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Showing posts with label Bandai Namco Games. Show all posts
Showing posts with label Bandai Namco Games. Show all posts

Elden Ring with Malted Milk Ball Imperial Porter – Beeps and Beers

Elden Ring is developed by FromSoftware, Inc and published by Bandai Namco Games. Malted Milk Ball Imperial Porter is made by Perrin Brewing Company. Article by Nick.

Estimated reading time: 5 minutes


Beeps and Beers to ring in the New Year? Yes, please.

If you’ve been following any of my recent posts, it quickly becomes apparent that while I was late to the game where Elden Ring was concerned, it became a serious investment for me once I started to play it. When it first released, it came out while I was out of state visiting some family, and by the time I had gotten back, it was on to other releases I was covering for Chalgyr’s Game Room.
 
Then the holidays got here, which usually leads to something of a slowdown in the gaming industry as the rush to get titles out before Black Friday more or less comes to an end until February or so the following year. I often refer to that period as the ‘dead time’ – and I died a whole lot playing Elden Ring. That didn’t however, keep me from nominating it as my Game of the Year for 2022.

From roughly Thanksgiving until New Year, Elden Ring was the game I played when I had the time. Some nights were more strenuous (looking at you Putrid Crystallins) and some that were much lower key (farming that big bird near the cliff for easy runes). Most nights fell in the middle, and that was one of the things that I really enjoyed about Elden Ring. There was this fantastic sense of exploration – it kind of reminded me of my old World of Warcraft days when I would explore every nook and cranny available to me with my rogue stealthing about, just to see what oddball little thing I could find. Elden Ring scratched that itch beautifully.


Of course, that often led to me wandering about areas that I wasn’t properly prepared for yet, and some battles I had to do my best to run away from (ahem… dragons in lakes). With so many nights of gaming, there were plenty of beers had during the process. Most of the time it was just fine, but there was absolutely a night where it did not help my cause a whole lot in Elden Ring, even while I was enjoying the beer itself immensely. 

I’ve mentioned Perrin in the past before (here and here), but one of my all-time favorite beers of theirs has to be the Malted Milk Ball Imperial Porter. When it first came out, it was actually one of my earliest bourbon barrel aged beers. Why does this make for a dicey adventure in Elden Ring? Well, it’s a strong beer and my reflexes were certainly not at their finest the afternoon I started to drink this one. This beauty pours a nice, thick, dark color into the glass. In terms of accidentally being thematically appropriate, the afternoon I opened this beer I was traveling the dark, swamp-like lands of Liurnia of the Lakes. It’s one of the game’s somewhat earlier regions, with a lot of bent trees, ankle-deep water, cemeteries and rundown churches to set the tone. 

It's a hauntingly beautiful area, especially during the in-game evenings – but large with a lot of north by south geography to it. Plenty of strange and undead creatures along the way, and a handful of interesting environmental puzzles. Those weren’t too terribly challenging. One example was a tower I had to get into that had me 'looking around' for turtles to poke. There were a lot of undead continually spawning around me, but they were slowly shambling about and not any kind of a real threat - just more of a distraction. 


During all of this, I certainly continued to enjoy the Malted Milk Ball during my explorations there. Being that it’s an imperial porter, that’s a style that I find tends to open up and display more distinctive flavors as it slowly warms to more of a room temperature. Given that this was a beer that I was simply sipping on, it had ample time to start to show off more of the vanilla bean and cocoa flavors that give it more of a desert-like profile. It’s got a bit of body and warmth to it – perfect for cold Michigan winters and I was playing this out in early December during a pretty substantial snowfall (a great excuse to stay inside and play Elden Ring – at least until I had to shovel the drive).

This is one of my favorite beers hands-down, and has been for years now. Elden Ring is probably one of my favorite games in years also. So the match seems solid until you start to get a bit deeper into the bottle of this one. It rings in at a 12% ABV due to its imperial style and the warm booziness that comes from the beer resting in Woodford Reserve bourbon barrels for nine months. This would be an excellent beer even without the bourbon finish, but personally I think bourbon barrel really helps to further accentuate the warm vanilla undertones as the brew warms up. 

Now, where does this pairing go wrong? Well… remember the dragons in the game I bemoaned earlier? There’s one in this region too. There’s a need to sneak behind him and pick up an item. It’s a fun, tense little moment – and you can pick it up, hop on your horse Torrent and ride out of there safe and sound as the one-slumbering dragon wakes up and starts to throw a hissy fit flying around looking to destroy you. 


The problem was, the further I got into that bottle, the more I wanted to go back and face that dragon. Spoiler alert – I was not ready for that particular encounter, but that did not preclude me from attempting it about a dozen times before I wizened up enough to give up on it for now. A good strong beer like that does not necessarily make for good in-game decisions or reflexes as it turns out. It did however, make for an entertaining and memorable afternoon of gaming and that’s what matters most.

I already reviewed Elden Ring recently and scored it a 9.5 out of 10. I’m completely comfortable doing the same for Malted Milk Ball Imperial Porter as well. 

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Little Nightmares II - PC Review

Little Nightmares II by developer Tarsier Studios and publisher Bandai Namco EntertainmentPC (Steam) review written by Natasha with a purchased copy.

Estimated reading time: 6 minutes


ATTENTION! ATTENTION! To all players with weak hearts, this is a quick guide to ensure your sanity. Please read the following directions carefully.

Step 1: Flash Light

Step 2: Rain Coat

Step 3: Turn off the Lights

Step 4 (Optional): Pillow and Blanket for emotional support and comfort

All right... Let's begin!


Little Nightmares II is the next game in this puzzle-platformer horror adventure that was developed by Tarsier Studios (the company behind Little Big Planet) and published by Bandai Namco Entertainment (the company behind the Tales of Series). Following in the footsteps of its predecessor, Little Nightmares (released back in 2017), The second game doesn't waste any time in throwing you into the dark world of warped citizens dripping with madness.

The story

You play as a masked child named Mono, who has no recollection as to how he got to this twisted nightmarish land. Along the way he comes across another child that has been captured by the hideous adults of this world and decides to rescue her. Together, they tag team to try and survive the abyss that is the silent forest, the prison-like school, caged in a hospital and the Pale City itself. Will they live or will the madness consume them?


The gameplay

As I played through Little Nightmares II I was impressed with how much they have improved since the first game. For example, the environments are littered with very cleverly placed traps. Better take extra care in where you step otherwise you'll be dead within seconds. This caused a lot of my deaths in the game, but it also got me to stop and re-think my strategy, many times. It was a nice saving grace though to know that the in-game auto-save feature is basically placed around every corner of the map, implying that something deadly is heading in my direction. Whether it be an ambush from the enemy or the SCHOOL BUCKETS OF DOOM that have sent me flying on multiple occasion.

The camera angles in the game have also been upgraded since the first game. Originally in Little Nightmares when walking across a plank or narrow pathway, you could hardly tell where you were stepping and it would cause me to slip and fall to my death several times. However, in the second game they have decided to tilt the camera a bit more above your character to give you a good idea of your footing. I also believe it has an fall prevention feature anytime you are walking across smaller pathways since I have not died once while traversing over wooden planks, beams or other walk-able material. There IS one funny little mechanic where if I walk (or run) too closely towards my TV screen within the game my AI will bump into an invisible wall and falter for a moment, stopping him dead in his tracks. This caused another handful of my deaths. Yes... I died a lot in this game.


What I find most comforting in this game is the fact that there is a second character at your side. That character is there to help you reach high places or even be a distraction when running from enemies. They can also carry important items around, which is super helpful instead of you having to back track since you can only carry 1 item at a time. Knowing that I'm not alone in this messed up environment brings me less anxiety while playing. I find it both sweet and therapeutic. They've also given you the ability to run up to your partner and hold their hand. This, on a personal level, gives me a good moment to gain back some courage when I've just run through a horrific scenario and I just need a moment to catch my breath and calm my nerves down before moving onto the next part of the game.

Speaking of items that you can pick up, you're given a lot more things to play around with. A flash-light is available to help you see better in the dark. As well as an actual weapon, like and axe or crowbar, can be used to hit smaller enemies or break down walls. You can also pick up random objects that you can use to fool the sense of sight or sound of your enemies. Unfortunately, in this game you do not have the pleasure of befriending the “Nomes”. They are around, but I've only ever encountered them once and it was mostly to help me practice how to use the controls in the game. Sorry, but no Nome hugging in this game.

The graphics

Visually, Little Nightmares II is 100% dark and ominous, much like the first title, but it seems to have pushed itself to be even more terrifying, which in my books is a good thing. When I think of the phrase 'Nightmare inducing' this game fits it perfectly. The title represents the games' atmosphere to a 'T'. The design of the warped buildings in the background make the map look uneven and jagged. The grotesque characters that chase you down are bone chilling and jacks your heart rate up like no tomorrow. Along with a very simple, yet perfectly timed soundtrack, this game setting is at its glory. There was even a moment in the game where I was experiencing some strong 'Silent Hill' vibes. Not sure if they meant to tip their hat in homage to the series, but bravo in almost getting me to soil myself. It deserves two slow claps.


Collectibles

Throughout the game you will come across hats that can be worn by the main characters. They are hidden either in plain sight or hard to reach places that will require you to use your brain to think of a way to reach them. Another thing to keep a lookout for are these 'shadow children'. They are also hard to find if you're not looking closely. They blend in well with the dark backgrounds and are easily missed. Not too sure what they are, but if I had to gamble a guess they look like a recording of their final moments before they were possibly killed or captured. It's an eerie thought that passes through my mind whenever I come across them.

The End is Nigh

To conclude, I've dropped my sanity somewhere back at the beginning of the level and am too scared to look back. But with the help of my little friend in the yellow rain coat I'm able to push past the weird and creepy to see the end of the story. Little Nightmares II has done an immaculate job in improving their game-play experience from creepy to outright terrifying. If you were a fan of the original game you'll love the second one. I'm giving this game a 9 out of 10 for being downright scary. Now if you'll excuse me... I have to go retrieve my soul with my second play-through.

Score: 9 / 10





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SoulCalibur VI - PS4 Review


I realize that fighting games often find their longevity in the multiplayer scene, and I think that makes a great deal of sense. To that end SoulCalibur VI holds up well, but the single player experience is so robust is what really sets this title apart from so many other fighting games and makes it one of my favorite titles this year.

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Dragon Ball FighterZ - PS4 Review


If you are looking for a Xenoverse-style of game, be warned that Dragon Ball FighterZ is a very different type of experience. The emphasis here is on more of a technical style of fighting with Arc System Works bringing their expertise to the table. The end result is a title that should satisfy both fighting and Dragon Ball fans alike.

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Accel World VS. Sword Art Online Deluxe Edition - PC Review


Two anime/manga/light novel franchises come together in Accel World vs Sword Art Online in the form of an action RPG that has an interesting premise and gameplay, but is severely lackluster as a port. While AWvSAO may have a solid basis in gameplay and environment, at least on the PC it’s bogged down by a lot of lag and the often-times infuriatingly stupid enemy AI.

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Tales of Berseria: A second opinion - Gaming Thoughts


Like our review of the game a week ago, there are some minor spoilers in the following opinion piece. Keep that in mind if you choose to continue reading.

I thought that Berseria had a well done script with interesting characters and interactions and one of the best combat systems I’ve seen in a Tales game since Tales of Graces. While some of the plot may be a little hard to follow at times, one of the main “lessons” of Berseria is that everyone has some sort of inner contradiction, and it is through learning how to accept these contradictions that one becomes a better person/daemon/ethereal creature .

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Digimon World: Next Order - PS4 Review


Fans of the Digimon world will likely enjoy this offering the most. However, this is a slower grind of a game, one that will not appeal to everyone. However, despite the very slow learning curve here, Digimon World: Next Order offers some real depth that I found myself sinking a ton of time into - and I was enjoying it more often than not.

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Digimon Story Cyber Sleuth - PS Vita Review


I remember when I was younger, about 17 years younger, I managed to get my hands on Digimon World for the PlayStation. Admittedly, while I did enjoy it, it wasn’t something that particularly held my interest for all that long. I tended to stick to the shows and card game (yes, that was a thing when I was younger) and never really paid any more attention to the games. So when I heard “there’s a new Digimon game coming out” my first thought was “Okay”. When a friend asked if I was interested in playing, I thought “not really”. Boy did that change fast. Digimon Story: Cyber Sleuth is the Digimon game I didn’t know I needed in my life.

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Sword Art Online: Hollow Realization - PS4 Review


I absolutely love the Sword Art Online franchise; I was immediately hooked on the anime and since have picked up the manga and the light novels. Many feel that it garners undue attention because it was a fad, that it just happened to be popular at the right time, and I think that gives massive disservice to the wonderful stories found within the pages. When I first reviewed Sword Art Online RE: Hollow Fragment, I noted how superficial things like graphics and controls could be improved, but loved the story and how I could build my own relationships (SINON FOR LIFE!). Though I did not review Lost Song when it was released, Chris certainly enjoyed it, feeling it was an improvement in most aspects from the core game. Sword Art Online: Hollow Realization is a return to the VRMMORPG and again, nails numerous little quirks and really solidifies itself as a fantastic "single-player MMO" action-RPG that follows Kirito and friends through yet another wonderful and deep world.

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Ray Gigant - PS Vita Review


When it comes to dungeon crawling RPGs, few developers seem to 'get it' the way Experience Inc does. This is not always the most approachable of genres, but despite an almost painfully long and slow introduction, Ray Gigant quickly establishes itself with an interesting world and mechanics that are both deep but also well enough developed that this title could serve as a great entry point to those who have not given dungeon crawlers a try yet.

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Dark Souls III - PC Review


Death.

This is generally one's first thought when it comes to the Souls series. Dark Souls 3 is no different. To start, you wake up from a coffin and explore your starting zone. Going through it, you will learn the controls and discover how much enemies can and will hurt you. Depending on which path you take, you will find out just how much this game wants you dead. If you have never played a Souls game before, each of these titles is a gauntlet of enemies, with a struggle to get to the next bonfire - your safe haven. The first thought to a new player in the series would probably be something along the lines of “This is unfair”. It may seem like that at first, but as you improve and learn, you will realize just how much you can do to tip the scales in your favor.

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Dark Souls III - Play Time


We have a fun set of videos for you. While we cannot post a scored review for Dark Souls III until next week, we have been able to spend plenty of time with the game previewing it on both PC and PlayStation 4. Instead of writing our thoughts up twice, we thought instead we would show some video footage. We have just under an hour to share today, with a second part coming Monday.

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Sword Art Online: Lost Song - PS Vita Review


We have been following Sword Art Online: Lost Song for some time now, and I am happy to say that while the game has some rough edges here and there, it is an enjoyable experience that should appeal to fans of the anime, but also serve as a good entry point to newcomers.

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Tales of Zestiria - PS4 Review

Tales of Zestiria is the latest in Namco’s Tales of Series to grace us with its symphony of characters that reach out from the abyss and try to maintain their innocence in the face of their destinies. Being special for more than one reason, this latest entry into the series is not only releasing on the 20th Anniversary, but has also broken a trend that it once had by simultaneously releasing on more than a single platform with Sony’s PlayStation 3 and 4, as well as the PC.


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Dragon Ball Z: Extreme Butoden - 3DS Review

Dragon Ball Z has managed to be maintain its popularity for quite a long time, with numerous movies, television episodes and games. The quality of the games has been all over the place in terms of quality. Dragon Ball Z: Extreme Butoden falls somewhere in the middle between the best and worst extremes, establishing itself as a solid if unspectacular fighting experience.


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One Piece: Pirate Warriors 2 - PS3 Review

Not wasting any time once I finished the first, I went straight from One Piece Pirate Warriors into One Piece Pirate Warriors 2.

There were several things that were immediately apparent when starting off the second entry into this Warriors spin-off. The first entry tried to be rather different with its puzzle platforming style which worked in some cases but felt a bit strained in others. Moving away from that style, One Piece Pirate Warriors 2 instead concentrates more on the core Warrior system and takes a bit from the Samurai series for a much faster paced experience both attack buttons for creating combos in that ever enjoyable 1v1000 feel.


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Dragon Ball Xenoverse - PS3 Review

Dragon Ball is what got me into anime when I was younger and I’ve honestly been a fan ever since. Naruto, One Piece, Bleach, Fairy Tail, all fall into a category that Dragon Ball Z made quite popular. For me it was never the search for the Dragon Balls themselves, or ever the story, but more the fights that were found inside of Dragon Ball Z and the movies. I simply have always loved Dragon Ball’s level of combat. While there have been a slew of Dragon Ball games over the years, Xenoverse is the first to take the player and let them experience the combat with their own character in an original story.


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More art and screens from the upcoming Dragon Ball Xenoverse

Beerus. Whis. Great Ape Vegeta? Yes, these are the characters we have some new images for down below.


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Senran Kagura: Bon Appetit! - PS Vita Review

The Senran Kagura series first came into being at the tale end of 2011, where its first title, Senran Kagura: Shojo-tachi no Shinei (Senran Kagura: Skirting Shadows) was released for the Nintendo 3DS in Japan. Since then it has received not only a number of video game spin-offs and sequels on various platforms, but also spawned a short anime and a number of manga publications. The original title was a side-scrolling ninja-themed action title (as was its sequel, Senran Kagura Burst). Since then it has stayed primarily a side-scrolling action game, though in 2014, Senran Kagura 2: Deep Crimson moved from a 2D side-scrolling game to a 3D side-scrolling game.


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Tales of Hearts R - PS Vita Review

While Tales of Xillia 2 was released a few months ago, and at the time had been the best looking Tales to date, with Tales of Heart R that is no longer the case. The most impressive graphical update to Tales of Heart R lies with the animated scenes as they are absolutely stunning. This is to be expected given the animation studio for Tales of Hearts R was Production I.G. a studio that is behind some of the best anime available to date. A few of Production I.G.'s works include Psycho Pass, a stunning cyber-thriller, Ghost in the Shell, Eden of the East, Sengoku Basara, Jin-Roh: The Wolf Brigade, The Mobile Police Patlabor Series/Movies and not to mention, Neon Genesis Evangelion: The End of Evangelion.


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