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Showing posts with label SD Gundam Battle Alliance. Show all posts
Showing posts with label SD Gundam Battle Alliance. Show all posts

SD Gundam Battle Alliance Review

SD Gundam Battle Alliance by developers Artdink Corporation, Alvion Inc. and publisher Bandai Namco EntertainmentSony PlayStation 5 review written by Pierre-Yves with a purchased copy.

Estimated reading time: 9 minutes



Having released a few weeks ago, SD Gundam Battle Alliance has been a blast in multiple senses. Fun gameplay alongside tons of in-game explosions as you battle your way through a digitally corrupted history of the series. The love put into this project was clear to see for both the fans, and the series itself.

Starting off with a few tutorials to get you used to piloting an SD Mobile Suit, you'll soon have plenty of choice for both you and your AI controlled partners if you're playing offline. Online? While I would love to comment on that, I could not find a match either through Quick Play or Room Search. Thankfully, with or without other players the concept is smooth enough as it still lets you launch a multiplayer room to get your two online specific trophies for your Platinum.

For a bit of a recap on the basics that were covered in my preview of the Demo Version, SD Gundam Battle Alliance's gameplay even 20-30 hours in is never overly complicated. Moving around with your left thumbstick and looking around with the right, you'll have melee attacks, ranged attacks and three sub attacks alongside the ability to guard or dodge. Melee attacks have a few different options from a standard combo into pressing and holding the melee attack button to perform a 360-slash. You’ll also have a stronger melee attack available that when held can launch enemies into the air for an aerial combo to do more damage.

Range attacks are simple enough with your mobile suit simply firing off its weapon on a limited ammo supply that will autofill itself back up over time. As for the sub weapons though, these will be mobile suit specific in which suits like the default MS-06F Zaku II can throw a grenade while others like the Gundam Barbatos (6th Form or Lupus) will charge forward with some devastating attacks being an up close and personal type. Mobile suits like the ZGMF-X10A Freedom by contrast will have extra ranged attacks with more powerful energy based weapons from the hips or shoulders. While its successor the ZGMF-X20A Strike Freedom will still have the hip cannons but replace the more powerful shoulder weapons with funnels that will chase down the enemy and then fire on them point blank.

Each of these mobile suits and so many more will fall into one of three categories. In fighter: Up close and personal, All rounder: Good balance of melee and ranged attacks, and the Sharpshooters: Ranged specialists that you don’t want to be on the receiving end of. With the ability to choose one of these types for yourself, you’ll easily be able to select from these three types of allies that support both your mobile suit type, and your own playstyle. So it’s a good thing with the different types of unit categories that the controls never get overly complicated, however you’ll want to make sure that your fingers are ready to move as the difficulty will start to ramp up soon enough and you’ll either need to adapt, or, grind some money in order to level up your unit(s) of choice!

Mobile suit strength is based on four attributes that require money to upgrade. Hit Points, Boost, Melee and Ranged. Hit points, the more you have the longer that you can potentially last on the battlefield. Boost, this is what’s required to use your thrusters as well as attack, think of it in terms of stamina. Melee is the damage that you’ll be doing with your melee attacks and Ranged is the damage that you’ll be doing with your ranged attacks. It’s rather self explanatory, however, there are limits on how much you can upgrade one of these stats. So it’s a good thing that once you’ve reached the cap of each of these limits, there are items that can be obtained to push the stats of your machines further as you’ll need them in the later chapters.


What worried me perhaps a little bit in the beginning with the few hours that I spent with the demo was, how much content are we going to have? We were presented with a few stages in a Break format meaning that history in these missions is corrupted and anything can happen. Being given one True mission, this expanded the current lineup from the three that were present into four leading us to believe that the rest would follow suit. They do, but more than that, both Break and True missions both contain objectives to be met in order to unlock schematic parts for new mobile suits before eventually getting access to Chaos Missions which really up the ante. This means not only do you on average have six to ten missions per chapter (Break, True, Chaos and Final), but if you want allllllllllllllll the mobile suits? You’re going to need to dive in quite a few times to do so.

The format of these Break and True missions from a gameplay perspective is one thing, more content to be sure, but from a narrative standpoint? While they present a VERY condensed narrative on the many series presented, it’s a great way for longtime fans and new ones to get an idea of some series that they may not know much of, or in certain cases, even existed. Taking myself as a perfect example, I started with Gundam Wing like so many others back in the mid 90s when it aired on cable television. From there, I watched Gundam SEED and then sought out everything else I could get my hands on from Gundam, to Zeta Gundam, Char’s Counterattack, and then some of the manga that dove further into other series that were not made into anime or OVA / OAV (Original Video Animation).

Note: Many series can now amazingly be found on YouTube through GundamInfo including the Mobile Suit Gundam: The Witch of Mercury - Prologue that aired just last week.

Will all of these series to pull from through, the major timelines that SD Gundam Battle Alliance explores are the

     Universal Century: Mobile Suit Gundam, 0080: War in the Pocket, The 08th MS Team, Zeta Gundam, Char’s Counterattack, Gundam Unicorn

     After Colony: Gundam Wing

     Cosmic Era: Gundam SEED and Gundam SEED Destiny

     Anno Domini: Gundam 00

     After Disaster: Iron Blooded Orphans

and plenty in between with cameos such as the FA-78 Full Armor Gundam from Gundam Thunderbolt and the MSZ-010 ZZ Gundam from Gundam ZZ. Sticking mostly to the major battles that can occur, I really enjoyed that the dialog was fully voiced in Japanese with English subtitles as some series didn’t get as great dubs as others. This helps keep you in the moment and really get a feel for the emotions that are being thrown around this digital world whether in cannon or in what’s basically a fun to play fan fiction.

For only sticking to some of the main battles, the pacing isn’t bad as a lot of the important “why the hell is thing going on” is covered by the main cast through the mission briefings, or, as supplementary information that is added to the library. Most of these missions also add in more context within the mission between banter of the main cast or of the supporting cast that exist in these various timelines. If I had an issue though is that sometimes you are so busy with the battles and trying not to be shot down that you can miss some of the dialog being presented. It’s an issue that I’ve also had with some of the Dynasty / Samurai Warriors series, but it is what it is.

With all of the great content, mobile suit variety that aren’t just Gundams, but other mobile suits that make an appearance, I found that there were certain little things that could have helped the gameplay experience out a bit. The first of these would be the lack of a pause button. Without being able to pause, if something happens in the middle of a mission, such as needing to get up and answer the door, take an important phone call for an appointment, or grabbing something from the oven to make sure that it doesn’t burn, there’s a chance you can be shot down.

The second would be the in stage banter and the end stage mandatory dialog that cannot be skipped to end a mission. Having it present the first time or three is obviously a good thing, but after you’ve already played through it several times in Break, True and Chaos in order to get all of the schematics? You’re now up to anywhere between 9-10 times and it would have been nice to simply “mute” the in-stage dialog and “skip” the end stage banter especially since you now need to dive back in because you are missing one last schematic to unlock a new mobile suit and potential AI partner.

On a final much higher note, I want to take a moment to praise the music. SD Gundam Battle Alliance has some decent background music alongside its sound effects and voice overs, but it's the use of well known opening themes that really adds that extra layer for fans. From the second opening of Gundam Wing, Rhythm Emotion, the third opening for Gundam Iron Blooded Orphans, Rage of Dust, or the musical scores in Gundam Unicorns by Hiroyuki Sawano, when these drop you know it's go time! Plus, you can listen to them to your heart's content in the library.

Summary

SD Gundam Battle Alliance is a solid entry into the video game world of Mobile Suit Gundam. With loads of content to play through and with loads of mobile suits to play through the content with? This is a mash up that exceeded my expectations and will hopefully tide me and others over as we keep wishing for a new Dynasty Warriors Gundam that has been known to do the same.

Score: 8.5 / 10


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SD Gundam Battle Alliance (Demo) Preview

SD Gundam Battle Alliance by developers Artdink Corporation, Alvion Inc. and publisher Bandai Namco EntertainmentSony PlayStation 5 (Demo) preview written by Pierre-Yves with a copy downloaded from the PSN.

Estimated reading time: 7 minutes


While there's never a bad time to be a fan of the Mobile Suit Gundam series, this is definitely a year to be a fan. With the 40th anniversary celebration only two years ago, this year should be seeing a new upcoming arena shooter titled Gundam Evolution, a new anime series titled The Witch of Mercury this fall and plenty of shiny new Gunpla models if that's your thing. While Gunpla models are definitely a me thing now, that aside, Bandai Namco recently dropped a demo version of the other gaming release this year and I'm already sold on the premise.


SD Gundam Battle Alliance is a single player, or co-op, adventure in the Gundam universe starring various protagonists and antagonists all while piloting SD Mobile Suits. What's SD you ask? SD stands for Super Deformed meaning that instead of these hulking masses of metal fighting on a battlefield, we have adorable Chibi models instead! Piloted by "humans" instead of having their own personalities, this SD adventure will follow along various broken storylines from across the Gundam Universe and it's your job to put them back together.

The premise is an interesting one and made me think back to the original Dynasty Warriors Gundam where all of the timelines meshed and anything goes. While this approach allows for a purely custom story, SD Gundam Battle Alliance takes it a bit further as instead of being in the “real” world, you’re instead in a digital one. Taken from the real world and digitized, alongside your navigator, your trusty spherical mascot robot Haro and an AI, it’s your job to put history back into order one breach at a time. Know your history? Good! Because there’s going to be plenty of plot twists ahead if the first chapter is any indication of what’s to come.

Starting off with nothing more than a RGM-79 GM which is a mass-produced Earth Federation model based off of the RX-78-2 Gundam, you’ll move through a few tutorials to get the hang of things. Split into three phases, the first phase will be your menus where you can select a stage, view your units or make upgrades to them. From there, you’ll drop into a more visual novel approach for story elements before being dropped into the action where the conversation could continue while you move around the combat field. It’s not a new formula but it works well enough to get you to where you want to go.

Once in the field though, all bets are off. Starting in the Universal Century (main Gundam timeline), it won’t take long for appearances from the Post Disaster (Iron Blooded Orphans) and the After Colony (Gundam Wing) to show up and potentially ruin your day. Seriously… having a grunt unit and being faced with the Gundam Barbatos in its 6th form or the Gundam Epyon? Why haven’t they let you run away yet!? Well, being a protagonist has its bad days and you have a mission, so what else are you supposed to do but fight? Win, you’re supposed to win and was it ever fun!

The gameplay for SD Gundam Battle Alliance isn’t anything overly complex but it still has multiple elements that you’ll need to keep in mind. Each mobile suit, whether balanced, closed range or long ranged, will have a melee attack, a ranged attack, three sub attacks specific to the unit, boosters to move faster and dodge, a block and a super attack. Combined with those are two NPC allies (or co-op players) that act independently from you in the field. These NPCs for the purpose of the demo can also launch a super attack on command as long as their gauge has been filled up first.

Moving around the map is pretty easy and while things feel natural enough, that can slightly change depending on the unit that you are using. The starting GM for example moves differently from the MS-06F Zaku II that you’ll soon get the parts to build and call your own. These both handle differently than the MS-09R Rick Dom which you’ll soon unlock which while not a grunt unit per say, is still not a Gundam level unit. Designed for melee, the Rick Dom’s base speed is slow but its thrusters are nothing to sniff at and the damn thing can move once those are on. Jet Stream Attack! Or… would be if I had two others with me… ahem… moving on.

Each stage that you enter will have an objective that can change on the fly which makes sense for two reasons. The first, combat scenarios never go according to plan. The second, history is out of whack. So while you're going in expecting to fight Ramba Ral in his MS-07B Gouf as it’s attacking the Earth Federation’s space ship White Base that’s currently within one of the Earth’s deserts, you're instead faced with ASW-G-08 Barbatos piloted by Mikazuki who exists in an entirely different universe's timeline. One is MASSIVELY scarier than the other but it allows for these new tales to be told as you move through the story.

The other cool thing about the broken history is that as mentioned above, it’s your job to fix it. So chasing down the broken links you’ll be moving forward and backwards through the chapter’s stages and can then select which version of the stage you wish to take on. Broken history or mended, while one leads to the other, you’ll want to be doing both as this leads into the last element that I’ll cover for the Demo version of SD Gundam Battle Alliance. Making new units.

The first few units are basically given to you. The GM, the Zaku, the Rick Dom and for the duration of the demo, the Barbatos to really let you feel the power! Out of these units, they can be upgraded for melee, ranged, thrusters and armor, and for the demo, only up to Level 5. Each of these upgrades costs money so you’ll both need to save up and not spend your cash on every single unit until much later in the adventure. Nothing is stopping you from doing this of course, but if you do, you won’t have the cash flow for the unit you really want to be using.

From these units however, the rest? You’ll have to basically from the looks of it grind out the blueprint pieces in order to be able to use it yourself. You technically do this for the Zaku -> Barbatos, but in a speedier fashion to give you a bit of a taste of what’s to come in the limited time that you are given with SD Gundam Battle Alliance. With each unit being designed differently enough, so far anyways, I’m looking forward to being able to take out many of the others such as the Unicorn Gundam (Universal Century UC96), the Crossbone Gundam X1 (Universal Century UC133), the Astray (Cosmic Era - Gundam Seed) and the Wing Gundam (After Colony - Gundam Wing).

With an interesting premise and tons of models to come, I’m super excited for SD Gundam Battle Alliance later this month. The overall pace feels well done and the structure seems to offer a replayability that will be able to keep you going in either solo or co-op modes for some time to come!

Score: N/A


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