• R-Type Tactics I • II Cosmos - PlayStation 5 Review

    R-Type is known as one of the best shoot-‘em-ups series out there. It’s mix of challenging action and bright, inventive visuals has rightfully earned the series a spot as one of the greats of the genre. What’s interesting about R-Type...

  • Minos - PC (Steam) Review

    The tower defense genre is one that doesn't tend to innovate much with static maps, various traps, and its simple to grasp gameplay loops. At least, that is until Minos with a mighty laugh to prove you wrong.

  • Echo Isle - PC Review

    Hello everyone and welcome to Echo Isle! A land with a mysterious lighthouse, monsters prowling the woods, and a wonderful throwback to some classic games I enjoyed in my childhood.

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • Medieval Crafter: Blacksmith - PC Review

    Medieval Crafter: Blacksmith, to me, is a relaxing simulation game until you get to the time-management portion of it. I've had the pleasure of actually making a part for my sewing machine at a friend's forge which this game brought back some fond memories.

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • People of Note - PS5 Review

    ...I love music in general. After playing the People of Note demo, I knew I had to play the full game.

  • Nitro Gen Omega - PS5 Review

    Nitro Gen Omega may be one of the weirdest experiences that I've ever sat down to. Having lost the war to the AI and its robot armies, humanity is on the brink of extinction.

  • Dead or Alive 6 Last Round - PlayStation 5 Review

    When it first released seven years ago, Dead or Alive 6 was met with a mixed response. Its predecessor had been so, so good that the bar of expectations had been raised quite high.

  • Net.Attack() - PC Review

    Net.Attack() is dangerously fun. From thinking that I could dip my toe into the tutorial during a lunch break to having put more hours into the game on my first day with it than I did my full-time job, Net.Attack() smoothly pulled me into a ‘just one more level’ mindset.

Showing posts with label restaurant simulation. Show all posts
Showing posts with label restaurant simulation. Show all posts

Nintendo Switch Becomes a Buffet Boss September 6th!

September 2nd - Warsaw, Poland | QubicGames has announced that Buffet Boss by CrazyLabs will be released for the Nintendo Switch on September 6th.


Buffet Boss by CrazyLabs:

Step into the fast-paced world of Buffet Boss, where you’re not just cooking - you’re building a culinary empire!

Start as a humble entrepreneur and rise through the ranks to become the ultimate chef, bartender, and manager.

As your restaurant grows, so do the challenges. Keep your customers happy, manage overcrowded dining rooms, and make sure your team is always at their best. The more successful you become, the more obstacles you’ll face, but with the right strategy, you’ll dominate the industry!

Features:

  • Whip up a variety of mouth-watering dishes and refreshing drinks!
  • Serve your guests quickly and keep your restaurant spotless!
  • Train your staff to perfection and upgrade your kitchen equipment
  • Expand your restaurant to become the biggest and best in town!

Prove your skills, overcome every challenge, and rise to the top as the Buffet Boss!



About CrazyLabs:

CrazyLabs is a top-three mobile game publisher and developer with over 6.5 billion downloads and more than 250 million monthly active players in the hyper-casual, hybrid, and casual gaming space. Check out our best games here.

Article by: Susan N.
Share:

Touhou Mystia's Izakaya - Switch Review

Touhou Mystia's Izakaya by developer  二色幽紫蝶, and Re零同人社 and publisher Phoenixx—Nintendo Switch review written by Richard with a copy provided by the publisher.
 
Estimated reading time: 7.5 minutes
You ever have the urge to help a Japanese "Night Sparrow" run an Izakaya (late night pub type restaurant) in order to help pay off debts? Well, neither did I before now, but it's all I can think about at the moment.

Touhou Mystia's Izakaya is a cozy restaurant management type game based on the Touhou Project universe. In it you take on the role of Mystia Lorelei as you collect ingredients by day, and run the Izakaya by night, serving Gensokyo's residents. You will interact with the locals and procure ingredients by day, as well as completing requests for the locals, then at night you open up shop to try and rake in some cash so you can purchase new or different ingredients and to pay off your debts.


Mystia's Izakaya is a really laid-back 2D pixel art game that's really comfy and surprisingly relaxing to play. The gameplay loop is separated in two segments: the daytime and the nighttime. During the day you'll be checking out areas looking for cooking ingredients, buying things from the merchants (whether that's food, recipes, or additional cooking tools), completing requests for the locals, both unique and generic, and hanging out with your friends. Once night falls, you will be prepping your store by selecting what items to put on the menu, getting your tools in order, choosing where and what size storefront to use, and serving customers.

During the day you will have a set amount of time with which to gather what you need. Moving between areas, prepping food in advance, inviting a rare character to visit the restaurant, and harvesting items all take half an hour of time. Chatting with people, buying items, and interacting with characters, whether for sidequests or your assistant Kyouko for tips and tutorials doesn't take time. Once the time of day has advanced enough, you are then set to open your izakaya. Keep in mind you can choose to skip the daytime dealings if you want, and go straight to opening shop if you want. Also of note is that available harvest points change depending on time of day, and some rare gathering points are only available during limited periods. As an example, there is a rare gather that is only available early morning on the Yokai Trail (starting area).


As I mentioned, you can get requests from characters. Some of these are from the local newspaper clippings you keep, which also detail interesting tidbits as well as currently popular food types. Other requests you'll get as your bond with the rare customers goes up. It's a good idea to complete these, as they usually give not only a little bit of money, but also cooking ingredients and new recipes! New recipes can also sell for more money when you open shop, so it's probably a good idea to give those requests a shot.

Alright then, now that you've finished your gathering and request fulfilling, it's time to open the shop! First step is deciding where to open shop, provided you have more than one location available, how big you want the shop to be, and who you want as an assistant. Location determines who shows up, and different areas may have different levels of foot traffic. Size determines how many tables you have for guests. While guests will wait to be seated, usually more tables means more guests show up regardless. As a comparison, the amount I earned on the Yokai Trail between level 1 and level 2 size was 500 to 2000 yen in earnings. Yeah, it's a fairly sizable chunk for doubling seating. You can also hire an assistant to help out. You can also tell them what to help with, either handing out drinks to the customers, taking food from the storage area for them, or helping you out. 


Next up is selecting your menu. This includes dishes you will serve, drinks available, and what cooking tools you will set up. You only have a limited amount of space for these, so pay attention to what you're selecting and how many of each you have the ingredients to make. Don't want to run out mid dinner rush, now do we? Good news though, not having an item on the menu doesn't mean you can't make it, it just means that the common customers won't order it, and you have to make it manually if you want to give it to a rare customer.

But I'm getting ahead of myself here. After you've selected your menu and prep, you can open shop. Customers will come by, sit down, and then place an order. You then start cooking for them. For the common customers, they will order off your menu, so you walk up to the cooking implement needed, select the recipe, then start cooking. You can also play a little rhythm minigame when you start the cooking to have a chance of giving you a buff. My personal favourite is the ability to yeet the food you make (like a basketball player trying to beat the buzzer) at the customers, meaning you don't need to walk over to the tables. Food will cook on its own once started, so you can set up a bunch as needed. Once done, you can take the food to the table for them.

Now we get to talk about the exciting part here: the rare customers. Essentially these are the named unique characters that are part of the Touhou universe. These customers are...well, awful if you've ever worked food service, or even retail. These customers give you hints at what they want, such as "I like sweet food" or "I can't stand mild flavored food" and it's up to you to select a dish that suits their taste. As an added bonus, you can add extra ingredients to the dishes to add extra tags to it. Each dish has certain tags associated with it, and each ingredient has it's own tags as well. Some dishes aren't compatible with certain tags, which will cause your dish to fail.


Rare customers also have an extra aspect to them: spell cards. Basically, if your dish is too outside of what they want, or extremely in line with what they want, they will use a spellcard. If they're happy, it's a positive effect, such as attracting more customers or giving you ingredients. If they're unhappy, it'll be a negative effect, such as covering your work area in a dark cloud so you can't see what's going on.

Now, considering how many characters populate Gensokyo, remembering their likes and dislikes can be pretty demanding. Thankfully you always carry around a handy dandy notebook. This notebook automatically records everything you need, whether it's personal stats, recipes, current ingredients and items, character info, such as likes and dislikes, and what tasks you currently have, both for story purposes and requests. Seriously, the notebook is absolutely packed full of a ton of info. Anything you need can be found in there. More good news, while you're looking at the notebook, time is paused so your guests don't get tired of waiting and leave.

After a set amount of time passes, you'll now close up shop, count your earnings, and earn exp based on the number of guests served. Yeah, that's right, there's a bit of an RPG mechanic going on here. As Mystia levels up, her cooking speed, customer satisfaction rate, chance of activating a singing effect, tips earned, etc. will increase. You also unlock new recipes at certain level benchmarks, so you definitely want to do your best.


So, let's talk a bit about some miscellaneous items. First up, the music is really soothing, so Mystia's Izakaya really does end up being a pretty relaxing game for the most part. Well, unless you get a big rush of people, but even then it isn't too bad. Also, all the DLC is included in this Switch release, which adds a nice chunk of content. The only real negative aspects I can think of are that the game does get a little repetitive by nature, so make sure you're ok with this style of gameplay, although the daytime gathering/questing period helps alleviate this, and the selected highlight. What do I mean by the highlight? Well, the box surrounding whatever you have "selected" blends in too much, so it gets really hard to tell what you have selected. On a cool other note though, there's a jukebox type thing set up where you can play some rhythm games for fun.


Overall, Touhou Mystia's Izakaya is a really great and comfy restaurant manager sim. The food service is both rather simple, but with some complicated aspects thrown in to help spice it up, and the gathering makes a nice break to keep the nighttime food service fresh. The rare customers provide an interesting and unique challenge, the variety of recipes and additional ingredients is nice, and the rhythm minigames are a nice spice. I definitely recommend Touhou Mystia's Izakaya to anyone looking for a relaxing restaurant management type game to pass the time. Easy to pick up or put down, it's quite addicting.

Score: 9.75 / 10



Share:

Cuisineer - PC Review


Cuisineer by developer BattleBrew Productions and publisher Marvelous Europe, XSEED GamesPC(Steam) review written by Richard with a copy provided by the publisher.
 
Estimated reading time: 7 minutes
Well now everyone, I've got a new title here that's cooking up a storm! Or at least beating the ingredients into submission. An action roguelike restaurant management title called Cuisineer is ready to serve you up some fun.

In Cuisineer we are introduced to Pom, an explorer out on her own who gets a letter from her parents, asking her to come home one last time before they're gone...on a cruise around the world! By the time you get home, they're already gone, and the restaurant they've run for many years is in a bit of a sorry state. So Pom decides to pick up the mantle and run the shop! Oh, and she has to pay off those massive debts her parents left her...yeah...


Cuisineer is an interesting title, because you start out needing to find ingredients for your restaurant, which you have to go into a roguelike action based dungeon, beat up some monsters, and harvest their drops. Then you can return home, set up the furniture and layout of your restaurant, and then open up!  Now you have to get food cooking, wait on tables, take payment from customers, or stop those who try to skip out, all while working within the limits of how long your customers are willing to wait.

Once you've managed to get your business running a little, you'll manage to save up some funds. This cash will then promptly fly away as you need to improve the state of your building, the quality of your cooking implements, your adventuring gear, purchasing new furniture, buying store accessories, or improving weapons and armour for your next delves. Oh, and don't forget to do sidequests from townsfolk in order to learn new recipes!

Now, that may seem like a lot, and honestly, it kinda is, but you'll get used to managing it fairly quickly, focusing on what you need to. On a plus side, I don't believe there is a deadline on paying off the debts. Or if there is, I never saw one. This means you don't have to feel super pressed on to try and blow straight through the debt right away. Like I did. And now my restaurant is still almost basic level and it feels bad man.

So, let's talk about things in order! Your first step in running a successful restaurant is to gather the ingredients. So off you go to a dungeon in order to collect them! You will now be fighting against cute looking vegetables and animals in order to collect your ingredients! Pom, as a seasoned adventurer, carries around a melee and ranged weapon, and can short-dash away from enemies and over small gaps in terrain. She can also use a special move with her equipped weapons, although it takes some time for them to be usable again.


So Pom must beat up monsters, after which they will usually drop materials to stack in her annoyingly limited inventory. Once you've collected what you're comfortable with, you can leave before you get knocked out and lose 95% of what you've gathered. If you're worried about your health, you can always bring some Boba Tea with you to heal, although you do have limited inventory spaces, so keep that in mind.

Now that you've returned to town, it's late, so go deposit what you want in your storage and go to bed. Now it's morning, and time for your next step: getting your restaurant set up! After purchasing some furniture from Alder, the local craftsman, you can set up your furniture layout how you want. Now it's time to open the restaurant!

Once you open up, customers start pouring in! The customers will come in, sit down, think for a bit, then give you an order. If there are no seats available, you don't have the ingredients for the food they want, or take too long, they will leave. Once the customer orders, you can start the cooking on one of the available cooking furniture items, more of which can be installed as you upgrade your shop. These furniture items can also be upgraded to have more items available to queue, as well as make higher quality dishes. Once the food is ready, it gets deposited on the counter. Most guests will get their food themselves, but you can also pick it up and hand it to them. When done, they go to pay, which you have to collect, and then off they go.

Fairly standard sounding stuff, yeah? Well, don't forget to also take a look around town, as the villagers may have side-quests for you. These are generally picking up a number of ingredients or making a number of certain dishes for them. Items can be turned in as parts as well, so you don't need to worry too hard about having everything all at once. These quests will be where you will start earning new recipes from, so it's a good idea to check in with the villagers. Additionally, the Boba tea shop is your healing items in the dungeon, which can be researched and upgraded, and there are other vendors that it would be a good idea to check in on, like the tailor that can increase your item bag size.


All of your quest and villager info is kept track of in your handy journal, which also pauses time while open. Yup, it's really handy for checking what items you need for what quests, anything required for specific recipes, as well as what enemies drop what food items. On that note, there aren't really a whole lot of food items to collect. This definitely isn't a bad thing though, as it means you can collect a large variety from any dungeon, and don't need to visit three or four places just to get the materials for one dish you want to make.

Now, let's talk a bit about how the dungeons function. Each floor is randomly generated with a series of different "rooms" or segments attached together in different ways. These aren't actually "rooms" in the traditional sense, as each floor is one whole exploration area, but sort of like different "islands" interconnected. These islands have different directions that can attach to other islands, either by you dashing across gaps or just walking. Your goal is, largely, to simply find ingredients by killing the inhabitants. There are, however, bosses and arena style encounters as you progress further into a dungeon.

Combat is active, where you have a combo for the melee weapon and a set amount of ammo on the ranged weapon. The ranged weapon can be recovered whenever you want, and you also have a special move available for both the ranged and melee weapons that work on purely a cooldown. There are a couple different weapons available, such as a spatula or Smackeral for melee, or throwing dishes as a ranged weapon, and they do function differently, both in terms of combo moves and special attacks.

So, now it comes to the part of the review where I tell you what my biggest frustrations were: Load times. Yup, they're super long. More often than not, I had something open on the side that I would swap over to while waiting for the loading screen, and then swap back when I heard the music change. Yeah, they're really bad, no it's not exactly a game breaker, but it certainly did kill my enthusiasm a bit. Thankfully, loading isn't really done "in area", just between. Opening the restaurant for instance just starts right up, but loading the interior of the restaurant might take a while. There are a few other small issues, like an option to set aside items and not use them for cooking if you want to save them for a sidequest that you haven't turned in, but want to open the restaurant. Also, adding an item description for some of the furniture, such as which cooking implement allows what dishes, would be kind of handy, or if it does exist, a better implemented introduction so I wouldn't be confused.


Overall, Cuisineer is a really interesting action roguelike restaurant simulator, a combination of genres I haven't heard anything similar to in quite a while. The cute art style and aesthetic side of renovating your restaurant, coupled with the action elements during the dungeon crawling are a surprisingly good mix. Add to this that the title isn't nearly as stressful due to time constraints as other similar stylized games have, and it turns into a weird "relaxingly stressful" time. While the two primary genres may not overlap often, it mixes really well for Cuisineer, and is well put together in terms of functionality as well as goals set for you by the game.

Score: 8 / 10
Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels