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Showing posts with label Microsoft Studios. Show all posts
Showing posts with label Microsoft Studios. Show all posts

State of Decay 2 - XB1 Review


State of Decay 2 is the sequel to 2013's fantastic zombie survival game, State of Decay. True to the original formula, State of Decay 2 is focused on base-building, resource collection, relationship management (to a limited extent), and some good old fashioned zombie slaying. While I have long professed being burnt out on the oft-overused zombie trope, State of Decay 2's focus on scavenging in a weary yet highly detailed world has brought new life to the zombie genre for me. Wonderfully colorful graphics, a draw distance that goes for miles, and some excellent zombie-crushing melee attacks are all packaged neatly together in a rather intense and thrilling adventure. State of Decay 2 is 2018's zombie game to beat.

Admittedly, I have shown no real interest in anything zombie-related; in fact the only real game I play that involves zombies (outside of fantasy RPGs) would be Rebellion's utterly excellent Zombie Army Trilogy. So when the opportunity arose to review State of Decay 2 I was a bit concerned that the theme would be a bit tired and I would find little enjoyment in it. Boy was I wrong. Prior to firing up State of Decay 2 though, I loaded State of Decay: Year One Survival Edition on Xbox One to try and get a feel for the franchise.

Though I was not super thrilled with the first title, I slogged through a dozen or so hours and found that while not strong enough to change my mind, it was an enjoyable experience. With that I then loaded up State of Decay 2 and was immediately thrilled with the tense combat and incredibly suspenseful moments that State of Decay 2 is chalk full of. While it is a sequel, playing the first State of Decay is not really a requirement, so new players can jump right in, though if you enjoyed the first game, you will most certainly enjoy State of Decay 2.


In rare form, I was enjoying a zombie game! Not only just a zombie game, but a zombie game that is focused heavily on stealth. That is, until you start getting swarmed, then all bets are off and the firearms will come into play (and the gunplay is a blast in State of Decay 2). Upon loading into the game and choosing your character you are thrust into a scenario where you are working towards escaping the mass of zombies and you will happen upon a handful of survivors.

From there you will be gradually introduced to new community members, features, and zombie types that can be found throughout the entire game. In fact I find the pacing in State of Decay 2 to be absolutely fantastic. From the very beginning there is a slow but inevitable increase in activity, both good and bad, as your small community and various outposts begin to grow. As you continue to perform various tasks your influence with the various NPCs will grow, allowing you to then assign them tasks or bring them along for some extra zombie-smashing goodness.

I do, at times, wish there was a little more variety to the gameplay as the core of it is simply "Forage for survival" and while it is certainly fun, it is not necessarily the deepest of gameplay styles. Repeatedly raiding nearby (or distant) buildings and coming in to the same small group of zombies, which then turn into a small wave of zombies, can get old after a while. Raiding at night time is significantly more tense, but in ways far, far safer. If you can sneak your way into a building and quietly dispatch the zombies, it makes it far, far easier to gather resources or take over outposts.


The downside is that it is extremely dark and the use of your flashlight will draw the zombies to you no different than a gunshot or a pile of fireworks and heaven forbid you stumble upon a screamer, which will attract a horde if you are seen, at night as it will be an absolute fight for your life. Scouting during the day is the likely way to go for many users, but I personally found that forays into the day brought more zombies that had a wider detection radius than those at night. Sure, you can see them further away, but they can see you too.


Crafting is simple, straightforward, and fun, assuming you have the correct outpost upgrades and that is where the real challenge comes in. Most larger settlements have 4 upgradable stations where you can build things like farms, water centers, infirmaries, etc. and some items you can only get/upgrade with workshops or infirmaries, or various other upgrades so choosing what to place where can be a tense decision all in its own right. With the limited upgrade capacities, State of Decay 2 forces players to go out and expand their community, thus making it more difficult to protect all of the NPCs in said community, not to mention you will then need to travel between outposts in order to gather required resources.


While it is a chore at times, it actually adds a bit of weight to the realism and certainly ups the ante with regard to navigating the world-weary travelers in State of Decay 2. It is also incentive to get out and truly explore, which is what I feel the State of Decay franchise is really about; get out and see the world, find new things, make new allies/enemies, and simply experience life after the zombie apocalypse, and in that, State of Decay 2 truly does excel.

State of Decay 2 excels as survival sim with zombies strewn about a decaying world and really does provide near endless hours of grinding zombies down, hunting and scavenging for more resource, destroying Plaguehearts in hopes of finding a cure, and managing communities. In more ways than one, State of Decay 2 is the pinnacle of zombie survival, successfully melding numerous genres into a dismal world nigh devoid of hope. Amidst the overwhelming tide of darkness lies a small ray of hope within your community.

Scavenge. Craft. Kill. Survive.

Game Information

Platform:
Microsoft Xbox One
Developer(s):
Undead Labs
Publisher(s):
Microsoft Studios
Genre(s):
Action
Adventure
Survival
RPG
Mode(s):
Single Player
Other Platform(s):
Cross Buy XB1 / PC

Source:
Provided by Publisher




Article by Robert
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Age of Mythology EX: Tale of the Dragon - PC Review


Re-released two years ago as an Extended Edition, Age of Mythology returned to the PC after a decade from its original release. Almost two years later it’s back once again with an expansion which introduces the Chinese Dynasties alongside multiple new Gods, maps, units, and a campaign to bring it all together.

Before getting into the thick of it, it should be noted that other than new style of units and scenarios to tackle through a campaign mode, Tales of the Dragon doesn’t actually introduce anything “new” to Age of Mythology. Like the other selectable Nations, they will have melee and ranged footmen, cavalry, alongside various more godlike beings and siege weapons whose sole purpose is to take down those walls that stand before your forces. Essentially Tales of the Dragon is a way in order to inject a bit of new life for a different approach to conquering all of those that would stand before the Gods that you yourself follow.


One thing that was immediately noticeable while loading up the first scenario of the campaign unfortunately was how buggy things could be. Getting back into the groove of things can take some time so it’s only natural to restart once or twice especially wanting to make sure that your village is not swept away from the incoming floods before your dam can be fixed. Having restarted though I realized after several minutes of setting up mining and foresting operations that I did not have access to build either watch towers or academies to produce soldiers in order to defend my village. This was a problem with the constant flow of giant lizards (no not Godzilla that’s Japan) that came to lay waste. After restarting three more times I still did not have access to these buildings even after restarting the software itself. Allowing the “cutscene” to run however did in fact allow me to finally build these buildings but unlike the first time I could not build a temple… which was unfortunate as Terracotta Soldiers are awesome.

From this point on just about everything handles as it should. Gatherers will collect food, wood, and gold in order to further your war machine against those that would trample you over. The more mythical beings will require prayer energy in order to bring them into existence. At this point it becomes a challenge between developing your settlements and your warriors fast enough to survive an onslaught while similarly planning your own as most of the time, that is the end goal. The with the gameplay remaining the same, the only real change is the addition of newer units for the new Nation which are interesting in their own rights as they’ve added the fabled Age of Empires 2 Monk. If that doesn’t ring a bell, Monks are essentially evil incarnate for anyone having to go up against them. They not only heal your units, but convert your enemies’. Dirty tactics, but you’ve got a war to win and they are a great way to do it.


Overall while Tale of the Dragon does infused a bit of new life into Age of Mythology, it comes a bit as a double edge as there are certain times in which the bugs that currently plague it can honestly halt any and all advancement. With a decent single player campaign having been brought in and new multiplayer options, it was nice to see an old title get new treatment but sadly the bugs can halt some of that enjoyment right in its tracks.

Platform PC

Developer(s) SkyBox Labs
Forgotten Empires
Publisher(s) Microsoft Studios
Genre(s) Real Time Strategy
Mode(s) Single Player
Multiplayer
Other Platform(s) None

Article by Pierre-Yves
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Age of Empires II HD: The African Kingdoms - PC Review

With a freshly brewed cup of tea on my left side and Lay's party pack French cheese chips on my right, I was ready to drive max speed down nostalgia highway, with no stops or speed bumps to slow me down. When I last played Age of Empires II more than ten years ago, I had finished only a handful of campaign missions before I opened a custom map and set all of my 150 workers (I didn't know the maximum limit was 200) to either cut down trees, collect gold and stone, or fetch fish from the shallow shores. Now, a decade later... nothing has changed.


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Age of Empires - Retro Reflections

In a discussion about the ancestors of real time strategy Age of Empires is among the first names that come to mind. This game helped establish an entire genre, both in terms of rules and popularity. Besides its relevance to ancient Greece, I loved it for its simplicity and challenge.


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Age of Mythology: Extended Edition - PC Review

Real Time Strategy games have always been a great little power trip, even for those as strategically inept as I. Commanding armies of fantastical orcs and humans, lead by their mighty hero units in Warcraft. Constructing technologically advanced robots and amassing an army on a massive scale in Total Annihilation and Supreme Commander. Leading your men against untold galactic horrors in Warhammer 40,000. Or pushing your fledgling group of gatherers to thrive and prosper through history in Age of Empires. Ensemble Studios’ Age of Mythology picks up the core mechanics of the Age of Empires series, and throws in a healthy dose of mythical intrigue to create a unique and enjoyable experience. Now, nearly 12 years later, the updated Age of Empires: Extended Edition has been released. But is it worth playing for those that have fond memories of the original, or those that are more used to modern RTS games?


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