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Showing posts with label Stockholm Kartell. Show all posts
Showing posts with label Stockholm Kartell. Show all posts

Journey Through the Most Metal Action RPG Coming to Steam in 2025

Rome, Italy, September 24, 2024 | Morbidware Studio and Stockholm Kartell unveil the game MÖRK BORG Heresy Supreme and announce the launch of an upcoming Kickstarter campaign.



Set in the grimdark fantasy universe of the MÖRK BORG tabletop RPG, the game is scheduled for release at the end of 2025 on Steam. Players can already follow on Kickstarter, and pledge their support for the game when the campaign starts in early October. Kickstarter backers will receive exclusive rewards at launch.

MÖRK BORG Heresy Supreme is a doom-metal action RPG set in the world of MÖRK BORG. Wretched antiheroes explore a side-scrolling, semi-procedural grimdark fantasy world, searching for a way to prevent the apocalypse or make the suffering worse.

  • The world's loudest tabletop RPG brings ruin to video gaming - Take control of the vilest scum ever to crawl upon the earth and wander the dying lands of the original game through a graphic style inspired by the book. Evade deadly flails aimed to crack your skull open in a combat system both dynamic and unforgiving that’ll require a strategic, ruthless approach. Face horrific quests testing your skills to the brink of the Apocalypse. Literally.
  • Journey through the dark path - You wake up in Galgenbeck, a decaying city under the shadow of the Cathedral of the two-headed Basilisks. A voice from its spires proclaims the world's end, demanding an offering to delay the inevitable. In the filthy alleys, a rumor spreads: those who appease this demand will receive Arch-Priestess Josilfa Migol’s blessing and be cleansed. As a cursed walker, plagued by visions of damnation, you seek salvation — any way you can.
  • Gather Your Party - Cursed walkers in MÖRK BORG Heresy Supreme aren't heroes. In this dying world, everyone seeks salvation, wealth, or vengeance. You can form a party, but each companion has their own agenda. Betray them, and they'll turn their back or just stab you. Trust is rare in this brutal realm.
  • Explore the Dying World - The world outside Galgenbeck’s walls is divided into regions, each one worse than the other. Locations and adventures are dynamically generated based on your progress and the quests you’ll stumble into. Quests, adventures, bosses, and special items reset on every playthrough. Explore the dying world but don't get lost in it. You won't get out alive.


  • Getting Better (or worse) - MÖRK BORG Heresy Supreme doesn’t have XP or the like. Instead, you level up by performing certain actions during your adventures. When you level up, some of your characters’ abilities will get better, but some will get WORSE. The more you level up, the higher the chances you may lose something in the process. Can’t teach an old goblin new tricks! They’ll kill you.
  • Miseries - The world crumbles as foretold in the Calendar of Nechrubel. Miseries (apocalyptic events) devastate the world as you delve deeper into the filth. The more you play, the more Miseries strike, bringing the doomsday closer. Some say they can be delayed, but prevention is heresy and the cost is unbearable.
  • Omens - This world is unforgiving, but Cursed Walkers have a secret trick: Omens that can be spent to deal max damage, reroll an ability check in a crucial situation, absorb the damage from a fatal blow, or guarantee a safe outcome from wielding the Power of a scroll. So remember, you can rely on the fickle fates of alternate worlds tangled with the eyes of eldritch watchers if you want… just don’t tell the Inquisition.
  • Arcane Catastrophes - Some classes can wield Powers from esoteric and ancient scrolls. In the dying world of MÖRK BORG, conjuring such witchcraft is never guaranteed. Every scroll has a chance to trigger an arcane catastrophe, and nobody can foresee what kind of disaster it could bring. You may get dizzy and start puking… or explode. However, some arcane catastrophes might even be better than the intended effect. Use at your own risk.
  • RPG Elements - Every character has four abilities — Strength, Agility, Presence, and Toughness — that determine your likelihood of survival. They affect mechanics and interactions with the world, enemies, and other characters. Some encounters, events, and choices require you to roll a d20 modified by the relevant ability. You should always put your life in the hands of a die roll. That’s why it’s called die roll.
  • The End is (always) - Once you gather the relics demanded by the two-headed Basilisk, travel to the Valley of the Unfortunate Undead to face Verhu and Gorgh. Can you appease them in time, cleanse your soul, and delay the apocalypse—or will your suffering lead to Heresy Supreme?


What is MÖRK BORG?


MÖRK BORG is a groundbreaking grimdark fantasy tabletop RPG by Pelle Nilsson and Johan Nohr of Stockholm Kartell. Unleashed upon the world in 2020, it won three gold ENNIES for Product of the Year, Best Writing, and Best Layout as well as silver for Best Game. MÖRK BORG’s dark, dying world is mid-apocalypse, and its wretched denizens cower in the shadow of the godlike two-headed Basilisks. Life is short, cheap, and full of terrors, but despite this, MÖRK BORG is currently enjoyed by thousands of players scattered around the globe, and the creative community surrounding it thrives.

Diego Sacchetti, co-founder of Morbidware, commented: “One day the MÖRK BORG rpg rulebook appeared in our hands and we were just like "this is perfect material for the next Morbidware video game". The narrative, the setting, the style and rules were so over-the-top in the greatest way possible and all design elements for a video game were so clear in our minds. We decided to contact Johan and Pelle to make this project happen and... well... here we are making together this amazing game.”

Johan Nohr of Stockholm Kartell, visual artist and cocreator of MÖRK BORG, added: “MÖRK BORG Heresy Supreme is a big milestone project and I couldn't be more pumped for it. Not only because Morbidware really GETS the grim world, the dark humor and the whole philosophy of the original game, but also for the amount of extra stuff we're creating specifically for this Kickstarter campaign. It's gonna be a damn fine video game, but we're not just making a video game. It's a whole apocalyptic package.”

Players can now wishlist the game on Steam and follow our Kickstarter campaign now.

ABOUT MORBIDWARE

Morbidware was officially founded as a game-developing company in 2024. The team worked together during the creation of The Textorcist: The Story of Ray Bibbia, but all members of the team have 10+ years in their fields of expertise, with self published indie games, screenwriting jobs for tv and cinema, and freelancing jobs for companies like Team17 and Headup Games. All the members are avid tabletop role-players and enjoy experimenting with new gameplay mechanics that independent productions bring into the gaming world. https://morbidwaregames.com/

ABOUT STOCKHOLM KARTELL

Stockholm Kartell is a creative coven of writers, designers and idiots playing and making rules-light, flavor-heavy tabletop roleplaying games about terrible, ending worlds.
Article by: Susan N.
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