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20
January 2022 - Kyiv, Ukraine + Dublin, Ireland |
Frogwares has announced Sherlock Holmes: Crimes and Punishments, their
acclaimed and award-winning story-driven detective thriller is coming to
Nintendo Switch on February 03, 2022.
The game runs at 720p undocked, 1080p docked, and has a locked 30FPS.
Sherlock Holmes: Crimes and Punishments
is one of Frogware's most critically acclaimed and loved installments in the
Sherlock universe. Embody the world-famous detective at the peak of his career
in Victorian-era London. Alongside the ever-loyal Dr. John H. Watson, players
will use Sherlock’s impressive talents as a detective to solve thrilling and
varied cases: murders, missing persons, spectacular thefts, and numerous
investigations that sometimes lead you into the realms of the fantastic.
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Mix and match 14 different skills of
detection to get the answers you need. Multiple avenues of inquiry to question
and interrogate witnesses and suspects. Form your final deductions and
hopefully name correct guilty parties to determine their fate. Will you follow
your moral compass, or apply the letter of the law? Are you sure you didn't
just condemn an innocent person?
Sherlock Holmes: Crimes and Punishment
will be priced at $29.99 / EUR29.99
There is a 15% preorder discount + 10%
loyalty discount if you own The Sinking City on the Switch.
26 May, 2020 - Dublin, Ireland | Today, Frogwares, the team
behind the Sherlock Holmes adventures and The Sinking City, announces
their next game - Sherlock Holmes Chapter One
Sherlock Holmes Chapter One is a third-person, open-world
story-driven detective thriller and acts as a prequel in the world-renowned detective’s personal
story. A creative re-imagining of what events could have led to
Sherlock becoming the iconic sleuth many know today.
Reimagining
An Icon: Story and Setting
“This time around we wanted to be more creative with the story we
told and found an idea that hasn’t really been touched on by other
adaptations - Sherlock’s “first big case” as a young 21 year
old adult. He is Sherlock at his core, but at this point he’s more
raw talent than refined genius. Reckless and impatient and a tad
brazen, but unknowingly already on the path to greatness.”
says Antonina Melnykova, Lead Narrative Designer
“Same with the location. We wanted to try something different to
the all too familiar murky Victorian era London. While still set in
the 19th century, we’re now exploring an isolated, sun-scorched
Mediterranean inspired island where class divides and corruption are
the foundations of this society. This is where our Sherlock spent his
childhood. And now as a young adult, he is forced to return here and
uncover the hazy truth behind the death of his mother - a loss that
shattered his childhood many years ago and forced his move to London.
And like always, Sherlock is not alone in his adventures. Before he
befriended John Watson, Sherlock had a different best friend,
Jonathan, and their relationship will be the central part of our
game.”
“While we’re getting more creative with the backstory of
Sherlock, fans of the series and character can rest assured we're
sticking close to the source material to keep it cohesive. Most
people have a firm view of who Sherlock is. Our story isn’t about
changing that, but rather exploring how he could have come to be this
way, exploring ideas right down to how he acquired his penchant for
the violin, his distinct hat, and even his addiction to drugs.”
A New
Take on Investigation and Combat
On top of a fresh story and setting, the game is built around what
the team are calling their “Global Investigation System”. Heavily
updated from the approach taken in The Sinking City of “no hand
holding” gameplay, this new system is intended to go even further
and give players much more freedom in solving cases in a way that
feels like genuine detective work.
“The Global Investigation system is mainly about having players
rely more on their intuition and case solving skills. Clues in
Chapter One are acquired and analysed through a massive array of
skills, tricks, tools and methods at Sherlock’s disposal. Since
there are so many combinations, players will need to really think
things through like a detective since brute forcing clues together
until the game reacts isn’t going to be very effective.”
says Yaroslav Martyniuk, Lead Feature Designer
Sherlock Holmes Chapter One also features a combat system and
utilizes Sherlock’s legendary observation skills rather than brute
force combat.
“We looked closely at the fan and press feedback we got from The
Sinking City and previous Sherlock games. This feedback defines the
features in Chapter One: investigation, story, combat, exploration
etc. For example, the combat system in Chapter One has been built
completely from scratch, and many other mechanics are undergoing
changes / improvements to make the game pace better overall.”
Planned
Release and Platforms
Sherlock Holmes Chapter One will be a complete game, developed and
self-published entirely by Frogwares in Unreal Engine 4. The game is
currently set to release sometime in 2021 and will be available on
PC, PS4, Xbox One and next-gen consoles.