Estimated reading time: 8 minutes
Score: 7 / 10
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Net.Attack() is dangerously fun. From thinking that I could dip my toe into the tutorial during a lunch break to having put more hours into the game on my first day with it than I did my full-time job, Net.Attack() smoothly pulled me into a ‘just one more level’ mindset.
Estimated reading time: 7 minutes
If there's one series that will continually keep me coming back for more it's Hyperdemension Vert... Errr sorry, wrong script, Hyperdimension Neptunia! Celebrating its tenth year anniversary, Compile Heart and Idea Factory have brought the CPU Goddess to the latest generation of gaming consoles in Neptunia: ReVerse and while this adventure isn't a new one as it's basically ReBirth:1 (V3), this transition comes with a few neat twists.
Starting off from the very beginning ten years ago, Hyperdimension Neptunia was an obscure Japanese RPG that itself was all about video games and its tropes and I'm still in some ways surprised that it had been localized. Happy as I own every entry of the series, but surprised as one had to wonder if the niche market was enough to make it worth bringing over. Having now seen sequels, ReBirths, and spin-offs, the series is popular enough that fans like me no longer even need to worry about "IF" we are going to get it, but when.
And so starting back over from the very beginning, before the introduction of the CPU candidates, before the introduction of a whole Neptunia-verse, Neptunia: ReVerse stars our "fifth" wall breaking protag as she's defeated by the other three Goddess and sent plummeting down to Gamindustri. Found and nursed back to health by Compa, it won't be long before Neptune joins her other bff IF (Iffy for short) as the three travel to regain Neptune's memories through a series of shenanigans.
Having continuously evolved over time, and in some cases rolled back, ReVerse is no different as while it's retelling a story told a few times over, the engine under the hood makes things both look and run smooth. Load times, graphics, combat, if there was one thing that I would have a complaint about is that the pre-movie renders looked dated and I have to wonder if that's because they were originally brought over from the PS Vita (before the PS4 port) which uses a much smaller native resolution than the main consoles outputting full 1080p and 4k. Otherwise everything else looks and sounds great.
Coming back time and time again, there's an appreciation for the style of gameplay that the Hyperdimension, Megadimension, Hyperdevotion, MegaTagmension, Superdimension and Cyberdimension all have in common. It’s the balance between a fairly hardcore Dungeon Crawling experience that often times requires a lot of grinding, and a Visual Novel like a approach to tell the rest of the story. It works and it works well as Compile Heart and Idea Factory have not only done it here, but have also pulled it off in Dragon Star Varnir, Death End re;Quest 1 and re;Quest 2 and the various versions of Fairy Fencer F.
These narrative segments are a combination of pure written dialog and loads of voiced over segments for when things are either really important or the punchline was too much to pass up on. From the protagonist Neptune and her closest friends Compa and IF to the various supporting cast and the other Goddesses, there’s more than enough dialog to go around to the point that sometimes the self-awareness drops in as Neptune herself calls out the walls of text or tries to avoid them to get things moving. It’s brilliant, it’s fun, and it adds something more to the sheer amount of time that you may be, or want to be spending, travelling through the various dungeons in their default format for quests, experience and items before using the Plan System to change things up. New enemies, new items, more powerful enemies, each of these will help you move forward in the story.
This is perhaps the one aspect that I forgot about over time while having gone back through the ReBirths on my Vita as well as the remakes and revamps of Megadimension Neptunia VII. The bosses are HARD. I don’t just mean, alright, sprinkle a little more experience and gain a level and come back. I seriously mean that they are brutal and unless you’ve either gone about and ground for some serious level experience or gone farming for items to unlock new equipment that you wouldn’t have access to otherwise? You. Are. Toast. Not just toast, but fully charcoaled and entirely non-edible Toast.
Thankfully there are some ways around this that won’t take too much time mindlessly grinding away experience but will instead be a bit more fun. In the mindless category there are some dungeons that open up or can be opened up which will help on this but the other is brand new to ReVerse and that is the universally loved to have as a minigame, Fishing! I honestly don’t know what it is about fishing as in real life. While I may have done it while I was younger with one of my grandmothers, as an adult I simply do not have the patience for it. Put it into a video game though and I’m all in.
Taking up a fishing line and heading to one of the local fishing holes, Neptune can cast a line and hope for the best once the bait at the end of the line touches the water. The process is fairly quick as there’s no need to play with the line or worry about whether or not something will bite, it will. What you need to worry about is the fish’s stamina versus that of Neptune. Drain the fish’s stamina and Neptune will catch anything from new gear to various local fish. Fail? It’s not as simple as losing out on bait but Neptune and the rest of the party will be attacked by some fairly tough monsters that are basically boss grade for that part of the game. This is where grinding is made easy as you can either fish to catch stuff or fail on purpose and basically go through a boss gauntlet and not have to worry about how long it takes them to respawn.
Making things even easier on that front is the ability to simply skip through all of the attacks and just see the health bars decrease and damage numbers fly across the screen. There’s nothing wrong with seeing how the combinations of attacks all get put together but after a while, you’ll want to start skipping everything to simply get to what it is that you need to such as getting that low rate item drop or defeating a variety of Shampurus from Mugen Souls that have somehow made it into a dungeon within Planeptune.
Finally also along for the ride are some additions that come over time such as the additions of some characters like Plutia and Peashy from Neptunia Victory and then Uzume from Neptunia VII which are available very early on to be added into your party. This alone helped with the grinding and potential boss fights as these three alone were also Goddesses in their own Gamindustris. Add in that Neptune gets her Goddess form back early enough in the adventure and having four Goddesses to face off against tougher foes makes for a much easier time accumulating experience.
So overall, while I personally would have enjoyed a brand new Neptunia title for the launch of the Goddess shenanigans on the PlayStation 5, Neptunia: ReVerse is a good place to start for those that would actually have no idea of the series. What better way to start off than the beginning? For returning fans though, I would say that if you’ve been wanting to return back to the beginning as it’s been several years Neptunia: ReVerse is worth it especially on a much larger screen and some added bonuses to get the adventure started off faster with some help from the other Neptunia-verse Goddess.
Score: 8.5 / 10
Neptunia Virtual Stars by developer Compile Heart and publisher Idea Factory International Inc.—Sony PlayStation 4 review written by Richard with a copy provided by the publisher.
Estimated reading time: 12 minutes
The plot this time around is that Neptune and the three goddesses from the main series: Blanc, Noire, and Vert, are taken to a digital world where the planet of Emote is being invaded in an attempt to make the digital content obsolete. Nep and friends are joined my You and Me (yes those are the actual names), who are part of a Vtuber duo called MEWTRAL. If you aren't aware, a Vtuber is basically a streamer or youtuber that uses a virtual avatar instead of their real selves. Nep and the Vtuber duo must then go out restoring the planet of Emote by defeating Antis and restoring wholesomeness to internet culture. Now I could make a list of Vtubers I may or may not have spent my CERB on (like the tsundereaper), but you're probably not here for that. Needless to say, there are A LOT of guest Vtubers in Virtual Stars, so you're probably bound to find a few dozen you'd like.
So how's the gameplay in the new Neptunia spin-off? What genre are we going for today? Well, we're going with a combination of 3rd person shooter and hack and slash. The gameplay sees you take control of the four goddesses and a duo of Vtubers. The goddesses play in the style of 3rd person shooter while the Vtuber duo are the hack and slashers.
You do have an “aim” mode that gives small bullet correction, so feel free to use that though. The goddesses can walk and jump, and they also have a skating dash that lasts about five seconds where you can power slide around. This ends either by pressing dash again, having the five seconds run up, or jumping. The dash will end in a dodge roll if the first two options are used. In addition to your standard fire, each goddess gets four skills that you either start with or learn. These skills consume MP and have...varying usefulness.
Let's take a look at Neptune as an example of goddess play style. Her gun is rapid fire but low damage, meaning it's useful for Tokemeki attacks. Essentially, the higher your TMK value, there's a gauge around an enemy that will fill up faster. Once full the enemy takes damage and is stunned for a while. After some time passes, they can be stunned again. Neptune's skills consist of a sort of grenade shot, a physical kick, some ricochet bullets, and slow drifting mines.
Goddesses also have this weird shared health pool that works on hits rather than damage done, so 10 health on a goddess means you can take 10 hits from anything other than the rocket launcher birds. The birds are the worst. Thankfully you also have a health regenerating skill, where your characters will huddle around and slowly restore health and MP. This is super handy to use between battles to top off HP, or when a boss has been stunned so you can get some health back without resorting to items.
So how about the Vtuber combos? Well, these duos work on the hack and slash style, with light and heavy hits, special moves, as well as skills similar to the goddess quartet. Instead of TMK, some enemies have a specific Vtuber they are weak to. Attacking them with that Vtuber will activate the stun like the goddess TMK attack. If you finish off an enemy with a skill, you can activate a finisher as a Vtuber that restores some HP and MP.
So then, what is the common mechanics between them? Well, that would be the emote gauge, healing ability, and how boss fights function. I've already covered the heals, so what is the emote gauge? Essentially, it serves two functions. The first is when it is almost full you can summon a Vtuber to assist you. What the Vtuber does is based on who you randomly pull from the pool of saved Vtubers. This can be a buff, heal, or damage to enemies. The second function happens when it is full, you can use a sort of special move where you wail on the enemies and maybe get a few roulette spins. It's...a little hard to describe really, but it can basically just be treated like a special move.
So let's talk a little about the boss fights. Every boss, and mini-boss, will start the fight with a Vtuber themed background song. Each song has “strong” and “weak” sections, which will lean the battle in favour of either you or the boss. During the “weak” portions, the boss will get stronger and new aspects get added to the attacks. During the “strong” portions you get rained with crystals that you can break for various effects. If you manage to push the “resonance gauge” in your favour by performing well, you can enter a special field where you get song bonuses and can use a special attack. As you use the songs in battle more often, they will level and get better buffs and effects. The only issue is that what song plays seems rather random, or at least I couldn't figure it out. To give you an idea, by the end of the game my first song was level 5, and every other song was level 1. This meant that on the last boss, depending on the song playing, I was dealing either 200 or 2,000 damage per hit with a powerful attack. Just something of note.
Right, so shops and minigame. After clearing the first area, you unlock a hub where you can drop some cash in order to open up different shops, as well as find the BeaTik and Video Butler services. Despite having unlocked Video Butler first, it requires BeaTik, so I'll cover that to start. Essentially BeaTik is the most bare bones rhythm, I hesitate to call it a minigame, I've ever seen. Any button will act as a “hit”, and you just need a moderate sense of timing to complete. The more you do, the more points you earn, which can then be exchanged for items in the BeaTik store. If you turn on the recording mode, you can save a video of your performance. You can then take this video to Video Butler and drop some video coins to turn it into items. Videos don't disappear when converted to items, and the number of coins you use to convert dictates what item you get. You will always get the same item from the same video though, so don't bother dropping a lot of coins hoping the item changes.
Fun note, you can get cards form Video butler that increase goddess stats, and cards from the request kiosk that increase Vtuber stats, both permanently. The request kiosk has the mentioned cards that you can gacha on with Pona coins, as well as common requests from random plebeians in the game, as well as friend requests from the rescued Vtubers. The common requests are usually something along the lines of “perform [action] as [character]”, whereas the friend requests from the Vtubers get an intro and concluding video, and are: collect items, beat enemies, find specific items. Item collection can either be from killing certain enemies or are specific points located in a set area, which you will be notified of, and are visible with a beam of light overhead, although not indicated on the minimap. Yes I spent 20 minutes looping an area trying to find a stupid dumbell for a peanut Vtuber before I figured this out, shut up.
Also of note is that the soundtrack is pretty decent. This is really a big focus when you've got the same four tracks repeating on endless loop during the boss fights. Point and case is the final bonus boss. That thing took me so long I'm pretty sure I can recite the lyrics for the first, third, and fourth tracks by heart now. At least they were catchy, and the ones I wasn't a fan of steadily grew on me.
Actually that seems to be the theme of Virtual Stars: the longer I played the more it grew on me. There are tons of references to stuff, such as “totally not Twitter”, “NeoTube not YouTube”, as well as a ton of questionable business/service practices that people have spoken out about. About halfway through, I realized that the game is literally about beating up people who say mean things on the internet, and after that I enjoyed it a lot more, not because the game started getting better, but because I stopped taking it as seriously.
Virtual Stars does fall short in some areas however, as the enemy “great 8” does not actually consist of 8 bosses, one of the bosses is just a reused palette swap, gameplay will get a little repetitive after a while, and if you're consistently doing the friend requests, you may start getting a bit fed up with traversing the same areas over and over for items you may never use and don't have a sale values. The skills can be incredibly useless sometimes, enemies are usually either pushovers or world champion fighters with no in between, and when you start doing 0 damage it may scare you the first time (pro tip, Blanc does massive damage at full charge). There is a line in the game about “love for your creations really shining through”, and while I can see that it's there, it feels almost like they ran out of time or budget, and the game should've been bigger and longer.
That said, it's not like I didn't enjoy it. I played it, beat it, got the platinum trophy, and didn't curse about it once, so that's a pretty solid statement right there.
Kon-kon-kitsune~~, for those who have skipped to the summary, Neptunia Virtual Stars is a VERY niche game in the Neptunia franchise, even by its own standards. While the gameplay is actually rather well fleshed out for a spin-off title, it's bogged down a little by a very distinct difference between playstyles for the two different character types and some poor instructions or descriptions for mechanics that should really get more explanation.
The guest stars are great, but are probably so niche that few people would know many, if any, of them. That being said, the game really did grow on me the more I played, and the customization of Vtuber cubes and accessories, as well as how smooth the movement was most of the time was really nice. I would have been ecstatic to see this title longer and a little more fleshed out, but it can still hold its own with what it offers.
Ultimately, Virtual Stars is a really timely take on the current state of social media and gaming, and just how digital interactions work nowadays. Very relevant given what has recently happened with some JP Vtubers, it's great to see some of this talent reaching Western audiences, even if only as a few snippets. There's even a TV in the main hub that plays Vtuber clips you can watch. If you enjoy the Neptunia franchise, Vtubers, or just looking for an anime inspired shooter/hack and slasher, I really do implore you to check out Neptunia Virtual Stars.
Score: 8 / 10