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Showing posts with label Rythm. Show all posts
Showing posts with label Rythm. Show all posts

Pinball FX - Crypt of the NecroDancer Pinball Review

Pinball FX - Crypt of the NecroDancer Pinball by developer and publisher Zen StudiosSony PlayStation 5 Review written by Nick with a copy provided by the publisher.

Estimated reading time: 3 minutes

Pinball FX - Crypt of the NecroDancer Pinball is a somewhat unusual entry into the Pinball FX ecosystem, as it’s a bit like video game inception. It’s a video game about a popular video game. Zen Studios has done that sort of thing before (their older Ninja Gaiden and Street Fighter II tables come to mind), but it’s still quite a departure in theme from their usual existing properties (like Godzilla vs Kong or Indiana Jones). The thing is? It works, and not just because of the theme.

This is one of those instances where Zen Studios went very creative and didn’t have the constraints of trying to replicate a pre-existing table like the Williams Twilight Zone one, and the results are pretty fantastic. For starters, I absolutely love the visuals here. The large speakers along the outside of the table bathed in a violet light makes for a cool environment. The table itself looks like a dungeon, with stony floors, brick walls with lit torches lining them and plenty of visual bits of flair throughout.

The sound and music shine here too, which makes sense if you’re at all familiar with the fantastic Crypt of the NecroDancer game, which has thumping music as a core rhythm gameplay mechanic. That is carried over to this pinball table, which has a really fun and unique scoring system that gives bonuses based on hitting the ball with your flippers in time with the music. It sounded a bit gimmicky at first, and admittedly the first couple of times I played, I was more focused on the table layout than anything else, but after that? I found myself letting the ball roll down the flipper a split second longer or perhaps striking it a moment quicker not because it was a more strategic shot but because of the current beat.

On top of that, there’s just a lot happening on the table. There’s a lot of moving parts, some things you just couldn’t do with a real-world pinball table, and it all works here as you try to complete the table’s varied objectives. The fact that there’s boss battles just makes that connection between this table and the original video game that much stronger.

This feels like one of Zen Studios’ most creative pinball offerings, and a really creative change of pace. The music and visuals are excellent, the way it really uses the original game and carries over a core mechanic to the pinball table is an excellent idea, and all of it was executed just about perfectly. Pinball FX - Crypt of the NecroDancer Pinball is a must-play whether you were a fan of the Crypt of the NecroDancer game or not.

Score: 9 / 10

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Giraffe and Annika - PS4 Review

Giraffe and Annika by developer atelier mimina and publishers PLAYISM, NIS AmericaSony PlayStation 4 review written by Richard with a copy provided by the publisher.

Estimated reading time: 6 minutes

Giraffe and Annika is a cute title about very little giraffe, and mostly about Annika, a young catgirl with amnesia who goes on a journey through a sort of fantasy-esque world because someone asked her to.

Giraffe and Annika is pretty much what I stated above, Annika wakes up in a meadow, not really remembering a whole lot, and a blue haired...dog person? Named Giraffe asks her to collect the three star pieces for him. These star pieces are hidden in dungeons that Giraffe can open, but not enter. As such, it is up to you, Annika, to traverse the dungeons and find the star pieces.

Giraffe and Annika is a...wonky sort of 3D puzzle platformer that finds itself somewhere between "acceptable platforming mechanics" and "good lord, why?", sometimes brought on by mechanics, sometimes by design choice. Essentially, as Annika you walk around solving problems for the residents of Spica Island, and at first pretty much all you can do is walk, interact, and pick up items to store in your magic bag of holding. As you clear dungeons, you can unlock abilities, like the power to jump.

Most of the game is provided to you via the wonderful medium of 3D platformer and fetch quests of varying levels of "ugh". The problems start when you realize that you control like a heavy slightly heavy balloon, instead of a young teenager with cat ears, and definitely not the reflexes. You slide, pushing blocks is like trying to shove a weightless box that's attached to the ground, and before you get the dash ability, navigating the island may be best described as "long", particularly if you don't know where you are going or if you're looking for all the collectible cat pictures. Yup, there's collectible cat pictures, and most of them are actually pretty cute.

Oh, and did I mention the rhythm games? yeah, they're a thing. You don't have any "boss battles", instead you've got a dance off where you have to reflect magic orbs while avoiding evil spirits or attacks. The rhythm games actually aren't that difficult, especially on normal (despite what P.Y. may say), but they can get pretty challenging on the later stages. If you complete the rhythm challenge you're awarded a score and a rank up to S. While I actually kind of enjoyed the rhythm games and there wasn't anything inherently bad about them, I do want to state that the S rank requirements are actually kind of ridiculous. You need to be pretty dang good to get an A, and then you need to be, like, professional to get an S. And I thought it would be a relaxing platinum.

Giraffe and Annika feels more like a children's game, or at least like it was designed with children in mind, most of the time, with colourful characters, a young and bubbly cast, and some pretty basic humour. And then it throws some really tough or annoying platforming challenges at you with enemies taking potshots at you from a tower nearby. Oh, and don't even get me started on the swimming. I mean, you could at least use a separate oxygen meter instead of just having your health decrease while underwater. I mean, is it poisoned? Are you allergic? Coupled with the occasional enemy, and Giraffe and Annika has some of the most dangerous swimming I've seen since an old PC game I once played where you had to escape an old science facility, but it was underwater, and some of the swimming segments were so tight it was ludicrous. Holdover? I think it was called Holdover. At least there's a bunch of crystals that are almost everywhere that will heal you if you stand near them. That doesn't help with the "cat escort" mission though. P.Y. knows what I'm talking about, but good lord that was a pain.

Either way, you have no form of combat, just avoidance, platforming, and rhythm challenges. The mini quest type things you do for the residents can also be really vague sometimes, and if you don't know where to find an item or where to go next, you could actually spend quite a deal of time looking for where you need to go. Coupled with the sort of outdated graphics and awkward animations, you really feel as if this is a first attempt at a game title. This isn't necessarily a bad thing however.

As far as I'm aware, the title IS the developer's first title, and they did a pretty good job of it, all things considered. It does feel particularly geared for a younger audience, and is rather on the short side, but I quite enjoyed exploring Spica island and collecting cat pictures. It also helps that there was a good soundtrack, especially since there are rhythm portions. Despite the fact I spent two and a half hours trying to get S ranks on the hard versions of the rhythm games, I never got fed up with the songs, just the scoring system. At least that's only for those completionists really. It also helps that the game is a quite reasonable price for what you get.

Summary

Overall, Giraffe and Annika is a bit of a weird experience. On the one hand, it feels very unrefined. Not unfinished by any means, just not polished to the degree it could be. On the other hand, it has a very solid grasp of the fundamental requirements for a 3D platformer and rhythm game, that somehow manages to mesh them quite decently. It's short, sweet, and relaxing, but also a little janky at times, and can get a little frustrating if you're used to a tighter control scheme. Honestly, Giraffe and Annika isn't going to appeal to everyone, particularly given that it feels geared to a younger audience but can pack the difficulty for those a little older than the narrative would seem to be geared for. If your looking for a nice little relaxing game as an offhand title, Giraffe and Annika may be something you want to pick up.

Score: 7.75 / 10






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Epic Games Vets Reveal Action Rhythm Game, Soundfall - News


It's rare for me to fall in love with the idea of something as fast as I think I've fallen for Soundfall. The visuals, the colors, the music.Watch the trailer and tell me that you don't feel the same!


The full press release is below,


Epic Games Veterans Drum Up Rhythmic Dungeon Crawler, Soundfall


Coming to Consoles and PC in 2019

RALEIGH, N.C. – Aug. 7, 2018 – Drastic Games' debut title, Soundfall, a music-driven action adventure developed by alumni from Epic Games (Fortnite, Gears of War), will serenade Nintendo Switch, PlayStation 4, Xbox One, and PC in 2019.

A lively mix of twin-stick shooting and rhythm-based gameplay, Soundfall follows the journey of Melody, a young audiophile who finds herself transported to the world of Symphonia. In search of a way home from this mysterious land where music comes to life, she becomes entangled in a conflict to save the realm from Discord, an unfathomable darkness that threatens everything.

From Symphonia's lush environments to its outlandish creatures, music drives every aspect of this rhythmic dungeon crawler. Become immersed in a world shaped by sound while delving into forbidden dungeons, exploring fantastic landscapes, and uncovering the hidden power of song.

Soundfall's levels, enemies, loot, and more are procedurally-generated by and dynamically react to a range of musical elements, changing not only from song to song but measure to measure as tunes build and die away. Battles synchronize to the beat, rewarding players who dash and slash in time to the beat with impressive dance-like combos.

While harmonizing with Soundfall's refrains, players search for gear and upgrades, like one-of-a-kind weapons and legendary artifacts with audio-driven powers. A diverse roster of playable characters, each with their own distinct playstyle and musical palettes, makes for compelling team-play in online and couch co-op for up to four friends. No matter how players choose to play, there are a wealth of ways to enjoy this action-packed musical experience.

Harnessing the power of Epic's Unreal Engine 4, Soundfall pushes what's possible for small team development. "Soundfall is an extraordinary project to be part of," said Julian Trutmann, content director, Drastic Games. "Music connects people in ways that are difficult to articulate. It's been an incredible pleasure working with such an emotionally engaging medium."

"Syncing literally everything in the game to music has been an awesome technical challenge," added Nick Cooper, technical director, Drastic Games. "But it's been a tremendously rewarding process, and we're excited to finally share Soundfall with players."

Soundfall will be playable at PAX West, EGX, and PAX Australia later this year.

To learn more about Soundfall, visit www.soundfallgame.com and follow @SoundfallGame for updates.


Article by Pierre-Yves
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