• Gobliiins Collection - Switch Review

    In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.

  • The Core - PC Preview

    Sometimes when you are browsing the internet for information on how to do something, you stumble upon ideas or projects or even games that people might be working on...

  • Cat Mail Co. - PC Review

    What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • STARSEEKER: Astroneer Expeditions - PC Preview

    STARSEEKER: Astroneer Expeditions is just that! Massively co-operative and not an MMO! When you first run the game you are instantly into the tutorial...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • House Flipper Remastered Collection - PC Review

    I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.

  • GranBlue Fantasy: ReLink Endless Ragnarok - PS5 Review

    GranBlue Fantasy: ReLink released in 2024 bringing the GranBlue universe to an action adventure JRPG format. With a party of up to four members, this band of skyfarers set out for new skies, adventures, and dangers. Two years later, Endless Ragnarok...

  • 70s-Style Robot Anime Geppy-X - PS5 Review

    70s-Style Robot Anime Geppy-X is a mouthful of a title, but you know what? It’s quite the challenging game to describe as well. At its core, 70s-Style Robot Anime Geppy-X is a shooter...

Showing posts with label Hero Concept. Show all posts
Showing posts with label Hero Concept. Show all posts

Mayhem Brawler - XB1 Review



Mayhem Brawler by developer and publisher Hero ConceptMicrosoft Xbox One review written by Nick Herber with a copy provided by the publisher.

Estimated reading time: 5 minutes


Mayhem Brawler is a good but not great beam-‘em-up game that reminded me of Streets of Rage 4, just with a bit less polish. That’s certainly solid company to be in, even if it never quite reaches the same heights. Fans of the side scrolling brawling genre should enjoy their time with this one, but I doubt it will bring in new fans to the beat-‘em-up genre either.

The plot is set up by a rather sharp looking comic book style of presentation that pops up to progress the narrative as you play the game. It’s a nice aesthetic that carries over well to the game’s bright, colorful visuals. The inner city setting is a common one for these types of games (Final Fight, Double Dragon, the aforementioned Streets of Rage and more), and works well enough here, even if it feels a bit unoriginal. One nice twist is there is a bit of a supernatural element tossed in.

The plot revolves around picking one of three supernatural police officers that are part of a group named Stronghold. You have the three usual archetypes here: Dolphin is the large, lumbering heavy-hitter (my least favorite style). Star is the speedy female character with telekinetic ability and Trouble is a werewolf who lands in the middle stat-wise. While there’s plenty of standard-issue thugs here, the enemies have a supernatural vibe as well, which aligns nicely with the theme here. These characters tend to have relevant special attacks that make them a bit more challenging than the typical punching and kicking street thug in these games, and it definitely makes Mayhem Brawler more challenging than the average brawler.

In terms of the overall gameplay, it’s pretty standard stuff for the genre. You mostly kick and punch and kill guys to pick up weapons with a limited number of uses. I liked how the special attack had its own bar instead of draining your health, and there is a block button as well. For years there have been enemy types who can block – so it’s nice to finally return the favor. Unfortunately despite these little wrinkles, the gameplay itself just feels kind of stiff. Maybe it’s that weapons don’t get knocked out of hands on impacting enemies, but requiring you to best them first. Or just because the animations feel a little on the stiff side.

Adding to the difficulty is that from about mid-game on, it sure feels like every enemy has a string of combos they can unleash or grappling moves that render you helpless unless you break out your special attack and they largely negate the value of the block button. That’s probably the biggest knock on Mayhem Brawler. You spend most of your time fighting, and the actual combat just feels unpolished and very rough around the edges. It’s enjoyable enough, but it could have been better.

One of the key things to a good brawler is replay value, so while the actual combat left me a little frustrated, I could appreciate several other aspects of Mayhem Brawler. For one, there’s pretty solid enemy variety. The aforementioned supernatural characters do a great job of creating opportunities for new enemies. Instead of just color and name swaps of the same six basic enemies, there’s actually a pretty healthy variety to be had here.

Furthermore, I mentioned the comic book style narrative presentation. Aside from just looking and sounding really slick, there’s a faux twitter feed along the side that kept me interested in what was being said as the followers ‘react’ to events. Additionally, while a single playthrough is not terribly long, you get to make some choices during these between stage scenes. This not only impacts which level you play through, but the ending you get as well. All of these things as well as three distinctive main characters to choose from help Mayhem Brawler’s replay value than most games in the genre.

In terms of the overall presentation, Mayhem Brawer is a pretty sound entry. While the character animations are a bit on the stiff side, the environments look awesome. That same comic strip style for the narrative scenes actually caries over quite nicely to the core gameplay as well. The sound effects and music are decent. None of the songs from the soundtrack struck me as terribly memorable, but the tunes fit the action and visuals well enough.

Summary

Mayhem Brawler is a solid beat-‘em-up game that manages to do something few games in the genre do: make the narrative interesting. This is handled through a bevy of excellent comic book style panels and the ability to choose your own path to different endings. I do wish the combat was just a bit smoother, since that is what the core gameplay is all about, but the oodles of variety and fun supernatural theme make Mayhem Brawler fun despite its flaws.

Score: 7 / 10











Share:

Doughlings: Invasion - XB1 Review


Old school arcade games, good, old schooled designed arcade games are hard to find and I'm happy to say that Doughlings: Invasion scratches that itch. Direct sequel to Doughlings, you'll be heading out of your home to save the world in a Space Invaders Bejeweled ish ness of a top down arcade shooter.

The rules are simple. Moving from left to right on the screen you'll be firing up at the descending squids of various colors. Starting off with blue, which are one hit kills, you'll soon be seeing green, yellow and red in which every time you hit them they fall down one color. There are other types of obstacles like falling wooden squids or squids once you hit them that they just decide to fall right on your head, but thankfully you've got a few powers yourself to level out the playing field.


The power-ups themselves are kind of neat. Acting on a time-basis, for a limited time you’ll be able to fire off some pretty wicked powers while also looking like some iconic characters such as Cyclops from X-Men. Getting “Zap’s” powers allows for you to shoot a laser beam straight up through everything which is really effective at bringing certain other colors down or just eliminating a bunch of blue.

Another feature that was cool and exists in your default state is called showtime. As you kill off the armies of invading squids you basically pick up social media likes. Accumulating ten to start off, before bringing it down to nine and then eight, equips you with a color gun which will hit the current squid and any other adjacent ones of that color. This can bring a slew of green down to blue and then hitting all of the blue can clear up to three quarters of the enemies that you are facing off against. This works for all the colors so sometimes saving it for the beginning of the next stage is a good idea.


The stage design is has a nice touch to it. Starting off from either the left or the right depending on which side of the “path” that you’re on, each stage moves just a bit more over within the environment. So starting from the left, the background scenery will move over bit by bit until you reach the last stage which brings you to a rather fun set of boss fights which are tanky invaders with a move set and a health bar.

Doughlings: Invasion was a lot of fun as it wasn’t just an old school styled arcade game in which you held on the trigger and blasted everything in sight. Instead, you have to think about how you’re going to take out the rows and columns of enemies through the bejeweled ish style with a slow firing weapon. With boss fights added into that mix, it’s not the easiest out there, but it’s loads of fun once you get the core mechanics down.

Game Information

Platform:
Microsoft Xbox One
Developer(s):
Hero Concept
Publisher(s):
Hero Concept
Genre(s):
Arcade
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4
Nintendo Switch
PC

Source:
Provided by Publisher




Article by Pierre-Yves
Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels