...and I have been playing NHL games since. It didn't matter whether it was EA or another game like 2K in the 2000s; I loved hockey games and still do, but is NHL 27 a step in the right direction?
With these annual seasonal renewals of the sports season comes the related video games as well, and the question reviewers such as myself always face is this: Is this year’s game worth purchasing one year after the last one? My answer? Yes, absolutely. NBA fans are going to almost certainly enjoy NBA 2K27.
Midnight Moments is a cozy cyberpunk diorama-building game that is stunning. Unlike games that require you to complete quests or take out assailants or even solve challenging puzzles, this one only requires one thing: imagination.
Isle of Reveries is a top down 2D action adventure game that made my nostalgia for old school Zelda games flare up really hard. A good blending of puzzle, exploration, and combat, Isle of Reveries is a wonderful title to experience inside and out.
Let me tell you about this cozy game my daughter and I are playing together called Outbound. Now, I've been following this game from the initial Kickstarter back in April 2025 to its full release in May 2026. The best Mother's Day gift for myself and my first ever collector's edition in a physical copy!
In OVER REQUIEMZ Yuhiru is thrown into the castle of Oz and is immediately accused of trying to assassinate the King and shoved into the dungeon. Not only is she treated like a criminal...
Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.
...Now Milestone, the original developer of the two Hot Wheels Unleashed games, is back, and I was hoping it would be as fun as the last two Hot Wheels games they made...
Asdivine Knot is the latest title in the Kemco JRPG library. Following protagonist Verselio, who's on the run from the church that they once served, he'll be accompanied by an odd selection of party members as they all find a reason to band together…
Our story begins in Akihabra, Tokyo Japan. The protagonist Okarin… Or rather Rintaro Okabe, (Voiced by Mamoru Minyano) is a recent high school graduate who rents an apartment with his best friend and resident computer hacker, Itaru ‘Daru’ Hashida (Voiced by Tomokazu Seki) during the summer of 2010.
So, let me start by saying the tower defense genre are games where I die a lot. I seem to have trouble with the keybinds and have yet to figure out what works for me. Then my mind orders me to do this and my fingers just go ahead and do something else. Eh, you know what I mean.
Either way, my first time playing a tower defense game was in Starcraft II. Actually it was one of the maps in the game with tower defense as the type. Not the campaign. Yep, died there a lot too, but I was also in a team with my son and daughter where I learned a lot—but still, those fingers of mine! Certainly keeps one on their toes.
The next tower defense is the current Riftbreaker which like Starcraft II has multiplayer in it. My son and I are having a great time in this game. Yes, I still die, but not as much as way back in Starcraft II.
Now, Artificial Extinction 2 is another hybrid game combining the tower defense, FPS, and RTS with turrets, drones, and mechs. Single player only which is great, that way I can focus on my way of playing and not copying someone else. I found out during the tutorial that I would do my commands from above, and of course my 'eye in the sky' is a drone. I'm to protect my base from waves of enemies while my computer decrypts an important data card. Definitely was cool where you're directed to go check out an ancient artifact on the field not far from your base and you get a countdown after removing the item inside it. Boom, lovely explosion and a precursor to how quick and on your toes you have to be in this game. Ya, another factor in my spectacular dying sequences! *laughs*
You are greeted by the AI module 101-U22 who tells you that there have been many upgrades since the last time you were there. The voice actor chosen for this AI is spot on and perfect for his role in this game. I can almost hear the maniacal laughter as he tests and torments you during your tutorial.
On the menu screen you also have access to Intel on the mechs in this game. There's also the test range where you can try out different builds to use in the campaign as well as the dos and don'ts of what goes with what. When the game opens you are in a chamber and the sound of it opening to let you out overpowered the AI talking on about your next objective. I guess I was a little impatient to get out to search for that ancient artifact.
After retrieving and setting the card in the computer that is flashing blue-green you prepare for those incoming enemies. You learn to use the overhead view where you can plainly see all the commands at your disposal. To access the overhead view from above you hit the 'V' key. You have tabs for the Build screen, the Turrets, Equipment, and Build Queue. This screen combined by switching with the tech tree screen you unlock all your equipment and defenses. You start by setting up mining for resources, putting down the power grid you'll need to keep everything running, and even placing one repair drone to start! Oh, and please note that it takes two clicks to place them instead of one. I kept thinking on where and how many until that one click didn't even place the turret I was lining up to defend the base.
When you place your generator there is a red dome surrounding it to indicate that should the generator get attacked and destroyed, other surrounding defenses and buildings will be taken with it if they are in that zone.
The Tech tree is activated by the keybind of 'T'. During the tutorial while learning about those I found it a bit hard to keep focused on where the enemy was coming in from on the minimap so much so that my first placing of defense turrets were too far out and in the wrong spot. I did better the second time around in the tutorial. I would like to say that this tutorial was the most comprehensive I've experienced recently.
You also have the use of binoculars in this game, which made my field of view a lot wider than through the scope of my weapon. The overhead view gives me an extensive view of the terrain all around my base. Real time strategy is a definitive part of Artificial Extinction 2 with the added bonus of first person shooting. I am loving that those two types are together in this game so I can actually participate in the destruction of the enemy waves, especially if they manage to get past my turret defense line and attack drones.
There are shields and even an EMP module in Artificial Extinction 2 that are an added protection (the shields) and a way to level the incoming enemy waves (the EMP). I am learning to balance the variety of turrets as they are unlocked as well so, yes, I'm still on Easy difficulty.
Artificial Extinction 2 has a lot of replayability, especially for those of us wishing to improve upon planning and precise aim. Sure, I've got the quick thinking down pat, but I definitely need more in the way of calculating how many turrets and where to put them to defend my base. On top of that in the FPS portion where I get to fire away at the enemy ground units, I still need to remember reload times, ducking out of the way, or even my pitiful dodging out of the way of enemy fire. Gets hairy sometimes when I lose health and not familiar with the healing portion of this game. However, the AI's comment during the tutorial, "I can reboot you into a new body" tells me that nope, no healing.
So my third and fourth time through the tutorial of Artificial Extinction 2 gave me the practice I needed for zooming in and out from above. I'm definitely going to spend my tech points in the campaign to build more than one repair drone! I'm going to need that to survive for sure!
I commend Chris, the game developer and owner of 100Hr Games Inc., for a complete package game! The graphics are superb, the music intoxicating, and the gameplay that makes me come back for more. When you replay a level, it is never the same twice. Always different!
Score: 9 / 10
Final Thoughts:
I would like to apologize to 100Hr Games Inc. for the long delay in getting this review out. Real life and health had prevented me from staying at my computer long enough to play the game. You know you're addicted to a game when you argue with your doctor about needing to get home to play that very game! Anyways, for anyone else who's addicted to mechs and RTS and even tower defense games, give this one a roll. It'll keep you on your toes!
Driftland: The Magic Revival, a strategy game set in a world of floating islands, debuts on PlayStation 5. The title from Polish studio Star Drifters offers a unique mix of RTS, 4X, and god game gameplay. The PS5 release is set for June 12. The game is also available on PC and Xbox Series X|S.
Driftland: The Magic Revival is the work of independent Polish studio Star Drifters, known for games such as Danger Scavenger and First Dwarf. The game first launched on PC and holds 73 percent positive reviews from more than 1,400 player ratings on Steam. The title also has a Metascore of 76/100. Ultimate Games S.A. is responsible for preparing and publishing the console versions.
Take Control of Floating Islands
Driftland: The Magic Revival is a fantasy strategy game that blends RTS, 4X, and god game elements. Players take the role of a mage who can move, merge, and transform the lands drifting through the air. The title offers several gameplay modes, including a campaign and skirmishes.
The story is set in a world shattered by a great war of mages, which broke the continents into floating islands. In Driftland: The Magic Revival, players begin ruling a single castle and a small realm, aiming to build a powerful empire.
Players can choose from four factions. Each has unique traits and requires a slightly different playstyle. The gameplay is built on a system where players set goals for their units, which then act autonomously. Support comes from heroes who can fly, for example, on dragons. Success also depends on managing resources effectively, including gold, raw materials, and magic.
Driftland: The Magic Revival – Key Features:
fantasy strategy in a world of floating islands;
a blend of RTS, 4X, and god game elements;
move and transform floating islands;
a deep magic system;
multiple gameplay modes.
The PlayStation 5 release of Driftland: The Magic Revival is set for June 12.
The acclaimed fantasy strategy game Driftland: The Magic Revival is coming to consoles soon. Developed by Polish studio Star Drifters, it blends RTS, 4X strategy, and god game mechanics. It launches on Xbox Series X|S on May 22, followed by a PlayStation 5 release on June 12. The game is already available on PC.
Driftland: The Magic Revival was created by Star Drifters, an independent Polish studio behind games like Danger Scavenger and First Dwarf. The game first came out on PC and now has a 73% positive rating on Steam, based on more than 1,400 reviews. It also received a Metascore of 76 out of 100. Ultimate Games S.A. is responsible for bringing the game to consoles and publishing it.
Move the heavens and rule the world!
Driftland: The Magic Revival is a fantasy strategy game that blends RTS, 4X, and god game elements. Its story unfolds in a world torn apart by a mage war, leaving the continents as floating islands.
You play as a powerful mage who can move, connect, and reshape the floating islands. You begin with one castle and a small area, aiming to grow your territory into a thriving empire.
In the game, you set main goals for your units, and they act on their own to achieve them. You can also recruit heroes who ride creatures like dragons into battle.
There are four different factions to choose from, each with its own traits and playstyle. To succeed, you need to manage resources like food, gold, raw materials, and mana. You can play through a story campaign or try custom skirmishes.
Driftland: The Magic Revival - Key Features:
Strategy set in a fantasy world
A blend of RTS, 4X, and god game elements
Move and reshape flying islands
A deep magic system
Multiple game modes
Driftland: The Magic Revival launches on Xbox Series X|S on May 22 and arrives on PlayStation 5 on June 12.
Battlestar Galactica in all its incarnations has been part of the
bedrock of Western science fiction for nearly half a century. Alt
Shift’s newest entry Battlestar Galactica: Scattered Hopes aims to
capture the franchise’s feeling of courage in the face of
relentless pursuit and overwhelming odds, and it does it well. While
placing the player in command of a Gunstar (think mini-Battlestar)
that has more limited resources and capabilities than the titular
ship of the show, it balances that against foes appropriate for the
scaling to good effect. As you try to hold off waves of attackers
long enough for your handful of ships to escape, the game has you
counting down the seconds until you can jump to safety, while trying
to make sure that you don’t leave anyone behind.
Graphically, Battlestar Galactica: Scattered Hopes draws on the
aesthetics of the 2004 reimagining of the franchise, with the vaguely
horseshoe-shaped Cylon Raiders leading the charge to try to end your
little chunk of humanity. Battles have ships and weapons fully
animated, while between-battle scenes use a vignette style of art as
you navigate around. From thruster flares to nebula clouds and slowly
rotating planets, down to onboard fires and dozens of unique
character portraits, Alt Shift have picked out the essential pieces
of the franchise to make Battlestar Galactica: Scattered Hopes feel
alive.
Gameplay in Battlestar Galactica: Scattered Hopes separates in two
main areas: real time (pausable) combat, and fleet management. The
player’s overall goal is to survive long enough that their handful
of ships can regain the Battlestar Galactica and its main fleet - to
do that, however, requires balancing combat performance actively
destroying incoming ships with non-combat decisions that determine
what resources are available at a given time. When combat starts,
you’ll find yourself watching the timer count down until you can
jump away from the numerically superior enemy. When you’re in
between combats, you’ll be trying to figure out the best way to use
your limited time and resources to repair and improve before the next
combat round find you again. Oh, and you’ll be trying to balance
relations with political factions within the fleet, responding to
emerging crisis points, and trying to balance whether paying the
costs to resolve an issue today is worth the opportunity costs of
forgoing an upgrade or taking a penalty for a few jumps.
Within the combat sequences of Battlestar Galactica: Scattered Hopes,
the player’s Gunstar is always anchored in the bottom left of the
screen, and the Cylon capital ship anchoring the attack is always in
the top right. Accompanying your Gunstar will be two of your half
dozen civilian support ships, and between your Gunstar’s onboard
weapons and up to three units of combat craft you need to keep
everyone alive. A central trope of the franchise is that the
attacking Cylons will overwhelm the defenders given enough time, so
all combats have a timer counting down. When it completes after a few
minutes, your fleet can jump away for another short stint of safety.
But wait, there’s more! Your combat craft (fighters, etc.) can’t
jump, so you need to get them back on board before you leave, and
while you do that they aren’t shooting down enemy craft or
intercepting missiles. You do have some weapons on the Gunstar to
help, but these aren’t generally constantly active or able to cover
everywhere at once, so you have to choose when and where to deploy
them for best effect.
Overall, the combat sequences in Battlestar Galactica: Scattered
Hopes feel very well tuned to creating a sense of urgency that creeps
up on you. In any given one-on-one matchup, your combat craft will
generally be able to deal with an opposing Cylon unit with minimal
difficulty. Of course, those Cylon units are rarely alone, and the
area in which they can approach your fleet to attack your Gunstar or
the civilian ships is large enough that you will rarely feel that you
have every angle covered. And then they start coming in bigger
groups with support vessels that hang back to shoot while you
deal with the closest ones first. And then the capital ship starts
firing missiles that need to be intercepted. Now your jump timer
is about to go off and its POP QUIZ, HOTSHOT - you’ve got two
squadrons of your best pilots still fighting in space that will be
destroyed if you leave them behind and half a dozen enemy units and a
missile coming that will hit your ships if you stick around long
enough to dock your fighters. WHAT DO YOU DO?
The moment you jump away, the entire pace of Battlestar Galactica:
Scattered Hopes changes. There is no timer, not real-time action that
needs to be dealt with. Your panic and adrenaline can subside, and
instead you are confronted with the other half of the game - fleet
management. Every system you jump into will have a number of points
of interest that can be explored or exploited for resources, crisis
and decisions that affect your ships, and a limited number of turns
available to do them in. You can take your time deciding, however, as
there isn’t anything forcing your hand during this phase at least.
Also available during this phase is the ability to upgrade your
ships, configure and improve your combat craft, buy and sell from
traveling traders or isolated stations you encounter, and have
conversations with your command staff and trusted people in the
fleet. This is also when your civilian ships become more than just
dead weight to be protected, as they generate the supplies and
material needed to repair and upgrade.
All is rarely well in your little fleet, however from breakdowns on
ships never meant to be away from maintenance this long to conflicts
among the various factions of people in your fleet, there’s almost
always something to grab your attention. Should an empty cargo bay be
turned over to your pilots and marines for R&R after risking
their lives fighting the Cylons, or should the space be turned into a
makeshift hospital to help keep everyone healthy? Should you divert
resources to rebuilding an area damaged by a fire immediately, or
accept degraded performance while maintenance restores it bit by bit?
Different groups will gain or lose influence depending on your
decisions, and the overall health and maintenance of the fleet might
be impacted as well. The long term implications start to add up -
sending in the marines when you heard about a black market ring now
means that the remaining black marketeers are starting to work
against you, while the military now has more influence and control
over fleet operations day to day. I’m sure that’s fine though,
right? I mean, what could go wrong with having the military in
control of key points throughout your fleet when you need to decide
on their next special request? Navigating through decisions and
balancing faction opinion and influence becomes some of your main
concerns during these non-combat phases,
At the heart of resolving crisis, leading your forces, and
investigating points of interest in Battlestar Galactica: Scattered
Hopes are your command staff. Notable people, civilian and military
alike, they bring their skills and experience to give you options.
Some will excel when used in dangerous negotiations, shifting the
odds in your favour or eliminating the worse outcome options
altogether. Others will excel in leading your combat craft or acting
as crew for systems on your Gunstar, making things move faster, hit
harder, and generally trying to tilt the balance of power in your
favour. Unfortunately, Cylons can look like humans, and so you’ll
also have to balance the paranoia in your fleet with the possibility
that one or more of your staff are enemies in disguise. If you do
find a Cylon agent, however, would you toss them out the airlock?
Keep them for questioning? Trust that they still have control of
their own actions and let them roam free? Resolving these dilemmas
have impacts on morale and crew performance, beyond the direct impact
of potentially losing a person you’ve come to count on, and invite
you to look beyond the lens of video game into the core questions of
‘what is humanity / what makes someone human’ that the Battlestar
Galactica franchise as a whole wrestled with.
As a rogue-like, Battlestar Galactica: Scattered Hopes is built
around the idea that what you do during each playthrough can help you
on your next playthrough. Each battle you win accumulates Fate points
that can be used to unlock upgrades, resources and generally improved
starting conditions for future runs through the game. As a result,
it's easy to feel overwhelmed on your first run, as you are at the
weakest you will ever be. Don’t despair - survive as long as you
can, and come back stronger.
Overall, Battlestar Galactica: Scattered Hopes is a game that
captures the feeling of the Battlestar Galactica universe, and keeps
itself grounded by limiting the player to a small piece of it. This
isn’t a game about endless resource gathering and giant fleets,
it's a game about the more personal struggle to survive against all
odds. Be prepared for combat sequences that will get your stress
levels up, and non-combat interludes that make you really think about
where every resource is best spent. The space battles are graphically
appealing, and the static character art outside of combat works to
convey what it needs to, while not distracting from the choices it is
asking the player to make. It might not hold my attention for
hundreds of hours, but there is quite a bit of replayability here,
and it is well worth your time.
It’s that time again! The writers of Chalgyr’s Game Room get together to cover some of our favorite music in video gaming. This month we are bringing the strategy genre to the forefront, and that is no easy feat! While several game genres have subgenres within them, the list of games and the memorable music out of those genres can be a little simpler to narrow down. However, strategy contains RTS, Tactical turn-based, AND 4X strategy games which makes the list a bit tougher to shrink down. I have one for each of those subgenres because it’s impossible to pick only one or two songs in total.
Starting with the strangely easiest subgenre of RTS, I have two picks that are the most memorable pieces. In a move that should shock no one, the first is the track titled “Heart of the Swarm” from Starcraft 2 Heart of the Swarm expansion. It was written by Neal Acree and Cris Velasco, although there are multiple artists attributed to the Starcraft 2 OST. Second, is also a track that should shock absolutely no one, and it is arguably the most memorable track of all time. How do I know this? It’s because I’ve never played a Command & Conquer game and yet I am still familiar with the music. THAT is how legendary Frank Klepacki’s Hell March is. Not only do I know the song, but I also have several OCRemixes of the track as well. I can’t put it down and I also can’t explain why it’s an infectious song.
Under the subgenre of tactical turn-based strategy there are a couple of legendary composers, but only one stands at the top. He is a musical giant. And although it was confusing to some of my colleagues, I’m a fan of Battletech. When Harebrained Schemes and Paradox Interactive released Battletech in 2018, I was all over it. This means that the composer for Battletech is none other than Jon Everist, who has written music for The Lamplighters League, Overwatch 2, Star Wars Outlaws, and Shadowrun: Hong Kong. I can’t pick out a single track for Battletech because there are so many good ones, but if I had to pick something it would be Coronation Day. There’s something to be said about the quiet build before everything goes to hell. This song plays as Kamea Arano ascends the throne and it is also the point where her uncle disapproves of her decisions and launches a coup d’etat behind her back. It’s quite the hook for players. The music effortlessly conveys the rise to power as well as the sinister plot unfolding. The music and the game are top notch in my books.
The last subgenre I’m covering is 4X strategy. There’s a ton of beautifully composed tracks attributed to the 4X genre like Endless Legend, Age of Wonders, Humankind, Sins of a Solar Empire, and many more. However, there are two titans when it comes to music for me and that is Andreas Waldetoft who is responsible for the masterful pieces in Stellaris. The other is Christopher Tin of Civilization IV. I’ve previously talked about how I feel about Baba Yetu from Civilization IV so I won’t go into too much detail. This piece captivated its audience in a big way. There have been very few games where I can honestly say I would open the game just to hear the music. (The other game that has managed to achieve this wasJack Wall’s Theme song to Myst IV Revelation.) Baba Yetu, will always top the list for me. However, Andreas Waldetoft has written some amazing pieces for Stellaris. I particularly love the song called Faster than Light. It begins with a soft melody that builds in the background with long notes. Then, the vocalist enters the track with her beautiful soprano tones. When travelling through the vastness of space to take out your opponents, this song keeps your focus on the objective. And although I haven’t played a ton of Stellaris, the music is simply breathtaking.
Mikhail Anatolyevich Kostylev (better known in many parts of the world as Lind Erebros) is a Russian musician and composer who has crafted albums (the Elven Oratory trilogy) and movie soundtracks (two credits currently - Twenty-eight Panfilov's Men and Tanks) alike, but is probably best known for his video game credits, which include Royal Quest, Age of Decadence and three of the Shadow Flight titles.
However, my first experience with Lind Erebros' music was the King's Bounty Series. I absolutely love these strategy games (at least the classic ones - I was less fond of King's Bounty II which Lind Erebros' music did not grace). While the stories told within the games can be a bit strange or even downright goofy at times, the strategy is top-notch and the army building elements are downright addictive.
Even with those qualities, the thing about these games that always stood out the most for me? The music. Horns and flutes that create both quiet, reflective moments and those punctuated with walls of sound that ratchet up the tension. The first game in the series, King's Bounty: The Legend's soundtrack was the highlight of the game for me. Just give a listen to the song Home Lands, and tell me you don't immediately feel like you're embarking on a magical adventure. The creepy, ethereal sounds of Fear hauntingly reflect dark, dank crypts during your explorations. Last but hardly least, Warlord Horn and In the Heart of Battle are the embodiment of music you would expect to hear as you enter an epic battle.
Remember these? MechWarrior 2, MechCommander 1, MechCommander 2, and MechCommander GOLD? I fell in love with these game series with their awesome mechs, the Real Time Strategy genre, and the beautiful music that created the atmosphere, the workmanship of the mechs, and the progression through the game. Duane Decker is such a powerhouse in music composition for games, television, movies, mobile games, his own albums, as well as licencing production music for TV and films. You can check out his credits here!
In the immortal words of one of the mech pilots, "This is Goblin! Do what I can sir!" Each and every pilot had their own voices that resonated with the gamers that have played the games. The music brought you into the atmosphere of being on your own and having missions to accomplish. The opening sequence, down through the skirmishes, and right to the very end you were entrenched in the mech atmosphere of combat. Nothing says it better than the track where you're lining up your mechs to take down an enemy.
Over the years Duane Decker's mech music has been an integral part of focussing on the work I was doing or just enjoying a few tracks to feel like just me inside my mech towering above the combat field. Each track on MechCommander 1 was related to the mission you were on. I couldn't find anywhere a list of track names. They were all listed as either 'Track 1' or 'Music 01'. The track I just listed is reminiscent of reflecting on what had just transpired after victory. One person listed this title for that track and called it 'Reflections' in the comments.
A big Thank you to Susan N. for whispering in my ear the series we used to play together years ago!
Now as I write this, I am longing to play again. So, while you are enjoying the music feast we presented this month, I'll be pulling out my old game cds and firing up whichever MechCommander or MechWarrior game appears first! Happy Summer Holidays all in North America. It's turning out to be quite the heat wave!
Hamza: Music is a constant in my life. My interest in other mediums come and go,
but my deep interest in music remains. I don’t often finish a video game
100%, but I make it a point to go through its soundtrack at-least once.
About half the songs on my Spotify playlist are tunes from video games; the
numerous articles I’ve written for our Memorable Music in Gaming
series is testament to that.
To me memorable music is just that: memorable, within or without context.
It makes you smile when you hear it elsewhere, i.e., the Fallout 3 theme in
that ONE
scene from the 2024 Fallout TV series. I know I’m talking about the same
property in two different mediums… but wow, that moment was a kick in the
head. The second Lucy unfurled the NCR flag and the theme kicked in, I got
crazy goosebumps.
For this entry you’ll find a lot of love for RPG and RTS soundtracks from
my colleagues, which is completely justifiable. They are, after all, crucial
in maintaining the precise mood for the next 100+ hours you’ll be spending
traveling in those fantastical, sprawling worlds. For my entry I’ll go a
rather different route and talk about a genre I’m most familiar with: the
humble point and click genre.
Most of the games that fall under this genre have an otherworldly,
dreamlike quality to them. They stand out like intellectual conversations
and good dreams. Who can forget the hypnotic soundtrack of the original 1993
Myst, especially the Main Theme
and Selenitic Mystgate Theme? They’re at-once an open palm invitation to an unforgettable experience.
The sleepy and ethereal Valadilene Theme
from 2002’s Syberia is as pretty as the cursive, handwritten logo of the
game. The very underrated 1996 Gene Machine also has a commendable soundtrack, including this catchy England Theme.
Discworld Noir. Gabriel Knight. Oxenfree. Monkey Island. Beneath a Steel
Sky. They all carry with them excellent music, but if I had to cut this
admittedly long preamble short and cut to the chase, I’d go with Broken
Sword: Shadow of the Templars.
The original Broken Sword is my all-time favorite video game. This is about as flawless a video game can be, every aspect a fabulous diamond facet. Two pieces of dialogue - “I was being indifferent” and “What I say and what I know are two different things” - are part of my daily conversation.
Talking about the soundtrack, it is the ne plus ultra of the point and click genre. Calling an album 100% perfect is dubious, but there exist a few contenders: X-Ray Spec’s Germfree Adolescents, The Velvet Underground & Nico, and Barrington Pheloung’s Broken Sword soundtrack.
The main theme is a wonderful work of art. I swear I automatically start doing a mental flyby of all the major locations in the game, from Paris to Ireland to Spain to Syria to the UK. It is a wonderful start to a brilliant adventure. The diegetic Hotel Ubu theme makes this one-off location arguably the most memorable from the game. This is something Hitchcock would be proud of.
It would be most remiss of me if I didn’t mention all the tracks associated with Nico. Whenever you visit Rue Jarry - a major location where Nico lives - a short scherzo plays upon your arrival every time. When I played the game for the first time back in 2013, these 30 seconds had me convinced that this game and this soundtrack are the finest in the industry. When you enter Nico’s apartment, her theme is a literal breeze of fresh, autumn air. The sophisticated, dulcet tone captures Nico perfectly. Another major theme that plays is when you open the manuscript on her table, aptly named Conspiracy of the Neo-Templars. The hollow, foreboding sounding notes only add to the conspiratorial nature of the discovery.
I think you get the picture by now of how much I love this soundtrack. Every track is a winner, within or without context. Do yourself a favor and play this game NOW!
Nick:
I could easily spend an hour or more just writing about several of my
favorite gaming soundtracks. The old school Bioware Dungeons & Dragons
games (especially Neverwinter Nights), the techno feel of the Mass Effect
series, almost anything from The Elder Scrolls or Final Fantasy titles - but
I have to narrow it down to just one. As such? I’m going to pull from that
last series I mentioned, Final Fantasy X.
More than two decades later, that’s my favorite Final Fantasy title for a
variety of reasons. I think it has the best combination of story,
characters, side content, combat, progression and of course, music. This is
one of the only video games I have on vinyl record (and it looks and sounds
amazing in this format):
As hard as it was trying to pick a favorite soundtrack? It’s just as hard
for me to settle on a favorite song from this one. Whether it is
Otherworld’s hard rocking introduction to the game: https://www.youtube.com/watch?v=mWYwmM23Sqs
(which is to this day in my rock music feeds) or the more soulful To
Zanarkand piano piece, there’s dozens of songs that have an emotional impact
on me as soon as I hear them.
Susan: This could really be its own article because I tend to be long winded but
also because I love music. Music defines everything for me. So picking just
one favorite gaming soundtrack isn’t the easiest decision to make, and yet
there can really only be one. While one could argue that I love the Life is
Strange soundtrack the most because I’ve often talked about the music used
in the games, only one song truly gets to me. The one soundtrack that will
always live rent free in my head is Final Fantasy VIII.
Firstly, it should be noted that everything that Nobou Uematesu touches
turns to gold. And looking at this brilliant soundtrack, there are multiple
songs that I absolutely adore. Starting from the top is the famous Liberi Fatali
which was used as a backdrop song to many TTRPG sessions. It’s perfect for
combat music as it builds nicely and keeps a good enough tempo to feel like
you’re in an epic showdown. Another song that I love is Balamb Garden
which soothes your ears while you wander through the streets of Balamb.
Later down the list is Find Your Way
which keeps you on your guard while you adventure in areas that can spawn
random encounters. It’s both a haunting and beautiful piece that can be used
as a backdrop to several gaming situations.
One of the songs that always gets to me is The Landing. There is something about the song that begins with a simple heartbeat. It
adds a subtle baseline to the track while the brass instruments quietly
crescendo. Finally, it builds to a quick paced song that lights a fire under
your butt. Along those same lines, The Man with the Machine Gun
can’t be missed. It’s a track that forces you to keep your eyes on the
prize. Besides, who could resist the charm of this song? Also, in keeping
with the urgency, I love Only a Plank Between One and Perdition.
Sorceress Edea’s Parade stands out in my mind because of Fithos Lusec Wecos Vinosec. This is partly because it took a while to get the name of the song down.
It also lives rent free in my head because of a particularly brutal step
chart in In the Groove. (I think I’ve only passed it once or twice. PAIN.)
Needless to say, this track is incredibly memorable.
Many of the Chocobo songs are some of the most amusing tracks in history.
Although, there is one absolutely GARBAGE version of the Chocobo song found
in FF7 Remake that needs to be yeeted into the sun, but otherwise, most of
the Chocobo songs can do no wrong. In specific, the playful sound of Odeka Ke Chocobo
is great (albeit dated), and I love it.
Finally, I can’t end my section without talking about Eyes on Me sung by Faye Wong. Combined with the beautiful dancing between Rinoa and Squall, this song
really hits me hard. The memories associated with it are both endearing and
painful. That said, Faye’s soft voice as she sings the perfectly apt lyrics
are nothing short of breathtaking. It honestly makes me tear up when I hear
it. But this song doesn’t hit me just because of Rinoa and Squall, it makes
the entire soundtrack memorable because Final Fantasy 8 was the first game
in the series that actually grabbed my attention. I’m not sure if it was
because of the in-game events or the characters in particular, but Final
Fantasy 8’s soundtrack is my favorite.
Richard: Picking a favorite or most memorable soundtrack? Man, sometimes that’s
harder than a super hard bonus boss. When asked about some memorable pieces,
I usually end up with a list of at least twenty different tracks. To me,
music is a very important part of both my life, and my gaming experience. To
someone who plays multiple instruments, a game’s soundtrack can absolutely
ruin an experience if done poorly. On the other hand, if done well I find it
can turn a mediocre game into a good game for me.
So what would be the most memorable? Is it something from my early years of
gaming, such as Promised Pain
from Xenosaga III? Maybe the Man-eating Music Box
tune from Trapt? Do we also have any of the BossThemesfrom
Legend of Dragoon? Maybe some of the radio tracks from Cruisin’ USA, or the
character themes from Vigilante 8? These are all good tracks, but are they
the most memorable? Maybe, but there are others that are more memorable for
me at least.
It isn’t always the best songs that are the most memorable, but they do
certainly make an impact. Tracks like Edge of Green
from Radiant Historia certainly made a hell of an impact on me with just how
much I felt the impact of the song. Other tracks will hit you in the feels,
such as Moonlight
from Iconoclasts. That was a track that when played gave me one hell of a
gut punch. Or who could forget other classics such as the DK Rap
or Gangplank Galleon? Both are classics that most people won’t forget very easily. Say what you
want, I think these are more memorable to me in the Donkey Kong series than
the Stickerbush Symphony is.
Rather than that though, the songs that made the biggest impact on me
probably boil down to three, if we exclude the Final Fantasy series that my
colleagues have already sifted through. So, what is the most memorable for
me? What had the biggest impact? Well, let’s start with the third place: Star Wolf’s theme
from Starfox 64. This song was the boss theme of the first boss that ever
gave me serious trouble in a game. No, I don’t mean the first encounter, the
second “hidden” encounter where you have the revenge match? As a kid, that
fight was nearly impossible for me, so this song has stuck around a lot
because of that. Second up we have Atrocious Raid
from Trails of Cold Steel. This was one of the hardest cold opens I’ve seen
in a game in quite a while, and it opened with this track. It certainly pops
into my head every so often.
So what’s the most memorable track for me? Well, that would belong to the
first game I ever did 100% in. Or, maybe it would be 120%? Some of you
probably instantly guessed the game, but the track I’d have to choose is the credit’s theme from Spyro the Dragon. Perhaps you may think this is a weird pick for me, given my penchant for
boss and battle themes, but this is the track that’s most ingrained in my
childhood memories. A track that plays after completing one of my favorite
games, the one that kickstarted my 100% completion OCD, and the track that I
felt really wrapped up the game at the end. Listening to this as you get a
flyby through all the world’s you’ve visited while seeing the credits go by,
a sense that you’ve finally finished your journey and are headed home, but
still retaining that sense of adventure. The original Spyro trilogy had some
great music, but this right here is my most memorable track, and remember:
“No sheep were harmed during the making of this game. A few gnorcs, but no
sheep.”
Pierre-Yves:
Where to start? Nick, Susan and Richard all have solid pieces listed that
easily fit the top 10 to top 20. I find as I get older, and the more I play,
the more I like which makes lists like this that much harder.
Where I really wanted to go is in two directions, or stops along a track if
you will. The first is Xenoblade Chronicles X. Having originally released on
the Wii U where it was almost doomed from the start because of the lack of
console sales due to bad marketing, this was one JRPG that should not have
been missed. The opening of Uncontrollable (YouTube)
held so much emotion as we, the people of Earth, abandoned the planet in an
attempt to not be wiped out by an alien race.
Making it to another inhabitable planet, it wasn't all sunshine and
rainbows. If humanity wanted to survive? It had to fight both the alien
forces that followed and the often hostile wildlife. This is where Black Tar (YouTube)
comes in. Two parts. Heavy guitar. Solid drums. Rap like lyrics and rhythm,
it works. It works so well. And then it doubles down on a tone shift halfway
through. And this is just the normal battle music!!
The last stop for me on this musical train is Trails of Cold Steel 4.
Whether it be from the Trails series or the Ys series, the Falcom Sound Team
are incredible and this was very apparent in the Cold Steel subseries and
finale.
Merging various styles, there are three tracks in Cold Steel IV that I have
yet to stop listening to. Starting off with Synchronicity (YouTube), you have a Techno or EDM beat that opens up the last entry as you explore
the Geofront under the independent city state of Crossbell. It's light, it's
fun, it helps drop you back into the mix after the very heavy and
tear-inducing conclusion of Cold Steel III.
To the Future (YouTube)
continues this trend but adds in a bit more orchestra keeping with the
upwards trend that not everything is lost, there's still hope in continuing
the fight. I won't lie that because these two tracks were designed for
continuous play, they have often been on repeat one after the
other.
But the title to take it all is the Cold Steel IV rendition of The Atrocious Raid (YouTube). Richard mentioned this above, yes, and while the cold open of Cold Steel
and its more arranged version are often in my shuffle and my playlists, this
last version’s rework just hit all of the notes and the feels. Like its
original, once this track starts up, all of the emotions and dramatic
tensions rise up making this not only the best part of Cold Steel IV, but of
the series and my playlists.
There is rarely a time where I'll think to myself, not now. There is always
time for this track.
Hayden: I see a lot of RPG love here, so I’m going to go with a different
direction. While the genre has arguably fallen away from the limelight a
bit, RTS games are what I cut my teeth on and there’s a few gems in there
that I think will be instantly recognizable to many people. First and
foremost, I give you Hell March (YouTube)
by Frank Klepacki, from Command & Conquer Red Alert. The opening to this
one with the hugely distinct sound of military drill makes it hard to
confuse with anything else, and Red Alert really made a big impact at the
time of its release.
Marching on from there, there is the music that
launched a behemoth of a franchise - the first Human track from Warcraft 2 (YouTube). While not a technical tour de force like some of the epic tracks
underpinning the JRPGs, this is music that you’ll hear the themes from
reflected in later Warcraft titles and expansions, culminating in the
behemoth of World of Warcraft that reshaped the MMORPG world and still
echoes through almost 30 years after release.
Out of the RTS genre, I suppose it's time to build upwards with SimCity
3000! The energetic sound of Sim Broadway (YouTube)
by Jerry Martin is iconic for builders, but really the whole soundtrack (YouTube)
here is full of gems and little audio licks that will make players smile and
reminisce. Finally, I would be remiss to skip over Baba Yetu (YouTube)
by Christopher Tin. This one at least really stands up to the best of what
the JRPGs and really anything else in gaming has in terms of scope and
impact, and rightfully drives Civilization IV players forward through the
ages.
While RPG’s have already gotten a lot of love in here, there’s two that I
have to put forward as iconic. First, Dragonborn (YouTube)
by Jeremy Soule is the sound that defines Skyrim for me. The sweeping,
uplifting feel of this one really gives you a sense of scale and power to
the setting that captures the feel of the Elder Scrolls series, and keeps
being replicated on platform after platform. (Has it been ported to a smart
fridge yet? If not, expect it soon!) Also from Bethesda, the main theme from Fallout 4 (YouTube)
will apparently always live rent-free in my head. Something about the way
the first heavy chords hit always brings me back to the setting, the sun
rising above scorched cities and twisted, barren forests. For all the shade
that Bethesda gets for bugs and glitches in their games, I’ve frequently
found their soundtracks to be rock solid, and that’s a huge boost for me as
a player when I'm trying to get immersed into a game world.
Valerie:
Atmosphere. That's what music in gaming, theatre, movies and even your own
little worlds like home bring to my game playing and my life. Memorable music that leads
me along like the carrot in front of the rabbit. It pulls at your heart
strings, your tear ducts, heck even your muscles! That's what these tracks
do for me on all counts. Like everyone else who's contributed to this
article, I too, cannot, I just CAN'T choose just one! I can't even narrow it
down to one series either as I have played quite the range!
To start off my contribution I'm currently listening to a mix of Halo game
music tracks. There are quite a few good playlists around, but my two all
time fave tracks are: Spirit of Fire and The Scorpion Theme. The track
labeled Peril comes in third. The use of the full orchestra brings back
memories of me during the years that I was learning to play a few
instruments and my love of classical music. Those full orchestral sequences
can garner a laugh if I am watching reruns of M.A.S.H where Charles Emmerson
Winchester the third is nodding his head in time with the music and that
ferocious face at the percussion sequence! Man, what game was I playing that
that scene just bust giggles out of me that I lost the boss fight? I can't
remember, but man oh man, *funny!*.
Another of the many game series in my list is The Legend of Zelda. I had
come across a particular piece called Ballad of the Goddess where I could
feel the power of that mighty goddess. There is also a track called Molgera
Battle with its use of percussion and pipes that are really really catchy. A
good seat bouncer I shall call it like Towards the Pantheon battle track (Youtube). I actually get up and dance to that tune.
Music composed by Chris Perkins in Pantheon: Rise of the Fallen can elicit
awe and wonder as I start a new quest. It’s the feel of the ambience around
me as I walk the forest trail. The track that I am referring to is called 'Terminus' (Soundcloud). Even right down to the beginning of the game where the menu pops up I
have felt that sense of wonder. When I played Sands of Aura, the Main Menu Theme (Youtube)
literally drew me in and ignited my imagination as I chose my character
features and started the game.
With nods to my colleagues here, I am definitely an RPG player with
playtime bursts into FPS (think Unreal Tournament), sandbox builder games like Satisfactory, Space Engineers, and the MMOs
Guild Wars 1 & 2. Add in RTS of Starcraft II and I think I’m a pretty
rounded gamer. I’m not fantastic at the games, but I really do enjoy playing
them. As I play, the immersion with the music in each game coaxes me into
finding that next treasure, that forgotten cave, or the village where one
can rest until the next quest makes itself known.
I just want to say, with nods to Susan N. above, that a couple of tracks
that I play when I am gaming are from two games she also plays: Unreal &
Age of Wonders: Planetfall. Back when I was investigating how much it would
cost me to get electronic music equipment I was hooked because of my love of
the Unreal tracks. When Susan N. did the review for Age of Wonders:
Planetfall, bells rang again in the discovery that the same composer from
Unreal did the soundtrack for AOWP!! You can hear the soundtrack teaser trailer here
in her review. Thank you Michiel van den Bos!
So, when I say I can't choose just one favorite, you can see why above with
all that variety and tracks to feast upon! I will say though, that Nobuo
Uematsu is a favorite composer and I'll leave you in battle with the One Winged Angel (Youtube).
Bristol, United Kingdom — October 10, 2024 | Yogscast Games is delighted to announce that Border Pioneer will be joining Steam. Blending city building with RTS gameplay and tower defence, Border Pioneer asks players to build their own kingdom and then shield it from all manner of carnage.
Creating a pixel paradise can be stressful. There’s where to put the castle, which bushes should reside by the lake, and, oh yes, how to tackle the relentless mass gathering of murderous bandits waiting eagerly to burn everything to the ground.
Each month this rampaging horde will trample over the world they have created and it's up to players to plan their town’s layout for war and peace as they transform a barren world into a bustling paradise.
Players can check out the demo for this town building/RTS indie treat today by heading over to the Steam page here. Keep up to date with this medieval murder sim on X, Instagram, and TikTok.
About Yogscast Games
Yogscast Games was established in 2017, with a simple goal: to work with small teams to develop and publish games which are as fun to watch as they are to play. Its most recent releases have included poker-powered deckbuilding game ‘Aces & Adventures’, the wickedly amoral ‘Trolley Problem, Inc.’ and the wildly successful restaurant management roguelike ‘PlateUp!’ which recently passed 1.5m Steam units sold.
About Yahzj Games
Yahzj Games is a solo developer who has experience in a few fields before making Border Pioneer, including photography, programming, post editing, graphic design, as well as modding Starcraft and Warcraft maps. Their dream was to make their own game and inspiration struck when they saw a new game engine they decided to make Border Pioneer.
11 July, 20024 - Warsaw, Poland | Publisher Untold
Tales and developer Toxic Studio has
announced Operation: Polygon Storm, a fast-paced, military tactics, auto battler.
Strategically
assemble your army from a selection of unique units
and abilities to deploy onto the battlefield. Watch
your master plan play out as your units advance,
attack and take cover all on their own. As the
battle progresses you can opt to take control via
streamlined RTS gameplay.
A free demo is
available now on Steam with the full game planned to
launch sometime in August - September 2024.
GAME FEATURES
PLAN, DEPLOY, AND UPGRADE YOUR ARMY OF
CHOICE Mix and match units from a
selection of infantry and armor alongside
artillery and air support to push into the
enemy's base and fight off any
counterattacks. Tap into multiple upgrade
trees for each unit and unlock additional
abilities to fine-tune your army.
MINIMAL MICROMANAGEMENT No base building or resource
harvesting is required. Focus on the
battle as your army can advance, attack,
and take cover all on their own. Take
command when needed to adapt and control
the situation as your units either follow
your masterplan or your direct orders
STRATEGIZE, REACT AND ADAPT Balance your resources to pick an
army composition suited for each mission.
A deep and complex battle system means
you’ll need to react quickly, choose the
right mix of soldiers and Killstreak
rewards, and utilize complementary unit
synergies to gain any advantage.
QUICK MATCHES Each
battle takes around 10 - 15 minutes from
start to finish with the ability to
replay, trying different team
compositions, higher difficulties, or
faster times.
HIGHLY DESTRUCTIBLE
BATTLEFIELDS Highly destructible environments,
covers, ragdoll physics, and a dash of
gore all bring the battlefield to life.
About Untold Tales
Untold Tales is an indie publishing label with a focus on games that have an interesting story to tell. We help dev teams successfully deliver their digital masterpieces to a wider audience across multiple platforms. While we don’t focus on any specific genre, our most trusted guiding light is games that offer remarkable joy and narrative.
Presenting the sum total of our experience as some big flashy number feels as useful as a speedrun in a story-rich game. Instead, here’s a selection of titles our team has worked on in the past to give you an idea of what we’ve achieved:
May 23rd, 2024 - Paris, France | Eugen Systems have announced that after 2 years, 100’s of devlogs, and even more updates and patches, Warno, their highly acclaimed World War III battle simulator RTS, has finished Early Access and launched into version 1.0 on Steam.
Warno (Warning Order) is a systems deep, highly immersive real-time strategy game from the famed RTS developers behind the Steel Division and Wargame franchises. Set in alternate 1980s during the final years of the Cold War where instead of the fall of the Berlin Wall, the Third World War unfolds between NATO and the Soviet-led Warsaw Pact forces.
1000 Different Units, 6 Playable Sides and 18 Divisions.
Compose your army from a massive pool of infantry, armor, support, artillery, air, and logistics unit types. Then strategically deploy and control your forces as you balance multiple battlefield factors that come as close to real warfare as possible.
Authentic Realism in Gameplay and Multiple Modes
Meticulously researched and painstakingly recreated, over 1000 historically accurate units are available to pick from, thus creating armies that each have their own unique strengths and weaknesses. Take on the role of army commander for the U.S., West Germany, United Kingdom, France, the Soviet Union or East Germany in various modes from single-player campaigns, online competitive or online cooperative that can range from 1v1 to to 10v10 battles.
What Comes Next For Warno?
"We still get 1000's of daily players on our previous games, some that are 10 years old. You only acheive something like that by providing proper post-launch support so we plan to give the same amount of attention and care to our Warno community." - Cedric Le Dressay, Eugen Systems Cofounder
Eugene Systems will be supporting the game with long-term post-launch support, something they have proven with the level of support given to their previous titles, Steel Division 2 and Wargame: Red Dragon.
The team has already openly committed to adding more single-player campaigns, more units, more maps, and more operations (curated battle scenarios that can be played in co-op or competitive online) to Warno, both via paid DLCS and some as free updates.
A free update pack was also made available to all Early Access owners as thank-you for their support which added additional units and 5 new Divisions for both NATO and Warsaw Pact sides.
Strong Numbers Already Amassed
Since launching into Early Access in January 2022, Warno has already amassed a strong player base with 250,000+ copies sold and is currently rated 82% positive on Steam from 7600+ reviews.
Game Features
Experience in-depth and realistic real-time strategy Cold War-era warfare. From tactics to technology and hundreds of painstakingly researched and recreated military units from NATO’s and Warsaw Pact’s arsenals.
Get to know each unit in detail in Armory, and use this knowledge to your advantage as you build, customize and fine-tune each unique battlegroup.
Witness a battlefield of highly detailed environments and brutal destruction. The latest incarnation of Eugen’s proprietary engine simulates modern combat to the fullest extent.
Take on maps and missions in either solo, competitive online or cooperative Each map has a unique set of objectives with a dynamic frontline that directly results in one side’s victory or defeat.
Battle against a smart and truly challenging AI or pit your tactics and strategy against other players, from ranked 1v1 to all-encompassing 10v10 battles.
Dive into do-or-die Operations or the massive turn-based Army General strategic campaigns depicting some of the hardest-fought “what if” scenarios of a Cold War turned hot. Massive Warsaw Pact armies square off against the NATO formations for a vicious fight across Western Europe.
Taking advantage of Eugen Systems’ game experience and previous titles, a host of quality-of-life enhancements will appeal to new and veteran players alike, from issuing commands during pre-combat deployment to AI-assisted Smart Orders.