• Godzilla: Destroy All Monsters Melee Remastered - Xbox Review

    Two and a half decades after the game first released, we have Godzilla: Destroy All Monsters Melee Remastered available on modern consoles, and this title is absolutely a blast from the past.

  • Culdcept the First - Xbox Review

    Culdcept the First (also attributed as Culdcept the First Saturn Tribute) is a very fun game, that does show its age. This is basically a re-issue of the 1997 Sega Saturn game that mashes together deckbuilding (think Magic: The Gathering) and boardgames (such as Monopoly).

  • Map Map - A Game About Maps - PC Review

    Sometimes a game will hit your feed that is completely unexpected. That is the reaction I had when I discovered Map Map - A Game About Maps (which I'll refer to as Map Map from here on out). It is a puzzle exploration game where you take the role of a young cartographer setting out on a relaxing journey to many unknown islands.

  • Fallen Tear: The Ascension - PC Review

    Welcome to an adventure across the land of Raoah! Help guide Hira on this metroidvania quest across a land that is being choked by corruption. Can you help Hira return peace to Raoah with the help of the companions he meets along the way, or will the world fall into desolation? Only you can help out in Fallen Tear: The Ascension!

  • Outbound - PC Review

    Let me tell you about this cozy game my daughter and I are playing together called Outbound. Now, I've been following this game from the initial Kickstarter back in April 2025 to its full release in May 2026. The best Mother's Day gift for myself and my first ever collector's edition in a physical copy!

  • OVER REQUIEMZ - Nintendo Switch Review

    In OVER REQUIEMZ Yuhiru is thrown into the castle of Oz and is immediately accused of trying to assassinate the King and shoved into the dungeon. Not only is she treated like a criminal...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • NHL 27 - PS5 Review

    ...and I have been playing NHL games since. It didn't matter whether it was EA or another game like 2K in the 2000s; I loved hockey games and still do, but is NHL 27 a step in the right direction?

  • YAR: Forgotten Throne - Playstation 5 Review

    YAR: the Forgotten Throne will see you “Choose your path as a Warrior, Volkhv, or Archer and journey across the lands of Borea in a story-driven open-world RPG. Uncover the source of the darkness poisoning its forests and wildlife...

  • Nivalis Nights - PC Review

    Nivalis Nights is an experience that gives a strong sense of what a talented team of visionary minds can create. Nivalis Nights crafts a living breathing painting of neon basked splendor with a futuristic new art style of game that is both beautiful and urban futuristic.

Showing posts with label SHADE Inc.. Show all posts
Showing posts with label SHADE Inc.. Show all posts

Samurai Maiden Review


Samurai Maiden by developer SHADE Inc. and publisher D3Publisher—Sony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 5 minutes



Samurai Maiden by SHADE Inc. and D3Publisher is an action adventure that will see high school student Tsumugi Tamaori thrown back in time to the day that Oda Nobunaga would disappear from history. Having changed history with her arrival, Tsumugi soon finds herself heading into the underworld to presumably stop Mitsuhide Akechi from resurrecting a Demon Lord as part of their plan to defeat Nobunaga.

Up front, while the premise is a little over the top, it works well to move the story along. Split into nearly thirty core chapters and multiple optional ones, there's more than enough time for some plot twists and "should have seen those coming"! The mission style itself works well as there's plenty of dialog before, after, and often in between right before a boss fight.

Always in control of Tsumugi, there are three other characters that are there to help. Iyo, the fire-skilled shinobi who serves Nobunaga and is from this timeline. Hagane, the electricity-skilled shinobi and Komimi, the ice-skilled Shinobi who both come from different parallel worlds. Together, these four make up the main cast who will travel through the underworld with the same goal, but different reasons, on a quest to defeat the Demon Lord.

So traveling together, there will only ever be two characters in the field. Tsumugi and one of the other three. As Tsumugi, you'll start off with a very basic set of controls. Light attacks, one heavy attack, and the ability to dodge. As this is not an RPG, nor does Samurai Maiden have RPG elements like leveling up to gain new abilities, this worried me a bit in the beginning but there was thankfully nothing to worry about.

As you go through the missions, Tsumugi can partner up with Iyo, Hagane, or Komimi at any point in time. Each, unless mission specific, is aways available and you can easily switch between who's helping out at a moment's notice. Whether simply swapping between characters for a puzzle or switching them in on a combat move, there's different buttons for each and it is never a problem to pull off.

The reason that this is important is that not only will this secondary character be providing support, but, while on the field with Tsumugi their bonds will increase. As the bonds increase, this will lead to extra story segments of deepening friendship which in turn will lead to Tsumugi learning new abilities to use in combat circumventing the need for an leveling up system.

Not only does this make combat more interesting as you learn new abilities and have new options, but it makes it more believable. Tsumugi, while knowing how to use a sword because of her grandfather's dojo, is not a swords-person. So by having Tsumugi learn from the others loops back into the adventure and makes it all the better for it.

 
Where things fall a bit flat however is in the stage and enemy design. With only a few pallets for both, you'll often be seeing the same layouts and the same enemies. From start. To finish. From your standard small fry to the larger mid-bosses, there's no real diversity. Taking the skeletal enemies for example, some have armor, some do not, and then change the color palette to let you know their toughness. That's about it.

 
So with only that to see over the course of the journey? It's hard to really want to go back for two additional difficulty modes which unlock after each successful completion. Sure there's the challenge, new gear to unlock and current gear to finish upgrading, but by this point the gameplay feels one note compared to the story which has now finished.

On that note however, Samurai Maiden has one of the better designs for a mission based experience that I've seen. As you are graded on performance, time, enemies defeated and currency picked up, you'll be diving back in often enough to get those S-ranks. To help with this, you'll only see the cutscenes once. Every other time you go through it's directly into the gameplay. But what if you want to rewatch a cutscene? Every single one of these is in a library that can be rewatched and is labeled stage X and at what instance in the stage it appeared. 


Now, on a final note, one thing that I appreciated was that the fan service was toned down and not over the top. Fan service you ask? Please, you knew this was coming! Samurai Maiden is designed by one of the same developers as Kandagawa Jet Girls (Nick's PS4 Review) who also had a hand in the Senran Kagura series which also probably wears the crown for fan service. To quote Nick, as it sums it up rather well,
"... if you’ve never played the Senran Kagura games, they generally consist of voluptuously designed female anime characters participating in a range of fighting, cooking or even ‘Peach Ball’ games. They have a very distinctive visual aesthetic that consists of almost completely female casts often doing ridiculous but equally often amusing things." --Nick

And while that's a bit of the case here, such as running around and platforming while facing the undead, there's a limit to how far things are taken. As you take damage, clothes will tear up a bit but never to a point of where you would need to make sure no one is walking in on you. If anything between that and the soot marks, it's evident that you may need to get better at the combat than anything else.

Of course you'll still want to make sure to know who's around in case they read the dialog as it can get fairly suggestive especially in the optional sequences. Par for the course in a Senran or Neptunia game, one look at the visuals and you know it'll be present. It's just a matter of time!


Summary


So overall, SHADE Inc. and D3Publisher's Samurai Maiden was a fun title to go through. While the gameplay visuals may have been a bit bland over time as you'll only ever see the same color palette swapped enemies, there's a ton of dialog and story to make up for it as Tsumugi travels with Iyo, Hagane and Komimi to defeat the Demon Lord.

   
Score: 7 / 10



Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels