming Game 'Stolen Realm Survivors'!

January 7th, 2025 | Developer and Publisher Burst2Flame Games announces a new Action Roguelike Stolen Realm Survivors this year. It is an action packed online co-op survivor-like auto-shooter that can be played solo, too! Battle massive hordes of enemies and discovery shiny artifacts. It's unique skill trees allow players to increase their skills to survive the perils. In order to prevail in the Stolen Realm, be sure to unlock as many powerful upgrades as possible.


Take a look at the description from the Steam page below:

REVERSE BULLET HELL, WITH UNMATCHED CUSTOMIZATION


Crush foes, find potent upgrade combos, and venture deeper into the mesmerizing regions of the Stolen Realm. Collect and assemble a formidable array of skills, unleash chaos on waves of fantastical enemies, and secure precious loot from deep within the realm. With auto-shooter mechanics, forget aiming and firing—just customize your character and run for your life, as you automatically fire away.

Every quest is unique, with procedurally generated events and enemy waves. The Stolen Realm is ever-evolving.

GAIN LOOT AND COMBINE SKILL TREES TO GROW STRONGER


Survivors, venture forth! Within the Stolen Realm, your goal is survival. Complete quests and events to face even deadlier and more rewarding encounters. Progress deeper into the realm, gain items and levels, and survive to claim your hefty rewards. Craft your unique character by blending loot and diverse skill trees.

STOLEN REALM FROM A NEW PERSPECTIVE


Explore the Stolen Realm solo or with friends in a brand new way! Navigate environments like the Freewind Forest, Emberlands, and Castle Gloom from a top-down view, experiencing nonstop auto-shooter action. Immerse yourself in an incredible fantasy world rich with lore and untold stories. Adventure awaits!

Check Out The Trailer:



About Burst2Flame Games:


Burst2Flame Games was founded by three friends who spent years making games on the side in their spare time. The indie studio achieved their breakout success with the critically acclaimed title Stolen Realm. The game's success allowed them to finally quit their day jobs and focus full-time on crafting immersive gaming experiences. Dedicated to creating games that emphasize online co-op, their mission is to make sure players can always bring along their friends for the adventure.

Article by: Susan N.

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Action Packed Roguelike 13Z by Mixed Realms Can Be Playtested Right Now!

Singapore, September 19, 2024 | Mixed Realms is thrilled to announce the first global playtest of their latest action-packed roguelike adventure, 13Z.


Starting today, September 19th, gamers around the world are invited to participate in this exclusive event, getting a firsthand look at the intense hack-and-slash gameplay inspired by the mystical Chinese Zodiacs. This is your opportunity to prove your worth and vie for the title of the legendary 13th Zodiac Guardian.

While 13Z takes center stage with its global playtest debut, Mixed Realms will also be showcasing 13Z at the Tokyo Game Show 2024. Attendees can dive into a live demo featuring Lyra the Fox in a high-stakes battle against a formidable Zodiac Guardian. Whether you're at TGS or joining from home, this playtest is your gateway into the dynamic world of 13Z.

Be sure to wishlist 13Z on Steam to stay up to date with all the latest news and be among the first to take on the trials of the Zodiac Guardians in 13Z’s 1st global playtest.

About 13Z


In 13Z, players embark on a daring quest to ascend as the 13th Zodiac Guardian. Confront an array of monsters and the revered Zodiac Guardians themselves in vibrant, ever-evolving arenas. Sharpen your combat skills, strategize against cunning foes, and interact with a lively village that grows and thrives with your achievements. Each run through the Zodiac Trials not only tests your prowess but also enriches the bustling hub at the heart of 13Z.



KEY FEATURES

  • Ascend to Zodiac Stardom: Engage in epic battles across mystical arenas, wielding extraordinary powers to claim the title of the 13th Zodiac.
  • Choose Your Challenger: Play as unique characters like Lyra the Fox, Raven the Herald of Death, Panda the Warrior, or Cat the Ninja Assassin, each equipped with distinctive abilities.
  • Built for Replayability: Customize your abilities, unlock powerful transformations, and make pivotal choices that make every playthrough unique.
  • Solo or Co-op Gameplay: Face the trials on your own or team up with up to three friends for an unforgettable cooperative experience.

ABOUT MIXED REALMS

 
Mixed Realms is a Singapore-based indie game studio that doesn’t just make games—they craft experiences that get your heart racing. Known for the high-octane action of Sairento VR and Hellsweeper VR, and the strategic depth of Gordian Quest, Mixed Realms is all about community-driven development. Translation: They listen, they adapt, and they make sure every game they launch is something players can truly call their own.

Article by: Susan N.
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Cuisineer - PC Review


Cuisineer by developer BattleBrew Productions and publisher Marvelous Europe, XSEED GamesPC(Steam) review written by Richard with a copy provided by the publisher.
 
Estimated reading time: 7 minutes
Well now everyone, I've got a new title here that's cooking up a storm! Or at least beating the ingredients into submission. An action roguelike restaurant management title called Cuisineer is ready to serve you up some fun.

In Cuisineer we are introduced to Pom, an explorer out on her own who gets a letter from her parents, asking her to come home one last time before they're gone...on a cruise around the world! By the time you get home, they're already gone, and the restaurant they've run for many years is in a bit of a sorry state. So Pom decides to pick up the mantle and run the shop! Oh, and she has to pay off those massive debts her parents left her...yeah...


Cuisineer is an interesting title, because you start out needing to find ingredients for your restaurant, which you have to go into a roguelike action based dungeon, beat up some monsters, and harvest their drops. Then you can return home, set up the furniture and layout of your restaurant, and then open up!  Now you have to get food cooking, wait on tables, take payment from customers, or stop those who try to skip out, all while working within the limits of how long your customers are willing to wait.

Once you've managed to get your business running a little, you'll manage to save up some funds. This cash will then promptly fly away as you need to improve the state of your building, the quality of your cooking implements, your adventuring gear, purchasing new furniture, buying store accessories, or improving weapons and armour for your next delves. Oh, and don't forget to do sidequests from townsfolk in order to learn new recipes!

Now, that may seem like a lot, and honestly, it kinda is, but you'll get used to managing it fairly quickly, focusing on what you need to. On a plus side, I don't believe there is a deadline on paying off the debts. Or if there is, I never saw one. This means you don't have to feel super pressed on to try and blow straight through the debt right away. Like I did. And now my restaurant is still almost basic level and it feels bad man.

So, let's talk about things in order! Your first step in running a successful restaurant is to gather the ingredients. So off you go to a dungeon in order to collect them! You will now be fighting against cute looking vegetables and animals in order to collect your ingredients! Pom, as a seasoned adventurer, carries around a melee and ranged weapon, and can short-dash away from enemies and over small gaps in terrain. She can also use a special move with her equipped weapons, although it takes some time for them to be usable again.


So Pom must beat up monsters, after which they will usually drop materials to stack in her annoyingly limited inventory. Once you've collected what you're comfortable with, you can leave before you get knocked out and lose 95% of what you've gathered. If you're worried about your health, you can always bring some Boba Tea with you to heal, although you do have limited inventory spaces, so keep that in mind.

Now that you've returned to town, it's late, so go deposit what you want in your storage and go to bed. Now it's morning, and time for your next step: getting your restaurant set up! After purchasing some furniture from Alder, the local craftsman, you can set up your furniture layout how you want. Now it's time to open the restaurant!

Once you open up, customers start pouring in! The customers will come in, sit down, think for a bit, then give you an order. If there are no seats available, you don't have the ingredients for the food they want, or take too long, they will leave. Once the customer orders, you can start the cooking on one of the available cooking furniture items, more of which can be installed as you upgrade your shop. These furniture items can also be upgraded to have more items available to queue, as well as make higher quality dishes. Once the food is ready, it gets deposited on the counter. Most guests will get their food themselves, but you can also pick it up and hand it to them. When done, they go to pay, which you have to collect, and then off they go.

Fairly standard sounding stuff, yeah? Well, don't forget to also take a look around town, as the villagers may have side-quests for you. These are generally picking up a number of ingredients or making a number of certain dishes for them. Items can be turned in as parts as well, so you don't need to worry too hard about having everything all at once. These quests will be where you will start earning new recipes from, so it's a good idea to check in with the villagers. Additionally, the Boba tea shop is your healing items in the dungeon, which can be researched and upgraded, and there are other vendors that it would be a good idea to check in on, like the tailor that can increase your item bag size.


All of your quest and villager info is kept track of in your handy journal, which also pauses time while open. Yup, it's really handy for checking what items you need for what quests, anything required for specific recipes, as well as what enemies drop what food items. On that note, there aren't really a whole lot of food items to collect. This definitely isn't a bad thing though, as it means you can collect a large variety from any dungeon, and don't need to visit three or four places just to get the materials for one dish you want to make.

Now, let's talk a bit about how the dungeons function. Each floor is randomly generated with a series of different "rooms" or segments attached together in different ways. These aren't actually "rooms" in the traditional sense, as each floor is one whole exploration area, but sort of like different "islands" interconnected. These islands have different directions that can attach to other islands, either by you dashing across gaps or just walking. Your goal is, largely, to simply find ingredients by killing the inhabitants. There are, however, bosses and arena style encounters as you progress further into a dungeon.

Combat is active, where you have a combo for the melee weapon and a set amount of ammo on the ranged weapon. The ranged weapon can be recovered whenever you want, and you also have a special move available for both the ranged and melee weapons that work on purely a cooldown. There are a couple different weapons available, such as a spatula or Smackeral for melee, or throwing dishes as a ranged weapon, and they do function differently, both in terms of combo moves and special attacks.

So, now it comes to the part of the review where I tell you what my biggest frustrations were: Load times. Yup, they're super long. More often than not, I had something open on the side that I would swap over to while waiting for the loading screen, and then swap back when I heard the music change. Yeah, they're really bad, no it's not exactly a game breaker, but it certainly did kill my enthusiasm a bit. Thankfully, loading isn't really done "in area", just between. Opening the restaurant for instance just starts right up, but loading the interior of the restaurant might take a while. There are a few other small issues, like an option to set aside items and not use them for cooking if you want to save them for a sidequest that you haven't turned in, but want to open the restaurant. Also, adding an item description for some of the furniture, such as which cooking implement allows what dishes, would be kind of handy, or if it does exist, a better implemented introduction so I wouldn't be confused.


Overall, Cuisineer is a really interesting action roguelike restaurant simulator, a combination of genres I haven't heard anything similar to in quite a while. The cute art style and aesthetic side of renovating your restaurant, coupled with the action elements during the dungeon crawling are a surprisingly good mix. Add to this that the title isn't nearly as stressful due to time constraints as other similar stylized games have, and it turns into a weird "relaxingly stressful" time. While the two primary genres may not overlap often, it mixes really well for Cuisineer, and is well put together in terms of functionality as well as goals set for you by the game.

Score: 8 / 10
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