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Showing posts with label City Builder. Show all posts
Showing posts with label City Builder. Show all posts

Strategy Medieval City Builder Arrives on Xbox Series X|S; PC and PlayStation Release in August!

Starting July 16, Feudal Baron: King's Land will be available on XBOX Series X|S, a medieval city builder with strategy and simulation elements. The game lets players not only build and grow a city but also run their own politics and fight for influence in the world of barons. The title is also available on PC and is coming to PlayStation 5 on August 6.


Feudal Baron: King's Land is the work of independent Polish studio Sim Farm S.A., known for the Farm Manager series, among others. The game first launched on PC in 2024. Ultimate Games S.A. is responsible for preparing and releasing the console versions.

Build, Grow, Fight!

Feudal Baron: King's Land is a medieval city builder that combines strategy and simulation elements. The title takes players into the world of medieval barons, the vassals, and stewards of landed estates. The adventure begins with a small, poor settlement, and the main task is to grow it into a thriving city.

Feudal Baron: King's Land offers a story campaign, standalone scenarios, and a free-play sandbox mode. In the main story mode, players take on the role of an ambitious baron fighting to reclaim a lost legacy.

Gameplay covers a range of elements tied to developing a medieval city. Players raise new buildings, oversee production and the supply of key resources, and fight off invaders when needed. The developers have prepared an innovative building range system that allows fields, workshops, marketplaces, and mines to be linked into a single logistics chain.

The title lets players run their own politics, set taxes, and issue decrees. Some situations call for combat as well. In battle mode, players personally command their troops and can, for example, defend a besieged city.

Success in Feudal Baron: King's Land also requires attending to the population's needs, including food, schools, taverns, and churches. Unexpected plagues and disasters must be dealt with, too.


Feudal Baron: King's Land - Key Features

  • Build and grow your settlement
  • Manage your city's economy
  • Issue decrees and run your politics
  • Fight for influence and territory
  • Meet the needs of your citizens

Feudal Baron: King's Land launches on XBOX Series X|S on July 16, 2026, and arrives on PlayStation 5 on August 8, 2026. The standard console price is 14.99 USD/EUR or the equivalent in other currencies.

Article by: Susan N.
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Looking for a Simpler City Builder than Others on the Market? Check Out the Demo for Empluna

June 4, 2026 | BigCodersPlanet is excited to announce Empluna, a stunning low-poly sandbox city builder coming to PC via Steam. If Cities: Skylines is too complex and Townscaper is too simple, Empluna might be exactly what you've been looking for. The demo is available now ahead of Steam Next Fest, which kicks off June 15th.
 

About Empluna

Empluna is a city builder where you don't just place buildings, you plan, construct and design them yourself. Every room in every building is yours to decide. Every street, every neighbourhood. The focus is on creative construction with complete freedom. The economy, society and resources support your decisions rather than restrict them. The result is a city that reacts dynamically to your actions and grows with you.

Starting from scratch in a modern urban project, you attract craftsmen, families, professionals, researchers, artists and tourists. Each group brings its own needs and expectations. Schools, healthcare, race tracks, mountain lifts, amusement parks. What gets built is up to you.

No harsh economic simulation. No rigid templates. Just a city that looks and works exactly the way you want it to.


Key Features

  • Custom building system: Design everything from individual rooms to full industrial complexes. Save your blueprints and reuse them.
  • Living city: Different population groups move in with their own needs and expectations. Your decisions shape which areas flourish.
  • Road and rail: Connect your city with roads, rail networks, race tracks and mountain lifts.
  • Resource management: Production, storage, import and export of goods drive a growing economy.
  • Procedural terrain: Every map is uniquely generated and fully yours to reshape. Sculpt, flatten and reshape the landscape however you need.

Article by: Susan N.
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Fathomlight Invites You to Be the Leader of Your Own Settlement on the Water

DALLAS, TX – November 4, 2025 | Publisher Crytivo and independent studio Fathomlight announce Drownlight, a survival city-building simulator set after a cataclysm that wiped out nearly the entire world.



A chain of devastating explosions triggered massive tsunamis that drowned continents and erased civilization from the face of the Earth.

A small group of survivors, having endured a long drift across the endless waters, discover a lonely lighthouse in the middle of the ocean. No one knows how many people are left alive, but for these survivors, this place becomes a chance to begin again. Here, around this isolated lighthouse, they start building a new city — the last bastion of humanity.

ABOUT THE GAME

What is Drownlight ?
 
In Drownlight, you take the role of a leader guiding a community that builds a settlement on the water surrounding the lighthouse.

This lighthouse is the only source of light and hope — but it demands constant upkeep: fuel, energy, and resources.

When the light fades, people begin to vanish.

Your mission is to develop the city’s infrastructure, provide food, water, and power, and make difficult choices that determine the colony’s fate.

Every decision affects the delicate balance between survival and humanity itself.


“Players who’ve already seen the game call Drownlight ‘Frostpunk on water,’ and I take that as a compliment,” says Fathomlight creator Alexey Alexandrov.
“Frostpunk is an incredible game, and I’m still far from that level. But if people compare my work to it, I must do everything I can to be worthy of that comparison. I deeply respect the Frostpunk team for their inspiring creation.”
“I started Drownlight alone, working on it at night after my main job,” Alexandrov adds. “Now, a few people are helping me bring the project to life. Since childhood, I’ve dreamed of creating games where choices and survival truly matter. Drownlight is my first step toward that dream.”

KEY FEATURES

  • Build and expand a floating city around a central lighthouse
  • Keep the light burning to protect your people from the unknown
  • Manage limited resources in a dynamic and changing ocean environment
  • Make moral choices that affect your leadership and the fate of survivors
  • Uncover mysteries and ancient secrets hidden beneath the waves
 

ADDITIONAL INFORMATION

  • Genre: Strategy, City Builder, Survival
  • Platforms: PC (Steam)
  • Mode: Singleplayer (~15 hours)
  • Release Date: 2026
 

ABOUT THE DEVELOPER

Fathomlight is an independent studio founded by a solo developer passionate about strategy and survival games.

Despite its small size, the team strives to create experiences where every decision matters and atmosphere defines gameplay.

Drownlight is the studio’s debut title — the first step toward building meaningful simulators about people and hope.
Article by: Susan N.
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Fractured Utopias DLC Expands the Scope of Utopia Builder Frostpunk 2

Warsaw, Poland - October 31st, 2025 | Factional turmoil and the hunger to bend the City to one’s doctrine take center stage in Fractured Utopias, the first DLC for Frostpunk 2 - launching on December 8th for both PC and consoles. Expanding the sandbox-focused Utopia Builder mode, Fractured Utopias deepens its political struggle for the future with over 100 new narrative events and tons of unique unlocks. As the elders say: “In the Frostland, no utopia warms every soul.” Dreams and schemes don’t rise from nowhere - they’re forged in conflict.


The Fractured Utopias DLC brings more structure and expanded scope to the Utopia Builder experience. Each faction now has a defined ideological Utopia - represented by a skill-tree powered by affinities. As players gain trust, they unlock specialized laws, buildings, and abilities that reinforce each faction’s identity. Unlock every tier, and a singular vision may be enacted - binding the entire city to one future, and promising to resolve all Tension… permanently.

Each faction in Frostpunk 2 envisions a future, but every vision meets resistance. The old-world Overseers uphold order through industry, clashing with the provocative art and drug-fueled rebellion of the Bohemians. The Icebloods demand survival through strength, while the Technocrats advocate for cold, algorithmic efficiency. The adaptive Proteans reshape body and purpose, as the Legionnaires march in disciplined unison. The extravagant Ventures profit off chaos, while the collectivist Manders bear their burdens - together.

But whose dream will shape tomorrow - and whose will fracture under the frost?

Fractured Utopias Key New Features: 

  • 8 unique faction Utopias, each with new systems, tools, and endgame
  • 12 unique unlocks (laws / new HUBs / Abilities, etc.) per faction
  • 8 new faction hubs (1 per faction)
  • 8 new faction-specific variants of housing district
  • Over 100 new narrative events
  • 2 premium Tales: “Doomsayers” and “Plague”
  • 1 new map


Fractured Utopias launches on December 8 for both PC and console versions of Frostpunk 2. Before that, on November 18, Frostpunk 2 arrives on PlayStation 5 and Xbox Series X|S in stunning physical editions crafted in partnership with Skybound Games.

Also, it's the last chance to grab an exclusive set containing the World of Frostpunk Artbook and Anthology, as a Pledge Manager campaign is nearing its end.
 

Frostpunk 2

 

11 bit studios

 

Frostland


Article by: Susan N.
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God Game 'Reus 2' and Ice Age DLC Releasing for Xbox Series X|S and Nintendo Switch Soon!

Paris, France, October 1, 2025 | Indie developer Abbey Games and publisher Firesquid Games are happy to announce that their beloved and awarded god game Reus 2 will be releasing on Xbox Series and Nintendo Switch at a price of 24,49 USD with a 20% off discount during the first week. Simultaneously with these console versions, there will also be released The Ice Age DLC at 7.99 USD (Xbox) and 7.79 USD (eShop), which introduces the new Ice Age biome, created by a new alternate version of the Frost Giant, this biome is a harsh environment, but can be rich grounds for resilient human civilizations to flourish.


In Reus 2, players are in control of mighty giants that shape the planet for humans to live, grow, and wage war on. They will make crucial choices regarding how to explore the fate of humanity across a cosmos of their own creation, experimenting with civilization and seeing what human tribes will achieve with the right combination of elements. The game will offer its texts in English, French, German, Spanish, Portuguese, Polish, Ukrainian, Simplified Chinese and Russian.

MAIN FEATURES

  • Control Giants: Step into the shoes of powerful giants as they shape planets. Foster or punish the development of human societies. The choice is yours.
  • Experiment with Natural Resources: Using different combinations of flora and fauna makes for new discoveries which will change the human societies that inhabit that world.
  • Observe and Define Your Own Goals: Shape the development of humanity and watch as their societies evolve from a primitive tribe into advanced civilizations. Whether they are obsessed space explorers or self-destructive warmongers, who are you to judge their choices?
  • Leave a Lasting Legacy: Each playthrough leaves a lasting legacy in the stars – and inspires new paths to take.


ICE AGE DLC FEATURES

New Ice Age Biome:

Created by the Frost Giant, this biome features Mammoths, Sabertooth Tigers, Permafrost, and Geysers, adding a unique ecosystem with its own fresh strategic resource management challenges.


Four New Leaders:

  • The General: His cities grow as his military power (introduced in the Cataclysm update) expands, making for a new, more combative play-style.
  • The Poet: Draws inspiration from the beauty of the world around them, enhances efficiency in city projects and drives cultural growth so long as they’re inspired.
  • The Villain: Some people just want to see the world burn. Their cities thrive in times of conflict and chaos, offering a unique gameplay style.
  • The Painter: Shapes cities with art and gold, leaving a striking visual mark. But art doesn’t come cheap. Will the Giants be her greatest patrons?

New Era Options:

Guide humanity through new historic milestones, including:

  • Nuclear Age: An era of vast technological advancement, balanced on a knife’s edge. Will humanity master the atom, or destroy itself?
  • Hunter Age: Help your Humans thrive against nature’s cold indifference. How will humans endure the frozen wilderness?
  • Age of Discovery: One civilization’s culture is another’s plunder, and nothing comes without cost. Will the dangers of this era enrich humanity?
  • Enlightenment Age: The spark of ingenuity shines bright! Will knowledge shape the future? Inventors lead the way in this foundational era.

Evolution and Extinction Mechanic:

The Frost Giant nurtures change through adversity. Within the Frozen biome, extinction is always a threat, but life finds a way, evolving into new biotica forms to unlock new resources and strategic options.


Shape worlds with Giants

Utilize a roster of 6 powerful Giants, each with their own unique abilities over plants, animals and minerals that will allow you to create new biomes for humans to settle their villages. As you progress, gain inspiration to unlock more skills for your Giants, providing you with a diversity of choices.

Relationships and disasters

With the Cataclysm update, you can choose to take on more optional challenges. Leaders can now form relationships with Giants and each other based on their personality, become allies through trade or go to war. Humanity can also turn against your giants, sending out Giant Hunters to destroy them! Punish them with disastrous new powers, using the elements to teach them to respect the gods.

Create thriving ecosystems

Terraform a variety of biomes, strategically build up different combinations of flora, fauna and materials specific to those environments. By experimenting, discover which combinations create the best synergies for the inhabitants' needs and goals, leading you into exciting new eras of their existence.

Lead humanity into the future

Shape the development of humanity with your choices as they evolve from early human societies to modern civilizations. Whether it's travelling to the stars as space explorers, starting a cult or wishing to cultivate nature, they will all have their goals. No matter the outcome, remember, you can always start a new humanity.

Fill a galaxy with life

Each playthrough leaves a lasting legacy in the stars by generating a new planet for you to experiment with. Fill the galaxy with endless variations of life and be inspired to take a new path with your next creation.



For more information about Reus 2:

About Firesquid

Firesquid is a developer-focused publisher helping teams realize their vision. We form deep and trust-based relationships with our partners. Firesquid aims to create a catalog of strategy titles that modernize and revisit the genre while delighting our players the world over.

About Abbey Games

Abbey Games is a Dutch independent studio that makes deep and complex management games fun for everyone. Their debut god game Reus was a surprise hit in the summer of 2013 and their second strategy management game, Renowned Explorers, launched in 2015 to incredibly positive reviews. Their third game Godhood, was released in 2020 and was again well received by gamers around the globe.
Article by: Susan N.
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Evolugame Invites You to Build an Evolving City in Food Industry Soon!

Paris, France – August 12, 2025 | The studio Evolugame announces the early access release of Food Industry, a strategic and evolving city builder, scheduled to be released on Steam (PC) in Q4 2025.


Blending modern innovations with classic management mechanics, Food Industry offers a fresh experience set in a world disrupted by the excesses of industrialization.

A strategic, immersive, and eco-friendly city builder

You take on the role of the leader of a new colony. Your mission is to build a modern city where food production is at the heart of survival and prosperity. Construction, resource management, citizen satisfaction, and adaptation to climate events form the pillars of your strategy.

Environmental challenges such as climate change and pollution pose major threats, requiring careful attention to avoid collateral damage and public unrest.


Rebuilding a sustainable society 

Years of massive industrialization and overexploitation have deeply disrupted the climate, making it unstable and triggering violent storms and major ecological shifts. 

In the face of this situation, you have been forced to start over on new lands. Your task is to rebuild a sustainable society while avoiding the mistakes of the past, in a changing world where food has become a currency.


Game Features

  • Agriculture: Plant, grow, and raise animals to feed your citizens
  • Construction: Expand your city and manage priorities
  • Economy: Adapt the supply of goods to meet the needs of the population
  • Modular Industry: Customizable and upgradable production lines
  • Micro-management: Plant and harvest crops, organize market stalls, sell goods, assemble machines
  • Energy Resources: Produce oil, water, and electricity
  • Weather & Pollution: Extreme climate events with real impact
  • Population Morale: Handle citizen anger, protests, riots, and strikes
  • Task Automation: Hire staff and transition from micro-management to full automation
  • Research & Development: Technology and progression tree
  • Design Office: Discover and optimize blueprints for automated factories
  • Immersive World: Detailed, colorful graphics and a rich soundscape

ABOUT EVOLUGAME

Founded in 2019, Evolugame is an independent video game studio based in France. Developed solo, Food Industry is a passion project built with Unity, crafted with care by a dedicated and committed indie developer.
Article by: Susan N.
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Early Access of New City Builder 'Modulus' Releasing on Oct 22nd!

21 JULY 2025 | Belgian Indie Studio Happy Volcano is cranking the conveyor belts into overdrive for Steam Automation Fest (July 14-21), bringing its modular factory sim Modulus front and center with its recently updated demo, a brand new creator program, and the reveal of its Early Access launch date: Oct 22, 2025. With over 100.000 wishlists, 42.000 demo downloads, and a 96% Very Positive rating on Steam, Modulus has quietly built a serious reputation, one voxel at a time.


Mark Your Calendars: Early Access Launches October 22nd

Steam Automation Fest marks the final stretch before Modulus enters Early Access this October. Players can look forward to:

  • The Tech Tree - Unlock new islands, upgrades, and tools with Data Shards.
  • Advanced Systems - Sorters, Warehouses, new Drone deliveries, and deeper logic automation.
  • Cosmetics & Customisation - More visual flair, more creative freedom.
  • Player-Led Goals - Module challenges, weekly prompts, and build-your-way gameplay.
  • Want to get involved? Join the Happy Volcano Creator Program!


We’re also proud to launch the Happy Volcano Creator Program, open to Twitch streamers, YouTubers, TikTokers, writers and community hosts. The goal? To celebrate creativity and grow together, across Modulus, You Suck at Parking, and The Almost Gone, plus all future projects (🤫 shh there may be a surprise coming your way). 
  • Early access to updates
  • Exclusive merch
  • Creator-only giveaways
  • Dev Q&As & collab invites
  • Shoutouts, support, and co-stream visibility

👉👉 Apply to be added to the Happy Volcano Creator Program  👈👈



About the Game

Modulus is a relaxing sandbox factory sim where you don’t just solve problems, you design the components that make up the solution. Using operators like Cutters, Stampers and Assemblers, players craft 3D modules that physically form the voxel-art buildings that make up their sprawling factories. 

There are no enemies, no timers and absolutely no failure states! Just you, your machines and the deeply satisfying hum of artistic problem solving.

Key Features

  • Design the Pieces, Not Just the Puzzle – Create modules from raw materials, then use them to construct massive structures that visibly grow from your creations.
  • Automate with Purpose – Build to fulfill objectives from the Colony, or forge your own path when a mysterious signal challenges your directive.
  • Modular Visual Payoff – Your factories don’t produce abstract data. Every module you make appears in the buildings you construct, block by block.
  • Peaceful Production – No combat. No timers. Just deeply satisfying, stress-free automation.
  • Creative Mode – Break free from objectives and build voxel wonders with unlimited resources and tools.
  • A Meditative Factory Game – Shape beautiful, efficient systems in a game that prizes creativity, experimentation, and flow.



New Parts on the Line: Demo Update Highlights

Just like the factories in Modulus, the game itself is constantly evolving. After journeying through the playtest conveyor belt, the demo has seen major upgrades, shaped directly by community feedback.

Here’s what’s new:

  • New Systems – Paint production via Dye Mixer and Oil Rigs; pigment-based buildings
  • Updated Map – Additional oil and polyrock resource zones
  • New Models – Harvester Pad with updated footprint
  • Tutorial Overhaul – Fully revised to reflect new mechanics and build on feedback
  • Operator Improvements – Visual feedback, shortcut keys, and a new Counter operator
  • Quality-of-Life Features – Highlight valid resource nodes, delete foliage, rotate operators more easily
  • UI Enhancements – Detailed operator panels, speed indicators, updated objective tracking
  • Art & Performance Upgrades – Improved animations, foliage, textures, and VFX
  • Creative Mode – Fully unlocked sandbox with no resource limits
  • This is the game's biggest update yet, offering deeper mechanics and even more ways to express your factory-building style. You can read the full patch notes on Steam.


About Happy Volcano

Happy Volcano is an award-winning, remote-first game studio based in Belgium with a tight-knit team of just 11 senior specialists. Backed by Hiro Capital and Sir Ian Livingstone, known for crafting bold, innovative games with original mechanics and lasting appeal. Their past titles include the critically acclaimed You Suck at Parking® and The Almost Gone.

Currently developing Modulus, a meditative factory automation game that combines creative expression with strategic depth. Happy Volcano believes in inclusive collaboration, sustainable production, and building games that surprise & delight players around the world.


Copyright © 2025 Happy Volcano, All rights reserved.
Article by: Susan N.
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Release Date Revealed for Aztecs: The Last Sun!

Oberhaching, July 9, 2025 | Polish development team Play2Chill and German publisher Toplitz Productions jointly announce the release date for the survival city builder Aztecs: The Last Sun. The Early Access start of the highly anticipated survival infused strategy title has been set for August 28, 2025.  


Aztecs: The Last Sun will give you a memorable gameplay experience. Because when you take over the role of an Aztec leader trying to build the city state of Tenochtitlan, you will soon find out that the game transcends classic historical city builder elements.

You’ll be confronted with gut-wrenching decisions that can have a critical impact on your reputation as a leader or your peoples’ wellbeing in the long run. Keep that in mind, once your perception of benevolence or cruelty will be put to the test.

Get ready to fight for your and your followers’ survival, once night sets in. Face the wrath of the Moon Goddess, when she attacks the city and only the shielded bloodzone is able to withstand her fury - as long as your settlement has enough stored blood to maintain it. As the continuous attacks take their toll on your bloodzone, your priests simply cannot fail in their quest of maintaining a steady supply of the precious lifeforce - for you and Tenochtitlan will fall with the temple.

Experience the exciting duality of Aztec life with building up your society and your city structures by day and the sheer fight for survival of your civilization against overwhelming odds. Can you withstand the Gods and lead the Aztecs to glory?

Aztecs: The Last Sun will be released on PC in Early Access on August 28, 2025.



About Play2Chill S.A.

Play2Chill S.A. is an independent game development studio comprised of professionals and game enthusiasts dedicated to creating simulation, strategy, and survival games. Listed on the Polish stock exchange since 2020, Play2Chill S.A. continues to innovate and deliver engaging gaming experiences to a global audience.

About Toplitz Productions

The German-Austrian publisher, whose name originates from the mysterious Toplitz Lake in the heart of Austria, develops and publishes games with "heart & soul" for all platforms. The company consists of a healthy mix of experienced industry veterans and young talents, all of whom are passionate gamers. They enjoy working with creative developers on many exciting titles, such as those from the "Dynasty" and "Giant" series.

Stay up to date and learn everything worth knowing about Toplitz Productions by following the company on X, Facebook, the official website, and Instagram.
Article by: Susan N.
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Survive in a World After a Seismic Meteor Strike in Survival the Fall

May 5th, 2025 | In Survive The Fall you are thrown into the aftermath of a seismic meteor strike that left Earth in a perpetual autumn. Civilization is on the brink of collapse, rivaling factions battle for supremacy and nature is left scarred and mutated.


Lead a team of unique and unforgettable characters as you explore an open world where danger and beauty collide and opportunity waits for the brave. Scavenge for resources or gear and loot to survive and thrive in this harsh new reality.  

Experience the high-octane action and nerve-tingling suspense when you fight the various factions on your expeditions. With its twin-stick shooter inspired real-time combat, the optional tactical pause, where you can analyze the battlefield and give orders to your team as well as stealth mechanics, the choice is yours how to approach each confrontation.

In this exhilarating mix of open world roleplaying and city builder, fortune favors the brave: Bring your collected resources, gear and other loot to your camp and enjoy the comforts of your upgradable settlement. Craft or improve gear, heal the wounded and research the extensive tech tree. With more than 30 building types and facilities you can lay the foundation not only for your survival but for those who decide to join you in your fight for humanity.



Article by: Susan N.
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Build Gnome-Topia on PlayStation and Xbox Series X|S Now!

25 April 2025, Munich, Germany + Wroclaw Poland | Irox Games and Polish indie publisher Untold Tales are happy to announce that EcoGnomix, their quirky city-builder and turn-based roguelite hybrid mixed into one is out now on PlayStation 5 and Xbox X/S.


The game saw ample success on both PC and Switch and therefore helped the team to port the game onto PlayStation 5 and Xbox X/S.

In EcoGnomix you send a team of specialist gnomes on rogue-lite runs into a labyrinth of enchanted caves to bring back resources to expand your village above. Grow your little gnome-topia to let your expedition teams go deeper and deeper into the caves. 

Pick your team to gather resources, collect supplies, and fight off foes in strategic turn-based gameplay. The deeper you go, the more supplies you’ll need to stay and fight. So balance your resources, adapt your team as you progress through various biomes, combine various upgrades and units to create powerful synergies, and know that no matter how a run ends, you’ll never leave empty-handed. 

The game saw ample success on PC and Switch among players who enjoy unique strategy games with an air of laid-back gameplay without time pressure. 
 

GAME FEATURES:

Build Your Little Gnome Village

Above the caves is where you will build your thriving little gnome village. Unlock new buildings to get upgrades and abilities, establish production chains for valuable resources, and build up a tiny economy to help your team of gnomes venture further on their adventures for riches. 

Strategic Roguelite Runs

Every level needs you to think and play strategically. Pick from a variety of gnomes to deploy, each with their own specialty. Place them at the start of your turn and send them to work gathering resources and supplies while fighting off foes. At the end of your turn, reposition your entire team, add more gnomes if needed, and gather again!

But be warned with each turn, the cave becomes more and more unstable and ravenous bats pick away at your supplies. So decide when it’s time to leave and move on. Choose your path down the caves as you decide which routes to take. The deeper you go, the more supplies you’ll need to stay so think carefully and plan each move.


A Different Team For Every Expedition

Every run lets you adapt, change, and upgrade your team at various points, making each expedition into the caves unique. Modify your team and playstyle to what you need out of the run, mixing it up when a change of tactics is required. Pick and swap from a variety of gnomes to get the job done, assign game-changing upgrades that combine in unexpected ways, and discover hidden special abilities for certain gnomes.

Progress With Every Run

Venture into the caves knowing each run gets you resources no matter how they end. The deeper you go, the more valuable resources you can gather but no matter the outcome, you won’t return empty-handed. 
Article by: Susan N.
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Quirky City Builder 'EcoGnomix' Coming to PlayStation and Xbox Consoles!

8 April 2025, Munich, Germany + Wroclaw Poland | German-based Irox Games and Polish indie publisher Untold Tales have announced that EcoGnomix, their quirky city-builder and turn-based roguelite hybrid mixed into one is coming to PlayStation 4/5 and Xbox 4/X/XS on April 25th.


The game saw ample success on PC and Switch among players who enjoy unique strategy games with an air of laid-back gameplay without time pressure. 

In #EcoGnomix you send a team of specialist gnomes on rogue-lite runs into a labyrinth of enchanted caves to bring back resources to expand your village above. Grow your little gnome-topia to let your expedition teams go deeper and deeper into the caves. 

Pick your team to gather resources, collect supplies, and fight off foes in strategic turn-based gameplay. The deeper you go, the more supplies you’ll need to stay and fight. So balance your resources, adapt your team as you progress through various biomes, combine various upgrades and units to create powerful synergies, and know that no matter how a run ends, you’ll never leave empty-handed. 



 

GAME FEATURES:

Build Your Little Gnome Village

Above the caves is where you will build your thriving little gnome village. Unlock new buildings to get upgrades and abilities, establish production chains for valuable resources, and build up a tiny economy to help your team of gnomes venture further on their adventures for riches. 

Strategic Rogulite Runs

Every level needs you to think and play strategically. Pick from a variety of gnomes to deploy, each with their own specialty. Place them at the start of your turn and send them to work gathering resources and supplies while fighting off foes. At the end of your turn, reposition your entire team, add more gnomes if needed, and gather again!

But be warned with each turn, the cave becomes more and more unstable and ravenous bats pick away at your supplies. So decide when it’s time to leave and move on. Choose your path down the caves as you decide which routes to take. The deeper you go, the more supplies you’ll need to stay so think carefully and plan each move.


A Different Team For Every Expedition

Every run lets you adapt, change, and upgrade your team at various points, making each expedition into the caves unique. Modify your team and playstyle to what you need out of the run, mixing it up when a change of tactics is required. Pick and swap from a variety of gnomes to get the job done, assign game-changing upgrades that combine in unexpected ways, and discover hidden special abilities for certain gnomes.

Progress With Every Run

Venture into the caves knowing each run gets you resources no matter how they end. The deeper you go, the more valuable resources you can gather but no matter the outcome, you won’t return empty-handed. 
 

About Irox Games

Since January 2, 2020, Irox Games has been working on games of various forms. Since day one, we have consciously worked on the basis of two pillars. Our own games offer us the opportunity to constantly grow and gain new expertise. Working with our customers constantly provides us with new perspectives and stability.

Irox Games was founded by Marcel and Lars with the idea of building a development studio that does not use the usual practices of overtime and crunch. Instead, Irox Games deliberately relies on a work culture that treats its employees with respect.
 

About Untold Tales

Untold Tales is an indie publishing label with a focus on games that have an interesting story to tell. We help dev teams successfully deliver their digital masterpieces to a wider audience across multiple platforms. While we don’t focus on any specific genre, our most trusted guiding light is games that offer remarkable joy and narrative.

Presenting the sum total of our experience as some big flashy number feels as useful as a speedrun in a story-rich game. Instead, here’s a selection of titles our team has worked on in the past to give you an idea of what we’ve achieved:

The Witcher series, Dying Light 1 & 2, Dying Light: Bad Blood, Torment: Tides of Numenera, The Sinking City, Arise: A simple story, Aragami, Pure Farming 2018, God’s Trigger
 
Article by: Susan N.
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Synergy, New City Builder by Leikir Studio Available on PC!

April 2, 2025 |  Leikir Studio and Goblinz Publishing are thrilled to announce that Synergy, an ecosystem-focused city builder, is leaving early access on April 16th on Steam, GOG and Epic Games. In Synergy, you live on a planet where you must discover everything on your own. From building a thriving colony for your citizens to keeping them happy, analyzing your environment to make the most of it without causing harm, and exploring new lands to gather valuable resources and unlock knowledge—it's a complete experience set in a Moebius-inspired world, free of enemies with a soothing vibe but still filled with challenging survival elements.


Key Features:

  • Analyze your environment: Study the plants and other natural elements of the region to expand your Knowledge Book.
  • Broaden your horizons: Assign citizens to the research center and the hall of wisdom to launch research projects. Technological research unlocks advanced techniques, while cultural research innovates processes and civil structures.
  • Thrive as a community: Build nine unique districts around various squares by strategically placing your buildings. Leverage the powerful bonuses of each district to drive your city's development.
  • Explore different regions: Gather your citizens and send them on expeditions to learn more about the world and maintain harmony with it.
  • Keep your citizens happy: As you build a thriving city, remember that your citizens' well-being is essential for sustained prosperity.

Major Additions in the 1.0 Update:

  • New default campaign featuring 3 scenarios
  • New plants and buildings
  • Better resource production management
  • Immersive temperature and water mechanics
  • Visual and UI improvements
  • Added trading mechanics
  • And more!


Synergy will launch on April 16 for a base price of 24,99 EUR, with a 24% launch discount for the first two weeks after launch. 



About Leikir Studio

Leikir Studio is a studio based in Ivry sur Seine, France. Specialized in system games, they are committed to carry projects that they are passionate about. They are the creators of the ruthless Isbarah, the merciless Wondershot, the robotic I AM LEGION, the diabolical Rogue Lords, and the energetic Metal Slug Tactics.

About Goblinz Publishing

Goblinz is an indie game developer and publisher based in France specializing in strategy and management games. The studio’s first title Dungeon Rushers debuted in 2016. Following the game’s successful launch, the studio followed up with Robothorium, released in 2018 and has since worked on numerous other titles such as Legend of Keepers, Hero’s Hour, Microtopia, and more.
Article by: Susan N.
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EcoGnomix Releasing for PlayStation and Xbox Platforms!

5 February 2025, Munich, Germany + Wroclaw Poland | German-based Irox Games and Polish indie publisher Untold Tales have announced that EcoGnomix, their quirky city-builder and turn-based roguelite hybrid mixed into one is coming to PlayStation 4/5 and Xbox 4/X/XS. 


The game saw ample success on PC and Switch among players who enjoy unique strategy games with an air of laid-back gameplay without time pressure. 

In EcoGnomix you send a team of specialist gnomes on rogue-lite runs into a labyrinth of enchanted caves to bring back resources to expand your village above. Grow your little gnome-topia to let your expedition teams go deeper and deeper into the caves. 

Pick your team to gather resources, collect supplies, and fight off foes in strategic turn-based gameplay. The deeper you go, the more supplies you’ll need to stay and fight. So balance your resources, adapt your team as you progress through various biomes, combine various upgrades and units to create powerful synergies, and know that no matter how a run ends, you’ll never leave empty-handed. 

The game saw ample success on PC and Switch among players who enjoy unique strategy games with an air of laid-back gameplay without time pressure. 
 

GAME FEATURES:

Build Your Little Gnome Village

Above the caves is where you will build your thriving little gnome village. Unlock new buildings to get upgrades and abilities, establish production chains for valuable resources, and build up a tiny economy to help your team of gnomes venture further on their adventures for riches. 

Strategic Rogulite Runs

Every level needs you to think and play strategically. Pick from a variety of gnomes to deploy, each with their own specialty. Place them at the start of your turn and send them to work gathering resources and supplies while fighting off foes. At the end of your turn, reposition your entire team, add more gnomes if needed, and gather again!

But be warned with each turn, the cave becomes more and more unstable and ravenous bats pick away at your supplies. So decide when it’s time to leave and move on. Choose your path down the caves as you decide which routes to take. The deeper you go, the more supplies you’ll need to stay so think carefully and plan each move.


A Different Team For Every Expedition

Every run lets you adapt, change, and upgrade your team at various points, making each expedition into the caves unique. Modify your team and playstyle to what you need out of the run, mixing it up when a change of tactics is required. Pick and swap from a variety of gnomes to get the job done, assign game-changing upgrades that combine in unexpected ways, and discover hidden special abilities for certain gnomes.

Progress With Every Run

Venture into the caves knowing each run gets you resources no matter how they end. The deeper you go, the more valuable resources you can gather but no matter the outcome, you won’t return empty-handed. 

Article by: Susan N.
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Build Your Illegal Mining Operation in EcoGnomix on Nintendo Switch!

7 November 2024, Munich, Germany + Wroclaw Poland | Irox Games and Untold Tales are proud to announce that EcoGnomix, the quirky turn-based roguelite mining  + cozy city builder hybrid is available now Steam and GOG.


WHAT IS ECOGNOMIX?


Build a cozy little city above, by looting mystical caves with a team of gnomes below!

In EcoGnomix you send a team of specialist gnomes on rogue-lite runs into a labyrinth of enchanted caves to bring back resources to expand your village above. Grow your little gnome-topia to let your expedition teams go deeper and deeper into the caves. 

Pick your team to gather resources, collect supplies, and fight off foes in strategic turn-based gameplay. But be warned with each turn, the cave becomes more and more unstable, and ravenous bats pick away at your dwindling supplies. So decide when it’s time to leave and plan carefully. The deeper you go, the more supplies you’ll need to stay and fight. So balance your resources, adapt your team as you progress through various biomes, combine various upgrades and units to create powerful synergies, and know that no matter how a run ends, you’ll never leave empty-handed. 

 


GAME FEATURES


Build Your Little Gnome Village

Above the caves is where you will build your thriving little gnome village. Unlock new buildings to get upgrades and abilities, establish production chains for valuable resources, and build up a tiny economy to help your team of gnomes venture further on their adventures for riches. 

Strategic Rogulite Runs

Every level needs you to think and play strategically. Pick from a variety of gnomes to deploy, each with their own specialty. Place them at the start of your turn and send them to work gathering resources and supplies while fighting off foes. At the end of your turn, reposition your entire team, add more gnomes if needed, and gather again!

But be warned with each turn, the cave becomes more and more unstable and ravenous bats pick away at your supplies. So decide when it’s time to leave and move on. Choose your path down the caves as you decide which routes to take. The deeper you go, the more supplies you’ll need to stay so think carefully and plan each move.


A Different Team For Every Expedition

Every run lets you adapt, change, and upgrade your team at various points, making each expedition into the caves unique. Modify your team and playstyle to what you need out of the run, mixing it up when a change of tactics is required. Pick and swap from a variety of gnomes to get the job done, assign game-changing upgrades that combine in unexpected ways, and discover hidden special abilities for certain gnomes.

Progress With Every Run

Venture into the caves knowing each run gets you resources no matter how they end. The deeper you go, the more valuable resources you can gather but no matter the outcome, you won’t return empty-handed.
Article by: Susan N.
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Memoriapolis - PC Review

Memoriapolis by developer and publisher 5PM StudioPC (Steam) review written by Susan N. with a copy provided by the publisher.

Estimated reading time: 11 minutes



Introduction

Memoriapolis is an intriguing colony builder that feels similar to others in its genre like Civilization or Cities: Skylines, although it has its own uniqueness. You get to decide what type of civilization you want and then you must expand your city throughout the ages, beginning with antiquity. City builders of old required the construction of special structures, wonders, which marked the end of an era. This is true in this title as well.

Created by 5PM, Memoriapolis proves to be a decent contender in its genre, although it does have some minor pain points in its faction design and the slow time progression. Regardless, it has beautiful graphics and a fantastic collection of music to keep you engaged. It has random events to keep on your toes, too! I played through both the ages that were available in the early access version, and I'm impressed with several things that I've seen. Let me tell you more about why.

Gameplay

Upon beginning the game, you are presented with two styles of gameplay, the first is classic mode where you play through the campaign. The second option given is an endless mode which removes the cycle limitation so that you can build your city how you wish. 

Once you've selected classic mode, you will choose between a number of different destinies that focus on specific aspects of civilization. These are military, production, religious, educators, traders, and political. No matter which destiny you choose, you will receive bonuses related to your specialized field. For example, I chose the trader destiny which gave me passive income when caravans travel on their routes. With this particular destiny, I was going for solid relationships with other leaders with different focusses. 


Each age in Classic mode lasts for a finite amount of time. While considering your research tree, handling random events, and figuring out where precious materials are, you will need to place buildings to expand your city during the age. To do so, you will need to erect survey towers. When you start building in those areas, you can take down the towers to expand further as there is a maximum number you can have built at one time. This leads to the first issue that I have with the game, which is that you cannot simply move a building, you have to dismantle it and then remake it in a new location. Part of why this is frustrating is it wastes resources, even if you salvage some of the materials. And while you may have research that covers a large area or increases resource collection, it takes additional materials to build them back up. This is particularly true for a logging camp where you increase it to the maximum radius possible, but once there are no more trees, you have to move the building. Unfortunately, there is no building that allows the loggers to grow more trees, which would be a useful addition to the game.

What you will notice immediately about Memoriapolis is that unlike other city builders, you do not need to worry about traffic management or road placement. Instead, you have to concern yourself with the attractiveness level of your city. It's paramount to keep a close eye on the citizens' satisfaction levels. If those are not green and they remain that way for too long, a variety of consequences will occur. For example, your citizens can be hit with the plague more easily if their health satisfaction is too low. If your security level is low, you will have an increase in crime. While this feature is not bad, there is little you can do if you end up with any negative affects. At times, you simply have to wait out the cycles.  

Once you've erected buildings that increase the satisfaction levels of your people, your city will grow on its own. There is no need to worry about when this will happen, only where you place the buildings which dictate the direction your city will expand in. Please note that your city will not grow towards a mining area because it is loud and unpleasant to be near. In this way, you have to manage the growth of your city with controlling the attractiveness levels and use of survey towers. 


The above feature is one that I enjoy, but it also takes away from some of the fun. As you don't need to worry about manually expanding your civilization, you may find yourself waiting a long time without much to do. Though, random events certainly spice up the gameplay to a degree, but in the early access version, there aren't a lot of them. Adding more events to keep things interesting would be a great asset to the game. 

Once I reached the end of the Middle Ages (where the early access version ends), I received a score screen that rates you on various buildings placed and actions taken. My assumption is that the scoreboard after each age will lend itself to victory conditions similar to Civilization. However, since the full game isn't yet out, I can't say for certain if that is true. Assuming that that is the direction 5PM takes, seeing your final score will aid in your possible victory for the final age. 

Graphics

Memoriapolis has amazing graphics for a city builder as it has a top down view allowing you to see everything. Specific buildings have a distinct style, even through the ages. It is detailed when you zoom in to look at any of the buildings like the cutting camp in the age of antiquity. You can see some tents and stacks of wood piled up inside the camp. Another example of the attention to detail is in the farms. Unlike other games where you have one defined area for your cattle and crops, farms in Memoriapolis will have multiple plots of land. When you look closely at the different plots, you will see the farmers working hard. It's a nice visual representation of the buildings function.

Beyond the individual building visuals, the UI is quite clean and fairly simple to navigate. When you click on a building to upgrade it, you can press on an arrow that will extend the box outwards to do so. On the upgrade portion, you can see how much attraction you will generate, the cost of the upgrade, and the area of effect for the added attraction value. As I mentioned, there doesn't appear to be a move building button, or its hidden somewhere that I never discovered.


On the top of the screen, you will see all of the relevant supplies used to erect your crucial buildings like wood, stone, and sand. It also conveniently displays the food stores you have for your citizens. And underneath that bar is another one that shows how much money, research points, population total, employed people, and unhoused people. When you progress to the middle ages, you will also see the total influence value of the factions living in your city. 

Something to note about the UI is that you will need to use the filter button on the top right of the screen to find where certain materials can be found. Just know that those materials can only be collected if they are in the area of effect of a building that has the people to gather them. 

Obviously, there are more important buttons to look at on the left, right, and bottom of the screen like any political decrees you want to enact, the research tree to better expand your city, and the satisfaction level of your citizens segregated into five different categories. Overall, it is well laid out and fairly intuitive for a city builder. 


Music and Audio

The music is something that I noticed quite quickly. It's not often that a game has such fantastic soothing music that I choose to sit on the main menu screen to listen. In fact, I have no idea how much time passed while I was on the initial screen, but I do know that I was enthralled with it. Written by H-Pi, the simple melody combines a light resonating sound with a bright piano melody overtop. With a steady and quiet backing of drums and bass that don't overtake the main theme song, I was hooked. That is just the beginning song! I won't ruin the auditory experience by trying to describe the music, instead just go listen to the music of Memoriapolis on Spotify or Bandcamp

Henri-Pierre Pellegrin aka H-Pi is a french composer and producer known for his work in video games like Werewolf the Apocalypse Earthblood, Streets of Rage 4, and Trackmania! What's neat about Mr. Pellegrin is that he used to be an in-house composer and sound designer at Gameloft. It wasn't until later in his career that he started freelancing. His musical compositions can be heard in about 100 different projects between video games and TV series. Another thing to note is that he won Best Soundtrack at the 2017 Ping Awards for his work on the game STYX Shards of Darkness. With all of his experience and acolades, the music is well crafted and fits beautifully within the world of Memoriapolis. It's no wonder I was drawn in by the music.


Pros and Cons

Unsurprisingly, there are good points about the game and some less desirable at this stage of early access. Among the features that are great in Memoriapolis are:

  • No need to spend endless hours dealing with traffic woes or layout issues
  • The music is stunning and subtle, leaving players with a calm disposition while playing
  • The UI is clean and fairly easy to navigate
  • Certain structures like farms visually expand when you upgrade them
  • Ages last for a reasonable amount of time; also, you are rewarded if you complete a wonder before the age is done
  • Gameplay is smooth and exciting especially when random events appear which breaks up some of the monotony after several hours of play


The issues I have with the game are few and far between but are quite noticeable, at least for me. For example, I mentioned the lack of moving buildings. It's a common element found city builders that I've become quite accustomed to, so naturally I notice when it isn't present. Now, this may be in the works, but requiring players to destroy a building only to waste precious resources and build cycles to construct a new one is not my most favorite aspect of the game.

Another aspect that needs some addressing is the faction system. If you start with one group of people, then I found it was easier to reject other groups because they almost always caused an upheaval. Should two groups get into a fight in one of the districts, then you would lose a ton of resources and your attraction values would dramatically drop. Sure, you could enact a policy to prevent the factions from fighting with each other, but I felt as though it was more hassle than it was worth. Ultimately, I invited other groups of people to join so that I could unlock specific buildings, and then I kicked them out the moment they caused trouble. True story.

Final Thoughts

Overall, Memoriapolis is a wonderful city builder that has a couple of unique features that I love. With some more work during early access in relation to the faction system and the ability to move buildings, it is sure to keep plenty of people engaged. The music is beautiful and enthralling and definitely worth listening to as it adds an ambience to the overall game. And seeing the building progression through the ages makes for a realistic representation of what cities would look like during that time period. Though we were only able to play through the Middle Ages, I'm excited to see how the game develops and what the other ages bring to the table. I highly recommend this game to anyone that enjoys a solid city builder! 


Score: 8 out of 10

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EcoGnomix Available on Steam and GoG with a Discount until October 14, 2024!

30 September 2024, Munich, Germany + Wroclaw Poland | Irox Games and Untold Tales are proud to announce that EcoGnomix, the quirky turn-based roguelite mining + cozy city builder hybrid is available now Steam and GOG.

The game is currently in QA on Nintendo Switch and is planned for release sometime in November 2024.

A 20% discount on launch means the game will be 15.99 USD / 14.40 GBP / 15.60 EUR until 14 October 2024.


WHAT IS ECOGNOMIX?

Build a cozy little city above, by looting mystical caves with a team of gnomes below!

In EcoGnomix you send a team of specialist gnomes on rogue-lite runs into a labyrinth of enchanted caves to bring back resources to expand your village above. Grow your little gnome-topia to let your expedition teams go deeper and deeper into the caves.

Pick your team to gather resources, collect supplies, and fight off foes in strategic turn-based gameplay. But be warned with each turn, the cave becomes more and more unstable, and ravenous bats pick away at your dwindling supplies. So decide when it’s time to leave and plan carefully. The deeper you go, the more supplies you’ll need to stay and fight. So balance your resources, adapt your team as you progress through various biomes, combine various upgrades and units to create powerful synergies, and know that no matter how a run ends, you’ll never leave empty-handed.

GAME FEATURES

Build Your Little Gnome Village

Above the caves is where you will build your thriving little gnome village. Unlock new buildings to get upgrades and abilities, establish production chains for valuable resources, and build up a tiny economy to help your team of gnomes venture further on their adventures for riches.

Strategic Rogulite Runs

Every level needs you to think and play strategically. Pick from a variety of gnomes to deploy, each with their own specialty. Place them at the start of your turn and send them to work gathering resources and supplies while fighting off foes. At the end of your turn, reposition your entire team, add more gnomes if needed, and gather again!

But be warned with each turn, the cave becomes more and more unstable and ravenous bats pick away at your supplies. So decide when it’s time to leave and move on. Choose your path down the caves as you decide which routes to take. The deeper you go, the more supplies you’ll need to stay so think carefully and plan each move.

A Different Team For Every Expedition

Every run lets you adapt, change, and upgrade your team at various points, making each expedition into the caves unique. Modify your team and playstyle to what you need out of the run, mixing it up when a change of tactics is required. Pick and swap from a variety of gnomes to get the job done, assign game-changing upgrades that combine in unexpected ways, and discover hidden special abilities for certain gnomes.

Progress With Every Run

Venture into the caves knowing each run gets you resources no matter how they end. The deeper you go, the more valuable resources you can gather but no matter the outcome, you won’t return empty-handed.


    Article by: Susan N.


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