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Showing posts with label Survival RPG. Show all posts
Showing posts with label Survival RPG. Show all posts

Dying Light 2: Stay Human - PS5 Review


Dying Light 2: Stay Human
by developer and publisher TechlandSony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 12 minutes 


After years in development, Techland's sequel to it's parkour based zombie survival RPG is now here. Because sometimes saving the world isn't enough to protect it from human greed, the world as we know it is now gone and within that zombie infested madness is a man looking for his sister while unfortunately getting wrapped up in everyone else's affairs while trying to find her.

Starting off on a bit of a disclaimer, Izzy and I played through the original Dying Light last month in full co-op mode and enjoyed ourselves from start to almost finish. While completely action packed and often nerve wracking, the scripted ending didn’t fit as well as the rest of the experience. That said, it was a pretty action packed adventure from start to finish which had us excited for the second that was only about a month away at the time and Dying Light 2: Stay Human does not disappoint. That said, this review is all about the single player experience with our co-op impressions to come.

There are many areas in which this review could start off from the gameplay and the graphics over to the menus and weapon customizations but I'll start with perhaps the #1 thing that stood out as time went by. Aiden. No, not the vampire from Being Human US, but our protagonist and depending on how you choose to play, our hero. The original starred, for lack of a better word, an asshole named Crane. Unrelatable and generally just in it for himself whether it was for a mission or for a girl he "falls for" after getting her brothers both killed, he just sucked.

Aiden on the other hand, you have a bit more choice in how you approach the situations. At times, even if you need to be hard handed, you can soften the blows a bit or just be the good guy as he generally comes off as a decent human being which is big in a world like this one where everyone else is pretty much in it for themselves AND generally unpleasant to strangers. This is also a bit of where Dying Light 2 takes off as more than its predecessor in that there's an embracing of the RPG genre in more than just the leveling up mechanics. It's in the choices you take to advance the story. Do you side with one group over the over? Do you lie about what you found out or tell the truth? Where do you draw "your" lines and how do you decide what's right and wrong? Adding to the icing on the cake is that sometimes you'll have all the time in the world to evaluate your pros and cons.

Other times? You only have fifteen seconds.

These fifteen seconds however can seem nerve wracking in deciding what to do. Your gut tells you to do one thing as you’ve built relationships with some of these people while your mind is telling you that they are bat shit crazy and that maybe, just maybe, your gut is wrong. In either case, you’ll soon see the outcomes of these decisions as you have no choice to live with them and potentially the broken promises coming back to bite you in several places later down the line.

So it’s within these choices that you get to see this world that you find yourself in. Set story wise about twenty years after the events of the original, the outbreak is no longer in a city set under quarantine. Instead, because scientists couldn’t leave well enough alone, they not only managed to find a cure to the original virus creating the zombie apocalypse, but enhanced the damned thing causing it to blow out of original proportions spreading to the entire globe. Starting off in the lush wilderness, you’ll soon find yourself back in the close quarters of a city ravaged by the apocalypse and those still living within it.

This is another area where Dying Light 2 shines over its predecessor. While there were a lot of tight buildings and plenty of ways to parkour in the first, it all felt far removed from the ground level unless you REALLY had to go down there. If you were on the ground? It felt like you were doing it wrong. The second feels much more natural as even in even shorter parts of the city where buildings are two or three stories tall, there are wide roads with lamp posts and other objects to climb or jump onto for safety. In these cases, from the starting zone into the more open area where the districts open up, it doesn’t feel wrong being on the ground if you want to be, and if it is? You'll eventually have a paraglider to take flight!

This is perhaps one of the larger shifts and to quote Izzy, “Dying Light was a zombie survival with action elements, Dying Light 2 is a action game with zombie survival elements.” To be fair, I didn’t really notice it at first as I was rather engrossed in my surroundings but as the hours went on I realized that she was right and it’s not a bad thing, it’s just a bit more of an adjustment to your approach and I’m glad that some of the systems were adjusted in consequence.

While some systems make their return such as separate leveling trees and skill points for combat and parkour, the third survivor skill tree has been done away with in favor of being able to inject yourself with upgrades to your health and your stamina. With this approach, there are several things out of the gate that are just a lot easier to manage such as how many weapons and items you are carrying with you instead of having to constantly worry about whether to go back to a hideout and store some gear or drop items that you're carrying when you know you'll need them soon enough.

The types of skills have also changed and reflect the new world that players will find themselves in. Parkour abilities for example while they’ll still allow for faster movement and being able to slide under objects while running will also now allow for players to run across walls and drag themselves onto a ledge even if their stamina runs out. While seemingly super stacked in that department at the beginning, it won’t take long for you to realize just how well you had it once it’s taken away from you.

Combat abilities now range from some neat tricks while performing perfect dodges and blocks against enemies. Slowing down time, these allow you to parkour over your enemies and kick another one right in the face and if you time it well enough, his buddy as well in basically leap frog attacks. Dodging will give you the opening you need to retaliate and not worry about your enemy having their guard up but if they do? There are ways around it like kicking them in the shin or bull rushing them straight off of a building.

It’s fun but it leads to an area that may be a bit harder for some to adjust to, the weapons themselves. Weapons in the first could be repaired a few times before finally having to throw them away. Weapons in Dying Light 2 are simply “use them and throw them away” once the durability hits zero. Using MMO terms, regardless of White, Green, Blue, Purple or Orange, once that durability hits zero, it’s gone. While regular weapons can be found here and there especially amongst flower and honey harvesting spots, you’ll need to do quests or outright buy new weapons of better quality from vendors in various parts of town. At least higher quality weapons can be upgraded a bit in order to either last longer or at least pack more of a punch as to not use as much durability when hitting enemies.

Playing on normal and exploring the world to see what’s out there will both be a detriment and a blessing to your weapon stock. It’s a detriment as you’re going to have to use a lot of them in order to get past some of the infected hordes to get what you want especially if you end up making loud noises by accidently setting of propane cans. Exploring will also be a blessing as you can find loads of loot that can be sold off at a premium allowing you to buy those better items that can be upgraded and kept around longer. It really depends on where you are out and exploring within the city's districts.

If there was to be one disappointment with weapons on this adventure is that you cannot simply pick up those of the enemies you have defeated. While this is not normally an issue when dealing with the infected as they are coming at you tooth and claw, the humans of this world that would bash your head in, they have gear, why aren’t they dropping some more loot. Often their weapons, even if they would be of the regular kind, would go a long way to make sure that I don’t need to worry about my fancier gear until I absolutely have to if I want to keep on living.

With all of this in mind, it was moving through these broken and “empty” streets fighting for my life, running along the tops of buildings overgrown with grass and wildflowers, seeing the sunset and the sunrises that Dying Light 2 is simply gorgeous. I often just stopped to take in the view whether in the middle of the day or night where I really should be a lot more careful as to where I’m stopping to take in the view as unlike the original Dying Light where Crane had to worry about story based booster shots in order to not turn, our protagonist Aiden will turn into an infected if he stays in the dark too long.

This shift brought plenty of new elements to the table and were often not ones that I was even considering at first until I saw that I had no choice if I wanted what these challenges held. Following along the lines of Dying Light, nighttime is where the worst of the monsters come out to play as they no longer need to worry about being burnt to ash by the sun. These hideouts however often contain a lot of amazing items such as the boosters to increase your health or your stamina so you’ll want to go in there while the going is “safe”.

Obviously going into these hideouts has its own set of worries such as how long can you actually stay down there without things such as UV lights or medications to stave off the infection alongside what's actually still down there. If that already wasn’t bad enough and you were actually properly prepared, your immunity not only drops at night, but, depending on what’s in the air the infection rate can even speed up even faster. This makes things pretty rough as some of the medications on hand last an extra fifteen seconds instead of a whole lot longer which changes just how "brave" you were planning on being with a scary ticking clock in the top middle of your screen.

All of these elements just came together and it was easy to blow an entire weekend in this post apocalyptic world running past or through zombie hordes. Leveling up just increases the craziness of your stunts and as you move through the story some of the new gear just changes things drastically like being able to take to the skies with a parasail or unlock fast travel points in to not always have to run back to key locations. But more on that once we come back for Dying Light 2: Stay Human - Better with a partner.

Bonus

As a bonus to the PS5 version, which others on the PC or the Xbox will not have, are that the adaptive triggers have been configured to harden as your stamina depletes. This was often what I would consider a blessing in combat as I could keep my eyes on where I was swinging and not have to lower them to where my stamina bar would be seen depleting. It really helps to keep you in the action, making me think I should get paddles for the back of my PS5 controller like I have on my Xbox Elite Series 2.

Summary

In a few short words, Dying Light 2: Stay Human surpassed my expectations. For those that have been on the fence as to whether or not make a return to this world after the first I would highly recommend it. Combining the fast paced parkour features of the first in a world that allows you to take it at your own pace was a great combination that I’ll not soon be leaving as I continue through my version of the journey wrapping up side stories left behind.

Score: 9 / 10


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It Lurks Below is Available on Steam


SAN FRANCISCO: FRIDAY, May 31, 2019 – Graybeard Games today announced that It Lurks Below, a passion project developed entirely by Diablo creator David Brevik, is now available on Steam for PC for $19.99 USD. Combining many staples of his earlier work, It Lurks Below is an action-oriented survival-RPG with eight character classes, deep randomization, and a retro side-view player perspective – all set in a world ravaged by a demon invasion.

“It Lurks Below has been in development for several years now, and I’m delighted to put this eagerly-awaited product into hands of gamers. I wake up every day excited to be working on this game and now I get to share it with the world,” said Brevik, whose last major launch was Marvel Heroes in 2013 when he led Gazillion Entertainment.

Titles such as Brevik’s own Diablo inspired the role-playing mechanics while Terraria, Minecraft, and Starbound inspired the view and survival elements of this action-packed RPG. These aspects come together as a wholly new game experience. Players select a custom character and class, then delve deep into the mysteries of what evil lurks below; exploring subterranean levels, acquiring items and encountering deadly monsters in this highly-replayable game.

Released in Early Access last April, the game has consistently received positive early reviews and feedback, with some players in the close-knit community logging hundreds of hours of playtime. Brevik has spent the last year listening to the community and fine-tuning the game while adding more content. For him, community involvement was essential.

“I’m flattered by the overwhelmingly positive response I received during Early Access and my personal streams of It Lurks Below,” Brevik said. “The experience of developing this game with the passionate community has been wonderful. I read every piece of feedback I receive, and directly interact with the community every day. There is so much fun packed into this game.”

Fans can keep check out It Lurks Below’s Twitch page for streams from Brevik, which he’ll continue to conduct regularly, and from others enjoying the game’s release as they lead their fully customizable heroes through randomly generated underground dungeons full of endless evil. Additionally, they can follow @GraybeardGames and @davidbrevik on Twitter, “like” Graybeard Games on Facebook, and visit www.GraybeardGames.com for the latest information on It Lurks Below and other studio happenings.


ABOUT GRAYBEARD GAMES

Graybeard Games is a one-man game company founded by industry veteran David Brevik. Located in San Francisco, California, we are committed to making unique, fun, high-quality products inspired by a pure passion for gaming. We closely engage with our community and believe that open, honest feedback results in the best entertainment.


ABOUT DAVID BREVIK

David Brevik is a 28-year veteran game developer best known for co-founding the studio that became Blizzard North, and for creating the groundbreaking game Diablo and its sequel Diablo II. His lengthy career includes creating Hellgate: London as a co-founder of Flagship Studios and creating Marvel Heroes as the CEO of Gazillion Entertainment.


Article by Susan N.

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Deep Silver's Survival RPG Outward New Dev Diary Video - News


When Robert first told me about Deep Silver's new IP Outward, I got really excited. An open world RPG that is all about the person and not some wild crazy quest like Fable or The Witcher? Where it really is all about how you decide to go about it? 

We previously brought you news back in December right before the holidays and now we've got a bit more to share with you all while we continue to wait for the release in March!




NEW OUTWARD DEV DIARY FOCUSES ON TRAVEL AND SURVIVAL ACROSS ITS RICH OPEN FANTASY WORLD

DEV DIARY #2 FEATURES THE LOCALES OF AURAI, AND AN OFT-OVERLOOKED ADVENTURING STAPLE

OUTWARD - DEV DIARY # 2

Walnut Creek, CA, January 21, 2019 — Publisher Deep Silver and developer Nine Dots have released a new Developer’s Diary video for their hardcore fantasy adventure OUTWARD. This video showcases the variety and depth of not only the game’s environment, but also the mechanics of an undervalued and iconic piece of gear: the backpack.

OUTWARD is a hardcore RPG that tempers fantasy elements with realism. The player must survive against natural dangers like hunger, disease, and the elements as well as monsters and brigands. This is where the backpack comes in; without the limitless inventory seen in other RPGs how will the player surpass the challenges that enemies and the environment present to them? The larger your backpack, the more prepared you can be. However, carrying too much encumbering equipment will leave you vulnerable in a surprise attack. Which pack you carry can be just as much a deciding factor as the weapon you bring into battle and your chosen fighting style.

Additionally, the player’s map-reading skills will be put to the test. Exploring the corners of Aurai with nothing but a backpack provides a thrilling experience that can be described as the peak of adventuring! You decide if you want to travel light or not, but you will have to make sure you are able to adapt to your environment. Aurai has four distinct regions that you will need to navigate with the help of your trusty compass, your map, and your ability to locate landmarks. The game will not do that for you. Not to worry, though. With preparation, you will be able to overcome most challenges that OUTWARD will throw at you.

OUTWARD is scheduled for release on PlayStation®4, Xbox One, and Steam on March 26th, 2019.

Stay up-to-date with the latest Outward news and information on the official website:
https://www.ninedotsstudio.com/outward.

Outward on Facebook
Outward on Twitter



About Deep Silver
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com

About Koch Media
Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company's own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarters in Planegg near Munich/Germany, Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux and the United States.

About Nine Dots Studio
At Nine Dots we create games aimed at hardcore gamers with sophisticated tastes. We specialize in making games that would normally be out of scope for a studio of our size by refining our management practices and by focusing on creating the best working environment for our developers.The company is based in Quebec City, has been around for over 6 years and is currently working on its third game. Our previous title, GoD Factory: Wingmen, was released on Steam in August 2014.

About Maximum Games
Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company's mission is to provide a proven and strong hands-on approach to publishing, marketing and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye's leadership, the company has been recognized with numerous awards such as "Fastest Growing Tech Company" by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past four years. Maximum Games has offices in both the US and UK, and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company's website at www.maximumgames.com.


Article by Pierre-Yves
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