GRAVEN’s Final Early Access Update Launched October 25th Ahead of 2023's 1.0 Release on PC, Consoles


New Content and Improvements, 20% Discount Until November 1st!

AALBORG, Denmark — October 25, 2022GRAVEN, the dark-fantasy action-adventure FPS co-published by 3D Realms / Fulqrum Publishing and developed by Slipgate Ironworks, releases its third and final major update today on PC via Steam, GOG, Epic Games Store and other digital platforms ahead of a full release on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch in 2023.

For this last update, Slipgate has concocted some new features perfect for Halloween:

●     Wander through the winding, flooded repository beneath the Library of Cruxfirth, the first of three hubs launching in the full game

●     A new side quest to unravel

●     New pickups and breakables to discover

●     The devious new Skeleton Sapper enemy

●     Proof of the afterlife among the most unfortunate denizens of Cruxfirth

To prepare for the upcoming 1.0 launch, the teams have focused on refining several features such as enhanced combat and AI, improving the Archivist and the Festering Congregation battles, and adding two new difficulty options, Casual and Flagellant.

Available now on PC, GRAVEN sets players on a dark pilgrimage as a disgraced Priest hunting down heretics. Wield sorcery and conventional weaponry to eradicate untold horrors either solo or with up to four players. Explore a reactive world inspired by immersive sims where the answers must be sought out with creative thinking and observational prowess.

“We’re getting closer and closer to launch, but we wanted to get one last big update out for our awesome community,

Their feedback has been instrumental in making sure we do GRAVEN justice.”

Frederik Schreiber, CEO of 3D Realms

GRAVEN is out now via Steam Early Access, GOG, and Epic Games Store and will be available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch, and PC in 2023.

For more information, please follow GRAVEN on Steam or check out 3D Realms, Fulqrum Publishing and Slipgate Ironworks™. Follow 3D Realms on Twitch, Facebook, and YouTube for up-to-date information.

About 3D Realms

Founded 30 years ago, 3D Realms was the publisher, developer, and creator of many legendary gaming franchises, most still going strong: Wolfenstein 3D, Duke Nukem, Shadow Warrior, Max Payne, and Prey.

To learn more about 3D Realms please visit the studio’s official website.

About Fulqrum Publishing

Fulqrum Publishing is a global games publisher with a diverse portfolio of titles, that includes both in-house and independent productions. Fulqrum Publishing has successfully launched over 100 game titles including the critically acclaimed series – King’s Bounty, Men of War and Space Rangers. Recent releases include such games as Ancestors Legacy, Deep Sky Derelicts, Fell Seal: Arbiter's Mark, Forgive Me Father, & more.

For more information about Fulqrum Publishing and their games, please visit the official Fulqrum Publishing website.

About Slipgate Ironworks™

Industry veterans with two decades worth of indie and AAA experience, Slipgate Ironworks™ has contributed to popular titles, including Ion Fury, Daymare: 1998, Ancestor’s Legacy, and most recently, WRATH: Aeon of Ruin and Ghostrunner. Proudly old-school, the team all shares the same vision: “We only work on games we’d play ourselves.”

For more information on Slipgate Ironworks™, please visit the official company website.



Article by: Susan N.



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Extra Life 2022 is "next" weekend!


It's that time of year again! Extra Life is right around the corner and I'm once again participating. Instead of running solo this year I've partnered up with Louis, aka Esefine, for some more variety instead of just having my face on the screen for a total of 24 hours.

Here is a link to our team page of Fast Good to Go!

Note that... friends, whether or not you're around the Dungeons & Dragons table... never let you forget the dumb things you have said when tired. That was my epic naming for a Star Destroyer... like I said, I was tired!

So what is Extra Life?

Extra Life is a fundraising program of Children’s Miracle Network Hospitals®. The Extra Life community fundraises year-round to Change Kids’ Health to Change the Future. Donations go to member children’s hospitals to fund critical life-saving treatments and healthcare services, along with innovative research, vital pediatric medical equipment, and child life services.

Since its inception in 2008, Extra Life has raised over $100 million USD to Change Kids' Health to Change the Future. Right now, children's hospitals need YOUR support.

Why am I doing Extra Life?

I do Extra Life because I've had friends and family that have needed the services that the Children’s Miracle Network Hospitals provide. So if I can help raise even a little bit in order to help these services to continue to help friends, family and their friends and families? Being that we spend our time gaming? It's a small ask.

What are we playing?

This took a while to figure out. What game could we play and not get bored of... That was the question. Our opening for the year was Stranger of Paradise: Final Fantasy Origin, and we had a blast. Finally, a Soulslike that had multiplayer that didn't boot out either player if they died and even allowed you to bring them back if they lost all their health!

Also happy to see that feature was brought over to the upcoming Wo Long: Fallen Dynasty also from Team Ninja.

Following that, I went and played a good twelve hours as a follow up event with Fire Emblem Warriors: Three Hopes. Asking people to donate right before the holidays can be a tough ask, so with that in mind, I try to have a few streams over the course of the year to help with that! I also make a donation with every stream. I will not ask people to do what I myself won't.

This brings us to next weekend where Louis and I are going to try for the actual 24 hours in one go. I normally split it in half or try to go as long as possible and then finish up the next day. With that in mind, we are going to go for gold. This year we are playing:

     Gears of War

     Gears of War 2

     Gears of War 3

     and maybe, if we haven't met the 24 hour mark by that point, Gears of War Judgement!



So what is this post really about?

This post is about supporting your Extra Life players! Support isn't just about donating, it's also about stopping by their streams to say hello, sending them an encouraging message that they've got this, or bringing them a cauldron of coffee because they are going to need it.

And finally? It's about thanking both Louis who's gaming with me this year, Robert who's always there for me as my moderator, and the rest of the team that stops by to say hi. It's all really appreciated.

That's it, T-Minus 1 week to go until game day!


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Zombie Cure Lab, Apocalyptic Base Builder, Out Dec. 7 in Steam Early Access

Reverse the apocalypse by curing, not killing, the undead hordes.

MUNICH — Oct. 19, 2022Zombie Cure Lab, the undead treatment lab builder from the AAA sim vets at publisher Aerosoft and fun-loving problem solving developers at Thera Bytes, begins experiments to save the human race on Steam Early Access for PC Wednesday, Dec. 7, 2022.

As the world ends, the last remaining humans hide underground, emerging to find a whole heap of zombies where their friends once stood. But with a little ingenuity, these walkers can become allies once more!

Command a colony of heroic scientists on a quest to restore the world. Start the adventure by gathering natural resources in the woodlands and summits. Prepare for the first night with fortifications and a rudimentary base, giving the scientists just enough stability and defense to stay alive. With a foothold established, set traps for the zombies and attempt to snag one. Take it back to the lab and attempt to reverse the infection.

Eureka! The zombie is a humble human once more. One down, only 500 million to go!

Manage the workforce, both original scientists and newly converted human-zombie hybrids alike, to keep them happy and hearty, ready to research and work. Setup kitchens, recreational spaces, and other creature comforts. Research and unlock sci-fi tech like freeze rays and barriers to capture more zombies. Expand the lab’s manpower and resources to rewind history and save all of mankind.With time, meticulous planning, and precise management, the undead hordes will soon become the Working Dead. But stay vigilant, as Humbies are unpredictable. Go above and beyond their basic needs, lest their primal, flesh-eating instincts claw back to the surface.

Zombie Cure Lab is very different from every other zombie-focused game on the market,” said Maarten Janello, Product Manager at Aerosoft. “The adventure is colorful and charming, but demanding survival gameplay comes from a world-changing objective—to not just weather the night, but capture and cure your attackers. We hope this subversive take on the genre and zombie lore entertains diehard strategy fans and zombie enthusiasts alike.”

Zombie Cure Lab will be available via Steam Early Access for PC on Dec. 7 for $24.99 USD. A limited-time release discount of 20% will make the launch price $19.96 USD. Supported languages include English, French, Italian, German, Spanish, Polish, Portuguese, Russian, and simplified Chinese. Development of Zombie Cure Lab is financially supported by FFF Bayern and the budgetary funds of the Free State of Bavaria. Analyze Zombie Cure Lab on the official website, follow @ZombieCureLab on Twitter, check out the latest development updates on YouTube, and join the official Discord server.

About Aerosoft - “The Simulation Experts”

With more than 30 employees and more than 50 free developers worldwide as well as numerous cooperations, Aerosoft is one of the leading software manufacturers and publishers worldwide in the field of simulation games today. Thanks to its strong distribution partners in Europe, South America and the USA, Aerosoft today generates more than 50% of its sales abroad. The high quality standard of the products is repeatedly proven by international awards and a customer satisfaction rate of over 90%. The Aerosoft online shop currently offers one of the largest PC simulation ranges in the world, with nearly 1000 products.

For more information, visit their official website.

About Thera Bytes

The people of Thera Bytes love games, adore science, and strive to educate and empower gamers at the intersection of both. By addressing serious real-world problems with playful, exploratory solutions, games and health can become intrinsic. To that end, Thera Bytes develops both original game IP and problem-solving applications for the healthcare sector.


Article by: Susan N.



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Unusual Findings Review

Unusual Findings by developer Epic Llama Games and publisher Buka Entertainment / ESDigital Games LTDSony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 4 minutes


Whether or not you got to experience the 80s yourself, there's no denying that there's a massive nostalgia factor for it and Epic Llama Games’ Unusual Findings delivers. Channeling a bit of weirdness right before our Halloween, even if Unusual Findings happens a bit before Christmas, our protagonists find themselves in a crazy plot doing what teenagers do best. Getting themselves into trouble.

Starting off grounded in your room as our main protagonist Vinny, you're already presented with a choice as your father takes away your gaming console. I mean, you weren't "supposed" to be playing anyways. You’re grounded. Apologize for blowing up the neighbor's front garden with your friends Nick and Tony, or don't. Either way, you're losing your console and this leads to one of the most important elements of Unusual Findings. Try. EVERYTHING.

While always in direct control of Vinny, Nick and Tony will always be by Vinny’s side as they are just as important as Vinny. Each has their own set of skills, like Vinny being the leader, Tony being the IT guy, as even in the 80s, you had the IT guy, and Nick is… Nick. Kidding, Nick does have a set of skills but those are for you to find out! So while in control, you as the player, can click around the screen to move your party around or interact with an interaction point in one of three ways. You can look at it, you can talk to it, or you can grab it. Simple in concept and in execution, making it through this adventure may be anything but.

And that’s a good thing.

Unusual Findings isn’t what I would call hard, but it’s a solid Point and Click adventure that’s going to cause you to think. While thinking at times can be easy enough as you’ll take one look at the scenario with your Sherlock Holmes hat, there are plenty of others where you may be tempted to rotate the screen for even just an inkling of what to do. It’s also entirely possible at that point in time that there is nothing to do because you may not have the item needed on hand, or, you do but you don’t know it yet.


When I say try EVERYTHING, I mean it as I was oftentimes stuck trying to figure out how to move forward because I didn’t merge two specific items in my inventory. I had tried other combinations, but the ones that I specifically needed? Nah, why try that, that’ll never work… oh. Well then, time to move forwards! Other times, you may still be missing the required items either because you haven’t come across them, you haven’t moved something out of the way, or, you haven’t distracted the person who’s currently in your way to get to it.

All of these scenarios can be solved easily enough if you explore everywhere that you have access to, and again, try everything while exploring them. This is also where Unusual Findings is going to be throwing the charm and the 80s nostalgia at you. Kids these days (I was born in the 80s, grew up in the 90s, I’m allowed!) will never know what it was like before the dark times… errr times before the internet, smart phones, and not knowing what it was like to go into a video rental store and not be able to rent what you had been looking forward to all week. ALL WEEK.


This setting, alongside a stellar voice cast and great gameplay options, makes Unusual Findings a hell of an experience to go through. Only adding to this is that there’s a replayability to Unusual Findings as all of your original choices lead you to one potential ending. With three available endings, and trophies / achievements for each selected major choice, there’s no reason to not simply restart and then choose everything that hadn’t been previously chosen. It’s only natural to want to know where the other path leads.

If I were to have one “complaint” about Unusual Findings it would be within the controls. While they are often fairly solid and work great with a gamepad, because of how some of the interactive elements are designed, it can be a bit of challenge to move your characters around some of these areas. When trying to figure out what you could be missing and revisiting time and time and time again, it would have been nice to be able to pan the camera to click on a further point in order to move. Because other than that? Everything else worked great.

Overall, Epic Llama Games’ Unusual Findings delivers a fantastic 80s based Point and Click nostalgic adventure. Between the crazy plot, the well written and even better voiced characters and a well designed interactive gameplay, whether you were there for the 80s or not, you should be there for this!

Score: 8.5 / 10


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Roguelike Deck-builder Nitro Kid Deals Kung Fu Blows on PC


WELLINGTON, New Zealand — Oct. 18, 2022
Nitro Kid, a roguelike deck-builder from developer Wildboy Studios and publisher tinyBuild squares up on PC via Steam today.

Enter a crispy pixelated world reminiscent of 80’s Miami flair, accenting the neon aesthetic of the time. Nitro Kid offers a throwback arcade feeling combined with a turn-based combat system and modern mechanics for a smooth gameplay experience. An electric synthwave soundtrack brings the world and story to life with more than 30 tracks created exclusively for the game by composers LudoWic (Katana Zero, Second Extinction), Tonebox, Laird Kruger, and Jules Reves.

After winning a bid to clean up a meteorite-leveled city in New Mexico, grubby megacorp INFINITY arrives on scene. Claiming no signs of life, the corrupt company begins experimenting on the missing children to create a generation of super soldiers dubbed as NITRO KIDs. Who will save the adolescent captives and expose INFINITY’s crimes against humanity?

Infiltrate the secret lab as agents L33, J4X, and K31, the only heroes aware of the NITRO KIDs. Engage in grid-based combat to take down groups of more than 50 enemies including guards, robots, and mutants, using a deck-building system to deliver attacks. Lay down a card to drop a flurry of jabs to surrounding enemies or play a full metal jacket to defend against a devastating blow. Carefully craft a variety of different decks with over 250 cards to choose from, able to accommodate dozens of play styles.

“Nitro Kid is a tribute to the classic action movies of the 80ss with our own take on the beloved roguelike deck-building genre,” said Patric Corletto, CEO at Wildboy Studio. “The over the top kung fu action will instantly feel familiar, but the story and gameplay will take players on a wild ride like no other .”

Nitro Kid is available on Windows PC via Steam today for USD $19.99. It will support English, French, German, Spanish (Europe), Italian, Brazilian Portuguese, Russian, Korean, Japanese, and Simplified Chinese languages.

For more information, visit the Wildboy Studios website, follow @tinyBuild and @nitrokid_wbs on Twitter, and join the Wildboy Studios’ Discord.

Watch the Trailer

About Wildboy Studios

Wildboy Studios is a New Zealand-based game development company formed in 2017 by New Zealanders Sid Bardiya and Ben Costeloe, and Italian Patric Corletto. With a strong desire to focus on narrative-driven design, they began working on a project that would later be named ATONE. Nitro Kid is their second game.

About tinyBuild

tinyBuild is a Seattle-based indie label behind the Hello Neighbor franchise and over 30 renowned titles, including Graveyard Keeper, SpeedRunners, and Party Hard. With additional development offices in Amsterdam, Netherlands, and Riga, Latvia, tinyBuild is rapidly building a portfolio of fun, high-quality games across multiple platforms.


Article by: Susan N.



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Kamiwaza: Way of the Thief Review

Kamiwaza: Way of the Thief by developer Acquire Corp. and publisher NIS America Inc.Sony PlayStation 4 review written by Richard with a copy provided by the publisher.

Estimated reading time: 9 minutes


Well everyone, are you ready for a blast from the past? Are you ready to sneak? To hide? To steal for your sick daughter? Well then, look no further than Kamiwaza: Way of the Thief.

Kamiwaza: Way of the Thief is a remaster of Kamiwaza, an old PS2 title released in 2006. Finally, after 16 years, we get a North American release. In case you are wondering, yes, Kamiwaza is adjacently related to Tenchu and Way of the Samurai. Kamiwaza, both original and remaster, is a very niche title, but one that I think stealth game enthusiasts will get a kick from. So without further ado, let's take a look at how Kamiwaza may steal its way into your heart.

In Kamiwaza: Way of the Thief, you play as an aspiring virtuous thief, Ebizou. No killing, no stealing from those who take care of the community, giving back to the poor: these are the ideals that Ebizou strives for. During his first job working for the Silver Ravens, things go awry. Turns out the group of "virtuous thieves" he joined isn't so virtuous, as they start killing all the inhabitants of the mansion, servants and all. Ebizou then takes a young girl, Suzuna, away in hopes to have her live. Many years later, Ebizou has been making an honest living. Things don't always last though, as Suzuna has fallen ill. Without money, Ebizou is unable to afford the medicine for Suzuna, and so he returns to his ways of thievery.

As you might expect from the title, Kamiwaza: Way of the Thief is primarily a stealth based title. Or, well, at least it's supposed to be. Like with many games, Kamiwaza ultimately lets you decide how to play, although ignoring the stealth aspect just makes it all the harder for yourself. Let's take a look at the gameplay flow before we get into any thievery techniques. After your first basic of basics tutorials are finished, you will have the ability to take requests from the local boss of the area, who also happens to own the local bathhouse. The informant under her employ will give you new missions to select every day at 10am and 10pm in-game time. In-game minutes pass roughly every second, so days will progress pretty fast if you aren't paying attention.

Once accepting a mission, you must make your way over to the target location, find the item, or items, you are supposed to steal, and then escape. Sounds simple enough, but with locked doors, guards, and doors that may or may not be open, it can get a lot more difficult than it seems at first glance. After absconding with the treasure, you usually have a choice whether to donate it to the people in your village's "people's box", or to exchange it for cash at the bathhouse. I found myself often alternating between cashing in the rewards and helping out the people, but it's up to you how you want to play. Be warned though, as Suzuna is sick and needs some rather pricey medicine, so you may want to be aware of how much you have so her condition doesn't get worse.


Suzuna herself is something of a gameplay mechanic. You need to make sure she stays healthy by giving her medicine, or else her condition will worsen. This will probably involve you purchasing roughly one panacea per day to feed to her to keep her healthy. Speaking of mechanics, your reputation amongst the villagers will also provide benefits for you. Higher reputation means the people are less likely to report your crimes, and high enough values may see the people cheering for you as well! They may even remove some of the wanted posters around town to help you out.

Yes, that's right, the local guardsmen will put up wanted posters of you, which get progressively more accurate the more they see you. Get spotted too many times and everyone will know the thief is you. Guess what? It's really easy to figure out where someone lives in rural Japan when you know exactly what they look like. Yeah, they can and will show up to your house. Before you ask, yes it's a "game over". Thankfully there's a sort of new game + feature, where you get to carry over any items and skill levels, so you start out in a better spot. Yes, this is how my first playthrough went. Turns out it's really hard to avoid people when walking through a very populated town and everyone and their grandma knows and reports you.

So, how do you keep your face off the wanted posters? Well, the easiest way is to not be seen, or at least not seen in any real capacity. As you are sneaking around your targets, you have the option to put on a disguise. This disguise helps prevent people from recognizing you, although if you do get spotted and attacked by a guard, your disguise may come off. Be careful not to wear the disguise in town though, as people will notice how shifty you are wearing a face covering in the middle of town in broad daylight. Also, the stuff you steal gets put in the bag you carry around, which will visibly grow as you collect more items. A bigger bag not only slows you down, but also makes others suspicious. Make sure to find a good balance between loot and getting spotted.


Of course, the best way to not get reported is to just plain not get seen. Crawl around an area, hide behind bushes, on top of walls, on stairs, or between buildings, make noises and then circle around people while they are distracted, or just try and find ways into areas where you won't get caught. If you do get seen, you usually have a short timeframe where the screen will go red. If you hit the "hide" button during this time, you will do a dodge-roll out of the person's vision so they won't see you. This also gives you a stylish multiplier, something I'll talk about soon. Be warned though, as evading one person's sight to fall into another's probably won't end well for you.

So, stylish multiplier. Essentially, as you steal things and avoid people's sight, you can earn stylish points. These points can be redeemed at the trainer in the bathhouse in order to learn new techniques, unlock new disguises, or to purchase licenses. Stylish points can be earned in a number of ways, but most of yours early game will probably come from kicking your loot bag and a few vision dodges here and there. To earn points of kicking your bag, you can choose to try and kick your bag into either the box to either redeem your loot for cash or the box to donate to the people. The further away you are, the more points you get.

Speaking of kicking your bag, the bag itself is a very interesting item. You can't steal anything if you don't have it on hand, and if it gets too big it alerts the guard and townspeople. You can kick it at objects to steal them, or at people to knock them out. You can also drop it and then pull it towards you with a wire. It's interesting for sure, but the bag tends to roll a lot when you don't want it to, and lining up a kick to go where you want it can actually be pretty tough sometimes.

As you go about stealing your way to a healthy daughter, there are a few things you may take notice of. The first is probably that some items are "tougher" to steal than others. To steal, you basically "attack" an item, and some items will have more "health" than others. Good news though, the more you try and steal things, your level will increase, making stealing easier! This level will also carry over to new game plus, which is handy. The second thing you'll probably be curious about is the licenses available from the trainer. These have special requirements, and must be in your inventory in order to complete. Once complete however, they give you a permanent passive buff, such as a 10% increase in time it takes for people to spot you. These can be tough, but are also a good way at getting you familiar with some of the game's mechanics.

As a thief, never forget your preparation. You can change your disguise and bag to your liking, increasing the stats associated with your thievery job. New disguises and bags will become available as you continue paying your tribute to the boss, so don't neglect your daily dues. Even if you can't afford new equipment, don't worry too much. Kamiwaza features an autosave system, where every time you make a map transition the game autosaves. This means if you bungle a mission too badly, you can simply return to the title screen to try again by loading the autosave data. Super handy for some of the licenses, by the way.

Kamiwaza: Way of the Thief is a fun title, but you do need to remember that it's a remaster of the PS2 game, and the graphics really show it. It looks like a PS2 game, it feels like a PS2 game, but I'm still really glad they finally brought an official translation to North America. The story tends to be equal parts wacky and compelling, the gameplay is smoother than I expected, and the missions you take are generally short enough that botching one isn't worth hours of work down the drain, which is a lifesaver to your sanity. The method of storyline progression however is…weird, I suppose. Basically, you will encounter cutscenes when you enter certain areas and fulfill certain conditions. Pro tip, the Gaigasaki Manor "storeroom" is the area off the entrance to the left on the map, not the back right corner. That took me a few real life days to figure out…

Overall, Kamiwaza: Way of the Thief is a really fun game. Really niche, yes, but also really fun. The stealth aspect is pretty fun, and the stylish points earned through your actions are an interesting take. The gameplay loop is pretty easy to get, allowing you to hop right in to your thieving ways, and you will probably find yourself easily racking up mission after mission.

While this may be a re-release of an old PS2 title, it has aged surprisingly well, if not in graphics then in gameplay. It's fun and quirky, and I definitely suggest you give it at least a chance.

Score: 8 / 10



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This Halloween, Cyberpunk FPS Turbo Overkill Episode 2 Unleashes Unholy Carnage


NEW ZEALAND — Oct. 15, 2022 —
Turbo Overkill, the critically acclaimed, hyper-fast-paced cyberpunk boomer shooter by Apogee Entertainment and developer Trigger Happy Interactive with an “Overwhelmingly Positive” Steam user rating, rocket-launches Episode Two onto Steam Early Access for PC this Halloween. The final episode and 1.0 release will debut on PC, PlayStation consoles, Xbox consoles, and Nintendo Switch in 2023.

The next stop on Johnny Turbo’s bloody crusade to defeat the omnipotent AI Syn dials the action and carnage up to 11 with expansive campaign levels, chainsaw-mounted motorcycle combat, and three new weapons. Cook up Syn’s finest with the microwaving Plasma Gun, paint targets for furious orbital strikes with the Ion Blaster, or aim down sight with the Telefragger, a sniper rifle that says “no” to bullets and “YES” to teleporting inside foes, exploding them from within.

Johnny’s odyssey through the neon-drenched dystopia of Paradise picks up from Episode 1’s riveting conclusion. Take revenge for the loss of Johnny’s best friend by revving up the new Chainsaw Bike and tearing through massive stages at full throttle. As the city burns, reach greater heights with the new Grappling Hook and rapidly dash from point to point, Spidey-style, getting the jump on unsuspecting goons. Tap into Turbo Time, Johnny’s ultimate power, to move at warp speed while the world slows around him, slaughtering foes before they can blink.

Turbo Overkill is the creative lovechild of genre expert Sam Prebble (Total Chaos) and the original shooter titans at Apogee (Wolfenstein 3D, Duke Nukem, Prey, Max Payne, Rise of the Triad, and more). Witness the next evolution in FPS design: classic elements like intricate, layered levels and secrets brought to vivid, eye-popping life by nostalgic textures and modern flourishes. Leave campy crouch-fests in your chainsaw-leg dust—fluid, unstoppable motion makes playing Turbo Overkill a seamless extension of your badass mind.

“Everyone who plays Turbo Overkill should feel like the coolest bounty hunter imaginable,” said Prebble. “My first-person shooter dreams are driven by a power fantasy where gunning down mercs is as natural as breathing. Episode 2’s levels and weapons synergize to give you that exact feeling.”

“I had the original idea for Max Payne's bullet-time and I've been wanting to return to that idea since we first released that game 20 years ago,” said Scott Miller, founder of Apogee Software/3D Realms and the newly resurrected Apogee Entertainment. “Turbo Time brings back that same badass feeling I had with Max, but within the ultra fast-paced world of Turbo Overkill, it feels entirely new again. I can't get enough of it.”

Turbo Overkill Episode 2 debuts on Halloween—Monday, Oct. 31, 2022—via Steam Early Access for PC. Episode 1 is available now at USD $19.95. Clean up Paradise on Twitter by following @turbo_overkill and @Apogee_Ent, subscribe to the Apogee Entertainment YouTube channel, and join the Discord servers of both Trigger Happy Interactive and Apogee Entertainment.

About Trigger Happy Interactive

Founded by Sam Prebble, the lone developer of acclaimed, award-winning DOOM II conversion mod Total Chaos, Trigger Happy Interactive is a group of hardcore first-person shooter fans making games they want to play. Turbo Overkill is their debut release.

About Apogee Entertainment

The "Apogee Model," as described in the new book, Shareware Heroes (Aug. 2022 release), was the starting point for talented indie developers to bypass retail and sell their games using online distribution in 1990. Apogee founder Scott Miller created this new model and soon funded, mentored, and published many indie upstarts and released a legendary string of global success stories, like Commander Keen, Duke Nukem, Wolfenstein 3D, Rise of the Triad, Shadow Warrior, Max Payne and Prey, earning over a billion dollars commercially. Miller also created the 3D Realms label for Apogee, which was sold to Embracer Group in 2021.

The new Apogee Entertainment, with founder Scott Miller and longtime partner Terry Nagy at the helm, will empower today’s incredibly talented indie developers, paving the way for their global success with innovative ideas, cutting-edge marketing, and the same fearlessness that changed the industry.


Article by: Susan N.



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Asterigos: Curse Of The Stars Review

Asterigos: Curse of the Stars by developer Acme Gamestudio and publisher tinyBuildSony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 8 minutes


Asterigos: Curse of the Stars by Acme Gamestudio and tinyBuild is an action adventure RPG "Soulslike" that has gone a bit beyond the norm for the style. It gives us both the mystery of something that happened over a thousand years ago while also giving us a story of what's going on now with a full narrative instead of simply dropping small hints within item descriptions or a couple lines from NPCs.

Tasked with finding the Northwind Legion that hasn't reported back in some time, Hilda makes her way to the ancient and once grand city of Aphes. Having more than one reason to go, other than being an elite warrior even for her age, Hilda is looking for her father that leads the Northwind Legion but will find so much more on her journey.

Cursed with what is called the Asterigos, the city of Aphes and its citizens are actually still here a thousand years later. Unable to leave, and cursed to ingest what is known as stardust to survive, which they themselves are now made of, those that have survived are in various states and not quite human anymore because of the curse. Joining forces with one of the current faction leaders Minerva, Hilda sets out into the various districts to both hopefully find and bring back the Northwind Legion. And maybe, just maybe, become a hero to the people of Aphes while she’s at it.

While not perfect, as Asterigos: Curse of the Stars has some issues, it was hard to put down. Hilda's journey, her monologuing and her conversations with others helps build a picture and makes the world feel alive. Whether within your main hub with NPCs or out in the districts knocking on doors in-between combat, even the most desolate places have people with something to say. Whether it helps you, or helps them as you pick up a side quest, is entirely up to you.

This is a big enough departure from the norm set by From Software where everything is grim, dark, desolate and, for lack of a better word, empty. Are there enemies? Sure, but other than that and an occasional NPC, the story is in the lore, in the item descriptions and unless you go out of your way, you’re pretty much there for the thrill of the challenge set out in front of you. Stepping a bit away from that, the only other title I can think of is Star Wars: Jedi Fallen Order. Otherwise, unlike Cal's journey through the Star Wars universe between Episodes 3 and 4, Hilda's journey is a bit scaled back in the Soulslike department and concentrated more on the action adventure RPG Elements which wasn't a bad thing.

Soulslikes generally have a checklist.

     Vague background. Check.

     Combat heavy. Check.

     Convoluted exploration and needing to unlock shortcuts. Check.

     Substance to pick up and lose if you die? Check.

But, Hilda doesn't need Stardust to level up, gain attribute points and new abilities. She just needs experience points meaning you can level up at any point in time as long as you gain enough experience points. The Stardust? That's for improving your equipment, buying new items and the occasional side quest.


This part of the shift made things interesting as you don’t even really notice it at first. Combat feels pretty natural and while you gain experience points, the Stardust that you accumulate… accumulates. If you fall in battle, you’ll lose a percentage of it but that’s all there is to it. So it was a bit odd that it took until talking to a few important NPCs to find out that you can improve your gear and then buy items. Other than that, unless you really need it for “something”? There’s no stress of losing it all before getting to a rest point and leveling up like a lot of others out there.

Rest points found in and around Aphes function pretty much as we’ve come to expect. These points act as checkpoints to respawn from if you fall in battle while also allowing you to heal up and respawn enemies. Eventually, a LONG while down the line, they’ll also act as teleport points which may be one of my two biggest issues with Asterigoes: Curse of the Stars. It’ll take about a dozen or so hours to unlock this feature. It makes sense within context, but, other than a one-way ticket home? The amount of manual backtracking was legendary at times making you wonder if heading back to the hub was worth it for an upgrade or two, or new trinkets that act as defensive items.

Because otherwise? The general flow of the adventure is pretty solid and each part of the adventure leaves itself open to what you want to do instead of railroading you. Having these choices was nice as you could change up the path you take in a NG+ if you feel like it. Or, if an area is currently too hard, you could go to another which may be a bit easier, level up, gear up, and come back. Having that choice is always nice to have and other than the introductory section and the finale? Everything in between is up to you.


Getting into the actual combat itself, well done. Given all your weapons from the beginning, Hilda has access to a Sword and Shield, a Spear, Hammer, Staff, magical bracelets and a pair of knives. Able to have two equipped at a time, each has both standard attack patterns and an alternate ability. If you’re like me, you may want the Sword and Shield at all times to be able to block and deal with most situations as they are versatile. The knives however allow for an epic level dash attack that can similarly be used for defense to get out of the way. Or, you could use the staff which while in normal combat will use one of four elements, its alternate mode acts as your true ranged weapon to take enemies out from afar.

Again deviating from the norm, Hilda doesn’t need to worry about stamina for normal combat which others have also successfully done. Each weapon has its own attack pattern and you can even mix and match such as a few sword strikes and then a staff blast knocking you backwards to give a bit of breathing room. Running, dodging and the alternate forms, such as blocking or ranged staff attacks do cost SP so it’s still good to keep an eye on that bar. Adding in an extra level, Hilda also has special abilities with their own Astral Point (AP) cost that can be used whenever there’s enough AP such as a devastating sword into hammer attack or a super useful Captain America shield throw that also protects Hilda from attacks for a short period of time.

A side to all of these, is that magic isn’t just for the magical bracers or the staff. Split between four veins, Hilda can infuse all of her attacks with Fire, Ice, Electricity and Astral magic. Making me think of Skies of Arcadia a bit, I thought this was genius as it also made me think to Nioh / Nioh 2 where there’s a “style” for every situation and if one element doesn’t seem to be doing the trick? Swap! It takes seconds to do and there’s no harm in trying out what works best depending on the situation as it can only be to your advantage to get it right.


Finally, while improving your items with Stardust back at the main hub through the Blacksmith will help, it’s the abilities that you unlock while leveling up that will make a difference. Set into three branches, Hilda has access to a skill tree that will allow you to both learn these above abilities and make “adjustments” to certain attack patterns or attacks. This threw me for a bit in the beginning as I was thinking to myself, why would I trade “X” for “Y”?

For example, why would I want to be able to run longer but run slower? But these options, or the option to accumulate less points for special attacks while attacking but gain them from blocking or taking damage, can be turned on or off as needed and you’re not stuck with the decision. Some you’ll probably want to keep such as hold less healing items (20 -> 16) but have them be more effective.

This leads into the other issue that I had with Asterigos: Curse of the Stars. With most things being so well designed, even if it takes over a dozen hours to get fast traveling, healing items and management was truly a curse. Hilda can carry by default twenty potions. Get the ability to make them better but carry less, sixteen potions. Get an item to bring that back up? There’s ways around everything BUT restocking them. I thought I was mad for a while as I just could truly not figure it out.


Potions do not restock themselves if you rest, if you fall in battle, or, if you go back to the hub. They’ll only restock if they dropped from a defeated enemy, or, if you buy new ones. HOWEVER, beside the current number within your inventory, you’ll see a stock number which will range in the hundreds by the time you’ve completed your first adventure. So where are those? Why can’t I have those? If you over buy from a merchant? They’ll add to that number but you’ll never be able to access them. I was originally fine with the Demons’ Souls approach, but even there, you could restock from your storage. This could make certain sections rather tricky, especially when you are faced with the choice of having to “run” all the way back to where you are because you need healing items.

Otherwise, Acme Gamestudio and tinyBuild’s Asterigos: Curse of the Stars is a solid adventure. Not simply following the standard Soulslike formula, they’ve gone and made it their own and have given us both the mysteries of the past as well as a solid journey in the present.

Score: 8 / 10



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Mini Motorways Builds Highway to Two New Game Modes with “The Endless & Expert Update” Arriving Nov. 3, 2022


Make sure to check out Susan. N's PC Review of Mini Motorways!


On One Exit, Endless Mode for Creative Vibes, On The Other, Expert Mode for Problem Solvers

WELLINGTON, New Zealand - Oct. 24, 2022 - Mini Motorways, the award-winning minimalist strategy traffic management sim with more than four and a half million players from developer Dinosaur Polo Club, opens new roadways with The Endless & Expert Update – its biggest update so far. Expand the spectrum of ways to play from calming to challenging with two new game modes, Endless Mode and Expert Mode respectively, across Apple Arcade, Nintendo Switch, as well as PC and Mac via Steam on Thursday, Nov. 3, 2022.

Transform 15 iconic cities like Tokyo, Lisbon, and Los Angeles into a canvas of artistic roadwork and traffic efficiency in Endless Mode, the most requested community feature to date. Start a new city in Endless Mode or choose to continue after a Game Over for a chance to build the metropolis of your dreams. Play at your own speed without the threat of the city ending before you want it to, earning upgrades along the way by achieving milestones and building an efficient city.

Prepare to tackle new obstacles and a chance to beat the best in Expert Mode, inspired by Mini Metro’s Extreme Mode. Learn what commitment really means as road tiles and upgrades quickly become a permanent part of the city. Play strategically with access to the full suite of upgrades at the end of each week, but make sure to plan ahead as an upgrade cannot be selected twice in a row. Climb a brand new Expert Mode leaderboard on each map and compete against the highest tier of civil engineers for the top spot.

More quality-of-life improvements requested by the community will accompany The Endless & Expert Update. Discover a new multi-level manual zoom option to choose your preferred way to draw roads across the city on every platform, and make well-informed decisions with the ability to view your current city layout before choosing an upgrade at the end of each in-game week.

Since launch, Mini Motorways has seen nine updates with a grand total of 15 maps and many new features and upgrades. The community of Mini Motorways continues to encourage one another and foster connection all around the world, one road at a time, so to celebrate them, here are some updated accomplishments the game and our community have achieved together in their road-building endeavors:

     Winner of the Audience Award at the Independent Games Festival 2022, as well as receiving nods in the Excellence in Audio and Excellence in Design categories.

     96% “Overwhelmingly Positive” rating on Steam across 13,000 reviews since launch.

     Over 4 million Daily Challenges and 2 million Weekly Challenges taken on since their addition in late 2020 across all platforms.

     Delivered more than 20 billion commuters to their destinations across all platforms.

“We’re beyond lucky to have such a wonderfully supportive Mini Motorways community,” said Casey Lucas-Quaid, Community Manager, Dinosaur Polo Club. “And we know many people have been excited to explore Mini Motorways in different ways. Our team has been hard at work all year to bring Endless Mode and Expert Mode to life. We’re thrilled to share this with our amazing players and we can’t wait to see what they create with these new game modes!”

The Mini Motorways Endless & Expert update will be available for free download on Thursday, Nov. 3, 2022 (PDT). Join in the communal construction on Apple Arcade with a $4.99 USD monthly subscription, Nintendo Switch for $14.99 USD, or PC and Mac via Steam for $9.99 USD.

Language support includes Arabic, Chinese (Simplified and Traditional), Dutch, French, German, Italian, Japanese, Korean, Portuguese (Brazilian), Russian, Spanish, and Turkish. Accessibility options include custom colorblind options, controller options, and a new multi-level manual zoom feature.

For more information, please visit the Dinosaur Polo Club website, follow the studio on Twitter, Facebook and Instagram, join the Reddit page at /r/MiniMotorways, or search for #MiniMotorways on social media.

About Dinosaur Polo Club

Dinosaur Polo Club is an independent game development studio based in beautiful Wellington, New Zealand. Founded in 2013 by brothers Peter and Robert Curry, the studio first made waves with their award-winning and BAFTA-nominated debut Mini Metro. Created in collaboration with Disasterpeace and Jamie Churchman, Mini Metro explores relaxed and minimalist subway design.

With an inclusive and supportive culture that believes in giving back to its creative community, the studio has grown and is now home to 24 dinos as it works on new titles with relatable simplicity.


Article by: Pierre-Yves




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