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Showing posts with label ARPG. Show all posts
Showing posts with label ARPG. Show all posts

Echoes of Mystralia Announces Early Access Release Date!

At last, Watchers.

We’re thrilled to announce that Echoes of Mystralia is releasing in Early Access on August 11th, 2026!


This announcement marks a huge milestone for us as we’re ready to share the magical world of Mystralia with everyone.

The demo was just the beginning, and we’re incredibly excited for you to experience everything that’s waiting for you in Early Access. For more information about what’s in store at launch, take a look at our latest Devlog.

While the core experience will be playable at release, we’re taking some time to finalize the last stage of development alongside the community to make Echoes of Mystralia the best it can be for full release.

And for some even more good news, your saves and progression will carry over from the demo to the Early Access version of the game, with one exception:

We've reworked how Echo Fragments are earned and how Altar upgrades are unlocked. In the demo, the Echo Fragments are intentionally very easy to obtain, but they don’t serve much of a purpose. In Early Access, Echo Fragments will become a core progression resource and are earned by completing Watcher Duties and other challenges.

Because of this change, when you transfer your demo save to Early Access, all of your unlocks and progression will be preserved, but your Echo Fragments will be reset to 0.


This ensures everyone experiences the new progression system as intended. Otherwise, players who accumulated large amounts of Echo Fragments in the demo could immediately purchase every Altar upgrade, skipping the challenges designed around earning them and missing an important part of the game's progression.

Thank you to everyone who played the demo, shared feedback, reported bugs, and helped us improve the game. Your support has been invaluable as we move into this next chapter.

Can't wait until launch? Jump into the demo and start your spellcrafting adventure today!


Got Questions? We’ve Got Answers!

You can ask your questions directly on our Discord or, if you're more of an email person, just write to us at community@borealysgames.com and our team will gladly help you.

Article by: Susan N.
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The Arcade Crew and Runes Studio Reveals New ARPG 'Wardens of Avalon'

PARIS (June 7, 2026) | Publisher The Arcade Crew (Drop Duchy, Abyssus) and developer Runes Studio today revealed Wardens of Avalon. This medieval, Dark Arthurian ARPG adventure enlists you as a member of the newly formed Legend of the Twilight Knights for a simple but world-altering goal: restore the fallen Kingdom of Avalon. Wardens of Avalon is launching on PC next year and features a campaign playable entirely in co-op or as a lone hero; sign up to be one of the first to experience the legend via a Steam playtest debuting later this month: https://store.steampowered.com/app/2409660/Wardens_of_Avalon/


Wardens of Avalon blends traditional survival crafting with basebuilding elements and a dynamic combat system. Draw your blade against overwhelming bosses that will take everything you have to overcome. 

With your fellow knights by your side or daring to go alone, you’ll venture into the island of Avalon, exploring and conquering complex, challenging, handcrafted dungeons and climactic battles with legendary bosses aiming to end your quest before it has truly begun. Every region you explore offers its own unique challenges, enemies and resources to collect. Each battle requires precision, stamina management and a deep understanding of enemy behavior as you battle through different, intense combat phases.

From there, you’ll return to your small keep with your newly acquired treasures to rebuild, expand and protect Avalon. Establishing new districts within your fiefdom will deepen possibilities through new buildings and workshops, adding blacksmiths, druids, herborists, apothecaries and more to your land. The corrupted Knights of the Round Table seek to make sure you never reach salvation - you must be ready to fend them off and protect your new kingdom.

Enjoy unrestricted freedom in adapting your Twilight Knight’s strengths for your playstyle and the challenge at hand, altering your build as you see fit without the restraints of a traditional character class system. Gather and craft mighty weapons or astonishing suits of armor, buff your gear with powerful seals and uphold oaths for powerful boons – whatever it takes to surmount the trials you face. Develop the intuition to masterfully dodge or parry attacks in battle while mastering the elements in Wardens of Avalon, overcoming all who dare to threaten the knights or the dawn of a new Camelot.  

For more information on Wardens of Avalon, follow The Arcade Crew on X and visit https://www.thearcadecrew.com/. Join in on this month’s playtest by signing up on Steam today: https://store.steampowered.com/app/2409660/Wardens_of_Avalon/


About The Arcade Crew

With a gameplay first approach and high-quality focus, The Arcade Crew produces and publishes awesome indie and innovative games from creative teams from around the world.

The Crew’s iconic projects include Abyssus from DoubleMoose Games, Drop Duchy from Sleepy Mill Studio, Blazing Chrome from JoyMasher and Infernax from Berzerk Studios. The Crew is working on several new games for 2026 and beyond.

The Arcade Crew is Dotemu's indie publishing division.


About Runes Studio

Runes Studio is an independent studio dedicated to creating high quality games with unique hooks. Runes is also convinced that the quality of a game depends first and foremost on the well-being of the teams who make it.

Article by: Susan N.
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God of Weapons lands on Xbox


On June 12, God of Weapons arrives on Xbox One and Xbox Series X|S. This arena survival game mixes roguelike mechanics with action RPG elements and bullet hell chaos. It delivers fast-paced gameplay that rewards smart tactical choices. After earning glowing reviews on PC, God of Weapons is now coming to consoles – with a PlayStation 5 release planned in the coming months.


The game is developed by Archmage Labs, an independent studio based in Vietnam. Originally launched in 2023 on PC, it was warmly received and currently holds an 85% positive rating on Steam from nearly 4,100 player reviews.

Intense and addictive mayhem


God of Weapons is an isometric arena survival game combining roguelike structure, action RPG depth, and bullet hell intensity. Gameplay centers around surviving relentless monster hordes as you ascend the Tower of Zhor. The story revolves around the battle against chaos and destruction, all wrapped in a dark visual style.
Combat is automatic, leaving the player free to focus on dodging, positioning, and optimizing their loadout. With limited inventory space, smart gear choices are key to staying alive.

Players can equip a wide arsenal of melee and ranged weapons, plus a variety of accessories and special combat skills.

Levels in God of Weapons are procedurally generated, and each run is further varied by random gear, abilities, and enemies. Progressing unlocks even stronger weapons and gear for future attempts.

God of Weapons – main features:

  • arena survival gameplay;
  • intense and dynamic combat;
  • roguelike, action RPG, and bullet hell elements;
  • swarms of unique monsters;
  • strategic inventory and gear management.
 

God of Weapons launches on Xbox One and Xbox Series X|S on June 12, 2025. A PlayStation 5 version is also on the way later this year.


God of Weapons | Xbox Launch Trailer:
https://youtu.be/H8xPdV0-TGM

God of Weapons (Microsoft Store):
https://www.xbox.com/games/store/god-of-weapons/9nv91sflw0mr

God of Weapons (Steam):
https://store.steampowered.com/app/2342950/God_Of_Weapons/


Basic information:


Title: God of Weapons
Genre: arena survival, roguelike, action RPG, bullet hell, indie
Developer: Archmage Labs, Ultimate Games S.A.
Publisher: Ultimate Games S.A.
Language: English, German, French, Italian, Spanish, Polish, Brazilian Portuguese, Vietnamese, Japanese, Russian, Simplified Chinese, Traditional Chinese
number of players: 1
File size: 2.2 GB 

Release date: June 12, 2025 (Xbox One, Xbox Series X|S), 2025 (PlayStation 5), September 13, 2023 (PC Steam)

 

Article by: Susan N.



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Pahdo Labs Presents Amazing Electro-pop Style in Starlight Re:Volver for 2025!

November 18th, 2024 | Earlier this year, new indie studio Pahdo Labs revealed its debut title, Starlight Re:Volver, set to launch on Steam Early Access in 2025. Inspired by the magical works of manga artists Naoko Takeuchi and Rumiko Takahashi, Starlight Re:Volver is a love letter to the nostalgic anime series and games of the ’90s and ’00s, with a modern aesthetic. Starlight Re:Volver mixes Japanese ARPG combat with elements of Western rogue-lites, all wrapped up in a charming social hub inspired by classic online worlds.


Alongside gorgeous neon visuals, an upbeat electro-pop soundtrack, and dazzling, hyper-stylized combat, Starlight Re:Volver features a diverse roster of characters. Representing a fresh take on popular mahou shoujo archetypes, the fully-voiced cast of characters includes the fearless newbie Diver Effy, disciplined perfectionist Akira, laidback mentor Ren, and technical prodigy Vivi. 

Activating mysterious devices called “Re:Volvers,” each character transforms into brave “Divers” who crash through the walls of reality in pursuit of finding their true selves and otherworldly secrets. Today, Pahdo Labs is excited to reveal even more about them in a character profile showcase!
 
Character Description
Effy: Full name Effy Corbeau, Effy is a wild and fearless treasure hunter. Even her name, Corbeau, which is French for “raven,” is a nod to her love of dazzling treasures! A talented yet reckless newbie Diver from the outskirts of Nishi, her steadfast resolve and playful nature both baffle and inspire those around her. A Renegade class Diver, Effy’s dream is to find an artifact special enough to fulfill a promise to her grandfather.
Kira: An elite Diver from the illustrious Tsukino clan, Kira has trained for years under the cold shadow of her superstar sister and strives for perfection no matter the cost. A Noble class diver, Kira’s cool demeanor and detached persona mask an underlying desire to connect with those around her. She’s on a mission to locate her sister, a former star diver who disappeared within the realm of So Mi, leaving behind a note for Kira simply saying, “Find me.”
Ren: A breezy dockhand with a checkered past, Ren stumbled into the Diving life by accident after stumbling upon a Revolver in an unmarked shipping container during a late night shift at NIM South Marina. After previously failing to save his younger sister, Ren lives up to his Guardian diver class by vowing to protect Effy until she can fulfill her dream. Sarcastic, loyal, and sometimes aimless, Ren is determined not to let his team down.
Vivi: Fascinated by So Mi and its miracles, Vivi longs to understand the nature of every living thing. As the prodigal heir to the Altair estate and a Scholar-class diver, Vivi tends to keep to himself and his studies while striving to solve the mystery of So Mi’s creation. Having grown impatient with academics, Vivi stole a Revolver from Altair’s R&D lab and decided to travel to So Mi himself.

About Starlight Re:Volver


In the vibrant city of NIM, a chosen few have unlocked the ability to activate Re:Volvers—enigmatic devices that open the gateway to So Mi, a limitless digital dreamscape. As a newly awakened Diver, players will embark on a thrilling adventure of self-discovery alongside a diverse group of characters.

Wander through NIM’s lively streets, where tradition meets cutting-edge technology, before diving into the fantastical realms of So Mi. Unearth the secrets behind the Re:Volver, confront extraordinary challenges, and forge your own legacy as one of NIM’s renowned Divers. But tread carefully—delving too deep into So Mi’s mysteries could lead to being lost in its enchanting depths.

Starlight Re:Volver blends the social allure of classic online worlds with the exhilarating action of modern roguelite gameplay. Gather your friends and embark on an unforgettable journey in a world where the boundaries between reality and dreams blur!


Starlight Re:Volver will be released on PC in Early Access via Steam in 2025. 

For more info about Starlight Re:Volver, follow Pahdo Labs on X (Twitter), subscribe to the YouTube channel, and visit the official website.
Article by: Susan N.
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Last Epoch - PC(Steam) Review



Last Epoch by developer and publisher Eleventh Hour GamesPC(Steam) review written by Richard with a copy provided by the publisher.
 
Estimated reading time: 5 minutes 

A tale across time and space, in order to protect the future of the world. Last Epoch is a sort of more traditional hack-and-slash with some modern amenities added in. A good old action RPG with a lot of customization and plenty of options to play your character. Let's take a bit more in-depth look at it.

Last Epoch tells a tale of traveling through time to prevent the end of your known world. Using shards of an artifact left by a long departed being of great power, you are flung through time, attempting to make the world a better place, one step at a time. Along the way you will meet some interesting characters and learn more about the fate that plagues your future. Are you up to the task, or will your journey end in nothing but another dead end future?


Last Epoch is a very interesting title that gives me a lot of nostalgic vibes from some of the games in my my aged collection, albeit with a much more modern presentation. Old school Diablo, Baldur's Gate: Dark Alliance, and a little bit of Chrono Trigger thrown in as well, mostly for story related purposes. You'll be exploring a number of different biomes, fighting off different types of creatures; some natural, and some not, as you explore on your quest.

The control scheme of Last Epoch consists of point and click movement with different attacks being assigned to the Q, W, E, R, and right click. As you defeat enemies, you'll be earning exp that will let you level. As you level, not only do you earn stat points, you also earn points for your abilities, both passive and your active masteries. While you may start out with just your basic attack to get you by, as you level you unlock more skills to be used. Some of these are "free use", and others come with resource costs and cooldowns. Once you hit a certain point in the game, you also unlock a "class" mastery, giving you access to new attacks skills and passive trees.

In addition to the skills earned from leveling, you also earn skills by putting points into your passive trees. A set number of points will unlock a new skill. In addition to this, you can choose skills to "specialize" in every set number of levels. You have a big skill tree full of nodes you can put earned points into, which can alter your skills in certain ways, such as changing the elemental damage type of the skill, to improving it, such as more damage on hit.


Basically what I'm trying to get at here is that there is a lot of customization. For example, I built out a wizard that focuses on fire damage, but you could specialize in lightning or frost instead. Or you could go for a more up close build. There are three different class masteries per basic class type, meaning there are fifteen different classes among all the character types. Add into this the amount of different builds you can work with and there's a lot of room for customization to do what you want to do.

Last Epoch functions are largely similar to any Diablo type game you've maybe played. You roam around exploring and fighting monsters and enemies, collect loot, wear loot, sell unneeded loot, reforge loot with ability shards to bolster your gear, and go back into battle again. You have a lot of different equipment slots and abilities that can be affixed to your gear. A little frustrating when you only get physical damage bonuses while playing a purely magic based wizard, but what can you do?

As a cool side point, while most of your skill points are probably earned through standard combat, there are also side quests that award character stats or related unlocks or bonuses, which is a nice incentive to actually complete the side quests other than for just basic rewards. I know one of my personal; biggest pet peeves in a game is completing a side quest at a time when it's relevant and receiving very little worthwhile for it. Thankfully that isn't an issue here.


Whether you decide to play on your own or with friends, Last Epoch is definitely and action RPG that delivers. The combat felt fun and making builds was exciting, the storyline is interesting and not just there for filler, the loot drops felt pretty decent, despite my poor luck, and the crafting system is basic enough not to be frustrating, but with enough utility to make it certainly worthwhile.

To add to the package, the ambiance, graphics, and musical tone play nicely together to frame the area you're currently making your way through. Whether it be gardens overrun with killer plants or a cavern full of eldritch horrors, the areas definitely suit their themes.

Good news to all you new to the style of gameplay: it's accessible for both those used to the genre and those new to these types of games. There's an in-depth in-game reference guide that helps explain things, which can be linked in the in-game chat so you can reference things, or have them referenced to you. Also, based on what I've seen, most people in the community are more than willing to chat about questions you have or their experiences.


Overall, I'm extremely happy to have had a chance to play Last Epoch. The sheer amount of customization available to you, the different build types you can make, and the engaging storyline all great points to highlight the quality you get from Last Epoch. I can definitely say, if you're a fan of ARPGs or Hack and Slash type games, Last Epoch is certainly a title to have on your radar.

Score: 9 / 10
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Legendary Hoplite Available on February 2nd!

TripleBricksGames and Ravenage Games are excited to announce the release date for our upcoming game, Legendary Hoplite — a fusion of Action RPG and Tower Defense. Gamers worldwide can experience the epic clash of Greek mythology and ancient tribes on February 2, 2024.


Release Date: Legendary Hoplite will be available on February 2, 2024

Prologue release: Legendary Hoplite: Arachne’s Trial (Free prologue) will be available on January 12, 2024. Prologue will offer the first 10 levels, two boss battles, and the ability to transfer progress to the full game.

Main Game Steam Page:https://store.steampowered.com/app/1479810/Legendary_Hoplite/


Key Features of Legendary Hoplite:

Legendary Upgrades: 

  • Customize your playstyle with killer gear combos, merging with the Hero abilities for an epic power boost.

  • Lead your upgraded army in strategic battles against mythical foes and defend the gate with tactical prowess.

Mythical Confrontation:

  • Challenge legendary creatures from Greek mythology in intense battles, each type of monster presenting unique challenges


Epic Odyssey Across Realms:

  • Embark on a thrilling journey through diverse regions, uncovering the narrative of war against mythical forces.

  • Explore and conquer, discovering new armies and gear.

Homeland Defense:
 
  • Manage resources wisely for the upgrades, ensuring you can stop the destruction at any cost.

  • But wait, there's more! Legendary Hoplite joined forces with the renowned Sakis Tolis and Rotting Christ, prominent Greek heavy metal musicians, contributing their iconic music to the game.
 
Article by: Susan N.
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Kaku: The Ancient Seal - PC Preview

Kaku: Ancient Seal by developer and publisher BINGOBELLPC(Steam) preview written by Susan N. with a copy provided by the publisher.
 
Estimated reading time: 4 minutes.


BingoBell released a charming ARPG with platforming elements in 2023 and with its interesting animated style and general game concept, Kaku: Ancient Seal is a fun game. It has some cool features like a customizable combat system, open world exploration, puzzles to solve, and food to cook. That said, it's not a game that will stand out in its genre. In fact, for many, Kaku: Ancient Seal might be considered 'just another ARPG' because it's not particularly groundbreaking.
 

Gameplay

In the beginning of the game, we meet an old man who sets us out on a journey to restore balance to the land by repairing the Ancient Seal. But before we can embark on this epic journey, we are introduced to basic abilities from attacks to gathering plants for cooking to collecting upgrade materials. To acquire these materials, players need to explore a vast open world and solve a series of puzzles. Each elemental region is plagued with various challenging enemies. The good news is that there are materials aplenty in order to upgrade abilities and weapons. Unlike other ARPGs where the combat system is somewhat limited, Kaku: Ancient Seal has a decent combat list, which will be covered a bit later. 

Among the unique features of Kaku: Ancient Seal is the cooking. In order to heal or replenish stamina, you must have made a bunch of food at a cooking station. Like ability upgrades, herbs and mushrooms can be found in each area, thus allowing players to have enough food to heal. Although, there is a limit to how much food one can carry on their adventures, which is why there are multiple cooking stations throughout the world. 


Like with many games in this genre, the story is told through dialogue. It doesn't have any voice acting to speak of, which can be seen as a downfall, but thankfully there isn't an over abundance of textboxes. Unfortunately, some of the grammar and syntax used is not great. And thankfully, it is completely comprehensible despite that fact. Overall, the game is quite enjoyable. 
 

Combat

Like with the average RPG, there is plenty of combat to get involved in. However, unlike other RPG's, the combat system is much more varied and fleshed out. Players can boost their melee and ranged attacks as they wish. They are even given a charming pig companion that can also be leveled. 

The combat tree is sprawling with different types of attacks from quick attacks to charged heavier attacks. Each attack is executed with a series of button presses like one would find in a fighting game. In order to upgrade these attacks to suit your playstyle, you will need to collect different types of materials. Materials can only be used to upgrade certain types of attacks. Players can also increase their stamina or their shield length as well. 


When in combat with creatures, players will have to rely on their wits to take out their opponents. Dodging large attacks will be paramount to your survival. It's not enough to upgrade your attacks, because you'll have to keep an eye out for the opportune moment to strike.  
 

Pros and Cons

Kaku: Ancient Seal has some decent gameplay but has its flaws. For one thing, the game's performance can be sketchy. At critical moments, the FPS can drop significantly which can turn a fight on its head. This didn't happen often, but it was enough to be noticeable. 

Another strike against the game is some of the strange texture issues. I found there were points where you could fall through the world or could crash out of the game entirely. Again, this was not a regular occurrence, but it was enough to notice. While it is set in an open world, the game struggled with rendering. A point that needs to be addressed before a full release of the game.  


Some of the good points of Kaku: Ancient Seal is the open world nature of the game. Unlike many games which can be quite linear in progression, players get the option to go to whichever island they would like. Players can traverse the islands filled with resources and creatures alike. Not only is there plenty of opportunity to fight opponents, but there are plenty of resources to upgrade your abilities too! It helps that there are a decent number of save points as well. 

While some people might find the graphics dated, I found them to be charming. The characters are more caricature-like with heads that are larger than the body frames. Even the old man seems a bit childlike because of the animation style, which makes Kaku: Ancient Seal a little more family friendly than other ARPG's.
 

Final Thoughts

Kaku: The Ancient Seal is a solid ARPG with a sprawling combat system and open world nature. It is a fun title that doesn't need to be taken too seriously, and it's a fun game to play. While it is not going to destroy the competition as far as RPG's go, it's a great way to kill a few hours. With some improvements to the performance, this game can definitely be a contender in its genre after it leaves Early Access!

 
Article by: Susan N.
 
 
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Batora: Lost Haven Review

Batora: Lost Haven by developer Stormind Games and publisher Team17Microsoft Xbox Series X review written by Nick with a copy provided by the publisher.

Estimated reading time: 4 minutes


Batora: Lost Haven came out a little under a year ago, and it’s promising mix of action, RPG and puzzle elements had long been of interest to me, but until recently I hadn’t yet played it. The developer for Batora: Lost Haven is the someone who made Remothered – a horror game that is pretty much the polar opposite of Batora’s bright visuals and gameplay.

That being said, don’t let Batora’s pleasing (almost adorable) visuals fool you. It looks vibrant, but there’s still some underlay of darker themes here. Choice weighs heavily into the gameplay, and the further you get into Batora’s twisting narrative, the more it feels like you are making some morally gray decisions out of necessity. These choices certainly feel meaty (and lend a great deal of replay value in the process), as they impact dialog and the spirit that tags along with you during those trials. It is interesting because I didn’t see hard forks in the path (like more binary good / evil morality systems seen in many games). All of this makes some sense, as the game itself is not terribly long, which likely leans into that aforementioned replay value to see if you can make things a bit different on subsequent playthroughs.  

There is a bit of tonal inconsistency that struck me as a bit odd at times. It’s sort of a dark theme – worlds are dying. Yet our protagonist, Avril, gets strange powers and finds herself making tough choices with no real right or wrong answers. Her sister perished with her world’s destruction. Avril is traveling with her best friend Mila, which likely helps Avril’s mindset throughout the journey, but I found Avril a bit light-hearted given the circumstances. As a character who was previously pretty ordinary and now sees these terrible things happen, it just felt… off.

Combined with really solid combat and some interesting (if light) RPG and puzzle elements, Batora: Lost Haven does a lot of things well. A few things really well. However, there are times that lack of singular focus keeps any single aspect of the game from being excellent. The combat is really solid – but not something that I really enjoyed most of the time. It starts off well enough, but the further I got into the game, the more the combat started to feel very same-y, with less squishy opponents that created longer engagements that felt a bit more chore-like by the end. It never got the point of being bad, but my enjoyment dwindled the longer I played. This might be dubbed an action-RPG, but it lacks the flow of better ARPG titles like the Diablo games.

That’s not to say there isn’t anything interesting to the combat. You attain new skills as you go, and there’s a sort of binary state of having to match your enemies’ state in order to damage them that we’ve seen in other titles that works well. It’s a snappy feature that keeps the early progression from being little more than button mashing. I just wish the enemies were a bit more imaginative and interesting, but after awhile they just feel like more of the same.

Thankfully I enjoyed the boss encounters quite a bit more. They were interesting, with the developers really taking the time to make these encounters the sort of unique culmination one would expect. A couple of them were almost devious, but there’s a genuine sense of satisfaction when their health bars are depleted and I was celebrating their demise.

Additionally, most of the puzzles feel pretty good, but a handful were borderline frustrating and a couple that I found just downright annoying. Thankfully these were far more the exception than the rule, with most of the puzzles feeling pretty organic to the gameplay and rewarding upon completion. Unfortunately the couple that really strained my patience made me feel as though I just wasn’t quite ‘good enough’ and thought perhaps my adventure was going to stall out before I had that ah-ha moment and progressed through them.

One area that could have used more fine tuning was the camera. I enjoyed the colorful visuals that rather reminded me of the Torchlight titles, but the camera has no ability to swivel the view. You can move to a fixed distance either close or further away and that was it. Generally the camera itself is in good positions, and seldom did I find the environments obtrusive – but a bit more control would have been nice

Batora: Lost Haven is a pleasant game that mashes up a few genres pretty well. As is often the case for a game like this however, it becomes a case of doing several things well but none of them great. It’s enjoyable, but never really seems to fully reach its potential. I played through it a couple of times and started through a third session before I felt like I had played it enough. I’m glad I did, even if Batora left me wanting just a little bit more in the end.

Score: 7 / 10

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ARPG “TSURUGIHIME” by Yosuke Shiokawa’s Coming in 2024

SHIBUYA, TOKYO — Dec. 4, 2022Fahrenheit 213 Inc. (213°) unveils indie title TSURUGIHIME during INDIE Live Expo Winter 2022 with the first trailer on the Steam store page and 213℉ official YouTube channel.

What is TSURUGIHIME?

The ultimate battle is in 100 days and it is up to the player to decide how to live those final days. Built upon the classic genre of side-scrolling action RPG, "craft" anything from battles, customizing, exploration, story, and even your “sister.”

This is An RPG that "crafts" fate.

This is the first game from the former creative producer of Fate/Grand Order, Yosuke Shiokawa since becoming independent. Together with character designer Kuroboshi Kouhaku and composer Takeharu Ishimoto, we are aiming for release on Steam in 2024 with this team.

”Craft” the 100 days in this story where choices and decisions are key!

The player can live however they want until the day of the ultimate battle. Become stronger through repeated battles, chose to challenge powerful enemies, or spend time in peace without fighting. A game with multiple endings where your days decide the outcome. Find YOUR best way to live each day and "craft" your own path to victory.

"Craft" even your sister with the bonding sisters ikusei system!

Battles are supported by the protagonist's beloved sister, her only family. Pure and innocent, she can be royal or rebellious, depending on how the player interacts. She may become curious or a passionate scholar.

Character Design: Kuroboshi Kouhaku & Composer: Takeharu Ishimoto, join game development!

Characters are designed by Kouhaku Kuroboshi, who has worked on Summon Night, Kino's Journey, and SAO Alternative, and music direction is led by composer Takeharu Ishimoto (The World Ends with You, Kingdom Hearts).

The game is being developed by a small team as an indie game full of love from the creators.

Get the latest news on Steam, Twitter & YouTube!

We will keep you updated on our latest news on the Steam store page, 213℉ official Twitter and 213℉ official YouTube channel. Please follow us and add the game to your wishlist.

TSURUGIHIME Overview

     Title: TSURUGIHIME

     Genre: An RPG that "crafts" fate.

     Platform: Steam®

     Release Date: Planned for 2024

     Number of Players: Single Player

     Languages: Japanese/English/Simplified Chinese

     Developer/Publisher: 213℉

     Team Member:

     Director Yosuke Shiokawa

     Character DesignKuroboshi Kouhaku

     Composer Takeharu Ishimoto

     Trailer: https://youtu.be/AB_vWXe3uK4

     Steam Store Page: https://store.steampowered.com/app/2220860/TSURUGIHIME/

About Fahrenheit 213 Inc.

Fahrenheit 213 Inc. is a game studio founded by Yosuke Shiokawa who is the owner/CEO and is a creator himself who worked on games such as Fate/Grand Order, Kingdom Hearts, Dissidia: Final Fantasy.

Our philosophy is Game creation that is always “HOT”!

We will create games that are not bound by platforms or genres, but games that are new & passionate.

     Company Name: Fahrenheit 213 Inc.

     Representative: CEO Yosuke Shiokawa

     Shareholder: Yosuke Shiokawa (100%)

     Founded: March 2021

     Location: Shibuya-ku, Tokyo

     Business: Planning, production, management, and sales of games & other digital content

     Official site: https://www.fahrenheit213.co.jp/

Article by: Susan N.

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Xuan Yuan Sword 7 - XBSX Review


Xuan Yuan Sword 7
by developers DOMO Studio, Softstar Entertainment Inc. and publisher EastAsiaSoftMicrosoft Xbox Series X review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 6 minutes


While having been released on the PC late last year in 2020, Xuan Yuan Sword 7 has now made its way over to the consoles for both the PlayStation (4/5) and the Xbox (XB1/S/X). Set in a fictional ancient China with magic and monsters taking the form of beasts, clockwork machines and humans, our tale doesn’t take long before deviating from the standard notes that it starts on for a rather fun action adventure RPG.

Starting off on two very familiar notes, our protagonist Taishi Zhao (Zixu) has a childhood friend that you help out before heading back home to help your mother out with your baby sister. Attacked by a rival faction, your home is soon burnt to the ground as everyone you love is cut down as you run away with nothing more than the clothes on your back, a present that your friend gave you for your sister and your baby sister herself. Moving forward to his early adult years, Zixu is tackling odd jobs to make money to pay for his sister's medication as she's been sick since childhood and can’t really leave their mountain home.

Hitting the basic story notes would have made Xuan Yuan Sword 7 a par for the course story alongside a simple enough action adventure gameplay system. From this point though, the story takes a bit of a fantastical turn with a sprinkle of Fullmetal Alchemist soul binding to kick the adventure to its feet in several ways making you wonder what comes next. I really appreciated this as it doesn’t take long for our dependable older brother to find himself in a mess of sorts alongside his sister who’s now in an automata allowing her to truly move around and not feel sick but at the cost of her being able to feel anything.

The rest that follows is their adventure to get her real body back during the warring states period of ancient China. While technically an on rails story, you do get to see both current sides of the factions as you technically do favours for both as you move forward looking for what you need to bring your sister’s soul back into her body. There are plenty of villages and some towns that you’ll be going through either under military siege, monster siege, or siege of something worse, plagues. None of these places are really happy places to be but they help push the story along as while doing heroic deeds, our protagonist isn’t really the hero per say, they just inadvertently become one as they keep moving forward.

To do so, you’ll be running around this world, a lot. If there was perhaps one real complaint that I had with Xuan Yuan Sword 7 it’s that there’s technically no running ability. You can “run” but it’s normal paced and everything can be a bit far at times especially with the magical quick travel points spread out offering you instead campfires to rest and save your game in between. This can get a bit in the way of getting to what needs to be gotten to either for the main quest or for side quests as everything tends to be far enough from the quick travel points making you groan just a bit that you have to run all of that way for the third or fourth time for the same side quest.

From here you'll be running into a variety of enemies from normal humans to the more supernatural kinds. Combat, while never really getting complicated, is a mix of standard attacks and a heavy attack based off of the current set of talents that you have selected. Ox, wolf, bear and tiger are martial art forms that you can over time learn abilities to vary your attack patterns a bit but it's nothing ground or game breaking as it never goes more than skin deep which I found a bit disappointing as you get to see Zixu’s martial arts in cutscenes but never get to reach that depth.

While decent in the beginning as you learn the groundwork, combat even with the martial art moves that you can learn as a third attack type, it can start to feel a bit stale after a while as there’s nothing really new that is ever added short of some new enemy types. Even then, most enemies can be brought down with a good dodge or parry attack allowing you to easily turn the tables.

If I were to add a second major complaint to the overall experience it would be that two or three bosses were made rather unfair as even with a good hang of the combat system and upgraded gear, they can kill you so fast and with them being story related you’ll have to find a way to cheese them out even if that means taking five to ten minutes in which most of it is dodging around while your companions deal enough damage in between you using healing items.

Otherwise, Xuan Yuan Sword 7 can clock in anywhere between ten to twenty hours depending on how much or how little you want to do outside of the main story and how much of a gamerscore / platinum trophy you really want attached to your gamer tags. It’s not a hard title to go through and rake in the achievements as most of it is story based but there are a few that may need a bit more if you want to claim to have done them yourself.

Summary

So overall while Xuan Yuan Sword 7 doesn’t really do anything new mechanically, it’s still enough of a solidly built title especially if you’ve been needing a break from the open worlds that have been all the rage of late. With a duration of a dozen plus hours, the world looked great on the Series X and there’s enough bad dad jokes from Zixu to his sister to make you either laugh or groan while they explore the lands to get her real body back.

Score: 7.25 / 10





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Poison Control - PS4 Review


Poison Control
by developer Nippon Ichi Software and publisher NIS America Inc.Sony Playstation 4 review written by Richard with a copy provided by the publisher.

Estimated reading time: 7 minutes


Have you ever felt mired in doubt or delusion? Have your worries and fears ever felt like poison gnawing away at your soul? Well find out how a soul gets cleansed of this murk, as you delve into Hell in Poison Control in order to cleanse the mind, and spirit.

In this new release title from NIS, we are introduced to a nameless main character, who gets predated upon by a horned demon called a Klesha. The Klesha, however, bonds with the main character, allowing the Klesha to regain its sanity and inhabit the body of the main character, leaving nothing but a skeleton behind. This doesn't mean the end for the main character though, as they are now sharing the body with the Klesha turned “poison girl”, who our MC has taken to calling “Poisonette”.

Turns out that these Klesha are the results of delusions and negative emotions brought about by girls who have fallen into Hell, whether they have actually died or are just “slated” for Hell upon death in their current state. You and Poisonette must go and cleanse the poison mires created from these girls negative emotions in order to let them rest in peace. You aren't exactly being altruistic here though, as cleansing a girls soul will reward you with a sticker. Collect enough and you are allowed into Heaven along with a single wish.

So how does one go about purifying the poison mires of one's heart? With a Megaman style arm blaster of course! After bonding with Poisonette, the MC gets an arm blaster, which you can outfit with different shot types. Couple this with Poisonette's ability to cleanse the mires by walking over them, and you have a recipe for success! Cleansing a soul is pretty basic in principle: you select a soul, roam around an area shooting enemies and cleansing poison, and then either talk to the soul or collect a “soul remnant” or item that is intricately associated with what caused the poison to take root, and there you go.

All this is done in a 3D third person view action style, where you run and gun. While shooting, you have a number of different shot types, such as laser, bomb, or rapid. You only have a set number of bullets, but depleting your ammo causes the bullets to slowly refill. You also have a dodge roll that will give you a period of invincibility and a powerful area shock move that requires charging by purifying the mires. If you run out of health while trying to cleanse a soul, there is a gauge in the bottom right with butterflies in it. Each butterfly will revive you upon death, and can be refilled by purifying a bunch of poison.

During purify mode, you send Poisonette out to clean up the poison. This is performed by walking over it. If you complete a loop, anything within the area you walked around will also be purified, including doing damage to enemies if they are caught within. Be careful though, as Poisonette can take damage, and so can your skeleton while Poisonette is out. Additionally, there's a time limit on how long Poisonette can remain out, and the closer to the time limit you get, the slower she moves. Sometimes it's better to just make a straight path, and sometimes it's better to enclose an area.

While trying to purify a soul, you may come across a number of gold chests. These chests either contain the key item related to the poison behind the soul, or are one of three tokens per soul. If you collect all three tokens in a soul area, you gain that soul to use as a Toxicant, Antidote, or Catalyst, depending on the soul. These are basically just equipables, where the Toxicants are your weapons/shot types, Antidotes and Catalysts provide different support effects. There is also another type of equipable, Deliriants, which are picked up in stages. The other equipable souls can be upgraded in exchange for money, but Deliriants are limited ammo weapons that you can't upgrade.

Occasionally during or after a stage you will have a chance to chat with Poisonette, and you are allowed to make a choice in response. These choices will affect a stat, namely something like “Toxicity”, “Empathy”, or “Trust”. Each of these stats will affect a parameter, such as shot recharge speed, or damage dealt. You can't max all of them out during a single playthrough, so choose wisely. You can return to stages to get more cash however, so at least that isn't too worrisome, although the response you give for the repeated in-area conversation won't affect your stats.

I'll be perfectly honest when I say that Poison Control is rather simple, and the stages do start to get a little repetitive after a while. That being said, each soul has their own uniques personality and circumstance, making it interesting to learn about them. Some souls are older, some are younger. Some souls have been burning their bad homework marks and it may start to escalate, some souls murder people because they can. Not everyone is redeemable, but that isn't your job, you just need to purify the poison.

The areas themselves have a decent amount of variety, but tend to be really large with tons of blocked off areas. It would have been a lot better to just not have the section that are blocked off actually existing. Enemies are usually reasonable once you figure out how they function, but some of the late game enemies can get really annoying. Also, your shots have a sort of critical distance that you want to be in, otherwise you'll either be to close to hit where you're aiming, or too far away and your shot falls off. There's also a timer while you're in a stage, which is your time limit before getting a “Game Over”, but it gives you so much time I don't believe I ever had it go below half.

The visuals are kind of cute, but nothing to get too excited about, but are quite colourful, especially the different coloured mires with different damage rates. The character interactions are where it's really at though, as you really get a sense of personality out of the souls you interact with in Hell. As a whole, the game isn't too long, which is good since there isn't really a great deal of enemy variety or boss variety, and is pretty much the same steps every soul you go to cleanse.

The game runs pretty smoothly for the most part, although there were the occasional blank text boxes, missing dialogue, or dead enemies that don't disappear for some reason. On the plus side, the localization team did a stellar job translating this title. There were a bunch of phrases I heard during the dialogue that are usually poorly translated due to English not having an equivalent phrase, but the localization team managed to nail down really well. I also really liked the “Higan Radio”, which acts as an introduction to each stage, and will generally give a brief description of the soul that has made its way into Hell.

Summary

Overall, I had quite a lot of fun with Poison Control. The ARPG aspect was pretty fun, the characters were interesting, and the poison cleansing was actually fun to balance against attacking enemies. While Poison Control does get a little repetitive after awhile, but thanks to the smaller instance size for cleansing the souls, it is fairly easy to pick up for a mission or two, and then put down for a bit.

The writing was well done, and the localization team did a really good job translating, which is also nice to see. Poison Control definitely won't be for everybody, but that doesn't mean it's specifically niche in its gameplay either. If you're okay with the anime stylized art style and an abundance of female characters, I'd say take a look at Poison Control to see if it interests you.

Score: 7.5 / 10


 




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