FEATURES
6 Different Scenarios:
- Start the story mode as a Second-Class Citizen, living in a room provided by the government. Progress until you become a Party Citizen or end up in the re-education camp, across 5 different scenarios and an additional secret one.
- Each scenario reveals new information about this dystopian world and forces the player to rethink their strategy by introducing new mechanics and situations.
- Will you be able to discover what lies beyond the four walls of your home?
Challenge Mode:
- Your objective is to save enough money to leave that room. Do you dare to try?
- No daily news, no distractions—just you against yourself.
14 Possible Endings:
- You may survive however you choose:
- Remain an obedient citizen or rebel, but keep in mind that your actions will have consequences.
- Become a state bureaucrat or get involved in a terrorist attack. Follow the instructions to the letter or hack the system to deceive it.
- Anything can happen—who knows? You might even win the lottery… [insert canned Laughter]
About the Developer:
“I have always loved dystopian stories and I am a huge fan of the great classics, especially the works of Philip K. Dick. In his novel Ubik, the protagonist has to insert a coin into different household devices in order to use them, and I really liked that idea.
I needed another mechanic to justify why the player would earn money, and I started thinking about TV and social media, and how they keep people glued to screens. What could be the next step? Getting paid for doing exactly that!Once I had those two elements (being paid to watch TV and using that money to buy services), I started building the rest of the game.I eventually finished the prototype with a 28-day gameplay loop where the player had to survive by watching TV and reading daily reports sent by the government.Then the pandemic arrived, and people found themselves locked at home, watching screens, and in many cases receiving government support to help them deal with the situation.” - Juan Felipe Molina (Game Director and Lead Developer)
Article by: Susan N.

















