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Showing posts with label Little Nightmares. Show all posts
Showing posts with label Little Nightmares. Show all posts

Little Nightmares III - PC Review


Little Nightmares III by developer Supermassive Games and publisher Bandai Namco EntertainmentPC(Steam) review written by Richard and Natasha with a copy provided by the publisher.
 
Estimated reading time: 6 minutes  

Hello everyone, it’s time to jump back into the land of dreams, where danger lurks around every bend, where grotesque creatures try to maim you… okay, not the land of dreams, but the land of nightmares. Or to be more exact, Little Nightmares III.

If you’ve played either of the previous two installments, good news is that it’s more of what you’ve hopefully come to love! For those newer to the franchise, no worries, no prior knowledge is needed. In Little Nightmares III, you go on an adventure with Low and Alone, looking for an escape from Nowhere. With both Low and Alone having their own unique item to help them traverse the Nowhere, you need to run, sneak, climb, and fight your way through the treacherous expanse of bad dreams. Can you help these two friends make it out?


Little Nightmares at its core is a 3D adventure puzzle title where you will be exploring a themed location, progressing through “rooms” to get to an exit. Sometimes you will need to solve a puzzle, like hitting a switch or pushing crates to make a ledge you can climb on, or figuring out what the heck you’re supposed to do with a jukebox (I got this purely by accident by the way). Other times you will need to sneak your way by the Residents of Nowhere. Sometimes they’re pretty lazy, but other times they will give chase, and you need to hurry and get away!

For the most part Low and Alone can do the same things, although they each have a unique item. You can run, jump, sneak, pick up, and throw. Yeah, that’s about it for basic moves, expecting more? Well Low has a bow and Alone has a wrench. The bow can be used to hit switches, sever frayed rope, or distract or stun enemies. The wrench can be used to break stuff, whether that’s a wall, an object, or a stunned enemy.

You can play either by yourself or with a partner online. No need for two copies either, a friend can download the guest pass and play along with you, although they won’t be earning any achievements for themselves. If you choose to play by yourself, the character you did not pick will be controlled by an AI, although there are a few changes. For instance, if you play as Alone, instead of making you shoot the bow to hit a switch as Low, they give you an item to throw. I played through the entire game with my fellow reviewer, and can honestly say that I enjoyed it a lot more as a team effort than when I went back to try it solo.

I do have to say I thoroughly enjoyed the cooperative aspect of Little Nightmares III. There was a good blend of things each of you can do on your own, things you need to do together, and being able to go explore in one direction while your friend goes somewhere else. Playing with a friend in coop feels a lot better than playing by yourself. It feels like it really clicks with the theme they’re going for with the partners controlled by you and your coop friend as Low and Alone.

Unfortunately it isn’t all sunshine and rainbows, literally or figuratively. In this dark and dreadful world, what’s equally dreadful are: CONNECTIVITY ISSUES. Seriously though, there were a few times where we were making our way through an area when BAM, suddenly disconnected. And it doesn’t try to reconnect or anything, you just get booted to the main menu. Good news is that there are frequent checkpoint autosaves. Bad news is we had it happen a lot. There is also a bit of an issue we had where we got disconnected, and the checkpoint autosave put us in a position where we crashed every time we tried to continue the game. Luckily we could rollback to an earlier save, but it was certainly frustrating. Add into this the occasional lag spike and things can be a little dicey. As the partner and not the host, I had the brunt of it, and while it normally only happened between going from one room to the next, it also happened during a chase sequence. You do not want to lag out during a chase sequence. Or mid jump. Or both.

Ultimately what I’m trying to get at here is that there are a few stability issues and glitches here and there that can get rather frustrating. For example, I got stuck behind some objects once and we had to reload a checkpoint, or I tried to throw an object through a hole (like intended), but it just hit the wall in front of me. Low’s bow is also super finicky, as sometimes it would shoot at a weird angle, or not aim where I wanted it to. For the most part, you can’t really be aiming while moving or else your accuracy shoots way too far down. There were also the occasional moments where the character models would go invisible during scenes, or the locations wouldn’t be synced up right, and it resulted in some really weird moments.

In a point in favour for Little Nightmares III, I felt they did well on the atmosphere. It was mostly dark and gritty like the last two titles, and I felt it was aesthetically similar enough to enjoy the setting. On the other hand, the story made me feel a little ripped off. During the course of playing, the two of us were trying to piece things together from a seemingly eclectic mix of stages. In the first two games there was a somewhat reasonable, if not explained directly, storyline that you could follow. Here it was a complete wild guess. Maybe if I had read the comics or listened to the podcasts I’d have a better idea what was going on, but it feels like the only real story you get is in the last five minutes and then it gets cut off. As a neat little added unfortunate bonus, I crashed during the credits so didn’t get either of the achievements for completing the game, and I don’t have any chapter unlock progress. My partner does though.

Ultimately I feel like Little Nightmares III was a bit of a letdown with a lacking story, some control and connectivity issues, and some glitches that could really frustrate. I did really enjoy the coop feature and it felt like it added something fun, especially when you’re actually talking to your partner while playing. Looking past the connection issues, there was a lot of enjoyment here to be had, it just needs a little touching up first.

 ----------------------------------------------------------------------------------------------------------------------------

Heya! Nyx, here!

Solaris and I ended up tag teaming together for Little Nightmares 3. It's always better with 2! This series has a way of really making you feeling small and feeble, even with a partner to help you escape the trauma. I got a lot of Split Fiction coop vibes when I played through and I definitely noticed an improvement with the multiplayer addition to the game. It truly requires you to trust in your partner and survive this grotesque world. However, this game also came with some issues. We had many connection errors and crashes throughout our play session and from time to time the environment would have pockets or corners where we would end up stuck. With a bit of polishing and some updates this game will become a more memorable experience for future players.

Always with gaming love, JaydaNyx!


Score: 7 / 10
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Little Nightmares II - PC Review

Little Nightmares II by developer Tarsier Studios and publisher Bandai Namco EntertainmentPC (Steam) review written by Natasha with a purchased copy.

Estimated reading time: 6 minutes


ATTENTION! ATTENTION! To all players with weak hearts, this is a quick guide to ensure your sanity. Please read the following directions carefully.

Step 1: Flash Light

Step 2: Rain Coat

Step 3: Turn off the Lights

Step 4 (Optional): Pillow and Blanket for emotional support and comfort

All right... Let's begin!


Little Nightmares II is the next game in this puzzle-platformer horror adventure that was developed by Tarsier Studios (the company behind Little Big Planet) and published by Bandai Namco Entertainment (the company behind the Tales of Series). Following in the footsteps of its predecessor, Little Nightmares (released back in 2017), The second game doesn't waste any time in throwing you into the dark world of warped citizens dripping with madness.

The story

You play as a masked child named Mono, who has no recollection as to how he got to this twisted nightmarish land. Along the way he comes across another child that has been captured by the hideous adults of this world and decides to rescue her. Together, they tag team to try and survive the abyss that is the silent forest, the prison-like school, caged in a hospital and the Pale City itself. Will they live or will the madness consume them?


The gameplay

As I played through Little Nightmares II I was impressed with how much they have improved since the first game. For example, the environments are littered with very cleverly placed traps. Better take extra care in where you step otherwise you'll be dead within seconds. This caused a lot of my deaths in the game, but it also got me to stop and re-think my strategy, many times. It was a nice saving grace though to know that the in-game auto-save feature is basically placed around every corner of the map, implying that something deadly is heading in my direction. Whether it be an ambush from the enemy or the SCHOOL BUCKETS OF DOOM that have sent me flying on multiple occasion.

The camera angles in the game have also been upgraded since the first game. Originally in Little Nightmares when walking across a plank or narrow pathway, you could hardly tell where you were stepping and it would cause me to slip and fall to my death several times. However, in the second game they have decided to tilt the camera a bit more above your character to give you a good idea of your footing. I also believe it has an fall prevention feature anytime you are walking across smaller pathways since I have not died once while traversing over wooden planks, beams or other walk-able material. There IS one funny little mechanic where if I walk (or run) too closely towards my TV screen within the game my AI will bump into an invisible wall and falter for a moment, stopping him dead in his tracks. This caused another handful of my deaths. Yes... I died a lot in this game.


What I find most comforting in this game is the fact that there is a second character at your side. That character is there to help you reach high places or even be a distraction when running from enemies. They can also carry important items around, which is super helpful instead of you having to back track since you can only carry 1 item at a time. Knowing that I'm not alone in this messed up environment brings me less anxiety while playing. I find it both sweet and therapeutic. They've also given you the ability to run up to your partner and hold their hand. This, on a personal level, gives me a good moment to gain back some courage when I've just run through a horrific scenario and I just need a moment to catch my breath and calm my nerves down before moving onto the next part of the game.

Speaking of items that you can pick up, you're given a lot more things to play around with. A flash-light is available to help you see better in the dark. As well as an actual weapon, like and axe or crowbar, can be used to hit smaller enemies or break down walls. You can also pick up random objects that you can use to fool the sense of sight or sound of your enemies. Unfortunately, in this game you do not have the pleasure of befriending the “Nomes”. They are around, but I've only ever encountered them once and it was mostly to help me practice how to use the controls in the game. Sorry, but no Nome hugging in this game.

The graphics

Visually, Little Nightmares II is 100% dark and ominous, much like the first title, but it seems to have pushed itself to be even more terrifying, which in my books is a good thing. When I think of the phrase 'Nightmare inducing' this game fits it perfectly. The title represents the games' atmosphere to a 'T'. The design of the warped buildings in the background make the map look uneven and jagged. The grotesque characters that chase you down are bone chilling and jacks your heart rate up like no tomorrow. Along with a very simple, yet perfectly timed soundtrack, this game setting is at its glory. There was even a moment in the game where I was experiencing some strong 'Silent Hill' vibes. Not sure if they meant to tip their hat in homage to the series, but bravo in almost getting me to soil myself. It deserves two slow claps.


Collectibles

Throughout the game you will come across hats that can be worn by the main characters. They are hidden either in plain sight or hard to reach places that will require you to use your brain to think of a way to reach them. Another thing to keep a lookout for are these 'shadow children'. They are also hard to find if you're not looking closely. They blend in well with the dark backgrounds and are easily missed. Not too sure what they are, but if I had to gamble a guess they look like a recording of their final moments before they were possibly killed or captured. It's an eerie thought that passes through my mind whenever I come across them.

The End is Nigh

To conclude, I've dropped my sanity somewhere back at the beginning of the level and am too scared to look back. But with the help of my little friend in the yellow rain coat I'm able to push past the weird and creepy to see the end of the story. Little Nightmares II has done an immaculate job in improving their game-play experience from creepy to outright terrifying. If you were a fan of the original game you'll love the second one. I'm giving this game a 9 out of 10 for being downright scary. Now if you'll excuse me... I have to go retrieve my soul with my second play-through.

Score: 9 / 10





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