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Marvel vs. Capcom: Clash of the Super Heroes by developer Capcom Co., Ltd. and publisher Capcom Entertainment, Inc.—PS1 Throwback Thursday review written by Hamza. 1999.
Estimated reading time: 3 minutes.
Marvel
vs. Capcom: Clash of the Super Heroes is a superb crossover fighting
and one of the finest from 90’s gaming. As the name implies, familiar
characters from the more famous titles of Capcom and the Marvel universe
clash and collide – and occasionally join forces as allies. Each
character is beautifully animated.
Characters like Hulk and Venom are
wonderfully detailed; their sinews and popping veins standing out like
no other. When the green rage-monster moves, aggression and force can be
felt at every step; likewise with the symbiote, whose slimy nature is
fluid and precise. The energetic, detailed sprites not only give life
and energy to the characters, but also to the whole “I’m just here to
win” attitude that is so prevalent with such fighters. I haven’t played a
more energetic, electrifying and awesome game as Clash of the Super
Heroes.
Instead of continuing on with a traditional review
praising the highs and lamenting on the lows of the game, I’ll instead
put forth a very memorable memory that I have associated with the game.
Without further ado:
Back in 2003 when I was in the 4th grade in
Oman, my school held a fundraiser for the hurricane victims in Sri
Lanka. Since there were no limitations as to what one could do to
participate and donate, I and a couple of my friends decided that we
would use my TV and PlayStation (since I lived practically next door to
the school) to accept donations. Our idea was to charge a small fee per
game for a limited play-time (500 baisa for 30 minutes; 1 riyal for 60
minutes); with the money incurred going to the fundraiser. At the end of
the day, we managed to accumulate around 15 riyals (roughly $40).
Though this wasn’t very much – even at the time – it was a major effort
for a couple of ten year olds.
When the fundraiser time was drawing
to a close, and with the crowd thinning every passing hour, my friends
and I decided to stick around and play games to our liking. The one game
we all agreed on was Clash of the Super Heroes: a favourite across the
classroom. For the next couple of hours or so – well into midnight – I
and four of my friends took turns to whip the virtual asses out of each
other. No alliances mind you, only enemies. At every successful victory,
the victorious would retain his position, while the defeated would get
rotated to the other person, and so on. What makes this particular
memory such a happy one, is it was the first time I was engaging in a
multiplayer co-operative style of playing I had only heard about in
magazines and online forums.
Our playful, hushed swearing, attempts
at distracting the other player, and screeching reminders to use the
combo attack are all what stick vividly in my mind. Anyone who has ever
engaged in multiplayer combat with their friends – especially when it
gets loud and chaotic – will know the feeling. It’s one of those
memories that etches itself permanently in your brain. Though I’m not at
all close to my classmates now, and it’s been decades since I last
touched my PlayStation, this particular highlight stands out among the
rest when I think back to school. Whenever I’m having an off day or just
want to think about a time where innocence reigned supreme, I often
invariably go back to this moment… a moment where we acted good for a
cause and kicked each other’s asses.
Note: Screenshots from all platforms that were available at the time can be found here at Moby Games. Score: 9.5 / 10
1993 marked the start of the coveted Fifth Generation in Video
Gaming, before being overtaken by the legendary Sixth
Generation in 1998, and officially retiring in 2006.
Shifting from pseudo-3D graphics to fully realized 3D worlds (among
other noteworthy achievements), the Fifth Generation started a legacy
that has failed to stop. One of the major contributors in this Era
was Sony’s PlayStation.
Released on December 4th 1994, the PlayStation was destined to become
a fan favorite even before reaching the drawing board. The release of
this console gave gamers something new to hook their idiotbox to, and
a new rival to Sega and Nintendo – the pioneers and dominators of
the previous Eras – and gaming in general.
As one of the top three console available on the market, the
PlayStation quickly bested its rivals - the Sega Saturn and the
Nintendo 64 - and established itself as the de facto leader of
the Generation.
Since the PlayStation was also chiefly targeted at a much older
audience (as opposed to Sega and Nintendo who, more or less, kept
their following young), the PlayStation was able to reach a much
wider audience; with many games released for the console spawning
countless sequels and a dedicated cult following for a fair few, even
acquiring its own mascots in the shapes of Crash Bandicoot, Spyro
the Dragon, and Sir Daniel Fortesque; who, though never
quite reaching the ubiquitous heights of Mario, Sonic the
Hedgehog, and Donkey Kong, are just as lovable and remain
permanent fixtures in the industry.
The success of the console led Sony to release a follow-up, the
PlayStation 2, in the year 2000, to even more critical and commercial
success. Following the path, Sony
added the PlayStation Portable in 2004, the PlayStation 3 in 2006,
and the PlayStation 4 in 2013, to the ever-growing family. The newest
addition, the PlayStation 5, is just mere months away from being
released (at the time of writing).
Though each received varying critical and commercial reception, one
thing has always been clear: whether Sony is facing off against
Nintendo, Microsoft, Sega, or *ahem*, SouljaGame, it has always
answered back with a powerful system worthy of more than just
attention. True, the others reciprocated with even more robust
consoles and innovative features, none have achieved in knocking Sony
out of the ball park.
CONTROLLER
The original controller conceived for the PlayStation was nothing
more than a modified SNES controller with an extra pair of shoulder
buttons and grip holders. Elephant grey in color, the controller was
light and easy to use. The design and the different colored action
buttons would go on to define the PlayStation and would come to be
known as the signature of the series’.
Sometimes all you need to see is the blue X or the green Triangle and
you know the PlayStation is lurking somewhere in sight.
But yet there was something missing. Something big. Something the
Louvre Museum without Mona Lisa big. With the 3D on the rise, as well
as manually operational in-game cameras, Sony knew they had to come
up with a feature that would allow the player to control the camera
and engage in the action simultaneously. The answer came in the form
of a stick. Two of them, to be precise.
Released in 1998, the new and improved PlayStation controller, the
DualShock, hit the right chord – bringing a new method of playing
games - and satisfied fans the world over. Unlike its immediate
predecessor, the Dual Analog Controller, which had an impressed
surface on either stick, the dual sticks in DualShock were round and
rubber gripped, giving more efficiency. Also, the grip holders were
longer, perfectly angled that you could use the dual sticks with your
thumbs with ease.
Still elephant grey in color in its original release, they also came
in dark grey, black, and transparent blue. Third-party releases
included a see-through orange with black buttons and an opaque pink
with light grey buttons.
Though the third-party unofficial controllers don’t harm the
system, they’re not recognized as official but are still fun to
collect, seeing the different colors they appear in. They can also be
customized to match with your current favorite game or series.
MODELS
If we were to take the other definition of the word, then there can
be no doubt that Reiko Nagase is the official lady mascot of the
PlayStation.
She appears in several Ridge Racer installments of racing games –
one of the best series on the PlayStation - as a grid girl.
However, the use of the word in this context refers to the internal
and external aspects of the different models that were released
worldwide. Though many differ only so slightly in terms of chips,
graphics, and circuits, there have been only two externally radically
different designs overall.
The first and original resembled a square shoe box. Despite appearing
to be bulky and heavy, in reality it doesn't weigh much. In fact it
is surprisingly light. This model has two large buttons on either
side of the CD tray and one smaller button on the left. This one is
the reset button. The other two are power-on and open CD tray.
The PAL variants have text on the buttons instead of symbols, which
is present in the NTSC versions. Once again, just as how it is with
the controller, the color scheme is grey - though customizing is
possible.
In 2000, six years after the release of the shoe box, Sony revealed a
new and re-engineered model. This time it resembled a perfectly
curved scrambled egg. Called the PSOne, this model is smaller in
size. In fact, it is only a few centimeters bigger than a
standard-sized book.
This time around there are only two buttons on the console, the
power-on button and the CD tray one. The reset button has been merged
with the power-on button. So basically, if your game freezes, you
have to switch off the console and then power it on; something that
doesn't pose much of a problem, truth be told.
Another change that was observed was its color scheme of both the
console and the controller. Abandoning elephant grey for ceramic
white, this color scheme was more easier to the eye and gave off a
cheerful air, as though the console was more eager to play the games
than you were.
I bought my "model 2", the PSOne, in the year 2000, hot off
the shelves straight from the Sony HQ in Muscat, Oman. At around 115
riyals, the price was reasonable enough. For those comfortable with
dollars, this equals to $299.99. My PSOne came with a free controller
and a memory card but with no game. I don’t exactly remember what
my first game on the console was, but I’m pretty sure it was the
original Medal of Honor.
After storing countless memories on various 1MB memory cards and
having some of the most happiest memories I can think up of - one of
which is detailed below if you care to read it - it was time to
retire and climb up one rung on the ladder; enter the PlayStation 2.
When this bad boy entered my life, I gave my PSOne to my (then) young
cousins; who then proceeded to break it apart in two in just a week.
I’m dead serious
I never thought it possible to cause any kind of damage on the
ferrite bead of the controller, but my cousins did the impossible.
The CD tray was ripped off, my 90+ collection of CD’s was reduced
to no more than 20-25, one of the controllers – a translucent blue
– was cracked, with one of the dual sticks taken out. And the
wires... oh, don’t get me started on them. To spare you the horror,
the best I can say is that they were covered from top to bottom in
electric tape for fear of a shock.
I repeat: I’m dead serious.
Quite a-while ago, someone was selling his PlayStation and
PlayStation 2, with a bunch of games, EyeToy for the latter, and
Light Guns for the former. I was particularly interested in the
former - the model 1, or the shoe box.
I don’t know why, but I always wanted to own that particular model,
so for about 20 riyals I bought the whole lot. That’s about $51.25.
Talk about a bargain, eh?
MY
FAVORITE MEMORY
Marvel vs. Capcom: Clash of the Super Heroes is a superb
crossover fighting and one of the finest from 90's gaming. As the
name implies, familiar characters from the more famous titles of
Capcom and the Marvel universe clash and collide - and
occasionally join forces as allies.
Each character is beautifully animated. Characters like Hulk and
Venom are wonderfully detailed; their sinews and popping veins
standing out like no other. When the green rage-monster moves,
aggression and force can be felt at every step; likewise with the
symbiote, whose slimy nature is fluid and precise. The energetic,
detailed sprites not only give life and energy to the characters, but
also to the whole “I’m just here to win” attitude that
is so prevalent with such fighters. I haven’t played a more
energetic, electrifying and awesome game as Clash of the Super
Heroes.
With that being said, a particular memory that I hold close to my
heart comes to mind, which I would like to share it with you:
Back in 2003 when I was in the 4th grade, my school held a fundraiser
for the hurricane victims in Sri Lanka. Since there were no
limitations as to what one could do to participate and donate, I and
a couple of my friends decided that we would use my TV and
PlayStation (since I lived practically next door to the school) to
accept donations.
Our idea was to charge a small fee per game for a limited play-time
(500 baisa for 30 minutes; 1 riyal for 60 minutes); with the money
incurred going to the fundraiser. At the end of the day, we managed
to accumulate round 15 riyals (roughly $40). Though this wasn’t
very much - even at the time - it was a major effort for a couple of
ten year olds.
When the fundraiser time was drawing to a close, and with the crowd
thinning every passing hour, my friends and I decided to stick round
and play games to our liking. The one game we all agreed on was
Marvel vs. Capcom: Clash of the Super Heroes: a favorite
across the classroom.
For the next couple of hours or so - well into midnight - I and four
of my friends took turns to whip the virtual asses out of each other.
No alliances mind you, only enemies. At every successful victory, the
victorious would retain his position, while the defeated would get
rotated to the other person, and so on. What makes this particular
memory such a happy one, is it was the first time I was engaging in
multi-player co-operative style of playing I had only heard about in
magazines and online forums.
Our playful, hushed swearing, attempts at distracting the other
player, and screeching reminders to use the combo attack are all what
stick vividly in my mind. Anyone who has ever engaged in multi-player
combat with their friends - especially when it gets loud and chaotic
- will know the feeling. It's one of those memories that etches
itself permanently in your brain.
Though I'm not at all close to my classmates now, and it's been
decades since I last touched my PlayStation, this particular
highlight stands out among the rest when I think back of school.
Whenever I'm having an off day or just want to think about a time
where innocence reigned supreme, I often invariably go back to this
moment... a moment where we acted good for a cause and kicked each
other's asses.
GAMES
The PlayStation 1 boasts an impressive library of games that is at
once versatile, with defining titles from practically every genre.
Several of the launch titles became an instant hit and the immediate
success enjoyed by many led to numerous sequels and spin-offs.
Rayman by Ubisoft marked his first appearance on this console, though
it was originally designed for the poorly received Atari Jaguar.
Rayman was very well-received and the console was blessed with three
sequels, with the immediate sequel, Rayman 2: The Great Escape, being
one of PlayStation greatest games.
Popular arcade hits like Tekken were successfully ported onto
the console to even more acclaim, spawning an ongoing series that is
still being cited as an influence by contemporary developers and
designers. The racing genre found a new abode, and the console
enjoyed a wide and varied range of racers from Need for Speed to
Gran Turismo to Ridge Racer to Test Drive.
The tail-end of the 90’s was the golden era for the console.
Legendary titles such as Tomb Raider, Silent Hill, Resident Evil,
Tekken 3, Metal Gear Solid, Twisted Metal, Final Fantasy IV, Final
Fantasy VIII, Ape Escape, and Castlevania: Symphony of the
Night all made their first appearance on this console and are
closely associated with it.
Most of the aforementioned games have been ported to other platforms
- and with improved quality - but for most of us, it was on the
PlayStation that we enjoyed them first.
One of my favorite genres, the first-person shooter (FPS), didn’t
exactly embrace the console with open arms, with only a handful of
good FPS’s to speak about.
The progenitor of the WWII FPS sub-genre, Medal of Honor, remains the
best ever FPS to ever grace the PlayStation 1. True, Quake II was
also a tremendous success, but the PC version is what everyone
remembers the best (and maybe perhaps the N64 port, too). If you were
to take out the ‘shooter’ part, then Myst and Riven
were also very good ports. Other titles - namely Doom, Duke
Nukem, and The Stygian Abyss - also got ports and received
varying degrees of feedback, but it's their original PC / DOS
versions that remain the best.
In terms of pioneering or originating a genre, the PlayStation has
had quite a few. The survival-horror genre had already existed since
the age of Atari 2600 and SNES; but it was through the combined
successes of Resident Evil and Silent Hill that the
'true' blueprint of the genre was laid out: one that is still being
followed to this day.
The stealth genre, along with dramatic, cinematic cutscenes and
symphonic music, was single-handedly invented by Metal Gear Solid:
considered by many to be just about the greatest game ever to be
released on the console.
In the role-playing game genre (RPGs), all the Final Fantasy games
are considered as not only some of the best in the genre, but as also
some of the best the industry has to offer. The most cited instalment
is Final Fantasy VII. Known for changing the blueprint of the
genre completely, it features a death of a prominent character so
shocking and saddening that it changed people's perceptions on video
games forever; and is almost universally declared as an apex point of
art, expression, narrative, and emotion in video games.
The impressive capabilities of the console meant that 3D titles and
FMV-heavy games could finally be given ample of elbow room to
show-off their potential. Unfortunately, as it goes in the world of
technology and innovation, most games have now aged rather badly.
In an age of realistic graphics and cinema-like quality, games like
Tekken 3 and Bushido Blade are jarring to look at, what
with all the polygons and edges going around in frenzy circles. One
of my all-time favorite games in the world, Colin McRae Rally,
now looks like a hodgepodge of porridge.
But I cannot harp on the now-outdated visual fidelity too much.
Graphics alone do not a good game make. Did Colossal Cave
Adventure have graphics? No, nothing but text, but yet it is
still one of the most popular and groundbreaking titles ever made.
Playing as the The Rock in all his glory in WWF Smackdown 2: Know
Your Role was a fan-favorite of everyone back in the day. His
misshapen, pixelated nose stands testament to how far we've come in
visual quality.
But misshapen nose or not, Spidey’s point butt in Spider-Man
2000 or not, these games are still as enjoyable as they were when
they first came out. In fact, I dare say they’re more entertaining
than most contemporary games, simply because of the fact the
developers took extra time to balance the look and feel of
the game. Nostalgia and a certain respectful regard for vintage
graphics also adds to the charm.
Yes, I respect my elders.
Here's a little animation I'd made last
year for the PS1's 25th Anniversary.