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Showing posts with label Larian Studios. Show all posts
Showing posts with label Larian Studios. Show all posts

SAGA Barcelona Games Fest Coming in October 2026 Featuring Developers and Publishers!

Barcelona, March 19, 2026 | The organizers of BCN Game Fest, RetroBarcelona and SAGA Saló del Gaming join forces in a new yearly video game convention which aims to become the largest video game event for both professionals and gamers in Southern Europe, SAGA Barcelona Game Fest, which will take place on October 9, 10, and 11, 2026, at the Fira de Barcelona Montjuïc venue, the same 14000 squared meters space where other international innovation-focused events happen, like Mobile World Congress. The event will be structured so the 9th will be a day more focused on activities for industry professionals, and the 10th and 11th will be oriented to the general public, this way the goal will be to bring together industry professionals, development studios, video game publishers, content creators, and fans. Some of the most successful games, studios and publishers present in the 2025 are Larian Studios (Baldur’s Gate 3), THQ Nordic (Gothic Remake), The Game Kitchen (Ninja Gaiden Ragebound), Devolver Digital (Cult of the Lamb, Skate Story) and Undercoders with their highly anticipated Denshattack! 


SAGA Barcelona Game Fest has an expected attendance of 20.000 visitors for 2026, with a mixed approach that takes the best of the industry summit and a gaming convention models, the event aims to establish itself as the main gathering point for the video game industry in Southern Europe by combining activities for the general public with conferences, developer awards, and world-class networking opportunities for industry professionals.

In the industry professionals section, the event is expected to far exceed the estimated business transaction volume for 2025, which was €30 million. The organizers aim to host 1,300 business meetings thanks to the partnership with the MeetToMatch platform, with more than 300 companies and 5000 professionals attending. The game development oriented contents available will reach 50 activities: combining conferences, panels, and workshops, and it is expected to surpass the previous mark of 190 studios showcasing their games.

SAGA Barcelona Game Fest will include:

  • Video game exhibition booths with demos of new independent games.
  • Craft and handmade stands .
  • Merchandise sales areas. 
  • An esports and competition zone.
  • A large area dedicated to the promotion and preservation of retro video games.
  • A conference program, talks, panel discussions, workshops, and podcasts.
  • An area with family entertainment activities and a food court. 


At the same time, the event will also be a great opportunity for networking and exchanging ideas among industry professionals, and will provide visibility to emerging projects.

The organizers believe that this alliance will further strengthen the video game industry, as it will bring together in a single event studios, professionals, and companies that were already participating in one of the three conventions. This concentration can facilitate the creation of alliances and synergies between companies and industry stakeholders, and grow the presence of Catalan in video games: the language will be taken into account across the board in an event that will expand in booths, companies, attendees, and activities.

All the details of the trade show will be announced in the coming months.


Article by: Susan N.
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Glam Up in One of the Best Games of this Year, Baldur's Gate 3

DUBLIN, September 22, 2023 - Mac users and chronic character re-creators rejoice! Today’s Baldur’s Gate 3 update brings the full release of the critically acclaimed RPG to Mac, and finally allows players to change their characters’ appearance in-game via the Magic Mirror.

Patch 3 also contains many pages of bug fixes, tweaks and improvements. Does your dog begin to float away when he senses the postman is near? Patch 3’s got a fix for that. Read the full patch notes on Steam

Magic Mirror

The Magic Mirror lives in the party’s camp and allows players to change up their appearance whenever they’d like. There are some restrictions: your appearance, voice, pronouns and nether region can be changed, but race/subrace and body type cannot. Origin characters, hirelings, and full illithids cannot use the Magic Mirror, and any cosmetic modifications that are a consequence of gameplay choices will persist – hag got your eye? swallow any interesting tadpoles lately? There’s no Magic Mirroring those big life decisions away.

Mac Support

Where previously Mac support was limited to Early Access, the full release of Baldur’s Gate 3 is now available to Mac players via Steam.

As with BG3’s launch on PC earlier this year, Early Access saves on Mac will not be compatible with the full version of the game. To minimise potential compatibility issues, Early Access players are encouraged to fully uninstall the Early Access version of Baldur’s Gate 3 and ensure all mods are removed before reinstalling the latest version of Baldur’s Gate 3. Players can follow this pre-launch guide for best results: Baldur’s Gate 3 - Preparing for Launch

 

Baldur’s Gate 3 is out now on PC, Mac and PS5, and is coming to Xbox later this year.

More information on Baldur’s Gate 3 is available here on the official website. You can stay up to date with the latest Larian Studios news via TwitterFacebookInstagramTikTok or the official Discord Server



 

About Larian Studios

Larian Studios is an independent RPG developer founded in 1996 in Ghent, Belgium. Over 400 people work between worldwide studios in Ghent, Quebec, Dublin, Guildford, Malaysia and Barcelona. Larian is best known for the Divinity universe, which they introduced to the world with Divine Divinity in 2002.

In 2014, Larian launched Divinity: Original Sin, a classic CRPG that won over 150 awards and nominations. The company released its critically acclaimed sequel Divinity: Original Sin 2 on September 14, 2017, followed by the Definitive Edition in August 2018 for PlayStation 4 and Xbox One to a 93 Metacritic rating. The Nintendo Switch version released in September 2019 featuring cross-save progression between Nintendo Switch and Steam. Divinity: Original Sin 2 won a BAFTA for Best Multiplayer Game. On August 3, 2023, Larian Studios released Baldur’s Gate 3 on PC. On September 6, 2023, Baldur’s Gate 3 was released on PS5.

Article by: Susan N.
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Take a Look at Baldur's Gate III by Larian Studios!

DUBLIN, June 11, 2023 - Hot on the heels of last week's Summer Game Fest – which revealed award-winning actor Jason Isaacs in the role of Baldur’s Gate 3’s second major villain – at today’s PC Gaming Show, Larian Studios provided players their first look at the iconic Forgotten Realms city of Baldur’s Gate in decades.

Larian revisits Baldur's Gate after 20 years!

Opening on an image of the sprawling waters of the Chionthar River, in-game footage reveals a fully next-gen reimagining of this iconic fantasy setting while the development team discusses the daunting undertaking of recreating Baldur’s Gate for a modern RPG.

The city of Baldur’s Gate is a metropolis of labyrinthine streets, with alleys, temples, and crowded public houses teeming with life, and stories woven into the lives of every local you encounter.

Baldur’s Gate is back and bigger than ever

“We can put lots more of the city on screen than we could in 1998,” narrative design expert Lawrence Schick explains, “We can do something that is more immersive, richer, has more texture to it."

The city itself is also bigger than any iteration of this setting that’s come before it. The streets - which span the menacing roads of the Outer City, the opulent estates of the Upper City, and the dark alleys of the Lower City - are populated with a rich cast of characters, each possessing their own untold stories, well-kept secrets, and personal reactions.

“You have crowds that are walking around everywhere. You can talk to pretty much anybody, and they react to every single thing,” says Swen Vincke, creative director at Larian Studios. “It’s very alive in that sense.”

“One of the things that’s done is it’s added this level of believability and immersion and also complexity that wouldn’t have been there otherwise,'' adds associate writing lead Chrystal Ding. “It feels like you are walking around a place where there are lots and lots of people living their actual lives.”

Larian originally prototyped Baldur’s Gate as a series of smaller contained regions connected by teleports, but mid-way into developing the city, decided to make some major changes.

"[Swen] said, like, can't we just connect everything?" reminisces world building director Farhang Namdar. "And that was an interesting day."

Come launch, players will be stepping foot in a Baldur's Gate made up of three seamless open world districts. No matter if you’re investigating underground crypts, wandering the chambers of a towering citadel, or descending into hidden cellars, there will be no visible loading screens to interrupt your experience. 

“We spent I think three times, four times more effort on the city than we originally planned to, but the result, the feeling of walking in there, is just fantastic,” says Vincke. “So, the thing that I was the most afraid of when we started making this game turned out to be the thing that I’m the most proud of.”

Players can experience the city for themselves when Baldur’s Gate 3 releases on PC & PS5 on August 31, 2023. 

More information on Baldur’s Gate 3 is available here on the official website. You can stay up to date with the latest Larian Studios news via TwitterFacebookInstagramTikTok or the official Discord Server

About Larian Studios

Larian Studios is an independent RPG developer founded in 1996 in Ghent, Belgium. Over 400 people work between worldwide studios in Ghent, Quebec, Dublin, Guildford, Malaysia and Barcelona. Larian is best known for the Divinity universe, which they introduced to the world with Divine Divinity in 2002.

In 2014, Larian launched Divinity: Original Sin, a classic CRPG that won over 150 awards and nominations. The company released its critically acclaimed sequel Divinity: Original Sin 2 on September 14, 2017, followed by the Definitive Edition in August 2018 for PlayStation 4 and Xbox One to a 93 Metacritic rating. The Nintendo Switch version released in September 2019 featuring cross-save progression between Nintendo Switch and Steam. Divinity: Original Sin 2 won a BAFTA for Best Multiplayer Game. In October 2020, Larian Studios released the Early Access version of Baldur’s Gate 3.

Article by: Susan N.

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Baldur’s Gate 3 - PC Preview

Baldur's Gate 3 by developer and publisher Larian Studios—PC (Steam) preview written by Louis with a purchased copy.

Estimated reading time: 9 minutes


Beautiful, Fun, Epic… Sorta wonky?

Baldur’s Gate 3. That’s right, Baldur’s bloody gate three. Those words were enough to make any gamers in their early thirties giddy with excitement ever since it was announced. Developed by Larian studio, which made the excellent Divinity series, the game has been ripe with hype since the day of the first teaser.

It finally released as a dreaded early access game on October 06 2020, at exactly 13h00 EST, and like thousands of fellow nerds stuck at home, I jumped on the occasion to give it a shot. After playing 13 hours since then already, here are my impressions.

Spoiler free synopsis:

Baldur’s Gate 3 is not, so far, a direct sequel of Baldur’s Gate 1 and 2. It actually takes place in the era in which D&D 5E happens. This means that, not only is the ruleset different, but the majority of the pantheon of gods has died and been replaced. The main character starts off having been abducted by Illithids (AKA mindflayers, AKA Squidfaced braineaters, AKA Squidward’s Revenge). These weird creatures implanted a rather disgusting tadpole thing behind the MC’s eyes that will eventually transform them into an Illithid themself. Cue the mindflayer ship crashing near Baldur’s Gate (because that place is seriously a giant epic adventure magnet), and the MC gathering a party of parasite infested weirdoes. The quest begins to find a way to get the sickening bug out of your brains.

First impressions: Character creation

So far, I’ve tried multiple classes and races as I always do. I haven’t seen a very large difference in the way the people react, other than the occasional flourish in conversation, or extra options to avoid skill checks. That being said, some NPCs will treat you differently if you are certain races (for example, other tieflings will tend to like you more if you’re one – and everyone seems to dislike and distrust Giths). This is nothing that’s particularly new in RPGs, but adds some flair for sure.

So far, the available races are limited to Humans, Elves, Half-Elves, Drow, Dwarves, Halfings, Tieflings and Githyankis. Each of them except Humans and Giths has sub-races from which to choose with their own flair. As far as D&D races go, they got most of the basic ones in at least. As this is early access, we can expect (hopefully) a few more races to be added over time. I’d be disappointed if we didn’t at least see gnomes, half-orcs and aasimars.

As for available classes, I was disappointed in the selection for the early access. You can presently choose from Fighter, Ranger, Rogue, Wizard, Cleric or Warlock. Although the classes have a few choices within them – Fighter, Ranger and Rogue can select one of two subclasses each; the Mage can choose either Evocation or Abjuration; the Warlock can select either the fiend or the great old one; and the cleric can chose from 3 domains. Larian studios has claimed that all classes from the 5e player’s handbook will be available at launch, but it’s still disappointing that they left out fan favourite monks, barbarians and paladins from the first Early Access version.

Skills, stats and origins seem to follow the 5e rules pretty decently, with some slight modifications to make it work better in a game, but it works.

Character looks are a mixed bag for me so far. On one hand, they look amazing, but on the other, I feel like there’s a lack of options so far. The photorealistic graphics on the faces are beautiful, but you can only choose one of a handful of faces, two dozen hairstyles and colours. The game would benefit greatly from something as simple as a body type choice, as right now, everyone has the exact same body (lean, cut, average height for men; decently curvy for women). Like many other players, I like to spend a lot of time making characters, so the more options, the better. I’ll give them props for gender fluidity though. Bearded woman? Man in makeup with female voice? No problem!

Visuals

Beautiful, but sometimes wonky. That is the best way to sum up the game’s visuals. The early access shows on occasion. The physics engine is mostly what makes things wonky, which seems somehow much weirder with the amazing graphics of the game. For example, in the prologue there’s an Illithid talking to you, and the camera zooms to its face, the tentacles are just rag dolling everywhere going through its face. It’s distracting and beautiful and weird all at the same time. Like a lava lamp.

don't mind them, they have a mind of their own

The scenes are gorgeous, the monsters looks amazing (except maybe for the half-naked ogress I chose to fight – that’s a decision I’d like to take back) and the spells are very interesting. Occasionally a monster will randomly stretch out to cover a square mile after it dies, but the skin textures still look life-like!


Story/Characters

So far, I’m enjoying the story, but I can identify its weakness. This version of the game only has the first act, with a maximum level of 4. The story so far feels more like a Divinity sequel set in Forgotten Realms than a real Baldur’s Gate though. I won’t be the first to make the parallel between the stories so far in BG3 and the opening act of Divinity Original Sin 2 – (start on a ship with something you don’t want on/in you. Escape your captors, and then try to leave the area in which your ship crashed… Even the tentacles of the Mind Flayer ship are reminiscent of the kraken that attacks the ship in Divinity 2). In the same way as Divinity 2, it lacks any way to make you attached to your own character, other than the fact that you created them.

In Baldur’s Gate, there’s a full prologue in which you just get to know the protagonist. It builds an emotional bond to the MC, and gives some sort of meaning to the inciting moment of the story. In Baldur’s Gate 2, the assumption is that you, the player, have already been through a full story with your protagonist, therefor it was ok to start already captured. Baldur’s Gate 3, like Divinity 2 before it, suffers from being thrown into the inciting moment without first going through the introduction. It’s not earned. They try to hide it behind a raw epic prologue full of action, dragons, explosions and demons (produced by Michael Bay maybe?), but it didn’t work.


The companions also suffer from this. I think they are all interesting characters, with diverse and sometimes conflicting personalities which shine through within the first hours you adventure with them. You start off not liking them, but they grow on you. However, you get the feeling they know that they skipped the whole introduction part and are suddenly in the action. They seem to be following your lead without knowing why. This is especially apparent for the strong-willed Gith warrior. She is strong, resourceful, and as far as she knows, the only one who can lead the party to a cure. She overtly treats the MC as a subordinate (literally calling them a subordinate at one point). Despite this, she will just calmly follow you around even if you go against everything she wants. This blind obedience is odd. It doesn’t quite fit.

Gameplay

This part will have the biggest disparity in opinion. Some people love it, others hate it. The best way to describe it is this: it’s Divinity 2, with D&D flair. It mostly follows the 5e ruleset, except when it doesn’t. Larian made some modifications in order for the game to work a bit better. As for me, the gameplay is my favourite part.

Overall, this game is the closest things I’ve found to tabletop D&D, the way idiots like me play with their friends. There are so many things you can do, from combining spells, to interacting with the environment, to interacting with other characters. In the prologue, I wanted to see what happened, so I chose the “throw” action, and threw a pair of boots from my inventory on the enemy. It dealt 2 points of damage. It was more comical than effective. A little later, I come up behind an enemy Halfling, standing on a crate near the edge of a small cliff. I shoved him off the cliff, and then threw the crate on him. He was left prone, with a height disadvantage and 2Hp left. Sometimes buffoonery works.

Combining spell effects for great synergy can also be fun. My class of choice is always wizard. The first companion you get outside the prologue is a cleric. I discovered that our cantrips worked very well together – she has an attack with a dexterity saving throw, and I have an attack that creates difficult terrain and can make the enemy prone, thus negating their saving throws. There are also more obvious interactions, like things being flammable, and flames being extinguishable. The game is very dynamic and it’s great fun to find new and interesting strategies.

The encounters can be rather difficult, but not so much as to make it frustrating if you have a basic mastery of the mechanics and the rules. With some creative use of your abilities, you can overcome some otherwise very tough fights.

Verdict

I already love this game. This might already be one of my favourite releases of 2020. In fact, this might be one of my favourite things of 2020 overall (which is a low bar, let’s admit it). For my recommendation, and my score, I’ll divide it in two.

If you can put up with a few bugs, and don’t mind playing through the content as it’s released. If you’re like me, and will probably play through the game multiple time just to try it with different races, classes, and overall playstyles. If you can accept that this is an Early Access. Then, play this game.

If you don’t have patience for bugs, and would rather play the game from start to finish without waiting a few months. If you don’t trust that companies will fulfill their promises in Early Access, as so many others have failed to do before. Wait. Maybe go play Divinity 2. Or go find Suikoden 2 and play it. It has nothing to do with Baldur’s Gate, but I just always need to find a way to plug that game.

As a game right now: 6/10 – It’s still unfinished and needs work. Classes missing, dialogue missing, physics are wonky. As a potential game presently in the very first version of Early Access: 9/10 – It lost a point for aforementioned lack of story intro and coherence in companion attitude.

Score: N/A




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Pierre-Yves’ Games of the Year – 2017


Unlike last year I struggled to select my choices for this year. There were a lot of amazing titles and as we set ourselves strict guidelines, choices had to be made. That said, here are my Games of the Year, my Pleasant Surprise, Guilty Pleasure and my Biggest Disappointment.

Game of the Year

Before sitting down to and losing myself in Original Sin 2, Torment: Tides of Numenera sat as king. Both were amazing across the board in what they could offer as well as their stellar presentations. Sadly I went with one title per category and as great as Torment was, Divinity took the crown.

What stood out the most for me was Divinity Original Sin 2’s characters. While you could create your own custom character there were also Origin Characters that come with their own added dialog lines, extra events that may happen and above all of that, these characters already exist in the game. It was awesome that you could chose pre-existing people and play out the story as them instead of someone who would otherwise “not exist” in this world.

From there the rest of the experience is just as amazing as the original. Environmental effects are back and just as useful as before with the ability to light oil patches on fire, electricity water, freeze water or douse anyone or anything on fire. More than these options for combat was the fact that just because everyone was in a party didn’t mean that they were all treated equally. I’m still surprised, and happily, that just because one person pissed off a merchant didn’t mean that the other people couldn’t still keep dealing with them. All of these just made it into a title that stood out above the rest. PY’sReview

Platform:
PC

Genre(s):
RPG, Strategy

Developer(s):
Larian Studios

Mode(s):
Single Player

Publisher(s):
Larian Studios

Other Platform(s):
Sony PlayStation 4
Microsoft Xbox One

1st runner up


It seems like a lot of my J/RPG adventures started off either with a friend lending them to me or one fateful day at an EB Games and the Atelier series is no exception to the later.

Since that first fateful day with the release of Atelier Iris on the PS2 I have played through each release even if I wasn’t overly fond of the timelines. While Sophie did away with them and Firis brought them back they did so in the best possible way giving you a full year in order to learn as much as possible while making it towards your goal.

The journey was an incredible one. Firis is finally allowed to leave her underground home accompanied by her sister Liane on the bet that if she can’t become an alchemist within the year she is to return and never again discuss leaving for the outside. On that journey you were also no longer subject to always returning to your base of operations as Sophie, Firis’ teacher, gives her a portable lab. This allowed for constant discovery and moving forward with interesting party members and people’s along the way.

It’s rare to finish a large game like this off the bat but I was so absorbed into it that next thing I knew credits were rolling after a couple dozen hours. Better yet? There was a no time limit post story to keep things going. PY’sReview

Platform:
Sony PlayStation 4

Genre(s):
RPG

Developer(s):
Gust

Mode(s):
Single Player

Publisher(s):
Koei Tecmo

Other Platform(s):
PC

2nd runner up


Like the Atelier series, my love for the Ys also started one fateful day at an EB Games. Minimum wage job, not that much money in my bank account, I totally bought the Ark of Napishtim back on the PS2. Since that point I’ve played just about every entry and re-release short of Origins. Guess what I’m hopefully doing this holiday break?

Ys 8: The Lacrimosa of Dana has to be me favorite in the series if for nothing else than it was different. Red haired protagonist Adol? Check. Shipwrecks inbound? Check. Stuck on an island with no other sign of civilization or peoples living there to sell you stuff? That was new and in one of the best ways possible.

This latest entry took a lot of what made the series what it is while simultaneously doing new things. Stuck on this island there’s plenty to explore in order to find materials in order to fortify your settlement to keep those that washed ashore safe. While being out and about you sometimes had to rush back in order to protect that settlement from a horde of incoming monsters in a Tower Defense while also being able to do the reverse. The graphics while never a huge factor in this series were amazing, the soundtrack as always did not disappoint and the new style of scenario just brought it all together. PY’sReview

Platform:
Sony PlayStation 4

Genre(s):
Action, Adventure, RPG

Developer(s):
Falcom

Mode(s):
Single Player

Publisher(s):
NIS America

Other Platform(s):
Sony PlayStation Vita, PC

Surprise of the Year


Taking one look at Cosmic Star Heroine and my nostalgia could have already told you that I would enjoy it. What that would not be able to tell you however is that this ten to twelve hour experience was more than just enjoyable. It was downright amazing being more than just another tribute to the SNES greats.

Cosmic Star Heroine has a lot going for it before even getting into it being a love letter to older shooled gamers. The music is great, the character designs are amazing I mean come on, they have a robot Freddie Mercury who uses music to fight and to top it off the battle system keeps things interesting from start to finish as you can’t just spam your way from intro to outro. The effort and the love from the developers was clear to see and I’m glad that they are working on getting the Vita version right as well as that this stellar title will be gracing the Nintendo Switch in the new year. PY’sReview

Platform:
Sony PlayStation 4

Genre(s):
RPG

Developer(s):
Zeboyd Games

Mode(s):
Single Player

Publisher(s):
Zeboyd Games

Other Platform(s):
Sony PlayStation Vita (2018)
PC

Biggest Dissapointment


I… I don’t even know where to start. I had been looking forward to Elex since originally hearing about it. A post apocalyptic world with three main factions that look and act differently than one another in an alien world that while having an Earth Dinosaur extinction level event is still moving forward. Add in combat and plenty to explore and it had all the elements to be something incredible. Sadly it was anything but.

While Elex has all of the elements that it needs it sadly just couldn’t put it together. The combat system feels clunky as they add in a Soul’s esque stamina system that just doesn’t fit, enemies regardless of where you are can go from being challenging to outright killing you in a sneeze. Grinding endgame gear in an MMO I think is easier than the amount of grinding that it took to simply wield a new weapon. And while I can generally be lenient on game freezing and crashing… with everything else and HOW OFTEN it happened. Nope.

While I really wanted to love Elex… I just couldn’t. It had all the pieces but none of the execution. PY’sReview

Platform:
Sony PlayStation 4

Genre(s):
Action, Adventure, RPG

Developer(s):
Piranha Bytes

Mode(s):
Single Player

Publisher(s):
THQ Nordic

Other Platform(s):
Microsoft Xbox One
PC

Guilty Pleasure


This is Nick’s fault. He originally reviewed the first and second with this 2.5 action title thereafter on the Vita. So when they finally made their way to the PS4 he passed them my way allowing me the chance to see what it was all about. Feelings. Lots of feelings and some of the best script writing that I’ve ever had the pleasure of reading and listening to as the voice acting was superb.

Ultra Despair Girls while being an action title more than a Visual Novel has to be one of the things that I’ve had the most guilty pleasure in experiencing this year. Shooting Monokumas with a loudspeaker while running around a ruined Japan as both a schoolgirl and a serial killer psychopath was both hilarious and satisfying at the same time. Nick’sReview – Vita
PY’sReview – PS4

Platform:
Sony PlayStation 4

Genre(s):
Action, Visual Novel

Developer(s):
Spike Chunsoft

Mode(s):
Single Player

Publisher(s):
NIS America

Other Platform(s):
Sony PlayStation Vita
PC

 

Article by: Pierre-Yves

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Divinity Original Sin 2 - PC Review


I am for once at a serious lack of where to start since I can’t just declare 10/10 what are you waiting for and go get it! Though I may just have... Divinity Original Sin 2 is the sequel to the reboot of the series that took to Kickstarter a few years back and has made a mark on both the PC and the Console markets alike. Back again with even better visuals, multiple playable races, choice of musical instruments to play your background music, custom characters or special ones with more storylines and the ability to customize their classes as you see fit? (Takes a breath) It took some time getting out of character creation…

In all seriousness. Wow. Divinity Original Sin 2 sets a higher bar than that of it’s predecessor when it comes to these style of RPGs. Everything from the gameplay mechanics to the story telling and the dialog choices are superb. Having opted to go with the Skeleton Thane who is an Origin character that comes with his own personal dialog options and quests lines that wouldn’t appear otherwise, I set out into the world only to find myself with a collar around my neck preventing me from equipping necklace accessories. The horror!

Before even getting to that point I am serious when I say that it took a long while getting out of character creation and it’s not because there are thousands of features in order to get your cheekbones right. Instead you really have to think if you want a character of your very own or if you want to explore the world from the perspective of someone who already lives in it. This can affect gameplay in a variety of ways as Thane for example is an Undead from a time long past so his dialog options differ from another Undead without the backstory. Being said Undead however expands the dialog options even further because of their “race” and that’s another feature that pleasantly surprised me. The Undead are not just humans but can be Dwarven, Elven or even Lizardfolk which makes sense because everyone can die and coming back isn’t exclusively a human thing.


So once the choice has been made for being either an Origin or a Custom character, it’s time to get to customizing the rest. There are a few cosmetic options but they really aren’t the focus as that’s what a character’s personality is there for! The class system is just as robust as the first with the option to take the defaults or to customize it as you see fit. Unlike Divinity Original Sin however you’ll only be creating one character instead of two meaning that if you decide to take an approach that leaves you vulnerable in one area you’ll need to find a party member later on to cover you. Either that or level into that aspect and pick up skill books along the way.

Once all the “administrative” is taken care of it’s time to dive in and fair warning, you could be at it for hours on end and not even notice. I’m talking about a serious ten hours not even noticing until I realized oh hey, it’s been ten hours, maybe I should call it quits for a day! This includes talking to various people, re-loading because of a fight gone wrong, making the fights gone wrong right after re-loading from a previous save, so on and so forth. It’s very easy to get lost inside of this world and all depending on how you play out your adventure, it can be completely different than another person’s even while using the same character as my brother and I compared notes as I had people join me while flat out refuse to look at him.

That particular aspect brings me to one of the best things that I’ve ever seen. Just because a shop vendor or an NPC hates “your” face, it doesn’t mean that they hate your companion’s. Pissing off one of the best vendors in the starting location because I thought I was being smart about it, oh I was smart alright, I locked myself out of being able to deal with them. Having another member walk up however and things started off fresh and they became the best of friends especially after giving them some gifts in order to bring their prices down. Some other times it could lead straight to an unintended fight, someone dies and well you just so happen to pick up their inventory and the gems you sold them. While it sucks that you lost that NPC as a vendor, at least you got the sword you wanted to buy and experience towards your next level up!


This freedom carries on through most aspects. You have a goal sure, but how you get there is entirely up to you. There’s more than one way to get there such as talking with some people, fighting others, but you could even find entirely new routes leading to the same location and in my particular case, missing where I needed to go. Bright side is I found another way in, downside is that it took a while longer to get to where I was going.

Throughout all of these portions of the adventure however there’s always choice. Giant fire slugs barring a path for example kept turning into a fight that while I could win it, cost my party too much but I refused to simply sneak on by. Found out after a few tries that there was water and then brought the fight to there. While it went more in my favour since my party didn’t burn to death since they were constantly wet it was still costly. Finally just because I had one of my party members selected in order to go in for a sniper shot I had a friendly conversation with the Royal Fire Slug and she let everyone go on their merry way because that character in particular could talk to non-humans. Why didn’t I think of that in the first place? Because I forgot what my party could members could do individually which is something that should be kept in mind at all times.

The amount of effort put into these dialog chains is incredible. Everything is voiced and sometimes not wanting to be forgotten the narrator will chime in with his two cents on the situation sometimes describing how another person feels or emphasising just how bad your recent decision was. Regardless of how amazing or poor your choice was however, the voice track is worth listening to and adds an extra layer of polish to an already amazing experience. Can the adventure survive without it? Yes. Should you play without the sound? No.


With how much talking can be done, it will not always win the day and while it can lead to some serious experience points, sometimes you just need to get your hands dirty. The environments are great for this. Poison clouds can be ignited into fireballs damaging all those that are too close. Oil patches can be ignited to burn whoever is standing in this patch. Water can be used to put out the flames or someone can send a spark through it electrocuting whoever is standing in that puddle. Adding in vantage points and places to take cover there is always a way to turn the tides. If all else fails, hopefully you saved recently!

Not every battlefield will be geared in your favour so sometimes you just need to take care of things yourself. Sneaking around is a possibility as long as the enemy doesn’t see you allowing you to move in real-time instead of the turned based action point system that kicks into gear once the enemy has locked their eyes onto you. Because things are heavy you’ll have to manage your packs but barrels of poison, water or oil can be carried around and used in order to make poison flasks or water balloons. What they can also be used for it being thrown onto the battlefield and ignited or destroyed to follow through on some serious elemental damage. So while some characters could be taking their turns, those “outside” of combat can be moved into position to “start the fire” while the enemies are distracted.

Once these characters join the fray however they become part of the combat’s initiative and everything rolls on a turn by turn basis. Each character and opponents have a certain pool of Action Points that can be used or carried over to the next turn in order to deal some serious damage as long as they are still standing. Movement, skills and good old fashion standard attacks all take up these points though some classes like the Rogues can have some more freedom of movement without actually using up their points. Abilities exist in order to grant more points that turn at the cost of points on the next so it all boils down to what’s in your best interest.


While there is a lot of talking and exploring combat will take up a substantial amount of your time especially when there are a lot of participants involved. Saving before any of these encounters, if it looks like you’re going to have one, is recommended because things can go wrong in a heartbeat and that advantage that you were pushing can lead to an entire party wipe. Once thing that I absolutely loved is that if a character dies then their spirit will hang around their body. Because they participated in the combat however they get experience and can level up off of that once you’ve brought them back to life and get them back up on their feet. There’s no penalty from that point of view short of how expensive the resurrection scrolls are from the vendors!

Adding in all of these elements with the various conversations that can be had and there’s no shortage of what can be done on your adventure. While nothing is technically "perfect", Divinity Original Sin 2 is about as close as it gets. The dialog, the gameplay, the music and the sheer interactivity with the world are areas that a lot of others could only hope to match. Larian Studios have created another masterpiece and while I had some issues with Original Sin here and there, other than needing Robert to remind me how to unchain my party with a controller hours in, Divinity Original Sin 2 is perfect.

Game Information

Platform:
PC
Developer(s):
Larian Studios
Publisher(s):
Larian Studios
Genre(s):
RPG
Turned Based Strategy
Mode(s):
Single Player
Local Coop
Online Coop
Multiplayer
Other Platform(s):
Sony PlayStation 4
Microsoft Xbox One

Source:
Provided by Publisher



Article by Pierre-Yves
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