Fatal Frame II: Crimson Butterfly REMAKE by developer Team Ninja and publisher Koei Tecmo America—Microsoft Xbox Series X review written by Nick with a copy provided by the publisher.
#FatalFrame2 #FatalFrame2Remake
Estimated reading time: 6 minutes
Fatal Frame II: Crimson Butterfly REMAKE – Xbox Series X Review
Team17 and Sonka Partner Up for Holstin Release
We have been big fans of Holstin for some time, and are delighted to be able to partner with Sonka to help realise their vision and bring the game to market.We are proud to partner with such a talented team that have created a game that embodies unique atmospheric storytelling, with innovative gameplay mechanics in a spine-chilling survival horror. We can’t wait to reveal more of the game to new and existing fans in the coming months. - Harley Homewood, General Manager, Team17
We’re beyond excited and proud to partner with Team17, a publisher with a prestigious track record and the foresight to bring some truly innovative horror games to the world - with DREDGE being one of my favourite games ever!We’ve always had ambitious goals for Holstin, and now we’re confident that together we can meet and maybe even exceed them. Whether it’s expanding and refining gameplay mechanics, securing higher-quality voice acting or just having that extra space to add even more bizarre but poignant Polish Easter eggs into our 90s-drenched horror world, things are lining up nicely for us to release something truly special together. - Rafał Sankowski, CEO at Sonka, Holstin Game Director
GAME FEATURES
Explore a Possessed Town
Fight and Survive Against Unfathomable Monstrosities
Speak to Locals Slowly Losing Their Minds
Playing All Sorts of Tricks on Your Eyes
Full Voice Acting in Polish and English
About Sonka
About Team17 Digital
Celebrate the Golden Era of Classic Marvel Storylines on December 1st
MARVEL Cosmic Invasion’s Deluxe Edition includes:
- A physical copy of MARVEL Cosmic Invasion and special Deluxe Edition box
- A premium SteelBook case featuring a striking, hand-drawn illustration of the game’s playable roster and the menacing villain central to MARVEL Cosmic Invasion, Annihilus
- A 21.38 x 13.31" poster celebrating MARVEL Cosmic Invasion’s main cast
- 15 5.32 x 6.69" exclusive art cards, each spotlighting a starring fighter from MARVEL Cosmic Invasion and a snapshot of their incredible powers with holographic effects
- Sticker sheets spanning the game’s 15-fighter playable roster, allowing MARVEL Cosmic Invasion’s heroes to keep watch for Annihilus from any lookout points they’re adhered to
MARVEL Cosmic Invasion Physical Edition Pricing
- $39.99 on PlayStation 5, Xbox and Nintendo Switch
- $49.99 for Nintendo Switch 2 (Full Cartridge format)
- $59.99 on PlayStation 5, Xbox and Nintendo Switch
- $69.99 for Nintendo Switch 2 (Full Cartridge format)
About MARVEL Cosmic Invasion
About Dotemu
About Tribute Games
About Marvel
Prepare to Strike Enemies in Arena Shooter on November 6th!
Key Features
- Customize Your Hero: Level up four classes with hundreds of weapons, outfits, and abilities, each with its own completely unique strengths, weaknesses, and playstyle.
- Choose Your Loadout: With hundreds of weapons, abilities, and equipment to choose from, there’s something for every play style. Go with a safe loadout, or create a clever setup that synergizes perfectly with all your equipment for risky yet deadly results.
- Epic Storyline: Experience an engaging storyline through fully animated cutscenes with wisecracking characters, explosive action sequences, and challenging boss fights.
- Endless Replayability: Beating the campaign unlocks harder difficulties to earn better rewards, further build out your heroes, and challenge even the most seasoned of players.
- Online Co-op and PvP: For the first time ever, invite your friends to join you throughout the entire campaign, or blast them away in fully customizable PvP custom matches, with no max player limits!
About IndieArk
About Sky9 Games
Check Out The Order of the Snake Scale and Hellstuck: Rage With Your Friends This Month!
A Surreal Lovecraftian Horror Experience
Key Features:
- Lovecraftian survival horror
- Combat, puzzles, and resource gathering
- Dystopian atmosphere
- Partially open-world exploration
- Unique retro-style presentation
Bee Simulator: The Hive Now Available on the PC!
BEE SIMULATOR: THE HIVE GAME FEATURES
Yaldi Games Unleashes Cozy Experience 'Out and About' on August 7th
‘Only One Cozy PC Game Will Help You Identify Plants In Real Life’ - Robin Bea, Inverse
Features:
- Identify and forage real-life plants and fungi in the wild, learning their uses and how to tell them apart!
- Learn about sustainability and how to take only what you need!
- Cook 150+ delicious recipes and useful herbal remedies (90+ in early access), with step-by-step instructions to make them in real life!
- Explore an open natural world around the town, from dense forests and wide grasslands to beautiful coastal beaches and wetlands!
- Make friends with the charming characters around the town and become part of the community!
- Customize your character and discover different hairstyles and outfits!
About the Game
About the Developers:
Prepare for a Brutal Experience where Squeamish Persons Dare Not Enter
Introduction/Brief Summary
Chronology of a massacre. THE STORY
Dissecting the victims (the usual suspects)
Creatures Born of Nightmares
The Fight for Survival
KEY FEATURES:
Links:
- Oxide Room 208 Stores – PlayStation, Xbox, Steam, GoG
- Oxide Room 208 Website – https://wildsphere.es/oxide-room-208/
- WildSphere on X – https://twitter.com/WildSphere
About WildSphere
Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition - Xbox Review
Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition is developed and published by Aspyr—Microsoft Xbox Series X review written by Nick with a copy provided by the publisher.
Estimated reading time: 4 minutes.
Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition is a valiant attempt at resurrecting what was a fantastic game from nearly two decades ago, but the actual enhancements feel somewhat spartan at times. There’s a handful of welcome updates, but this title seems to miss the mark, as I think it will at times frustrate original fans of the title while doing little to pull in new fans as well.
The original Neverwinter Nights was one of the most memorable games I have experienced in my four-plus decades of video gaming. I was in love with the story, the soundtrack continues to be one of my favorites even today and I spent oodles of time scratching my creative itch playing in its module community back in the day. Oddly enough, the sequel and I never quite developed that same relationship. I thoroughly enjoyed it but never quite completed the story. I am a bit foggy on the details (as it’s been nineteen years), but I believe that I picked it up right about the time I took a new job and moved to a different part of the state. So my guess is ‘real life happened’ and something else caught my attention once things settled down again.
So, I was eager to dive back into it once again with this new release of Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition. The interesting thing is that I am probably the perfect audience for this release. I have reason to go back to it since I never completed it. Computer RPGs are among my favorite genres (I still fire up older titles and enjoy them), and there are a handful of notable updates here that are worth calling out.
So what makes this an ‘Enhanced Edition’? Probably the most notable are the improvements to the textures. There will inevitably be people who say it doesn’t look any better than the original, but I would disagree with that. Does it look good? Not really, but it looks better on a sixty-inch television than it would using the old game, where it was played in much closer proximity on smaller computer monitors. I will call out that textures don’t seem to always load quite right. In general optimization could be better. The camera controls were pretty finicky, but I appreciate the ability to adjust them and get things more to my liking. I had a handful of crashes during longer play sessions (admittedly hours long without a break), and it sure feels like it loads pretty slowly for a game this old.
However, the transition to controller support on the console has been rather solid. There’s a quick toggleable ability to simply walk around with your character and interact with the environment, but also a more strategic semi-overhead view that works well for combat. Interfaces for RPGs (especially inventory management) could be pretty gnarly back then, but by and large once I got used to the button layout, it worked pretty smoothly with a controller. In fact, I think those who are console-first will find the most value in this release. There is a ton of content here as well, as the base game was quite a massive experience in and of itself, but this version of the title also comes with some extra expansions: Mask of the Betrayer, Storm of Zehir and Mysteries of Westgate.
The music still holds up beautifully, even if the visuals are clearly dated despite their touch-up for this release. Where Neverwinter Nights 2 stands out is its story. True to form for the Dungeons & Dragons games of yesteryear, there’s a deep, interesting narrative here that sells the feeling of an epic adventure. Sure, there’s plenty of familiar genre tropes to be found. For example, you’re an orphaned child being raised by a man in a village that experiences a major event that causes you to set out on your path.
Still, I wonder who this title is going to appeal to the most. Fans of the original game may still own it via Good Old Games, and the like may be disappointed by the lack of 'new' features and content. Sure, there is value in having a ready-to-play version of the game that doesn't require any configuration to try and make it work on current hardware. But those who have played the game through and experienced most of what is here might feel that the term 'Enhanced Edition' is a bit of an exaggeration. Newer players who have never experienced this title in the past might be curious due to the success of Baldur’s Gate 3, but will likely find Neverwinter Nights 2’s pacing, visuals and camera frustrating by comparison. That leaves something of a narrow target audience.
That being said, there’s certainly an audience for this game and I’m part of it. I enjoyed my time with Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition. It’s an earnest re-release of an already very good game with a ton of content. It is dated, and its age shows time and again with minor bugs and gameplay mechanics that can be somewhat unflattering when compared to the quality of life options found in modern RPGs. However, the story is rich, and the gameplay itself can be quite varied depending on your characters and how you tune your party. The amount of agency you have with the detailed character customization and progression is a hallmark of Dungeons & Dragons games and Neverwinter Nights 2 does not disappoint. With well over one hundred hours of content, Neverwinter Nights 2 is an excellent value, assuming you enjoy the gameplay itself and don’t mind the minor issues that persist. I feel as though console players will get more out of this than PC ones.
Score: 6.5 / 10
40th Anniversary Boulder Dash is Racing to PC and GAMM Museum Will Hold a Master Challenge Tournament
"The fact that the World Cup qualifiers are taking place simultaneously in Berlin and Rome shows the international appeal this game still has after 40 years. We are delighted to be part of this anniversary with GAMM."
Links:
- Official website: https://boulder-dash.com/boulder-dash-40th-anniversary/
- Steam: https://store.steampowered.com/app/3124310/BOULDER_DASH_40th_Anniversary
- Master Challenge Rome: https://www.facebook.com/events/648431364872955
- Master Challenge Berlin: https://www.facebook.com/events/1165483348670893
About BBG Entertainment GmbH
Social Media Channels:
- Facebook: https://www.facebook.com/profile.php?id=61550842448965
- X (Twitter): https://twitter.com/bbgenter
- YouTube: https://www.youtube.com/@bbgentertainmentgmbh
- Instagram: https://www.instagram.com/bbg_enter/
- Official Site: https://boulder-dash.com/
God of Weapons lands on Xbox
On June 12, God of Weapons arrives on Xbox One and Xbox Series X|S. This arena survival game mixes roguelike mechanics with action RPG elements and bullet hell chaos. It delivers fast-paced gameplay that rewards smart tactical choices. After earning glowing reviews on PC, God of Weapons is now coming to consoles – with a PlayStation 5 release planned in the coming months.
The game is developed by Archmage Labs, an independent studio based in Vietnam. Originally launched in 2023 on PC, it was warmly received and currently holds an 85% positive rating on Steam from nearly 4,100 player reviews.
Intense and addictive mayhem
God of Weapons is an isometric arena survival game combining roguelike
structure, action RPG depth, and bullet hell intensity. Gameplay centers
around surviving relentless monster hordes as you ascend the Tower of
Zhor. The story revolves around the battle against chaos and
destruction, all wrapped in a dark visual style.
Combat is automatic, leaving the player free to focus on dodging,
positioning, and optimizing their loadout. With limited inventory space,
smart gear choices are key to staying alive.
Players can equip a wide arsenal of melee and ranged weapons, plus a variety of accessories and special combat skills.
Levels in God of Weapons are procedurally generated, and each run is
further varied by random gear, abilities, and enemies. Progressing
unlocks even stronger weapons and gear for future attempts.
God of Weapons – main features:
- arena survival gameplay;
- intense and dynamic combat;
- roguelike, action RPG, and bullet hell elements;
- swarms of unique monsters;
- strategic inventory and gear management.
God of Weapons launches on Xbox One and Xbox Series X|S on June 12,
2025. A PlayStation 5 version is also on the way later this year.
God of Weapons | Xbox Launch Trailer:
https://youtu.be/H8xPdV0-TGM
God of Weapons (Microsoft Store):
https://www.xbox.com/games/store/god-of-weapons/9nv91sflw0mr
God of Weapons (Steam):
https://store.steampowered.com/app/2342950/God_Of_Weapons/
Basic information:
Title: God of Weapons
Genre: arena survival, roguelike, action RPG, bullet hell, indie
Developer: Archmage Labs, Ultimate Games S.A.
Publisher: Ultimate Games S.A.
Language: English, German, French, Italian, Spanish, Polish, Brazilian
Portuguese, Vietnamese, Japanese, Russian, Simplified Chinese,
Traditional Chinese
number of players: 1
File size: 2.2 GB
Release date: June 12, 2025 (Xbox One, Xbox Series X|S), 2025 (PlayStation 5), September 13, 2023 (PC Steam)
Boulder Dash 40th Anniversary is Releasing Soon on All Platforms!
The Definitive Purchase
FACTS ATTACK!!
- 6 new, never-before-seen worlds
- 3 new worlds created by hardcore the fans
- 180 completely new, balanced, and refined levels
- Variety of new and unique items, including growing walls, slime, enemy generator, eggs, plus more
- Construction kit to create, share, or download other players’ levels
- Distinctive visual style that aims to blend original color schemes with contemporary themes
- Option to select and play for one of the three main heroes, each crafted in line with the game’s original vision
- Music and sounds composed by Germany’s most famous video game musician Chris Huelsbeck (Giana Sisters, Turrican, Star Wars Rogue Squadron, Teenage Mutant Ninja Turtles: Splintered Fate and many more).
“We pursued two goals: Firstly, we wanted to bring the first three parts Boulder Dash I, II and III to life as faithfully as possible on current machines. Secondly, we wanted to spice up the classic gameplay with contemporary visuals and suitable new ideas such as growing walls, slime, an enemy generator, eggs and other things. All in all BOULDER DASH 40th Anniversary is certainly the most comprehensive game in the series of all time: The first three games in the original Commodore and Atari look, more than hundred of brand new levels in a new look, and all tested and approved by the best Boulder Dash players worldwide. On top we have integrated a level editor which allows the users to create, play and share all these levels to Boulder Dash players worldwide plus stunning music and sounds from Chris Huelsbeck.”
About BBG Entertainment GmbH:
Social Media Channels:
Knock on the Coffin Lid: Complete Edition – Xbox Review
Knock on the Coffin Lid: Complete Edition by developer and publisher Redboon—Microsoft Xbox Series X review written by Nick with a copy provided by the publisher.
Estimated reading time: 4 minutes.
Knock on the Coffin Lid: Complete Edition is the console release of the game that originally came out on Steam in summer of 2024, complete with the optional DLCs. As for the game itself? It’s a gritty, turn-based roguelike that expects you to fail, but also anticipates that you’ll enjoy it enough to keep coming back for more. By and large, I’d say that the formula worked well for me, creating a generally enjoyable experience despite a couple of rough edges here and there.
The title of this game is a nod to the start of the story, which sees your protagonist waking up far from home without any memories. Oh, and he died and is getting out of a coffin. It’s a rather interesting premise and a well-told story that hangs its hat primarily on this solid narrative and pleasant art style that makes it rather unique despite so many familiar mechanics in the gameplay. The story’s not going to rival those told by JRPGs, but compared to many of the deckbuilding roguelikes out there, I actually found myself more interested in Knock on the Coffin Lid’s story more than most of its peers in the genre.
For those who are familiar with the genre and enjoy what titles like Slay the Spire or Nowhere Prophet, Knock on the Coffin Lid provides a similar structure. Combat is turn-based, and you draw cards that dictate your available attacks, skills and defensive tactics. I appreciated the variety that came from the options to have differing companions and play styles each run, but it does take some time for them to really start to differentiate themselves. That is because like many similar titles in the genre like Roguebook, you unlock new abilities with your repeated playthroughs. It can take a decent number of attempts to unlock these other cards that make different builds and playstyles feel truly unique from one another.
I will say that one card mechanic that I enjoyed was the equipment cards. Those are starting to become a bit more common in the genre (the recently released Monster Train 2 has equipment as well), but it does add a nice layer of strategy to the game’s tactics. All these elements are woven into the primary story, which sees your character going back in time when he fails a run. The premise is that you can make different decisions by taking different paths that might make your run unique from the last one.
By and large this works, because the variety of cards and how the core systems weave into the narrative is engaging. That being said, after a dozen or so runs, repetition starts to settle in. This is due to a couple of factors, one of which is the uneven (almost unfair near the end) spikes in difficulty. There are difficulty adjustments in the options, but I wouldn't call any of them easy. Secondly the lack procedurally generated maps (there's three of them) lacks some of the randomness normally associated with the roguelike genre. You can take different paths across the maps to try and make runs somewhat unique from prior ones, but a sense of 'been there, done that' started to set in sooner than I liked. I was still invested enough to want to see it through until the very end - though I found the final boss to be annoyingly frustrating.
The package around the game is quite good. The art style was unique and combined with the music, I thought the presentation was quite enjoyable. They helped to elevate the story, which I was already enjoying – they just made it better. The game itself is pretty easy to learn and for the most part the UI was intuitive enough to get around without much difficulty. There were a handful of instances where I thought some improvements could smooth out item selections, and there were some technical hiccups when playing as well – especially crashes. I suspect these will get resolved – they weren’t super common, but they did occur. At least the game frequently autosaves, so I seldom felt like I was missing a lot of effort when things did get a bit unstable.
All in all, Knock on the Coffin Lid: Complete Edition is a really solid entry into the genre of deckbuilding roguelikes. It’s mechanically sound with a stronger narrative and presentation than many similar titles. However, it is worth calling out that the ‘just one more run’ addictiveness that the genre is known for did seem to wear out for me a little earlier than some of my favorites of the genre, like Monster Train. The unlock progression is still engaging and the presentation is well executed, making this a title fans of roguelike deckbuilding would enjoy.
Score: 6.5 out of 10
Peglin – Xbox Review
Peglin by developer Red Nexus Games Inc. and publisher BlitWorks—Microsoft Xbox Series X review written by Nick with a copy provided by the publisher.
Estimated reading time: 5 minutes
Lunar Remastered Collection – Xbox Review
Lunar Remastered Collection by developer and publisher GungHo—Microsoft Xbox Series X review written by Nick with a copy provided by the publisher.
Estimated reading time: 5 minutes




















































