CrossCode
by developer Radical
Fish Games and publisher Deck13
Interactive—Nintendo
Switch review written by Richard
with a copy provided by the publisher.
Estimated reading time: 8 minutes
Have you ever wondered what your MMO would feel like if it weren't
actually an MMO? What if it were more 16-bit SNES retro styled? How
about combining both ranged and melee in a funky hybrid of both real
and virtual? Well then, I think it's time to take a look at
CrossCode.
CrossCode takes place in a sort of virtual reality-esque world of
Shadoon, where your main character, Lea, is experiencing some memory
and speech impediment problems. With the help of some not as virtual
assistance, Lea is sent off to the "playground" where
virtual avatars explore and beat up monsters and discover the secrets
of the "Ancients". Admittedly it can be a bit of work to
figure out what is "virtual" and what is "real",
but that provides a sort of charm that games like .Hack// drew a
clear line for.
As you explore Shadoon, or "the croissant", as it's
colloquially called, you have a number of tools at your disposal.
Like, actually quite a few. You have two types of attacks, melee and
ranged, with the ranged attack having a rapid fire and charged shot,
as well as a dash, guard, and skills that can be used with the ranged
shot, melee attack, and even dash. As you progress trough the game
you will also pick up elemental chips that allow you to use that
element in battle. Overusing it will cause an overload, and you need
to switch off the element to "cool down". Each of these
elements, and the non-elemental one, all have their own specific
skill trees to progress through as well.
While that describes the combat, you will also spend a large chunk of
time simply exploring. In this 2D top down style adventure, it feels
like there's a heavy emphasis on "parkour", as you will be
running and jumping off ledges, cliffs, into lakes etc. Areas are
divided up in separate "screens", and usually have multiple
height layers to them, with a bunch of platforms and ledges at
different heights. Sometimes traversing screens this way lets you
access a different part of another screen you can only get to from a
higher area, othertimes you'll be rewarded with items.

Speaking of items, you get five equipment slots: two weapons, a chest
armor, a helmet, and shoes. Each piece of equipment not only
increases base stats, but they can also have skill effects attached
to them, such as "melee damage up". Equipment can either be
found in chests, bought at a vendor, or exchanged for with drops you
collect from enemies and the local plant life. A lot of these items
you will probably acquire while completing quests for various
characters.
Like any good MMO or RPG, there are NPCs that will give out quests,
as well as "player characters" that will give you tasks
that reward more actual items instead of exp. You can take a large
number of quests at any given time, so you don't need to worry too
much about running out of quest space. Additionally, there's a method
to keep track of your active quests by setting them as favourites,
and then you can pull them up while walking around by pushing in the
thumbstick.
Unfortunately there are a couple of glaring issues with CrossCode, at
least on the switch. While the combat is pretty smooth all around, I
had some really serious issues with the menus. Not that they are bad,
or unhelpful, rather they lag like I'm trying to play CrossCode on a
30 year old toaster. While the most commonly used menus only lag a
little, the most egregious offender is the botany tab. Yeah, you can
access page one, but if you try and switch tabs? Crashes the game.
While not strictly speaking necessary, it does keep track of a
certain quest completion progress, making it rather...frustrating, to
say the least.

One really nice thing I liked about CrossCode is they have these
little challenges, where you will get either confronted in a PvP
battle, or Emilie will challenge you to a race through a dungeon. You
can either win or lose these which is a nice little added feature,
although I suggest playing how you have fun first and foremost.
Speaking of Emilie and her dungeon races, dungeons are pretty
standard fare for what you'd expect out of something like a Zelda
title. Don't underestimate them though, because even the first
dungeon had some points i stood there thinking "how the hell am
I supposed to do this????". I managed to beat Emilie, so it
couldn't have been that bad, but I'm pretty sure it was scary close.
Let's talk a bit about the soundtrack and art style. The soundtrack
is really fitting for CrossCode's style. It essentially combines old
school type tracks, those that you would expect from the more 16-bit
like graphics such as Dragon Quest, and combines those for what you
might hear in a similar themed MMO or similar style game. The
soundtrack is really well put together, and does a really good job of
matching the ritual, locale, and feeling of the game. As I've
mentioned a few times, CrossCode is more retro styled in nature, but
far from detracting from the experience, I found it added to it. It's
got that "MMO style original Trials of Mana" sort of
feeling to it, only with constant HP healing out of battle, a more
fast paced combat system, and some dungeon puzzles that make you want
to flip a few tables.
While there's a lot I really love about CrossCode: its wide array of
functions like the party combat directives, interactive maps, some
rather well thought out boss fights, and neat challenges built-in to
the game, there are definitely a few drawbacks. The super aging menus
are a big issue for me, especially since the one constantly causes a
crash. Not going to lie, this freaked me out a little since I hadn't
saved in a while, but thankfully the game autosaves every screen
transition, otherwise I would have been livid instead of just
slightly peeved.

Item-ing is also a bit of a nuisance. While you can collect most of
the stuff required to trade for gear, you can also exchange for items
to exchange for items that you can use to trade for equipment. Yes,
that sentence is correct. The character banter that you can hear from
party members is pretty cool as well, and doesn't repeat forever
looping the same dialog every two minutes, but is usually limited in
what you can get. Another point of contention for me is that enemy
levels can vary wildly, and some aspects of the game aren't
particularly noted very well. For instance, there are these snowmen
in the second area that will probably be well above your level first
time you see them. For the lack of explanation, I had this in the
first dungeon.
Basically, the game tells you that guard breaking is a ting, but
neglects to inform you that some enemies can only be guard broken
under certain circumstances or from a specific direction. Add to that
that the "columns" you need to move in dungeon puzzles can
activate certain square shaped floor panels, but you aren't told
which ones, or that it's even a thing. Yeah you can figure it out,
but it took me ten minutes because I put the columns on the wrong two
floor panels, and didn't bother with the third until I started
getting fed up. Some of the switches are also a pain to hit, and if
you use the rapid shot instead of the charge, you run the risk of
"double tapping" the switch, essentially deactivating it
when you want it on purely by accident.
I've always been a huge fan of .Hack because it let me play an
MMO in my solo single player style, offline, and, on my own time.
CrossCode I feel has taken this a good notch higher and between the
dialog, the dungeons, the exploration, the customizations, the
puzzles and the visuals? It knocks it all out of the park for a hell
of an experience that shows that the developers truly used their
seven years to create something incredible.
Pierre-Yves
2018 CrossCode Review
Overall, despite a few drawbacks and the infernal botanics menu,
CrossCode is a really solid title that made me habitually forget I
was playing it by myself. The characters are all pretty interesting
and unique, the dungeons and puzzles are challenging but not
impossible, and the combat is smooth. While there is a lot of menu
lag and some of the quests can get a little frustrating, ultimately
the latter is something you have to deal with in any RPG, and the
former can be generally ignored by staying out of certain menu
features. CrossCode is definitely worth checking out, and now that
it's on the Switch, you can bring it with you too. If you're any fan
of .Hack// or Trials of Mana, take a look into CrossCode, you'll
probably be pleasantly surprised.
Score: 8 / 10