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Showing posts with label Tecmo KOEI. Show all posts
Showing posts with label Tecmo KOEI. Show all posts

Nioh 2 Alpha Demo - PS4 Preview


Nioh 2's opening act is coming at a good time. There are currently no in the air projects from From Software and Deck 13's The Surge 2 while being put on display isn't really in anyone's hands yet (as far as I know short of some hands-on demos). Following in its predecessor's footsteps, Nioh 2 is going through alpha, and the assumption of beta stages, to let developers iron out any details in order to make the best possible product like they did last time. The only disappointment? The Alpha was closed so unless you got lucky, you didn't get in. Me? I didn't get lucky but I do have some good friends so thank you Robert! I appreciated both the code and the time that I got to spend with it.

Getting the only other disappointment out of the way, for some reason, gameplay recording was blocked so I was both unable to take screenshots or video segments in order to showcase certain amazing elements like the cute round yokai cats that you could find. Petting these little guys gave you a limited time bonus as they followed you around and they were super cute to look at. But that's really something for further below so why don't we start at the beginning?

Story, much like the last round of alpha and beta testing, there isn't much out there. Starting off in “the dojo” for a full introduction to Nioh 2's features, there you'll be treated to a fair amount of changes in the gameplay. Picking either a male or female character, there were a few options available so interestingly enough, I played as a female norse looking goddess of death. While this falls more into cosmetics, I do wonder what it'll actually bring to the whole experience later down the line. THE major change however is that spirit companions no longer boost just your abilities, they turn you into an actual demon which leads into a whole new style of gameplay.


Demonic transformations are seriously cool. It changes your appearance, it changes the weapon style, and further, it changes depending upon which element you have equipped through your spirit companion. Like before, you'll have a timed gauge that tells you how long you have left while also acting as your hit points while in that mode. Like while being human, square attacks have one combo set, triangle have another and finally pressing Circle and Triangle will make your familiar attack alongside you. As cool as it is though, being “demonic” leads to another new feature, being able to survive in the miasma and whole new miasma covered areas.

These areas are scary. Superimposed on top of the real world, you're going to be faced with terrifying mid-bosses or destroying a particular monument if you want to clear the miasma. Do you need to? No. Should you? Probably. Locked away in these areas are chests and your Kodama Shrines that can only be accessed from the real world. So if you want what's in there, you're going to have to fight for it.

There are a lot of returning elements to Nioh 2 from its predecessor. Stances are back in which you can be disarmed, take a low, medium or high stance with your weapon for different attacks. Also back, but in a much more interesting layout that truly shows what connects to what, are the skills that you can unlock in order to further customize your character. Parries from various stances, onmyo magics to set your weapon on fire or summon a familiar, ninjutsus like coating your weapons with poison or throwing ninja stars, all back. Where things start to become interesting is that now your spirit companion can equip through a points system up to two demonic cores for some new and interesting attacks.


Demonic cores are a little bit like the various pieces of gear that you'll be picking up. Each core type comes as an attack based off of the enemy that it came off of. Those wall creatures that hide passages for example with come in for a massive crushing blow while this new double scythed burrowing almost zerg creature will do exactly that before shredding the enemy that you used it on. So many others exist like becoming a tornado or launching a spear attack if you got the second boss' core, but if you are the one in control like the tornado, you can still take damage so you still have to be somewhat careful while wreaking havoc.

The variety of weapons and the familiarity system are also back but with a twist. New types of weapons like dual-hatchets can be flung around alongside these enormous greatswords that would be comfortable in a Monster Hunter setting but what's new is that these weapons can now be sentient either in a demonic or a holy sense. Being more popular, I came across many more Demonic weapons and the added bonus is that they pack on the damage which makes them useful for longer even if you should be moving onto a newer and more potent weapon.

Back again, but with a twist (basically the premise of Nioh 2 at this point), are the Revenants that you can fight in order to gain better gear or just test your skills. These Remnants are the corpses of other players that are AI controlled along the parameters of their playstyle. Sometimes they are super easy to take out, other times you wonder how did they die if the AI itself is that freaking good?!


Side to these are Benevolent graves that allow you to summon in an AI version of the player that would have dropped where they thought was best in order to be summoned. Now you don't have to go at it alone nor do you need to wait to try to summon another player as these AI allies are already ready to go and take no time in order to join you. If you yourself put one of these signs down, you will receive an appropriate reward the next time that you go back to the world map after either completing or quitting the stage that you were doing.

Lastly in the returning features are your adorable little Kodama. These tiny green guys grant you bonuses through their shrines the more you accumulate. Extra Amrita (exp), weapons, items, the percentage increases as you find them. What's new, interesting, and I'll be serious that I have no idea what they actually wanted, are Evil looking Kodama? They are purple, they wear skulls on their heads, and they want something. What's that something? No clue. You can greet them, go through emotes, but in the end I never got anything from out of them but in the trailer you see it's possible to anger them as they struck the player dead with a blast of lightning.

Before wrapping it up, there's one detail that I really want to praise the development team on. Originally you basically had three larger demon types. In your basics they wielded swords or daggers, in your larger they were elemental based, and at the largest they were just hand heavy and could crush you without a second thought.


Now you have a whole bunch of new types like a one legged monster that wields a huge club, a four armed swordsman that can basically perform Tosh from Arc the Lad's Shinku-zen four damned times, and then another gremlin looking thing that love to hide whenever they can, run up to you, and eat the corpse of another one to grow bigger and more powerful if you let them. Human enemies are the same and in the grand scheme easier to handle but the variety in even just the three stages that were provided was neat to see.

Quick note: Finishing the demo however did not net a reward this time around probably because it was closed and that would be unfair to the masses.

From just the first three stages that I must have spent over a dozen hours on, it was clear to see that Team Ninja didn't just sit on the success of Nioh and say, “hey let's make a second”. The gameplay has been refined, new features can be found everywhere, you can pet adorable Yokai balled cats, totally named them Squishies, and the environments themselves feel both familiar and new as you still happen to be in the same timeline and areas of Japan from the first one. With the Alpha already looking this great I can't wait to see the Beta!

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Team Ninja
Publisher(s):
Koei Temco America
Genre(s):
Action
Adventure
RPG
Mode(s):
Single Player
Multiplayer Coop and Versus
Other Platform(s):
None Currently

Source:
Closed Alpha Code

Article by Pierre-Yves
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KOEI TECMO America Announces Warriors Orochi 4 Release Date - News


If there's a single Musou out there that I enjoyed playing with someone else more than any other, it was playing Warriors Orochi 3 with Breanna as she kicked my kill count straight out of the arena time and time again. Now while Sterk, from the Atelier Rorona Trilogy, may not make it back along Soul Cal's Sophitia and Ninja Gaiden's Ryu, I'm sure I'll find someone else super hard to unlock and dominate the terrain with. Well behind Breanna anyways...

Here's the trailer and the press release with the great news that it's only a few months away!


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KOEI TECMO America Announces Warriors Orochi 4 Release Date

Popular Returning Spin-Off Title Re-Introduces Split Screen Co-Op at E3 2018

Burlingame, Calif. – June 18, 2018 – Fresh from the Electronic Entertainment Experience (E3) 2018, KOEI TECMO America revealed that Warriors Orochi 4, the latest instalment in the one-versus-thousands action game series, is slated for release in North America - on October 16, 2018 for the PlayStation®4 Computer Entertainment System, Nintendo Switch™, Xbox One, the all-in-one games and entertainment system from Microsoft, and digitally on Windows PC via Steam®.

Additionally, at the expo, the publisher showcased the return of a fan-favorite feature: split screen co-op. Warriors Orochi 4 boasts a remarkable 170 playable characters from the Dynasty Warriors and Samurai Warriors universes - giving players an astounding number of options to choose from when playing alone or with a friend.

This latest fusion title features the inaugural appearance of Magic abilities, allowing characters to wield phenomenally powerful and visually impressive attacks against their most challenging foes. These new-found powers come from the gods’ most divine artefacts: the Sacred Treasures. In this distorted, merged version of their worlds, all Warriors are unexpectedly gifted with a Sacred Treasure that fuels their spell-casting attacks. Alongside their legacy moves and special attacks, they can now cast ranged and targeted spells, or even combine their powers with those of an ally for truly devastating blows.

To further showcase the new possibilities that open up in Warriors Orochi 4 KOEI TECMO America released a set of screens and a new trailer, offering a deeper look into the game’s first announced new character - the father of the Greek pantheon: Zeus. Wielding the mighty Keravnos, Zeus has the power to call down thunder to devastate his enemies and he seems to partner up with familiar faces from the Warriors-verse to defeat a yet-unknown foe.

More information about the game’s release, narrative, and new mechanics will follow in the coming weeks. To keep up to date with the latest news on Warriors Orochi 4 please visit the official site at www.koeitecmoamerica.com/wo4, like us on Facebook - https://www.facebook.com/koeitecmous, and follow us on Twitter -@KoeiTecmoUS


Article by Pierre-Yves
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Arslan: The Warriors of Legend - PS4 Review

Arslan: The Warrior of Legend is a series that has long standing roots dating back to the mid 80s. Taking on a spin of the historical invasion of Persia (Pars) by the Christian war machine of the time during the Crusades (Lusitania), Arslan is all that remains against the invading hordes as they enslave and butcher his people after defeating his undefeated father and his unstoppable cavalry forces through treachery and some darker magics.

Arslan as both a protagonist and a game shows off growth that was amazing to experience over the ten plus hours of the main storyline. This campaign in order to reclaim the Capital of Pars from the Lusitanian Horde was nothing short of an amazing blend of anime cutscenes and gameplay segments that never once required going through menus in order to advance. This alone was an enormous change from the rest of Omega Force's entries that are generally comprised of multiple menu levels in order to set up and outfit your character(s) for battle.

Having done away with all the menu transitions everything is much more automatic and thus smooth in its flow heading right into the next cutscene or cutscenes that never leave the player wondering what is going on with the very well structured pace. Having read a good portion of the manga up until this point the faithfulness to the original story was amazing to see. If there had to be one complaint it would be that the other side is not shown off as much give a full picture of the events. This doesn't really affect the constructed narrative but it would give a fuller picture if nothing else to show that just because they invaded as a horde under the banner of their “one true God” it does not mean that they themselves are unified as they are quite separated in their upper ranks due to their human desires as it would appear from someone on the outside.



With the removal of the in between stage menu interfacing, gameplay follows along at a very good pace in which still manages to throw in some new elements all the way in the final chapters of the story mode. Having no menus has essentially created an interactive story with different characters having turns in which to shine in the spotlight over the course of the campaign. By doing this everyone is given not only a bit of limelight, but they are used at key points that highlight either their strengths or do the complete opposite having them scramble simply to survive the situation they find themselves in. “Stages” if they can indeed be called that in this case as they are played out sequences of the narrative, come in a variety of lengths and in regards to a character’s limelight the player could in fact see the point of view change between them as it will happen that there will be a character change just to spice things up a little bit.

In regards to the combat itself, Arslan can take a bit of time in order to come into its own groove which works perfectly with the story up until the starting point and the events unfolding thereafter. Starting off with his maiden battle, Arslan himself is in no way, shape, or form, A Warrior of Legend. Quite the opposite really as everyone is essentially saving him in one form or another. As events unfold, and as experience is acquired in both the sense of having participated in several battles and an actual experience counter is filled, Arslan himself starts to move in a much smoother manner as his attack patterns become more fluid and less staccato. This is in stark contrast to several of the others especially Daryun who is second to none in the kingdom when it comes to battle prowess and it shows when from the beginning his combat is smooth and only ever gets better.

Because of its menuless approach, customization options have been kept to a minimum. As characters level up they can get access to new weapons which allows for some different approaches to various foes. With these new approaches opening new avenues it becomes interesting to see how a character actually uses this new weapon type in comparison to another who proficiently uses it as their main weapon. Swords, Spears, Bows for both short and long range, Fists, Paintbrushes and Greatswords are all interesting among some others to see in action with a character’s moveset. To aid characters, as they have nothing more than their provided weapon types, Ranked Cards (C, B, A) can be acquired that can boost parameters such as Attack, Defense both solo or while leading a squad through the various Mardan Rushes. Three cards can be equipped at a time in which their total must be under the capacity that a character currently has access to which is in direct relation to their levels. As double, triples, etc can be picked up, if a certain card type does not quite make the cut then they can be synthesized into a newer random one.



Marden Rushes are a mechanic that are simply in one word. Destructively Awesome. Alright two words then. At select point in a stage there can come an opportunity to perform one of these actions in order to complete a task. Leading a cavalry charge to breakdown rubble or a group shielding a passage, leading a footsoldier charge in order to break down a gate, or simply pointing over to where you wish to rain death from above with a barrage of arrows to set a war machine or supply stock on fire. All of these actions can be seen on the map through a blue spiral and visually through what almost looks like a swirling blue vortex. Once engaged, a meter will deplete visually notifying you as to how much time is left to either complete the objective or simply rain mayhem upon your enemies. If an objective is not complete then the Mardan Rush point will respawn in order to do it all over again.

With the amazing presentation and blend of both gameplay with its anime-esque cutscenes to bring it all together, as not all are pure anime, sometimes the cel shaded approach for presentation can give way to a bit of jaggedness in the character models as if the resolution isn’t keeping up. It doesn’t happen often but it is enough to notice and mar the otherwise gorgeous visual appearance of the characters. 

On a whole, with what Arslan may not bring to the table in mechanics as say Dragon Quest Heroes or Hyrule Warriors, it more than makes up for it with an amazing blend of storytelling and gameplay. It was extremely refreshing to simply flow from one field of battle to the next without ever having to select ready or go through a vast amount of inventory and skill options. I for one would be more than happy for Omega Force to re-visit this formula in the future or possibly create a blend of it with something else.



Platform Sony PlayStation 4

Developer(s) Omega Force
Publisher(s) Tecmo Koei
Genre(s) Action
Hack and Slash
Mode(s) Single Player
Coop
Online Coop
Other Platform(s) Microsoft Xbox One
PC

Article by Pierre-Yves
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Dynasty Warriors 8 Empires - PS Vita Review


There is literally no shortage of love for the Warriors series here at CGR. Dynasty Warriors 8 Empires for the PlayStation 4 was a solid entry with Nick back in March and it has now made its way over the PlayStation Vita. With a solid blend of mechanics that we’ve come to love, the Empires label adds in Politics and Strategies in order to change up the style of play making it worthy to stand among its brethren without worry of not measuring up.

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Dynasty Warriors 8 Empires - PS4 Review

All too often, the Warriors games get accused of doing the same thing year in and year out. Fundamentally they are quite similar, but the Empires series has always been interesting to me because it layers strategy over the top of the familiar Warriors action. The end result is usually my favorite in any series of Warriors games, and that still holds true with Dynasty Warriors 8 Empires.


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Hyrule Warriors - Wii U Review

It is pretty safe to say that a few of us around here quite like the various Warriors releases that we’ve seen over the years. Personal favorite… and it hurts to say as much… USED to be Gundam Reborn. Now as much as I love giant robots and laser swords, they take a second seat to the incredible world of Hyrule. I’ve been a fan of Link’s adventures since the very beginning and anytime that a Legend of Zelda is announced, there may be a bit of squeeing involved. Taking all of that into account, when Hyrule Warriors was announced I was ecstatic. Merging the Warriors system with various characters from Zelda including the titular character herself, players take the 1vX amount of enemies to the fields of Hyrule.


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Warriors Orochi 3 Ultimate - Xbox One Review

The Warriors titles can be pretty divisive. Some people feel that they are among the best games out there, with loads of unlockables and replay value. Others find the combat to be mind numbing and the gameplay to be too simple. I usually fall somewhere in between the two camps, though I did enjoy Dynasty Warriors 8: Xtreme Legends Complete Edition when I reviewed it for the PlayStation 4. This is a similar type of update, adding some new characters and features to go along with some additional storyline and scenarios. The end result is a fun, fantastical action title that provides lots of content in an aging engine.


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Atelier Shallie: Alchemist of the Dusk Sea - Early screenshots of the next in this popular JRPG series

The Atelier series may not have the history that Final Fantasy does, but for many JRPG fans it is still one of the most popular examples of the genre. The art style has always been appealing and it has only gotten better over the last few releases.


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Dynasty Warriors 8: Xtreme Legends - PS3 Review

I was first introduced to the Dynasty Warriors game with their first release back in 1997, along with Final Fantasy 7, Dynasty Warriors was one of the first games to provide some of the most technologically amazing feats on a console ever. High quality graphics, a ton of playable characters, and man, could it ever through a ton of bad guys waiting to be impaled on your blades your way. Throughout the years I have cherry-picked the Dynasty Warriors games that I have picked up as my interests have changed and I was rarely if ever, let down by the game.


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Deception IV: Blood Ties - PS Vita Review

The original Deception remains one of my fondest video game memories. I never got the chance to play parts two or three, but the first one was an absolute gem when it released on PlayStation. I had never heard of it prior to its release, but the premise was unique on several fronts - both from a story perspective as well as the gameplay itself. Fast forward to now, and we have the latest iteration of this series seeing its release on both PlayStation 3 and Vita.


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Dynasty Warriors 8: Xtreme Legends Complete Edition - PS4 Review

That is quite the title there, and similarly there is a lot going on with the game as well. With a ton of different modes and options, Dynasty Warriors 8: Xtreme Legends Complete Edition is every bit as hefty a game offering as the name would suggest. Of course if the gameplay itself fails to measure up, heaps of content will not matter much in the end. As a newcomer to the series, I am happy to report that I had a great time with it.


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Deception IV: Blood Ties - PS3 Review

I had little experience with the Deception series of games even though they first launched back in 1996 so when I sat down with Deception IV: Blood Ties I came in with a blank slate. After spending my time playing as Laegrinna who is the Devil's "daughter", I can only admit that I have been seriously missing out over the last two decades. I am normally not a big fan of puzzle games, so there is a bit of trepidation whenever I receive one and now, after playing Deception I have to say this: if every puzzle game was as funny, brutal and sadistic as this, I would be a convert.

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Yaiba: Ninja Gaiden Z - PC Review

Yaiba: Ninja Gaiden Z is not the Ninja Gaiden game you have grown used to over the last few years. It uses an anime style of art and over-the-top irreverent humor to tell the tale of not Ryu, but a different, far more crass ninja named Yaiba. Yaiba is a foul-mouthed protagonist with a mechanical arm and a tendency for flare and destruction over stealth and subtlety.


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Toukiden - PS Vita Review

The Monster Hunter series is incredibly popular all over the world. It has a grind heavy formula and online cooperative play broken up into missions that makes it ideal for fantasy fans, online fans and those who like bite sized (and often portable) action. Considering how well Monster Hunter has done on the DS and the PSP in the past, it amazes me that the Vita still had this void in its library for so long. If anything the system with its gorgeous display and two stick configuration seems as though it would prove a natural fit for the series.


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Gaming Thoughts... Dead or Alive 5 Ultimate trying to pull in new gamers

Just a quick hit article this morning, but I have seen this article pop up in a few places, and the premise interested me. I have really enjoyed the Dead or Alive series over the last few releases. I have reviewed Dead or Alive 4, Dead or Alive 5 and Dead or Alive Dimensions. The fluid combat and excellent visuals combine with a variety of modes to make this series one of the better members of the fighting genre out there.


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Dead or Alive Dimensions - 3DS Review

Having just logged some serious time with Dead or Alive 5 (it being among the several games I have beaten recently - Halo: Anniversary and a pair of PSP games also got topped this week) - I thought this was a good time to look back at one of my first 3DS titles.

I do not have as long of a history with the Dead or Alive series as I do with others like Tekken, Street Fighter and Mortal Kombat. The only other game in the Dead or Alive series I have played to date was number four on the Xbox 360 a few years ago. However, two of the first games I got for my Nintendo 3DS were this and Super Street Fighter IV.

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