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Showing posts with label TopWare Interactive. Show all posts
Showing posts with label TopWare Interactive. Show all posts

X-Blades - Utomik Review

X-Blades by developers Gaijin Entertainment, TopWare Interactive and publisher UbisoftPC (Utomik) review written by Pierre-Yves with a paid subscription.

Estimated reading time: 4 minutes


Having originally come out way back in 2007, I missed picking up X-Blades until just recently went I decided to take Utomik for another spin over my Christmas holidays. Very quick movement speeds mixed in with some fast hack & slash bladework, I was left wanting a bit more substance as nothing you hit actually felt like it got hit unless it was with a fireball to the face.

Story

The story behind X-Blades is pretty simple but like the Tomb Raider and Uncharted series, it works well. Taking control of the treasure hunter Ayumi, you in the opening cinematic find a map that will lead you to some incredible and long lost treasure. Once you hit start, you move towards the actual treasure and the first boss who specifically told you NOT to touch the artefact hidden away as it will destroy humans. Touching it anyways, things go from “normal” crazy to some otherworldly crazy making you quite happy that you have magic to go with the guns and the blades that Ayumi wields.

Gameplay and Combat

X-Blades is right up one of my favorite alleys alongside Capcom’s Devil May Cry series and Onechanbara. Loads of enemies, rewards to keeping the combo counter up while laying the smackdown on hordes of enemies, it doesn’t get much better than that. When it works. A bit like the more recent Devil’s Hunt that I covered shortly before the end of the year, X-Blades lacks the oomph factor. Hitting enemies is shown by your swords moving through them or them being riddled with bullets but the actual “hit”? It didn’t feel like it did much as often enemies would simply keep coming at you and swarming you while reducing your health bar.

Where things actually felt like they had an impact were the spells which were large, flashy, and actually packed a punch that you could see and often helped you out of being swarmed. Right alongside Ayumi’s two swords and her guns, several spells can be equipped at once and the only thing that you need in order to use them is “rage” that can be accumulated by either hitting enemies or destroying red crystals that gives you a full gauge. New spells can be learnt by spending points that are accumulated by defeating enemies or picking up items on the ground so don’t hold back, you’ll need those new toys! Because other than that? You’ll be quickly running through each environment into a new one to do the same thing all over again.

There’s no real exploration to X-Blades which I found a bit disappointing. It really is just an on rails, no side rooms, beat ‘em up hack & slash. And normally I would be all for it except that it felt so bland, and because of that, I was left wanting more. There’s truly nothing wrong with a title that does only one thing, but it has to do that one thing well, and sadly, this really wasn’t the case here.

Music

If there had to be a shining point, this would be it. The music from the main menu into the stages was just turned up and worth listening to even on its own. In all seriousness, X-Blades could easily land in our Memorable Music category as the tracks are basically a series of high octane scores that only accentuate the fast paced nature of the title.

Overall, while I can let a few things slide as X-Blades was near the beginning of the PS3 and Xbox 360 era, the mechanics are a little hard to overlook especially when both Onechanbara and the Devil May Cry series date back to the PS2. While I’m glad to have finally played X-Blades and cross it off of my todo list, it’s not something that I’ll be talking much about unless we are talking about disappointing gaming experiences.

Score: N/A



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Two Worlds II DLC Shattered Embrace Announced for December


Karlsruhe - November, 15th 2019 - TopWare Interactive and Reality Pump Studios are excited to announce the continuation of their award-winning Two Worlds II saga with the final single-player part, "Shattered Embrace", set for release on Friday, December 6th, 2019.

Furthermore, you can explore all details of the new RPG Adventure on the newly launched website https://www.shatteredembrace.com

Picking up immediately after the events of "Call of the Tenebrae", you and your companions are stunned when the mythical, long lost Elves suddenly resurface on a remote island! But surprise quickly turns to alarm as the Elves reemergence brings a secret from the past with sinister echoes of the Tenebrae Order’s ancient evil! Now, with evil bearing down on the land and the unity of the races broken, the Shattered Embrace may spell doom for all of Antaloor!

With Dar Pha’s troubled mind assaulted by buried memories of her Elven heritage and an elite strike force of Adramelech’s zealots bearing down on you, you and your friends race to the Elven Kingdom of Arveran, only to find that the truce between Elves, Humans, and Orcs has been shattered. In the kingdom of the Elves, seeds of distrust and prejudice planted long ago have borne bitter fruit and evil now wears many unexpected faces…

Explore the Elven kingdom with its majestic capital Shadinar on a vast, tropical island, where sunny, seemingly tranquil beaches are guarded by advanced machines and Elven magic. Pair with the Captain of the Royal guard and play detective in the biggest settlement in Two Worlds history as you investigate a dark plot and a brutal murder that threatens both the Kingdom and the royal family! Travel to lush forests and the steppes to hunt wild beasts outside the city walls for sport and ingredients, but don’t forget to equip yourself for your adventures and pick up side-quests in the bustling merchant port-town of Freehaven. Then, prepare yourself to enter a forbidden dimension, where a blood-red sun casts its sickly light on Hell itself and an ancient, slumbering God begins to stir!

Shattered Embrace will be available as DLC for Two Worlds II, as a Standalone Version, it is also part of the Two Worlds II Season Pass and Collectors Retail Version of Two worlds II + Season Pass. Two Worlds II Season Pass holders will automatically receive this new DLC.

For more information visit us on Facebook, Twitter or visit the official game Website.


About TopWare Interactive 

Founded in 1988, TopWare Interactive has brought originality and fresh ideas to the interactive entertainment industry for over 30 years. TopWare’s continued success with console, mobile, and casual games has resulted in millions of copies sold across many genres, including RPGs, real-time strategy, and action-adventure games. TopWare Interactive’s most popular series includes the world-famous Two Worlds™ titles, the Earth™ series and Battle vs Chess.

About Reality Pump Studios

Reality Pump Studios are a division of TopWare Interactive. Originally founded 1994 as an affiliate of TopWare, the Studio developed and released the highly acclaimed and award-winning titles of the Earth 21xx and Two Worlds series.


Article by Susan N.
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