Peglin is a fascinating blend of gaming elements that is surprisingly addicting, even if I do find myself enjoying it most in relatively short bursts. Sometimes when you mix game types, you wind up with diluted elements that don’t really shine, but that is not the case with Peglin.
Microtopia is a neat game where players grow a new kind of colony, the kind that is run by robotic ants. Now if an automation game where you get to control robotic ants isn't an interesting one, you've been living under a rock.
What would you do if you could witness your own death? To be able to try again after perishing? How would you act knowing where your Dead End leads? Well, welcome to the world of Death End Re;Quest Code: Z, the third major installment in the Death End Re;Quest series.
Keen Software House (Keen) has recently launched Space Engineers 2 (SE2) into early access with a polished communication campaign featuring YouTube influencer previews, snappy teasers and a road map using the ‘vertical slice’ concept to show the intended path between initial early access availability and final release.
I've got a good one for ya! An awkward teen, an amnesiac kid, a grumpy Lolita, a bratty child (not really), a hacker, an oblivious employee and an AI walk into an underwater bio-dome---
ZPF is a new shoot-'em-up game that looks, sounds and plays like a Sega Genesis game. The demo I played was short with three levels and three different heroes (ships) each with their own play style.
If there's one series that keeps me excited for every new release, it's Gust's Atelier series. As much as things change over the years, the core staple of the series remains the same. It's about alchemy...
Set in the Bakumatsu-era in Japan, Rise of the Ronin follows the path of a Veiled Edge, a unique paired swordsmen's technique where you play one half of a pair of sword-slinging ronin called Blade Twins.
Montpellier, France – January 15, 2025 | Polish indie developer Goat Gamez and French independent publisher Dear Villagers are proud to reveal that Sports: Renovations will be releasing this March 27 on Steam, PS5 and Xbox Series, their upcoming simulator game where players have to save their beloved team’s court from being torn down by a real estate developer. In order to do so, they will have to earn the needed funds by renovating dilapidated sports facilities.
Players will restore the glory of old gyms, courts, and pitches, access to a wide range of tools and equipment, and upgrade them during their journey across venues filled with memories and souvenirs tied to the glory of former champions or full of hopes for future generations of athletes, in a wholesome storyline.
MAIN FEATURES
Renovate dilapidated sports facilities;
Immerse yourself in a wholesome storyline and complete side quests;
Buy new tools and upgrade the equipment you already own;
Earn money for your renovation jobs and use it to expand your base of operations – each room unlocked will add some perks;
Buy cosmetic items you can place around your office;
Collect memorabilia in your Trophy Showcase and discover the history of sports.
The shining star of your youth where you watched fantastic matches played by your favourite team. It’s a place where many young talents started their careers. It’s a home of many fond memories, now covered in cobwebs and dust and deteriorating rapidly.
Use the money you earn to upgrade your equipment and expand your headquarters – each unlocked room comes with its own perks, advantages and sometimes with a little side quest.
Leave no corner undusted and no wall unpainted. Carefully design the area and arrange every room with its functionality in mind. You have all the time in the world so use it to polish your skills and plan out the space – some designs are better than others so be creative! Tinker with sports equipment and assemble the furniture to the best of your ability.
Along with the hard work they will perform, players will have to put on their interior designer hat as they will buy and place items around several work sites and their own base of operation: a derelict basketball court in their hometown. Collect trash, clean up the dirt from walls and floors, give the place a fresh coat of paint, fix broken fixtures, furnish and decorate the place. Remember to take a photo before and after to prove how good a job you did!
About Goat Gamez
Goat Gamez SA is a video game developer and producer founded by Movie Games and Robert Lewandowski. The company focuses on creating sports-themed games, which it approaches in an unconventional way: Goat Gamez games focus on sports emotions shown from an unusual perspective, including from behind the scenes.
About Dear Villagers
Based in the South of France, in sunny Montpellier, we are a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Our mission: We tell memorable stories through memorable games. We love pixels, but we believe in people.
Can a single video game change a person? I suppose it depends on the person, but for a lot of us here at CGR who have played video games for many years now, the answer seems to be a resounding 'yes'. Maybe it's not life-altering levels of change, but sometimes a series of smaller, more subtle ones can be just as important. Maybe there's a character you felt a kinship with, a story that tickled parts of your imagination in a new and interesting way or maybe a particular game helped to create core memories with you and your friends. These video games impacted us, and maybe you'll see some familiar titles and think back on how they impacted you as well.
REDONDO BEACH, Calif. - January 14, 2025 -
GungHo Online Entertainment America
announced that the
LUNAR Remastered Collection
— a collection of two JRPG classics: LUNAR: Silver Star Story
Complete and LUNAR 2: Eternal Blue Complete — will be released
physically and digitally on April 18, 2025, for the
PlayStation 4
(compatible with PlayStation 5), Xbox One (compatible with Xbox
Series X|S), Nintendo Switch™, and on
Steam.
Digital editions will be available for $49.99 USD
/ €49.99 EUR, while physical editions offer an alternative for
the collectors:North America: Physical editions will be
available exclusively through Amazon for $54.99 USD. A purchase
link will be shared soon.
Europe: Physical PS4 and Nintendo
Switch™ editions will be available through our partnership with
Clear River Games, priced at €54.99 EUR. Follow @clearrivergames on social media
for updates.The physical editions will feature reversible covers
showcasing two new key arts for LUNAR: Silver Star Story
Complete and LUNAR 2: Eternal Blue Complete, both illustrated
exclusively for the LUNAR Remastered Collection by Toshiyuki
Kubooka.
Originally developed by GAME ARTS for the
PlayStation 1 (PS1), the LUNAR Remastered Collection brings the
beloved JRPG classics to a new generation with modern
enhancements. This remastered edition features a new English
voiceover, wide-screen support, high-definition pixel and
animated art, and quality-of-life updates, such as customizable
battle and strategy settings for streamlined combat. Two
additional language options are also introduced, making the game
more accessible to fans worldwide.
Whether you’re a
long-time fan or a newcomer to the LUNAR saga, this remastered
collection will captivate you with its romantic storytelling and
breathtaking soundtrack that has made this series a timeless
classic. This remaster not only preserves the heart of the
original games, but also showcases the LUNAR series’ influence
on generations of JRPGs to follow.
LUNAR Remastered
Collection Key Features:Strategic Turn-Based Action: Play
through two magical worlds in LUNAR: Silver Star Story Complete
and LUNAR 2: Eternal Blue Complete as you fight it out in
turn-based battle style, where each character’s speed, distance,
position, and attack range must all be accounted for.
Powerful
Voices and Captivating Animated Sequences: Immerse yourself in
battles with fully-voiced attacks and incantations in either
Japanese or an all-new English voiceover by playable characters
and enemies. Not to mention, the stylistic animated sequences
that still capture the hearts of players today. Relive the
Classic or Go Remastered: Choose between classic or remastered
mode — an option that allows fans to travel back in time to the
games’ PS1 releases, or see them in a new light with wide-screen
support, revamped PS1 pixel art, and high-definition animated
cutscenes.
Two New Language Options: LUNAR Remastered
Collection not only includes Japanese and English subtitles and
sound, but also two new subtitle language options: French and
German. Speed up Battle + Improved Strategy Settings: Save
time and speed through battles with the flip of a switch!
Additionally, new options have been added to the original
strategy settings for streamlined combat.
About
LUNAR: The Silver Star
Originally developed by GAME
ARTS, creators of the GRANDIA series, LUNAR: The Silver Star was
met with wide critical acclaim upon its first release on the
SEGA CD in 1992. As its first hit game, LUNAR: The Silver Star
remains the best-selling SEGA CD title of all time in Japan.
Relive the tale with Alex Noa – a young and resilient fighter
who recently passed the White Dragon’s trial–as he embarks on
his journey to become a Dragonmaster. As Alex revels in his
success in passing the trial, a mysterious Magic Emperor
unexpectedly enters the fold, aiming for world domination. With
young Alex determined to become a Dragonmaster, will he and his
companions band together and succeed in saving the world? The
PlayStation 1 version, LUNAR: Silver Star Story Complete, is
included in the LUNAR Remastered Collection, which will be
available on
PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch™, and Steam in
Spring 2025. For more information, visit the official website:
www.lunarremastered.com
About LUNAR: Eternal Blue
After the
success of LUNAR: The Silver Star, GAME ARTS developed LUNAR:
Eternal Blue. Originally released in 1994 for the SEGA CD,
LUNAR: Eternal Blue takes place one thousand years after LUNAR:
The Silver Star. It follows the story of Hiro, an inquisitive
archaeologist, and friends as they journey to help a mysterious
girl from the Blue Star, Lucia, to seek out the Goddess Althena
and stop Zophar – a relentless and evil God of Destruction who
plots the demise of Lunar – from wiping out their existence. The
PlayStation 1 version, LUNAR 2: Eternal Blue Complete, is
included in the LUNAR Remastered Collection, which will be
available on
PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch™, and Steam in
Spring 2025. For more information, visit the official website:
www.lunarremastered.com
GungHo Online
Entertainment America, Inc. (GOEA) is a multi-platform developer
and publisher dedicated to delivering fun & unique titles
like Puzzle & Dragons, Ninjala, and LET IT DIE. GOEA is the
US division of GungHo Online Entertainment (GOE), whose studios
include leading developers SUPERTRICK GAMES, GAME ARTS, and
Gravity. GOEA distributes games for consoles, handhelds, mobile
devices, and PC. GOEA is located in Redondo Beach, CA. For more
information, visit
www.gunghoonline.com.
Clear River Games is a multi-platform
publisher with a passion for classic retro games. Based in
Karlstad, Sweden, the company was founded by Freemode, a part of
the Embracer Group. Their vision is to bring the joy of
experiencing vintage retro and revived classic game franchises
to players around the globe. Clear River Games focuses on
publishing high-quality classic game franchises, modern retro,
pixel art, and indie games that inspire gamers, bring back great
memories of the past, or help discover new great games, making
them accessible both physically and digitally to players
worldwide.
Starting this fine year of 2025, we are adding to the Memorable Music in Gaming series. The last Wednesday of each month will feature a game genre and favorite composer by each of our authors here at Chalgyr Games Room. Since our All Hands on Deck was well-received, we decided that it was time for a little bit of everyone to join in the fun! This month's genre is First Person Shooter composers and the music that grabbed each and every one of our author's love of their music in the game that they presented those soundtracks. I, for one, work from home, so blasting the music from my favorite composer gets my creative juices flowing and my body up out of the chair for that much needed exercise from sitting too long in front of a computer screen, or drawing board. Are there any favorite composers you'd like to talk about? Or just favorite game soundtracks in general?
When I think of first-person shooters and music, without hesitation the first song that comes to mind is the titular “Halo”. It is a song that within the first notes is immediately recognized, and has been covered and remade over the years numerous times in a variety of ways.
While O’Donnell had plenty of credits prior to Halo: Combat Evolved, it was said that he was a little nervous trying to concoct something “big, exciting and unusual with a classical orchestra touch to give it some weight and stature. We also wanted it to have some sort of ‘ancient’ feel to it.” (per references in Wikipedia).
On that front, I think the theme of Halo (which was leveraged in future titles and covered numerous times and ways by other artists over the years) certainly hit the mark. I remember finding it almost a surprise at first. I was familiar with the visuals before the game came out and given the futuristic weapons and armor and science fiction settings, I was expecting the OST to be much more futuristic or techno in nature, but instead got something far more satisfying and memorable.
If this was the only notable song released for the game, it still would have been impressive in its longevity and instant recognition, but the rest of the Halo: Combat Evolved soundtrack was amazing as well. As the audio director for Bungie at the time, Martin O’Donnell gets most of the credit, but it’s worth calling out that Michael Salvatori is also credited with the soundtrack.
Pulse pounding tunes like “Brothers in Arms” and the percussion heavy “The Gun Pointed at the Head of the Universe” do an excellent job of representing the action found in this FPS classic, while “Under the Cover of Night” blends a variety of softer instruments and ambient sounds to compliment the game’s quieter moments. Beyond the song “Halo”, my next favorite title in this particular track is also the longest, “Truth and Reconciliation Suite”. Due to the song’s length, it has a bit more time to move between swells of sound that are loud and demanding of attention, and moments of lull and slower pace that make it feel like a more complete piece than most of the offerings here, which turn to run about three minutes or less.
FPS titles aren’t exactly my main forte, and I’ve usually not been too great at them either, but there have been some titles over the years that have caught me. While I’ve played a lot of the other titles that my cowriters have written about or discussed, there is one title that is probably the most memorable to me, although I probably wouldn’t list it as the best soundtrack, even though it isn’t bad.
By far the most memorable FPS soundtrack for me has to belong to Perfect Dark. The original, I’d like to point out. From the haunting opening theme, the cool menu theme, all the way to the Skedar Leader theme. It wouldn’t be a stretch to say that Perfect Dark was probably more popular in my circle of friends growing up than 007 was, believe it or not. There were many nights spent with gag weapon loadout runs, only proxy mines, and a lot of laughs and yelling. Even if there were only two of us, we could always tackle the campaign together.
Honestly, the menu themes still play in my mind to this day. The haunting tones of an intrepid mission that you must complete, but you’re still in the preparation phase. The Combat Simulator theme as me and my friends try to complete all the challenges. All primarily put together by the man, the legend, the absolute Chad that is Grant Kirkhope.
If you don’t recognize Kirkhope, shame on you, but you’ll probably recognize some of the soundtracks he’s been a part of: Banjo Kazooie/Tooie, GoldenEye 007, Killer Instinct 2, Star Fox Adventures, Kingdoms of Amalur: Reckoning, Castle of Illusion Starring Mickey Mouse (remake of the original soundtrack and original compositions), Civilization: Beyond Earth, Guest Composer for A Hat in Time. He also did voicework as Donkey Kong and Mumbo Jumbo from the Donkey Kong and Banjo Kazooie games. He’s also made guest appearances at video game orchestras and even on a cover from FamilyJules. I honestly think the man has a golden touch, because every soundtrack he touches comes out as pure gold.
Doom 2016's score is something of a powerhouse soundtrack and is among the most influential pieces of music in the past decade. Nearing 10 years old, the Doom 2016 soundtrack is one of the best in the business. Standing firm like a lighthouse standing against the oppressive weight of a deep fog, Mick Gordon's work is a standout among game soundtracks. Typically dominated by the likes of Nobuo Uematsu, Hans Zimmer, or Jeremy Soule, Mick Gordon brutally carved a place amongst that pantheon of greats by following the philosophy of, "combat as rhythm." In doing so, Doom's soundtrack is on that dynamically adapts to the player's actions in game. This approach was not just more immersive, but it streamlined and simplified the music that Mick composed. Rather than overly complex music that's meant to wrap the player up in warm and fuzzies, Mick's approach is simple, straightforward, and energetic. From Rip & Tear to Ties that Bind and everything in between, adrenaline and immersion are the goal.
And he succeeded in attaining that goal, and then some.
For as weaving and complex as the music found in Doom sounds, the long and short of it is that it's actually quite simple in approach. Mick went in with a mission and came out with a BAFTA-awarded soundtrack for his work; something only a handful of artists in the video game world can claim. The only truly sour note in Mick's legacy is with how he was treated with regard to Doom Eternal's soundtrack. If you listen to the two of them, there's a noticeable difference in quality between Doom 2016 and Doom Eternal. That's because midway through production and after Mick had already composted about a dozen songs (wickedly-good songs, mind you) to be used in Doom Eternal, he was unceremoniously replaced ... and id Software didn't even have the common decency to pay him for his work.
So let's talk about the work ... what makes it great? Synthesized chainsaws. Gordon actually synthesized the sounds of chainsaws to use in Doom's soundtrack and all the while, he paid deep homage to Bobby Prince's original Doom score. Truly epic. Take Rip & Tear for one; perhaps my favorite track on a soundtrack full of my favorite tracks, this adrenaline-pumping track draws you in and doesn't let you go for nearly four and a half minutes. For me, it's the definitive "I'm the superboss and this is my song and you're about to have a bad time" track that truly fulfills the power fantasy. The fact that it dynamically plays throughout Doom is just the icing on the cake and there are times that I would get so wrapped up in the music that I'd be breathing hard after some of these songs, because they just put you in a mood ... a mood to rip and tear through the denizens of Hell.
When it comes to first-person shooters, you cannot find a more influential title than DOOM. And when it comes to the music, there are very few that parallel the rockin’ tunes of Bobby Prince.
Active primarily in the ’90s, Mr. Prince’s repertoire includes the likes of Bio Menace, Duke Nukem 3D, Rise of the Triad, Blake Stone, Wolfenstein 3D, and, of course, DOOM and DOOM II. His contributions to the latter two are nothing short of legendary.
At Doom’s Gate, or E1M1, is quintessential. It’s the archetypal track that continues to inspire underground and mainstream musicians to this day. In the seven-part BBC documentary Seven Ages of Rock, Rolling Stone senior editor David Fricke likens the opening snare of Dylan’s Like a Rolling Stone to “a judge wackin’ the gavel on his desk” and says that “history is called to order.” I believe the same sentiment applies to the opening riff of E1M1. With just a few notes, the landscape of gaming was changed forever.
The rest of the soundtrack is just as iconic, with I Sawed the Demons (E2M1) and The Demons from Adrian’s Pen (E2M2) being personal favorites. Even some of the lesser-known tracks, such as the Tchaikovsky-inspired Waltz of the Demons (E2M7) and Donna to the Rescue (E3M2), are bangers in their own right.
For DOOM II, Mr. Prince raised the bar even further, producing what I consider to be his magnum opus. There isn’t a weak track here; each is a worthy successor to what came before.
Running From Evil, or E1M1, is fantastic in its composition. Anyone who’s spent even 10 minutes attempting to create their own WAD in Doom Builder can attest to its earworm catchiness. I’m sure that if there had been a third entry in the classic series, Mr. Prince would have scored a hat trick with yet another unforgettable E1M1 track.
As for the rest of the DOOM II soundtrack, I often come back to Shawn’s Got the Shotgun and Into Sandy’s City. These two are regular repeats in my household. Out of all the tracks mentioned in this article, these two wear their heavy metal inspirations the most on their sleeves, and I wouldn’t be surprised if Mick Gordon—the composer for DOOM 2016 and DOOM Eternal—was, in some way, trying to meet the standard set by these tracks.
Bobby Prince may not be very active anymore, and the younger generation might not even recognize his name, but to us slightly old hats, he remains one of the defining composers of our time. You may be a Prince, but you’re definitely a King.
Of all the first person shooters I've played, I still relish Quake (https://www.youtube.com/watch?v=eeNrRHty-Lo). The music of this game composed by Trent Reznor had me going from the theme, all through the rooms, and to the final area. In case you didn't know anything about this game, your mind definitely plays tricks on you if you get so engrossed in the music and not pay attention to your surroundings. This first person shooter has a wonderful gothic environment with a wide array of weapons from sci-fi and fantasy.
I have a penchant for unique music and Nine Inch Nails supplied my quest for rocking out the shots while getting all the treasures in a room. That is, of course, if an enemy didn't pick me off first! Trent Reznor is pure genius in the composing of all of Quake. The Hall of Souls (https://www.youtube.com/watch?v=4SFkuwGPdeg) sounded so much like a room whispering tips and tricks to me. Never, never take your hand off your gun during the pounding, fist-pumping sequence at the 4 minute mark in this track.
Want me some Scrags! These bad guys popped out of nowhere it seemed to me, until I finally had a good bead on them as I rounded a corner, or aimed up a lot. The Castle of the Damned (https://www.youtube.com/watch?v=90gID2mLPZA) is pure Lovecraft done in music at its best! I felt like I was sitting on a beach with the waves licking my toes. Put that to the dark, monster-ridden game and one can imagine red instead of blue for those waves licking your toes.
Mr. Reznor makes fine use of industrial rock, industrial dance, industrial, electro-industrial, industrial metal, electronic rock, alternative rock, and alternative metal in all the tracks on the Quake OST. I had a lot of fun in this game because of the real-time 3D rendering in the Quake engine that differs from the DOOM series I also play.
January 14th, 2024 - Developed by Everscape Games and published
by indienova, the narrative-driven adventure game Threefold
Recital releases today on Steam priced at $14.99 USD, with a 10%
launch discount for the first two weeks.
Inspired by
folklore and strange tales in ancient China, Threefold Recital
creates an oriental fantasy realm inhabited by humans,
beastlings, and majestic dragons. After a golden age spanning
thousands of years, the bustling metropolis of Bluescales now
faces tumultuous times. Here, magic and technology coexist,
complicating social governance. To further stir the pot, the
secret art behind ancient miracles—presumed long lost—is
resurfacing. Beneath the city's clamor, a storm unlike any other
is quietly brewing...
A long, long time ago, there lived a wolf, a fox,
and a snake. But these weren’t just your ordinary wild animals.
They were very patient and wise, and after a lot of hard work,
they gained human form and became "beastlings", as they liked to
call themselves. Now, let's meet our heroes:
Triratna, the wolf-turned-monk, is able to see and sever karma
lines—the threads of cause and effect tying everything
together.
Taiqing, the fox-turned-priest, is an
expert of transmuting substances and other Daoist spells.
Transia, the snake-turned-artist, is gifted with the ability to
enter paintings and alter people's appearances.
Lead
three heroes, each with a unique ability, through a maze of
curious events and bust the conspiracy behind it all. As you
progress, three separate storylines will flow into one. Be the
all-seeing eye and the guiding hand, switch perspectives,
combine their powers to overcome obstacles and solve mysteries.
The fate of Bluescales is depending on you.
The game offers an estimated 10-15 hours of
gameplay. Its animations are entirely hand-drawn frame by frame,
vividly bringing the characters to life. By switching
perspectives, players can piece together the full narrative,
gaining insight into the interconnected stories. For those less
skilled in puzzles, the game includes dynamic difficulty
adjustments and a puzzle-skip option, with many puzzles offering
multiple solutions, encouraging exploration and creativity.
Previously,
Threefold Recital debuted during the Steam Next Fest, showcasing
its first official trailer and a playable demo. The demo, which
included the prologue and Triratna’s chapter (about one hour of
gameplay), received widespread praise from players. With the
release date now set, anticipation for the full version
continues to grow.
On January 14, 2025, Threefold Recital
invites players to embody these extraordinary beastlings
protagonists, delve into this oriental fantasy realm, unravel
its mysteries, and experience the charm of a unique narrative
adventure.
About Everscape Games
Everscape Games is comprised of three experienced
developers:
BulWolf, the producer, brings over a decade of
experience in creating 2D side-scrolling games.
Zohar,
the director, excels in character and story design, as well as
combat and visual effects, with a proven track record of
acclaimed games.
Wolfsoul, the art lead, is an
experienced comic artist known for intricate and charming
character designs.
The team has been developing
Threefold Recital for two years and is now focused on final
optimizations. Everscape Games hopes to bring this incredible
story to a wide audience and looks forward to the support and
attention that will help the team achieve even greater
success.
About INDIENOVA
INDIENOVA, established in 2013, has evolved into a media
dedicated to indie games, an active and practical community for
game developers, and an independent game publisher. We are
committed to conveying the cultural essence embedded in games,
exploring the profound values behind gaming, and serving as a
bridge between domestic and international gaming communities,
connecting gamers, scholars, developers, and publishers to
facilitate efficient communication. We look forward to players
finding genuine joy in gaming here, developers finishing their
ideal titles, and knowledge, skills, and ideas merging
seamlessly at all times.
Are you in the mood for a new Metroidvania title with a cyberpunk setting? Do you want to fight with gun and sword in a post-apocalyptic style future Osaka against demons from myth and fantasy? Well then, look no further than BLADE CHIMERA!
Our story here revolves around Shin, a man who is a demon hunter for the church and a man who has lost his memories. On a mission, he ends up forming a partnership with one of the demons, Lux, who can turn into a sword and has control over the flow of time. Together with Lux, Shin wants to learn more about his past, while striving to protect those he cares about in the present.
BLADE CHIMERA is a very interesting title because it combines a lot of aspects from other metroidvanias together while adding it's own unique twist. For those unfamiliar with the term metroidvania, BLADE CHIMERA is a 2D action adventure type game with a focus on both combat and exploration. First let's talk about the movement and exploration. You have basic movement options to start, a jump, a dodge roll that you are invincible during, and you are able to grapple up ledges if you are close enough to them. Once you have partnered with Lux, you can also affect the terrain around you. Perhaps this means reverting traps to their pre-activated state, maybe it's rebuilding a wall or floor allowing you to take cover, or maybe it's breaking down a wall or floor, allowing you to pass through. Additionally, there are grapple points you can swing from using Lux's power.
More movement and exploration options will become available to you as you continue to play through the game. You can unlock new abilities by spending the points you earn on leveling up. Some of these are combat related, and some are exploration related. Need an extra jump? The ability to slide under small gaps? These can be purchased with those level up points. Another nice ability is the ability to warp to any map tile you've visited, barring certain areas or at specific times, as long as it wasn't the last area you visited. Extremely handy. You can also put markers of various colours on the map in order to denote items you weren't able to get on your first pass through or areas that are blocked off because you don't have something you need to get through it yet.
In terms of combat, BLADE CHIMERA takes a bit of an interesting turn from the usual. You have two weapon equipment slots and a predetermined action button for using Lux as a sword. In terms of your equipable gear, I definitely preferred to have a melee weapon and a ranged weapon. Yup, you get guns, and they're actually incredibly useful. At least more so than in most other metroidvania titles with guns or ranged weapons. The guns have infinite ammo, but a set number of shots per clip that you need to refill by taking a short break from shooting to reload. The reload is pretty fast though, so it isn't debilitating. Each gun, and melee weapon for that matter, has it's own type and will behave differently. For example, a shotgun and assault rifle behave very differently and have different ammo capacities.
As for Lux's sword, it has a number of interesting uses. You can shoot it into walls to use as a foothold, plant it in the ground to spawn a shield to keep bullets and some enemies out, or if you fling Lux at enemies she can actually recover health for you depending on how you use her. All of these come together to make a very unique feeling combat system that can combine different mechanics to make fights more in your favour. It also gives the developers a chance to utilize some of these aspects to play around with some of the options available to make the boss fights feel more unique.
The development team has also done a good job blending a retro type Castlevania style graphics with enough modern updates to the style where it doesn't look outdated. The soundtrack choice also lends itself really well to both the setting and the themes for the areas you visit are very fitting. Combined with the design choices and aesthetic design really work well with the art and soundtrack to make the game really lean well into the setting. There are a myriad of different and interesting areas all with their own themes, both aesthetically and mechanically, and it provides a nice change in pace and scenery each new area transition.
BLADE CHIMERA features a number of mechanics that come together nicely to hold the game together past just the main storyline. There is a surprisingly large amount of gear you can find to equip, both weapons and accessories. The accessories can be used to increase stats or give alternative benefits, such as better movement underwater. There are a lot of sidequests available as well, and they are all easy to accept, and almost always come with an area scope indicated on the map where you need to be in the general area for. A really cool facet of these sidequests is that, upon completion, you are usually given an interesting fact or information pertaining to either the world setting or hidden items or enemies to find. In addition, there are hidden puzzle pieces around the map. Collecting these will allow you to access doors closed that require a certain number of them. Usually you will get some good pieces of equipment behind them. On a final note here, you can unlock memories of the main character when unlocking new abilities, giving you some interesting insight into Shin's and Lux's background.
While I did thoroughly enjoy BLADE CHIMERA, there were a few aspects that were either annoying or somewhat frustrating to deal with. First up is that you can get juggled by bosses a lot. Like, there were a few boss fights I lost because I literally just got tossed around for my entire health bar. While this isn't that bad once you learn the boss's attack patterns, it certainly is super frustrating at the time. Speaking of difficult, the last few bosses? Pretty dang tough. The post game last boss especially was the second time ever I've had to shove healing items down my throat mid battle just to keep in the game. Second time ever. Thematically the fight is pretty solid, combining three major aspects of the game for the fight. But good lord does a slip up cost you more than half your health bar, it's brutal. Not saying I don't like a challenge, just that the difficult curve kinda spikes at the end, so be warned.
Other than combat, there were two exploration based issues I had. The first is that walking down a slope does some iffy things to your jump. Sometimes it works, sometimes it doesn't. This only ever hit me bad once when trying to access something a little early, but it was a little annoying nonetheless. Lastly, and I don't know if this is intended, but there were a few puzzles and platforming sections I skipped or did didn't do properly simply by abusing the warp function. I have no idea if some of those were supposed to use the warp to your advantage or not, but I know at least one near the end of the game definitely wasn't intended.
Overall, I have to give BLADE CHIMERA a stellar rating. The controls and exploration/combat are pretty tight and fluid, the amount of customization available for your own playstyle is nice, and there are a lot of bonus objectives for you if you're interested in it. BLADE CHIMERA uses an interesting time based mechanic to provide it's own twist to the genre. The storyline, aesthetics, and playstyle all come together to create a very well crafted world. BLADE CHIMERA will be a great addition to any fan of metroidvania or Castlevania style games. Go check out BLADE CHIMERA if you're interested!
New York, NY – January 14, 2025 – Today, 2K teed off the announcement of PGA TOUR® 2K25, the forthcoming entry in the golf simulation franchise from HB Studios, featuring the franchise debut of the PGA Championship, U.S. Open and The Open. Six-time PGA TOUR winner Max Homa makes his series debut, joining 2K sponsored athlete Matt Fitzpatrick, alongside PGA TOUR 2K Executive Director and all-time sports great, Tiger Woods, on the Standard Edition and Deluxe Edition. Woods will also be featured on the Legend Edition. PGA TOUR 2K25 Standard Edition will be available worldwide on Friday, February 28, 2025. Players who pre-order PGA TOUR 2K25 Deluxe Edition and PGA TOUR 2K25 Legend Edition are entitled to up to seven days of Early Access beginning on Friday, February 21, 2025.
“Some of my most iconic moments, unforgettable hole outs and dominant victories took place at the Majors,” said Woods. “In PGA TOUR 2K25, players can step onto the tee box and create unforgettable moments as their customizable MyPLAYERs, my fellow cover athletes Matt Fitzpatrick and Max Homa, or even me.”
PGA TOUR 2K25 features several franchise advancements, including the addition of new EvoSwing mechanics with a whole host of new shot types, ball flights, roll physics, and visual improvements; the most immersive and customizable MyCAREER experience to date; a diverse suite of creation tools; and much more. In addition, fans can look forward to a roster of 11 male and female pros at launch*, including Tiger Woods, Max Homa, Matt Fitzpatrick, Justin Thomas, Tony Finau, Lydia Ko, Tom Kim, Brooke Henderson, and more.
“We are beyond thrilled to showcase the best golfer of all time in Tiger alongside two of today’s top golfers on the TOUR with Matt and Max,” said Dennis Ceccarelli, Senior Vice President, Sports at 2K. “The development team at HB Studios delivered an innovative experience for casual and hardcore golf fans alike, featuring new archetypes, iconic major tournaments including the “Home of Golf” with St. Andrews, and so much more. PGA TOUR 2K25 will be one fans don’t want to miss.”
“We are so excited that a new installment of the PGA TOUR 2K franchise is on its way this year.” said Len Brown, Chief Global Business Ventures at the PGA TOUR. “The game captures the beauty of our sport and it has become an integral part of the PGA TOUR fan experience. The cover stars are exemplary representatives of the TOUR and really showcase today's top talent in the sport.”
PGA TOUR 2K25 will include 29 licensed courses at launch, including player favorite THE PLAYERS Stadium Course at TPC Sawgrass. New additions include the 2025 U.S. Open at Oakmont Country Club, the 2025 PGA Championship at Quail Hollow Club, The 153rd Open at Royal Portrush Golf Club, and more, with The Old Course at St. Andrews arriving in Season 2 shortly after launch. Topgolf mode returns, as well as the industry-leading Course Designer which features all-new tools, surfaces, and items, allowing players to build their dream courses, hit all the right angles with new camera systems, and share them for the global online community to experience**.
MyPLAYER personalization allows players to show the golf world what they’re all about with the most diverse suite of creation tools yet. A new Attributes Point system, upgraded Skill Trees, and an all-new Equipment Progression system let players represent themselves and their unique gameplay styles on the course. Apparel options are available from licensed brands, including Extra Butter, Malbon Golf, adidas, and more***. Clubs and balls from brands including Callaway, COBRA, PUMA, Mizuno, and Titleist can deck out players’ golf bags and keep them swinging in style.
Players are invited to the most immersive and customizable MyCAREER experience ever featured in PGA TOUR 2K25. Play in major tournaments for the first time, show off your personality through the customization suite and interviews, and enjoy more ways to play than ever. Furthermore, players now have the option to dynamically simulate MyCAREER rounds or play through extra gameplay moments with all-new training and pre-tournament events.
The possibilities are nearly limitless with returning Seasons, each including a non-expiring Clubhouse Pass****, power increases for equipment progressions, ranked leaderboard resets, and more, offering fresh content daily, weekly, and monthly.
Online multiplayer features are also available and better than ever for PGA TOUR 2K25*****, including new cross-platform Societies so players can challenge their friends to a robust variety of formats including Stroke Play, Match Play, or Scramble, no matter the hardware. New daily and weekly Ranked Tour tournaments scratch the competitive itch, allowing players to compete for the top spot and earn rewards each season as they climb the rankings ladder.
PGA TOUR 2K25 is rated E for Everyone by the ESRB and will be available for Xbox Series X|S, PlayStation®5 (PS5®), and Steam.
PGA TOUR 2K25 Standard Edition:
Physical and digital versions for Xbox Series X|S and PlayStation®5 consoles, as well as the digital-only version for PC, include the base game;
Players who pre-order any version of the Standard Edition will receive the Extra Butter x adidas Pack******, which includes playable character Chris McDonald, Shooter Collection Hat, Shooter Collection Jacket, and Shooter Collection Shoes;
Players who pre-order the Standard Edition (digital) will receive the PGA TOUR 2K23 base game (digital)*******.
PGA TOUR 2K25 Deluxe Edition (available in digital format only):
Available on Xbox Series X|S, PlayStation®5, and PC, includes the base game, as well as the Extra Butter x adidas Pack, the Birdie Pack, and the Starter Pack;
The Birdie Pack includes a Titleist GT4 Driver, Titleist Golf Ball Cosmetic, Footjoy Premiere Series Shoes, Umbrella Hat, and 3 Golf Ball Fittings;
The Starter Pack includes 1,800 VC (Virtual Currency), one Evo Tool, three Ball Fittings, five Club Fittings and 5 Level-Up Tokens;
Players who pre-order any version of the Deluxe Edition will receive the PGA TOUR 2K23 base game (digital version only) and be entitled to seven days early access, allowing them to play the game beginning Friday, February 21, 2025.
PGA TOUR 2K25 Legend Edition (available in digital format only):
Includes all the contents of the Standard and Deluxe Edition for the purchased platform;
Includes the Member’s Pass – which unlocks the Clubhouse Pass Premium for the first five Seasons and the Clubhouse Gear Pack, which contains 1 outfit per body type per Season delivered at the start of each Season;
Includes the Malbon Bucket Ball Pack - with three Malbon cosmetics balls
Includes the Sun Day Red Pack – which includes the Red 3 Button Polo, Black Ballcap, Black Pants, White Gloves, and TaylorMade Driver Qi10;
Players who pre-order any version of the Legend Edition will receive the PGA TOUR 2K23 base game (digital version only) and be entitled to seven days early access, allowing them to play the game beginning Friday, February 21, 2025.
***Some cosmetic items and consumables may require unlocking with virtual currency (earned or paid) or via gameplay.
****Clubhouse Pass is available in two tiers: Free and Premium ($9.99/season). Clubhouse Pass requires PGA TOUR 2K25, internet connection and 2K account. Clubhouse Pass rewards require unlocking with gameplay. Clubhouse Pass Premium is available for separate purchase. Paid Premium Passes unlock additional rewards for the Season through gameplay. For more information on Clubhouse Pass, and Premium Pass offerings, go to pgatour.2k.com/2k25/clubhouse/
*****Multiplayer modes can be played across different consoles and PC.
******Extra Butter x adidas Pack is available as a pre-order bonus for PGA TOUR 2K25 Standard Edition through February 27, 2025, at 11:59 p.m. local time, and will be available for purchase post launch. Digital pre-orders: the Extra Butter x adidas Pack are delivered via game at launch. Physical pre-orders: pre-order to guarantee access to the Extra Butter x adidas Pack, which will be delivered via code in the box to be redeemed in the game. Terms apply. The Extra Butter x adidas Pack includes PGA TOUR 2K25 Deluxe Edition and PGA TOUR 2K25 Legend Edition (digital only).
*******Pre-order PGA TOUR 2K25 (Digital) on any platform through 27 February 2025 and receive a digital copy of PGA TOUR 2K23 Standard Edition for the same platform. Digital copy of PGA TOUR 2K23 will be automatically entitled and available to download within 24 hours following pre-order. PGA TOUR 2K23 must be downloaded to the platform account used to pre-order PGA TOUR 2K25 and is non-transferable. Offer not available to platform accounts that already own PGA TOUR 2K23 on the same platform. Canceled pre-orders will result in removal of digital copy of PGA TOUR 2K23 from platform account. Terms apply.
HB Studios is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including 31st Union, Cat Daddy Games, Cloud Chamber, Firaxis Games, Gearbox Software, Hangar 13, HB Studios, and Visual Concepts. 2K’s portfolio currently includes several AAA, sports, and entertainment brands, including global powerhouse NBA® 2K; renowned BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization® and XCOM® brands; popular WWE® 2K and WWE® SuperCard franchises, TopSpin® as well as the critically and commercially acclaimed PGA TOUR® 2K. Additional information about 2K and its products may be found at 2K.com and on the Company’s official social media channels.
2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our products are designed for console gaming systems, PC, and mobile, including smartphones and tablets. We deliver our products through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
All trademarks and copyrights contained herein are the property of their respective holders.
What does it mean if something is impactful? Specifically a video game? I think of it as not just something you had fun with, but a game you made memories with. Maybe the graphics weren't the best, or the music the most pulse-pounding, but long after you've set down the controller or walked away from the keyboard, some aspect of the video game in question sticks with you.
10 January 2025 – The colorful, co-operative 3D platformer, Boti: Byteland
Overclocked is available now on all major consoles.
Inspired
by 3D platforming classics like Super Mario Galaxy and Croc but with modern
twists and innovations. Double jump, dash, hover, and glide through vibrant
levels, discovering fantastic combos. Can be enjoyed solo or with seamless hop
in and out couch coop.
Initially released on PC, the console version
will include the base game + all 4 DLC packs that add new game modes, special
gameplay mechanics, additional skins, holiday-themed levels and more.
A
Deluxe Edition includes the base game, all 4 DLC and the official Boti: Byteland
Overclocked artbook and soundtrack.
About the Game
Boti: Byteland Overclocked is a light-hearted 3D
platformer set in a world of bits and bytes. Talk to your robot friends and help
them out by collecting hidden items across the futuristic levels, or explore the
far corners of this beautifully crafted world to earn various rewards. There is
a ton of fun to be had by yourself, but you can invite a co-op friend to double
the entertainment value at any point in the game. Play solo or team up with a
friend in co-op.
What are the most impactful video games you've ever played?
That's the question we posed to our team here at Chalgyr's Game Room. We didn't propose a particular order, we didn't want to pigeonhole our responses to a platform, genre or generation. We framed this challenge around not what games were critical darlings, commercial successes or even just popular during a certain time, but which ones were personally impacting to us. The lists were great, but the explanations were particularly interesting.
Bryan, TX - Jan. 9 2025 - Defender’s Quest 2: Mists of Ruin, the sequel to the classic tower defense game from developer Level Up Labs and publisher Armor Games Studios, strategizes its next move on PC via Steam Jan. 30, with PlayStation 5|4 and Nintendo Switch versions deploying at a later date.
Travel to the once-thriving oasis of The Shining Lands, now plagued with a rising toxic liquid dubbed “Mirk,” threatening the wellbeing of citizens and visitors. Explore vibrant, grimy locales riddled with treacherous terrain and ghoulish monsters rising from the Mirk’s depths as both The Hunters, a hardened mercenary group, and The Stars, an eccentric crew of pirates.
Engage in vibrant tower defense battles using The Hunters, lead by the spear-wielding Evni Hunt, and the Stars with their fearless captain Ketter Star. Unlock and build relationships with crew members across both groups, each with abilities to master, backstories to unravel, and upgrades to unlock.
In a main campaign spanning six to ten hours of gameplay, complete levels rewarding long-term strategy and RPG tactics. Wield laser cannons, carving spears, and hammers to take down pesky Pinchbugs among other foes. Overcome each obstacle with accessibility options ranging from multiple difficulty settings to sped-up or slowed-down dialogue and control mapping.
“Ever since the Defender’s Quest series began 12 years ago, we’ve always had visions of expanding its world,” said Lars Doucet of Level Up Labs. “We hope fans of the first Defender’s Quest and tower defense veterans alike will prevail through the Mirk and all the challenges awaiting them in The Shining Lands.”
Forging their start as educational video game developers, Level Up Labs is an independent development studio based in Bryan, Texas. After releasing the biology game CellCraft to critical success, they moved into traditional game development with the release of 2012’s Defender's Quest: Valley of the Forgotten.
About Armor Games Studios
From its roots as a popular portal for online gaming, Armor Games Studios is a publisher that aims to work directly with and help foster talented indie developers to create unique and engaging games of all types for all platforms. For more information, visit www.armorgamesstudios.com, and follow the company on Twitter @ArmorGameStudio.
Montpellier, France – January 8, 2025 | Indie
Developer Exalted Studio and independent publisher Dear
Villagers are proud to announce that Big Helmet Heroes, the
zany 3D beat'em up that combines charismatic heroes with
unique powers, exhilarating action and beautifully detailed
animations, is set to launch on Nintendo Switch, XBOX Series
X/S, PlayStation 5 and PC (Steam and EGS) this February 6. The
game will be sold at the price of 24,99 USD in the base
edition and 29,99 USD in the Exalted Edition (includes an art
book and OST). Pre-orders are now open on Steam, PS5 and Xbox
Series in any of its two formats, Basic or Exalted Edition.
Players who pre-order the Exalted Edition on Steam or
PlayStation 5 will also receive a 3 days Early Bird Access
period.
Playable solo or with a friend, whether outdoors or at
home, the game offers 29 unique characters to discover and
rescue across whimsical levels inspired by childhood fantasies
(Knights, Pirates, Mummies, and even Metal Unicorns!), Big
Helmet Heroes brings a fresh twist to the 3D beat'em up genre.
The game's meticulous production features numerous characters,
each with their own personality and superpowers, as you face
off against Goblins using swords, axes, clubs, crossbows,
electric fly swatters, and even laser guns!
Big Helmet Heroes offers an engaging yet
accessible challenge for all audiences. Battle through waves
of mischievous villains—including bosses—and, from time to
time, even against your partner with an unfortunate push into
a precipice! Exalted Studio has poured its heart into this
chivalrous adventure to rescue the Princess (who may not be as
helpless as she seems...).
The game has been
showcased and playable at international events like Paris
Games Week (France), Indie X (Portugal) or WePlay (China). For
those who couldn’t attend them and are eager to try it out, a
playable demo is available on Steam and Xbox Series. Get ready
to dive into a fantastical adventure full of humor, action,
and surprises!
KEY FEATURES
🎨Cutting-edge Animation: Immerse yourself in a game that
pushes the boundaries of animation. Our state-of-the-art
visuals breathe life into each hero and environment, making
every battle spectacularly vivid.
⚔️Dynamic
Combat Styles: Harness the power of 4 distinct combat styles.
use your surroundings to your advantage by wielding whimsical
and funny weapons.
🎮Co-op Gameplay:
Experience the joy of cooperative gameplay in local co-op
mode. Tackle enemies together, strategize your next moves, or
just enjoy the chaos of battling side by side with your
friend.
🏰Expansive, Imaginative Worlds:
Explore levels that push the boundaries of creativity, each
more surprising and visually stunning than the last. The
vibrant backdrops and intricate designs set the stage for
unforgettable adventures.
🔥 Unique Hero
Powers: Unique Hero Powers: Each hero comes with their own
special abilities that can demolish obstacles and enemies
alike. These superpowers are not only unique but also visually
explosive, adding an extra layer of excitement to your
gameplay.
MEET OUR HEROES
The Warrior, skilled with both sword and shield
balances attack and defence masterfully, a true asset on
the battlefield. Strategic use of the shield complements
the swordsmanship.
Meet the Brute, a formidable presence with a
massive two-handed weapon. The slower pace is offset by
powerful strikes that can decisively shift the course of
the battle.
The Rogue, a master of stealth and speed, wields
twin daggers to silently take down enemies. Rapid,
stealthy attacks inflict a deadly force before the foes
are even aware of the danger.
The Monk, in tune with nature, combines aerial
agility with fluid movements. Wielding a deceivably
simple staff to create a dance of destruction is as
effective as it is beautiful.
Nestled in the sunny South of France, our cozy studio is home
to a passionate team of creators. At Exalted Studio, we blend
skill with imagination to craft games that delight and inspire
players worldwide. We're not just a studio; we're a small crew
of about a dozen people, a family that loves to laugh, dream,
and create together. Join us on this playful journey to make
the world a bit more fun, one game at a time!
About the Publisher: Dear Villagers
Based in the South of France, in sunny Montpellier, we are a
boutique publishing label composed of a team of twenty people.
Open-minded and versatile, Dear Villagers offers handcrafted
marketing and production guidance. Our mission: We tell
memorable stories through memorable games. We love pixels, but
we believe in people.
Tap Wizard 2, a new idle game with action RPG and shooter elements, will be released on Xbox One and Xbox Series X|S consoles on January 7. The title features an elaborate spell and skill system, as well as pixel art graphics in a retro fantasy style. Tap Wizard 2 will also hit Nintendo Switch in 2025.
Tap Wizard 2 is a game developed by TopCog, an independent American studio. Ultimate Games S.A. is the publisher of the title for Xbox One. Thanks to backward compatibility, the game also works on Xbox Series X|S.
The TopCog studio's title is an idle game with gameplay distinguished by its simplicity. In doing so, the game also offers elements familiar from other genres, including action RPGs, shooters and tactical games.
The player selects certain spells, special abilities and traits, and then the title wizard does his job, fighting against successive waves of dark forces. The mechanics used in the game allow the player to keep the acquired powers and abilities even in case of defeat.
A wide set of magical skills based on different elements (fire, ice, lightning, etc.) is at the player's disposal. Tap Wizard 2 also features an extensive character development system with a wide set of skills and spells. The fun is further enhanced by unique runes and totems.
Tap Wizard 2 Features:
idle game with action RPG elements;
accessible and engaging gameplay;
a wide set of skills and spells;
more than 25 different types of enemies;
retro fantasy pixel art graphics.
The release date for Tap Wizard 2 on Xbox One and Xbox Series X|S consoles is set for January 7, 2025. The game will also hit Nintendo Switch later this year.