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Showing posts with label SNK. Show all posts
Showing posts with label SNK. Show all posts

Biomotor Unitron Review

Biomotor Unitron by developer and publisher SNKNintendo Switch review written by Jim with a copy provided by the publisher.

Estimated Reading Time:  6 minutes.



I'm glad SNK has been re-releasing their Neo Geo Pocket color games as many of the games for it a lot of us never got to play. Not just that, but these titles also cost a lot to track down and buy so what better fit than the Nintendo Switch to release them on? Much like the first game I played that was re-released, SNK vs. Capcom: Card Fighters Clash, I am learning that the Neo Geo Pocket color has some quality titles.

Biomotor Unitron is an RPG where you pilot and build robots called Unitron's. You play as a youth who just arrived in the capital city with a Unitron in hopes of winning the tournaments and becoming the Master of Masters. When you start the game you can pick from five different races and between male and female. The races are Humans, Forester who are an Elf like being, Mariner who live in oceans, Birdian who are like a mix of an elf and a bird as they have wings, and Lizardman who are half reptile and half-human.

Once you've picked your race and gender, you will then name your character and whatever gender you didn't pick will become your partner who you will also name. The selected race you picked will then determine the parts that your Unitron starts with. I picked Human for my first playthrough so I got a human-looking Unitron with a fist arm, lancer arm, and human legs.

Your Unitron can be equipped with a right arm, left arm, core, legs, and backpack. Arms are your weapons. Cores affect how much EP you have which is used for attacking. Legs can determine your Hit Points (HP) and Agility Rating (RP). The higher the RP, the better chance to dodge an attack. Backpacks will affect HP and Movement Points (MP) where MP is a movement rating that affects combat speed. When first starting out this all felt a little overwhelming but you can bring up the in-game manual at any time which is a huge help in learning what is what.

Your Unitron also has a body that will level up as your partner levels up. Your Unitron's arms have affinities much like in Pokemon with fire, wind, wood, water, earth, light, and dark types. As you can probably guess, fire is strong against wood and weak to water and so on, so attaching the right arm for the fight can help. You can also equip accessories to your Unitron that can do things like raise its armor or change the body's affinity so again having the right affinities at the right time is important so you can do the most damage and receive less.

Your partner can develop new arms from your old arms and materials you find in dungeons. You can also buy a limited selection of parts from the shop. At first, your partner's level is low and sometimes you may fail in making new arms but as you successfully develop new ones your partner's level will go up making it easier to develop new better arms. You can also use tools you find to make the chance of succeeding greater.

Other than the main goal of becoming the Master of Masters you can also explore four dungeons where you can find materials for arm development and other useful things like tools and items. Each of the four dungeons has seven floors to explore, each getting harder the deeper you go, but offering better loot each time. The dungeons layout are supposed to be random but after playing it for a while you will find out that there are about ten layouts that the game randomly picks. You learn your way around some of the floors even if floor one happened to be the layout of floor five in your last run of a dungeon.

Each of these dungeons has an affinity. Forest of Verdure which is wood, Maze of Stone which is earth, Ruins of Wind which is wind, and Corridor of Deep Blue which is water. This is where having the right equipment comes in handy as with the right stuff, you can beat these dungeons easily. While going through these dungeons your character will level up from fighting and your control goes up by one, which gives you better control of the Unitron but not the Unitron itself. I am still a little confused by this stat as I didn't see any difference between being low level or later on in the game when I leveled up, it all just seems the same. Also, like many of the games of the time, the battles are turn-based which happens to be my favorite type of battle in RPGs.

There are a handful of NPCs in the town you can talk to and learn a little more about the story, and sometimes, even get new attacks or items from chatting with them. So while in town, after each time you rank up in the arena you should make sure to visit everyone just to see. The arena is where you will fight to rank up going against other Unitrons and for each rank you have to pay an entry fee, but, you get prize money back if you win.

The story Biomotor Unitron is a little lacking but I still enjoyed it. Some people may get annoyed at the grinding you have to do before you get good enough arms but the game is short enough that you can beat it in about 10-15 hours. I beat it in about three nights but one also has to remember that Biomotor Unitron was a handheld game that came out in 1999 that I think was supposed to be SNK's version of Pokemon. It is a fun and short enough game if you have the patience to grind and to learn all the meaning of the Unitron's stats and affinities.

Summary

Overall I enjoyed Biomotor Unitron. It is a great game to just relax to or to play while on a long trip in the Switch's handheld mode. I know I would have really liked this in 1999 and it's cool to be able to play these games that one may normally not have been able to.

Although there are a few flaws like random battles every few steps and a lacking story, it didn't take much away from the fun I had. It's not perfect, but it's a fun game for being over 20 years old.

Score: 7 / 10

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SNK vs. Capcom: Card Fighters Clash - Switch Review


SNK vs. Capcom: Card Fighters Clash
by developer and publisher SNKNintendo Switch review written by Jim with a copy provided by the publisher.

I always liked trading card games ever since I first played Pokémon as a kid. I was one of the best players in town winning multiple tournaments and was one of the best in the local Pokémon League. As I got older I got into other card games from well-known games like Magic, Yu-Gi-Oh to lesser-known TCGs like WWE, Sailor Moon, Gundam, Digimon, and Dragon Ball Z. If there was a card game I was willing to try it though I always ran into the problem of having no one to play with so I always ended up just making my dad play them with me. Now that I am older I am glad these games are turning digital.

SNK vs. Capcom: Card Fighters Clash isn't a new game as it came out back in 1999 for the Neo Geo Pocket Color, a system I never had as a kid so I never got to play this until now. The original game came in two versions, the SNK version and the Capcom version, which are both included in this re-release and each version has its own save files. The difference between the two versions are the characters you play. With SNK you can pick from Shin (male) or Kei (female) in the Capcom version you can pick from Cap (male) or Comet (female). You can rename them if you wish. Your starting deck also changes from which version you chose as SNK gives you an SNK deck and Capcom gives you a Capcom deck. Each version also has exclusive cards available only in each version and altogether there are 300 cards to collect in total.

Aside from the SNK and Capcom cards, there are action cards that I will get to in a moment. The SNK and Capcom cards are called character cards, or CHA for short. Each character has Battle Points (BP) and Soul Points (SP). Battle points are how strong a character is in both strength and health. When attacking your BP will equal how much damage is done to your opponent. If your opponent counter-attacks, you will damage and take damage from their CHA's card BP. Each player has 2000-3000 HP depending on who you are playing against and boss characters will give each player 3000 HP while all others give each player 2000.

Each CHA card you play can give you SP which either lets you use action cards or perform union attacks. Union attacks let you attack using up to three CHA cards that are in play to add their BP's together and attack while the other player can only use one CHA to counter-attack. Each CHA card may also be backed up by certain characters. The cards themselves say who can back them up and doing so adds 300 BP to them. If a CHA card has ??? on it under backup it means you can find a character from the other side that can back them up. For example if I am using a Capcom card the ??? will be an SNK character that you must find out by trying to use it in a match. Some character cards have an ability that can be used at different times depending on the skill, some are active when you first play the card, others you can decide when to use it, and lastly are those active at all times as long as that card is in play.

Card Fighters Clash plays in three phases. The first phase is the draw phase where you draw a card from your pile as it's called in the game. The second phase is the set phase where you can set one CHA card down per turn in the ring up to a total of three. You may also use an action card in your set phase if you have the SP to use it. A CHA can also not attack after being placed in the ring, you have to wait until your next turn but you may use it to counterattack. Lastly, the third phase is the attack phase where you can choose to attack your opponent or not.

When not in a card battle, Card Fighters Clash plays like an RPG where you can go to different places each with its own theme and leader who you must beat to get a coin. One of my favorite themed places was the Resident Evil mansion. Once you get all of the coins you can enter the SC Card Clash tournament. I made it to the tournament and got beat fast by the first opponent. One of the issues with the game was you only get a few cards for winning a match and most of the time even when I had less than 100 cards I would end up getting the same cards I already had so the game has a bit of a grind factor to you.

There are other ways to get cards like a crane game where you can get one free card after each battle or trading with NPCs. Also, using a trading machine that you have to give so many cards of various rarity to get one card that may end up being one you already have, or at a shop where you can trade high rarity cards for others. You can also use both saves to trade cards from one version to the other and also fight each other which is a pretty cool feature. Another feature this game has is a rewind option although I didn't use it much it is nice to have just in case. You can also view the original manuals for both games. Some Easter eggs are hidden in the game too with the likes of voice actress Harumi Ikoma being a character in the game and even a character based on Shinji Mikami!

I may not be the most knowledgeable when it comes to SNK characters but I do love a good card game and this is a fun easy to play hard to master game. I liked this game so much that I am now looking for a copy of SNK vs. Capcom: Card Fighters DS so I can give that one a try even with its well-known game-breaking bug. This version however has no such bug and the only negatives were that it was a little difficult at times and the translation was never fixed which was pretty bad at times. Some may find that not being able to go full screen to be a problem but you can zoom in so that most of the game screen and not the Neo Geo Pocket is shown.

Summary

Overall SNK vs. Capcom: Card Fighters Clash is a solid card game that is a blast from the past. I may have missed this when it originally came out due to never owning a Neo Geo Pocket but I sure am glad SNK decided to re-release the game on Switch. Here's hoping we see a new SNK vs. Capcom in the future or even a re-release of the Japanese-only second game that has been translated.

Score: 8 / 10

 




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SNK 40th Anniversary Collection - PS4 Review


The SNK 40th Anniversary Collection represents a far different age in gaming than what people are used to today, both for better and for worse. Regardless of whether or not the arcade and NES collection of titles appeals to someone personally, almost everyone should agree that the way that this collection was lovingly put together is impressive and shows how a compilation of classic games should be done.

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Team NINJA Announces DEAD OR ALIVE 6 Deluxe Demo, World Championship, and SNK Collaboration - News


With Dead or Alive 6 right around the corner, we've got some collaborative news for you! Coming up alongside the release of DoA6, some of the first additions to the roster will be from SNK's King of Fighters.

Team NINJA Announces DEAD OR ALIVE 6 Deluxe Demo, World Championship, and SNK Collaboration

New Online Beta to Launch with 24 Playable Characters Across the PlayStation®4 and Xbox

Burlingame, Calif. – February 15, 2019 – Team NINJA took the EVO Japan 2019 stage by storm today, making a flurry of announcements including the pre-launch DEAD OR ALIVE 6 Deluxe Demo, a new eSports venture – the DEAD OR ALIVE World Championship, and the first news on the upcoming DOA6 Season Pass 1; including the addition of two characters from SNK’s THE KING OF FIGHTERS XIV.

The Deluxe Demo will be exclusive to PlayStation®PLUS subscribers through the PlayStation®Store, and Xbox Live Gold members through the Microsoft Store. The demo will be playable on February 22, 2019 and will run through February 24, 2019 in North America. The DEAD OR ALIVE 6 Deluxe Demo will consist of online ranked and lobby matches, as well as Free Training, Tutorial, Command Training, Combo Challenge, and an introduction to Story mode. The demo will feature all 24 characters available at launch – all hairstyles and glasses will be available for each of the playable characters.

Team NINJA also revealed the first information on the upcoming DEAD OR ALIVE World Championship. Qualifiers will be held in North America, Europe, and Asia; with each region’s top players competing at the Grand Finals in Japan. Qualifiers and Grand Finals total prize will be equivalent to 10 Million Yen (JPY).

In addition, a collaboration with SNK’s THE KING OF FIGHTERS XIV was confirmed. Mai Shiranui joins the battle this June as a guest character alongside another KING OF FIGHTERS combatant who has yet to be announced. The fighters will be sold separately, but both will also be included in Season Pass 1. DOA6’s Season Pass 1 will be available for purchase beginning March 1, 2019 and will also include 62 new costumes: DOA6 Happy Wedding Costumes Vol. 1 and 2, DOA6 New Costumes set Vol. 1 and 2, and additional character costumes for the two SNK fighters. Season Pass 1 bonuses will also feature new NiCO and Nyotengu costumes. All Season Pass 1 content will be made available between March and June 2019.

DEAD OR ALIVE 6 is currently in development for the PlayStation 4 Computer Entertainment System, Xbox One, the all-in-one games and entertainment system from Microsoft, and digitally on Windows PC via Steam®, and will be released worldwide March 1, 2019. For the latest information on the game, please visit the official website at https://www.teamninja-studio.com/doa6/us/. Also, be sure to Like us on Facebook at www.facebook.com/DeadorAliveGame; and Follow us on Twitter @DOATEC_OFFICIAL.

ABOUT KOEI TECMO AMERICA CORP.
KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series.


Article by Pierre-Yves
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SNK 40th Anniversary Collection - Switch Review


Despite a handful of emulation issues that show up now and again, the SNK 40th Anniversary Collection is a fantastic compilation of titles that should have a little something for just about everyone who enjoys action titles. On top of that, it is clear that a great deal of effort went into making sure that this was more than just a collection of games, thanks in large part to some smart choices made with features and presentation.

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