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Showing posts with label Crumbling World. Show all posts
Showing posts with label Crumbling World. Show all posts

Crumbling World – PC Review

Crumbling World by developer Dani Marti and publisher Dume ArtsPC (Steam) review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 6 minutes


Crumbling World by Dume Arts is something that had hit my radar right before Christmas. Set in a world that would eventually begin to fall apart under your feet as development moved on, here was an interesting Hack & Slash RPG where keeping your feet on the ground was a must as you could fall off the ledge. Moving from an Alpha state, to a Beta, the full version is now in players hands and with the loads of optimizations done, Crumbling World is a dungeon crawler that I more than enjoyed my time with.

Having only upped the ante since the beginning, the final version has a balance in its difficulty that was perhaps one of the only real issues that I had when I previewed it just a short time ago. Easy while still being easy can have its challenges but Normal mode is no longer brutally hard causing you to reload over and over to gain experience and level up only to be able to see the end of a stage. With plenty of other characters now available from the previously only selectable knight, let’s dive in.

Taking things from the top, Dume Arts’ Crumbling World is the story of one of its selectable characters on their quest as they fight against the evils that have already won and taken over the land. Needing to cross through fairly perilless territories, as it literally falls under your feet as you travel over it, Knights, Archer, Wizards and a Rock Golem will all have to fight their way through bandits, dark elves and the hordes of the underworld as you’ll be visiting it a few times on your journey as you run out of solid ground to run on.

While the idea of being able to fall off of the side is what originally piqued my interest as you could literally punt enemies off instead of hacking away at their health, it was the second iteration of the ground falling out from under your feet that really sold me on the overall idea. Not only did this mean that you have to fight your way through hordes of enemies to level up and make it a little easier, but you also had to get a move on because if you took too long, you would fall into the underworld and have to fight even tougher enemies there. And it wouldn’t have been so bad as the underworld doesn’t crumble beneath you, however, because it’s the underworld and you don’t belong there, you can only stay down there for as long as you have time left in your protective hourglass. Killing enemies will help to fill it up, but once it’s empty, you’re dead.

It’s the combination of all of these elements that makes for an interesting time. Both above ground and within the underworld, you can run, jump and hack away at your enemies. Above ground you can grab onto a ledge that you jump over to reach if you don’t want to take the long way around just as easily as you can grab the ledge of the ground that you just accidentally dodge rolled off of. In the underworld since there’s no ground to fall out from underneath you, there’s plenty of lava so following the actual path is quite necessary as you fight through its hordes for a portal back to the surface.

As you fight through and defeat your enemies you’ll be able to level up your character through a points system. Attack, defence, stamina and a few other stats are all available to be increased and each character starts off with a different loadout making some easy enough for first timers while others, especially like the glass cannon mages, harder because you really don’t want to get hit. The different characters while all having the same core elements such as attacking, blocking and dodging, all do these a little different from one another making trying out the classes worth it for at least the first overall area to know which of them really suits your style.

While running, jumping, dodging and attacking seems pretty basic as a combat system, it works well especially when you can work on your golf swing to knock enemies clear off of the ledge. Upping things a bit however is that characters will be learning skills as they defeat the bosses of the area and instead of mapping them to buttons, they’ve been integrated into attack patterns. So while using the Rock Golem for example, Attack, Attack, Block will launch a giant rock wave at the enemies in front of you while Block, Block, Attack will summon several wolves to help you out. It was neat as it helps prevent the system from being too stale as you go through the areas.

With most of my previous issues having been resolved such as the difficulty curve, the collisions with the environment and not being able to see where you’re going if you’re walking behind something, I would say a minor issue is that there are only currently three save files available for six characters. While you do have copies, such as two knights, it would have been nice to have a few more slots as there are four characters and several difficulties to be played. There were a few issues that I did encounter, but they were less gameplay related and more bugs such as never unlocking a steam achievement or having a character continuously level up after killing each mob. I did have to delete that save file as that’s not how I wanted to finish the game.

So overall, in just the last six months Crumbling World has come a long way and I’m impressed with the current result. With different character classes offering different approaches to combat while the ground falls out from under your feet, there’s a nice challenge to it all making it more than just another Hack & Slash to go through.

Score: 8 / 10


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Crumbling World - PC Preview


Crumbling World by developer Dani Marti and publisher Dume ArtsPC (Steam) preview written by Pierre-Yves with a copy provided by the publisher / download.

Estimated reading time: 5 minutes 


Right before the end of last year, I got to spend some time with the Alpha version of Dani Marti and Dume Arts’ Crumbling World which I covered in a Sunday Bite’s article. With the recent news that this Action RPG will be launching on May 21 of next month, we had the chance to take the latest Beta version out for a spin and it’s looking even better than it did before the holidays.

To recap, Crumbling World is an Action Adventure RPG that quite believes in killing you off at what is basically the end of the world. Equipped with a sword, shield and physical prowess, you’ll have your work cut out for you as you fight your way through groups of enemies and try not to fall off the map. This for the most part remains the same but there’s a lot more now under the hood and even more incoming later once they add in the other characters.

Taking things from the top, once you’ve gone through the cutscenes you’ll be treated to a quick tutorial on how to play. You can run around, jump, block and attack your enemies. Thankfully compared to the Alpha even if you get swarmed by enemies it’s possible to block and attack back as an enemy hitting your shield will momentarily halt them allowing you to counter. You’ll probably still take a few hits as each enemy is not attacking at the same time, but, it’s easier to manage than it once was.

Running around though, you’ll see that pathways are narrow and connect up to larger areas in almost a block like fashion. Before the holidays, I thought the layouts were cool as while you can fall off and hold onto the ledge to pull yourself back up, you can also kick your enemies off and simply be done with them. NOW THOUGH? Oh you can still kick your enemies off, however, you can now fall into the underworld which leads to some new and interesting adventures as the ground you walk on is now very much relatable to the title. It crumbles once you’ve walked over it so now not only do you need to fight for your life, you have to be quick about it!

With the world above crumbling below your feet and shown on your minimap what state of decay it’s in, you’ll also be visibly seeing this drop as the square will drop either once or twice below the rest before falling away completely. Once it’s gone, it’s gone and if you went the wrong way, you’ll literally have to jump down into the underworld and have to fight your way through a series of Anubis looking soldiers while looking for a portal back to the mortal world. And while things don’t exactly crumble below your feet down here, you can only stay so long through a meter that can be filled that allows you to survive in the underworld. Once it runs out, you’re just as dead as you would be if your health ran out keeping in line with the above ground’s “there’s no time to waste” theme.

With all of the improvement, it’s not to say that things are yet perfect as there were a few issues on my list that had me grumbling at times. Difficulty wise, Normal is a bit too hard and Easy is too easy. There was no real middle ground between the two so even on normal, there was a lot of dying. Thankfully, as of yet, there were no penalties for dying short of having to restart the current stage that you were on however you did get to keep your experience points, your level ups and your stat boosts. So eventually, with enough attack and defense bonuses you could survive, but in the meantime? It felt brutal.

The other major issue is how the collisions are currently handled. It makes sense that you can’t run through enemies or the NPCs following you but sometimes if you run into them, you get stuck. The same can be said with rocks and trees often making you have to wiggle out and almost mash the jump button to get enough distance between the two of you. Lastly, there isn’t enough opacity when running under the forest’s canopy so you have no idea if there’s someone there and you only really find out once your health bar loses a chunk.

Overall though, comparing the Alpha version from December and the Beta version from April, there’s already been a significant amount of work done making me easily believe that it could be ready for launch in May. I’m looking forward to seeing what comes next and I’m excited to finally be able to try out different characters!

Score: N/A



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Sunday Bites - Crumbling World


Landing in my inbox basically right before the holidays, Crumbling World is an Action Adventure RPG that quite believes in killing you off at what is basically the end of the world. Equipped with a sword, shield and physical prowess, you'll have your work cut out for you as you fight your way through groups of enemies and try not to fall off the map.

Story

The world that anyone knew is now long gone. With monsters having emerged and most of humanity turning its back on those that keep holding onto what is left. While it’s not exactly a unique apocalyptic tale, it’s one that leaves itself fairly open to do things as by stating monsters emerged, anything is possible!


Gameplay and Combat

This is really where Crumbling World will sink or swim. As it stands now, the elements are all there to make a good action RPG but things need to be slowed down a bit as while you are by yourself, you often only get the choice to attack and take damage, or block and see your stamina bar drain. What is interesting is that once your stamina is out, you can still block but then you can’t attack at all because you have no stamina to do so. Dodging on the other hand can only be done while your shield is up but even then it doesn't feel like it helped much as it was honestly better to back up and attack until your enemies were dead and then go heal.

Music

Opening on a haunting note, the instrumental music is in tune with the dark and the gloom of the story. What I do wish was in the Crumbling World though was more than one track as while the music worked perfectly for the opening and the quieter parts of exploration, I would have liked to have something a bit different when in combat.


Other

What really, and I mean really, enjoyed, was that you can fall off the ledges in the Crumbling World. Generally there are invisible walls to keep you on the map but in this case? You can fall off, the enemy can fall off, and when you have to actually jump over pitfalls as there are breaks in the world? It leads to some interesting fun.

Final Thoughts

There is a lot of room to expand in the Crumbling World and it could definitely be a contender down the line for a game of the year list in the indie category if done right. Currently only in Alpha and free to try, I would recommend taking this Crumbling World out for a spin!

Game Information

Platform:
PC
Developer(s):
Dani Marti
Publisher(s):
Dani Marti
Genre(s):
Action, Adventure, RPG
Mode(s):
Single Player
Other Platform(s):
N/A

Source:
Provided by Publisher / Download


Article by Pierre-Yves
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Dume Arts Announces Free Alpha Demo for Crumbling World



NOVEMBER 21ST 2019, MALIBU - Crumbling World developer Dume Arts is delighted to announce that a brand new free alpha demo for the game is now available, giving players their very first chance to dive into a rich fantasy location and explore some early levels.

Players can gain instant free access to the alpha via the game's website. A brand new trailer is also available, setting the scene for this dark fantasy action-RPG, due to release next year for PC and Mac.

Set in a sinister, slowly decomposing land. In a world where humanity has been driven to corruption, aligning with dark forces for survival, the players' task will be to traverse gorgeous diorama-like levels in an attempt to bring back the age of light - before the world crumbles away entirely beneath their feet.

In this early alpha demo, players will experience a number of the procedurally-generated opening stages of the game and take control of Mathos, the Knight - one of the five classes which will be available when the game launches in 2020.

This early alpha demo has been crafted to provide a taste of the world and the intense real-time combat that players will utilize on their journey to restore light to the land.

An updated beta demo will also be available in early 2020, showcasing the addition of the "crumbling" mechanic whereby the corrupted world will begin to decompose beneath the character's feet. Players will need to plan carefully because backtracking will not always be an option once the Crumbling World has vanished.

Crumbling World will launch on Steam in 2020 with a full story mode, 7 playable characters across 5 different classes and 25 procedurally-generated stages.


About Crumbling World

Crumbling World is a dark fantasy action-RPG set in a sinister, slowly decomposing land. Across five unique regions, make haste through 25 seamless diorama-like levels as the world rapidly falls away beneath your feet.

In this procedurally generated world, no two playthroughs will ever be the same. As you progress, the ground will crumble underneath you; pushing forward is your only option.

From your first faltering steps in The Fields to a dark descent into The Dungeons, take back control of your world and bring peace to the land at last - if you’re up to the quest.

Choose a combat class to suit you and fight off an onslaught of corrupted enemies while leveling up and upgrading your abilities in a quest to save the world. Your build will determine your success, so pay close attention to your selections. The wrong decision could be the difference between saving the world or perishing along with it.

  • Choose between 7 characters, spanning 5 different classes
  • Do battle with over 40 types of unique enemies and bosses.
  • Explore 5 crumbling procedurally-generated regions.
  • Three difficulty levels - pick which suits you best, or battle through all three to prove your worth.
  • Engage in hack & slash inspired real-time combat.
  • Fully customize your character build with flexible skills and upgrades.



Article by Susan N.
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