• Gobliiins Collection - Switch Review

    In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.

  • The Core - PC Preview

    Sometimes when you are browsing the internet for information on how to do something, you stumble upon ideas or projects or even games that people might be working on...

  • Cat Mail Co. - PC Review

    What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • STARSEEKER: Astroneer Expeditions - PC Preview

    STARSEEKER: Astroneer Expeditions is just that! Massively co-operative and not an MMO! When you first run the game you are instantly into the tutorial...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • House Flipper Remastered Collection - PC Review

    I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.

  • GranBlue Fantasy: ReLink Endless Ragnarok - PS5 Review

    GranBlue Fantasy: ReLink released in 2024 bringing the GranBlue universe to an action adventure JRPG format. With a party of up to four members, this band of skyfarers set out for new skies, adventures, and dangers. Two years later, Endless Ragnarok...

  • 70s-Style Robot Anime Geppy-X - PS5 Review

    70s-Style Robot Anime Geppy-X is a mouthful of a title, but you know what? It’s quite the challenging game to describe as well. At its core, 70s-Style Robot Anime Geppy-X is a shooter...

Showing posts with label Sand Sailor Studio. Show all posts
Showing posts with label Sand Sailor Studio. Show all posts

Black the Fall - PS4 Review


Skillful Escape, Hollow Rebellion

The Greatest victory of Communism, a victory dramatically revealed only after 1989, was to create people without a memory - a brainwashed new man unable to remember what he was, what he had, or what he did before communism.

-    Memorial to the Victims of Communism and to the Resistance


Life in 1980’s Communist Romania was stupidly harsh. Freedom of speech was nonexistent. Any anti-government whisper improved the chance of receiving a terrifying visit from the Securitate, Romanian secret police, which pressured families and neighbors to snitch on one another. Writer, journalist, and photographer became some of the most dangerous professions; citizens who engaged in these passions risked, for the crime of “denigrating the socialist reality,” a minimum of six years in prison or a maximum of being disappeared, never to be embraced or gazed upon by loved ones again.

Share:

Week in Review - July 10th to the 14th



The week started off with our Review of Black the Fall from Sand Sailor Studios. It's worth every minute.

"Between the tones of the color palette and the visual presentations of a world that is all but broken, the journey of one man in order to escape it all is enough to make your heart ache."
- Pierre-Yves

Tuesday brought about an odd one. Open world sandboxes are nothing new but when you've gone and added giants inspired from Shadows of the Collosus? That's new! Our preview of Voodoo by Brain in the Box.

"So all in all Voodoo has some ways in order to go but if they fix the servers and the lag at the very least things will already be in much better shape."
- Pierre-Yves

The middle of the week saw Nick's review of Oceanhorn by Cornfox & Bros. that just released upon the Switch. It was definitely interesting for me to read as Breath of the Wild was not out when I sailed the seas making it a tribute to Zelda and not the idea of what Zelda used to be. Read it!

"It is almost impossible to play Oceanhorn: Monster of Uncharted Seas and not think back to older Zelda titles, and by and large this game hits most of the necessary notes along the way. "
- Nick

Every now and then an established idea mixes in a variety of new ideas and comes out with something brand new that can easily stand on its own. Death Squared by SMG Studio is one of these.

"Death Squared is one of those unique titles that is able to wear a few different hats, as it is a uniquely challenging single player experience that also works as a party game. Usually titles like this only excel at one and tend to be lacking in the other, so kudos to SMG Studio for striking a great balance between the two. "
- Nick

Finally the end of the week landed with Chris' review of The Golf Club 2 by Maximum Games. It's impressive how far sports titles can push the graphical boundries sometimes. This is definitely not Hot Shots!

"Golf enthusiasts should enjoy The Golf Club 2 quite a bit. The physics are realistic, the course variety is potentially limitless and it looks and sounds the part."
- Chris H.

Article by Pierre-Yves
Share:

Black the Fall - PC Review


Black the Fall by Sand Sailor Studios is one of the better platformers that I've played in a while. With both Nick and myself having previewed it at various stages of development I'm both confident and happy to say that the final product has been worth the seemingly long development time.

The only possible “downside” to the experience, to get it out of the way first, is that it's short. That's it. Clocking in at about two to four hours depending, the time that is taken in order to tell the tale is very much worth it. Now while I clocked in at two hours for the final I had also played a good portion for the preview and other than some new and sometimes neat additions, I speed right through the rest until things became new as I knew exactly what to do and that it has only become smoother in order to do so.

Everything about Black the Fall is dark and somber as you guide a machinist on his escape from the factory that he found himself wasting his life away in for the past few decades. The created atmosphere matches the tone set out by the context of the Totalitarian state that he finds himself within. From start to finish as the idea of “hope” is hard to come by when everything is dark, worn out or broken. This can be easily seen as he makes his way from the factory, to the amusement park, finally to the downtown core and suburbs before bring thrown back into the mix that he escaped from in the first place.


This journey is not one made entirely alone but nor is it made with an actual partner. In this regard, the machinist made me think a lot of Roland of Gilead as the gunslinger chased after his Man in Black and then his Dark Tower. He had a goal and it doesn't matter how he reached it or who he used to do it. Unlike Roland’s adventure however the Machinist doesn’t have enough time to learn to love those he uses and some may be left in a worse state than they were found. Such is the reality of the world being portrayed.

From a platforming perspective Black the Fall is solid and doesn't over complicate things by continually adding in more and more elements to keep track of. Instead, the core controls are kept simple with walking, running, crouching and grabbing into ledges in order to pull himself up. Where things ramp up is when our Machinist gets hold of a control module that used to look like a laser pointer but is now a beam of white light that allows him to override the set controls of those running on autopilot for the unseen dictators.

At first this module can only really be used on the other humans slaving away in the factory, but once he escapes he comes across a robot that looks like a big metal dog. Once activated however this dog is much more of a puppy and will do anything that you will it to such as stopping a compactor in order to save your life, throwing itself into gears to allow you to make it across without once again being crushed or simply acting as a stepping ladder. It’s heart wrenching to see because each time you walk away from this poor metal beast only to realize that you need it to progress further and go back to save it. Do you save it out of love for the fact that it’s an unconditional loving companion? Or do you save it because you need it. That’s a choice you have to make.


Black the Fall is a must play. This is for both lovers of platformers as well as those that enjoy artful presentations of an idea. Between the tones of the color palette and the visual presentations of a world that is all but broken, the journey of one man in order to escape it all is enough to make your heart ache.

Game Information

Platform:
PC
Developer(s):
Sand Sailor Studio
Publisher(s):
Square Enix
Genre(s):
Platformer
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4
Microsoft Xbox One

Source:
Provided by Publisher



Article by Pierre-Yves
Share:

Black The Fall - A Second PC Preview


Black The Fall is one of those titles that makes a strong impression not just from it's gameplay, but also because of the message that is so ably supported by the visuals and what they represent. Launching sometime in the near future, we've had the chance to take a look at where the game is at - and so far things are looking good.

There is nothing cheery to be found on your way out of these walls. Lights flicker on and off often leaving you in the darkness. Working conditions are less than what we would consider human. Step out of line for a second too many and the security cameras will gun you down with their hardware. This is Black The Fall where “After decades of toil, an old machinist plots his escape from Communism, through manipulation and scheming.”

Like the conditions that our machinist finds himself in, the result of the lending hand that we give to him can be just as harsh if we get it wrong. One misstep and he'll plummet to his death. Accidentally cross the sensor of a sentry and all it takes is one bullet to bring him to the ground. Careful calculated maneuvers even when running are paramount to survival otherwise you won't be guiding him very far.


The controls to help the machinist out are conscious of this fact and while limited, suit the overall experience to a tee. Moving on a two dimensional plane with three dimensional backgrounds, the machinist can move left, right, jump, crawl or run. Short of these specific actions the only other one is in the form of a laser pointer in which commands can be given to others that are not 100% engaged in an activity they are doing in order to either move something over or throw a switch in a location that you can’t currently access.

Black the Fall is “hard” in the old school sense of the word but not for the sake it seems of being hard. The difficulty instead relates to the reality that our escapee finds himself in. Only being human, movement is limited to what could be considered “normal” for someone who’s been doing physical labour for the last few decades. While his muscles may be the opposite of atrophied, he’s still limited from the constant abuse and for the fact that he’s an older human.

There’s a lot more to cover for Black The Fall but that will wait for the full launch version sometime soon. Don’t want to spoil everything before we get there! What I can say is that it works and it works well as an entire package.


Game Information

Platform:
PC
Developer(s):
Sand Sailor Studio
Publisher(s):
Square Enix
Genre(s):
Platformer
Mode(s):
Single Player
Other Platform(s):
NA

Source:
Provided by Publisher Article by Pierre-Yves
Share:

Black the Fall is on Kickstarter now

Black the Fall was an interesting title that I got to preview some time ago. I enjoyed the general direction, but it had a lot of growing to do still. A recently announced Kickstarter campaign for it should help accelerate that process.


Share:

Black the Fall - PC Preview

At first glance, it is hard not to associate Black the Fall with the ever-popular Limbo. The stark contrasts between light and black colors, the platforming and puzzle elements needed to further advance. The early returns are promising, with visuals that actually look quite slick and a pulsing soundtrack in that first level that thoroughly impresses. The control scheme still feels a bit rough - functional, but perhaps would be better served with a controller option. Still, the title looks incredibly promising at this very early stage of its development.


Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels