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Showing posts with label Indienova. Show all posts
Showing posts with label Indienova. Show all posts

Explore the Metropolis of Bluescales in Threefold Recital!

January 14th, 2024 - Developed by Everscape Games and published by indienova, the narrative-driven adventure game Threefold Recital releases today on Steam priced at $14.99 USD, with a 10% launch discount for the first two weeks.


Inspired by folklore and strange tales in ancient China, Threefold Recital creates an oriental fantasy realm inhabited by humans, beastlings, and majestic dragons. After a golden age spanning thousands of years, the bustling metropolis of Bluescales now faces tumultuous times. Here, magic and technology coexist, complicating social governance. To further stir the pot, the secret art behind ancient miracles—presumed long lost—is resurfacing. Beneath the city's clamor, a storm unlike any other is quietly brewing...

A long, long time ago, there lived a wolf, a fox, and a snake. But these weren’t just your ordinary wild animals. They were very patient and wise, and after a lot of hard work, they gained human form and became "beastlings", as they liked to call themselves. Now, let's meet our heroes:

  • Triratna, the wolf-turned-monk, is able to see and sever karma lines—the threads of cause and effect tying everything together.
  • Taiqing, the fox-turned-priest, is an expert of transmuting substances and other Daoist spells.
  • Transia, the snake-turned-artist, is gifted with the ability to enter paintings and alter people's appearances.

Lead three heroes, each with a unique ability, through a maze of curious events and bust the conspiracy behind it all. As you progress, three separate storylines will flow into one. Be the all-seeing eye and the guiding hand, switch perspectives, combine their powers to overcome obstacles and solve mysteries. The fate of Bluescales is depending on you.



The game offers an estimated 10-15 hours of gameplay. Its animations are entirely hand-drawn frame by frame, vividly bringing the characters to life. By switching perspectives, players can piece together the full narrative, gaining insight into the interconnected stories. For those less skilled in puzzles, the game includes dynamic difficulty adjustments and a puzzle-skip option, with many puzzles offering multiple solutions, encouraging exploration and creativity.

Previously, Threefold Recital debuted during the Steam Next Fest, showcasing its first official trailer and a playable demo. The demo, which included the prologue and Triratna’s chapter (about one hour of gameplay), received widespread praise from players. With the release date now set, anticipation for the full version continues to grow.



On January 14, 2025, Threefold Recital invites players to embody these extraordinary beastlings protagonists, delve into this oriental fantasy realm, unravel its mysteries, and experience the charm of a unique narrative adventure.

About Everscape Games

Everscape Games is comprised of three experienced developers:

  • BulWolf, the producer, brings over a decade of experience in creating 2D side-scrolling games.
  • Zohar, the director, excels in character and story design, as well as combat and visual effects, with a proven track record of acclaimed games.
  • Wolfsoul, the art lead, is an experienced comic artist known for intricate and charming character designs.

The team has been developing Threefold Recital for two years and is now focused on final optimizations. Everscape Games hopes to bring this incredible story to a wide audience and looks forward to the support and attention that will help the team achieve even greater success.


About INDIENOVA

INDIENOVA, established in 2013, has evolved into a media dedicated to indie games, an active and practical community for game developers, and an independent game publisher. We are committed to conveying the cultural essence embedded in games, exploring the profound values behind gaming, and serving as a bridge between domestic and international gaming communities, connecting gamers, scholars, developers, and publishers to facilitate efficient communication. We look forward to players finding genuine joy in gaming here, developers finishing their ideal titles, and knowledge, skills, and ideas merging seamlessly at all times.

    Article by: Susan N.

    Share:

    Narrative Adventure Game 'Threefold Recital' Releasing on January 14th!

    December 17th, 2024 | Developed by Everscape Games and published by indienova, the narrative-driven adventure game Threefold Recital is officially set to release on January 14, 2025, and will be priced at $14.99 USD, with a 10% launch discount for the first two weeks.


    Inspired by folklore and strange tales in ancient China, Threefold Recital creates an oriental fantasy realm inhabited by humans, beastlings, and majestic dragons. After a golden age spanning thousands of years, the bustling metropolis of Bluescales now faces tumultuous times. Here, magic and technology coexist, complicating social governance. To further stir the pot, the secret art behind ancient miracles—presumed long lost—is resurfacing. Beneath the city's clamor, a storm unlike any other is quietly brewing...

    A long, long time ago, there lived a wolf, a fox, and a snake. But these weren’t just your ordinary wild animals. They were very patient and wise, and after a lot of hard work, they gained human form and became "beastlings", as they liked to call themselves. Now, let's meet our heroes:

    • Triratna, the wolf-turned-monk, is able to see and sever karma lines—the threads of cause and effect tying everything together.
    • Taiqing, the fox-turned-priest, is an expert of transmuting substances and other Daoist spells.
    • Transia, the snake-turned-artist, is gifted with the ability to enter paintings and alter people's appearances.


    Lead three heroes, each with a unique ability, through a maze of curious events and bust the conspiracy behind it all. As you progress, three separate storylines will flow into one. Be the all-seeing eye and the guiding hand, switch perspectives, combine their powers to overcome obstacles and solve mysteries. The fate of Bluescales is depending on you.



    The game offers an estimated 10-15 hours of gameplay. Its animations are entirely hand-drawn frame by frame, vividly bringing the characters to life. By switching perspectives, players can piece together the full narrative, gaining insight into the interconnected stories. For those less skilled in puzzles, the game includes dynamic difficulty adjustments and a puzzle-skip option, with many puzzles offering multiple solutions, encouraging exploration and creativity.

    Previously, Threefold Recital debuted during the Steam Next Fest, showcasing its first official trailer and a playable demo. The demo, which included the prologue and Triratna’s chapter (about one hour of gameplay), received widespread praise from players. With the release date now set, anticipation for the full version continues to grow.

    On January 14, 2025, Threefold Recital invites players to embody these extraordinary beastlings protagonists, delve into this oriental fantasy realm, unravel its mysteries, and experience the charm of a unique narrative adventure.



    About Everscape Games

    Everscape Games is comprised of three experienced developers:
    • BulWolf, the producer, brings over a decade of experience in creating 2D side-scrolling games.
    • Zohar, the director, excels in character and story design, as well as combat and visual effects, with a proven track record of acclaimed games.
    • Wolfsoul, the art lead, is an experienced comic artist known for intricate and charming character designs.

    The team has been developing Threefold Recital for two years and is now focused on final optimizations. Everscape Games hopes to bring this incredible story to a wide audience and looks forward to the support and attention that will help the team achieve even greater success.

    About INDIENOVA

    INDIENOVA, established in 2013, has evolved into a media dedicated to indie games, an active and practical community for game developers, and an independent game publisher. We are committed to conveying the cultural essence embedded in games, exploring the profound values behind gaming, and serving as a bridge between domestic and international gaming communities, connecting gamers, scholars, developers, and publishers to facilitate efficient communication. We look forward to players finding genuine joy in gaming here, developers finishing their ideal titles, and knowledge, skills, and ideas merging seamlessly at all times.


      Article by: Susan N.

      Share:

      Farabel - Switch Review


      When it comes to dominating a grid based battlefield, it almost feels like it’s all been done. From Disgaea to Bloodbowl, Mordheim, Gloomhaven and Tiny Metal to just name a few, each have their quirks, and with each new entry, it’s getting harder and harder to stand out. Enter Farabel. The war is almost over, you’re going up against your nemesis with your army in the final push to end it all. You win. The End. Or is it? Starting from the very beginning you’ll be leveling down as you go backwards through the war to see how it all got started!

      While it isn't unusual to start at the end of a game or even three quarters of the way down, you normally get treated to an introduction video and then take things from the top wondering how everything so happy go lucky could turn so dour. Finally going in a completely different direction, you now start at the very end of the game and then work your way backwards while leveling down and deciding what stat points to lose. This in a way is a bit like Sinner: Sacrifice for Redemption where you lost something for every boss that you defeated instead of gaining experience and their souls for crafting, but unlike Sinner, the story is also going backwards, not forward.

      Even if the idea of playing something backwards is a neat one, it only really works because it’s only your main character that is taking a hit to his stats, not the rest of his army. With plenty of wildly different scenarios from beating the final boss to a prison break or taking on hefty elementals that will create another one of them for every one of you that they kill, you’ll honestly be relying on your troop composition more than your king. Acting like a king in both real life and in chess, once they bite the dust, that’s it. Game Over. So while they have better stats and capabilities, most units are only sporting ten to twenty hit points so getting too close will more often than not get you killed.


      This can often lead to some tough decisions because more often than not, you need to move forward and with the king “usually” having his horse, he moves the further short of the mounted knights. The types and amount of troops per stage is always a surprise until you actually load it up and play it all the way through. Sometimes you have everything you’re going to have while other times you’ll have to free them in order to be able to push forward. With the only constant being both the King and the Sorceress who’s gotten you into this reversed mess, there’s not a single “strategy” that works which was fantastic as steamrolling stages isn’t exactly possible until you know all of the factors and even then? You’ll only really be steamrolling on the second pass through to meet the bonus objectives.

      Gameplay is fairly standard. Going along the routes of a team turned based approach where you go first and the enemy goes second, it doesn’t matter what order you move your troops or even the order in which you perform your actions. Move, using special abilities to buff up or attacking can all be done in any order which works out great especially for the archer units which can move up, attack twice, not just once, and then teleport behind cover if they haven’t already teleported to bypass a wall or barricade. Only adding to your strategic repertoire is that the King for three times in a stage can rewind a character’s time allowing them to move and attack all over again and sometimes with added movement or attack bonuses. What they have already done isn’t erased so if you have a pesky foe and know that two turns of a mounted knight will put them down? Do it!


      The only part that takes a bit of a hit is that, and I know this will sound hypocritical, is that there isn’t really a tutorial to teach you, even briefly, the ins and outs. Knowing that you can move and attack, or move, then eventually attack or use abilities, would have been nice to know off the bat. Ending your turn is also a bit of a tricky one as I never realized how much I relied on “Are you sure you want to end the turn” before accidentally hitting it and causing some casualties on my side. That aside, I would have also liked the ability to change the zoom or the angles as sometimes the point of views when dealing with building or obstacles is not the greatest.

      Overall though, releasing this close to the end of the year, Farabel is definitely a stealth turned based strategy hit. While not overly long, the elements in place make for quite a difference from your normal bouts of armies and heroes going up against one another.

      Game Information

      Platform:
      Nintendo Switch
      Developer(s):
      Frogames
      Publisher(s):
      Frogames, Goblinz Digital, Indienova
      Genre(s):
      Turned Based Strategy
      Mode(s):
      Single Player
      Other Platform(s):
      PC, Mobile iOS, Android

      Source:
      Provided by Publisher




      Article by Pierre-Yves
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